#combat-and-skills
1 messages · Page 9 of 1
to be fair.. this is literally my "I don't know if I'd like Elden Ring because of the creepy and unsettling stuff fromsoft is known for"
I know elden ring has beautiful stuff, but I also know it will have some "fromsoft" stuff in it :P
Thats jus part of the joy of fromsoft
Elden Ring definitely has what you'd expect from a fromsoft world
Beautiful but also profoundly disturbing
If u get the DLC included version
Wait until u find the very special horrific place in the deepest depth of the world

I like Enshrouded cause it doesn't have that much "disturbing" stuff in it
I had spikes down my back jus exploring there
the shroud is "disturbing"... but it's not fromsoft disturbing 
That's fair. Always been a bit of a horror fan myself, but it's not for everyone
oh I am very much not a horror fan, lol
Just not that flavour, gotcha
Elden Ring is perfect for u thennn
You will get to experience so much more fear from it then I ever had

Fromsoft does a certain kind of horror
its... its "body horror" I am pretty sure, lol
Body, eldritch, existential
it's all the grotesque and disgusting creatures they can add in certain areas, uncanny valley disturbing designs, ect
Bloodborne is all about the horrors of the feminine body
personally, I think I would probably enjoy the gameplay of a darksouls game okay
but... I really can't get past the "art direction" of most fromsoft games
bloodborne especially, lol
Which obviously I love that, much relatable looking into the lore n stuffs
If body horror isn't your thing that's understandable. There are some very interesting, but grotesque designs
I have heard it described as "Elden Ring is more dry... bloodborne is Seeping wet, like wearing wet socks the entire game, absolutely drenched"
but I have also heard that bloodborne specifically has some of the best gameplay of any of the darksouls games
Fromsoft games have some of if not the best skyboxes i've seen in games
supposedly cause the weapon... heals you with every hit?
idk... Zelda 1's skybox is pretty good...
Its so hard to find images of Fortissax's arena skybox
Fromsoft is being sued rn by a guy who says he paid for the DLC but can't access the content because it's gated by a boss-

...is the boss part of the DLC?
Nope but it's part of the DLC's storyline
must be the same guy that sued the car company for not telling him he cant go and make coffee whilst the tempomat is on
When u defeat the boss it triggers part of the events that makes the DLC story take place
Miquella the kind, oh my sweet love. He is a femboy out for my heart ♡
He did what now?? o.0
This is only true for a subset of players. Specifically, players who want to play very aggressively in melee (emphasizing Str or Skill). Though, this is admittedly the type of player FS was trying to capture with BB since their previous games (DeS and DaS1) favored defensive and careful players.
If you instead want to emphasize the other offensive stats, Bloodtinge or Arcane, the game feels awful until the very last chunk when you suddenly steamroll everything. This is largely because of gear progression issues. Arcane is the worst offender here due to near-completely absent weapon/tool/gem availability for most of the game. Bloodtinge also suffers, though, because most early/mid Bloodtinge weapons are guns, which are balanced mostly for supplemental damage and parrying. Problem there is that ripostes in BB (dubbed "Visceral Attacks") scale exclusively with Str regardless of your loadout.
There is also no way to respec, and for the latter stats it's basically mandatory that you do the procedurally generated dungeons which are decidedly the roughest aspect of the game.
Fortunately they mostly learned from those mistakes for later games in the souls style, even as early as DaS2 (specifically the Scholar of the First Sin edition).
Bloodborne's "rally" mechanic. After you take damage, there's a small window of time where hitting enemies restores a portion of your lost HP. In practice it mostly only works well for fast melee weapons. Slower melee weapons have a harder time dealing damage within the window, and hunter tools (BB's version of spells) can't do it at all.
People also generally like the concept pf Bloodborne's transforming weapons. Partly because it's conceptually neat. Mostly because the majority of weapons' "transform" command when used during combos performs a unique transformation attack, making the swap pretty seamless and less like just having a second weapon you're swapping too. Non-combo transforming also has a unique animation, which reinforces this.
They reused Bloodborne's Rally mechanic in Elden Ring by way of attuning Malenia's Great Rune. Unfortunately the amount they made it possible for it to heal is negligible, so most players avoid the rune altogether in favor of others.
tl;dr: Bloodborne has its reputation of being extremely good mostly because it was FS's first foray into giving their style mainstream appeal, and players tend to favor their "firsts". From a more objective POV, it's solid but flawed, and more recent FS games are better overall.
I would have to disagree, that great rune is amazing if used right! If you build around it it is beautiful!
I beat Consort Radahn thanks to that healing

Also the Viscerals scale with skill not strength, which was why STR builds always struggled early on.. the visceral dmg scaled up very high very quickly
While most str weapons scaling is backloaded
Fair. Most things are usable with specific niche combinations and loadouts.
I suppose I should have said that for most builds it's suboptimal. For survivability, Morgott's great rune is the better choice since it lets you take additional consecutive hits or heavier singular hits.
Oop, you're right. My mistake.
Either way, the fact remains that if a player wanted to emphasize Bloodtinge they were SoL for most of the game unless they dipped into a secondary stat.
Which is why i luv Elden Ring, everything is viable if u build it correctly. While in games like Enshrouded certain mechanics are simply left to rot without much in the possibilities to make best of them.
If Bloodborne offered respeccing, that wouldn't be an issue. But it didn't, so it was
Yeah and Bloodtinge does suck for sure early on.
Agreed. Elden Ring's main problem is in the opposite direction: many setups are a little too good and trivialize content. But imo thats less bad than a player getting locked into a trap option
Not only do u constantly need to have that boneash buff for every shot
But alot of the bloodtinge weapons designed for use are all in the later half of the game or DLC
Same deal with Arcane. Early in the game all you have is molotovs, which scale poorly. Even by midgame to have any gear options at all you have to dig up guides to figure out secret routes to access certain items, plus do chalice dungeons. It's brutal.
And don't even get me started on the placement of Blacksky Eye and Kos Parasite 😒
Blacksky Eye is the BB "Soul Arrow" equivalent. It's no-frills efficient ranged magical damage. And you don't get it until halfway through the DLC, which isnt meant to be tackled until late-game.
Kos Parasite is the only pure Arcane scaling weapon in the game (iirc) and it drops from the Orphan of Kos, the final boss of that same DLC, who also happens to be extremely resistant to Arcane.
My favorite spell was the tentacles cause it can parry and if u land it as a backshot it states them for visceral as well
Works on some bosses too
Yeah the tentacles is handy, though it's rough to have to rely on if you wanted to try to build a caster
Esp since you'd naturally not be building for Visceral Attacks in that case
I always play Fromsoft games with a jack of all trades build so I can weild everything
Because of their single-target focus, range, and small hitbox I usually didnt use them unless pressuring someone with an ally.
That sorta changed once I got the Kos Parasite because it true combos in, but takes no stamina so you can use it to reset your stamina gauge
Though one thing I do like about Bloodborne is that its the only game of theirs I've played where leveling actually has very noticeable returns defensively
I play most games from an academic angle. Usually I pick whatever builds are least popular or interact with game mechanics the most. So that commonly leans me more towards magic and stealth
Well Fromsoft has tons of build variety
With my jack of all trades it lets me change my build on the fly
When Elden Ring rolled around, I had been following how they handle hybrid builds as a whole, and noticed a distinct lack of proper caster/caster hybrid support since DeS. But it seemed like they did everything with a lot more care so I bit the bullet and went Int/Fth caster
And oh man, I'm glad I did
Unfortunately in Elden Ring they were never OP but I used at least 30-40 different builds playing thru Elden Ringbmy first time

Int/Fth caster in Elden Ring does this innately without sacrificing power in any area
Well, it's slightly less traditionally tanky, but still has options
Oh I always do a bunch of HP first
Same. But I dont over-emphasize it for the Int/Fth build
In Bloodborne's case boosting HP is actually very OP
Ur healing item scales with ur max health since it always heals a static 35%
Most of ER's Int/Fth caster's tankiness comes from the spells in its arsenal
Which I boosted up too 45% with that one rune
Face-tanking Miquella's femboy orbital strike while everyone else runs is always hilarious to me
I face tanked all of Radahns atks
With my build I jus outhealed all his dmg
Tho i did hav to heal after the big nuke atk
That almost killed me
And because ER doesn't have Attunement tax for casters, there's actually enough spell slots to fit everything. Never have to swap out spells, and can always switch things up dramatically
Which is also fun in PvP, on the occasion I engage in that. The moment your opponent figures out your strategy, just change it with no tells lmao
And stripping people's stacked buffs is always satisfying
Melania's great rune is so fun
Thats the one I was referring to haha
The amount recoverable is always the same and is not resuced by other forms of healing
When I see it coming, just cast Lord's Divine Fortification and keep swinging

Tbh though my favorite fight is the dancing lion
Some of the best boss music + the boss' changing modes really plays into the Int/Fth caster dynamic
No that thing is a meanie
I've fought it so many times haha
How dare it spawn deathblight frogs on me
Call me LetMeSoloSimba 🤓
Jokes, mostly, cause I prefer co-op play. I manage chaos well
Thats another thing, status's are pointless in Enshrouded, i have still never once used an antidote
I carry some, but mostly because of Heal Channel being bugged. Usually I just rely on spells.
If there are any allies near you, it won't spawn orbs to heal you, just ones for each ally. It used to work correctly, but not anymore.
There's also issues with the projectile turn angle being too wide and enemies being able to physically stop the projectiles, but that's more of a design flaw and less noticable.
I tried hard to figure out ways to make the other healing spell worth using, but there aren't really any.
Chain Heal was buffed and now doesn't heal only a pittance, but its still a pain to aim. It might be useful if Righteous Fire actually did anything, but that perk is broken too.
Heal Beam Channel heals a ton of HP very quickly, but in practice you'd have to be a non-healer for its potency to matter at all. It does have slightly longer range than Heal Channel, though HC doesn't have to be aimed at all.
Can u use beam on urself?
Then what's the point of it :c
And none of the healing spells have secondary effects, so literally everything except HC is mostly pointless
I realized there's alot in this game that's pointless
Yeah. Hopefully this gets rectified by the upcoming changes. Enshrouded's combat has a lot of untapped potential
Simply because it scale poorly with level progression
The pacing of spell tiers is weird as hell, too. And some spells get silent upgrades when you reach the next tier
When later enemies have a health pool ranging from 1.5k - 5k
Getting a bonus 30dmg is nothing
Yeah
Thats not even 1% of their health in some cases.
In a survival game with rigid tiers of play, everything has to scale well. Like, even though things like Mass Destruction technically scales, the defense calculation makes it fall behind
They wanted to make thing difficult for the player
You can make things difficult without making some parts secretly underwhelming past a certain point
But instead they put a crutch on everything but ur actual equipped weapon
Shroud Meteor Scroll ( ͡° ͜ʖ ͡°)
I tried that before
At lvl 44 it was doing maybe a 5th of the lvl.7 enemies health in dmg
I know. That's the joke lol
Unless a random lightning bolt struck for some reason then it one shot them
Shroud Meteor Scroll was never really worth using, even at low tiers of play, and even before the change to the shroud spell penalty. It's always been terrible. Same for the spell, too.
Now it exists as a noob trap
Find it at low level, make the mistake of using it since the penalty isnt communicated by the scroll, and get banned from the shroud for 2 real-life hours
Not really. The scrolls can't be created and they are far too rare of a drop to ever consider an option in one's playstyle
Maybe a use once and be like.. oh that's pretty cool, then move on
Not sure what you're responding to with this
To the noob trap
No, it most definitely is a noob trap lol
But does the penslty come after the first cast?
Yes
Oh
It barely does any damage, and the range is way shorter than you'd expect
The scroll doesnt warn of the penalty
And you can find it (rarely) even at low tiers of play. To new players it seems like a rare, powerful tool to use in a pinch
And at low tiers of play, 5 min max shroud time reduction is a lot
No way to cure the debuff either
Conversely, at higher tier of play the timer reduction is barely noticable, especially by mages. So really the only reason to not be spamming Shroud Beam Channel is due to its crafting recipe
It's always funny too me that, u the players are supposed to be the Flameborn. But despite that a random lizard can one tap u if ur not paying attention
Truly makes u feel like the chosen hero to save the world when u hit them like a wet noodle even with the best gear in the game
I totally understand player difficulty with combat but some of the exaggerations make it difficult to actually discuss rebalance
At level 45 mage vs. a 45 Drak Warrior, the enemy light attack hits for 1/10th health bar and the enemy heavy attack for 1/4 health bar when completely unbuffed, no food or drink etc.
The main problem is how massive the jumps are between regions, not how difficult combat is once youve gotten that region's gear.
Because many players' first experience of a new region is "oh god everything kills me so easily", that first impression persists and gets associated with the entire experience. The majority of players don't critically analyze games so much as develop feelings about them
Imo one of the ways to address this for magic specifically is to change the consumable/eternal spell dynamic. Eternal spell upgrades are balanced for the difficulty of the region they're unlocked in, and consumable versions are designed for the next tier up. Arrows could be given a similar treatment.
That + closing the gap between region difficulty jumps would make it less rough. Most survival games depend on these huge jumps to limit player regional progression, but Enshrouded already has hard limits on this, so the massive jumps really arent needed.
The damage calculation would probably need to be redone, or defense/attack values on everything retuned.
What I personally find stupid is that they implemented an entire water system with enemies in it that can come and hassle you, but you have no way to fight back (aside from a slight repulsion using the aquatic mining tool).
I would really love if they added more damage mitigation types to the tree (and not armor), since damage reduction and health are still mostly red skills. Like a magic shield that isn't an area spell that could be tied to spirit, and chance to evade that is tied to Dex. This would open up more build possibilities instead of Tank skills being the most convenient for most builds.
Yeah, the underwater right now acts more like a hazard than something to be explored. I think they may have been more focused on the physics of water and undercooked the interaction with it. Putting in more underwater points of interest plus at least some underwater combat would really add a lot.
i never take off the swimming shoes on my warrior and dex characters
Does anyone have a good build for a spellsword type build? I'm only level 17 and using the white wolf sword and a staff/wand on the side. It seems like it's just either worthless damage or not tanky or both when I try to build it. Also do weapons like the white wolf sword with shroud/magic damage count as magic weapons for perks or is it only wands/staves?
I have 1h and 2h spellsword builds. How many skill points do you have right now?
I think around 50. I've been mostly going into the wizard tree for pumping up magic damage along with blink/blink attack, double jump, and the healing aoe pool so far and the damage/tankiness seems lacking. Do you think it's better to go into the melee weapon/constitution trees at this point for me?
Wand is a pretty close-range weapon, and swords are close range, so you might want to consider doing sword + staff (spellsword) or wand + staff (mage/wizard), and maybe not try to do both
i mostly use the sword just the wand when it's broken, i mostly went into the wizard tree for the decreased stave charge up and the increased shroud damage for my sword but maybe not the best option
Water aura doesn't really get useful until later levels with lots of int and healing boost gear. It might be more helpful to grab Quick Charge and just a few magic skills, and go a little heavier into warrior and tank.
I think I did something similar to this around 50 points. A few staff spells to open a fight, especially fireball or ice bolt, then swapping.
https://enshrouded-skill-tree.com/?shortCode=69ab7179f0cff1e0a6112b33
There are a lot of variations I'm sure, but this is my 1h battlemage at full skill points
https://enshrouded-skill-tree.com/?shortCode=69ab74c7f7dab731ca0554c6
@fluid aspen +1 to @fleet field's build links for the most part, though I wouldn't personally bother with Blink Attack (Battlemage / Healer), and I'd axe Purification (Tank / Warrior) in favor of Shroud Filter (Healer) as the latter costs the same but is far stronger and affects allies too. You should consider prioritizing Updraft (Trickster) soon because it (like Double Jump from Survivor / Athlete) makes a major difference in how well you can explore and snipe with staves.
If you want to emphasize magic a bit more than tux does, spec down Trickster to get Terror and Bloodletting, then wear Wizard hats for Magic Crit Chance. After that, get Good Metabolism from Survivor.
Ty for the recs guys appreciate it
Also since this didnt get answered, "magic weapon" exclusively means wands and staves. For any wands you use, you should prioritize maximizing projectile count. For staves, make sure you use a staff with at least one Mana Leech node. Having Mana Leech on your staff is more important than a few extra points of damage.
they do have other dmg type mitigations their just buried deep in the mage tree for some reason
a Mage Tank would probably be a really streong combo
give everyone -10% magic dmg taken plus an extra 15% shroud dmg taken
then -10% phys dmg reduction along with projectile protection and an additonal -25% phys dmg reduction with magic shield if u bring that spell
but also having like 55% shroud dmg red is pretty bonkers
wat are ur favorite builds and weapons?
Ohhhhh daggers, daggers, daggers
I made you out of slay
Oh daggers, daggers, daggers
I'll stab with you all day
Dear daggers, daggers, daggers
You perforate my foes
Yes, daggers, daggers, daggers
Now let's go make some holes!
https://www.enshrouded-skill-tree.com/?shortCode=6963a474d0d789c4a5e5107e
the merciless and sneak atk follow up of daggers seem really good
"knife goes in, guts come out, knife goes in, guts come out" https://youtu.be/cIosb69x9iI
Sneak is fun (but works on few bosses and no flying mobs), but M.A. leaves me doing less DPS than fast swings. I rolled with it for a while, and I love the drama of it, but at the end of the day without maxed out Dex I have to find my damage where I can. That said, this build when applied right (always attack the back for ground foes, parry what you can't dodge, always use piercing + poison daggers when you can) has foes going down in 2-3 seconds. And I get to bounce around like a caffeinated squirrel. 😸
I wish the Needle weapon was in the Shroud Depot
but i also dont think it drops above a max lvl of 30
but its like the only weapon with all 5 perks as Precise
i jus luv crits
I always check to see if a game lets u build 100% crit builds, and if they don't.. the build crafting usually ends up pretty limited in other aspects as well u.u
Having come from a dagger main on Age of Conan (Assassin, next char was Conqueror) I have a lifelong crits addiction hehe.
me too
big shiny extra prettified numbers to grace my eyes
and sometimes a nice sharp sound to accompany it
so beautiful u~u
maybe endalrins armory is still a thing?
might have a chance to find ur needle there
https://discord.com/channels/1046840540550942720/1374193432913903796
copy urself the link and bookmark it onto ur destop? then you will 😅

You underestimate my short term memory loss skills
I forget what I'm doing all the time
Hmm, did they change Bloodletting and Terror? I thought they used to proc off wand damage as well, but now they say "critical strikes with spells". I assume that implies that they only work with staves, right?
not sure about barbarian tree and all that "mage as a tank" stuff, but u do u
but u probably want Dessert Stomach for extra health if u want going melee
can say a word or two about magic and supporting tho
- Mage's main supporting power comes from Trickster tree crit procs, namely Bloodletting and Terror. healing spells are extremely inferior (and clunky). Water Aura is also an out-of-combat QoL perk, because fights in this game are not long enough for Water Aura to accumulate decent healing.
Therefore, i would drop both Healer perks and Waters of Life, keeping Water Aura itself for access to Shroud Filter.
Instead points should probably go to Ranger perk in Ranger tree for extra crit chance (it even has a useful path) - Absorb, Blink Attack, Life Burst and Sun/Water Auras are ridiculously weak, not worth investing points
- Many people clown on manaregen and mana pool in this game, but my personal opinion is that now they are good enough now. Especially mana pool, allows u to whiff a couple of fireballs or lightnings without constant chugging mana potions. And mana potions are relatively expensive. So, consider investing extra points into Blood Magic and Spirit, and see if u like it.
- Shared Misery (Shroud Mystery?) is very expensive for what it is, but if u want to tank, it might be worth...? i guess?
- Weird Dark Arts investment. u clearly made a choice not to invest into raw damage (and it makes sence if u want to support for your group). And Shroud damage imo is the worst to invest it. Most of the combat in this game happens in shroud, and most toughest enemies are also in shroud. Shroud damage is great on land, but useless in Shroud. I guess you can bring 2 sets of weapons with u, but if swapping wands is easy, swapping staves might become annoying
- Depends on your group playstyle, but Saviour is usually worth its 2 points
- Thick skin is an ok deal in late game
https://enshrouded-skill-tree.com/?shortCode=69acd11d45f43c65b5bc1b4a
my tree looks smth like this, but i play a "classic" wizard, so raw damage investment and no Barbarian tree
This is how i would rearrange your tree:
https://enshrouded-skill-tree.com/?shortCode=69acd37717e9443f13a61cab
If I selected extra Shroud dmg it was on accident, i' using mobile and the website is a bit glitchy on it.
Like, I agree, extra shroud dmg is useless most of the combat IS is the shroud xD
Now that i think about it, absorb probably IS horrible. Even if u can proc it consistently vrom some DoTs, mana restore from it would be miniscule. On average its just 10% of incoming magic damage converted, which is really bad
I just pictured it as an occasional mana full restore
I only got the fire passive cause I thought the concept would be cool lol
Ik its useless tho
2 dmg per sec i think it is?
Radiant aura isn't notable enough rn
Not many things are
Radiant Aura can kill bugs pretty well though
The devs are allergic to making combat mechanics fun and impressionable
Thats literally the only thing I thought of use for it lol
they kept the combat simple, which I do like simple combat... I just wish it was... slightly more Zelda-y 
specifically the best zelda-y... Twilight Princess
The combat is simple but build flexibility and the various different playstyle additions are all pretty underwhelming
Like Sun Aura
Being restricted solely to Fell is an odd choice.
everyone when the elixir got updated 
If ur emitating a blazing aura around u, I feel like everything would hurt from that
still more complex already than most games it cant hurt to see some of it made more worth investment
Especially wild animals and the Vukah.
well to be fair, it's because the fell are weak to fire, the flameborn and fire are the things that hurt the fell specifically
it's not a "fire aura" it's a "holy aura" against the "corruption that is shroud"
light and holy stuff in enshrouded is usually "the flame" related
which is also why the Hollow are an evil flame, they tried to become like the ancients and failed, so their fire is a green evil fire instead
Thats what im saying, the devs seems to have a mentality of making mechanics "optional" and in the end ur left with like 20-30 really cool concepts that amount to negligible amount of bonus dmg.
i've played a lot of path of exile so im used to this kind of skill tree with a bit of complexity, there's ff10 too
its interesting
Maybe if you where to stay in the Springlands your entire playthrough it'll see some genuine additions too ur kits but.
i live in the springlands ;_;
I plan to 100% the springlands for this 6th character, and once it's 100%ed then I will go to revelwood
Other the other 85% of the game it's minor chip dmg at best
to be fair, the game kinda peaked at Kindlewastes
the most weapon and armor variety in that region, it may be a desert... but its a large desert with sun temples and things to do in it, if you really look for them
and then... snow biome = "you need to wear warm clothing, and there's only a couple sets per class type... so enjoy your 9 sets of armor"
i feel the variety is great, any more and this would be a more live-service type game
When I first started the game and got that Gem of Bleeding I was super stoked about it
7dot dmg on bleed proc?!
but if armor complexity isnt high enough then maybe they could add something like slotting gems into armor or something
Put that on at like level 7 or 8 and 8t felt great
I just wish we had as many armor sets in the last biomes as we did in kindlewastes... gimme my 16 sets of armor again
oh i see
Now seeing that at max level the bleeding dmg only dpuble from 7 -> 14 dmg per tick
100% sounds great
Bout from lvl 5 -> lvl 45 enemy HP has increased about 2000-3000%
So 7 per tick of 140 is pretty good.. but 14 per tick out of 2000+
well to be fair, Gems are garbage 
Not great in the slightest
I dont think they should be
Gems were added in... actually, the update before veilwater
and Gems are... really bad, not even damage wise, obtaining and upgrading gems and the stupid archaic essense and... it's a MESS trying to get a decent gem, it's never worth it
yeah nothing saying they cant change things up and add more layers to the onion so to speak later on
They should be the cherry on top that adds an extra strong oomph, almost like a build definer, too create vastly.different playstyles between to sword users for example
i've only seen 1-2 gems per level range myself
At least thats was my first impression getting gems around the lvl 10ish area.
it's 4 gems per "biome" with exceptions of "3 for albaneve" and "5 for revelwood"
ah ty
and some of the best gems are actually from springlands, lol
Some of the gems are complete buns
Like the gem of composure
It has too many conditions attached too it
theres definitely a lot that could be expanded on or adjusted to be more relevant
cold composure? the defensive one?
- You have to be aiming/blocking if you stop the effect goes away instantly
- It requires 3 seconds before it takes effect, getting hit (even if blocked) resets this
- Once its active any hit taken drops the effect, requiring another 3 seconds of aim/blocking without being hit to reactivate.
Yeah, I was actually really excited for that one for my melee tank build
i think i have that one
Yeah I thought it meant my next atk would do 450% dmg
it takes so long of looking at an enemy and NOT hitting, before you're allowed to hit... it makes it more of a stealth option
But its just the lil explosion dmg
Yeah that was my thought too
if im not mistaken a combat update is slated in the future for the game yea?
yes
Yeah I believe it will be either the next update or the 1.0 launch update
i noticed the early reviews mentioned combat a lot and i sure felt it in my time fighting stuff
but it's 1.0, and mostly we are venting into the void of discord hoping that a dev may someday read this and be like
"
das a good idea!!!"
This is the only Gem I would recommend every should use.
there's a lot of gems... I wish we had access to the full necromancy one...
I'm just venting because yet again, another game with cool concepts in their combat build variety and they stunt it out of fear of players "feeling like they need to use a gem for their builds"
"early access" "Beta" 🤷
i wanna be selfish and ask them to triple the size of the skill tree and lots of stuff lol but
im just happy its as diverse as it is im not sure how far they're going with this game in tht regard
But they're ok with players feeling like they need a gold tier weapon to make builds, and they are also ok with players feeling like upgrading their weapons with runes is mandatory too. Like just make it all relevant, its called character/player progression for a reason 🫠🫠
It also doesn't help that there are legit good ways to chain combat skills and it gets undermined by "I didn't put any skills points into skills and button mashed the keyboard and it didn't win the game therefore the combat is broken"
I kno, im jus ranting.
I know. I'm just pacifying lol.
I still hold high hopes for their combat rebalancing and overhaul coming in the 1.0
now is a good time to discuss it though

before they impliment the changes
aw... I forgot gifs don't load..
Daz very true, indeed
very strict discord 😛
Let us rant more and be angy together!
Mass desctuction does too
agreed though, I wish I could place "Shroud sand" cause it's my "lava replacement"
i'd say give it time
feels like a end-of-line type of thing we'll be able to build with
How do u always have these videos like.. jus on demand 😭
So comboing Mass Destruction + Radiant Aura with chain lightning might actually be good?
I do play with enemies set to "Many"
I've ran into like.. a feild of 40-50 bugs going into a shroud lair once-

I never been so afraid before
just a humble tank here your monster increase is frightening
"Many" is TRIPLE btw
if you're a sith lord maybe
normal is... normal, "More" is double and "Many" is triple
So then from 15-20 -> 45-60 then huh
That adds up
Like.. very fast actually

Im not looking forward to that one Albaneve Elixir Well.. where they pile out like its a LotR war seige
Its gonna be SO many enemies
radiant aura will help if its bugs :P
That's the idea behind grabbing it for my wizzy wiz
The more the better
weirdly, although "combat" is harder with more enemies... survival/building is easier, cause you get a lot more loot from more enemies
There was so many enemies in "Many" that i actually had to go drop enemy XP gain cause I was leveling way too quickly
food was never a problem on "Normal" cause I always had "enough"
...Food was a problem on "Many" because suddenly I had too much always
I just enjoy killing bad guys
Yeah, cause they are bad and we're gooder
"I'm the hero! I said so!"

Too gooder if you ask me..
The gooderest even
FAX!!
"I have investigated myself and found absolutely no wrong-doing, only gooderestingness"
I wanna be able to make bad decisions that'll negatively effect me, Permanently
lowkey I wish we could get "sick" in enshrouded...
not the same. there's still a way to do it.
the "curses" they added are terrible, but just... can we get a "common cold" if you go out at night while "Exposed" for the early game? or if you are "wet" while in the freezing biomes of albaneve?
Theres also a glitch that happens with one of those curses
yes, infinite super healing
Make it like Outward!
Temperature is a factor in every region
we... actually had a discussion about this before, lol
And their are craftables or consumables that can help
Did I mentioned I love Outward?
Heat would be cool. it's so hot my character is sweeting too much causing me to lose grip on my weapon while fighting. now I gotta run away
more I just want to manage my temperature via drinking or eating cold foods or things like that
make me want to go get some snow for some milkshakes :P
I also want a cooking overhaul... I don't want a minigame, I just think the current method of cooking is really dumb
how so?
Heat would reduce ur stamina and stam regen speeds, and at higher tier cause Health regen to stop and take minor chip dmg
Combining random ingredients should be a thing
Not enough to kill u outright but maybe like 7-10dmg
literally everything in this game has a timer, and personally I hate those timers for charcoal and iron ingots and all that...
now I ask you...
How the hell is the farmer so damn fast at cooking when it takes us minutes to cook raw meat in the cooking pot?!?!
With blocked health regen it can add up after time
"uh farmer I need like, 10... no, 20 stews... oh, instantly done?... cool..."

"How does she keep doing that?!"
she's the farmer and we're just a flameborn
to be fair... what I want... ooooohhhhhh boy what I want....
I want the cooking station we see in every damn house in the game but don't have access to 
and make it like the workbench, make it so I can cook the dishes myself there!
quite a few things in some houses/etc we could use as functional props
I want portable tents and cooking pots
And maybe alchemy kits
So i can craft on the go
Sounds like Ya'll want a "real life" ........
Well.. I guess if I carry a flame alter and NPC stick i technically can
But thats a bit jarring imo
Yuhh, I want my outdoors to feel as unpleasant as the actual outdoors
Add rabies as a curse
I actually did that once
it was a full playthrough with "no base" so I had to place my flame altar and craft while there, but could never return to it...
I got to nomad highlands with full revelwood gear... and then got bored and stopped
How's this work for you then. every time you get hit in game, you gotta punch yourself IRL?
No, i'm fragile.. my character isn't
It's an unfair comparison
videogame me can respawn 
and also videogame me doesn't get yelled at for chopping trees down 
OK, another suggestion. every time you get hit in game you gotta put a dollar in a jar?? win win.....
Have u tried chopping any trees down?
and videogame me also is much faster at building a house 

But.. I play a tank build that dmg spinges everything for my main characters
okay no but like, I am sure that you're not allowed to just go chopping trees down

cause it's "not my property"
You'll be RICH!!
WIN WIN
Bad news I have no money, good news I have a ton of money!!
"Why did I fill this jar with money?"
"flameborns hospital bills
"
Badder news, I cant spend it
I do hope they add a little more, not a lot more, just a little more to the "survival" part of enshrouded
this trailer really hyped me up for Enshrouded
"No food or comfort... until it is earned."
Like.. another game does :0
oh trust me, you can absolutely cheese Outward for infinite food :P
Yes but, u gotta kno how too
also... I miss when the shroud was thinner... it's so darn thick and hard to see now...
Thats the until it is earned part
Lights especially at night kinda make it worse
Thralls-Of-Twilight was the update that ruined the shroud 
I mostly navigate the shroud at night by wiggling my camera around while looking uppish and looking for the weird outlining of the foreground around me
I actually kinda like it
Just wish light wasnt so fluffed up inside it
maybe your graphics are making the fog a little more visually dense
there isn't a way to change the graphics of the shroud
"fog quality" does nothing 
it affects the shroud in the distance, not the shroud close up
ill take ur word for it
I've noticed some areas are far worse than others. It seems kinda random
the "shroud in the distance" get's a weird staticyness to it when set to performance
but sadly no way to screenshot it, and idk how to record video of it
I am also refering to shroud that is literally like 7000 meters away
That's greater than the length of a football feild!

Also like.. why do they call it football if they play it with their hands
I forgot but I did have the map's measurements at one point...
Because they're not English
I actually have a location at direct center of map, so I can genuinely measure from corner to corner/edge to edge
I wonder wat the absolute farthest distance wpuld be tho..
Place a alter at the skybox edge corner
Then on the other side of the map dig to the bedrock bottom corner
the waypoints don't measure up/down
That would be the absolute two furthest points from eachother
They do if u have an object or thingy placed :c
That u can highlight and track
Like if I look for an gem forge and im above it i think it says I'm still like 80m above it
can confirm, they ignore height, they CAN say "above" or "below" but will never say the distance, the "___m away" is just horizontal distance, not vertical
I dont believe u, i think if ur far enough above or slightly away i think it still measures it
tested, doesnt measure up/down with waypoints anyway
you can verify this using "ping" which will always show measurements and never says "explore this area"
it won't tell you how far down or up you are relative to something, it will only say horizontal distance
Did u tag a specific thing tho?
water

this is my ocean world
I still dun believe u
about what?
Jus because ur correct doesnt mean its right
I guess that's fair, I could just be wrong even though I'm correct
its possible
I do a lot of testing on this game, its my favorite game after all
so I have found a lot of "how things work" in it
Oh, ya know another thing I hate that games do
Percential buff progress as u progress
Cause like.
If u only do like 10-15dmg in the start of a game
The heck is an extra 3% gonna do for u
🥲
to be fair, I have a solution to this problem!
go to accessibility or game settings... and turn off damage numbers
now 3% is 3%
3% more of the enemies health gone will look the same regardless of numbers, if you can't see the numbers 
Nu uh, cause I already know the issues there
My brain will run it through my mind 20 times until i get upset or annoyed thinking of it
the perfect game does exist
unless you make it
I think an alternative would be doing an actual decent amount 20%ish and instead give other benefits
it wins game of the year, every year... super mario brothers 2 baybee!
Like meals from the dessert also give fire dmg bonus
And from the icey mountains ice dmg bonus
That way it isnt just making the other 80% of food items irrelevant the second u move onto another region
its slightly frustrating the regional mechanic
Or some meals give defense bonuses to phys or specific dmg types
not from progression but just like even after going there
going back to albaneve for example
Doing it this way makes meal buffs effective in both early game and late game without making earlier regions foods relevance next to zero
And gives alot of variety to the meals rather than all of their buffs just being 3 types of samey meals.
That would be way too much %
Thats really not alot early game that's like killing the in 4 hits instead of 5, it wont break the game, but you will feel the difference tho.
And it could be 15% then certain skills in the survivor tree can bump the bonus up by 50% (15% -> 22.5%)
Either way it would feel noticably better.
That a none existent 3% dmg bonus for atks that only deal 10-20 dmg.
At 33 dmg that an extra 1 dmg lol
2 if u hit for 66
20 + 20% would be +4 dmg
20 +15% would be +3 dmg
In endgame.. well, endgame meals already give you over +20% dmg bonus anyways so it'd actually function as a minor nerf
Also how is a meal buff giving you +20% dmg bonus too much but when the Elixir Potion gives you +20% dmg bonus right from the start of the game perfectly acceptable?
Oh food, i thought you meant a skill or something my bad
Yeah food does degrade rlly rlly fast
Honesty I can't imagine a universe where anyone looks at 3% or 6% and thinks "This is great" for 3minutes??? Nice
Never in any game xD
And overall the food selection is rlly minor and i hate the Bow+Dagger one😭 I use bows but daggers are so shit so i use bow/sword
I been meaning to test if Dagger's receive dmg bonus from +% Melee dmg food
I wanna know it they double dip into melee dmg and dagger dmg foods
With how many different raw foods they added they definitely could of thought of some more various outcomes for recipes. Instead of how y'all said it before "3Same different stats just incresed"
Even if u can get extra % on them i don't know. With how difficult it is to stagger an enemy with daggers+0 cleave+0 damage it's...Idek if it would even be worth it then. Atm every melee weapon feels like it has the same dps when it should vary based on what cost u pay with cleave or attack speed
Well they're doing a massive combat overhaul
I have faith they're gonna do alot with the changes
Hopefully it won't go from a 5/10 to a 3/10
I couldn't find any information about this anywhere, but I think the "poise" and "poise break" mechanics from Dark Souls games are also present in this game. When I initiate an attack animation with the Greatsword, my attack isn't interrupted if I get hit, or I can interrupt an enemy's attack when I hit them. But when I try the same thing with a 2-hour axe, my attacks are interrupted, or I can't interrupt the enemy's attack when I hit them. I haven't been able to try it with a 2-hour hammer and club yet.
No only specific atks inflict staggers on enemies. The Power Crash, Anti-Air, and Dash Atk from the skill tree always stagger the enemies.
For all 1-hand weapons the 3rd final hit of its combo staggers.
For 2-handed Axe/Hammer/clubs the delay atk combo (the downward swings) all stagger
With Greatswords, every hit always staggers.
Wands and Bows cannot stagger.
The Delayed atk on Daggers (leaping double slash) will stagger enemies.
Do note that the big boss enemies cannot be staggered.
Whats the key combination for downward swing? I have 130 hours and still dont know this, I've been thinking that weapons do it randomly whenever they feel like it lol
so its not possible to start with a downward attack :/
Nope sadly
also GS does a swing backwards, how to do that intentionally?
i still cant attack backwards intentionally
btw i think GS's first attack is always a downward attack
Yeah
oh i got this no worries
Wait until ur character starts to move back to their normal pose then do it
If u get that one skill on the barbarian tree that makes 2h weapons atk faster it makes it much more consistent and the downward swing on non-GS becomes much better at catching them between hitstuns
GS has the best moveset but none of the GS weapon variants has the perfect upgrade stats
they all have at least 1 useless upgrade stat
Honestly if u can find Health Leech then ur golden
i've been using this for all eternity, this is the best GS i could find up to this point even then it still has 2x poison damage upgrade :/
I also used that one
warrior skill tree doesnt complement poison damage at all
do you know what would be a better alternative to ornate gs?
Unfortunately I had zero luck and never once found another GS until endgame
I did find a few but they didnt have Health Leech so..
Unusable
But if u do get lucky these two GS would be ur next best bet for an upgrade
For going into level 30+
https://enshrouded.wiki.gg/wiki/Fine_Copperblade_Greatsword
.
.
.
For going into level 40+
Good luck finding one tho, cause I never did 😭😭😭
Once ur in Endgame there's a ton of really good Greatswords there so u should be fine there.
are magic weapons only wands or staff's or are there some "Magic" melee weapons?
this looks sweet
Yeah, the amount of weapons ruined by awkward random enhancements is annoying. Would be nice to be able to enchant your own, even if it's by some tedious process.
Greatswords with more bonus poison damage than cutting damage is wild.
Unfortunately, Silvernight Greatsword only spawns up to Rare, it doesn't spawn in Epic or Legendary so it can't reach level 49 or 50. It's still pretty good though
L
Trash game, what were the devs smoking
Cause I wanna buy some.

(It's my favorite GS so I feel that)
They should've made the crafting mechanic make legendary rarity weapons.
Also add another tier of upgrade levels-
Why does it stop at flame level 6
Did they just abandon the mechanic after they started working on the Snow region? 😭😭
They didn't add crafting weapons until the most recent biome update, the water one. It's still early access so I expect it to be more polished in the future.
I don't personally believe weapons are "ruined" by bad perks any more than they're "ruined" by spawning only up to Rare tier or only up to level 30
now hold on a second on that "spawning only up to Rare Tier"...
crafting up to rare is... eh idc
but spawning up to rare...
rare bows do more damage but have longer draw time
Yeah, I don't think any of those things "ruin" a weapon, they just have different use cases.
I actively like rare weapons, it's a shame most things don't carry them, shroud depot doesn't have any of the "rare bows"
If only for aesthetics, I do also prefer rare weapons. I don't like a lot of the endgame greatsword looks
rare weapons tend to look better
legendary tend to be a "little too ornate" especially with the twin-flame swords
They're definitely ruined by not having Health Leech perk
I mean, the weapon's perks change every update so
am I bestie?


Well it always seems ur the one that talks to me most, and I luv rambling, debating and stuffs
I get it from my mom and aunts, u shoulda seen our holiday parties
same, okay cool I obtained a Bestie, truly Enshrouded is goat
All arguing over politics or some other stupid thing
I am good, how are you? 
I saw sooo many cute cosplays
Hmmm...
That one character from Soul Calibur 2.. the special character.. i forget his name
what a pull of a reference, you're right :P specifically the gamecube one
Shrek right?
No no i think their name was Naruto or sumthin
back on the topic of Enshrouded Combat though :P don't get attatched to weapon perks, they seem to change every update or two
What they do or which ones have what?
Both sometimes lol
I wouldn't put stock in anything until 1.0. They're doing a big combat focused update before 1.0 and we don't know if that will affect weapons and how perks work or what
Dang
cause... literally everyone wanted the +damage, it was always better cause most perks were "20% damage" anyways
Nerf coded
also I am now more active in #creative-corner than this chat, cause I am working on... ocean
Yeah I still dont care for any of the other dmg perks outside like.. crit dmg or crit chance
Or just plain dmg bonuses
oh idc about perks honestly
I look for Health Leech first and the Crit chance second
guess why I picked this sword 
If I can find one with both its great

Idk.
Why?
Wait what, theres a non-lore item version of that sword??
there's... always been a non-lore version, lol
it's available at LEAST since nomad highlands
I probably threw it away immediately cause no health leech
...Battle Heal
but yeah, I chose the sword cause it looks neat on my character
I wanted to do that too
But so many weapons are only low level
And u cant do cosmetic with weapons and sheilds u-u
I did get lucky and someone modded me a level 50 bronze sword
:0
both are modded, they just said "if you want I can put custom modifiers on it" and I was like "...pure cutting"
The Legendary Sword of "It Cuts Things!"
Is modding in this game easy?
I don't know how to but I'm also dum
The first Mod I would put is enemy scaling and loot level scaling
there's no real mods that I know of, they used cheat engine to modify the game's code in real time
they offered to change a couple weapons for me, but I had to get a version of the weapon that was "unleveled"
but I am also crazy and have a hoard of junk
lol cutting +4 cutting mods
So like do u have a hoard of gold rarity "The Needles "
I like the soapy ones
Welp.. looks like thats a no then
Am I the only person that has the weapon?
The wiki doesnt even state any info on where or how to get em lol
No one knows

what level are your "Needles" cause I have seen them, just not at level 50, lol
The first comment i see being "Evangelion is just so meaningful and deep" is so heckin funny too me xD
Like.. 30 i think?
I think I have seen them at 40, and there's the circus knives that look like them, they're a craftable lore item
to be fair, the best daggers in my book are these ones
My soul has been liberated
This is kinda true every time fr
Fire damage is really strong in endgame against everything but those scavengers
I switch between Oath Breaker and Ice Coated, but I think Keli runs poison
weirdly, one of my favorite things about this game is how there's no "meta" for weapons
I wanna do Poison + Bleed
just... use what you wanna use
oh heaven forbid your weapons took one more hit to kill the enemy
no health leech, but those sandstorm swift blades?... 3 backstabs bonuses, venomous blades, and cutting so you can use the "bleed" gem??
I guess I could put fire dmg on the bow
And bleed of that 2nd dagger
Yes
And it doesn't matter the bow cause i can proc the burning using explosive arrows
Since the explosive arrows are AoE I wonder if it can also multi proc burning
you can multi-proc burning, I have actually done that with my sword via jump attack
Like I adore Eva, Rebuilds made it even better, I have a 22 year old Evangelion tattoo...but I readily agree the retailization of the series is almost as insane as the fan art. XD
Yeah i do that too
They jus have to be hit at same time
The fans are umm..
Very artistic-

Soo... for anyone who didn't know about parrying wee jellies. Works on some other ranged attacks too.
...riveting combat 
I am excited to see what changes are added in 1.0's combat, lol
It's more fun when you're in the middle of many jellies maybe
with 100 jellies then it's the most intense combat ever
I've never paid enough attention before but with a ward it looks funny like I just punched it back
I think they should widen the angle at which the game registers an atk as blocked
Since lock-on completely broken in this game i have to manually pount towards enemies to block and sometimes i get the angle off and still get hit anyways
Maybe I am just bad u.u
not you, I've never used lockon for that reason. Its just not the type of game for it. I usually hold block and back away.
Doesn't that auto turn u away from the enemy-
Lock on off
- Shield/Action to camera
= shield while backing up

Huh?-
✨️Bestieeee✨️ 💅💕
if you use Camera Direction, you can shield and it shields wherever you're looking... it also means you strike wherever you're looking
Oh.. no no no
if you use character direction, you have to use wasd or an anolog stick to change where you attack/shield
I've dealt with that in games before
I use "Camera Direction" and don't tend to lock on often at all
then you gotta look fast to your right
I can't do that xD
I'll for sure get dizzy flicking my camera around like that
also I am not sure but I think you can parry from any direction
I don't think you need to face an enemy, I think parry just... magically works if you right click at the right time
uh I mean Face your foe in battle and don't faulter!!! 
my real advice btw, is just... go to a low level area, high armor and health, make a cheap level 1-3 weapon from the "survival crafting" and just fight some stuff trying to see "Which feels best"
no risk of death or danger, but don't want enemies to die too fast
then you can test both camera action vs character action
Well idk if its a glitch or not, but sometimes when im locked on it is supposed to auto face me to the locked on target when i atk and block
But sometimes it doesnt and it's got me nearly killed or killed quite alot
this is why you tend to not lock on, I think lock on potentially even disables the "camera face action"
but I don't know, I don't lock on enough to verify that, one of my few "idk that info" for enshrouded 
Me neither, I rarely lock on.. but when I do it finds a way to make things worse for me 😿
same
I also recommend "target lock on loss/break when sprinting"
cause usually if I am sprinting it's to retreat 
I've had issues with locking on before whenlre I tried to lock on too a bug at my feet, looking straight down at it.. and it kept locking on to the archer 30ft away

clearly the game is unplayable

at least bombs don't auto-lock on anymore 
Bombs?
yeah the impact bombs, you throw them? get some literally at the beginning of the game? scavengers drop them?
prior to daggers. yes, daggers weren't always in the game... a time long past, Kelinyx probably wished to never know of such blasphamy.
the secondary weapon to "Bow" was actually "Bombs"
and they auto-locked onto things like the wands do
which meant if you wanted to throw a bomb, at a bug nest... you'd randomly auto lock onto the nearest bug, at your feet, and blow a hole in the floor
yaaaay
oh, want to throw it at a wall? flying enemy nearby? welp you're going to aim at that, and worst off. it's moving, so you'll miss anyways

@fresh frigate Don't sweat it too much rn, just focus on more Dex, but for future reference here is my dagger/ranged/soldier skill tree and playstyle.
- Always hit the foe's back, frontal attacks on foes will greatly reduce your DPS
- Use light/fast hits almost exclusively
- Don't block, parry
- Split up groups by peeling away the faster ones first
- Use terrain to your advantage, don't stay in one place for long
- Standard RPG attack sequence works here; prioritize taking out healers first, then ranged attackers, then melee mobs
- Lock on to foe with TAB, dodge-roll behind them when they swing at you, do light strikes on their back and repeat
- When foes are stunned, then you do the full attack chain (chains being what happens when you allow a slight pause between each swing to allow the unique swing sequence for that weapon)
- Skip Merciless Attack (it does heavy damage but the animation is slow and you are vulnerable, can do more DPS with normal fast swings)
- Crash Down and Shockwave are good for thinning out groups
- If following my build exactly use daggers that do both piercing and poison whenever possible
- Gem of Toxic Betrayal maxed out is a huge help for poison damage
- If following my build exactly, you do great with a health regen soldier chest and boots, dagger boosting helmet and gloves, are up to you
- I had best survivability with dual Gemini Rings
https://www.enshrouded-skill-tree.com/?shortCode=6963a474d0d789c4a5e5107e
I fell down a cliff in- oh wait I actually have an update with bombs still having auto-lock on... but I was on a cliff, had a bomb, tried to throw it at a wall.... and threw it straight up cause there was an enemy on the cliff above me that I fell from.
so I couldn't use my bomb to make a foothold to get back up.
I am very glad bombs don't auto-lock on anymore
Damn thanks was not expecting this games combat to be this in depth
When it comes to daggers at least, you get back what you put in. As DJ said, if you frontal attack button mash you'll find them slow and boring.
So flanking only fun part is learning timing and a bit of movement
Yeah, just roll to their side and then attack; this is the only time I use lock-on.
You can parry any melee attack from normal mobs, some melee attacks from some bosses, about half the ranged attacks but you can't parry arrows or spells.
Would be cool if there was a skill in the skill tree that did let u parry arrows
Ranged enemies are pretty core to the games combat in most encounters
there is a way to parry arrows though
you just need to run at the enemy and stab them before they shoot
or shoot them first!
I think I play too much RPGs..
nonsense! more! 
Yes!
If this game added an arrow parry skill Boromir would still be alive qwq
Are we getting any content outside of world sharing for the next update?
Archery also needs an option to hold down the mouse button to increase bow draw. Not sure why that isn’t a thing
who knows what that next update could be
im keeping my hopes reasonable, volumetric water is hard to follow up, next is combat update yea?
hot topic in this channel
Boomerangs.
that would be cool
not sure how well that would work in mp tho xD
haven't had any complaints so far in mp for desync/etc so i'd be hopeful
Pfft, Aussie propaganda 
boomerangs are no joke
if properly handled*
almost caught one once
xD
when they mentioned it though it did produce a nice thought of zelda and how this game touches on so many others already
in a really good way
Hi, I wanted to ask about information on skill updates, whether anything is planned. I would actually like to play more stealthily in the game, but everything I can do well without it being annoying is ranged. Is it planned to rework melee stealth in the game, or is nothing known about that? Because even though there is melee stealth, at least in my opinion, it doesn’t feel well developed. (The dual daggers are, of course, part of my build theme-wise)
They are gonna do updates to the combat but theyre not turning the game into hitman
Eh, I remember going full berserk in the super-stealth mission where you pose as a Hammerite back in Thief 1, so... it's still all up to the player style, I guess. 😄
But, not, they're not going to let you become invisible etc.
(I usually play Thief properly stealthily, I just made a slip somewhere, someone sounded the alarm, and I thought "you know what... let's kill them all".)
lol
omg lol
idk context but imagining enshrouded as hitman for a moment
ik that XD
What I mainly meant was that there are not many stealth skills related to stealth itself or melee stealth, like making it harder for enemies to detect you and so on. There is only now u can Sneek attack and look here now u can sneak twice as fast. Thats the only tow skills there are for stealth gameplay and thats really flat.
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- Please search for your suggestion before submitting to avoid duplicates.
Suggestions may be open/closed at any time to review backlogs.
- Upvote suggestions you like to increase their chances of being implemented.
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you can suggest and get support for ideas here ^
quite a few things i want to post myself but still brooding over it
ok thx ^^
I feel like its more meant as an opener rather than a means to clear out entire areas.
i see what u mean
....does anyone else notice it? ||Why does the Vaporous Staff.. not have durability???||
Because it's a "magic" weapon?
they both are though... why does only one have ||a durability bar?|| is it cause of the gem slot maybe?..
Have you tried upgrading/using it?
It might pop in once you do that.
I did yes, it still doesn't have one... I am going to use it cause health leech is also goat
Weird. I guess it really is a "magic" weapon.
Staves arent supposed to have durability bars I thought.. absolutely none of my staves have one.
Or right he is eeping
I wouldn't know. That's secret wizard business.
Nope, some just don't. I hope they keep it. It's bad enough that my wand burns itself quickly. 😄
That must disappoint the wife
The real question is why Root Staff does
"video game"
Combat rework in the works
Enshrouded Roadmap
Don't see a feature you want on the roadmap? Create a suggestion on Featureupvote!
At what level? Wizards are only weak at the very beginning.
Later on, they're awesome.
Actually in the world settings u can turn off durability entirely if you'd rather play without said handicaps!
Might be worth it maybe if u dont personally care for durability mechanics in games
With that one lightning spell right?
Durable as in doesnt die after getting shanked twice by a fell mob
I'm 25 right now with eternal fireballs and ice bolts
Respec to barbarian cuz I found a green lvl 30 axe, for fun
Staff is fully upgraded lvl 28
I definitely dislike wand animations because the weapon incentivizes spam clicking but the animation lock will ruin your parry or dodge
Melee weapons have less of an issue cuz more obvious animations
Also, constitution nodes only existing on melee fighter trees...
Quick question, so I put the points into improving my cutting damage and it showed no improvement. Given this I removed the points and attempted to improve blunt damage again with the character screen showing no improvement of damage, is this a bug or am I simply missing something?
What weapon are you using?
Currently using Spine of Dalszul
The skill tree bonuses for whatever reason on blunt, cutting, and piercing don't show up in the attribute buffs the way that elemental damage does.
But they do apply when comparing damage in combat with vs. without
greatswords are a new weapon, and I think the "2H weapon" buff applies to great maces and great axes, but not greatswords...
It's interesting that greatswords don't benefit from 2h but also when you watch the attacks some of them use only 1 hand, like the backwards slash and the forward impale. Meanwhile for 2h axes and 2h hammers there are always both hands during the attack
Wand and staff alsp has another issue as well
Theres no animation canceling on wands and staves
So every atk u do with a wand or staff has insane endlag
I got the skill that halves spell charge times
And from 0.6 of firebolt, there were almost no difference because of the length of the staffs endlag.
Its great with spells that cost 1 or more secs tho
Definitely still worth
Unfortunately because it's exclusively "Melee" cutting dmg it won't reflect on the advanced dmg screen, as it doesn't account for specified dmgs increases only general dmg increase
that's why I keep getting hit 
Me too
I love how they made the squishiest arctype the one that has to trade hits the most lol
Try to build for the skill that make Ice dmg inflict slow for 4 seconds
And then find a staff that has ice dmg bonus
And also get the survivor skill the buffs ur movement spd by 10%
Best way to combat the devs not adding animation cancelling to the staves and wands
If Greatsword is a 1handed weapon lemme use it with a sheild dangit qwq
You mean like this guy?
....
I... hate that... I never noticed that... that's gonna drive me insane
Shouldve been my character!
What is this garbage??
Look at this delay, I am literally holding block immediately after I shoot my spell
Why does this game be like this-
@bronze hollow why is there such a heavy endlag
My character LITERALLY stands there for a full second before the game lets another action occur
No other class is like this, just mage.
"balance"
Lol, it's garbage.
That's why I don't use it.
@wild cypress this is what i mean
Quick life lesson for ya.
If you don't enjoy it, don't do it.
I'm holding Block the second I cast my spell
So why do they force such a long idle pauss between a fully cast spell and action input.
It feels like 0.6secs of input delay
Maybe longer
It may be strong but if it feels unresponsive it's gonna jus feeling jarring regardless :c
IDK, just how they did it. Imagine you're a D&D mage, doing somatic and verbal components or something. XD
tank build is pretty cozy
Thats my original build
except with flying enemys
My lvl 44 is a tank ranger
ya i wanna try ranger at some point it seems pretty op
Rank? Tranger? Nah, needs more workshopping.
Trunk, Trank.
Is it bad that i go to the Shroud Depot to make my character fits and colour em?
My friend had a joke character made for his name Morp
So i was gonna make my Mage a joke character too
And I saw the perfect combo for an 70s rock singer look
He reminds me of a curtain guy from a 70s band.. i jus cant remember who
Idk if the colors suit him tho
I jus luv purple too much
Maybe i should go full white with a splash of purple instead
What do u think @bronze hollow
Ur the expert on this stuffs
Frank Zappa, is that you?
I am? News to me
THATS IT
Looks like hall and oat😂
Oats"
My fingers are still asleep
Nezuki (my Mage) likes the choice of top. ;)
When his hair is long.. yes xD
Yeah. Frank Zapper is also a looker
Hell of a beak on 'im. XD
Definitely a 70's Rockstar
Its even better cause this character has a random glitch that makes him glow at night
True Rockstar energy
Light literally beams off of him
Seeeee
Is he wearing jewelry?
Might have something to do with it.
No ring?
They really need to add that into the description for that ring
Works like a ring of invisibility. Take it off in the dark and ..... 👀 Where'd he go.
"buy" lol
Its goodddd but clunky
It's insane at mid and high levels, but very squishy and wimpy to start.
Leveling into mage from 0 was hell
At least i figured out i need points in constitution
That's how I'm doing it; no melee, no bows, only Mage class armor and only blue Skill points. At 35 rn and having a blast but GOD it was a hard start.
Well the melee classes are typically known for being tankier and absorbing more dmg
Tho, I do agree that some of the constitution nodes are pretty deep in the tree
Gated by alot of skills that dont fit my tank chars setup at all
They dont exist in any tree that isnt red
Well yea
Which is ridiculous
Is the warrior archtype
Once u can craft the Healing Channel spell do so
100% worth
It's like nobody playtested anything other than sword and board
