#combat-and-skills

1 messages Β· Page 5 of 1

coral juniper
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yeah the parry is a good chunk, im also doing a coop run. Its wild stuff

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plus sometimes you can get lucky and parry 2 rocks

tall olive
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I always tried to parry two rocks but he'd fly off before the second reached him

coral juniper
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yeah its sorta lucky if the placement is right

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i'd try to cheeze it but im not sure if i can even kill it in the time i have frost resistance

bronze hollow
coral juniper
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What arrows were you using? I feel like my bow does buns damage

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My GF is full ranger so maybe she can help lol. My eternal fireball was doing like 300 a hit... not enough

bronze hollow
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I use Steel arrows and the frost arrow. mostly frost, which has crap damage, but I can spam the hell out of it.

coral juniper
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damn ill give it a try next time we play

bronze hollow
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I also don't stand on the ring island πŸ˜‰ thats asking for death

coral juniper
tall olive
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I used Eternal Chain Lightning and maxed out my mana regen - just had to get relatively close to cast it.

coral juniper
tall olive
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There's a safe spot?

bronze hollow
bronze hollow
coral juniper
tall olive
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Well, I now feel pretty dumb for using 20+ health pots and flying around while waiting for mana regen

bronze hollow
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you wouldnt be the first

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if worst comes to worst, you can always turn down the game difficulty, just for that one fight.

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no one will know πŸ‘€

coral juniper
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Yeah this fight is actually blowing my mind

pale lynx
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Well I just attempted the dragon at level 40 on relaxed mode. I barely did any damage to him but I stunned him then he got stuck in the ground and I just spammed with my sword deercat_derp

left wraith
late drift
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this probably has been asked before but I cant seem to find it using search, how come when I invest in nodes that give +piercing damage bonus in the skill tree it doesnt show up in the character sheet? the character sheet still hows +0% to piercing in damage tab

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same goes but dex and dagger damage bonus, still shows as +0% dagger dmg even when you invest in the dex nodes

fluid light
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you mean this one? This is a mystery for me too.

wild cypress
pale lynx
coral juniper
left wraith
limpid stratus
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The 10 seconds is what is supposed to happen. I have killed him on two separate worlds. The second one, he glitched and stayed down until I killed him. It can definitely happen.

pale lynx
limpid stratus
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That's what my wife did! She plays warrior while I go ranger.

coral juniper
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I'm very curious to see someone do some testing with max gear to figure out what is really the "best" class. Could do like an "on paper test" with test dummies and known swing speeds but then also some time to kill tests on certain enemies

brave quest
coral juniper
brave quest
coral juniper
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yeah for sure, there's a lot to be said about "fun factor"

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like that's why archer seems neat, the double jump bee sting stuff is a novel gameplay compared to just left click spam

brave quest
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My buddy just flips all over the place hovering while i go rolling into the crowd.

Being a tanky character feels alot better than past patches, but requires some real red dedication to keep health upnon curve

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And weirdly crit obsessed bc of battle heal

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Does make it fun picking between precise and heal weapons tho

coral juniper
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yeah battle heal feels really good. I was playing 2h up until like lvl 20-ish and switched to mage. Right out of the gate if felt WAY worse than 2h. It's feeling better now but idk how 2h would compare at this level of gear. Haven't messed with archer much yet, but that's what my GF plays. Part of the reason i'd like to see some testing haha

brave quest
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Doing sword and board w/ greatsword as tank rn and its a blast

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Swapping between 4 weapons on my bar makes moment to moment on boosted survival fun in fights

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Hope greatsword retains its "get off me" usage when they touch it up. Super helpful to be able to sorta stunt an enemy big lad making for your face

supple eagle
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Sword and Board tank / warrior build is best "easy mode combat" build.

Staff is probably king of AoE damage.

Bow is probably the best DPS build, hands down.

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And a bow / daggers build is probably the most versatile.

brave quest
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Playing on slightly tweaked survival as melee my only gripe is while elite type enemies feel fine, more like grunt tier mobs i would like perhaps a bit scarier to tanky bois while also allies not getting sent to the shadowrealm by a stray scavanger getting at them

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But feels like combat and the skill tree need a slightly expansive pass (especially abilities mirroring the "active" abilities given on the red trees to the green ones) to have enough levers to pull to give a more diverse threat spread to diverse player groups.

Aggro tables would be especially helpfulnin group play, like certain enemies opting to gun for people casting spells or certain stat lines over others and inverse for enemies that wanna bash down melees or cc them

dusty moon
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Hey all - starting to get into late-game but my friend and I are still dying several times every time we encounter the scavenger matron; the fight usually goes well until she starts summoning dogs several times in a row and we get swarmed by 8 or 9 of them - backing off either resets the fight or gets her to summon even more

Other discussions I've seen only really mention how to deal with her poison - does anyone have tips for dealing with the summons? They're doing 300+ damage per lunge and blocking doesn't seem to work half the time

fleet field
dusty moon
fleet field
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If you find you are unable to avoid being in melee range, you may also want to put a few points into Tank skills for the damage resistance

dusty moon
fleet field
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I would probably recommend the Mountain's Shadow chest piece for the high HP, or the Brazen Bull or Mountain's shadow legs

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If you're getting 3-shot currently, the physical armor increase should already help, and then you're also adding a bunch of hp. So Maybe from 3-shot to 5-6 shot

supple eagle
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The end game armors are all oogley. Blech.

dusty moon
fleet field
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I'm not sure there's an easy method for fighting multiple enemies other than trying to keep track of where they are. In combat I usually zoom my camera out. Better yet, especially if you have the Terror skill, starting combat from far away you can usually stun them enough before they can run to you.

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Mages don't have fast up-close crowd stun of warriors or the ability to hover above them like rangers, so its usually melting asap with magic damage or outhealing

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Long distance stun tho - almost broken for mages

dusty moon
fleet field
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Quick charge and something with AOE, like Eternal Fireball can keep a group stunned on and off. The long range on some spells like fireball also means you can attack from a roof or a ledge.

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If you stick with wand you'll probably want some armor and tank skills though. But also, by endgame you can spec into tank, wand, staff with quite a few skill points left over.

tall olive
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Anyone know if "enhancements" on, e.g. staffs/bows (while equipped) also apply to other equipped weapons? I have the Violet Storm staff but wondering if the Opportunistic/Ruthless enhancements apply to my wand, because that'd be fun with the Gem of Currents

supple eagle
dusty moon
main needle
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Daggers need an aoe ability badly

wild cypress
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But I agree it would be nice to stay in the green perks to get such effects.

fleet field
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I really want to have more enhanced unarmed and bomb-based skills if they ever work on Trickster

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I'm imagining a build that really hybrids between Green and Blue skills. Unarmed damage boosts, explosive damage boosts, increased fire resistance, increased fire damage, maybe magic glyphs on the ground like Baldur's gate

main needle
wild cypress
main needle
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Yeah they have had a dedicated combat team hired I think since October as they know combat is a major feedback for a long time. Now that they have building down

supple eagle
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Either way, idea is to not be there when the lunge lands, while also not dodging directly into a claw to the face.

untold spindle
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kewl ;x

coral juniper
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What weapon?

somber shard
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Am I crazy, or in hard mode, are you forced to build warrior armor even thought you're playing mage? I'm getting clapped left and right. Anything that's on the same level as me that has a charge attack will one shot me. Does it get better with better gear and more skill points?

fleet field
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forced no. Easier with some warrior armor, yes, especially if you don't have enough skill points, aren't kiting enough, or aren't stunning from max range.

somber shard
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Stunning?

fleet field
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Terror skill + crit + aoe spells = pretty reliable stun on single target and groups

somber shard
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Ah. I'm assuming terror skill comes from the Hollow Halls guy?

fleet field
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No, it's partway down the magic skills on the trickster side

somber shard
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Oh, I didn't even notice that. Dang, big sad that double jump and to a lesser degree dessert stomach feel mandatory. They eat up so many skill points.

fleet field
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But also, in general if you're mostly solo-ing or you aren't playing with someone who is a decent melee, sooner or later you're going to get hit up close and will want some hybrid. Bow primary or magic primary especially on harder difficulties becomes more manageable if you pick up some tank skills and physical resistance for survivability.

fleet field
somber shard
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Got rid of dessert stomach and the chain of skills to get there. Grabbed terror, shiny plates, and heavy plates. Hopefully now I can actually survive long enough to heal if I get caught out

fleet field
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But also, mage does tend to have a tougher time early-mid game right now. Mage used to be completely OP, so it was nerfed a bit. Mid-late game it's still as strong or stronger in some ways but a lot of mage players will go hybrid in the first half and then respec after getting enough points.

wild cypress
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Playing a Mage with Mage armor and no non-blue dots and no melee weapons has realllllly upped my parry and dodge game lol.

fleet field
wild cypress
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Just hit 12 last night, all in a new world, no goodies from my other world hehe. It's hard work, but honest. πŸ˜…

maiden vigil
left wraith
main needle
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Is it just me or is it really weird that we can’t draw a bow back longer for increased damage??

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It should be 1. Aim bow and click left once for quick shot

  1. Aim bow and hold left to increase draw for higher damage shot
left wraith
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It's never been like that, always been to shoot it further

main needle
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Hmm

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I’ll do a feature upvote. Would love to see the above implemented

left wraith
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I don't think it needs to be more complex than that. Especially with the eternal arrow and special arrows.

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How would you pulling back the bow string further make an explosive deal more damage lol

main needle
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I mean could just be broken up into quick shot and long/power shot.

left wraith
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I doubt we'll see any substantial changes like you're asking for ranged combat.

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Especially being so close to 1.0 and there already needing a complete rebuild of combat and its systems, but who knows

main needle
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Could be something they are already implementing with the rebuild of combat but time will tell. Regardless these devs never disappoint

left wraith
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They disappoint me everyday they don't let me drown my NPCs

main needle
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Yikes!

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Hoping they add some new eternal arrows

light light
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if you can spare some seconds: any thoughts on this skill planner for a main 2h warrior?

brave quest
brave quest
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Oh lmao

light light
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If I had to, what would you skip in order to get the rain perk?

brave quest
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The more i yap here the more i realize people play this game very different haha

wild cypress
brave quest
light light
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I mean my build was at 181/184, so I could neglect some backstab dmg and get rain:

brave quest
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Just seems weird to my brain to remove a mechanic when a branch of the skill tree basically does that

light light
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ah no, I also miss one more node to do that. me dumb.

brave quest
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Im also a certified updraft hater 😎

light light
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i mean the ranger node gives a lot incl crit chance which is huge on battle heal builds

brave quest
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So just seems a bit of a weird dichotomy to state

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Plus any hp gained along the way increasing both orb

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And battle heal procs

light light
brave quest
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Its just survival which already has the frequent inclement weather setting + we added more enemies and buffed them a bit and made bosses beefier

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Cant recall what else we changed off hand

light light
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barely using merciless, maybe I should spec out of it

brave quest
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The only time i lole merciless is with the heal orb perk

light light
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I mean I'd get the orbs just because I would path to the rain nodes. not for the orbs themselves

brave quest
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I guess it just made merciless suddenly a healing move for me than a damage one

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Since i was trying less crit priority and making do with healing weps or precise to enable 20% ish crit

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But there is so many enemies on screen constantly than anymore crit for heals seems overkill

light light
brave quest
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Yeah but at a certain point it already is with a healing weapon just 5% alone can be 100+ healing per swing into crowds

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We also have the 75% max health so i feel if i deviate from my red loyalty survivability plummets

light light
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this + crit heals feels good in midgame

brave quest
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Gimee dat vukah 1h legendary πŸ™ mid game goat

light light
brave quest
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5% dont hit like 10% imo but yeah its a nice lil upgrade

brave quest
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Literally a basic vukah sword

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At legendary tier

light light
brave quest
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Hell yeah dats the mf man

light light
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haha, we really seem to play different games πŸ˜„

brave quest
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Its so peak

light light
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ye, seems strong πŸ˜„

flat gust
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in the quest for the bees they drop those swords a lot

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i got at least one everytime i went there

supple eagle
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But we do needs flails.

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Long flails, short flails, flails with three heads...

lucid idol
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Hey all - I've got a situation and I'm not sure if I'm doing something wrong.

So I'm at level 25 with a 2H Barbarian build. I've tried many techniques to party and even block.
I almost never am able to parry and even blocking is hit or miss. Even watching for the "glow" before an attack. If I switch to 1H + Shield I can consistently Parry and Block.
I don't have this problem with other games I've played that have 2H Parry mechanics..
Is 2H Block/Parry broken is it me?

brave quest
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Are you getting caught while swinging or is this while purely waiting

lucid idol
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Both -

brave quest
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Interesting

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Well at least if it helps with a greatsword it "flinches" enemies so can be used defensively to stymie enemy attacks

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Not a solution but a bandaid while you figure this out

lucid idol
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I've seen where I have full Stamina and literally just hold Block and the attack goes through my block... even with low level mobs.

Im using a 2H Axe and 2H Hammer at the moment.

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Does Enshrouded not have an "interrupt" for attack? IE - Other games if I'm attacking and hit "block" I can stop my attack in block.

dusty meteor
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The game has parries, but you have to time it right

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Ah wait I misread - you meant to cancel your own attack. I don't think so

brave quest
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Since you really are typically bonking enemies at the start of an attack

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Rather than its apex

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And generally no

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Enshrouded so far in my experience is commital

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Especially with handers where movement is better than blocking generally

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2 handers*

lucid idol
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From what I've been able to tell by looking at a lot of resources is that 2H doesn't have "hyper armor", so in the middle of a swing even a tiny hit will interrupt an attack. And I think you confirmed the "commitment" issue Ive read from others. One you start tha animation to swing you are stuck. I've read that a bunch of 2H weapons (above my level) were bugged and weren't providing any parry power at all.

supple eagle
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1H is the same, just way faster animations so it doesn't impede you as often or as much.

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And Parry works πŸ˜„

inland hill
supple eagle
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Man I just stay moving and the psycho cleaver guy can't touch me.

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Shield dudes are a bane, as are like sickle-scythes or whatever.

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Or just winding up stuck in terrain ducked after a dodge in shroud areas πŸ™

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1H or 2H you can and likely should learn how to do the pinball wizard thing. Smack a fool then be somewhere else when the counters come.

light light
supple eagle
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(I used a boffer flail once to take on the Vanguard of a boffer war... the things work πŸ™‚ )

misty sedge
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Nah flails would be RAD

somber shard
left wraith
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Hit them first. There’s nothing stopping you from using the environment to your advantage, get up higher than them or lower. Seems like you’re just wanting to blow everything away and not have to do any critical thinking.

light light
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I played some now while there are many people saying two skills should be first prio and now I ask myself there is this one skill ||double jump|| which shouldn't be a skill in the tree tbh. It is just mandatory for everything, I use it to go places frequently and it should just come from a quest during the game, no? I feel like a skill choice that isn't really a choice should be designed differently to a skill tree node.

fleet field
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None of the skills are mandatory, they are easier or harder for your personal preferences. I personally like double jump, and it seems like most players do, but there's some players that have clearly said they don't like using double jump.

boreal field
fleet field
brave quest
brave quest
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And even then its moreso bc you can just do so many movements like roll into strike or roll away into strike

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Dodge roll attack based

cunning mural
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I am regularly marked as crazy for not using blink or double jump :P

boreal field
brave quest
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I dont get why updraft is so liked

cunning mural
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blink ruins any attempts at sneak attack, dodge roll doesn't! fell_hype
spindash at your enemies and stab them in the back fell_smort

wild cypress
brave quest
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Doublejump i get somewhat

cunning mural
# brave quest I dont get why updraft is so liked

updraft is OP and borderline necessary for the game.
if you fall off something, you can glide, updraft, and if done right, get back exactly where you were.
updraft is like... 4 or 5 double jumps high. so I don't need double jump because I can just use updraft.

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height is insanely useful/important in a game with a glider :P

brave quest
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I guess

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Im the sort of bloke walking around skyrim or using modded travel.

So going like. Around a extra hill for 50 seconds is a ok

inland hill
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"unique flavor of movement" 🀣

brave quest
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I gather as i go

cunning mural
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if you ever find yourself on a hillside, the updraft can be the thing that saves you from falling all the way down into a shroud pit.
or the thing that makes it so you barely make it to a location you're heading to.

brave quest
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I just spam roll up anything not 90 degrees

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You can just go right up those mud ramps

boreal field
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Updraft is not necessary. I have done through mountains without it. Just waiting on a friend to stop being sick, then I'll finish the water zone without it. It's only necessary to people that have gotten used to having it.

brave quest
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I also carry a satchel of grenades

cunning mural
brave quest
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So when my friends meme at me from not having it i just blow a path

brave quest
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Where the texture cuts out

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But yeah

cunning mural
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to be fair, I did say "borderline necessary"
I am aware you don't need updraft but it is insanely useful. I do miss being able to fly though fell_cry

inland hill
brave quest
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I dont need to dodge enemies when i can headbut them to death

boreal field
brave quest
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Early game i mark all the hives lol

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We only progress when everyone is online

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So sometimes resources get weird

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I have like every single night berry marked by hand

boreal field
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We all just have different ways of playing. I prefer to go everywhere and explore everything

cunning mural
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you don't have to skip things with updraft :P quite often my updraft is most useful when trying to get to a location. like "up a hill"

left wraith
light light
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whenever I see stuff like this, I think "without double jump it would be half the fun"

brave quest
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To each their own 🍻

boreal field
brave quest
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Ill probably do a ranger or mage with my next group that is eyeing the game

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And then ill be double jumping or gliding all ovee

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But for now im dah mfing wall baby

boreal field
light light
left wraith
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In fact that lore was actually added because of me. Your welcome.

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Not you are, your.

light light
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it's not like I can jump up that tower

left wraith
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Time your jump

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Or I’ll go in there and record myself doing it to clown on you fell_giga_chad

light light
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I'm afraid you need to teach me

left wraith
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Yes

light light
left wraith
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You don't jump up to it

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You fall down from above..

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This is what I mean by this community lacks critical thinking skills

light light
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yes of course, but that doesnt require double jump xD

left wraith
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You were never meant to reach it WITH double jump

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The intended way is to reach it from above

light light
left wraith
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You asked if it could be done without double jump, it can.

light light
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and I replied "it is not like I can skip it and just jump up"

light light
brave quest
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The double jump civil war

light light
misty sedge
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What's the lore reason that the Flameborn can Double Jump?

left wraith
light light
left wraith
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I can't tell you how many times someone comes into a channel asks XYZ and usually the answer is did you even look for it, or try to find it before coming in here.

supple eagle
cunning mural
# misty sedge What's the lore reason that the Flameborn can Double Jump?

it's actually the opposite, the ancients picked us to be flameborn for our latent ability to double jump, they saw us and saw drak, one of our ancestors did a double jump, and the ancients immediately were like "THIS ONE, THAT'S THE ONE WE WILL LOVE AND CHERISH AND OCCASIONALLY BE RACIST TOWARD"

left wraith
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I'm lobotomizing you

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We can't have free thinkers here. Meddles with the plans.

cunning mural
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Hi everyone

left wraith
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Thank goodness however, it seems you need a second one.

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Oh look, the prophecy came true.

brave quest
left wraith
cunning mural
brave quest
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Thats him officer

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I saw him double jump

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He didnt even need to do it

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Just did it for fun!

left wraith
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I want triple jump

left wraith
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I played Destiny 1 years ago and even got a taste for quadruple jump

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Give the people what they crave

brave quest
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Oh yeah electric warlock zoomies

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Shametl the game was run so weird

left wraith
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Hunter*

cunning mural
left wraith
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I've never been a fan of wings/jetpacks. I like the vertical mobility not a fan of the visual part

cunning mural
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clearly we just gotta unlock the glider's angle so we can glide upward

fleet field
boreal field
fleet field
cunning mural
brave quest
polar echo
polar echo
# main needle Or a mount

I was thinking that last night that it would be cool to have either a ground mount or a flying mount to tame later down the line in future updates, with the mounts requiring a little more skill and finess to acquire, tame and maintain,

summer vector
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This is my current ranger build - is there a way i can get more damage that i am not seeing?

abstract compass
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Obviously not for the bow, I wouldn’t want use that build though

unkempt wing
swift kraken
half furnace
main needle
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Hear me out, to make sneak attack actually viable they need to add a camouflage ability and when you creep up to an enemy that’s when sneak attack comes in. Who can even use sneak attack currently??

wild cypress
main needle
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Absolutely! I’d love to constantly use sneak attack but feel like we need another stealth ability to complement it to help us get to the enemy. Maybe some kind of stealth blink that makes you appear behind them to do an ambush

wild cypress
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It's a good start, and I used it for about 20 levels, but the fact that you can't use it on always-flying mobs or very large mobs (bosses) really took the fun out of it for me.

main needle
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Exactly

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I play with enemy count set to β€œmany” so it makes it really hard if not impossible

wild cypress
main needle
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Yeah unfortunately..

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A cool upgrade for merciless attack could be something like you take significantly less damage while doing the animation or you do it quicker and when you stab it makes an impact knocking back enemies that are crowded around you

fleet field
supple eagle
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Enemies have blind spots, too. You cam single pull from groups if the group all has their back to you.

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Some are "partied up" and will all react together. Particularly on "miniboss hordes"

wild cypress
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And some like to yell OUCH when they get hit and others nearby may hear.

summer vector
vapid vapor
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Can Greatswords and Mauls have their animation switched? I feel like Greatswords should swing better than 2 handed hammers. I imagine my arm getting dislocated every time I lunge with the greatsword.

misty sedge
mystic shuttle
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Apparently greatsword animations are slower so everyone just goes for 2H axe

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If it was faster an more AoE I'd definitely go for GS tho

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It'd be like Guts from Berserk

sullen crater
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I'm using the greatsword currently because I really like the Guard of the North sword, but I did like my greataxe's moves more. πŸ™‚

inland hill
misty sedge
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Yeah the "AoE" of axes and mauls does not make up for the lack of hitstun, for me anyway

flat gust
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i use my greatsword waay more, stun is king.

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except for undead

spring topaz
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Only for 1 target in front of you. Try doing that in HH.

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Axe/Hammer swing animation trumps GS for DPS and CC for the first part of 'CC', "Crowd". You need the attack speed increase passive node though.

vapid vapor
misty sedge
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Well the greatswords in Enshrouded are obviously hilariously oversized/overweight compared to real life ones, but the point stands. I can do that lunge with any tool in my shed without dislocating my shoulder lol

supple eagle
vapid vapor
spring topaz
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Swords in general are a lot lighter than people think.

supple eagle
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I don't use greatswords and I hate when games get them so very wrong

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They should be slower than 1H

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but should not need big wind ups.

misty sedge
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The GS will be getting a rework anyway, but the thrust is notably bad. You should be mixing in a delayed attack. evasive attack, or jump attack before you ever get to the thrust.

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GS is my main and I never use the thrust

supple eagle
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They should leave you open when attacking, but very good at parrying

spring topaz
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The thrust should have been the 'heavy' attack and it should have done more danage. As of now, it forces its way into your 'light' combo and does as much damage as the first light attack.

vapid vapor
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2 handed hammers should be slower than Greatswords

supple eagle
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Or, again, "more open than a 1H +shield combo"

supple eagle
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Halberd or pikes, sure.

misty sedge
vapid vapor
supple eagle
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I just wish game devs would stop doing heavy weapons dirty πŸ˜„

supple eagle
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Give me 2-handers that don't suck πŸ˜„

spring topaz
vapid vapor
misty sedge
#

GS combo, off bat, should have been swing from right side to left side, then an overhead swing, then the delayed attack as part of the main combo. the delayed attack should have just been the whirlwind spin, that shouldn't be a generic unlockable skill for all 2H because the regular 2H axe/hammer swing outshines it

vapid vapor
#

A really cool mechanic for the Mauls would be to have increased jump attack damage because of the gravity of the head.

misty sedge
#

I want the weapons to have more unique mechanics to each one

vapid vapor
#

A thrust with a greatsword would be practical if the first two swing animations moved a lot faster. The issue is that it looks like your character is struggling to chop twice then suddenly has the idea to throw his arm out with a thrust that would dislocate his arm.

vital depot
vapid vapor
vocal shoal
#

i am thinking to play meelee and i liked the idea of 2 hands meelee i kinda like greatsword more but its too slow what do you think,first playthrough i am like super in the start,dont know where i should put the skills for that kind of build also which weapons to get cause i dont know how many greatswords i can find in the starting area from the easy boss i took one and one 2h axe

#

also rarity means more durability?

supple eagle
#

I am not sure how rarity affects durability.

For 2H, you get one of your most important skills way up the tree. The faster attacks. Note: I don't believe that skill affects Greatswords?

Still doable.

#

The main issue with Greatswords right now is that most if not all the "2-handed weapon" skills don't apply to Greatswords. They are their own weapon / bonus category.

#

There are GS specific skills, not sure how it all balances out between them. But I know I hear folks talking about the issue with GS.

#

I go Hammer and Board. πŸ˜„

Well, Voodoo Cricket Bat and Board at the moment...

vapid vapor
#

I liked the copper Greatsword from Nomad Highlands because of the Leech life x2 but it never scales up after that zone and it’s a bummer because the sustain was amazing

flat gust
#

@vocal shoal you can get this one on the first well boss, i just did. There is alco a 2 handed mace thats good too

#

also greatsword and a 2 handed mace or axe are very viable, i switch outta greatswod for groups, mostly shroud insects

supple eagle
#

It's only late in the game / build where non-GS 2-handers get out ahead of GS. And not by so much.

But it is a thing.

#

GS has no skill that increases combat speed (or, at least, I / some understand it as such, due to the wording and how weapon categories are set up?)

#

Nor do you get the 2H crit chance increase with GS.

#

And then Whirlwind Attack.

Note: I am not a 2H build, see above, just what I have seen folks talk about here.

flat gust
#

yeah whirlwind is bad on gs, u gotta attack 3 times to trigger it

#

i only used the dash attack

supple eagle
#

And yeah that is just "what GS do" and is not improved or affected by the skill. I think.

spring topaz
#

WW is bad in general because GS requires you to step into the super slow stab and the Axe/Hammer is already a full AoE swing that doesn't have any pause without the WW attack. WW adds a pause to all attack chains that needs to be removed.

sullen crater
#

But it's still way more useful on greataxe than greatsword.

brave quest
#

Greatswords aoe for me is just the dodge attack swipes

#

Othwrwise just swap to my other stuff its my big guy tool or executing tool

supple eagle
#

Someone earlier was looking for the maximum life leach 1H'er...

#

And I was wrong, it's only +10 total, so there may be better. But the best I have found so far.

#

And my build very much centers on every method of grabbing more health / tank πŸ˜„

fleet field
#

I think double leech is the most, and it's on one other 1h

#

no wait, sorry, it's on another one too

supple eagle
#

So 2x 5% either way, yeah.

#

There are some with a single +10%

prisma spindle
#

cutting shock and health leech seems like a great combo

scenic notch
#

Is a staff only magic build viable in this game? I'm really into high burst damage magic attacks

#

and I really don't want to use a wand

#

I'm good at figuring out potions and foods and stuff, is that enough to just let me sling spells

mighty surge
#

You can use staff primarily but yea I would add more HP and armor into the build with many pots

#

I also recommend skill into the extra food slot for more buff foods or hp food

scenic notch
#

Nods

supple eagle
#

You get enough points to pick every single skill in any given branch, and then some.

#

So 100% staff and magic can, and likely should, add some tank, evasion, mobility, etc.

delicate musk
#

Do you guys happens to have a good assassins build link there?

lament shard
scenic notch
#

I just love like the big flashy attacks with the spells I hate when some wimpy dart does more or similar damage to a fireball

lament shard
#

As long as they don't mind getting smacked, you'll be fine.

scenic notch
fleet field
#

Before weapons, you should be able to have 10% global crit chance +28% magical critcal chance and +130% magic damage

#

That wiki is also not accurate or up-to-date

grim cloak
#

What is the use of Mana as a battlemage using Wand and sheild?

fleet field
#

Not much use. Mana is only really used for staff casting or magic archers

#

You could totally avoid spirit skills except where needed to unlock later skills and put those points somewhere else

grim cloak
#

And how do staff compare with wand

fleet field
#

Staff has very long range and can stunlock groups of enemies with high crit

flat gust
#

staff is way longer range, u can manually aim it

#

its a party starter, you ten cleanup with wand, if anything is left

grim cloak
#

And currently my biggest problem with wand and sheild is, fast enemy are able to get near me enough to deal damage before i kill them especially things like rodents. (Currently carrying dagger only for them lol)

flat gust
#

wand and bow kinda suffer agains swarms of enemies

#

what is your current lvl?

grim cloak
#

The only reason i am even surviving and not rage quitting is because i changed world settings lol

lament shard
grim cloak
lament shard
#

In basic form, yes

#

But blink attack costs Mana

scenic notch
fleet field
flat gust
#

hopefully a staff with mana drain

lament shard
feral copper
#

I intend to get Blink/Emergency Blink later and more wand damage nodes.

vapid vapor
#

Are craftable lore weapons capped at 39?

vapid vapor
#

anybody find a legendary:

wild cypress
wild cypress
wild cypress
# vapid vapor Which channel?

I am ill and on mobile, sorry if you have to dig but I don't remember. Could also look up the words on YouTube. The video is 14 minutes IIRC.

#

Vid is 2 months old

wild cypress
naive moon
#

I'm lvl 25, 1H sword + shield warrior, hoing through Kindlewastes, and as food I'm currently using hazelnuts / Grilled Dune Armadillo / Rooibos Tea. I also recently unlocked the 4th food slot. Any suggestions on optimum food I should go for at that stage?

scarlet comet
#

Guys, i am an old noob with skill issues who luvs the knight archetype. Can i go through the game using 1h weapon and shield? Can i use the shield actively? Attack with shield? Blivk actively?

naive moon
scarlet comet
#

Wand or sword?

flat gust
#

at first definitely sword

#

wand breaks too fast and u need at least 2

#

fire for shroud and animals, and ice for humans

wild cypress
thorny pewter
#

Has anyone made a unarmed build possible? Or just not enough in game right now for that?

wild cypress
thorny pewter
#

Ahh dang. I've been using the 2h GS build. And it's been fun and engaging but thought about trying to mix things up. Caster is cool but feels so sluggish to me

#

Guess I wanted to try to break out of the basic but I'm sure with time we'll get a ton of variety

wild cypress
#

It seems they wanted to build into that and then it got put on the shelf; that or they are just telling us what a specifick kinda butthole that guy was who wore the armor first. There's a lore note about him mooshin' heads with his boot.

thorny pewter
#

Hmmm, only time will tell fell_justright

quiet root
#

whats the strongest ranged build? is it wands, staffs or bows?

misty sedge
# wild cypress It seems they wanted to build into that and then it got put on the shelf; that o...

Yeah, I honestly think the unarmed damage boost from that set is more of a lore thing than anything else. Begone! and Kick with a ward equipped can kind of give you an unarmed moveset, but it's just punches and the kick and it barely does actual damage, just knockback.

Unarmed crash down attack, evasive attack, rings that give unarmed attacks elemental damage and boosts, could get us to a decent unarmed playstyle

pure adder
#

So I saw some older messages on here but am not sure if it got resolved, does the wet dog skill work? I got the skill but still have the 30% debuff on stamina, I'm not sure if it's just a glitch that the text doesn't get updated in the menu or if it actually doesn't change the debuff... thanks!

wild cypress
pure adder
#

Ah sorry that I missed those, thanks for clarifying πŸ™‚ have a great night/day wherever you are πŸ˜„

left wraith
#

I can get you his address: 44 Keen way, Embervale

ionic viper
#

I can share what I have learned.

flat gust
#

i currently am using wand and greatsword, greatsword with no perk does the job, wich is, stun elite foes

thorny pewter
ionic viper
#

I am currently level 24, so I am not sure how strong GS will be without perks at end-game. But I plan to use GS with magic damage boots from magic skills. But I don't use the GS for damage. I use it with the Kick skill to control my enemies by timing my attacks to have the GS swing up, knocking enemies in the air. This stun locks the enemy.

  • Set your hotbar with your spells so you can quickly switch between them in battle. Make sure to have your staff as your selected range weapon. Then you can use your quick cast key to cast your spells while you are holding your GS for melee and blocking.
  • This build uses the bow with ice arrows.
  • Great Sward for my main weapon
  • One hand (Axe if possible) to deal with swarms and taking out spawners
  • Wand / Ward Shield for mana regen and flying enemies that want to get in your face.

Key skill combos for this build:

  • Serviel - Earth Aura / Warden / Tower / Water Aura / (Orbs from Bloodletting / Good Metabolism)
  • Bow and Ice Arrows - Ranger / Blessed Arrows
  • Mana Sustain - Arcane Deflection / Absorb / Snap / Soul Leech / (Orbs from Bloodletting / Good Metabolism)
  • Control - Great Sword / Kick / Merciless Attack / Terror
  • Mana / Health / Energy Sustain - Dessert Stomach
  • Damage - Quick Charge / Wizard Tree

Gear:

  • Life Steel wherever you can get it. (Rings)
  • Health / Stamina and Physical Res from Tank gear (Chest and/or Legs)
  • Mana Regen / Crit / Dmg / Magic Res from Mage gear (Everything else and/or Legs)
ionic viper
thorny pewter
#

Ill tru this when I get home but seems like it makes sense! Appreciate it!

ionic viper
#

yes np

astral bough
#

is Righteous Fire bugged?

ionic viper
astral bough
#

its not doing damage to fell enemies when i heal my friend

ionic viper
#

I am not aware of many people that play that skill, so I would not be surprised if others have not reported this bug.

astral bough
#

Will do

main needle
#

I wonder what weapon type they can add for mages eventually

#

Maybe an orb off hand and magical sword in the other?

#

I’m begging for a crossbow for archer lol

misty sedge
#

An orb or tome would be cool but I'm having trouble thinking how they'd differentiate themselves from wands and staves. I'd prefer less situations like 1H weapons where they're all basically reskins with different stats

dusky glen
#

honestly the Forced "you walk forward 11 feet" when using a staff and casting a spell needs to go, wha tidiot thought it was a good idea?.

supple eagle
#

Eh, mobility moves are a thing in most all the weapon types.

fleet field
#

I like how staff casting steps the character less than .25m, which means the 11 feet of movement is actually the player doing it themselves

dusky glen
flat gust
#

i think its there to stop us from sniping from roofs infinetely

#

at least thats the only time i notice

dusky glen
# flat gust i think its there to stop us from sniping from roofs infinetely

I would agree IF... it happened when using a bow,, or a wand.. or bombs.. etc etc... but its just the staff, ive killed and cheesed pretty much every boss by standing on a ledge and using a bow when ive been to bored to fight it properly, it makes sense with melee weapons honestly if i swing a sword/axe etc then yes there will be forward motion.. but with ranged.. its just the staff..

sullen crater
fleet field
wild cypress
dusky glen
teal dragon
dire bobcat
#

This keeps me from playing as more dedicated mage. my preferred playstyle involves a lot of sniping and it makes zero sense that casting with a staff moves you forward. A parry, sure. That's moving in some way to block or redirect the opponent's blow, but straight up casting?

fleet field
#

There's constructive, reasonable feedback, but there's also unrealistic feedback. The game will not be all things to all playstyles. There are also hundreds of thousands of games out there. Good feedback for an EA game is typically along the lines of "Based on the core game design, what would help it be the best at that design?". Unrealistic feedback is typically "Ignoring how the devs are planning the game, add this thing from another game because I want it."

dusky glen
# teal dragon Yeah, or "It's designed that way therefore the devs prefer it like that and they...

100% its that kind of argument that is basically saying "how dare you be critical of a game you paid for" and the "the game will not be all things to all playstyles" ... while true, being critical of a mechanic that makes no sense or seems to be detrimental to a % of the player base that wants to run a specific build the game has, but finding how certain things have been implemented for that class/build over shadow the advantages well.. saying nothing = blind devotion and doesn't lead to progress,

I can enjoy something immensely and still be able to be objectively critical. playing a Mage build is fun, the fact its got issues and some strange designs that make no sense, is worth brining up, the fact state wise magic armour on Mage gear is pretty pointless for all the played game I've been playing(lvl40) as all of 5? enemies magic attacks and they can be avoided in your sleep, other than a few, mobs are almost purely melee/physical.

The fact the optimal strat for taking down bosses and most mobs is to cheese the path finding.

Or face tank potion spam.

The personal experience of playing melee vs magic vs Ranged, leaves Melee the most powerful and dominant approach to combat and its bloody boring.

coral juniper
hushed sierra
# dusky glen 100% its that kind of argument that is basically saying "how dare you be critica...

the fact state wise magic armour on Mage gear is pretty pointless for all the played game I've been playing(lvl40) as all of 5? enemies magic attacks and they can be avoided in your sleep, other than a few, mobs are almost purely melee/physical.
And you know what's funny? When you actually find an annoying enemy with strong magical attack all your full magic armor doesn't help against it! It still one-shots you*. Talking about those lizards-priests with homing light bolts.
** at least until you take final flame improvement

supple eagle
#

If the slow motion sunball hits you, I mean... don't stand still.

#

It is not homing, and it moves at less than crouched walk speed

#

Not saying you are wrong on everything. But that sunball can one-shot just about any build at times.

misty sedge
#

That mini supernova is so strong. I don't think anything hits that hard.

supple eagle
#

It has some charge up mechanic, as it doesn't always deal massive damage

#

But no idea on the specifics, other than it is very slow, and hurts a lot

flat gust
#

i die more tho the spear jumpscares

gleaming musk
# supple eagle Eh, mobility moves are a thing in most all the weapon types.

Sure, but in case of staves, players will often have perched themselves on top of a structure for safety during casting. This forced movement requires constant repositioning, which bows dont suffer from

Though I do agree that "what idiot thought that this would be good" is an extreme take, because of your point. It just doesn't work well in practice and is at odds with the rest of the design of staff-based combat

gleaming musk
supple eagle
#

I too wish for like a "stand my ground" option for melee. But it is manageable once you get the feel of it.

fleet field
coral juniper
fleet field
#

Players are absolutely free to provide feedback, but recommendations to drastically change the development plan aren't likely to happen, especially when it's a small amount of the total playerbase.

fluid light
# fleet field Players are absolutely free to provide feedback, but recommendations to drastica...

I am very often not sure about the "Player base" that's my problem. If I make a suggestions about the game must have pink bunnies, and I post this suggestions multiple times, a) I would get votes, but how many votes I would get without promote the suggestion? I found many good suggestions with only 1 or 2 upvotes. b)"WTF? Nobody need pink bunnies!" No downvote button.

And I have no hope, but in my opinion some game concepts are completely wrong. These require something completely new. For example NPCs. Little adjustments are not enough.

gleaming musk
# fleet field I think both approaches are problematic. "Change the game to my personal playsty...

As a gameplay engineer (not for Enshrouded tbc), this is absolutely correct.

Broadly-speaking, developers will generally understand the way mechanics in their game are designed to interlock better than the playerbase. But they're not going to be perfect in their design. Honestly there's a lot of people out there who have no business making games, as evidenced by so many trash games existing

stoic flax
#

is a 'dagger' a 'melee weapon'? or are daggers their own thing?

supple eagle
#

Feedback is fine. Hyperbole and angst and demands, not so much.

gleaming musk
#

Personally, my biggest wish for magic would be that the devs embrace the idea of them being multitools. Many survival games sorta kinda dabble in this concept, but none that I'm aware of have ever committed.

In Conan Exiles' sorcery update, there's a spell that lets you form a temporary bridge of ice, which players can also use as a brief blockade for combat purposes.

Existing example in Enshrouded is how Fireball is the choice spell when you want to break environment objects. Light Burst appears to drive back the Shroud temporarily (but doesn't actually), though it'd be nice if it did and would add some extra utility to a largely underwhelming spell.

Would reworking spells to suit this design philosophy be a big lift? Probably, so it's doubtful we'd see it in time for 1.0 (if ever). Do I still wish it would happen? Absolutely πŸ˜…

supple eagle
#

It also depends on exactly where they go with survival mechanics.

#

Right now, they are just burn timers.

gleaming musk
#

Yeah, for sure. Though having them double as adventuring tools would also match this

supple eagle
#

Cold, Shroud, Oxygen - you "need to eat" but there isn't like a starvation mechanic, yet.

#

You don't have to worry over feeding your townfolk.

gleaming musk
#

Hell, even Dragon's Dogma (both 1 and 2) have an ice spire attack spell that leaves a brief platform you can climb on

stoic flax
supple eagle
#

Fair.

#

I have it turned on. I don't starve.

#

I just get a "you are hungry" notice lol.

fleet field
#

They also scale on agility rather than strength

stoic flax
supple eagle
#

Skyrim with survival mod did at least apply a massive debuff if you didn't eat or sleep, and did in fact force you to do both on a believable schedule.

#

Project Zomboid depends on server / loot settings.

fleet field
#

The skill descriptions are not very clear on damage types. Like "ranged" does not include "ranged spells", it's meant for bows.

supple eagle
#

Note: I'm not pushing for either of the above's take being applied here, just wondering where they do intend to go, and commenting on possibilities.

#

I would love for our towns / bases to have more survival stuff. Have to have animals and crops to feed people, sufficient water source, etc.

#

Don't mean that is what they will do tho.

#

I want Fishing skills πŸ˜„

stoic flax
#

i could see it as a difficulty setting, but I'd prefer if they made NPCs stop falling through my floor before working on it πŸ˜›

supple eagle
fleet field
#

lol can you imagine if you don't make enough crops or food for your survivors, and you leave them alone for a while, when you come back to base some goats are just gone?

supple eagle
#

1H, 2H, Greatsword, Bow, Daggers, etc.

supple eagle
#

I have friends that raise goats.

#

They find them on their neighbor's rooftop.

stoic flax
#

right, i'm assuming 'piercing' would help arrows, some daggers, etc

#

as arrows and daggers often have piercing as their damage type. but so do some other weapons, like morning stars

supple eagle
#

Bows get their damage boosts from the arrow skills, not piercing. Some items might affect both ranged and melee peircing, but the skills I am fairly certain are separated.

stoic flax
#

huh, so adding piercing from the 'red' group doesn't affect an arrow? interesting

supple eagle
#

Red is Strength / Con / Melee. Period.

#

Zero ranged or magic skills.

#

Though all builds benefit from more HP πŸ˜„

stoic flax
#

huh, that's weird, but okay. i'm suprised that the cold tree affects the ice arrow then

supple eagle
#

I could be wrong. But yeah there is some crossover in some trees / skills.

#

Like Retaliation on the blue side will proc on melee blocking with shield.

#

I can't think of any on the melee tree that are like that, other than the few that are plus to all "melee" which also affects daggers.

wild cypress
#

"Ranged" is the intrinsic damage type bows do, therefore the buffs for Melee Piercing will not affect it.

stoic flax
#

wild, but okay. so would something like 'battle heal' work with a dagger then?

wild cypress
#

Let me check tooltip real quick

stoic flax
#

crit with a 'melee weapon'

wild cypress
#

Yeah, daggers qualify under "Melee."

stoic flax
#

cool

wild cypress
#

Interestingly enough if you take food that buffs melee you get only a tiny boost to their damage but if you take food that specifically buffs daggers it gets a much larger boost; I'm figuring Dex factors in there but I'm sorta a dummy so I can't really explain it more than that.

gleaming musk
gleaming musk
# supple eagle Zero ranged or magic skills.

Technically there are some Tank perks that give you MP under certain conditions, but yeah realistically they didnt build much overlap between the 3 archetypes, which is a shame to see.

left wraith
supple eagle
#

Fair.

gleaming musk
supple eagle
#

I expect the skill tree will expand eventually. We need a Paladin tree, a Bard tree, a Monk tree... Polearms... Spears... πŸ˜‰

#

Fishing...

gleaming musk
supple eagle
supple eagle
#

Kind of designed to work together it seems.

#

1H / 2H + Bow is workable, as is any Bow + Magic combo for Eternal Arrow synergy.

#

Straight Mage / Healer is kind of the underdog at the moment, at least for solo play.

flat gust
#

all you need for eternal arrows is battle mania

supple eagle
#

And Elixir...

gleaming musk
#

Honestly if Dagger + Bow is considered cross class, Wand + Staff would be too since its basically the same dichotomy and mechanical tie in

supple eagle
#

I reread Battle Mania and was like "so that's why it sucks when I try it..." πŸ˜„

supple eagle
#

But for wand vs. staff, do many folks switch between all that much? I switch from 1H to Bow for some stuff, but mostly just bonk.

#

And do not ever switch to 2H melee these days.

wild cypress
supple eagle
#

You are already focused into Dex + Endurance.

#

See daggers getting less overall from the melee skills that do apply to them.

#

I put enough points to bow just to "do something" and use that for picking off problems from afar, pulling, banshees sometimes, the stupid jellyfish things...

#

Shooting bombs in the middle of groups...

#

But my bow damage is not good. At all.

gleaming musk
#

Yeah that sounds like multiplicative stacking. By using daggers without speccing into their central stat, you're effectively leaving one of the scalars at 1

left wraith
#

Don't quote me but all of the damage is additive not multiplicative

mossy igloo
#

Hello, I have this wand and I put the gem of meteoric impact I think in it ... is there a better gem to use?

mossy igloo
#

Hum, I don't have that one ... what biom would I find that one??

left wraith
#

[[Gem of Burning]]

versed salmonBOT
bronze hollow
#

Springlands.

mossy igloo
left wraith
#

That link told you exactly where to get it lol..

#

w'ever

bronze hollow
#

It did. I already knew

#

πŸ€“

gleaming musk
#

Specifically for consumables, tbc. I also haven't tested that part yet

fleet field
#

Some of the really basic gems are still great. Burning, puncturing, swiftness...

flat gust
#

burning is decent on a fire staff, plus aoe fireballs

#

it even works with ice spell

gleaming musk
#

Anyone know if Gem damage procs can trigger skills? With my limited testing trying to get Corruption to trigger Shroud Filter and having never seen Gem effects crit, I'm guessing it's a "no" at the moment.

brazen laurel
#

so got a qeird question do the spells scale like at all? watching a youtube series (z1 gaming) and it seems like magic is just melee with some hominh projectiles? seems kinda weird

#

been debating getting the game as the magic looked good but that seemed weird

left wraith
#

You get better spells as you progress, and damage does scale based off your intelligence and magic damage.

gleaming musk
# brazen laurel so got a qeird question do the spells scale like at all? watching a youtube seri...

Yes. What you watched was wand-based combat, which is very distinct from staff-based combat. Both scale based on your intelligence and magic damage buffs. Both trigger the same skill perks, with only a few exceptions. In practice you should be using both.

Wands are analogous to swords in that they're mid-ranged single-target and always just shoot some projectiles based on the wand's properties. You can use them with a shield in your off-hand, and you'll generally keep multiple on you for different situations, same as someone would melee weapons. They use no mana or stamina, just durability.

Staffs are different, and you'll likely keep only one on you at any given time. They are usually manually aimed at long range, and they let you select a spell to cast (e.g. Fireball, Heal Channel). They have no durability, but spell charges are generally limited and act like ammo (except for "Eternal" spell variants). Spells have a cast time and use mana, and the majority have an AoE.

Having mained magic all the way to endgame, I can confirm that magic is a lot of fun. Though, be aware it is considered the underdog of the 3 archetypes atm due to some dev overtuning. It's still solo viable, though. I plan to write up a detailed guide here soon about how to main magic, since no such guide seemingly exists yet.

teal dragon
# fleet field Players are absolutely free to provide feedback, but recommendations to drastica...

The point is feedback is rarely demands for very specific big changes. Like it happens, but I think you'd be surprised how rare it is comparatively. Most of the time, it's a complaint or issue with a design choice that's causing the player a lot of friction. That sort of feedback is NEVER wrong and ALWAYS valuable.

It's basically a great data point of: Okay that person didn't understand that mechanic, maybe it wasn't intuitive enough, worth keeping in mind OR hmm that player found this underpowered and underwhelming, helpful to know.

It's not about changing things instantly when you get feedback, it's about keeping track so if they become a trend you can do something about it.

#

While players will always miss things that others deem "obvious"... if it continues to happen, then it's indicative of a design flaw. This is the best way to find issues with any game, full stop, imo.

gleaming musk
#

To add to what @teal dragon said, it's also not uncommon that player feedback doesn't even directly address the root problem, because players will be biased and have limited knowledge. When a feedback trend arises, identifying the trend is often just the start of designing a response.

Simplistic example is that in some game, players may largely agree "X playstyle feels weak", but depending on the game that could tell the developers "X needs a more distinct niche so it isn't as directly comparable to Y", "Y is too strong and trivializes content", "X is mechanically strong but the UX needs more visual/audio signaling", or any number of things.

fleet field
gleaming musk
fleet field
#

I think a key theme mentioned here is "trend" - which is what the featureupvote is trying to help with.

teal dragon
fleet field
#

Something that seems very common in the discord critiques though is "My idea is a good idea even though few other players have supported it" and it seems to me that most of these ideas are recommending total reworks.

fleet field
gleaming musk
teal dragon
gleaming musk
mossy igloo
thorny pewter
#

really wish in games like this content creators would get away from the "BEST BUILD" videos

reserve for it things like MMORPG's

#

Like this is the last game to add that kind of competitiveness

#

Imo

#

end vent

#

FUN BUILDS would be the wayt o go

coral juniper
frosty mesa
#

hello, how much base damage are draks supposed to deal? I'm getting oneshotted by all of them and I have to do some calculations on defense

wild cypress
#

If I goof up, a Drak can hit my light+heavy mix armor Rogue for around 600-800. They're no joke. The spellbombs are even nastier cause of my overall low magic protection.

frosty mesa
#

My problem is that I'm a mage and I cannot dodge in this game cause the animations are weird to me. I'm playing with 150% damage because otherwise the rest of the game feels too easy, but draks don't scale well and i get 1k damage from their heavy blows

#

the wand has short range too and the staff causes them to hide

#

I'm basically running around them like an idiot

#

I cannot figure out the stats, 440 magical protection and still the yellow orb does 1k too...

flat gust
#

u using a thunder wand?

#

also they hit hard, specially the lunge they do

frosty mesa
#

Yes, I have no problem with damage, just defense

#

they literally one-shot me or bring me to 10% with one hit

#

even from magical attacks

marble olive
#

I'd buy this game 4x over again if it had combat like No Rest For The Wicked.

frosty mesa
#

I would be happy with just a proper dodge and/or animation cancelling

marble olive
#

I don't mean the balance, I mean the animations, responsiveness.

flat gust
#

but u got blink right?

frosty mesa
#

Obvioulsly

#

but still the animations trigger the damage when they start I suppose

#

and they are not much clean so I cannot get them right

marble olive
#

The fact that you have zero poise in heavy armor and a lvl 1 enemy staggers you is so jank.

frosty mesa
#

but this is not a souls-like so I don't suppose that dodging should be the only mechanic to not die

marble olive
#

I hope they focus on combat in an upcoming patch.

marble olive
flat gust
#

well the other option is to parry the,

frosty mesa
#

mostly

#

even parry does not cancel the animation of the wand (that is slow)

#

there is no potion either to reduce damage received, only damage output increase

#

I'm already a glass cannot as it is

#

I will have to go back to 120% damage in the difficulty settings, no prob, I was just wondering if I was playing it wrong

#

thanks

flat gust
#

nah mate drak definitely hit hard

#

i was running mage when the update dropped and the lunge funked me up a lot of times

frosty mesa
#

do you know if there is some heavy magic armor?

#

or is it only for melee

wild cypress
#

I know a lot of Mages who run some soldier armor.

#

Mix and match, try new things, even respecs or alt weapons; or even look into that combo of soaking foes and zapping them with the Gem of Currents added. Experimenting is fun, hitting head on wall is not.

flat gust
#

i used some heavy armor too, mostly only used mana regen armor, chest usually warrior armor

#

and ring mana regen too

#

i also carried a mana leech staff

#

lmao i try to snipe with my staff and the spell go to some random autotargeted mob

frosty mesa
#

I use the life leech ring as there are no decent defesive rings (maibe hp) but it useless with that much burst damage

flat gust
#

yeh that ring is pretty good

wild cypress
#

You can parry the lunge attack, FWIW.

#

Parry is life.

frosty mesa
#

I have found that slowing them with ice magic causes the lunge attack to have shorter range

#

so I'm mostly safe unless they flank me or I cannot cast it fast enough

#

now the yellow orb that does through walls kills me even if it should be magic damage, and same for the bit one that casts the spikes from the ground

wild cypress
#

You gotta dodge roll to the side as it's approaching you. It's not a homing missile. But that's why it sucks to fight in halls cause it has what feels like a good 12-15m width.

frosty mesa
#

another one that destroys me are the sickleheads that spam those throwables like a machinegun

wild cypress
flat gust
#

yeah directly beneath its safe

frosty mesa
wild cypress
frosty mesa
#

I'm gonna try with this instead of the taumaturge, at least I sould not die instantly

flat gust
#

u reserving a food slot for hp?

#

also, if u in veilwater, aim for veilwater armor

frosty mesa
frosty mesa
flat gust
#

i see

frosty mesa
#

I was trying to use this but it is so much a pain in the ass to cast

flat gust
#

woha 4 seconds is a lot

frosty mesa
#

especially because the staff gets you killed when up close

flat gust
#

but i guess casting it before foghting doesnt hurt

frosty mesa
#

It may be useful in a team but alone is unusable

#

but in a team I don't need it so...

#

and using the mouse wheel to change spells is terrible, most of the time I mess up

#

combat is really terrible in this game since the beta but enemies keep getting stronger

#

but overall is a good game, dont get me wrong

coral juniper
#

As a mage player i read a bit of what you're saying and i agree completely. The animation lengths on wands and charge on staffs are incredibly punishing. Not to mention Drak like to hide in the bamboo and lunge from what feels like revelwood.

flat gust
#

those jumpscares are no joke

coral juniper
#

i can only use it as an opener in the event i see them ahead of time

frosty mesa
#

I mostly use the staff from above but I feel like a coward

flat gust
#

if u got the cast speed perk its only 1 sec

#

and with terror aint bad

#

but imo the fireballs previous to the eternal one aint good at all

#

too little aoe

frosty mesa
#

acid bite is even worse, slow, costs a lot and does no damage at all

#

even a small cone and lasts shortly on the ground

flat gust
#

heard it was nerfed a lot

frosty mesa
#

I don't know, on paper should be a lot of damage but it does no feel like it when using it

frosty mesa
flat gust
#

acid bite

#

oh sorry

frosty mesa
#

I have it but

flat gust
#

i dont think that changes

frosty mesa
#

oh ok

flat gust
#

that number, even with perk

#

i would test it but im far from base rn

frosty mesa
#

yea It is not 2 secs

#

got to go, thanks

flat gust
#

np mate

main needle
#

Mages need an entangle spell or some kind of aoe stun if they don’t have it already

supple eagle
#

Lightning can stun, but seems less than sufficient in that regard.

flat gust
#

terror stuns on spell crits

main needle
#

Should archers use blink or just the regular roll

cunning mural
# main needle Should archers use blink or just the regular roll

depends if you want to use stealth attack, if stealth attack, normal roll for sure... otherwise, depends if you want the "break stun" of blink, but blink isn't that good honestly. it un-crouches you and prevents stealth. while normal rolling does allow stealth.

main needle
#

I have never been able to actually use stealth in this game I feel like that was an afterthought until they add actual stealth skills like camouflage, etc

flat gust
#

THERE IS STEALTH IN THIS GAME??!!

cunning mural
#

you can stealth... it's not that good, but it's kinda there

#

you press C to toggle crouch... and I hate this, but there's literally a tutorial on how to do so, at the very start of the game... BEFORE you could ever get stealth attack!

supple eagle
#

Stealth (crouching) is only really "used and relative" when taming animals.

left wraith
#

I remember seeing the pop up to hide in bushes and sneak to attack and it didn't work at all

supple eagle
#

Else you just keep out of LOS / trigger range and do stuff. If you attack a foe from behind, that NPC will come after you, but not necessarily their friends.

#

"Adds" varies on if they have LOS on the injured party, or if they are a "grouped" bunch, or if they are the type that calls out a warning, etc.

left wraith
#

Its also the fact that you can't aggro one enemy, everything is alerted and that's weird.

supple eagle
#

So there is some stealth gameplay, it's just not at all deep right now.

left wraith
#

I still want smoke bombs or maybe a skill to go invisible for a short amount of time, or camoflauge idk

supple eagle
#

You can pull single enemies, some types / sometimes at least.

#

Much harder to do on Drak or Hollow, as those tend to be grouped up somehow. But scavengers, vukar, most critters, yeah.

left wraith
#

Very rare, and they have to be a good bit away from the pack

supple eagle
#

But just not really a "viable" strategy, more getting a little luck and picking off a few before they all pounce πŸ˜„

left wraith
#

I'm going off on a tangent in here and enshrouded chat tonight lol

supple eagle
#

It's chat. It's kind of almost always tangential... πŸ˜„

fleet field
#

Maybe I'll post more clips of combat, now that I know how to record it more easily.

left wraith
fleet field
#

def never including anything about me outside of the game. I am just a cat lost in space and that's enough.

wild cypress
supple eagle
#

I grew up playing games made by two guys from Andromeda.

They were weird.

swift swift
safe birch
#

Guys, venom blades on Lunar Bow is absolutely useless right? It doesnt stack with the "venomous blades" and "venom mastery" and barely ever procs.
so basically the bow is barely useful
right?

elder prawn
#

it's on our list of things to fix!

supple eagle
mossy igloo
#

What is the best gem for a shocking bow?

flat gust
#

if u are using magic arrows, id say battle mania is king on any bow

hollow wraith
#

Does Gem of Aerobatics have a drop Chance? Or how do you optain them

supple eagle
supple eagle
flat gust
#

shocking is fracturing? legitimaly asking

supple eagle
flat gust
#

ah i see, i didnt know that, i stand corrected then

supple eagle
#

For bow, focused light might work.

#

Most gems are a bit situational πŸ™

#

And the ones that aren't are DoT which only rarely does more than 1 tick of said damage.

#

Focused Light has a damage boost to every hit, plus the damage boost stacking debuff

#

Swiftness and agility always apply, but are a bit unexciting and not wildly apparent boosts

supple eagle
#

Note, there may be better options, just my take on things

gleaming iris
#

About an hour ago my Valhost server kicked me out briefly, and after that retaliation effects stopped working. I cant see steam updating anything, was some hotfix rolled out? Retaliation seemed overpowered, so maybe there was some bugged interaction?

I used the Nova blade that has both 40% retaliation and 5% lifesteal, and the counterattack skill. Most Drak for example killed themself with three hits on me and I healed for more than they did damage every time. (I could heal up to full by walking into a spinning spike trap for example, I assume they counted as melee damage). I killed the Drak boss by just standing still and letting it hit me.

It's been working like that for weeks, so anyone know what happened an hour ago? πŸ™‚

flat gust
#

so im turning into a wand main with minimal staff investment, any recommended gems for wand

halcyon vale
supple eagle
#

It is situational, but simple enough to be in said situation

flat gust
#

thats a good one, i havent seen a single shock wand yet

halcyon vale
#

And as a note to that, you can just use the portable water pump to "soak" yourself

halcyon vale
flat gust
#

yeah but i can look for it once i get there

halcyon vale
#

I was getting like 2 shotted in the first couple biomes πŸ˜‚

flat gust
#

tbf, mine feels really powerful already, im lvl 18 with lvl 25 wands

#

got the wand damsge set too in nomad highlands

halcyon vale
flat gust
#

there is a gold chest that drops lvl 25 weapons on nomad spire, in the first floor, i been farming that

#

funny thong is, the one inthe pillar outside drops lower lvl

gleaming musk
# flat gust so im turning into a wand main with minimal staff investment, any recommended ge...

I get a lot of mileage out of Gem of Corruption on my Voidcaller. With the related perk, Voidcaller always shoots 2-4 projectiles per swing, so it stacks Corruption quickly enough to where the added damage isn't too shabby, but mainly helps the wand clean due to the added AoE.

Some notes on the Corruption blast:

  • Doesn't seem to be able to crit or proc Shroud Filter (from my limited testing). Unfortunate
  • The 3 sec countdown before the blast effectively begins as soon as you reach 5 (max) stacks of Corruption. Fortunately the devs had the good sense to keep successive hits from resetting the timer despite no further stacks being added.
  • The blast is also supposed to trigger when the target dies with Corruption stacks on them, but fairly often if you kill them in one strike no blast will get triggered. Probably some order-of-operations bug under the hood where the Corruption stacks are getting applied after the enemies are already marked as dead. This might also mean that this on-death trigger will tend towards a weaker blast if the enemy dies quickly but not in one swing.
flat gust
#

not a bda one, hadnt considered it. Shroud works good on anything besidas human enemies?

supple eagle
#

Most everything is resistant to shroud other than scavengers (who are not resistant, nor weak.) and animals / beasts.

#

I could be wrong there but pretty sure.

mossy igloo
#

Gem of Lycanthropy ... what weapon or does it matter on the weapon?

#

I was thinking of using it in a bow since I use that and a wand almost exclusively

supple eagle
#

Only really works with melee pretty sure.

#

Not that it says so, but: It spawns orbs on kills, that you have to collect for the buff.

#

And then it massively boosts melee damage along with a few other things.

#

Reminder: Werewolves don't need guns to absolutely murderize you πŸ˜‰

mossy igloo
# supple eagle

Well that kind of sucks ... ok then I will look for something else πŸ™‚

supple eagle
#

I know there is a lot of sadface about bows and relevant gems for.

flat gust
#

battle mania fell_hype

supple eagle
#

Only if you are crazy enough to drink the literal death potion that killed the world and drove the scavengers to, well, whatever it is they do...

#

Yes, yes, I know, "it's a game and has no real consequence" - but I read the lore πŸ˜„

#

Also, Elixir tastes funny. Or so I am told.

#

(Literally have yet to drink a single elixir or fell potion.)

#

And apparently drinking Elixir does put some mysterious flag on your character / save...

flat gust
#

that would be awesome, i actually havent used it on my last char

#

trying to play without it

hushed sierra
fleet field
#

Shroud time debuffs aren't really a concern once you get skills like Purification or especially Shroud Filter

supple eagle
#

Still not drinking Elixir, stop offering it to me πŸ˜‰

#

Traveler.

#

Or wanderer? I forget...

fleet field
#

Unfortunately Shroud Spells aren't that powerful right now - There's a viable build path just ignoring Shroud Fatigue with Shroud Filter easily keeping the timer at max

supple eagle
#

Uh... what is Shroud Filter?

#

Oh, n/m, spellcaster stuff. Me only bonk.

main needle
#

We definitely need more spells in general but I’m sure that’s coming

misty sedge
main needle
#

That would be cool

#

In terms of new spells some ideas I had were blizzard, Dragon Breath, Entangle, thunder, Wind Gust (knockdown enemies), Dark magic which would be things like raising the dead, placing temporary curses that damage over time or decrease resistances/armor, curse to reduce enemy damage

supple eagle
#

A light spell that lets you actually see stuff? πŸ˜„

#

Or Darkvision / Shroudvision, something.

#

Jump Spell πŸ˜„

summer vector
supple eagle
#

You are lower level? You can't just grab a L50 weapon or gem and get L50 stat bonuses. They are all % of base value stuff.

summer vector
supple eagle
#

Maybe? That seems very low for L33 stat boosts.

#

I don't exactly know how the math works on that, other than knowing it is % of base in the end. What % and how they calculate what % that should be, no idea.

wild cypress
#

Because until you get the orb it only buffs your melee 1%
Once you get an orb the bottom part of the text kicks in and you get +51% melee damage.

#

It's a crazy gem and the tooltips for gems are very hard to parse.

summer vector
wild cypress
#

I cannae tell ye this, son. I think @flat gust has some experience with this gem.

#

Generally the top text is for the level 1 version of a gem and the lower box of text is for the "version at the level you have."

supple eagle
summer vector
#

yeah so strange

flat gust
#

be careful where u watchung the stats

#

and i have zero exp with that gem

wild cypress
#

My mistake. πŸ™

summer vector
#

it also doesn't show a buff timer when you pick up the orb

flat gust
#

let me boot real quick to show you something

wild cypress
#

As always I defer to the more experienced folks here and honestly, if y'all can give me an answer and show your work, please share lol.

flat gust
#

same gem

#

its all messed up

summer vector
#

im not sure what you mean

#

mouse over tooltip is just less detailed?

supple eagle
#

Those both look right to me, for level even.

#

Always best to look at them in inventory, though, yes.

fleet field
#

The in inventory vs. on hover storage displays are different - probably one of the easier bugfixes in the next update or so

flat gust
#

this one is on a lvl 45 char

#

16 piercing damage

#

this on a lvl 21 char

#

17 piercing damage

#

i dont think the lvl affects it at all, maybe once slotted its different

#

i dont have a lycantrophy gem

summer vector
#

my level 50 is the same as yours

fleet field
#

It's a display issue

summer vector
#

seems to be displaying weird too

flat gust
#

the data up doesnt update at all with gem lvl

summer vector
#

+8 on simple tooltip - explanation says +28

fleet field
#

It updates when viewing when outside of the storage view

flat gust
#

maybe try checking i the gem forge

flat gust
#

both are in inventory, not storage

summer vector
#

my lyco still says 1% even on weapon

flat gust
#

thats super weird

wild cypress
fleet field
#

The backpack view should be more accurate

flat gust
#

if more evidence is needed

fleet field
flat gust
#

hey

#

thats mine

#

when did u take it?

fleet field
#

lol

#

gem of burning is my favourite I use 2 of them on each of 4 characters

flat gust
#

i fished for it for 2 days

summer vector
#

i tried gem of burning, seemed underwheling for ranger

#

but on my beserker it revives me all the time πŸ˜›

flat gust
#

got 3 maxed puncturing and 1 bleeding

fleet field
#

Gem of burning for Ranger on Oath Breakers and Ignited bow, but I do use Avalanche Bow more often

summer vector
#

yeah i did try a fire ranger build with it on my ignited

wild cypress
#

Keli still has yet to find a level 50 bow. 😒

summer vector
#

now im using a forsaken bow

wild cypress
#

Plenty of 48s tho.

summer vector
#

rip

fleet field
summer vector
#

im running a elemental bow build at the moment, it seems to be the highest damage i can manage

#

but i still have no clue on gem, tried aerobatics, didnt like it. now im trying currents

fleet field
#

Aerobatics auto-targeting and range doesn't seem to work for me. Still using gem of puncturing, burning, or focused light

summer vector
#

it doesnt, just always shoot them out straight for me

#

but also they do verry little damage

flat gust
#

gem of burning and fireball in a fire staff is just stupid

#

even ice burns

summer vector
fleet field
#

oh give me a moment I'll make the build.

flat gust
#

and this bad boy? it burns too

#

almost instant casting

summer vector
#

this is also my ranger gear

flat gust
#

a ring of teh ancients connoseiou... i dont know how toi write that

fleet field
wild cypress
summer vector
fleet field
summer vector
summer vector
#

i used daggers the longest time, but they just seem so feeble- now i just point blank shoot enemies in the crotch

fleet field
#

Keli has a similarly speedy but also a different build that uses Begone and Crash Down

wild cypress
fleet field
#

Oh! my mistake

wild cypress
#

Cause it's SOOOO wise for a squooshy lil Mage to get into bareknuckle fights. XD

supple eagle
#

Crash-Down, Evade Attack, Kick, Leap-Attack, Shockwave... 1H + Shield...

wild cypress
#

Yes, all the crazy utility moves. So fun.

flat gust
#

okay gem of currents was super underwhelming

supple eagle
#

I play like a pinball, just bouncing from foe to foe...

fleet field
#

Oh I got Begone and Kick mixed up

summer vector
#

Begone is fun on a ranger, just swap to an empty slot and kick em where it hurts for a instant stun

supple eagle
#

I will never have an empty slot - I am loot goblin.

#

I will select my "empty slot" and throw a fish at them...

#

or use a potion. or throw a bomb. or basically be laughed at and murderized πŸ˜„

supple eagle
#

Like they "do a thing" but picking which you want for a build... eh...

#

And a couple that are situationally amazing, generally do nothing?

#

Lycanthropy, Currents, etc.

fleet field
#

Hmm, if you think about it, throwing a fish at someone out of nowhere could be more stunning than kicking or punching them

flat gust
#

except battle mania, that gem is a beast

supple eagle
#

I told you all, stop offering it to me. πŸ˜‰

fleet field
supple eagle
#

Yeah, so was Morgoth. And the scavengers

supple eagle
#

"I read the Lore" πŸ˜„

summer vector
#

I tried battle mania, was ok.

supple eagle
#

Like, what even happened to the scavengers faces? Is that a helmet? Or have their faces in fact turned inside out?

summer vector
supple eagle
fleet field
#

What if we let you try the first Elixir for free?

flat gust
#

they werent flameborn tho

#

its just the pc

#

the others are just humans

wild cypress
#

Elixir: not even once!

supple eagle
#

It's like bath salts + non-euclidean geometry man. Just say Cub_no

wild cypress
#

Literally gets you high but also turns you into an owned devil person. Terrible for a career.

supple eagle
#

Supposedly, it puts a flag on your character file the first time you drink it...

#

I have no idea if that is true nor if it actually means anything.

But with my luck?

dusty meteor
#

They'll put a flag on it for your character specifically

supple eagle
#

Future content: Sorry, you drank the Elixir, you work for the bad guys now.

#

Also, your face is gone.

wild cypress
#

I'll take a flagon for my character.

dusty meteor
#

This is why spaces and punctuation are important :p

flat gust
#

woha we have a flying suit??

supple eagle
#

Let's not quote the Oxford Comma version of that joke, without rephrasing it to PG-13 πŸ˜„

dusty meteor
#

Haven't found that piece of the set yet

cunning mural
#

I have no idea if they will make a specific "you drank elixir and now have to deal with ___" thing, but mostly it's just "Elixir is really not good for you and turns you into a scavenger" so I don't drink it.
plus they nerfed it and now it's not worth drinking anyways

dusty meteor
#

Pretty sure I only ever used it once when I wasn't sure what it was yet

cunning mural
#

it's not like its that bad to drink it, but the alchemist will mention that there is a "bit of madness in your eyes" when you drink it

fleet field
#

ha. that madness was there wayyy before.

cunning mural
#

yeah but the alchemist couldn't see it until you drank the elixir, so clearly the elixir is alcohol and we're bad at hiding our emotions when tipsy

dusty meteor
#

Well there's good crazy and bad crazy. Don't want the bad crazy

summer vector
#

It increases your damage against fell, so by not drinking it are you the bad guy? πŸ€”

wild cypress
cunning mural
#

it used to increase your damage against everything by 30%... I miss when it was tempting fell_cry even though I didn't use it

misty sedge
cunning mural
#

we still have no idea what Vorgoth drank that makes him levitate though, lol

dusty meteor
#

Same thing as banshees

cunning mural
#

the banshees are full on mushroom-fell-transformations though

#

it's like how somehow the one archer guy ||Talion|| turned into a fell-brute... or at least was defeated by one and thus had his bow stolen by a fell brute?

#

since his bow is also fellified, I will assume he turned into one.

#

...how does the shroud... shroud a bow...

#

deercat_derp I'm thinking about it too much

dusty meteor
#

Magic fungus be doing magic fungus things

cunning mural
#

sure, magic fungus and boar juice, I will accept these answers and not think about this anymore before I go crazy

#

also I kinda hope that boar juice gets a reference in the game someday

flat gust
#

sicklescythe tracking is way too much

#

im gonna die in this hill

dusty meteor
#

For the one skull projectile in particular I'd agree

#

At least the blades can be blocked or parried

flat gust
#

the parry melts my stamina

#

its 6 blades

#

aas a warrior they are lame but as a mage

#

im just gonna fireball the root, this is stupid