#combat-and-skills

1 messages · Page 6 of 1

summer vector
#

what Gem are yall using for ranger?

bronze hollow
#

Hopeful Embers or Burning if I want damage.

safe birch
#

guys what the hell is this "+4 rested"?? is it really just 4 seconds of rested bonus? when i have 40 min?

left wraith
#

Welcome to Enshrouded

brave pier
supple eagle
#

Lots of things add to it, but yeah like 45 seconds for the full suit is... what? Why???

mossy igloo
#

Maybe you never get to 0 🙂

supple eagle
#

You absolutely do 😄

#

I did in fact wear that chest briefly

flat gust
#

so, im using an ice wand against human enemies, thinking about switching to a shroud wand, what would be better?

#

turns out its super good, and good against hounds too

fast mulch
#

Does strength effect dagger damage as well?

#

thank you haha

#

what about the skill veteran? that increases crit chance on melee weapons? would that apply to daggers (or daggers aren't clasified as melee weapons) lol

half furnace
fast mulch
#

ty ty

flat gust
#

try to get some piercing poison daggers

gleaming musk
#

Drop a torch, play a song lmao

zinc token
#

?

fleet field
#

It's a scammer. waiting for mods

summer vector
#

Skull stalker helmet seemed bugged, its applying its 25% skills shot damage all the time, not just skill shots

gleaming musk
#

Just noticed that the Gem of Corruption is bugged. Having it slotted on my Voidcaller is causing it to proc with any of my wands or spells

#

In other news, TIL that healing spells are so bad, the best healing spell in the game is Lightning Channel

summer vector
gleaming musk
summer vector
#

If you socket and resocket another gem you can get both working the same time

#

If you change server and do it again you can end up with 4 gems working at once

patent igloo
#

What’s a decent CC build, I duo with a mage and want to run poison daggers and stun build. I see a point using unarmed strike to deal CC damage, I used to run jump hammer strike and then mace leech. Trying something new, any ideas?

fleet field
patent igloo
#

Gotcha, I haven’t played any of the new content, the gem release came out right after i finished all the content at the time, then out came wake of water and we are just getting back into it. So we’re running around with gear that’s outdated lol

fleet field
#

Dagger and bows work well together, so even if you don’t want to use bows that often it might be something to consider. Explosive arrow stun is very strong (but resource heavy).

patent igloo
#

Gotcha

split wedge
#

Climbing picks would be great, tired of trying to mine up and constantly having to stare at my ass as the pov is garbage.

high hazel
#

great idea

#

I liked the climbing system in conan exiles

split wedge
#

That or something like what Nightengale had with their climbing picks...anything really. I know some people use explosive arrows/grenades to tunnel faster but I think a stamina based climbing ability would be amazing expecially once you hit the NE area of the map.

supple eagle
#

Explosive arrows are expensive, unless abusing a resource server

#

Mining is slow, but works best overall especially in granite.

gleaming musk
# patent igloo What’s a decent CC build, I duo with a mage and want to run poison daggers and s...

😅 Bit of a long response, but it includes tips for both of you so you can synergize well:

The best CC is obtained by mages, and it's not even close. But archers do get some options and a bit of unique utility.

Ice Bolt comes out fast, hits hard and inflicts slow. Most slowed enemies are easily outpaced by player characters without even having to sprint. It's fantastic CC without requiring any specific build.

Multi-hit channeled spells like Lightning Channel, Bone Channel, and Shroud Beam Channel on a crit-focused staff build will trigger Terror (4sec stun every crit) and Bloodletting (50% chance 2 health/mana/stam orbs spawn every crit on each enemy) extremely often. Lightning Channel is also designed to do extra stamina damage, which pushes the stun bar even further. Attached screenshot is the outcome of me killing just 3 critters with a couple sec of Lightning Channel. Assuming your mage builds this way, make sure both of you get Good Metabolism from the Survivor tree (boosts Orb and potion recovery values). Honestly that whole side of the Survivor tree up to and including Sweet Tooth is good for every build.

For archery specifically, your best option is going to be Stun Arrows and Explosive Arrows. The Shell Shock skill from the Assassin tree allows your Explosive Arrows to stun. Plus, Explosive Arrows destroy terrain which means you can easily create sniping perches for both of you. To take advantage of this easier, both of you should take Double Jump from Survivor/Athlete and Updraft from Assassin/Trickster.

Beyond that, the Assassin tree gives you some Mana regen benefits, so you could keep a staff & ice Bolt charges on hand so you can apply slow. Your Intelligence doesnt factor into the slow status at all. You could then also keep some healing spells on hand since they dont scale with Intelligence anyway, and spell-healing between encounters would help lessen the strain on your potion supply.

supple eagle
#

Granite DNGAF about your explosive shenanigans 😄

gleaming musk
supple eagle
#

You can plant an explosive barrel and shoot it with an Explosive Arrow III and get maybe 1m farther in

supple eagle
#

Lots of ways to, welll, find or make your own way to things 😄

gleaming musk
#

On that note, making flame altars not restore Frost buildup until some level threshold is a meaningless restriction, because you can just use the altar to teleport else where to recover, then teleport back.

split wedge
# gleaming musk *Technically* there is one. Spamming Double Jump & Glide to trigger the forward ...

I use this method extensively already. My biggest gripe about all this stems from my constant need to explore everything, and the more remote or out of the way, the more curious I get. When I see large flat faces of mountains or strange formations that don't have any easy way to climb, I am forced to resort to chipping my way as straight up as possible to reach the top, or a spot I can resume the 2x jump/glide method.

I guess in my head I saw the potential for climbing tools, limited by a stamina drain. It was honestly more me complaining out loud than a suggestion. Popping out of a tunnel I've spent some time to get through, and seeing an area not easily reached still brings a smile to my face as they usually come with amazing views!

gleaming musk
#

As it is I dont even climb climbable things, and instead just repeatedly double jump up them

supple eagle
#

Which works, but is so very not immersive

split wedge
supple eagle
#

Especially given other mechanics in the game being a bit more grounded

gleaming musk
#

Yeah. If it were up to me, I'd add free form climbing, prevent double jump up walls, axe the rolling exploit, then make surfaces designed for climbing allow users to climb faster at far less stamina cost (basically wall roads)

split wedge
#

Well, here's hoping they look into improving the climbing aspect at some point then. Getting rid of the gimmick and adding legit climbing skills would be fantastic.

gleaming musk
#

Though preferably they'd only remove the gimmick after adding freeform climbing 😅

misty sedge
#

I think they could get away with adding a "climbing claws" item that you can find in the Albaneve Summits, since that'll probably be late midgame-early end game around 1.0. Give it the limitation of not being able to climb Ancient structures and some stamina drain that's maybe a bit more intense than climbing the iron grates and I think it'd be a good addition

split wedge
#

Mid to late game would be good, or perhaps quality tiers that allowed for harder climbs as the game progressed. There is just so much to explore, even on the EA map. I feel like "exploration" is a huge part of the interest (personal bias speaking) and the glider is great, if you get a good launch point but it's not the same as being on the ground hunting for interesting locations.

misty sedge
#

Glider and double jump are okay, but they're arcade-y. The common sentiment seems to be that we don't need an immersive climbing option because we "already have so many options available to explore" (those options are double jump+updraft spam/mine a path up the cliff/walk around)

#

I'm personally a single jump and walk around things kind of person, so I understand why people want climbing.

split wedge
#

Just my take, but I'd see the glider as ease of transportation (clearly gives way to some broad ability to explore) but true exploration involves getting down into the amazing details on the ground. As @gleaming musk pointed to earlier the double jump/glide method is kind of cheesing your way around so I wouldn't consider that a method necessarily created intentionally for exploration (I could be completely wrong about that), but a workaround discovered by players and "abused" to fill the gap. Just thinking out loud mainly, this isn't a deal breaker for me, just thought it would be an interesting addition that would provide an additional means of exploring spots that can't be reached without mining your way up.

#

maybe even add the ability to place the grappling points as you climb up, (not sure how that would work without having a flame alter zone) but could be a way for groups to climb together after the first one up completes the climb....probably overthinking this now ;p

gleaming musk
split wedge
#

I say all this as I absolutely love the terrain in this game. They've done an amazing job with each of the biomes and have found so many little hidden area's that are just...terrain, not even POI's that look truly fantastic.

gleaming musk
#

The flame altar buildable area mechanic is likely a design choice made to lighten the load on their engine and servers, since it means that meaningful alterations to the landscape are either strictly limited or temporary

patent igloo
#

Hmmm, so mage goes hard on CC and melee damage, is best with?

split wedge
patent igloo
#

So I like the taunt grabbing enemies attention away from mage but I also would like to do some damage

fleet field
patent igloo
#

I think setting mage up as a CC would be better then I’ll switch to damage

#

I’m guessing dagger is highest in that regard?

#

Just trying do find alternatives to using double jump hammer slam combo

dusky glen
# patent igloo So I’m thinking of doing like a hybrid build, kinda like an aura build, fire aur...

The Fire Aura only hurts fell and the amount of damage it does is.. honestly not worth the skill investment, also the "effective range" appears to be broken and massively inconsistent, only thing ive found it good for in a very limited capacity is knocking flying fell bugs out the air and thats pretty much it, it doesnt appear to trigger any other mage/battlewizard etc etc effects and dumping points in to more fire damage didn't make the point investment worth it either, if you find a way to make it work though let me know

patent igloo
#

Interesting take thanks for this information

#

Might have to home brew some build then

gleaming musk
#

Radiant/Sun Aura is a waste of 5 Skill Points, and the nodes they unlock are superfluous in any build. The damage is almost non-existent even with high Intelligence and it only works on Fell enemies, so basically it exists only to help you clean up Critters. Problem is, killing Critters with Lightning Channel + Mage Crit Chance Build + Terror + Bloodletting + Good Metabolism is way more valuable since it very quickly creates a field of HP/MP/SP restoration ready for whenever someone needs it.

Water Aura used to be very powerful, but these days is only useful as a top-up between encounters, and even then only if you have high Intelligence. Meanwhile using Heal Channel between encounters takes absolutely no skill point investment whatsoever.

Earth Aura is somewhat worth it for the extra survivability, but even then it's mostly propped up by the nodes leading up to it also contributing to survivability. Taking it and most of the nodes leading up to it is useful on any build.

patent igloo
#

Was curious if someone had found something

gleaming musk
patent igloo
#

Gotcha

patent igloo
#

So im usually the one taking the aggro

gleaming musk
# patent igloo I’m guessing dagger is highest in that regard?

Yes. Daggers are the only melee weapon that scale off of Dexterity, so using them will not dilute your archery investment. They also qualify as melee weapons, and perks/food that boost that will also affect them. Though, for food items Dagger Damage shows up alongside Bow Damage.

wild cypress
patent igloo
#

Word, what’s good gear to go with daggers?

gleaming musk
#

Same gear as bows, broadly speaking

wild cypress
#

Hit up the wiki and check out armors. :) I was basing my gathering around what armors were coming up and it compressed a lot of effort for me.

gleaming musk
# patent igloo Then what’s a good match a mage if this type?

If you want to be the one taking aggro, then take a look at the Tank tree. Specifically the (Arch) Nemesis skills. Athlete and Battlemage also have some options for improving shieldplay and survivability, but shields and daggers are incompatible.

Taking Blink and then Emergency Blink from the Battlemage/Healer tree border allows you to instantly cure Stun on yourself at-will. You'll find that you get stunned much more often at higher tiers of play, so by then Emergency Blink is often a lifesaver. Be aware that despite how it looks, Blink does not offer I-frames, same as regular dodge roll. It also makes noise if you're inclined to stealth, unlike regular dodge roll.

gleaming musk
#

@patent igloo you can also help the mage by dipping into Healer a tad so you can both be healing each other with spells. Healing is weird atm and doesn't scale off of anything but gear and perks, but spells are generally good enough to heal with no/minimal investment

#

Essentially if your mage buddy doesn't have to worry about healing you, they'll have more time to find a perch and blast away. Even better if you can heal them when they're in a tight spot too. Healing yourself with spells is weird and inconsistent atm

flat gust
#

@patent igloo i only wanna add, try ro get some piercing poison daggers, so u get the best of your skill points

cerulean tartan
#

i was playing as dagger/melee build and destroying shroud enemies until i met the flying banshee thing....i wish devs would add a gem or something that lets melee weapons shoot projectiles lol

wild cypress
cerulean tartan
flat gust
#

its e

wild cypress
#

Same way you activate grappling hook, E in my case.

cerulean tartan
#

hmm im gonna try it. does it work all enemies or just specific ones?

wild cypress
#

I ultumately found arrows easier since I already had points in Dex and could free up the points I spent on the GETOVERHERE perks, but again, they are very fun so choose what makes you smile.

#

I got Kick just for smiles. XD

upbeat obsidian
flat gust
#

on sicklescythes its really good, puts u in a sef spot aginst the boomerang spam of death

cerulean tartan
#

i think its just keeps u just facing the enemy, but sometimes with multiple enemies it hard to swith between them

cerulean tartan
upbeat obsidian
cerulean tartan
wild cypress
#

I don't use it in big group fights but 1v1 it's a delight.

upbeat obsidian
#

had a couple 2H weapons drop last night, may have to try them out rather than sword/board this eve

patent igloo
#

Thanks for all the tips!!!!

fleet field
flat gust
#

most skills overlap anyway

prime island
gleaming musk
supple eagle
#

Lock on generally just happens, too. Aim towards bad guy and it should switch focus automagically

#

But that will sometimes decide to focus on a nearby tree...

twilit carbon
#

Anyone else having trouble with the dragon boss? Im a melee character with some bow skills. The fight is completely unfair and way too fast paced. I watched videos about how to do it and everyone seems to cheese the fight by mining a hole outside the ring and spamming arrows/magic. Has anyone beaten this boss legit? Tips would be appreciated!

fleet field
#

If you want to beat it legit, place a flame altar near the arena, if you haven't already, so that it's easy to retry the fight. You should be able to put one down right across the gap from it. Don't worry about dying, just focus on learning the patterns through practice.

#

The basic strat for melee with arrows is

  • Bring a stack of stun arrows
  • When it does the fireball twirl, parry the fireballs back at it. This is the most effective at building stun, the arrows just help a little
  • When it does the flame breath, it'll be rotating the breath around. Don't try and outrun it. Glide to the other side of the arena behind the rotation.
  • If you do get on fire, dodge roll to stop burning
  • When you have filled the stun meter, the dragon will land. Get in as much damage as possible
  • Overall - When it's flying, worry more about avoiding damage from the dragon than getting an extra arrow hit. The dragon is most vulnerable to damage after it lands. This is why players that try to just hit it with normal arrows while cheesing usually still go through several stacks of arrows.
mossy igloo
#

I hate the dragon fight. Unfortunately my biggest problem with that fight is when I am trying to avoid that dragon breath I fly or blink right off the side into deadly shroud and die. Hate that arena. All the other boss fight at least I have some space. Basically I suck at certain fight and I have to own up to that.

charred hedge
#

Yeah I've never done it legit - always had a cheese cave with ranged. I'm kinda dreading it for my melee character - it feels so wrong to me to respec just for one battle - ruins the character!

finite birch
#

The first time we did it it took 3 of us several attempts... then my BIL went back and soloed it the next day lol

flat gust
#

what u people use as gem on a shock weapon? already got corruption on shroud weapon and burning on fire weapon

left wraith
#

[[Gems]]

versed salmonBOT
left wraith
#

You have two choices, Gem of Currents is unobtainable until Veilwater Basin and you need to be wet or soaked to proc it. This one actually increases raw shock damage. Otherwise you have Gem of Storm's Eye that will chain to enemies marked. It's thematically "electric".

Make your own opinions, but they're all fairly worthless.

flat gust
#

i fished a lvl 50 currents and was very dissapointed by it

left wraith
#

It was better when it was bugged, you didn't have to be wet/soaked to activate it

celest cedar
#

are there any good gems for bow other than fire and shroud time?

celest cedar
#

cause there are no good gems? or cause you don't think mine are good?

left wraith
#

Majority of the gems are kind of meh, I'd honestly just grab the piercing one and be done with it

celest cedar
#

fire is better than piercing though

flat gust
#

battle mania is pgood if u using magic arrows or any mana at all, im just avoiding it for now

left wraith
#

you have to keep elixir up and thats dumb

celest cedar
#

any idea where to get a gem of aerobatics?

left wraith
#

veilwater basin or using frogs as bait

flat gust
#

i just planned my adventures on elixir duration, still had a backup weapon that didnt have battle mania

#

idk, its just pgood compared to most other gems

vast olive
left wraith
#

Hands over the miraculous Wizard spell [[Water Balloon]]

versed salmonBOT
waxen bear
#

Yall think theyll add int based melee? Id love to do a paladin build with water aura. If ots already possible how would I go about it?

fleet field
#

There are enough points to make a melee with water aura already.

left wraith
waxen bear
waxen bear
fleet field
keen mountain
summer vector
#

Gems are totally busted, on a friends server i had all unique gems in my bag, they all worked when i shot my bow lol - 23 gems bonuses at once lolol

sullen crater
#

How exactly? A bug?

summer vector
#

yeah random bug - i was moving my gems from one wold to another - in my world all gems are active at once

dense spear
#

I need to spec back into water aura now that I'm building

#

I fall alot

scarlet comet
#

does is mean my ranges crit chance is 20%?

mild charm
#

Hello. Are wands and staves the only weapons considered "magic" for this skill?

#

Thanks Tuxedo Cat

#

I have enough points for either Tower or Warden. Which are you taking?

fleet field
#

Hmm... Depends on which you are having more trouble with in the game right now. For me I would take Tower first because melee is usually the enemies that get close and surround you. But you might want to get both when you can.

mild charm
#

I'll give that one a go for now and respec after a bit to see which works best for my gear/playstyle

wild cypress
#

You're just 1 Elixir Well away from being able to afford both :)

mild charm
#

Truth

swift swift
#

enemies can target it though and only 1 can be spawned at a time

#

I have not tried spawning one with the item or gem yet to see if it allows multiples

#

something for me to do real quick and report back

inland bridge
#

I believe the Skull companions used to be wisp at one point? I liked the wisp much better! haha

swift swift
#

Okay the item to summon a skull ally (from hallowed halls consumable) does in fact stack with the one from skill tree

#

u can have both out

#

ill try gem one later too since i dont got it inserted yet

sullen crater
#

I get 2-3 regularly.

sullen crater
#

(the ones from skull summoning vessels could, of course, stay only skulls)

swift swift
#

just got my 2nd skull from killing with magical weapon

#

i didn't realize it was possible until i nuked lot of bugs

#

since bugs spawned in huge numbers

#

😄 my bad for bad info

left wraith
sullen crater
#

Spiders aren't bad, either.

sullen crater
#

Still useful, of course.

left wraith
#

You'd be surprised how useful 20 skulls are despite being lower level

sullen crater
#

Absolutely true!

scarlet comet
#

guys, how is crit dmg chance calculated? if my crit chance is 10% and + ranged is 10% does it mean overall my crit chance for bow is 20%?

fleet field
#

I think Critical Chance is the base chance, and then you may have an additional crit chance for a specific damage type

#

This is on my 2h melee character, and with Relentless (+10%) I definitely crit more than half the time, which would match with a total crit chance at 58%

scarlet comet
#

how did you get base crit chance to +20?

left wraith
#

Skills, Weapons, and Armor ..

fleet field
left wraith
#

Addendum to that only helmets give critical strike chance

#

You can go to [[Armor]] and type "Critical Strike Chance" in the search bar and select any of the slots and see (:

versed salmonBOT
thorny pewter
#

is wizard staff build more fun than it may seem? I know fun is subjective. But figure if anyone else had that doubt then tried it then they may be able to speak to it

fleet field
thorny pewter
#

I've def just been liking how engaging and variety of animations we've gotten from GS melee build

#

kick, evade attack, crashing slam, attack chains, whirlwind attack, grappling enemies etc.

#

I do wonder if a melee/magic build would be viable and if so what best melee weappon to do it with. along with armor 🤔

fleet field
#

Oh! So I have a few characters. I have a 1h and 2h melee and both have taken magic as the secondary option for ranged damage.

#

Magic/Melee has a few skills that multiclass well, like Life Essences, Water Aura, and Blink Attack/Emergency Blink

thorny pewter
#

Oh? Ok ok ok, I like where this is going

#

Did it felt fluid ? Or kind of clunky? Would you happen to have any links to the builds?

#

I would love to attempt them

fleet field
#

For gear I use

  • 2x ring of the ancients
  • Sunpiercer Helmet and Chest
  • Greatsword Gauntlets
  • Golden Bulwark pants
  • Waveborne Ritualist Boots
  • Crystalwater Staff with Eternal Fireball II
  • Main weapon Guard of the North greatsword
thorny pewter
#

awesome, thank you!

#

enough to get the brain shmovin

#

i wonder if daggers could work well with this

#

given the mobility you would get already

flat gust
#

the light burst spell is great fro farming critters too

#

it doesnt damage the nests

lament shard
#

You could do that, or you could Chain Lightning!

gleaming musk
#

@flat gust @lament shard Ice Bolt does heavier damage (plus slow) and also doesn't damage the environment fwiw

gleaming musk
flat gust
#

thats why im using specifically against bugs. Pushback, almost instant cast, low mana cost. Useful against kamikaze bugs too

gleaming musk
flat gust
#

im gonna keep using it because it has worked for me, You do you.

gleaming musk
flat gust
#

not defensive, but i already gave my reasons and u keep debating it. If u prefer ice bolt for bugs so be it.

gleaming musk
misty sedge
#

I'm not saying Light Burst is bad, but the damage is trash and it doesn't fill the stun bar

drifting coral
#

I think we can agree that magic in general is in a rough spot

flat gust
#

im having a great time honestly, but i have been oneshotted several times XD

left wraith
left wraith
flat gust
#

im focusing on wands this time, have to admit i understimated the power of a shroud wand

drifting coral
misty sedge
#

Light Burst is bad and it does need a second level.

#

It's Begone! with AoE

gleaming musk
flat gust
#

i stated the situation where it was useful right at the beginning. It also stuns bugs instantly.

#

and if later it doesnt, it will in 2 casts

misty sedge
#

Light Burst is literally only meant to be used as a "get away from me"

gleaming musk
gleaming musk
misty sedge
#

It does tho. Does it actually physically not push higher level enemies away?

gleaming musk
flat gust
#

you started to talk abou that by yourself. I stated where it was useful, against critters. Pushes them back and stuns them.

misty sedge
flat gust
#

you created a debate abou the spell, and then denied you did. Thats why i stopped tresponding.

gleaming musk
misty sedge
#

I am surprised there's isn't a Light Burst II with higher knock back but I guess it could get tough to balance higher knock back with more powerful enemies (how to make sure you can't clear an island of level 55 ancients because Light Burst III sends enemies from Revelwood to Albaneve)

misty sedge
gleaming musk
misty sedge
#

I find most things that brag about filling the stun meter are exaggerating at best and borderline lying at worst

flat gust
#

this "discussion" is absurd

gleaming musk
#

Right now its best use cases are to clean up weak mobs that are annoying you when you go to lower level areas for resources, and farming bugs.

Its large AoE is also usable for proccing Terror or Bloodletting if you're surrounded. That said, if you want Terror/Bloodletting in most cases you're better off Double Jump + Updraft gliding away and then filtering enemies through an Ice Bolt cloud, then using Lightning Channel.

gleaming musk
thorny pewter
flat gust
#

this is hilarious. All i did was state where the spell was useful and u created this whole imaginary discussion.

thorny pewter
#

You know what I find quite amusing to use

#

Aside from a spoon

#

Begone!

#

Something about the good ol glowy hands

gleaming musk
flat gust
#

@gleaming muskhilarious

#

begone stuns the thunderbrutes, that was a nice surprise

misty sedge
#

Begone! stuns almost everything

wild cypress
#

Even players, apparently.

gleaming musk
misty sedge
#

I mean I can't state enough how much I. Love. Begone!

thorny pewter
#

I wish i could figure out a better way to use it aside from empty slot

#

bc everything auto adds

#

T_T

gleaming musk
# misty sedge

I do wish we had draw/stow mechanics though, so Begone! would easier to combo into things and not require a hotbar slot

misty sedge
thorny pewter
#

ohh good idea

gleaming musk
#

Materials, money, lockpicks, etc

thorny pewter
#

HMM

#

its not working for me

misty sedge
#

I could have sworn lockpicks worked ..

flat gust
#

the saw

#

for the table

#

that works

misty sedge
#

Oh I guess I keep lockpicks in slot 6 and leave 4 and 5 free

flat gust
#

unless they patched it since i tried

gleaming musk
#

I haven't used Begone! much recently myself, cause of the hotbar requirement. Too many wands

#

Still experimenting with using Water Balloons, but its a bit annoying how unreliable they are for inflicting Soaked. I may shelve them and just rely on the gem for that instead, which would give me a slot for Begone again

misty sedge
#

I like being able to swap weapons while dodge rolling or blinking. Enshrouded's combat has some nice quirks for as much as the broader player base complaints about it

#

I mean as you can see, I am very down to earth when it comes to carrying weapons lol

#

One 1H, one GS, a bow in the equip slot

gleaming musk
#

Lol

misty sedge
#

No repair kits, if they break, I die or scavenge

gleaming musk
#

Harder to get away with that when using wands tbh, due to how much elemental defenses vary

misty sedge
gleaming musk
#

Most things are neutral vs lightning so thats about as close as you can get

gleaming musk
#

So I was trying out using Water Balloons for application and keeping a hand pump in my alt bar so I can craft more in the field

wild cypress
gleaming musk
# wild cypress I figured water balloons were always the intended mechanic.

I'd guess so. Problem is that they don't directly apply soaked. They instead place water blocks which can then potentially apply Soaked if the target is submerged enough

This level of indirection makes it heavily dependent on the landscape. Even in ideal conditions a player-sized creature needs two consecutive balloons to reliably become Soaked. Flying creatures are effectively immune

thorny pewter
#

Definitely magic feels way more satisfying than I would have expected lol

#

I 100% want to make a spellsword though. After seeing the spellbreaker set, think it's possible.

#

also, weapon transmog when 😭

wild cypress
gleaming musk
# thorny pewter I 100% want to make a spellsword though. After seeing the spellbreaker set, thin...

There are definitely mechanics & skills for that, but I'd guess that the split stat focus would be felt at higher levels.

You could potentially dip magic for pure utility without splitting your stat focus, though. Healing spells dont scale with any stats. There are also secondary spell effects you could focus on, like Ice Bolt's slow and lightning spells' Stun emphasis, which dont scale off of Int as far as I know.

thorny pewter
#

Eh, this games encounters are really easy (well for me, i know thats subjective) - so it seems like a game that you can utilize more fun than min-max

#

Which I thoroughly am enjoying

#

It absolutely would be felt though. Makes it more challenging possibly though, which means more fun fell_hype

safe minnow
#

are rolls on weapons static or random?

thorny pewter
thorny pewter
#

The hard part for me i think will be the armor

gleaming musk
# safe minnow are rolls on weapons static or random?

My impression is that they're only partially random. There seem to be a few variants of each weapon type, with each variant having different upgrade perks. Which variant you get is what's random

From what I've seen, weapon traits (e.g. Multishot and Ethereal Duplication on wands) seem to be static for each weapon type

gleaming musk
#

And honestly if my chestpiece didnt give + Wand Damage, I'd swap that out for a melee set like I did my pants

thorny pewter
#

True true ture

flat gust
#

i use pants with sprint speed

gleaming musk
cerulean tartan
#

Are there are melee weapons or bows that counts as a magic weapon? (ie: to proc some of the skills on the mage tree like mass destruction)

flat gust
#

yeah i was running hp regen for a while too. But lately water aura has done the job for me. Running out of stamina doesnt happen often but has gotten me killed, against Scycklescythes

teal hound
#

what about minor/major arcana 1h swords?

gleaming musk
#

@cerulean tartan skill proccing doesn't care about how much damage your attacks do btw, so you'll want to emphasize multishot wands if you're worried about skill proccing

gleaming musk
flat gust
#

counting for both melee and magic perks would be too op. Only elemental dmage perks do afaik

gleaming musk
flat gust
#

yeah i could get rid of it now that i can craft eternal heals. Ill look if i lose int points by doing that

#

just got. 2x precise lightning wand, super happy about it

gleaming musk
flat gust
#

remind me what shroud filter does

#

oh just checked yeah that one is pgood

gleaming musk
# flat gust remind me what shroud filter does

Every time you hit an enemy with a magic weapon, there's a 15% chance to restore 30 seconds of shroud timer to you and allies within 20 meters of you.

It works even if you do no damage, and each wand orb has a chance of proccing it. Assuming you're fighting with mainly magic, it makes you and allies near immune to the shroud.

thorny pewter
#

ok so like

#

sicklescythe

#

just homing boomerangs that you cant avoid? what? Lol

#

that was a fun one, but also, i dont get that

flat gust
#

try to get beneath it

gleaming musk
thorny pewter
#

ahhh

flat gust
#

u ever got the double pack

thorny pewter
#

yeah, i didnt think about...too much dps brain

flat gust
#

its 12 boomerangs

thorny pewter
#

just kill lmfao

#

yeah, that sounds exciting

gleaming musk
#

You can also burst them down pretty quickly using Bone Channel

flat gust
#

eternal bone channel when?

wild cypress
#

Phrasing. 😸

thorny pewter
#

Bro, of course when i switch to wizard...i get a cool looking legendary greatsword

#

when ive been playing GS for like 20 levels lmfao

wild cypress
#

I really wish you could use Blink from mid-jump. :>

gleaming musk
wild cypress
gleaming musk
# wild cypress Would be OP but rad lol

Honestly I doubt it would be that OP. It's not like it has i-frames, so blinking through an enemy risks getting hit. Would just help prevent getting pinned to the environment, and make NPCs at your base less of a nuisance

#

Well, having both could be. But that's more cause Midair blink would break the level design like Double Jump does

misty sedge
#

Parrying them will send them back at the sicklescythe

coral juniper
#

The blades are easy to avoid too if you are directly beneath it. The problem is the skull, it can't be blocked bc you take the splash damage regardless

#

and it hits hard

flat gust
#

this is when i learn i have never parried one of those successfuly

cerulean tartan
#

does ice damage increase also affect eternal arrow spell?

upper oxide
gleaming musk
upper oxide
#

The eternal arrow isnt a spell. Its an eternal arrow

cerulean tartan
#

in regards to the ice damage skills in the mage tree

upper oxide
#

Yes

cerulean tartan
#

ah ok

#

ty ty

upper oxide
#

If it says do more ice damage and doesnt specify weapon type then you get the +ice

thorny pewter
#

Does anything worded "magical weapon damage" also included elemental/magic damage on melee weapons?

I would assume so, based off that wording. But wanted to be sure. I can always test it to be 100% if nobody confidently knows.

still pumice
#

My assumption is “magical weapon” = wands and staves

flat gust
#

maybe u can test it with a training doll

thorny pewter
#

This is kind of where my thought process without testing has brought me for spellsword

#

This feels like it would be quite fun in group play actually (which is normally what i do, I play with a bunch of dirty bow users 🤣 )

thorny pewter
#

Definitely curious.

#

I almost feel like I want to take this a GS route though funny enough lol

#

Need to free up 6 points for a GS version that's 184/184

#

🤔

#

Grappling to large enemies would be it but dang, that is fun to do

#

I think that's the play though. Can't have it all

#

Just updated it, if anyone would like to check it out. Yeah, I think this would be really fun. I'm def going to test this

gleaming musk
thorny pewter
gleaming musk
upper oxide
thorny pewter
#

this luck lol

#

i switch wizard for today and have gotten 2 legendary GS's, 1 awesome 2h axe, and 2 awesome 2h maces

flat gust
#

for me, good 1h swords are a myth

misty sedge
ornate harness
#

Is there a good site besides Hacktheminotaur with solid builds? His builds are great solo, but I want to see if anyone has something different for group synergies. I.E. a rogue build without sneak attack

fleet field
#

Sometimes I wonder how much Hacktheminotaur has played the builds in the guides. Seem like a lot of odd choices to me.

fleet field
ornate harness
#

exactly

thorny pewter
#

For example - I play with my wife and my other friend. Who are both playing ranger builds.

I'm playing wizard now. So theres no reason for them to have water aura... at all

#

Instead, Recommended they take the beastmaster route to get more dagger damage for when they might be in a melee situation.

#

But it's a great foundation to build off.

cerulean summit
# thorny pewter Instead, Recommended they take the beastmaster route to get more dagger damage f...

I play with a friend and his wife and went the Beastmaster ranged direction. Daggers are single target e.g. very frontal without any cleaving benefit against multiple targets. That is the downside of daggers and the fact that none of the red strength skill nodes helps daggers since their not considered a melee weapon. However, Beastmaster, is amazing: You can roam the countryside with only a worry about Fell and Scavengers. Plus, IF you approach hostile wild animals before your group, they'll target you but the Beastmaster skills deaggro them and can help your friends move past them without a hitch or fight.

thorny pewter
gleaming musk
# thorny pewter https://enshrouded-skill-tree.com/?shortCode=69936574b828a38b5fbf84f3 Here's th...

Looks pretty solid! I'm a bit surprised you didn't take Warden, Absorb, Snap, or Soul Leech in the Tank tree. I don't have personal experience with the latter 3, but it seems like they'd be natural fits for this build.

If you want some more SP, I'd consider dropping Water Aura / Waters of Life cause Heal Channel can easily provide HP sustain between encounters. Likewise, (Arch) Nemesis seems an odd choice since you're going 2h melee + staff. Those seem like the weakest links in the build to me

thorny pewter
# gleaming musk Looks pretty solid! I'm a bit surprised you didn't take Warden, Absorb, Snap, or...

It's mainly subjective and built around what the purpose is. As well as being tailored to the game.

So the reason for Water aura, is I'm not going to be using heal channel, because it's a spellblade less of a paladin. Battle Leech, Life Leech rings, and Water Aura will be a substantial bit to be able to compensate that. The staff is primarily there to deal that big burst ranged damage, where the melee comes in when the front collides.

I wanted the Arch Nemesis because the melee in this game run like absolute crackhead berserkers with the flash suit on. And it can become difficult to chase them down. So this allows me to help the group out to at least bring them towards me in those situations. The melee portion can shine here now.

Those skills you were surprised at I was definitely between. And want to test them out. Depends how this current build ends up.

I'm itching to start testing it, but I think need to be at least around like 130-140 points before I can truly do so.

#

I tried now around like 105-110 and realized it's just split right now. Kind of the con when doing more multi-class builds because you usually need to have enough resource to make it substantial at a minimum.

dense cliff
#

Anyone else having issues with spells not reliably hitting enemies?
I've tried using bone channel for quite a while now, but most of the time it just doesn't do any damage.

wild cypress
#

Only issues I'm having lately are my character drinking water when I don't want them to, or not being able to climb a ladder sometimes.

left wraith
#

stay hydrated

gleaming musk
# dense cliff Anyone else having issues with spells not reliably hitting enemies? I've tried u...

Bone Channel has always had strange targeting mechanics. If it identifies a target, the projectiles will home in on that target. Otherwise they'll just spray in a cone. You can use the spell with free-aiming, but you'll have far more reliable results if you lock on to the target you want before casting

Only other spell atm with unreliable targeting mechanics atm is Heal Channel. Chain Lightning and Lightning Channel technically work as advertised, but their cast range and jump radius are way smaller than you'd probably expect given that their "sibling" spells are Fireball and Ice Bolt.

knotty bridge
#

Hey friends, I'm new here and new to the game. Forgive me if this has been asked a million times before. I'm interested in doing some kind of hybrid build? I love using the bow to cheese enemies from a mile away, but I also love the wand's aiming capability in closer situations. I know you can target enemies with the bow, but I have some trouble with it and the wand connects more reliably. Anyway, lots of ganes have "battlemage" style str/int hybrids. Does this game have a viable dex/int hybrid?

winged frigate
#

Yeah - combat is easy and there are plenty of skill points so go for it

dense cliff
# gleaming musk Bone Channel has always had strange targeting mechanics. If it identifies a targ...

Targetting isn't the issue I'm having. What happens for me that a couple projectiles hit the enemy but they don't do any damage. And this is pretty random too, sometimes it works just fine, and the other time 10 of these hit but the game doesn't register that hit. I even hit enemies who were in front of me directly in their face and it didn't do anything, so its not like they hit their max range.

clear grail
#

Man, I feel like Kick needs to be readjusted into a tank or warrior talent instead of a assassin talent, I want to use it but more times then not, begone seems to be better and more spammable, this feels like it would be better with a tank with a shield during group play, just needs to scale off constitution or strength instead of dexerity and maybe have it deal aoe damage in front of you instead of single target damage, just so you can get enemies to back off of you better and create better crowd control scenarios.

gleaming musk
gleaming musk
dense cliff
# gleaming musk Ah! Yeah I think I've had that happen but it was with a specific enemy type and ...

Yeah AoE spells work fine. I think the last update was supposed to fix magic spells, since Fire and Ice Bolt had the issue before that hits would not register. The same is happening with Bone Channel and instead of a specific enemy its on basically everything. I tried against Spitting Plants, Fell, Wolves, Boars, I tried hitting them in their backs but even this doesn't work.
Its a bit sad, that this spell works so unreliably rn, since I made 1000 Bone Channels to have some fun. Only 638 are left now and I killed only about 9 enemies with that.

gleaming musk
main needle
#

is it just me or shouldn't bows have some kind of "power shot" where you hold the draw button for a few seconds before releasing an arrow?

fleet field
#

Gem of Focused Light does this a small amount but the targeting is closer to mid-range rather than long range

#

As a mechanic I can see it making sense, especially if balanced with either a lower power curve for bows overall or a damage drop-off with distance.

thorny pewter
#

exciting times boys

#

i get to test out my build idea soon fell_hype

#

almost at 120 points where i think i have enough to get started on it

gleaming musk
gleaming musk
thorny pewter
#

And then if it does, attempt water aura

#

Because I do think i want spell power to be more than melee power

gleaming musk
#

If Heal Channel wasn't currently caster-phobic it'd be less annoying. Here's hoping the devs fix that

thorny pewter
#

Wait no, I stand corrected

#

i'm going up the tank tree moving forward now

#

I did take the fighter stuff first

#

And honestly, i think i can live without the grapple, like it'd be cool

#

But i dont mind going kamehamahaaa first with staff to aggro them

#

then go slashy slashy

#

Whirlwind crescendo could be nice though.

I think it's really going to come down to the playstyle and what feels the most fluid

#

Which will then determine the direction of points

#

Dang, need to free up 7 points. I knew this was going to be a lot tough before 130 point count xD

#

Not having chain hit, mass destro, etc. could hurt

gleaming musk
thorny pewter
#

hmm, just 3 more points now

gleaming musk
#

Maybe a bit of Spirit or the gathering skills

thorny pewter
#

took way the begone route because i wont be going up for bloodletting and what not for a minute

thorny pewter
#

So, not the end of the world. Just that "one more thing nuisance" thing

gleaming musk
#

I mean, imo the gathering skills are too expensive with too little benefit. Mostly you dont need them

#

But I DO like granite and it takes foreveeeerrrr to mine

thorny pewter
#

Ok, i thought STR would be higher, and INT lower doing this with 121 skills to use

#

Kind of surprised tbh

gleaming musk
#

The mining boost might functionally be a +exp skill too, if the bonus resources also come with bonus exp. Flint mining is weirdly good at leveling you as it is

thorny pewter
#

But melee should still be viable, and at least we know staff will still hit hard-ish

thorny pewter
#

It is....quite strong lol

gleaming musk
thorny pewter
#

Now time to determine gear

#

with limited options

#

BUT

#

elite hollow + spellbreaker seemed like a great starting point

gleaming musk
#

Gloves give +StaffDmg, hat gives +MagicCritChance and +CritDmg

#

Easily leaves you with your choice of chest and pants. Shoes too if you dont care for heal strength

#

Ah looks like melee sets also set their damage stats on hat and gloves. Of the two of those on the staff wizard sets I'd say that the gloves are most sacrificable. The staff wizard hats are pretty important for reliably triggering Terror and Bloodletting

#

If you're OK with comitting to blunt melee weapons, the elite hollow gloves should boost those + Bone Channel. Shame we dont have higher HH tiers yet

thorny pewter
#

I dont use bone channel - its wonky and doesnt seem to register properly tbh

#

But i just realized

#

little bit of a pickle

#

gloves and helms basically share the same stats

#

but just diff weapon allocation

gleaming musk
#

Yeah i was just seeing that too lol

thorny pewter
#

So

#

I think food is our answer

gleaming musk
#

Helms lean more towards crit, gloves base damage

thorny pewter
#

we take the better gear option for whichever one

#

Then use food to offset the other

#

in the end, i think we still want magic to hit harder than the melee

gleaming musk
#

Some food items also play well on both sides

thorny pewter
#

Because melee playstyle isn't about 1shotting anyways

#

its a ebb & flow weaving combat styel

#

style*

gleaming musk
#

Like Meat Wrap, Herbal Mountain Tea

thorny pewter
#

so if its more sustain than burst, thats ok

wild cypress
thorny pewter
thorny pewter
#

But if i can big boom shroud meteor or fireball, that's far more important

#

Like, we don't want the artillery to hit like a wet noodle, and the bayonet to hit like a mack truck

#

we want it the other way around 🤣

gleaming musk
#

Shroud Beam Channel though

thorny pewter
#

We might, idkkk

#

I'll use meteor simply for one reason

#

The Rule of Cool

#

I love me metor spells

#

GIMME ME MORE METEOR SPELLS

main needle
#

Hear me out.. I think come 1.0 combat isn’t going to just be improved, I think it’s going to be a massive overhaul.. especially since it isn’t even coming until autumn. Sounds like they are taking more time with this to make a substantial update

main needle
#

Depending on what is being released in spring by the time 1.0 comes out it will have been nearly a year since wake of water which is a long time for them to work on it

gleaming musk
# thorny pewter I love me metor spells

Sure, and same. But the difference is pretty staggering lol. Shroud Meteor and Acid Bite both have the same silly problem: short range and damage that doesnt justify the insane cast time. Even finishing the casting can be difficult in a lot of combat scenarios. Shroud Meteor also got slapped with the massive 5 min timer penalty which makes matters worse.

Shroud Beam Channel, though? Actually delivers on what you'd expect. Massive burst damage with a high cost, and easy to get off in a fight

main needle
#

I think this time they want to release a massive content update for 1.0 which explains why we are not getting a big update until then

gleaming musk
main needle
#

It’s sounds like that’s what they are doing based on the road map and the dev video a few weeks ago

gleaming musk
dense cliff
#

Oh my god I didn't know that Legendary Acid Cleavers exist.
I just got one.

#

I'm sad that poison is just not a good "element"

main needle
#

I wish we could dual wield cleavers

thorny pewter
#

This might be a good option @gleaming musk

#

its a middle ground for both

#

instead of the other being one or

#

bc i dont have +crit chance food

misty sedge
thorny pewter
#

And the crit strike dmg is pretty substantial tbh

#

dang, if the assassin pants didnt have freaking sneak speed

#

i'd rock that bc equal def, + mana, but sneak speed is 🙃

#

wait

#

i didnt even think about the other caster gear

gleaming musk
# thorny pewter

Yeah I was seeing that too. I think on the specialist gear, +CritDamage applies to any type of damage, and its just the +CritChance that's specialized.

Tbh the argument in favor of emphasizing magic crit chance is that since you have Bloodletting and Terror, you'd proc them more there. For Bloodletting specifically, this would let you restore HP/MP/stam without relying on potions as much, and you'd be able to mix in Gem of Bloodlust for more healing. These would keep your combat tempo up, esp if you use multihit spells like Lightning Channel

If you went with that helmet, you'd be trading a bit of tempo for a bit of melee damage. The helmet also caps your defenses in that slot too

thorny pewter
#

elite hollow helm
archmage gloves
archmage chest
warlock pants pants
sage boots

#

This is where i'm at

#

I can't make the higher gear, idk if there is a lvl 28 (don't tell me)

#

so I'm stuck with lvl 23 gear atm

#

oh waiiit

#

gloom monarch chest

wild cypress
#

Nothing will ever get better. You are literally and metaphorically doomed. All growth has ended. You are now stone.

thorny pewter
#

hp & mana

#

POIFECT

gleaming musk
thorny pewter
#

send the good vibes ya'll

#

i need this to work 😤

gleaming musk
# thorny pewter hp & mana

If you're using a staff with Mana Leech you can skip on most +MaxMP boosts if there's something else that'd benefit you more. Just something to keep in mind.

thorny pewter
gleaming musk
#

Even more so if your melee weps also have Mana Leech

thorny pewter
#

conflicted

#

but yeah good point

#

yeah i got a GS with mana leech as well

#

its not as cool as the one i did get, but was also going to test that out

#

its 13 power lower though

#

but mana leech PLUS precise on it is really tempting

gleaming musk
#

Yeah that would be lol

thorny pewter
#

To explain

gleaming musk
#

I know for pure mage, at least one Mana Leech node on your staff is actually more important than a few extra points of damage or higher crit chance. But thats mainly cause even one Mana Leech node lets you spam your staff

#

Since you're ostensibly going back & forth more, Mana Leech may not be as mandatoy

thorny pewter
#

yeah, so i'll prob use the mana leech staff

#

then maybe the more hard hitting sword

#

until i get those mana gaining skill nodes in tank

#

think i'll go warden pants tbh

misty sedge
# thorny pewter

Goldlaced Greatsword is so fire. I have a level 50 one and it smacks

thorny pewter
#

the extra resist in pierciing could go nicely

#

and i think just having the mana boost form gloom is fine even with leech

#

like sure i could get more stam, so i'll bring both

#

but it screams my build bc its quite literally all the things you want for it. Armor, hp, mp

#

dang

#

no fell sicklescythe mist for sage boots

#

gloom boots it is

#

feel like that 24% healing could be subtantial though

#

hmm 288 mana with this, think we need more mana

#

so probably archmage chest still

#

336 feels alot better

#

does 12 stam feel "substanial" enough for me to swap out mana & stam regen?

#

i'm not sure how much that regen feels in terms of impact

#

hmm, it's not the worst

gleaming musk
thorny pewter
#

yeah 100%

#

on paper, this feels like it will feel nice tbh

#

with food i have 106% mgic dmg, 90% melee

then 21% magic crit, 11% melee crit

#

1075 hp, 336 mana, 362 stam

#

feels quite well rounded and enough to feel impact, im excited

#

the sword looks so cool xD

gleaming musk
thorny pewter
#

sick

#

yeah

#

i could just be too excited and feel overly confident, but i think this could be a blast

#

esp in group play

gleaming musk
#

Especially if you also stack on Herbal Mountain Tea or similar

#

And mana regen is nice to have but not essential tbh. At least imo, but im biased cause I Leech most of my MP

thorny pewter
#

yeah, ok so i was on the right track then

#

i actually took the hunter boots for the static stam

#

but still would like to have the sage boots i think

#

bc of healing group not just me

gleaming musk
#

Even on the off chance I run out of MP and don't want to use a potion, a few swings of my wands fills me back up. But thats cause half of them also have Mana Leech + I have the perk that gives wands basically innate Mana Leech

gleaming musk
thorny pewter
#

yeah i did bring a wand solely as a utility piece because you HAVE to take the wand perk to get to exalted

thorny pewter
#

but the straight health and def resist stat seemed good

#

depends on how it feels once i get hit

#

and when i can go more points into tank

#

i could very easily start to transition over

gleaming musk
#

For sure

#

Can't get into position if ya dead

thorny pewter
#

OKAAYYYYYYYYY

#

this is freaking amazing

#

so much fun

#

gs with the gem of soul reaping

#

we're sitting fine

#

def take the sprint speed i think

#

yes, i dont hit AS hard as full wizard, but i hit enough to do more than tickle

#

and the melee still wallops

patent pasture
#

So in my experience, mage is kinda hard when played solo. Anyone has any idea how to make it easier or more approachable at least?

thorny pewter
#

I mean....I dont want to get ahead of myself

#

but this build i'm testing has been pretty fun 😉

#

i am biased though 🤣

gleaming musk
#

I'm a full mage, and have soloed nearly the whole game up til endgame btw

patent pasture
#

"How to die less as a mage" would be good xd
Im basically at the beginning stage, just got hunter and alchemist, got a firestick

gleaming musk
patent pasture
#

21 points to spend
Shield from a smith
orange staff with fire bonuses
Fire wand
Firebolt and fireball spells (basically versions, I think?)

As for elements, im familiar enough to get when they're effective and when they're resisted and what element corresponds to what elemental talent

thorny pewter
#

Ah, ok

#

so someone may have a different experience. But i think you need to get into the teen levels and maybe like 2 zones worth of shroud roots before attempting the magic route. it feels incredibly lackluster and clunky early levels

gleaming musk
thorny pewter
#

Is acid breath good against anything 😬

#

I'd like to try to use SOMETIMES lol

#

also i def need to get some mana leech somehow, i hope the tank points help because i do want to use this awesome sword lol

gleaming musk
thorny pewter
#

siiigggh

#

guess i'll drop it just to control the mouse wheel bloat

#

prob still keep light burst bc its fun to use but more than likely eventually drop the same

gleaming musk
# patent pasture 21 points to spend Shield from a smith orange staff with fire bonuses Fire wand ...

Start with this. Quick Charge is mandatory on any staff-user. Double Jump allows you to break the game's level design and is excellent on any build, but even more so for mages cause you can climb up to sniping points. The dip into Tank will help with survivability (and you'll want more in Tank later), as will Counterstrike. This also adds in a bit of extra damage, MP, and stamina. The very next skill you should take (just need 1 more SP) should be Updraft from between the Assassin & Trickster trees. Like Double Jump, it goes a very long way towards exploration and reaching sniping points.

https://enshrouded-skill-tree.com/?code=WyIyMSIsIjEyNyIsIjEyOCIsIjExNyIsIjIyIiwiMjAiLCIxMiIsIjc1IiwiNzYiXQ==

patent pasture
#

Allrighty, thank you!

gleaming musk
# patent pasture 21 points to spend Shield from a smith orange staff with fire bonuses Fire wand ...

For Elemental damage, you'll want to keep an eye out for fire and shroud wands. Just having one of each ensures you have a wand suitable to target the weaknesses of nearly every enemy in the game. Very few things resist shock or bludgeoning so those are good backup wand choices. A lot of enemies resist cold, so thats lowest priority

For staff spells, even though cold damage isnt the best, Ice Bolt does inflict slow 100% of the time which makes a major difference when kiting. Should be accessible in early tiers

gleaming musk
gleaming musk
# patent pasture 21 points to spend Shield from a smith orange staff with fire bonuses Fire wand ...

@patent pasture last basic tips are to keep a supply of Explosive Powder Balls on you. They're craftable in your rudimentary crafting menu, no station required. They're also super cheap to make. Use them to quickly make sniping platforms for yourself, or to traverse terrain/break into places.

For weapons, keep an eye out for any wand or staff with the Mana Leech upgrade perk in its path. This is especially important for staves, and even a single Mana Leech node dramatically increases how many spells you can fling. Having at least one of these nodes is more important than a few extra damage points

patent pasture
#

🙏

coral juniper
#

Anyone know how to replicate this? Apparently you can have weapon traits stick around

gleaming musk
coral juniper
#

Interesting so you just slot and unslot the gem?

gleaming musk
# thorny pewter guess i'll drop it just to control the mouse wheel bloat

How I feel about any healing spell other than Heal Channel atm...all of them just heal, and Heal Channel is by far the most MP efficient, strong enough to quickly heal anyone to full even with minimal investment, can heal the caster, and doesnt require aiming which is a huge boon in multiplayer. Literally the only reason to use the others is their longer range and lack of projectile travel time.

I have yet to try Righteous Fire but I'm seriously hoping it can crit and proc Bloodletting/Terror ffs. Next skill I'm trying is Divine Surge, and it'd be nice if it procs Bloodletting but I kinda doubt it will

gleaming musk
#

@coral juniper More specifically i think they said it needs to be slotted, unslotted, then slotted into a different weapon

coral juniper
#

Fascinating!

flat gust
#

righteous fire triggers battle mania, i wonder

#

thats a badly written question btw

thorny pewter
#

do you need to have a certain skill node to have the stun bar fill up when you parry?

#

i think im losing my mind lol

#

also, i def notice i'll need to keep the SP high for that to hit, def feels a little on weaker side right now. And can say need to keep the defense gear on over the sprint speed. Was getting spicy against lvl 20 fell and im 31 (granted lvl 23 gear)

gleaming musk
thorny pewter
#

yeah i just didnt see any at all

#

so was confused

gleaming musk
thorny pewter
#

ah

#

i paryy with gs lmao

#

i might need to look into those skills

thorny pewter
#

Almost wondering if i do take the magic crit chance honestly @gleaming musk

#

it seems like the raw dmg of GS is just substantial enough as it's absolutely hitting harder than the spells

#

even though my INT is 5 points higher than str @ 11

gleaming musk
thorny pewter
#

For me honestly, it's even Terror/Bloodletting I'm really caring about. It's chain hit & mass destruction

gleaming musk
#

Terror and Bloodletting on the other hand make a major difference

thorny pewter
#

I could try for veteran for melee crit strike chance

#

But hmm, still a weird spot to be in

#

Yeah i eventually take the terror/bloodletting

#

necromancer might not be a bad idea

gleaming musk
thorny pewter
#

Oh yea thats why i didnt take it

#

i forgot lol

#

theyre amusing though xD

gleaming musk
# thorny pewter Oh yea thats why i didnt take it

Yeah, its unfortunate. They used to just get physically in the way of spells and I really liked them despite that cause theyre actually pretty competent. Once they started stealing Heal Channel from me that changed, and I found myself coming close to dying pretty often, at random. So I refunded the perk

#

These days picking up Necromancer is like deciding to work Last Meal into your build 😅

tawdry shadow
#

does earth aura suppose to emit some kind of aura around you

#

because i picked it up and no aura is emmiting around me if thats a thing in this game

gleaming musk
tawdry shadow
#

got it thank you

flat gust
#

what u guys eat on endgame? Mages? im looking at these

thorny pewter
#

Glow soup was massive for me

#

I'm not endgame of course

#

But just when i was playing it at 30s, i liked it more than the mana soup

flat gust
#

yeh some aint ennd latest biomes but its like the best i got

thorny pewter
#

Oh wait, you have the better glwo soup so nvm

#

The blue one i was using I think is also mushroom based

#

I def feel like Meat wrap + soup though, getting almost 30% magic dmg + seems significant.

flat gust
#

yeah that and herbal mountain maybe, dont wanna run outta stamina. Been running a stamina drink this whole time

gleaming musk
# flat gust what u guys eat on endgame? Mages? im looking at these

Right now I'm using Meat Wrap, Herbal Mountain Tea, Yellow Glow Soup, and Shadowbloom Wrap / Glimmer Gentian Tea / Grilled Yucca depending on what I'm doing.

After VWB I'll probably be using Meat Wrap, Latte, and Algae Salad, with the final slot being same choice as before but with Candied Ginger as an option.

#

Final slot can also be sacrificed for fish dishes for VWB of course.

#

Calla Luna Soup initially caught my eye, but I ended up deciding I didnt have a good use case for it. It wasn't as good as its competition in any area

Though I do use it from time to time since I have excess, if spending more valuable resources would be overkill

flat gust
#

yeh im feeling the need for that 4th slot

gleaming musk
granite vortex
#

what are some good skills to pair with a 2-Handed skill route (maxed-out barbarian)?

#

Im only lvl 8 and new to game and wonder if it's worth it to devote my love to a 2-handed playstyle

summer vector
thorny pewter
#

so, i just came across something that 100% works through testing lol

#

if you use gem of soul reaping and have the blood rage perk

#

blood rage will activate on destroying the phials that drop from soul reaping gem lol

gleaming musk
#

Not to detract from the joy of the find lol

thorny pewter
#

Ahhhhh, yes. Reading the card, explains the card.

#

I did not read that final part there

#

But also...that's just wildly overtuned lol

#

Aside from the fact it heals you for 1300 🙃

gleaming musk
#

Glad to hear it works as advertised though. How much does it heal? The wiki doesnt indicate

#

Oh damn lol

#

Do they break in one hit? Like if I was blasting AoE spells would I accidentally break it

#

Would also be nice to know if they vanish over time. Cause I was about to try Gem of Bloodlust on most of my wands for more healing since I'd be able to get and use the Bloodlust buff even if I kill with my staff

thorny pewter
#

Yeah, they break so easily lol

#

one hit with melee

#

and with my build a fireball almost 1 hits it

#

so a pure mage will def do so

gleaming musk
# thorny pewter so a pure mage will def do so

I mean I guess that wouldn't be the worst on a staff then. With how common minions are and how the description reads, repeated fireballs would effectively also heal any allies in close range to the enemies without any casting overhead

#

Especially coupled with wands that have Bloodlust, or even other Soul Reaping gems. I could dump all my healing spells in a chest lmao

gleaming musk
#

Actually that's an interesting thought. I bet breaking a Vial while having Bloodlust would count as an enemy kill for the purposes of rolling to see if the health orb is generated

#

Well I already have enough Bloodlust, so I guess I need to do HH Kindlewastes ASAP to try this out 🤷‍♂️

summer vector
#

if your playing on a server that isint yours, put all the gems you have( 1 of each) in your inventory - they all work at the same time 😛

coral juniper
amber swallow
#

did we ever get an explanation of what the block stat means and what are the blocking calculations?

gleaming musk
# amber swallow did we ever get an explanation of what the block stat means and what are the blo...

Block stat is used in the calculation for stamina drain experienced when blocking an attack. It's functionally like Guard Boost / Stability in FromSoftware's games.

I dont know that anyone knows the exact calculation, but you can compare equivalent tiers of shield and ward to easily see that the block stat makes a pretty big difference.

Similarly, parry power increases how much of the enemy's stun gauge you fill when you successfully parry.

amber swallow
#

hmm, thats a shame, im pondering how viable and effective shields actually are in terms of a full melee build

gleaming musk
#

This leads to a dichotomy where shields are meant for blocking & parry and wards are meant for passive boosts & parry

gleaming musk
#

@amber swallow Even if you decide to emphasize two handed weapons, keeping a one-handed option + shield handy could be helpful to swap to in a pinch if you need to go on the defensive. Could ensure the one handed weapon has health Leech or something + gems with a similar function

Not sure offhand if you can block while having empty hands, but if so then Begone! could also work as a means of applying stun easily

summer vector
#

missing 1 dex skill but this is the highest my ranged damage can get

midnight raptor
#

new to the game and want to avoid spoilers so I'm asking here. does terror skill proc using wands?

small parcel
#

Hello there waves i'm looking for hints and tips on how what boni affect my dmg output. I.e. does a magic bonus dmg from foodbuffs affect the magic dmg traits on my weapons and gems or rings and possible combinations and so on is there a place where anyone can point me to? Thx in advance.

flat gust
#

@midnight raptorit doesnt

leaden atlas
#

Hello

I've noticed a problem with the warrior skill tree.

It's impossible to acquire Swift Blade without first acquiring talents that are useless for this build.

Swift Blade focuses on axes and one-handed swords, and to get it, you need either a talent for hammers or daggers, or a talent for two-handed swords. This makes Swift Blade very expensive; the cost jumps to 10 instead of the intended 5.

Please change this! ^^

gleaming musk
gleaming musk
# small parcel Hello there *waves* i'm looking for hints and tips on how what boni affect my dm...

Intelligence and Magic Damage boosts from all sources will affect both Wand damage and the damage of Spells you cast using Staves. Note that for Skill interaction, the projectiles that Wands fire do not count as Spells. Any boosts that increase a damage type (e.g. fire, cold, bludgeoning) will also improve the associated spells and wands. Critical chance and damage boosts only improve wands & spells if they either say they are for magic or do not specify what archetype they're for (general increases).

Healing spells do not scale off of any stat, and only get stronger by picking up higher tier healing spells and using gear or perks that specifically boost healing strength.

gleaming musk
#

The devs use that board to track feedback items. Check and see if one already exists there and if not, create one

leaden atlas
#

THX

gleaming musk
#

Have to wait on moderation before it can be upvoted

leaden atlas
#

Ok I'm noob with this ^^ Thx for help 🙂

main needle
#

What is terror?

fleet field
gleaming musk
# main needle What is terror?

Stun enemies when you crit with spells. Bloodletting is similar but generates Hp/Mp/Sp orbs on crit, and pairs well with Good Metabolism in the Survivor tree.

Bloodletting & Terror are incredibly powerful and can be gotten back to back due to having the same prereq in the Trickster tree. Theyre the reason mages want crit rate for their staves, and proc all the time with multi-hit spells

small parcel
#

thx alot! do any "ranged perks" apply to wands and staves aswell (i.e. the ranged AND magic dmg boni on Ring of the Ancients do apply both at the same time? -> staves are marked as "ranged weapon"?). Everything you mentioned does apply for food and gems aswell? Thanks in advance.

drifting coral
#

No, "ranged" weapon applies to only bows.

cerulean tartan
gleaming musk
#

@cerulean tartan Any skill that says it triggers when you hit with a "magic weapon" can trigger for both wands and spells. They will also trigger even if you do no damage (enemy immune to damage type).

This means using a multishot shroud damage wand to pepper a single Fell enemy will let you trigger Shroud Filter as much as you want. Makes you and your adventuring group near-immune to the Shroud timer

#

Shroud Filter is, perhaps unsurprisingly, one of the singular best Mage skills. Easily the best Healer tree skill

cerulean tartan
#

i feel like most mage builds are like glass cannons lol

#

i will check that out haha

gleaming musk
#

@cerulean tartan Realistically you can near-completely ignore MaxMP and MP regen boosts as a full mage, and instead go for MaxHP and defenses. It's mage-hybrids that need to worry about MaxMP or MP Regen

#

Kinda silly and unintuitive, but it's true

cerulean tartan
gleaming musk
thorny pewter
#

ooookkkkkkk

#

sicklescythes

#

i'm clearly doing something wrong

cunning mural
# thorny pewter i'm clearly doing something wrong

dodge the skull, skull is very mean deercat_sadthumbs
if you are ranged, you can either: dodge the sickles it throws, or parry them with a shield
if melee... hype yourself up and get as close as you can and then they will just throw the sickles around you, never hitting you, but you will need to run once it charges skulls up again

#

the skulls are very mean and are not your friend fell_aya

thorny pewter
#

yeah i thought i've been doing this, but i think i need to get melee more

#

I think im just being stubborn

#

however, I've been getting super weird visual bugs lately that have been quite frustrating

#

like my fireballs will just never show, i'll just see numbers. Or the sickles when she throws them, i just dont see the sickles

#

at all T_T

gleaming musk
#

@cerulean tartan I ended up not having time for anything except experimenting with some skills I wasn't familiar with, and adding the shell of the skills section. Will be able to add details on skills with my phone now though, and will be working on it again tomorrow

#

It is with a heavy heart that I must say...the new skills in the Healer tree are ass

#

And I suspect they are not implemented correctly

#

Was hoping they'd at least somewhat redeem healing spells, but nope

#

Divine Surge appears to use your base crit chance and not your magic crit chance. Makes it hardly ever crit. I was also hoping it could proc Bloodletting, but it doesn't.
Righteous Fire just straight up does nothing. Even if it worked as advertised, it'd be underwhelming and super niche. Hard to justify the skill points. In order to get even decent damage out of it you'd have to lean more into healer gear
Since these two ended up being a waste, that means Martyr is also off the table

#

But hey, I did realize that I was being a dumbass and using Life Burst while avoiding Water Aura. Had completely forgotten Life Burst was even something I had, and cutting it out gave me space for Water Aura, which meant I didn't need the first Shroud Resistance node, which in turn gave me SP for Waters of Life.

cerulean tartan
gleaming musk
#

I still posit that Water Aura / Waters of Life is at best a convenience, but it's at least better than Life Burst

gleaming musk
#

Yeah...looking at everything, it seems that the only things I'm really missing are testing to be doubly sure that the two Backstab Damage nodes do in fact work with magic weapons. Then, probably also the first mining node at least. After that the build is done with some points to spare

vestal mist
#

whats the strongest class rn?

bronze hollow
lilac fractal
# vestal mist whats the strongest class rn?

My lil staff wizard stuff be working out pretty great I'm a glass cannon but I have 2 mates running tank builds and I do a bit of healing/shielding and then decent damage while also providing stuns from chain lightning I'm basically a support that does pretty good damage

#

Don't recommend it solo or if others aren't running like the 2 handed tank build or shield build

gleaming musk
gleaming musk
gleaming musk
bronze hollow
#

💪 🏹

tranquil jay
#

I'm new to the game, so I'm wondering the best way to play dual wielding/short sword/bow. What the best build for that?

gleaming musk
#

@wild cypress may have more specific advice. I haven't played an archer yet. That's what I plan on doing for my next character

earnest iron
tranquil jay
#

thanks for the advice

gleaming musk
thorny pewter
#

Yeah it just seems like its happening more and more as of late

#

Like @earnest iron said. Past few days have been rough

wild cypress
thorny pewter
#

Get em while theyre hot

#

In other news. Im being stubborn and trying to make my build with daggers now. I blame Kel and you lol @gleaming musk

wild cypress
#

@tranquil jay @thorny pewter If y'all search this channel you should be able to find a link to my daggers build. It's focused on utility and poison paired with poison weapons with poison gems, dagger enhancing armor and food and health regen soldier armor for the pieces that don't buff dagger damage or crits. If you can't find it, ping me again and I'll link it. I just need to make some coffee first.

Some changes could be made to up the damage but since I play solo it's basically giving me the sturdiness of a soldier and the ranged oomph of a bowman so I can cover all roles on my own.

thorny pewter
#

I'll give it a look!

#

I'm going to see if i can re-work my 2H GS spellblade build to a dagger spellblade build now

#

The idea is stunlock then backstab roll backstab dmg with daggers. Then rinse & repeat.

maiden musk
#

Does the +% melee damage bonus from foods apply to every melee weapon or is it exclusive to certain ones?

wild cypress
#

A.B.S. Always be backstabbing. Target lock a foe, every time they swing you roll past them and backstab, light hits only. Parry everything you can't evade. Use the chain hits for bigger damage when you've stunned them after enough parries. Mobs usually go down before that can happen, 2-3 seconds to take down any non-boss mob.

In group fights use Shockwave and Crash Down to clear out the rabble and build stuns so you can pick off foes. Stay mobile enough though and you'll rarely be fighting more than one or two, you get good at peeling them away and using terrain to get them burned down one at a time.

wild cypress
maiden musk
thorny pewter
#

This is going to be far more funky with daggers & spells than GS/Swords & spells

#

Theyre just in such weird positions

#

daggers being mixed with endurance and nature ?

half of BM and assassin need to be swapped with one another

#

Dang, this makes me sad. Idk if this ones even possible because of the skill node locations :/

wild cypress
thorny pewter
#

This is kind of what I was going for as well but with spells incorporated in.

That said, interested in something.

#

I see you didn't take the Dex stat boost.

#

How do you feel your damage still is?

#

You might have given me a sliver of hope

wild cypress
#

The food-based dagger and armor-based dagger buffs are the meat of my damage. I could be doing more but at a point it gets a bit redundant IMO.

thorny pewter
#

Yeah, I wouldn't want the boss fights being one shots.

#

Was curious how much that big boost to dex was affecting dmg output for daggers. Seems like it's not really.

Whereas I know the int one is pretty substantial for wizards. Even str for 2handers also.

#

But seems like if you emphasize the backstab, crit chance, etc. it basically can negate that

#

Will have to try it and see how it feels.

#

Seems like I might be able to get away with only about 8 wasted points

#

That's if i dont pursue going for the dex, which i do think is fine

#

Compared to the almost 20 wasted points if i wanted to pursue it

wild cypress
#

I definitely have some points folks call wasted, mostly around the Strength dots getting to some of the soldier features and a lot of folks will bash me getting the food HP increase buff, but they were all on the way to stuff I wanted so I don't feel bad about them.

thorny pewter
#

For sure

#

It's all about the trade off right?

#

Like i'll take 3 points for the wand node so i can get the int stat buff & the int to hp one

#

I'm looking into armor right now to see what best options I have available to me

twin belfry
#

I know I've gotten double skill points from the Shroud Root, I found solo and then went with friends to cut one down the same one together.

twin belfry
#

Funny how that didn't load

wild cypress
#

Expected behavior, but you can read the link or click if you wanna know my filthy secret. 🤫

twin belfry
#

I already did

wild cypress
#

My filth is revealed!

twin belfry
#

But bashing people for their choice of playstyle is just toxic imo, let the people play how they want.

#

Its a pve

wild cypress
#

...I...never bashed anyone?

twin belfry
#

Not you, what you said above

#

a lot of folks will bash me getting the food HP increase buff,

wild cypress
#

Ohh, as in people snarking at my point choices? Yeah, they're being silly and prolly having less fun than me if they're hyper critical. But I'm just here to go zoomie stabbie rawr awoo like a happy little idiot. deercat_derp

twin belfry
#

Its a pve world, what others spend their points on doesn't concern anyone else but the person who chose them.

wild cypress
#

He speak the troo troo.

twin belfry
#

Eventually I'll have them all unlocked

#

So at that point its just a matter of time

thorny pewter
#

The only thing I will say to this and i may be misinterpreting what you meant by it.

But when you mentioned "its a pve" as the justification for not bashing peoples playstyle.

I would argue the same can be saide for PvP too. Just because its against people doesnt mean it gets put in its own little world.

The same behavior whether it be PvE/PvP is still toxic regardless.

thorny pewter
#

But like...taunt on a dagger boy? On paper, it of course isn't the "optimal" lol

twin belfry
#

But that aside, talent points don't really effect anyone aside from the user themself.

thorny pewter
twin belfry
#

That one healing aura though is kinda a must have

#

imo

thorny pewter
#

I've surprisingly had great luck without it

#

But requires knowing disengage & engage timing to be good.

#

Thankfully, many a WoW days paid off for that xD

twin belfry
#

Well yeah, but it comes in hand when low on potions

thorny pewter
#

Indeed, I usually have disengaged by then, stay stocked on potions, or accept my defeat with a temper tantrum like any other honorable gamer 🤣

#

@wild cypress any armor stat suggestions you would recommend prioritizing?

wild cypress
#

I was very reluctant to take any of them TBH, but they probably helped more than I consciously acknowledge. Low-pri though, only if you're tanking a lot or just a "hard charger," aka the guy who uses his screaming face to kill a million mobs at once. If you're not tanking you can probably put all the armor-related points somewhere else, especially if you properly follow the rule of "don't block and don't get hit."

#

Warden and Tower are pretty nice, and Earth Aura I got in hopes of buffing pals a little but so far I haven't found any RP servers so I don't really pal around.

thorny pewter
#

Hmm, yeah true true true

#

its tough deciding between staff damage or dagger damage for my build. But think I need to go with the dagger

#

str technically does increase dagger dmg, yes?

#

as it is still "melee damage"

flat gust
#

i dont think so

wild cypress
thorny pewter
#

facepalm

#

Some serious re-wording needing done lol

wild cypress
#

They also don't count as "One Handed."

thorny pewter
#

.........

#

This skill tree needs an overhaul bad then haha

#

Like relocation of 30% of the nodes, rewording, etc.

gleaming musk
# twin belfry That one healing aura though is kinda a must have

Heal Channel is honestly the only healing spell worth bothering with atm. It heals plenty fast, is fairly MP efficient, is the only healing spell you can use to heal yourself with, and doesn't require aiming. And its still great despite its current targeting issues.

I prioritize using it before potions. Potions are for an emergency or if an ally is nearby (which currently prevents HC from healing the caster)

flat gust
#

i have 3 chars, a mage, a dex dagger user, and a 2 handed warrior. I think im gonna play them all in the same world

#

this base is just too convenient

twin belfry
flat gust
#

water aura is useful, u dont need any hp regen with it

gleaming musk
thorny pewter
#

@gleaming musk we have some cookin to do - i is hitting a wall haha

flat gust
#

its super easy to get witouth investing in the healer tree too

#

ok time to test my new daggers

thorny pewter
flat gust
#

u might be spreading urself a bit too thin there

thorny pewter
#

For fully optimal for sure

#

I was able to do it with 2hander

#

But i think its because the nodes aren't as such a mess

#

T_T

flat gust
#

yeah for daggers u gotta take a bunch of stuff

thorny pewter
#

This is where i'm at right now

#

I would AT LEAST think the wording for melee weapon applies to daggers

gleaming musk
# thorny pewter https://enshrouded-skill-tree.com/?shortCode=6998a43d8d4e9a62989012d4

I havent used it personally, but my impression is that Merciless attacks are bad because they lock you into a long animation with no i-frames and do mediocre DPS. And that terrain often gets in the way of executing them in the first place.

If you skip Merciless and instead take the Sneak Attack route to get to the backstab node, that saves you 5 sp

wild cypress
gleaming musk
# thorny pewter https://enshrouded-skill-tree.com/?shortCode=6998a43d8d4e9a62989012d4

I'd also suggest cutting out Airborne, at least for now. In-combat gliding is short enough to where it doesn't make much difference and out-of-combat gliding you'll have plenty of stamina if you just keep upgrading your glider. With almost no Endurance investment and a Ghost Glider I have never been in a situation where I ran out of stamina before I was done gliding.

You probably also want to take Backstab Mastery from Athlete / Survivor because it should boost both your dagger/bow and magic damage

#

Removing those gets you 7 SP back, so you're 3 short of getting Backstab Mastery. You could temporarily cut out another node to get it immediately if you're able to reliably get off backstabs

wild cypress
#

Though since Backstab Sneak Attack doesn't work on most (any??) bosses I also ended up ditching that haha.

gleaming musk
brave loom
#

Backstab works fine

#

At least it says backstab

#

I didn't look at the actual numbers

flat gust
#

my dagger guys takes so much danage its insane

wild cypress
#

I meant Sneak Attack, not backstab, my brain is bad

gleaming musk
# brave loom I didn't look at the actual numbers

I really wish training dummy props had infinite HP and also prevented random damage rolls, instead just causing average damage. Would also be great if the damage dealt to them went to a system log in chat or something

wild cypress
#

Regular melee swings to opponent's backs are awesome

#

Please forgive my brain-error.

brave loom
#

Do we even know the damage formula yet? Is everything just fully additive?

#

It's all worded as if it's all just additive

thorny pewter
#

Hmmmm

#

let me try these changes

#

Great suggestions so far

#

And it's helping this jank build tighten up

gleaming musk
brave loom
#

Yeah from how I read it, everything from crits to backstabs to attributes to generic damage is all just additive

#

Kinda makes damage gear pretty worthless imo

gleaming musk
wild cypress
#

Make a dummy and test for yourself; I ran with no buffs, then with +melee buffs, then with +dagger buffs, then with both melee and dagger buffs; for a Rogue the +melee buffs were in the 1-3% range, but the +dagger buffs were in the 14-30% range. So I'm presuming it's somehow scaling off Dex in the case of daggers.

Logically it would follow that if you are running a melee (1h, 2h) character then it would scale off your strength.

gleaming musk
thorny pewter
#

k, i like this build

#

mini boss was a really fun fight

brave loom
#

You get so much damage from the tree compared to gear though. For example I'd rather have a tank chest or the healing % one for water aura than have the 6% wand dmg armor

#

That 6% is like nothing when you already have over 100%

gleaming musk
brave loom
#

Yeah I mean if there's no alternative then sure, but there is almost always an alternative

#

The gear options are a little low right now

flat gust
#

im gonna need to make some tank armor for my rogue, im taking insane damage in veilwater

#

over 50% hp damage

brave loom
#

I know something like flaming gauntlets is generally considered really good for fire wands, but people forget that the lightning on crit is also a massive portion of your damage and those gloves don't scale it at all

gleaming musk
# brave loom You get so much damage from the tree compared to gear though. For example I'd ra...

Even still, I use the wand dmg armor because it also gives decent survivability, and even though the healer chest pieces massively improve healing spells, healing spells still fall way behind other mage healing avenues. Plus, you can already get a functionally sufficient healing spell buff from healer shoes, and other shoe options dont really help mages much anyway.

Also, healing boosts from armor and perks do not improve Water Aura. Only Waters of Life and Intelligence do that.

thorny pewter
#

Ok yeah

brave loom
#

Yes they do

thorny pewter
#

this builds real fun ya'll

#

Magic using

brave loom
#

I tested it myself

thorny pewter
#

dip duck dive dodge and dodge tactics

#

stabby stabby

brave loom
#

I went from 25 per tick to 48 per tick by putting on the 120% healing chest

gleaming musk
slender pike
#

Does Pierce damage enhance 1H sword damage?

Why do I have to go into the pierce skill tree to get "Veteran" in order to get Critical Strike Chance?

Feels like a waste of skill points.

gleaming musk
slender pike
#

I can see why.

brave loom
slender pike
#

I feel like they could move "Veteran" into a node right before "Swift Blade" where it touches all 3 lines.

wild cypress
gleaming musk
brave loom
#

Friends are away atm 😔

#

Also for boots I like the stamina regen delay ones so stam starts regening right after you dodge

gleaming musk
wild cypress
brave loom
#

Yeah I don't run out of stamina often, but sucks when it happens

#

I don't think many other boots are that helpful. Maybe the healing ones again

slender pike
brave loom
#

I mainly use wands though and just fireball for engage/pack clearing

wild cypress
#

But you don't have to get any piercing?

#

I showed you how to sink points only into cutting.

gleaming musk
wild cypress
#

If anything's "wasted" it's the greatsword one, but hey, we all agree the trees are...in need of updating.

gleaming musk
#

And more time casting offensive spells = more orbs = more stamina anyway

brave loom
#

True for your style for sure. I just don't use spells much

#

Spells is probably the actually better way

gleaming musk
#

I use both pretty equally. Depends on the scenario. They flow between each other very well

brave loom
#

I'll have to try full spells out eventually

#

I just don't like switching off fireball cuz my scroll wheel is broken

gleaming musk
#

Staves are great at softening enemies from a distance or when you wont get interrupted

Wands are great in closer range when you need to be defensive, and refill your mana gauge easily

gleaming musk
brave loom
#

Can you bind a specific spell to dif staves?

#

I haven't tried

gleaming musk
#

Tbh if you had to pick just a single spell to use, I'd suggest Ice Bolt

gleaming musk
brave loom
#

Oof

#

I just like fireball for the aoe/long range sniping

#

I use it for breaking all the stuff to loot too lol

gleaming musk
# brave loom I just like fireball for the aoe/long range sniping

Ice Bolt has identical range and aoe mechanics as Fireball. It also often does more damage per cast than Fireball depending on where you are in game progression, and always leaves a lingering aoe that inflicts slow. You can also exploit Soaked with it for more damage.

Enemy resistances heavily favor fire over ice, but in practice that's offset by Ice Bolt having half the cast time that Fireball does. Plus, there's Soaked.

brave loom
#

Ice bolt does aoe??

gleaming musk
gleaming musk
brave loom
#

Oh I wrote it off after trying the lv 1

#

It's as big as fireball?

#

I didn't even like the aoe of fireball until eternal 1

#

And even fireball 1 seems meh when I get that annoying auto aim thing

#

(haven't played yet to record it)

gleaming musk
# brave loom Oh I wrote it off after trying the lv 1

I almost did too. Another thing that caught me by surprise is that there are (or at least were) two items called literally "Ice Bolt I" and they were different levels. The lower level one had no AoE, but the higher level one did and had more damage

gleaming musk
brave loom
#

Wait why wouldn't it work for breaking things then

#

Unless those things all resist ice like an enemy lol

flat gust
#

@wild cypressthis the only melee 1 handed with piercing i know of

gleaming musk
gleaming musk
# brave loom Unless those things all resist ice like an enemy lol

If you hadn't noticed, attacks will always do the exact same amount of damage to the environment regardless of your stats, buffs, or gear. Fireball always does 20 env damage to anything in its aoe, wand projectiles always do 4 env damage, etc.

Fireball and Shroud Meteor are the only damage spells capable of damaging the environment at all, as I recall.

brave loom
#

Ah ok

#

I didn't know those things ty

gleaming musk
#

@brave loom There's one extra layer to env damage, which is that environment objects can have weakness or resistance to specific sources of damage. This is different than combat damage type

It's how they've implemented harvesting tools, for example. It's why trees take way more damage from felling axes than battleaxes despite them being conceptually similar. Trees have a specific weakness to felling axes

brave loom
#

Oh yeah I noticed that part at least

gleaming musk
# brave loom Oh yeah I noticed that part at least

I low-key wish they took a more generalized approach because chopping down large forests is a pain unless you happen to get the combat moveset glitch from your axe. Wide sweeping swings that you can just chain endlessly lmao

wild cypress
#

I keep getting thrown cause in most servers people call me "Red," haha.

brave loom
#

The felling axe feels so clunky to use too

#

It doesn't behave like a normal weapon

wild cypress
#

The fact that they don't do extra damage to Fell (for the puns) is a lost opportunity. XD

gleaming musk
brave loom
#

Yeah and I hate it! lol

#

It's forced into character facing instead of camera

#

Unless there was another setting for tools

gleaming musk
brave loom
#

It has really weird aiming though. Sometimes I can still angle the camera a little bit to hit 2 things at once

gleaming musk
#

I dont mind that much tbh, cause I plant my trees close together and try to angle things to chop down multiple at once

#

Side note: it's funny how the devs forgot to override what is seemingly the default "required space" for a lot of plants

brave loom
#

Oh I found with those tentacles that give adhesive you can plant more seeds close together once they full grow

#

But the seeds themselves need a lot of space

gleaming musk
#

Red Revelwood Trees are fancy need space to show off their leaves. Demand you give them a luxurious, massive field