#combat-and-skills
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Conifer? I barely juniper!
I like how they modify the ground. Weird that it isn't the actual space the tree needs
Yeah a lot of the crops require inconsistent planting areas
I found this out the hard way with hazelnut bushes
But hazelnuts are SO useful [Spongebob chicken voice]
I don't think I've planted those
Didnt realize they were weird and could be repeatedly harvested, and you can pack them super tightly
I ended up with hundreds of hazelnuts and deleted most of them lmao
There are a few crops like that - all trees I think?
Re-harvesting? It's just hazelnuts as far as I know
Coffee beans, too.
Coconuts
Ahhh
Drak with the layup.
What do you even do with hazelnuts lmao
Look at em
Yeah there's like one food item i think. And one type of taming bait?
Get lots of birds and hophares
Literally just useless animal food lol
Uh, it's pronounced hophare.
Well, the bird food is nice. Eggs are a pain to get outside of raising birds
Maybe the birds give feathers for arrows or something idk
Some give egg some give feather
Ohh true I do have chickens for eggs
Theres at least a few midgame archer foods that need egg as I recall
Like a good date, nyayaya! š¼
I stopped feeding them tho cuz I have a full giant chest of eggs I'm not using
Yeah lol
But you can also kill them for meat, etc. And yeah feathers
Tbh its a little annoying that you can get dune armadillo meat faster by fighting Kindlewastes Vukah or Scavengers than by raising or hunting Dune Armadillo
Slowbros of the game.
Breeding seems way too slow to be a viable kill-for-meat source
Also has a ton of UX overhead
Have to pick them up and place them elsewhere so I dont accidentally break shit or kill animals I didnt mean to
Lol I keep mine in sheds so they don't get lost and stay safe
I don't really keep them for meat - mostly other products like the eggs, feathers, wool, scales
I do too. Theyre just all in the same barn atm
The animals do like to wander
Birds are kept physically separated in the 2nd floor but the bottom floor I was hoping to have them freely wander to a fenced in grazing area in the front
My dog gets stuck between things all the time. He was originally a wanderer, but is no longer
Put their food bowls out there to ensure they did just that
I'm a monster. Don't need to feed cats or dogs lol
It worked for the goats whose beds are near the barn entrance. The yaks and armadillos just starved
So I had to move their feeders inside if I didnt want to rebuild the barn. Now theyre all climbing over each other scrambling to get food
I feed my animals regardless, but that's mostly because them being sad makes me sad lol
And I have the resources so why not
I dont bother feeding mine unless I need their product, because they inhale food at an insane rate even if they cant produce any offspring or more product
Surely they add more mechanics for 1.0
Maybe they just die without food lol
(or run away)
Maybe, maybe not. I'd say there are higher priorities than that tbh
For sure
I know there are some combat reworks planned. I'm not sure about the animal mechanics
Doubtful, at least not as a default setting. Enshrouded is pretty clearly designed to be survival-lite
Could be implemented as a toggle like starvation mode
ok so abut the water aura. Healing perks boost it but healing armor oh boy, veilwater healer armor boosts mine from 22 to 47 per tick
thats insane actually
solo i wouldnt use it but on a group thats pretty massive
I use the healing boots on my mage and both my melee characters that use magic for backup.
i had not seen the boots, thanks for mentioning it
It's like a small boost but I like it better than the shorter mana regen delay
yeah the boost on the chest is prettu big but thats like 30% of my hp gone
I heal 36/tick with water aura on my melee characters which is convenient because I run almost no passive health regen on them
Only the +8 that comes from 2x ring of the ancients
thats pgood
has anyone ever tried out a sword & board + spells build? Like a paladin-esque I suppose
curious of how fun it might be if someone has
Running one right now, pretty straightforward and strong if you stick to wands, trickier if you use wands + staves. Haven't maxed her out yet, but so far it's fun, just takes a little planning.
Hmmmmmmmm, yeah that's been the next "maybe" on my list if the dagger spellblade is too janky
Options are...
Daggers
1H
2H
Bow
Wand
Staff
Daggers+1H
Daggers+2H
Daggers+bow
Daggers+wand
Daggers+staff
1H+2H
1H+bow
1H+wand
1H+staff
2H+bow
2H+wand
2h+staff
Bow+wand
Bow+staff
Wand+staff
So just make 21 characters and try it all!
You forgot no weapon melee.
I'm disappointed.
Hello everyone, I have been roaming the Kindlewastes for a long time, and I am down on my luck in finding the "Ring of the Ancients". Does anyone know of a good place to farm for the ring?
i have some silver chests marked where u could get it
or u can fish it, but the chance is really low
Is there a general area?
Cool thanks
i got the 3 lootable armor sets on that route, and a couple ancients
i have a few spare if you need
I'll make a few runs as Maulino suggested, but if I am still out of luck, I'll give you a ping. ty.
I feel like I already know the answer but I want to ask anyways.. I'm a newer player, and I saw the "Begone" skill.. does it offer any kind of damage increase or scaling or is it just for a brief stun? I was a bit confused when I was reading it.. got a little excited thinking maybe I could make a punchy mage.. but I'm guessing that's wrong..?
just stun
Sad
Yeah idk why unarmed damage gloves exist in the game either lol
are they.. bad?
like could Begone + those gloves be a fun like "backup" weapon for a mage? or nah
Those gloves have Unarmed damage boost as basically a lore point because the dude that wore that armor set was kind of a jerk
No not really. Begone! is really only good for stunning and moving enemies. I mostly use it to move enemies off cliffs so they have to spend some time navigating back to the fight, or to stun lock bosses
To be fair, I love Begone! but I would welcome an actual unarmed moveset with open arms
Id just like it if it gave even a tiny damage scale and made the attacks magical. I was really hoping it would. That way I could just run around with a staff and bare hands
To be fair though I was also hoping there was a way to hide my staff so it looked like I was casting spells without one
I may just be a little silly lol
Wait, what this is wrong channel. Sorry!
I may have asked this before but does range damage affect wands?
Is a wand and bow build viable? I love the game play of both, but there doesn't seem to be much overlap or synergy between the two.
Anything is viable, depending on preference and skill.
i personally dont like that combination, bot are single target. Imo its better to mix a good single target weapon and a good aoe or sweeping one
I wouldn't use it either, but I'm sure given the right setup you could make it work if you wanted to.
i wish there was a staff/magic shield combo so I could cast spells without holding a big (or little) stick
Give me some tomes in the other hand with some page turning animations during casting. Were eating good then
i just am not a fan of the staff/wand stuff. i dont mind if other people like it, but personally a caster who is just popping spells without anything in their hand is way cooler
that is sick too
why cant we have that, its right there
honestly id take a capstone skill that lets you cast spells without a staff for a 10% damage reduction or something
just gimma a capstone perk:
Mageborn- Spells no longer require a staff to cast provided you have no ranged weapon equipped. Spells cast in this way deal 10% reduced damage and have 10% increased mana cost.
id also like to shoot arrows without a bow, and dig ground with my teeth instead of a pickaxe. maybe even let me drive shopping cart instead of walking
okay dude idk if youre just meming but.. what im asking for isnt stupid. dont even reply like that
BTW, idk why I didnt mention this before but I mostly just use Fireball, Ice Bolt, and Lightning Channel. I sort them in that order and always "reset" to Ice Bolt after encounters since its the most widely useful.
Means I'm one button press away from Fireball for breaking stuff / different sniping damage type, as well as just one button press away from Lightning Channel for group CC, damage, and healing. LC is also better after you use Ice Bolt at least once anyway cause then you're doubling down on CC
Mage is designed for wands to be your backup to your staff. Your backups to your wands should be just other wands.
yeah, that does make sense.. I guess i just wanted that perk to be more entertaining i guess
Yeah, same. It's handy for meleers cause it gives them an easy source of stun, they're already incclose range, and they don't usually use MP anyway. Mages however have other, better things to be doing and always want to stay mid to long range
it would be cool though to be able to turn it into an option for the battlemage style of play. like an arcane monk sorta
but i get it
"Battlemage" as far as Enshrouded is concerned is Shield + Wand. But yeah I get what you mean
what counts as a "magic" weapon? any weapon that also has a elemental damage type? or just wands/staves
Just wands/staves. Also, wand projectiles do not count as spells
Yeah @brave loom pointed that out a bit earlier and it was news to me too. I was using battlemage chest for MaxHP and wand damage but swapped back to the Healer chest I used to use. So far I the regen is high enough to where I havent missed the max HP, even with my currently using ectoplasm soup for HH
asking cause I was considering putting a few points down the battlemage for the life burst spell but not if its wants/staves only
No need to reduce damage, cause not having stats from your staff would already make that perk so weak that it would only be used for funsies
You will barely feel Life Burst. Better to spend those points on Water Aura + Waters of Life
Especially since healer gear boosts its regen, strangely enough
currently im a two hand warrior, which is why i was hoping life burst work with a magic sword lol
but im still considering respecing in a little while
If you want to heal as a warrior, you'd probably be better off trying to make passive heals happen using gems, not perks
that makes sense
Though if you just want to top up between fights, as a warrior you dont really need your MP for much. So you could instead just grab the first couple of Healer perks and use healing spells
Maybe use healer shoes at least
Healing spell strength doesnt scale with any stat, just perks and healer shoes/chest pieces
thanks for the ideas! i do like that
I think all healing spells have fairly short cast times as-is, but if you have some SP to spare you'd probably want to consider the faster spellcasting perk from Trickster / Wizard too
And a few spells can also provide utility without much/any investment, like CC from Ice Bolt
Also @void topaz keep an eye out for Health Leech effects on gear, if you arent already. Not sure how far you are into the game
i just got iron ore
Is that a scam..?
Seems that way to me.
Why does the eternal frost arrow do so much damage? it show less than some of my other arrows yet it kills pretty good
I am not entirely sure, but I believe it gains bonus damage from range and magic sources.
Your bow is doing most of the work.
There's a noticeable difference when using mid-late arrows like Obsidian and Steel vs. Frost Arrow I, but by the time you get Frost Arrow II and probably have the ice damage skills there might not be much reason to use Golden Steel
Thank you. I had no idea it could be so powerful. Now I understand why I need mana sustain.
Shroud got you down???? Feeling like you dont belong????
I need a build...didnt realize daggers were a secondary
Enemy resistances. you can also boost it's damage with skill tree perks from the Wizard tree
@dire kitejust focus on bow mate
Who lied to you? Daggers are life!
i cant make those work
got some piercing poison daggers, as many perks for them as i could
still suck
Yep, I also avoid daggers and just use bow
If youāre running melee with daggers might as just well just scrap the dex build and go barb and swing for the fences lol
@heavy forum @flat gust I've had more fun with daggers than any other setup in the game and I've enjoyed dagger combat in most games I've tried. It's okay to say it's not your thing but to say they universally suck is unfair to others who enjoy it and those who wish to try it. 550 hours of fun I've had just on this game.
Bow is super potent (it's my backup) and I encourage everyone to run 2 weapons cause by endgame you've got the points to spare to make both very good, with (nearly) any weapon combo. I'm just asking that y'all don't tell people something "sucks" when it's just not something you personally enjoyed.
https://www.enshrouded-skill-tree.com/?shortCode=6963a474d0d789c4a5e5107e
- Dodge-roll past enemies when they swing, then light attacks on the back - this is greatly buffed by Gem of Toxicity
- Use poison + piercing daggers to get the most from the points spent on both kinds of damage
- Parry if you can't dodge, never ever block
- Don't frontal attack unless it's just a Fell Critter
- When you do parry enough to stun, do a full attack chain on their back and get some nice extra DPS
- Enjoy all the mobility and utility perks I added in
- Consider soldier chest and boots for health regen and +dagger headpiece and gloves, sneak speed pants
- Congrats, you made your own soldier, ranged dps and melee dps in one character
I've been doing some testing with bee sting but not for bows, instead for optimal crash down timing for daggers. I think there's something here with the right rotation.
I understand your viewpoint. I never said they suck. I dont want you to think I was trying to be rude, Im a very chill dude. However I feel like the daggers are lack luster as a melee weapon. When I run melee I am just running a 2 hander and cleaving everything in sight. š
Daggers in most RPGs are accompanied by some sort of tricks of trade feature. Like stealth, smoke bombs, etc. I get that SOME weapons have poison on them. But I think it would be cool for them to incorporate a more rogue feeling to daggers for me to play them.
The combat part of the roadmap I am very excited for
Is there information on it in detail?
No, not really. Just that it's a main focus. They say
- greater tactical depth
- better balancing
I agree with the tricks thing; I talked to Toast about their "identity" at length a while ago, really wanting to see stuff like root, snare and smoke screen (Fell Confusion Potion effect on non-fell foes, basically) to help make Daggers stand out more and give a "trickster/rogue" feel to dagger mains. Hopefully some of that makes its way into future updates.
An easy addition to the skill tree would just be a perk where you can equip a certain type of poison... bleeding, crippling, shroud, burning.
Yeah...yeah...š¼
But then we all got distracted talking about wanting flamethrowers and grenade launchers. š§āš
Tbf.. flamethrowers already exist in Enshrouded lol
#feelingmagicalbutalsostabby
Put that on my wall in cursive wooden cutouts instead of "Live, Laugh, Love."
isnāt your motto more like ālive laugh, lacerateā
hey people one question, did the combat system got any changes since release?
Some but major changes are planned before/for 1.0
Enshrouded Roadmap
Don't see a feature you want on the roadmap? Create a suggestion on Featureupvote!
read the roadmap for more information
oooh i see
thanks dude
i always been hyped about the game but the combat pushed me out
Keep in mind this game will never have a complex combat or difficulty akin to dark souls
Itās just not one of their main focuses
ye ye i dont expect it to be dark souls (i wish tho)
but just wanted a bit more u know
still good to see they gonna make some changes with it
@gleaming musk ok the aoe of ice bolt 2 is definitely way smaller than eternal fireball 1
Like less than half
Don't have eternal 2 yet, but I doubt it'd be the same as eternal fireball 2 or fireball 4
Good to know it at least has aoe tho
No, it isn't. Fireball only looks way bigger because of how its particle system is designed.
If there is any actual difference in their collison volume, the difference is minimal and will hardly be felt.
I hit a fence and saw the damage numbers
Fireball had way wider ones
Like, WAY wider
Maybe eternal ice bolt 2 is bigger, but for now it's not even close
Hmm. Nope, you're right, actually. I'm fairly certain prior to my hiatus that they had identical radii (or near it), and since the VFX hadnt changed I assumed the spells hadnt fundamentally changed either. The fireball damage radius is noticeably larger than its VFX
Just tried it at the tiers you're at + higher tiers. Higher tiers have the same radii as their lower tier versions
All that changes is the damage and mana cost, everything else is the same.
Lowest tier Ice Bolt has no AoE, but otherwise yeah
Honestly that might be a bug, cause the wording of the spell is the same iirc
Th eternal ice bolt you get is the "basic" eternal its not the same as the one you craft later.
It should really be renamed.
The fireball's aoe definitely got bigger from lv 1 to higher tiers
I didn't like the aoe til eternal 1
They're the same.
š¤
Good to note though @brave loom, cause that means Ice Bolt isnt an outright winner. Though its still going to be the preferable staple in solo due to faster casting speed + slow
Fireball will have more value in multiplayer when enemies will be more scattered
Ok fireball 1 definitely is tiny
I just tested it
It's smaller than even the ice bolt I videoed earlier
Fireball isn't Eternal Fireball..
O that's what you mean
Ok fireball 4 is bigger than fireball 1
Eternal 1 is much much bigger than both
visually
Okay lol.
I'm looking at damage numbers not the visual
I've looked at the way spell damage and vfx are generated, but you know more.
I won't look lol
?
You know more than me pulling the actual code of how the spell works. š
I mean, I'm literally testing it in game
Choosing not to watch video evidence is just plain ignorance
@thorny pewter Finally got a chance to try the gem of soul reaping, and yeah I seriously doubt that healing strength is intentional. The gem also says it heals 10 lmfao
You can clearly see fireball 4 has higher aoe
And eternal from the clip earlier is just like way bigger than both
Oddly, there seems to be no difference between Eternal 1 and 2 despite the consumable fireballs increasing with tier
Ice Bolt 2 and Eternal Ice Bolt 2 also have seemingly the same radii
I do find it weird the aoe isn't tied to level really. Imo fireball 4 should be bigger than eternal 1
Lv 17 bigger than 28 of the same spell
Also another thing that disproves this guy is that ice bolt 1 doesn't even have aoe and ice bolt 2 does
Lmao @thorny pewter as I thought, you can also proc Bloodletting on the enemy vials. And while they do eventually expire like orbs do, when they go they burst themselves and provide the heal anyway.
Swapped all but one of my weapons to that gem and officially binned spells other than Heal Channel. And honestly idk that HC is even worth it now lmao
@gleaming musk do you know if chain hit can hit a single enemy or only mass destruction? I forgot to see
Also can any gems or the lightning itself crit?
Would be cool to cause a feedback loop or get extra procs from a gem
Its been a while since I tested it, but based on the descriptions Chain Hit only hits one extra enemy and mass destruction is an aoe
I'll test it I suppose (chain hit)
I havrny seen any gem damage crit, and I dont think I ever definitively seen them proc any mage skills at all
Same for mass destruction
I dont think a feedback loop is possible with those skills. Though I think Chain Lightning can bounce back to an already hit target
Ok I think chain hit hits a single target
Honestly for the time being, you're best off using the gem of soul reaping. It fully lies about how much the vials heal. Says 10 and actually heals like 1300 lmfao
Meh I heal plenty
Probably a bug, but yeah
Hm what enemies are weak to lightning
Would be easier to test on those
Or resistant
"Plenty" and "near-immune-to-death" are very different things lmao
None that i can think of tbh. Also dont know any that resist it
Pain
Well at the very least it makes the sound/vfx lol. I'll frame by frame it and count projectiles vs hit numbers
Ok 4 proj made 6 hit numbers
Def works
Wait this would be easier with a spell instead of a wand lol
Yeah ok confirmed it works vs just 1 enemy
And the aoe one also hits
So every time you crit a single target you do int*7 lightning dmg
Or rather int*5 and int*2 in case they have magic armor
Either way, it's peanuts on anything except stuff like critters. The main value of Mass Destruction is that you get informed of where nearby hidden enemies are
Though spells like Lightning Channel can proc it often enough to where the damage is more impactful
Put another way, Mass Destruction helps bolster LC's damage enough to where the spell becomes more than just CC and recovery
Idk if I'd call it peanuts. I have 18 int right now which is 126 dmg. 36 crit chance so 45 dmg per projectile on average against my 50 dmg wand
That's pretty good damage
Against an armadillo I was doing 85 lightning from the supposed 90 dmg chain hit and the critting projectiles were doing like 120-140
It's pretty significant
Drak
And Depthdwellers are resistant
<@&1059853133188169910> spammer
Yeah š¤£š¤£
Im going to report it as a bug but its definitelysomething haha
Yes, it has more value on attacks that hit multiple times as I stated. If you're only ever using multishot wands, then the damage increase is relatively significant. It's one of the reasons why for wands you want to emphasize projectile count.
However opting to only ever use wands is already severely limiting your DPS. So the benefit you're seeing is akin to the benefit I mentioned for Lightning Channel. It brings your DPS up from low to moderate.
Either way, Mass Destruction is worth getting. But it's mainly going to have noticeable DPS value for multiattack spells & weapons that would otherwise underperform.
Something else I just noticed is that gem of burning on my wand procs by casting with q from the staff
Yeah, that's a known bug. Corruption does that too
@brave loom Something worth double checking is that the observed larger radius for Fireball's env damage also exists for enemy damage. It's possible that a different collision volume is used to detect enemies in range than props in range.
Cleanest way to test that would be to try to catch an unaware enemy with only the edge of the AoE
Ngl for me it just doesn't matter. I'm not using any spell for aoe outside of eternal fireball 1/2
Sure. Would still be worth knowing, though.
I can test that when I get time to play again, if you aren't inclined to try it out
Oh yeah I remember you said shroud beam channel was the highest dps? I can't figure that out
How do you mean?
Have you tried actually using it?
Unless the 1.5s cast time isn't the tick interval
Cast time and tick interval are not the same thing
No I used one earlier and hated the shroud penalty lol
Ah I thought they were for channels
Is there a way to see the tick intervals?
Nope
Yeah Shroud Meteor is always bad at all tiers
I used a scroll without reading about the penalty early in the game. Blew a hole in my base wall and couldn't go in the shroud for 2hrs lmao
By the time you get Shround Beam Channel as a mage, you should already be effectively immune to the shroud timer
Yeah the fact that that scroll exists is a diabolical move by the devs lmao
Is shroud faster tick rate than lightning channel?
So weak that even at the start of the game it barely matters, but now it effectively bans you from the Shroud as of the debuff rework
Or bone
Tick speed is roughly the same, maybe a tad faster. The beam has much longer range than either spell, and has width to it. It's also Shroud damage, which a very large number of creatures are weak to.
Ah fair. Funny enough everyone in my group sees shroud damage and says it's useless cuz we've been in the shroud so much lol
Even in the Shroud, Shroud damage is still good for a mage because of Shroud Filter
I don't think shroud damage interacts with shroud filter at all
You also can't deal damage to shroud creatures with shroud damage
It most certainly does
That's exactly why Shroud damage is great for Shroud Filter.
Shroud Filter procs regardless of whether you do any actual damage or not.
Yeah lmao
But it does mean that wands like Voidcaller are always great to have on hand
Outside the Shroud, Shroud damage is one of the top choices. Inside, it's a Shroud Timer battery
The shroud damage nodes are more expensive for no reason š
The reason is that Shroud is one of if not the best damage types in the game
And although Shroud Meteor is currently ass, it seems the dev intent is that Shroud spells should be inherently stronger than other element spells even aside from type advantage
Yeah excited to see what happens with the rebalancing soon and in the fall
plz tell me theres a self heal keybind im missing.
so infuriating
with heal channel
also, has anyone noticed armor making a significant difference regarding tanking?
with the second warrior armor i am significantly tankier than before and a freind went the tank tree and is even tankier than me with less level and armor
hello, im playing with my frineds on a server with high difficulty settings and i am playing 2 handed bonk. can you reccommend me some skill progressions with mutst have skills? rn i went for the attackspeed with 2H first and the heal on crit. where shoudl i progress best now? i like to be pretty tanky too cause im not skilled enough to not button mash and have well timed dodges all the time. i am level 11 rn with around 5 elexirwells cleared
basically anything in the barbarian/warrior/tank tree are all decent skills
but also about skill order, wich are important to get first for max powerspikes?
generally there aren't many massive spikes, though wirlwind crescendo is a good quality of life skill, merciless attack is probs the biggest boost available. grounding hook is another QOL boost
i skilled the grounding hook, but it didnt work agains banshees š
bansheees are my death, i need to wait for the mage to arrive
you already have the most important skill IMO in battle heal - just move toward what you need next, if your lacking survivability go for tank skills, if you need more damage go berserker
carry a bow š
i deal super few dmg with that too tho or is ther some way to scale them with strength?
this is My 2H build
nope, bow scales with dex
but bow is in general better if you dont invest in neither than the wand?
my aim is a little shit, i rarely get the skillshot bonus
yeah, bow just has better range than wand
but for dmg if i have neither dex nor the battle mage skills?
they will both be bad damage, bow will have longer range
are the faster charge bows better or the slower with more dmg? i carry a fast one for those ranged buttons in dungeons
all bows are the same?
at lower levels they bows vary slightly(just use highest dmg), but at endgame they all have same draw speed and arrow speed except one
I would like a crossbow
It should work on Banshees, I've been chopping them that way all game.
Not in the sense that they stay down, but you can draw them to you for a few swings.
That's usually enough to kill one, or at least do heavy damage.
Faster is better, in my experience.
oh really, ive seen bows with more and less draw speed at the first 5 levels and different raritys, going from 1s to .6s form memory
Pulling in banshees would be so much nicer if they actually reacts to the pull and didn't one-shot me after I pulled them lmao
how do i do it then? there was no button to grapple to them
Should be some kinda flinch
i skilled the upwards attack now, but it takes so much energy i need to aitofr stamina recharge like 4 times before i kill one
There should be E on them when you get close enough.
Try relogging to see if it solves the problem. š¤·āāļø
cause i thought both banshees and the bif sword dudes that stat form te first fountain as boss woudl count as a tall enemy for the skill
how close? right below them or can it be a little triangualr?
Aaah, wait, it's two different skills!
One is to pull yourself onto a tall enemy.
Like a Fell Thunderbrute.
The other is to pull flying enemies down.
They're close on the tree, but they're different.
Check if you have both.
yes i had both, but couldnt press e on banshees
thunderbrute was that i thought i coudl pull too.
reskilled before encountering one tho
Then relog. You don't need to be directly below them. I've had various E's vanish for silly things (like placing goat food), then reappear upon exiting the game and going back in.
but ill skill them again later when home and relog to try if it works then, casue then i can pull them and my other 2 friends can hit them too at te second
Can you pull bats, or does it just not work at all?
(not sure if you got to any other flying enemies)
i didnt encounter bats, removed the skill and am at work now
D: I didn't even get to yell "Sick em!
" Moderators you're too fast!
Can you only updraft once per glide despite having enough mana?
Yes.
I think it says so in the skill description, but either way, yes. I presume they didn't want mages flying over half the world in one go. š
Anyone else surprised by there only being ice arrows and not others like fire, shock, etc?
Yea, more specials would be cool, especially for Eternal Arrows/Spells. An Eternal Shroud spell would be really cool, and Eternal Bone Channel
As somebody who plays mage (and has only played mage), 100% we need more spells and eternal arrows
the regular shroud spells are so expensive to make
Yes. I also think it'd be cool if we could make water balloon arrows like we can make explosive arrows.
I know we have stun arrows but Iād love to see some kind of slow down arrow as well like concussive shot on wow
All enemies seem to close the gap way too fast
are they planning on adding anymore weapons to the game? I just picked up enshrouded. so far its pretty fun
Absolutely
They are continually adding new weapons which is on their roadmap
Looking for a quick confirmation:
Do the magic swords like wailing blade or Hailscourge count as Magic Weapons for the purposes of skills like Mage Apprentice and Chain Hit?
Oh... that's so sad š
those weapons get boosts from the melee trees
they do get the elemental boosts tho, afaik
Hmm... gonna have to find a new way to make a sword mage without all these cool late game wizard and battle mage abilities
greatsword doesnt need that many perks to be effective
but yeah thats rough, im still getting mage perks
Greatsword aint gishy though
except the stamina recovery on parry and the armor buff perks, its all magic perks
Yeah, I wanna 1h sword mage tho
So, pyromaniac and arsonist do affect the wailing blade then?
Dang, for as cool as those swords are... it really doesn't seem like there's a talent build for 1 handed swords that doesn't have point taxes for 2handers in the way.
Warrior is pretty good but then Titan's Edge out of no where is like... 4 pt tax for 2hander if you want Swift Blade
I hope they add a talent line for 1handed swords or make the 1handed elemental sword a magic weapon before the game goes live.
is this one useful for tanking for my mage?
if i draw doubel does that mean if he gets spotted the enemy runs past him towards me
Not nearly as good as it sounds, and doesn't work in the hallowed halls where it would do most good š
Anyone else think armor in general needs a buff? Increased stats when going up a tier, set bonuses, gems?
Gems, for sure. The rest is fine....
Iād like to see set bonuses for 2, 3, or 4 pieces. So you arenāt locked into having to do the full set
They're already planning 'stuff' with combat, which i'd assume involves armour and weapons as well, but i'd suggest making specific comments on the upvote site, there's even a megathread regarding combat https://enshrouded.featureupvote.com/suggestions/676175/general-combat-feedback-thread-update-7 ^^
General combat feedback thread (update 7) - Enshrouded
The beauty of the system how it is now is that you can mix pieces from any class and it's ALL useable. A full set bonus would be cool tho.
Yup! I did I just thought Iād open a dialogue here too
Personally if they add set bonuses i'd like to see it be for Cloth-Leather-Plate. set bonuses for every piece of gear gets complicated quickly in terms of variety, plus you get locked into BiS with little leeway for variation.
Thatās a fair point. In short Iād just love to see some more depth to armor but Iām not saying itās barebones by any means
Definitely a fair amount of streamlining needed.
At the least I think gems would be awesome. But new gems based around armor like gems to increase armor, increased resistance to fire, poison, etc. gem for boots to slightly increase the second jump on double jump,
Gem to add a chance for an arrow or magical spell to be reflected back to an enemy
The gems did come out very niche, some fun gimmicky things, a little underpowered though for what they are.
Is fire build worth it in the new area? How much damage reduction is there really?
Anyone know the damage type of the drak priest orb projectiles?
Wiki says water, but that's not a damage type afaik
Unless you just can't build resistance to it
I wish there were more aerial combat based skills for melee fighters, like imagine dmc style aerial fighting in enshrouded it would be sick
@thorny pewter After some more time with the gem of soul reaping, I suspect that even if the healing amount was way lower output would still be one of the best options due to Bloodletting and Leech interacting with the vials. They also act as fairly bright lights, which is nice
He's getting it
He's seeing the way
Little update on my side. The tank thing was cool and all. But i have gone back to 2h sword spells.
That feels the smoothest and most enjoyable so far
Tank stuff do be pretty interesting tho
Careful, enjoying something that isn't mainstream, such as having fun with daggers or great sword, will get you insulted and told you're bad at the game. Having fun your own way is malo. 𤣠We aren't allowed to have our own play style or like what we find fun, we're not playing right. Remember to constantly feel great shame over this. 
Yeah I figured it'd be the case haha. Just needed to see how well it worked in practice.
Havent had much time to play over the past weekend. Got caught in the middle of some drama
You must treat the game like it's PVP and has a meta and tier lists and that there are optimal builds for clearing things faster as if there isn't a reset timer on the game world
Hahaha, I have quite the response to anyone who would attempt.
Fun is the only way
Been testing the taunt skill nodes - and idk if they necessarily seem worth it š¤
I feel like if I just get into the mix-up and do dmg, I'll take the aggro for my pew-pew squad
I've noticed aggro (without that node in play) seems go just go to whoever does the most dps in a certain time frame
Against things like bosses
Yeah Iāve only played as a duo and with the aggro it just feels like whoever is doing the most damage pulls threat. So maybe the taunt skill helps with keeping them grouped for others? Iāve ran 2 hander while my buddy runs bow/mage. Iāll just be in the thick of it swinging for the fences with lifesteal and he would sometimes pull aggro and then he just slows dps
i used to take aggro as a mage from my warrior friend all the time
the aggro perks were really noticeable for us
even better when i'm playing as a spellblade/shaman then xD
Taunt + spells + greatsword
AGRRO. WILL. BE. MINE!!!!!!! 
https://enshrouded-skill-tree.com/?shortCode=699dec33b5ce9a3bec62f0ca
@gleaming musk @wild cypress this is where I'm currently at
Granted - my current skill points are only at 141
So basically nothing in survivor path for a hot minute
Some considerations I want to test:
breach + shockwave
vigorours deflection + blood warrior
Warden line
Resistances nodes
But all in all, it has been an incredibly satisfying build to play.
The sword & shield was cool and all but just felt too "easy" i suppose?
Wnat to be able to weave around and feel that really satisfying 2hand play
Oh, when you can isolate them?
100%
I've noticed it being more engaging in the big mass fights
I bumped up the monster sliders quite a bit
max out attacks, mass amount of spawn, etc.
Could someone break down Nemesis works? We're a bit confused on the aggro in this game :V
In some other games, tanks can do very little damage, have a skill that just generates threat, or even sit there and generate threat passively.
In this game it's a mix of being close to enemies, damage, and healing. So even though Nemesis and Arch Nemesis help, you still need to be very active contributing to the fight.
What's considered a Wildbeast?
For Beastmaster skill?
No, this
I presume Vukah and Drak, but excluding Scavengers. I know it works on Drak.
Good enough, I assumed it affected those two but I hadn't checked and didn't want to make it in case it ended up not working on Drak
IT DOES? man i would like to have that 4th food slot
My Defensive buffs glitched and instead of my friend recieving the defensive buff it just gave them too me again-
Double Magic Shield + double Earth Aura
I'm flabbergasted you survive without a meat type food active lol
This glitch would be great for a tank build lol
Dmg can only be mitigated by 60-70% so like.. thats all of it right there just from glitchy passives
i do have one. Its this
Last I tried you could only have one of a particular food type active at a time
ah yeah, ill switch it for veilwater in the next run
draks are so tanky
My life improved once i got the stamina gain on parry perk
The most HP u can gain from food buffs is huge, it can give darn near double some squishier builds HP
i have reached 22 int, the suffering has been worth it
found more lvl50 chests today too
||Crab Cake|| + ||Shadowbloom Wrap|| + ||Fish Fillet|| or ||(Grilled fish w/ Coconut Rice)|| + ||Open Sandwich|| (if you have the 4th food buff perk)
Where'd ya find these chest at?
thats all i got for now
||there is another in the throine room and more silvers in the castle too, i ddint mark those because i never forget them||
wich ones
mmm
i dont think so
Dang so their just more useless items in the game then. I was hoping I could add them into my mage build sometime soon
I guess not since u cant reliably obtain them lol
Survival is over rated
Die, heal and health buff everyone else
i just like big boom
i think the crystalwater staff is the best staff i have found. The 10% mana drain makes its very, very viable for a staff only build. I barely use mana
Hydrak dal take me a long time to kill as a mage, how do u people kill them?
I use Eternal ice bolt II and an ice wand
Soaked status build with electric wand, kill the drak boss in 30 sec
gem of currents?
Yep, put that on an electric wand, get yourself wet/soaked, and enjoy the dps.
Get the crown of lightning or whatever its called and use drak soulward flask for a little extra dmg
i havent stumbled into that
I won't spoil. Perhaps I've said too much already š
Quick take time, gang; Bloodletting or Blood Magic?
why not both?
Both
But bloodletting first
Bloodletting may be the most powerful mage perk, but blood magic is like 200 mana for 4 pts, which is very cost-effective
If u dont want to wait for electric-soak build, or dont wanna swap builds for specific foes, use bone channel spell or just wand, those are best single target dps options for mages
yeh im trying with a shroud wand with corruption, seems faster with regular drak
gonna try with thicc drak later
Yea helix is good vs non-shroud bosses
Not sure if corruption matters much, all extra damage gems are ass, i just use necromancy on everything
The best staff currently is Taurus iirc, with 2 damage mods and 1 mana leech mod
Well, the actual best staff is pre-update Crystalwater, with 3 damage and 1 mana leech, but we cant get it anymore
Anyone got any good builds for a mage I could copy. I am only lvl 10 however really struggling to deal good damage and stay alive during battles?
well, wand early, fire for shroud enemies, ice for humans. Animals are weak to fire too i think. Shroud is good out of shroud areas too
Awesome okay thank you! Any tips on what to focus on to become more powerful?
Double jump, updraft, blink
Trickster tree, 50% spell cast time if wanna use staves, wand tree if like wands more
Dont get baited into water and sun auras
water aura is all the regen i have, heals like 37 per tick
imo staves once u got eternal fireball and decent mana regen, or a staff with mana drain
I use the violet storm staff. I believe it has extra crit damage vs soaked enemies (like 30%) so that sold meš
So Iām assuming lightning and fire damage is best for mages in the new area?
Shroud damage is generally good against anything outside of the Shroud but you can expect anything in it to be immune. Fire's generally good - neutral or effective against most things and Shrouded enemies are often weak - but especially in lategame you start seeing resistances to it. Lightning is a general catchall element that's neutral against pretty much everything, but the new area has some enemies weak to it too.
Nope, and all scrolls except Prayer of the Flame and the Vukah Scroll aren't worth using. The latter is also made redundant by ||learning how to make the Vukah Altars in Blackmire||
Varies tbh. Ice Bolt 2 for example is really easy to make
Bloodletting, and skip on Blood Magic entirely. There are plenty of means of restoring MP without making yourself more fragile.
Corruption is an outlier because it does Shroud damage and multishot attacks build the flat damage up enough to where even in 1v1 it's a noticable increase. Plus, the AoE is nice.
On wands you want it on stuff like Voidcaller because having both Multishot and Ethereal Duplication allows it to shoot up to 5 projectiles per swing with Wand Master. On staves you'll see the most benefit with spells like Lightning Channel.
In all general cases ||Gem of Soul Reaping|| is outright superior, but ||Gem of Overpowering|| has some handy utility worth putting on one of your wands and ||Gem of Currents|| will get you more damage for certain elements. ||Gem of Cold Composure|| has some nice defensive utility but is made somewhat redundant by the ||Frost|| perk.
Yep. I'm actively working on an in-depth one. Link's in my bio. Search it for the #early-game tag for tips. Right now the most developed section is on Skills
Blink isn't really worth it until you can also get Emergency Blink. Quick Casting is basically mandatory even if you prefer wands. Sun Aura is awful, but Water Aura is a nice QoL perk, especially if you're wearing healer shoes and chest
Investing in QoL and healer clothes when struggling for power is, ehm....
Water aura is useless in combat (with 1 exception in the entire game) because fights are so fast.
And gets redundant as QoL once u get first eternal heal spell
Other chest and shoe slot equipment doesn't increase mage strength, with the exception of the tiny wand damage boost battlemage chestpieces give.
WoL + Healer chest/shoes prevents the need to worry about taking smaller hits in combat, saving you overhead and letting you focus on killing things.
But yes, at the end of the day it's purely QoL and not a priority. Eternal Heal Channel is nearly a full replacement for it even though it's currently bugged and won't heal you if allies are nearby.
Extra health and manaregen is also combat power
Extra health is easy to get. Mana Regen is a worthless stat with how the Mana economy is currently balanced. Even picking up MaxMana effects is often a waste for a pure mage.
Further, WoL is passive and procs every second. With healer chest/shoes it very quickly makes up for the MaxHP you lose by using those gear pieces. That's even before considering it applies those benefits to your allies too, which keeps them alive and able to focus on killing as well.
Thanks for the input, y'all.
Basically, this is good conventional wisdom that applies to building mages in most games. However Enshrouded is balanced in such a way that this mindset actually hurts your build more than it helps.
i use the regen boots, but the hp buff of a warrior chest is pretty big
by regen boots i mean healing boost boots
Melee chest with highest HP is only slightly higher than battlemage chest at the same tier. Though it does offer much more PhysDef
Those will be more worth it if you would otherwise die in 1-2 hits or so. But if you're able to escape danger for at least a few seconds before getting downed, the Healer chest with WoL is comparable, with more value the longer you can avoid being hit
i agree to that
The Frost skill makes this easier to achieve, and you'll want it anyway
in my case, the drak lunge just gets me sometimes
and the sword dash hollows make
i got the stamina recovery on parry, its a great skill too
I've yet to give that a try tbh, mostly because any time I find myself in melee I back way tf off, and I have Bloodletting + Good Metabolism + crit rate focus
So I rarely use stamina, and when I do I usually have plenty through orbs
Its also a decent ways into a tree that otherwise doesnt have much for mages
i parry a lot lately, specially the spear draks
would like the paery shockwave but its too many points
Yeah that's especially out of reach
Honestly imo Arcane Deflection should work like Golden Parry from Elden Ring (mid-range parry). It'd match the mid-range combat style of wands perfectly.
For balance, could restrict that mechanic to Wards so it doesnt become a node everyone should obviously take
the cheese is moldy and nasty
This is what I was aiming for with my Mage build
And then theirs some hollow hall gems that give even more orbs on kills
And lets me occasionally summon a skeleton when picking them up I think too-
I cant rember-
If I have good metabolism does it make my orbs give other players 30% as well or do they need the passive to benefit from them as well?
The lesser require u to do merciless strikes and i dont even think wands and staves can do merciless strikes.
Pretty useless for a mage build
Gem of Skulls for skulls, Gem of Lesser Necromancy for skeletons actually
(But both of them are bad imo)
They also need Good Metabolism, but they want it anyway because it also boosts potion effectiveness
Lesser Necromancy is on kill, Skulls is on Merciless Attack which wands and staves cannot do (last i checked)
My bad, you're right!
Yeah so Lesser Necromancy is the wat to go
Yeah I dont use many either. Mostly theyre just insurance
Cause the necromancy skill can stack with it
I just use bandages and the eternal heal channel
At least for a non-mage build its more consistent
The gem summons doesnt scale well and gets in the way of your spells fyi. Same with the Necromancy skill (blocking your spells)
The skeleton from the gem also has a bad moveset and often whiffs
i use the 2nd tier potions, the ones u can make with honey and chamomille
All it really needs to do is draw aggro tbh
Provably doesnt even do that tho LOL
Skeleton often whiffs, making it fail to draw aggro too.
Skulls jit more reliably though
Unfortunately u cant use skulls in a mage build
Without building into a melee mage
I' pretty sure u can craft the skull bombs tho
Honestly the Necromancer perk skulls are better since they match your level. They can take and dish out a surprising amount of damage
They just also completely disable Heal Channel on yourself atm, and also get in the way of your spells often
So it's probs easier to just carry a bunch of em on u
im gonna get that probably, i dont use heal spells
For keeping enemies at bay, you'll get the most bang for your buck by taking Terror and speccing for crit chance
Heal spells seem pretty bad for mages, I feel like potions are the best option for mages
Since u need to conserve mana for atking
Basically every mob of enemies can be shut down by Ice Bolt + Lightning Channel with this
Eh, healing spells arent very expensive tbh. You also dont need to conserve mana, just need enough mana for one or two spells
A single Mana Leech node on a staff near-singlehandedly removes any worries about Mana
i almost dont use mana attacking. 10% mana drain is very powerful
lightning channel almost no mana cost
I'm suprised the don't have a spell that just creates a healing feild on the ground u can heal while standing in
i know other staffs hit more, but this one for exploring is very comfy, almost no downtime
All of their healing spells are absurdly one dimensional. Closest thing we have to that is Water Aura / Waters of Life. Those are also boosted by healing spell buffs
The lack of downtime is more powerful than slightly more damage per spell tbqh
Water Aura is boosted by healing passives?
Though everyone does like seeing big numbers
it is
Oddly, yes
both perks and armor
notice the mana bar
That changes everything
Just that and healing spells
I'm in the process of making a mage rn so this is very valuable info for how I will make it.
Also Gem of Bloodlust works great with Bloodletting, and Gem of Soul Reaping is absurdly busted atm (probably a bug)
Still very good to know tho
Even if the healing amount from Soul Reaping is heavily nerfed, the fact that hitting/killing the vials counts as hitting/killing enemies is extremely valuable
Thats the gem i was thinking of bloodlust
Take a look at my WIP guide. I go into detail about a lot of this stuff, and am making it easily searchable
I noticed that occasionally if I have a gem on my melee weap and ranged weap they can occasionally both proc on either weap
I think it may be a glitch but if not then that makes for alot of synergy
Yeah thats a known bug atm. Gems applying server wide for all weapons
Yeah lmao
Yup, when you're on someone else's. Can't get it solo. š
When I had it happening with a Corruption gem I could barely see anything, especially when I cast Lightning Channel
Big ol cloud o' shroud
I got it solo, but the server is remote hosted so that may be the triggering factor
They should keep the mechanic but restrict it too just your current in hand weap and ranged weapons gems triggering one either weap
It'll be amazing for some builds
Tbh I'd rather they add more gem slots to each weapon and just disallow duplicate gems on a wep
Then add more variety
That'd be great too
Wait so can I just have 10 weapons with the same gems in them and they all trigger at the same time?
I get it solo all the time, thats how i noticed the glitch in the first place lol
I only ever play solo soo...
Fairly sure you wouldn't get duplicate gem effects, but yeah if you can reliably get the bug to work
Also not sure if its all gems that do this or just some
I think u can get duplicate gem effects
I've only personally witnessed it with Corruption, but have heard of it working for Burning
I notice with burning on my wand, shooting a fireball from a staff only applies burning if I have the burning wand selected
Just depends on the gems
The other weird thing is that it applies burning to every single enemy hit, not just 1
That's likely intentional
I hope so
It says it has a 5s CD but i feel it should apply to all enemies hit by ur one swing
Yeah the intention is probably just to apply to everything hit by your next fire-type attack
Otherwise its low damage would make even less sense
I put it on my ignition hammer
It only works for instant things though
Ahh..
What-
You've tested that with melee weapons?
I mean, it shouldn't work with Chain Lightning at all to begin with lol
I wanted to use that gem on a bow with explosive arrows
Chain Lightning is also likely scripted as separate attacks as the jumps have separate gameplay logic from the initial cast
Ahh
Ohhh ok that makes sense
water aura, 22 int, both healer perks and healer boots
Is 22 int what you have with every single int node possible except 1 and max level flame?
I've been wondering if I need to spend 3 points for that last int or not in the healer tree to make it an even number
This one
yeh i got that, healing revive is wasted if solo
but i think i got them all and max flame
Ok so I do need it for an even amount of int then. Darn
all im missing is spirit nodes
Spirit nodes are kinda pointless tbf
yeah i get what i strictly need to reach other stuff
Mana is pretty plentiful with just flame alter alone
Honestly even in multiplayer Healing Revive is terrible. I plan on submitting some feedback items for revising it.
Only real tangible value it has is preventing you from having to take Martyr, one of the worst mage skills there is, just to reach the Int node
It's just tax for that last int node lol
Same way begone is tax for the trickster stuff
I thought counterstrike was a meme at first, but the amount of times it has crit and sent a chain of lightning is too dang high
Yeah, but more damage doesnt hurt + there's plenty of SP to get all the good mage nodes with a good chunk of SP left over
Assuming you have around 35% crit chance, the chance of that happening when you get hit by melee is only 7%. It'll definitely happen, but not very often
Counterstrike is like Life Essences. Basically a stepping stone with a minor benefit you dont have to think about to benefit from
Sad part is Life Essences is a capstone skill lmfao
Yeah fair
Counterstrike is actually good because it's based on the enemies dmg
I also like that it just kills things for me sometimes
So it actually scales really well as u progress
It scales inversely with your tank gear tho lol
I think the most I ever benefitted from Counterstrike was when I accidentally went afk near a bunch of rats
Came back a few moments later to a mass of rat corpses
Im gonna go for water aura with bonus healing from chest and get the -0.4sec on HP regen boots
So that the healing triggers immediately after hit
I mean there's a lot of melee enemies and they swing often lol. Also all tiny swarms use melee attacks. The count adds up quickly
I'm gonna go tank chest just to tank 2 spear lunges from the drak and live
That should land me roughly +200% healing on the water aura as well as other forms like meals and rings ect.
2 of them with the healer chest and I died
Maybe it's different when I get the tiny upgrades for other gear and upgrade my flame twice
Cuz right now they do like 60% of my health ish
If you have 22 Int, Waters of Life, and are using endgame healer chest/shoes with Healer I & II, it's 68 per tick btw
I like int mostly for base damage on the lightning chain stuff on crit
Int also indirectly influences Leech weapon upgrades
But it's also just generic damage and heals too
More Int means less need for Spirit lmao
Healing isnt influenced by any stat
For the water aura
Ah, yeah. Thought you meant spells lol
Yeah at this point I just keep Heal Channel on my person cause I like being able to whip it out in case an ally is getting focused and panicking
https://enshrouded-skill-tree.com/?shortCode=699f44a594866252a6b88856 this is my planned tree now
My partner also has a tendency to not pay attention to his health gauge in any game, ever
Might get rid of eternal spark and just carry repair kits
Now that I have unlimited mats for them
Could also tryhard and unspec the stuff in the middle for 90% of the time, but am lazy
Pretty solid. Also very close to the build im recommending in my guide.
I'd suggest axing Lumberjack and Miner, then picking up Ice Man, Sub Zero, and Shoud Filter though
I don't use ice at all
You might also wanna work in Backstab Damage
The backstab nodes in the middle seem very mid to me
Situational 5% dmg per point
When I already have like 200% dmg
Why is that? Backstabbing is easy and works on everything, and really easy to land in multiplayer
I think having instant regen proc between atks at about 55 per sec will be more consistent that 68 per second after a half sec delay
Ahh
I see you're using Life Burst though lol
dude sniped me from another biome
It's nice for instantly recovering a bit with +50% enemies
i also just cheated death, it seems because of some life drain on my staff
Not great tho yeah. I don't have it specced on the game rn
Even at max Int it's only 66 HP on an enemy kill, and for a whopping 4 SP
Prob rather just take the con per flame node
In normal fights the healing isnt needed and in boss fights you wont benefit much
But that's all multiplied by healing right?
That, I actually dont remember. I'd have to double check.
I want to say no
If it doesn't then yeah instantly axing it
Because I used to run nearly full healer gear pre-magic-nerf and even then barely saw any benefit
Always have like 20 minutes in the shroud so don't feel like I want shroud filter anymore
Honestly this is what I'd recommend. Repair Kits dont get dropped on death and they'd also work for your tools too
Someone earlier said that healing factor armor and skill bonuses scale armor and water aura's regen
Im assuming rings are factors as well for the benefit but i can't exactly test this to find out rn
Yeah they work on water aura for sure. I tested that. didn't test life burst
Fair. I like it for extended exploration, resource gathering, and helping lower level players on different servers
@runic zealotwich ring?
I also get hella lost in some shroud lairs sometimes lol
shroud leir, no more reasons needed
Any HP regen ring.
I plan to test to see if the armor healing passive scale those as well
Hp regen is kind of a meme. It's per 5 seconds
I doubt they will tbh. But may as well test
i can test that right now
Also water aura is like per 2.5 seconds or something weird
This definitely not true, its 100% per sec.
Speaking of, @brave loom I confirmed that Fireball radii differences apply to enemies too, not just props
It says per 5 seconds in the stat page š
I feel like it's lying then
no ring:37
2 ultimate hp rings: still 37
but now the hp bar moves in between ticks
its separate
Oh boy
In between ticks?
in between the water aura ticks? is that the ricght word?
I feel like its lying.
Gonna have yo jump off a cliff or something and time how long it takes to fully heal
Never really looked tbh. Maybe in the stat bar or something to turn on in options
i jumped from a roof
I guess I can unspec it
Otherwise you're basically stuck recording, counting pixels, and doing math š¤
im in my base rn, thats why i tested it
I do math all the time for work and play, but more out of necessity than liking it
Same. I did a lot of testing for dark and darker and figured out the damage formula for the wiki
My favorite thing in buildcrafting is chaining interesting effects together
Thats awesome
Luckily dmg calculations are ez in Enshrouded.
But they vary š
We need better training dummies and a full combat log lol
Something weird like +/- 20% dmg or something idk
so, let me get this straight. Lesser necromancy works on kill and its only in hollow halls. Right?
and stacks with necromancy perk?
Its on kill, drops in Nomad Highlands HH only, and works anywhere
Yep
and ther is another one thats only on merciless attacks right
Not to be confused with Skulls, which has a different trigger and drop location
Idk
Gem of skulls
I think it just depends on the enemy atks.
k gonna get the hollow halls one then, might give it a try
Is the merciless
But with max defense red all atks do the same dmg.
Be aware its limited to only one skeleton at a time, meanwhile Necromancy perk has no limit and neither does skull grenades
Depending onvwhich atk is done
I mean player damage. If you hit something 5 times, you will prob get a dif damage number every time (as long as it isn't an object)
If you want to play as a necromancer you're prob better off doing Gem of Soul Reaping to keep your summons healed
Yeah combat dummies placed in your base need to have absurdly high HP + prevent random damage rolls
Yeah its kinda silly how fragile they are
Ah player dmg, yeah
Ok I'll time how long it takes to heal 100 hp with 8 regen
Walking off my roof gets me to exactly a 100 hp marker
Rested start time: 1:06
Rested healed time: 1:04:55
So like 65 sec for 100 hp
1.54 healing per sec about
8 per 5 sec is 1.6
So it's definitely per 5 sec
It's slightly slower than per sec
I'll check in recording software
Or I'll die cuz I jumped too high
š
So HP regen is just as booty cheeks as I thought in active combat
Especially with a 0.5sec delay
Hello, I have the shell shock and I am using an explosive arrow (which is supposed to stun enemies for 1 sc) and does work on most but not the sickle fell monster ... will the stun arrows work on him?
lmao, this is too much
Nvm it's every 2 seconds
I did .1x speed
took 20.08 seconds
So water aura procs every 2 seconds
Kinda weird to have it effectively be 1 health per 2 int per 2 seconds lmao
Just make it 1 health per 4 int per second
Guess I'll see if life burst scales with healing or not now
Healed about 50 hp with 18 int
Definitely does not scale lol
Good to know for certain. Thanks for checking
Does anyone know if the Skill Shot perk from Ranger also works for spells? I cant find conclusive evidence either way online, but the wording makes it seem generic
Yes, I understand that's how its conceptually intended. But I know little of bows so idk if head shots are an inherent mechanic or if that perk adds them to begin with
I think it's bow exclusive
Alright. I'll leave it off my build for now, then, and test it when I get a chance to be certain
Im offended
Just show health regen as exactly per second.
Real
My guess is they just want it to be something for out of combat to not need to waste heals, but do not much in combat
Water aura is at least good in combat if you stack int and use healing boots
Tank body or healer body is a choice for me in the future
That's..
Bandages and eternal healing spells are basically free outside of combat
Im offended.
Item/inventory tax
Armor and stat tax for the alternative
If u opt HP regen u get less bonus HP from armor
When food can suffice enough to heal cap u outside of combat
In combat i think you're just supposed to use lifesteal as a melee
Archer just don't get hit
So my theory that every weapon that doesnt have health leech is useless is now confirmed more than ever.

Probably yeah
My inner feeling for that lack of mechanic balance across the board was just after all
Double leech is great
I was right to think that the Gemini Ring is the absolute best rings to double up on
The best part of leech weapons is that you can use dots from gems to revive yourself lol
Doesn't work with the rings since those are a dif type of leech
So THATS why i randomly self rezzed
That makes DoT gems way more effective then
I do have a question tho, is there a way to get legendary rarity drops from the craftable lore items
Or are they all just more useless rubbish that serve no purpose in the longevity of the game?
Probably. Earlier in the game's EA life, things were balanced to where for a large chunk of the game you were expected to do any between-combat healing with fruit and bandages.
Though at the same time Water Aura was twice as potent as it currently is
At what point do you get revived? Upon reaching 1hp?
(This is also probably a bug though)
That explains why the water aura seemed.. ironically watered down lol
It's also why the two perks are "heal X every 2 Int". Used to be every 1 int
Tbh I'd almost rather it do nothing on someone unless they're wet/soaked, but then it heals a solid chunk when wet and even more when soaked
Or Alternatively, give it some secondary mechanic tied to Wet/Soaked
You'd have to deliberately debuff ur teammates for that then tho
And for some builds like Tanks -30% stam and stam regen can be pretty rough
Deliberate debuffs in exchange for a tactical positive trade is one of the best ways to make support characters more dynamic. Just look at Gloomhaven
Look at this this way - it allmost does nothing š Most value aspect of that node ius the spirit node (IIRC) that follows it.
Spirit nodes are a complete waste of SP lol
Except for maybe mage hybrids, but even then their value is tenuous
If anything its worth grabbing as a stepping stone to Shroud Filter, which is pretty ridiculously stronk
Thats the one that gives u plus 30 secs on kills?
15% chance on every hit with a magic weapon to add 30 sec to you and allies within 20 meters.
You dont even need to do actual damage atm, so wands like Voidcaller are portable Shroud Timer batteries in the shroud in addition to being good offensive weapons outside it
Instantly turns the Shroud Timer from a serious threat to barely an inconvenience
Also means you can pretty freely use stuff like Shroud Beam Channel without fear of the max Timer penalty
You dont need to do smg with the wand?
Nope lol
U just have have one on u?
You have to make attacks that connect using a magic weapon. They just don't have to do damage.
Voidcaller is found in Shroud Lairs at all tiers afaik. It has both Multishot and Ethereal Duplication, and so can fire up to 5 projectiles per swing
Which makes it even better than the melee variant
By a landslide lmao
I been trying to find a wand with those two perks + health leech
Even if they made it to where you have to deal damage, the perk is nuts
If such a wand exists its instantly the best wand in the game.
Voidcaller comes with Mana Leech but not Health Leech. At least, that's been the case every time I've found one
Can be, I find it useful to have a larger mana pool to let me spam for longer with a max damage staff before I need ot swithc to a mana leech staff. I have alot of the healing tree just to get at the int and sp nodes in it but dont use heal spells at all.
Eh, you're better off taking all of the circumstantial damage nodes and just sticking to a staff that has Mana Leech.
Even then there's a few SP left over you could use on Spirit nodes if you felt like it
Though I'd bet taking the stamina regen perks would be better
I might agree if that stats on end game staff we actually have in game were better - and they used to be. But aftre the weapon and perk changes, I find I like to have the damage while I can and switch to a lesser staff when i need the sustain.
Swapping weapons is more well suited for wands imo. Staves already have to worry about swapping spells. Having to worry about which staff you're using on top of which spell (esp in combo with each other), is a ton of overhead
But if you havent found a higher damage staff with Mana Leech, then sure it can make sense in some circumstances
I only use 3 spells ice fire and shock so I dont have to deal with complex spell swapping. Otherwise might again agree š and I have all staff that exist.
The magic light spell is actually very good if u havent used it before
It does a ton of AoE stun build up
It does, but you can get better stun with Lightning Channel + Terror, especially if you hit them with Ice Bolt first
And with that you actually deal appreciable damage
I used to use them all, but found I just fight so much better with only 3 spell as have one selected, anotehr is one up on mouse wheel and the otehr is one down on mouse wheel, so never having to scroll and find something in combat
Yeah same
Just pick ur 3 peice combo and call it good
Also if ur playing a purely melee based build, magic shield is an excellent addition for it.. +25% phys resistance is pretty huge
Especially considering dmg mitigation cap is 60% or 70% with heavy plating
For the most part I have Fireball, Ice Bolt, and Lightning Channel sorted for that reason. I always reset to Ice Bolt since I find its the most generally useful.
I do keep Heal Channel, Bone Channel, and Shroud Beam Channel on my person though and slightly further out of the way. They're more niche but definitely have situations where they shine
Magic Shield I expect to do the same with. Situational, but handy
Since im a melee class I just drop the bubble then let the enemy come to me
Each to their own - but I stopped even carrying anything else - prefer to keep scroll clean and down to 3. I rely upon just not being wheh an enemy is attacking and if I mess up, then chug a potion.
Hence why I say its amazing on a melee build especially with the nemesis/arch-nemesis passive to draw aggro if ur doing co-op
My mage is just pure mage, but also very tanky.
You kinda have to build tanky in this game.
Heavy plates feels pretty much mandatory imo
I also rely on staying away from enemies.
Heal Channel, I keep on hand to heal friends that took heavy hits and panic. My partner also usually ignores his health gauge.
Bone Channel and Shroud Beam Channel are both especially good at bursting down bosses and give me full damage coverage. Even better if I'm in multiplayer and can position for Backstab.
Magic Shield, I expect would mainly be used in the case that there isnt much room to maneuver away from enemies, such as on a ledge
All of these are organized to be further away from my main 3, and I just keep their use cases in the back of my head.
The difference between 40% of an atk hitting u vrs 30% is quite staggering, especially in late game.
That can easily be a difference of 100+ extra dmg.
Barb double Gemini ring is the only way to go š
It also depend how often you are being hit - the dmaage cap in this end up meaning you can be hurt badly by lots of small hits or heavy dots
Thats what I have on my barb lol
It definitely helps with trading blows or if a lizard lunge atks u
Or especially bosses
I use 2 x ring of ancients on all my end game chars - pure barb, pure mage and a bow+dagger ranger
But I guess it's more relevant for me because I play on hard which has enemy dmg scale set to 150%
Same effectively - not hard but custom setting that mean combat is the same or worse than hard. (we got lazy over some other settings)
+1 to all is nice⦠however.. when youāre fighting 20 enemies and getting chunked and then you hit the lifesteal you canāt die
I have my enemies spawn increased. Clearing the Veilwater basin spire at level 23 was a bit challenging š
Same on my mage, though since I mainly use Ice Bolt I'll swap to the frost rings if I go wandering in the summits
In fairness - on my barb I choose a weapon with LL on it so I could keep 2x ROA rings. If I had to make do with random crappy weapon, then yeh I might have an LL ring instead
I play enshrouded like a nutcase. Oh Iām level 1 and have a pick axe and glider. Time to go to kindlewastes. lol
Iām gonna do a bomb only run soon I think.
Good luck with that lmfao
That sounds horrible lmao
Are there even any perks that increase bomb damage? From what ive seen they barely dent anything and there's nothing to make them stronger.
I've always leaned towards using them for exploration only, and otherwise just using utility grenades
Donāt have to fight enemies if theyāre in a hole š
I've only used bombs for digging through mountains I'm not supposed to dig through
Could drop em in a hole and then nuke them with explosive barrels
I dig tunnels like my ancestors. Big mountainā¦. No problemā¦. Location below.. no problem. Gate sealing me off from a juicy golden chest⦠no⦠āineffectiveāā¦ā¦. Whhhhhaaattttt
Same. Though my main use case is to turn ledges into staircases. There's a lot of sheer walls that a single bomb can make climbable with Double Jump
I have mined through plenty of places that Iām not supposed to go. Devs donāt fix this. Itās pure magic.
Yeah I also do custom technically its just base settings were on hard.
I just upped factory times, food buff durations and EXP gain on quests.
Yknow this is a lot more reasonable than digging through it
I did enable starvation and reduce EXP on mining.
I was leveling too much from mining even at base 100%
Hollow Hallsā¦.. making find Roman numbersā¦. Nawwww⦠just throw a bomb at the wall and skip the gate. lol
Farming enemies is actually really insane xp in the last biome. Each enemy is like 150+ xp
I can just fireball giant packs of the fell guys on the surface at night
And drop 1500 xp per pack
Sneaking, digging, running, gliding. What more do you need?
Lol I dug through those a few times when I was lazy
Fair point haha
I was digging while friend was doing the puzzles. I got through before he was 1/4 done
Letās be real Hallow Halls is the worst place to go solo in all of Enshrouded lol
And the tank aura!
Hell may as well take all three stam regen nodes
Wonder if pyromaniac boosts bombs
Id guess that it does