#combat-and-skills
1 messages · Page 4 of 1
Understood, at least that gives me mostly a definitive answer
Sorry I can't be more definitive, but it's one of those unintended interactions I think.
No, your answer is plenty fine. I'm glad to know that there isn't an ability I'm somehow missing
Oh, yeah. You're not missing something critical to the gameplay.
Positioning and targeting are "usually" the main ingredients.
Why is GS moves so slow
can someone explain to me, so i heard enshrouded have an armor cap and lets say the armor cap is 70% and 1 points of armor mitigates 1 point of damage which means if an enemy give 100 damage to my 100 armor, the enemy still gives 30 damage and i am not immune because of the 70% reduction cap. does this mechanic apply to flat armor only or the percentage resistances can further help mitigates the damage? for example i have 100 magic armor and an additional 20% shroud resistance against a 100 shroud damage. will the extra 20% shroud resistance help mitigates the damage further or is it still included in the 70% cap?
i would think resistances are applied before the armor calculation
https://valheim.fandom.com/wiki/Damage_mechanics#Armor
i already stacked 22 constitution, took the battlemage skills, and used the sunpiercer chest with double ultimate ring of health and it does helps a lot when being a punching bag
thanks! never heard of this
Btw. The mage skill that heals you when you use magic weapons. Its only for staff and wand right?
Anyone else annoyed that when using a staff every time you caste a spell you lunge forward about 3 feet? :I
Not stuff like magic fire enchantment on melee
on "magic weapons"
I mean. Is the wand called a magic weapon?
Not really
Its called a wand
So my questio. Stands
Whatsa a magic weapon
wand and staff.
Got it
Playing with a friends for the first time as archer and we just found eternal arrow in swamp biome but im having mana issues all the time is there a build that would fix mana problems ? or how do i deal with mana im currently 15lvl
They're not meant to be used exclusively, combine them with regular arrows. Use mana regen rings when you find them, potions and food will also help and the perks on the armour you're wearing. the biggest bonus will be in the skills you pick. have a look through the skill tree.
Yes!
The dmg is so bad on the frost arrow, I only use it when it’s not a strong foe or something I don’t want to waste good arrows on
Anyone has best archer build i could follow ? Skill tree.
can we get a level 50 dragonsbane from chest in veilwater basin or is it only available as a lvl 35 from quest?
Does anyone else feel like the 2h axe/hammer works more like a great sword and the chops you do with the great sword feel more like the attacks of a axe/hammer?
Just get everything dex and archer related in the ranger assassin side. It’s that easy
Frost arrow becomes very good once you unlock Multishot Trigger. If you are in early game, the cheapest arrows are effective enough with multishot & multishot spread. Eventually you'll get Frost Arrow II, which eats more mana and you may want a piece or two of mana gear.
The 2H axe/hammer moveset doesn't work for anything because not even a toddler swings a toy weapon like that
The GS overhead swings do feel more hammer-y, but then you have the stab, which would make less sense to perform with a greataxe or maul
If you were to use a weapon like that in combat, the goal was to use a thrust to knock over the opponent and then chop/smash them
So they did it backwards lol
It works fine in games but knowing how these weapons actually function makes it feel so unnatural
I mean yeah, sadly video games basically never do weapons historically accurate because historically accurate fighting isn't flashy or cool to watch most of the time. No one swings a greatsword like they do in Elden Ring or Breath of the Wild. Enshrouded's GS isn't even necessarily slower than those examples, it just has a different moveset with overhead swings instead of sweeping swings.
Great swords never stabbed or chopped, it was a slicing weapon made to control space with superior reach
I mean we can't say definitively that they never stabbed or chopped, but it definitely wasn't as prominent as it is with Enshrouded's GS
question. let's say i have a weapon with 50 fire damage and 50 pierce damage. and i fight the fell. fire is effective
pierce not
what will happen ? same example with blunt +fire, blunt is effective fire also, etc etc .
both damage types should get adjusted separately, so you'll do base + some bonus fire and base - some penalty pierce
at least I think so, but it definitely shows both effective and resisted messages when you hit like that
wrong discord, apologies
nice,t hx
Get a little mana regen like from the ring of the ancients or other gear. Couple that with a few skills on the blue side that increases your frost damage (means less arrows to shoot). And of course the ranger build that includes bonuses to ranged damage and such.
This is the build I run, but Im maxxed out and run mainly explosive arrows (AoE), golden steel (bossing), and eternal frost arrows (exploring). https://www.enshrouded-skill-tree.com/?shortCode=69756fb6b3ddf49551c2c57d
I use potions. Since you can spam them, just make whatever ones you can easily farm. Like others said, those arrows are not meant to be used as a primary arrow.
why did you take so many perks into mage stuff if you don't use mage weapons ?
Some of the "mage" perks work for any build.
like the elements ones i assume, but why the ones for " magic damage " ?
Does Water Aura heal yourself too? Or just allies?
It heals you. It's a very handy perk to have, especially if you don't want to use health potions constantly.
Might have to look into that for my melee build then 🤔
It's worth investing in for later on, when you have the skill points.
Yes, it heals you and allies. It is not very powerful, but it is a passive heal
Maybe he's using a wand or staff as a second weapon?
Different people, different play styles.
and yes, it is a "nice to have" as a ranger build. It can be taken early with a wand/battlemage build, but otherwise it is more of a late game chase
This is how I use it👍
I use the Forsaken bow which does elemental damage
and allows me to easily swap to other weapons if I want, and not worry about missing extra damage
Nice. I'm also a fan of the bow. It's the only one I use. I actually carry 2 with me, with different gems.
https://enshrouded-skill-tree.com/?shortCode=6977c3f59dbf5146abcf0cc7
This is essentially my current build
what does it look like?
I was using the flame bow, but once I got the Currents gem, it swapped over to get the spark damage
I keep debating where I should go next with my skills. (I'm lvl 36, in the mountains atm)
that bow looks like " i will be resisted by everything and nothign " lmao
Forsaken bow: https://enshrouded.wiki.gg/wiki/Forsaken
That or the burning gem for damage and my other bow has the shroud timer gem. So handy for running around in shroud lairs.
If anyone has a high level bow they don't use , could I have it? 🙏
That's the point of using it, no matter what you're fighting it'll be effective.
Evasion attack and blink attack work well together. Battle heal also works best with high health.
I personally dont take Wet Dog in the end game, but its more of a personal choice. I have so much stamina anyways and I do not struggle with regen.
yup, my build is super heavy on healing and high health as i don't parry for shit XD
I have several, you can have one if you need it. You'll have to add me to your friends list and invite me. But I won't be able to give it to you for a few hours at least. I'm not in game at the moment.
How does that end up playing out in practice?
Press dodge roll, blink in, deal aoe fire then stunning strike?
What level are you? I generally mark every chest on the map I encounter and then do chest runs when I needed to farm a different weapon.
15 , my weapon is 20
and I would like to have a weapon I will not swap , so I can keep a good gem in if I find one
Later on you'll probably swap them around and try a few different combinations out.
It's good to test what works for your own play style.
For single target I am /usually/ doing something like:
- Normal attack
- Secondary attack (from slight delay)
- Blink attack into enemy
- Evasion attack chained directly from blink
- Normal attack
I'll stick to domino effect archer , thanks
it is fun...explosive arrows going off everywhere leaving craters is always entertaining
I don't use explosive arrows , I use the gem that creates homing projectiles on ennemy death
This is one I don't use. I find them annoying and kinda ineffective. Add to that the constant crafting/farming.
Not for me.
That gem pairs well with the Dragon bow.
Try it out when you get it.
Unfortunately it's kinda weak on damage tho.
They are a bit of a pain, agreed. I tend to do them in bulk and have a few stacks
Oh the Dragon Bow...how I wish I could craft you to be level 50
I prefer looking for an ice bow
The reason I love the frost arrows. Only need one lol.
Indeed
Not that I am aware of
<- archer, avoids getting hit whenever possible
Check out the wiki and take a look at the various bows (and other weapons): https://enshrouded.wiki.gg/wiki/Weapons
Emergency Blink is probably the other way, other than not getting hit, lol.
avalanche bow seems to be the one for me
I did have an ice build specific for the eternal arrows. I used 2 Ring of Frost and Frozen Gauntlets. Was fun to play. I think it out performed the Golden Steel arrows if I recall
I'm pretty sure I have one of them.
I haven't tried the gloves🤔
Might have to look into that.
Id say go to Shroud Depot, but if you want to experience the game as a normal playthrough first, hold off until later
Avalanche is really nice too with its double crit mods
ultimately I use the Skull Stalker Gloves because it give 9% bow and 13% skillshot, which is more than the Frozen Gauntlets
This is what I'm using at the moment too.
I'd never thought to try the frost gloves tho. I have them so I'll throw them on next time.
Only torches. A legendary torch would be awesome though.
YEAH , well, i mean a weapon i could use
This looks like you could use it like mace, for example
Legendary torch = flame thrower?
They're already in game lol
I think this is where having random modifiers on weapons would be great.
There also isn't a fire damage endgame greatsword as far as I'm aware
Each weapon has 2 or 3 set modifiers and the others are random.
RnG😵💫 can be awesome, can also be a very cruel mistress
omg it's a tragedy we can't loot those off the scavs! When they die it's just sitting on the ground right there.
100%, however, this opens up a huge amount of builds that could be put together for different playstyles
I really wanted to make a 2h flame battlemage where I just blinked around and did AoE damage
I'm sure it'd open up a whole can of worms in regard to coding too.
Probably the reason why weapons have static rolls.
oh for sure... Im sure that things could break the game in terms of how modifiers interact.
I would also like to see modifiers on armor...or be able to upgrade armor, but again, more to do on the backend
I think this is where they are more likely to go in regard to modifying perks.
Given the fact that there's 5 pieces of armour and only one weapon being used, it'd give way more versatility.
i mean i pretty much wanted a mace with fire for maximum effect on "undead " enemies
and then a slash ice/shrouded
it was a cool idea
but nope
no one handed
That's completely useless, sorry. You are talking as if I'm new at this game and don't know anything. I've almost gone through all available content. It doesn't matter whether it's front or back, spear lizards two-shot char which has taken all tank skills and is in the best equipment, mostly mage, but with a tank chest.
That's exactly what I've done. It doesn't change the facts: all heavy elite enemies two-shot such char. Maybe some 3-shot. Also lizard mages two-shot (or even one-shot, if taken the last flame upgrade haven't helped) him too. With almost maximum magic armor which is given by mage gear.
I don't need that. I don't even understand 'builds' for this game: you have all the points to take all you need and more. I have almost everything, including tank branch.
that's exactly what I have in armor ratings Everything else is close if not identical. As I've said, nothing new to me.
ok, one possible correction is we play mostly together with a friend and I've heard the game increases some difficulty numbers when there are several chars. Maybe this changes something. But not very much I'm sure
[smirking in parry and dodge-roll]
So I have level 19 epic luminous wand but I am starting to go into kindlewastes .. what best way to get a wand.
i mean... i find so many, just play
they will come
I only really see great swords and dagger it . I haven’t see a wand in highlands yet .
and i keep getting wands and not those which i would need more XD
rng being rng i guess
The game must really want me to use ice damage because I've gotten at least 4 of these now
huh
Lv 29, just came back and caught up on missing artifacts quest and getting ALL the new helpers and training pets. I think I'm ready to start venturing out again.
If you've already tried everything, and know all the things, then not sure what else to do! I don't get 1 or 2-shot in solo or in groups, wish I could help.
I am so excited for you. Especially since Keen added water and stuff to the existing areas.
Ya I'm so burnout on the MMO I was playing, so enjoying just taking my time and exploring, doing whatever I feel like.
Hia , looking for a spare high level avalanche bow , thanks!
Check #1200109637815517184 for pinned comments linking to Resource Server and Shroud Depot. :)
oh interesting , thanks!
Just careful not to go grabbing everything; getting a quest-related item before you get the quest could bug or soft-lock the quest. But otherwise, enjoy!
of course , I don't see the point of that , I'm just looking to get a good first character with a viable build
Certain gems drop for different enemies. If you're fighting the same enemy over and over, this will happen.
Not the same enemy - enough of the same type I guess
Seems to drop pretty frequently from Albaneve fell elites
Yea. Commanders and Banshee's I believe.
How many total skill points are there? Thinking I am getting somewhat close to max....
And added the points of STR and CON for the final tank aura unlock. That + Kick is 11 total needed, and I'd like faster 1H (first) and 2H maybe?
So 21 more points... hang on those snips suck.
184
36 to go. plan accordingly.
Yup, just did the math myself 😄
nice
But, lets me get the current wanted / planned stuff, and then some.
Awesome. I love that fact that is so easy to respec skill points/perks too. makes it great for trying out different builds/weapons ect
Have yet to actually do so, but might once I hit the max. We'll see. I can't think of much that I have that I would dump, other than maybe crafting yield stuff.
That's one I actually dumped once I hit max level. I didn't seem to need it anymore. play around with the skills tho, you might be surprised at the difference
Oh, for sure, but for now it is this melee / ranged / tank hybrid and I love it
That's kinda how I play, Ranger focused but with melee aspects because you can't always rely on running away.
I am massively melee focused, and only rarely have to run away 😄
I mostly use the bow for cleaning up stuff before coming in, if possible, on larger / tougher fights.
The dudes up in the mountains are angry. 
So I'll try to pick them off from afar until they all charge.
Or mix bow + chain for flyers.
Clean out bats or the explosive bugs.
But yeah for the most part, Kraven smash 😄
Ah, I'm more in the other direction. I love playing the sneaky ranger, picking stuff off from a distance, avoiding getting hit whenever possible.
I do love smashing furniture and barrels with a sword tho lol
"Everyone is a stealth ninja assassin eventually..." Like Skyrim 😄
You mean :Hammer. Mace. Maul. Club.
😄
Nahhh, I prefer a sword. they actually smash stuff faster. it's addictive as hell lol
I find blunt works better. More damage per swing. 2H Maul or the like at level = one hit on most stuff, 2-3 for the rest - so far as lootable stuff.
Early on, sword and pierce are 2 dmg. per hit, blunt 3. For 1H.
Blunt is slower, generally, but not all weapons - hammers swing plenty fast even without the skill for 1H attack speed (which I am eagerly burning towards.)
I've always had more luck with a sword or axe. I think the slashing damage affects breakables more than blunt damage. I could be wrong tho, I've never intentionally tested it.
That's using a one handed weapon tho. I'm not a big fan of the two handed weapons. I get interrupted mid attack WAY too often with them.
Test it. I have both sword and blunt damage equally skilled, blunt does more damage.
Unless sword is a lot faster, which I don't think it is. I use 1H blunt more than anything, but do switch to sword and/or 2H blunt or greatsword, depending.
I'll have a look later. I'd have to swap skill points around on my main character. might be I do better with a sword because that's where my points are allocated.
Axe deals more damage to breakables i think
Not even slash
I think the game conesiders it an actual axe
As in wood. Chopping axe
Also. I want poise perks
So that i dont get stopped when attacking
My whole strategy is no block just swing mace and heal damage
Getting staggered or even worse stunned every hit is annoying
Honestly heavy armor should have that by fefault
With ranger and mage armor having something else
Agreed, I do hate that. There is a perk that lets you get out of a staggered/stunned state.
The teleport one right?
Have to try that
Especially since i have the perk with " dodge into attack"
Another issue is that 2 handed rewuires just TOO MANY PERKS.
In general i feel like. Yhe whole red trees have to be reworked
Yea. Emergency Blink. I've never tried it but I'm guessing it'd be good for a Tank build.
Will have to try. Lots of perk points
Heya , is the max level of weapons fixed differently for all of them or can they all go up to a max? and what is the max?
max level for weapons is 45/50 upgraded. there are plenty of weapons that don't go that high tho.
How do I know what is the max level of a weapon?
Are there any underwater weapons?
Because it is EXTREMELY annoying that every single underwater enemy encounter seems to be simply swimming back to land so you can kill it in 2 seconds and then have to swim all the way back.
no
You mean the highest level that a weapon can drop at??
Yes
I guess you don't, unless you look it up online
Then there shouldn't be any enemies underwater.
Putting the player into a situation where they literally CANNOT fight back at all is something that should be reserved exclusively for scripted sequences and horror games...
I agree, it's not a very well thought out system. hopefully they'll add something we can use underwater at a later date. Harpoon perhaps.
eh... I would be concerned about shoehorning every player into one weapon type. Big risk of it feeling too gimmicky. Underwater combat will prolly be tricky to get right.
cus as a mage, the idea of being forced to use a harpoon is not appealing.
Shoehorning would be better that zip. There could be any weapon tho, wouldn't have to be something intricate, just something that works.
tbh even a harpoon but reskinned to look like a weird staff and it fires glowy bolts instead of metal ones would suffice.
For a mage, maybe. what about a tank or ranger?
I guess it would work for all
Throwing spear for tank and crossbow for ranger?
I'd be happy with that
trident that fires energy bolts would be a good one for mage.
Might be time to make a suggestion.
added
chainlightning or fireball underwater kek
Why getting INT tho ? I checked int "magic dmg" doesnt add up to eternal frost arrows for example
Well, that's exactly how it worked in old Tomb Raider games back in the day - you either dodged underwater enemies, or lured them to tve surface to be able to shoot. Then a bit later (in TR2, I think, or Golden Mask at the latest), Lara got a harpoon gun - but you didn't really get loads of harpoons lying around.
The point is, we are not underwater creatures and water should feel restrictive (though I agree 30 secs of breath is short).
But, yes, a harpoon would work. Daggers could probably work with penalties, too.
But it's quite understandable why you shouldn't be aable to swing a 2H sword or shoot a bow underwater.
Aa for magic, well, if you want to adhere to the laws of physics, throwing a fireball underwater would create a huge explosion and boil yourself as well as the enemies. 😄
I pick up some Int nodes to help increase Water Aura.
im starting to feel that the only viable combat option is Tank,, im still early game but im getting 2 shot by everything, the materials to make "wizard" gear is almost prohibitive and there seems to be a massive delay on blocking/blink when using a wand or staff i havent noticed when using a melee weapon, and.. everything seems to be resistant to Magic..
This really is not true, though tank is the only build that can, well, face-tank most stuff.
Wizard is really hard to start as, though.
You kind of need to start melee or ranged and slowly add in wizbang skills.
Note that bow and daggers have some synergy with wizarding.
I'm abusing myself by ignoring this very good advice and using only wands and staves on my baby mage. No deaths yet but it is going very slowly cause of my caution haha.
Sometimes it's okay to go slow, as you see more of the lovely world the devs made for you. For whom should I rush?
that delay has been a problem for so long that at this point I assume it is by design
We all supposed to be Gandalf and be dual wielding glamdring and staff.
the aligators and crabs shoot fireballs at you.... The Drak use a spear attack but we use the sieve which really dosnt work? We should be able to fight back under water
"BACK OFF or I'll mine!"
it's good for you!
Its actually not so bad unless you crank up the damage to like 200% or more
First time there would probably be a bit rough
i mean, yes, second time would go better i assume
especially since i got a legendary blunt dual handed hammer
that would help a lot for next time
Is the gem of focused light even worth? It feels like i have to block forever just to do 1 attack with extra damage
Yeah. Tried it and i feel like iys bad
I mean. If it stayed on the extra dmage then sure. But being onky 1 hit is super meh
Just put in my big hammer the one that heals you whe. Yoi damage enemies. Or soemthibg. Will see how it works
Please... I want this just to cast a fireball from outside when my friend who plays tank is underwater.
I mean... is it not why wizards are made? To make tanks' lives miserable?
I like the bleed one but the only one I have is so low level
Suffering builds character.
Or, so I was told, as a kid...
Bleed is OK but does not scale well into higher levels. Same for Gem of Burning
Really hope daggers get some much needed love along with a couple need skills to make them more viable
lol
I feel this comment 😆
I don't really worry too much about them nerfing stuff we talk about in here, but have you guys seen the unkillable build?
What does it mean when it says +seconds on rested on armours ?
I didn't know that they not fix it, but if you have +x s rested for an armor, this means +x minutes rested bonus
rested bonus is the buff that you get primary from sleeping. It increse max stamina and regenertion.
Btw. My new build with 2 handed uses a ton of stamina. Any good perk that regens stamina? As in maybe stamina while hittibg enemy or something
Eh... only in the Ranger tree, I think? But grab some sweets and you should be good.
Anyone know if stun arrows fill the stun bar more per arrow with damage dealt or is it a flat rate?
I believe it is based on damage dealt.
Even if flat, you still get more stun if skilled for bows and damage and such. Normal stun is mathed out from the power / damage.
I would add to Ora's suggestion with a couple of Rings for Stam regen.
Primoris uploaded the full strat to YouTube.
YEAH... soemone do that XD
can you put 2 gems in equipment somehow ?
weapon gems? no.
shame
What is weak to shroud? Just got a hammer and wondering if its worth replacing my current one
EVERYTHING alive is weak to shroud i think
meaning it's just better ice i feel
i might be wrong though
AFAIK, correct.
I'd suggest carrying both. use one for "normal" enemies and the other in the shroud.
Sweet yeah, I have a sword and shield I use in the shroud, the fire one. Like that it lights up the place a lil haha
I also use a flamey sword (Nova) it's great for exploring dark areas and fighting at the same time.
hell yea, okay thanks team
I think the 4 lvl base difference will still make Mandible Crusher stronger overall.
Me too! Though when you're a caster, a wand also works for that.
yeah i did think that, atm im swapping weapons out left right and center
And as for the light, the Diver Helmet is still OK in terms of armour while giving you both light and more oxygen underwater, so it's OK to run around in it unless you're heading for a boss fight etc.
Though you do look rather silly, but it's not like the Drak are going to go berserk over your lack of fashion sense.
...or will they? 😉
are shroud lairs and elixir wells the same for this purpose?
Oh, there's a WAY better one for a Mage. I have it on my first character. ( I forgrt what it's called) it's a glowey blue sword with Mana perks.
no
The weapons that come from shroud lairs ONLY come from inside them. Kinda like Hallow Halls weapons
thank you!
No problem
Hailscourge?
ummmm
The cursed sword from Lone Thistle?
gimme a sec and I'll go look
(village around Balthazar's tower)
But, yes, it's good - I just prefer warm light to cold light.
But, yes, my little mage is currently wielding that and a fire wand. 🙂
Or if higher level, probably Ice Blade?
That one has mana leech.
I think it's the same model, different stats.
YEAH, THATS THE ONE
If I ever play as a Mage, I'll want to use something like this
Or perhaps this one. Either would work well, I think
Ok - hear me out... Guns.
We have explosives, why not guns?
not like modern AR's or lmg's, but muskets, blunderbusses and pistols.
no thanks... I play two games. 1)You have a pistol, a shotgun and a sniper riffle since the first versions of the game. That works. 2)Somewhere in the early access state, but not since the beginning, players got pistols and riffles. This was more or less a disaster.
Crossbow, thats about as close to a gun as I'd want to get in this game.
Flamethrowers on the other hand, now that I DO want, and they're already in the game.
yes, maybe a crossbow, but that should be all. you have also magic as distance weapons.
I can foresee crossbows being a viable alternative to bows, maybe give them more damage and the ability to instantly fire them instead of having to draw, but in exchange they have a slower RoF
I mean, the musket will just work mechanically as a variation of a bow and arrow - with more damage, range and less fall-off, but much longer reload time. For blunderbuss, it can shoot random metal/rocky things from your inventory, with damage relative to its weight. It would be short ranged, and so balanced like magic but more damage, longer reload, and pistol will be between rifle and bow in terms of damage and reload.
i dont see how it would break game balance or experience at all.
especially since there are enemies wich have shotgun crossbows and even artillery mortars
I have some suggestions for improvements (from my point of view) that I believe would be great to implement in the game Enshrouded. I’ve been playing for a long time with friends; you can even check my Steam profile here:
https://steamcommunity.com/id/felypemaiden
I really enjoy games of this genre, especially those with strong building mechanics. One reference that I believe would be very interesting for you is Valheim.
I say this because I believe the suggestions I’m about to share are well-grounded, based on extensive gameplay experience, and clearly reflect my playstyle, which is always focused on playing with friends in a closed party.
First of all, one suggestion concerns Twitch Drops. In my opinion, Twitch Drops should be EXCLUSIVE DROPS. Coincidentally, after we claimed the Twitch drops, a mission to find the exact same skin set became available in-game. That felt strange. Twitch Drops have a greater purpose: fostering player loyalty and supporting partner streamers. That’s why exclusive items are extremely important for proper community management, rather than making them easily obtainable through normal gameplay.
Another point is armor crafting. The water and ice biomes were a very interesting and well-executed decision, strongly reminiscent of the newer Zelda games. However, this was missing in the desert biome. Like in Valheim, crafting armor should be almost mandatory in order to survive and progress in certain biomes. The punitive aspect of the ice biome feels ideal, but the other biomes need to be more punishing as well.
The same applies to weapon crafting. Mining resources for both armor and weapons should be essential. Players should truly NEED to craft their gear instead of relying on chests or exploiting golden chest bugs to obtain better items. Many of the materials used to craft armor and especially weapons end up being merely decorative in the game, because the best items come from chests and RNG, rather than from crafting through missions and mining in the world.
I don’t know if this is technically possible, but in parties with more players, the world should automatically scale enemy quantity and difficulty. This would add more challenge, including harsher death penalties. In many of our parties, some players simply don’t care about dying because key items such as backpacks, armor, and weapons are not lost upon death, which makes death far less punishing. I believe it would be interesting not to lose all items, but to introduce significantly higher weapon durability loss and also durability for armor, requiring constant repairs.
Regarding mining, as mentioned before, it should be more important for crafting armor and weapons. Currently, mining feels very tedious when it comes to construction, which is one of the game’s biggest differentiators. Building materials require hours of mining—far more than what’s needed for armor and weapons. Because of that, I strongly suggest rebalancing this system. Character progression should be tied to crafting armor and weapons to advance through current biomes (water, ice, and desert), while construction and decorative items should consume far fewer resources. This would make base-building more appealing and accessible from the very beginning of the game.
Another feature that I believe is essential for parties is MAP AND QUEST SHARING. Currently, each player explores different areas, and points of interest—such as farms or enemy bases—are unlocked only for the individual player, not for the entire party. A very interesting mechanic implemented in Valheim, which I strongly believe should be added to your game, is MAP UPDATING.
Here’s how it works in Valheim: players can build an item called the Cartography Table. After exploring the world, each player returns to the base and interacts with the table to upload their discovered map data. When another player interacts with the same table, their map gets updated as well, allowing them to see points of interest and even custom map markers created by other players. This is absolutely ESSENTIAL for a party where everyone is working together in a cooperative gameplay experience.
Does the eternal ice arrow count as magic weapon damage? it does use mana
I haven't been able to get any "magical weapon" effects to trigger off of ice arrow. I think it is because the arrow might be magic but the weapon is considered the bow, which is not magic. Magical weapons are only staffs and wands.
However, if you build into ice arrow, the ice damage boosting from the wizard tree work.
does the daggers increase the crit chance of my bow??
If you have the daggers equipped and use the alternate fire key for bow (Q) I think so, since it shows in the stats and it seems to happen much more frequently. But... I haven't like used a spreadsheet and tracked 1000 shots.
Also using a double crit bow like Avalanche but you probably have that already?
Not yet
My total ranged crit chance is 48%, it seems like that's the highest on most builds except for 2h barbarians that can get 58% after critting once
I have a +14% crit chance helmet and a level 20 iron shot bow
not sure if this is the right channel but looking for some guidance on a mage build
There's a lot of variations, I can share mine if you want.
I agree that "guns" like many people probably picture them shouldn't be in the game, but in addition to flamethrowers and crossbows, the Scavengers do have a crude bomb launching hand-cannon thing. I think that one should be accessible to players as well.
I could see early / steampunk guns, given other things we see in game. Like, y'know, gliders and explosives and such.
Just make them a type of bow that also benefits from buffs to explosives.
In my head, I'm picturing the scavenger hand cannon as something either mechanically-powered or using a very low-velocity explosive (since it doesn't have a seamless steel barrel). A gun/launcher using steam or compressed air would also be very strange and cool. But I think the best way to differentiate such a weapon from the bows is to simply change the ammo type. Instead of launching arrows, it should launch the things that we can currently throw (for starters, maybe more ammo types could be added). And honestly, I feel like throwables that explode should already benefit from anything that buffs explosives, even if thrown by hand.
And in that paradigm, the primary benefit of using a launcher would be range (and maybe accuracy) compared to throwing things by hand.
Put to use the flame goo and wood acid; gimme napalm and acid sprayer. 😼
I'm not sure I could handle another poison/acid damage vector when the 3 most prominent enemy factions already resist that damage type...🤣
Let them eat my parries and dodge rolls, let them feast in their graves. 😼
(Seriously poison feels like it's in a weird place... was it absurdly OP in some really early alpha test and people over-corrected or something?)
Dodge! Parry! Spin! Thrust! Ha!
smacks self in face
A blunderbuss would fit
Blunderbuss, arquebus, and classic pirate handcannons
I made a whole suggestion about an engineer NPC you find that introduces you to the blunderbuss
The scavenger "crossbow" is actually already like a blunderbuss/shotgun for arrows, which makes little sense but is very cool nonetheless.
Pneumatic crossbows exist, but were introduced long past their shelf life 😄
The mechanism for such becoming BB guns and pellet guns.
[Joerg Sprave noises]
My understanding was that they were trying to keep the Hollow Halls content as an optional side-quest, which means Alden is constrained by out-of-universe forces regarding how much depth and influence over the game he can have...
And terribly named, unless you like racism if it is wrapped in esoteric horror
Is he named after a real person? That would be unusual compared to the other NPCs...
Thelema never get that joke.
Yes. Alistair Crowly, the author of The Satanic Verses and a big figure in occultism in America. Also a racist P.O.S.
Oh the last name, I see...
In any case I think the best way to add more NPC depth is to just put more content into the existing ones (rather than adding more).
I offered to do voice lines for the NPCs and Toast politely declined. Offer's still on the table. 😸
Think of an engineer npc that could help craft attachments for gliders, smoke bombs, shock bombs, distraction noise makers, better mining helmets, attachments for tool, blunderbuss, a portable spring you can use once to jump high (like a trampoline)
A giant green boot in which you can both take shelter and crush your foes.
The engineer could also allow you to make a small binoculars to mark enemies and show what their weaknesses are
Looking Glass just to see far away in detail be good enough for me.
"Is that the last balefire???!" glides "No. Just an oddly square rock and light effects..." 
I’ve noticed that when I use the Blink ability that I still get hit, is that normal? It’s a really cool ability I just wish it had an iframe 💔
It is not an i-frames thing, you can absolutely get hit.
😭 it’s so confusing to teleport to a location but still get hit during it
Then it's not really a teleport. It's just a very confusing movement.
[Sherlock Holmes voice] Discombobulate.
It really does discombobulate like that 💔
That's because it's just a reskinned roll, with i-frames in the center but not at the start/end like you'd expect.
It's one of the reasons I avoid using it. However it does allow marginally faster repositioning, so it's not without benefits (aside from the extended passives)
Personally, I am vehemently opposed to the first part. One of the thing that I love about Enshrouded the most, that feels like gaming back in the day before it got infected by mobile spam-cash-grabbing vileness, is the lack of anything that's present only for a limited real-life time. I can play, take a long break, and return to playing where I left off. Including any sort of time-limited attention-grab, even just in the form of an exclusive cosmetic, would be a HUGE minus in my book, and, pretty certain, not just in mine. People have lives. Games should be fun, not FOMO-driven obligations.
On the subject of the desert, however, I agree completely. I have said it myself before and I wholly support adding heat mechanics for Kindlewastes akin to the frost ones in Albaneve.
The fact it behaves weirdly rolling down/up surfaces however is annoying.
Yeah, they could run an online audition with Discord members. 🙂
Would join if they'd want me. 🙂
More environmental detriments are welcome for me personally. I'm all for PVE being difficult due to mechanics, enemies damage and the environment just wanting to eliminate you.
Plan properly and the environment isn't an issue. Plan poorly? Well...
Precisely! Just started my first Survival difficulty character and having fun so far!
I think they should also add that you need to both eat and drink regularly, not just put anything in your stomach.
Not sure what's weirder, running infinitely on just water, or running infinitely on just grilled meat, and no water. 😄
(Once again, for Survival difficulty, and make that editable like everything else - though I have yet to customize my settings.)
You on that ascetic godman tip, freakin' out the faithful and freakin' out your foes more.
Valhiem doesn’t do anything better than enshrouded imo. Exploration is huge in this game especially since it’s hand crafted so having weapons loot able from chests makes sense. Valhiems rewards for exploration was terrible.
Not saying it sucked by Valhiem just lucked out releasing during covid when everyone was inside
Be quiet and enjoy getting killed by a falling tree like a real viking.
[respek knuckles]
player stats->attrib-> The column "weapon damage". It seems to me this column show only additionals from skills or equipment, but not if a weapon have +x%, is this correct?
enshrouded has itts shortcomings for sure, and I would give valheim more/better pois and loot
Valheim does lumberjacking better imo
But everything else.. yeah. Especially inventory management and space, Enshrouded is miles ahead
Valheim has terrible poi’s and loot lol
thats what I said, are you being sarcastic?
I think they were just agreeing with you lol
I think nits weird too, you could make a simple algorithm to generate small buildings and put a chest in it or something, they do it for instanced dungeons
But yeah I think Valheim is a very cool game, but being a procedurally generated world, it's obviously a lot less interesting to explore than a hand-crafted one like Enshrouded.
I kinda have to hold my tongue a bit every time players ask why Enshrouded's world isn't procedurally generated, because like... If you want that, Valheim already exists. But proc gen worlds by nature have to be way less interesting and complex in order to function, Enshrouded would be a completely different game if we went that direction.
Enshrouded is better than Valheim by a wide margin, but I still love Valheim, and do agree that it's lumberjacking is better. Valheim actually makes woodcutting fun. It has the best woodcutting of these sorts of games that I've seen.
Valheim also has auto loot pickup
I think you can do something like "big xyz must be k units from l" etc, and have all the important enshhrouded pois but in between those its random
I always enjoyed trying to cut down a tree... with a tree, in Valheim 😄
Yeah my friends and I bought valheim right at its initial launch, and cutting down our first trees was such a magical and goofy experience lol
One of the downsides of Enshrouded for me is that it feels like some things, you have to make a ridiculous number of resources for. Like, trips to multiple crafting tables that then take time to produce the stuff, just for like . . . an improved bandage, for instance, lol.
Son of the Forest has Golf cars and Monowheels ... so...
I usually roll with the basic bandages because the process of getting those bandages made is just annoying, lol.
I can make 30 of the normal bandages much, much quicker.
Though
I understand that they have to have stuff to put those resources towards, otherwise, there's no reason to get them, but it still feels a bit annoying sometimes, lol.q
I remember seeing that years ago, getting hit by the tree, and I was like "thats a stupid gimmick, I'm not playing that", but after enshrouded I gave it a try and liked it.
I mean it's definitely a gimmick, but sometimes gimmicks are fun lol
I love the fact that trees fall. It makes it more dangerous, and it's cool. And you can get crazy chain reactions where trees take down other trees.
You can also use it to your advantage, by cutting the trees in a way that they hit other trees, and do some of the work for you, lol.
#CheatSledgeCatharsis
Funnily enough, Enshrouded got on my radar because I saw one of those articles that's like "This game is like game x game."
It said something like Valheim meets BotW, or something? But, reading the article got me interested.
so Im sure this has been asked before but I didnt see it, what good is poison dmg? It seems to be a trivial ammount and not worth?
even with the perk on the skill tree
I just saw that it was on sale and I liked the art style and the spooky shroud, had no idea it was a "survival/builder", ive never played any of those, but I get it now 
Haha, I see, I see.
Not sure... 😉 I run around with two weapons with poison at the moment. I have the feeling it works good against regular enemies too. (Some people said it works only again animals). The problem is, I have the lower level weapon only one time. The higher level weapon have high blunt and shroud damage values, it's hard to say how good the poison works on this weapon. EDIT: Both weapons are 2H Melee.
poison is great when working with a dagger build. a lot of the daggers have poison on them.
If you attack with a multiple damage weapon, the display for the values could be a little bit better. But I have no idea how.
Blunt+Shroud+Poison, I don't see what is effective.
Does anyone know anything about this? The two tooltips are totally different. It seems great if it's On-Kill, and less useful if it's only Sneak/Merciless Attacks
My understanding is that is has a 30% chance to trigger on a regular kill and a 40% chance on a Sneak or Merciless
I haven't actually used it myself but that's how I've always interpreted that gem
The problem is that when you go to slot it, it only says this, which then makes the original pic I sent more confusing. It's pretty lame of a gem if it's only on Sneak/Merciless Attacks, but it'd actually be useful if it was simply On-Kill
Do you have any idea how many skulls you would wind up with??? 😄
Even if only on your kills not the skull's kills acting as yours.
has anyone played a pure sword & board focused build and found it enjoyable?
i like the idea of it but wasn't sure if it'll feel like typical "tank"
What do you enjoy about tank? There's a few options with sword and board that are viable. I play one where I only use the shield against ranged or as a quick parry to make room for an attack chain. I am super tanky in that the only way I die is if I am clumsy and fall off a very high cliff.
Kind of the, i can take on the whole group, while still being mobile type of thing
Kind of like how Brewmaster monk is if you or anyone else has played wow
Just as long as it's not "let's stand in place, hold up shield and do nothing else" lol
Gimme a moment to plug it in and I can share my build. I blink around way more than I sit and hold my shield.
Awesome thank you! i'll check it out
This isn't a "everyone should use this" - the key parts of this build, if it fits your style are
- Enough damage and mana to use staff, but only as a ranged opener or for pesky flying stuff
- High int for strong Water Aura regen (and helps with the rare use of staff
- Not worrying about stun too much. 1h is pretty fast, parry just to create a delay in the enemy attack sequences enough to start a chain attack
- Max life to get the most of out of battle heal (% based)
- High crit to proc battle heal a lot
- Evasion as an offensive skill instead of defensive
this sounds fun! appreciate you sharing. Would this happen to still be good in a group setting?
The slightly unusual gear that supports this build are
- a mana leech staff, since magic is only used as support and not a huge build investment
- Healer boots for mana regen and a boost to Water Aura. Stamina regen isn't really needed and water aura is better than small amounts of life regen on gear
It's actually quite nice as a group support build because of Earth Aura and Water Aura both supporting allies. It's not really a threat gen build though. So maybe not so much a main tank.
A more main-tank build would probably spec into Shockwave, Nemesis, and maybe Radiant Aura for shrouded areas
can a main-tank build still be quite mobile?
Oh definitely, though I think if you went into a very mobile tank you might end up investing less in crit or magic or something. Which would be totally fine especially playing in a group. The build I have is one that works well solo or in a group but isn't as specialized as it could be.
sick, tysm for all the info, excited to try it 🙂
In my experience only the actual description (not the bold text at the top) is accurate. The two issues are (1) the bold numeric stats are the stats for Level 1 and (2) the bold descriptions are simplified/shortened to the point of being misleading or just wrong. And this is basically the case for every gem. So yes, this one only works upon Merciless or Sneak Attack kills.
Bleh, that's so lame of a gem 😭
I mean, you could build around it and get it to trigger more often, but yeah I agree : Most gems are far too situational to feel very powerful or useful. I think it would be much better if each gem had a constant/on-hit effect (even if some of them are just "boring" damage boosts for a damage type) and a more powerful but situational effect.
Ideally, I wish the skills that multiply certain types of damage could be removed from the skill tree and converted into gem effects.
Wait for the combat update.
Oh there's a combat update? When's that?
Let me grab my crystal ball
I think the crystal ball said to ask again later 😛
is there a lightning equivalent of the flaming gauntlets?
Not to my knowledge, they are quite unique.
that sucks there is a frost one :c
combat update? NICE. combat rly sucks at the moment
Yea it could be better because for now its preety simple, attack block kill, there is no depth in combat
which is "ok-ish"... but i find the inconsistent automatic movement, the enemy models pushing my char under the map and strange animation locks way worse.
You could try magic: FIREBALL! FIREBALL! FIREBALL!!... Wait for mana and repeat (all while hiding on a ledge to have time to charge the spell) 🤭
Oh never happen for me
yea fireballs are great but you know whats better? ETERNAL FIREBALL!!!💣
game ist far too easy. They should just give all enemys a hook so they can either pull themselve to the player or pull the player to them. hook attacks by multiple enemys should result in an instant "tear-apart" death.
Is there a damage type chart anywhere? Im wondering what shock is good/bad against
something like this? https://enshrouded.wiki.gg/wiki/Combat_Mechanics
perfect thank you!
rly? the doge roll attack will launch me like 10m to some enemies, on other types of enemies the character only does a stronger swing in position after the roll.
the mutant and grub boss, pushed me under the map. the grub with its roll attack and the mutant in his death animation.
Seems like a lot is missing from that though 😭
yeah, it is probably coming from tests by players. So I would be careful according to its accuracy
Yeah by the looks of it nothing is weak or resistant to shock damage
Fun fact, Veilwater makes a mechanic where you can make all foes weak to electrical damage.
I know, old post, but anyway... the descripton of the Gem Lesser Necromania is not much better.
Fr never happen to me, i was always killing everything normaly and everything was normaly killing me
crazy, i find bugs/inconsistencies daily in this game 😅
There is some, but yeah. Depending on build.
But for melee, I actually do need something akin to tactics. Dodge this way, evade attack back that way, target new foe and launch out of current mob then evade attack right back.
Rapidly Q bow attacking then back to melee, etc.
But you have like 5 canned attack animations per weapon.
And mostly just mash that attack button.
And again not a lot of enemy variety. Enough, but barely.
Some of this I am sure is on the agenda to improve.
Exactly but you know, even on mage or archer there is no any depth, you just come dodge and then attack, nothing to be aware of
And what is preety sad is that I dont see anyway to play assasin
Maybe because im mostly mele and archer but i dont really think there is how to
I agree, but perhaps these weapon changes that are coming will change things.
It will take a large amount of code changes to get to the level of Dark Souls.
No, no stealth Archer assassining yet. Stealth barely exists as a mechanic and is mostly used taming animals lol
Nobody wants that 😉
Respectfully, if you find dagger combat boring in this game then the lack of creativity is on you.
I lock on, I parry, I backstab, I kite, I poison, I deflect projectiles, I'm in constant movement, I'm Shockwaving, I'm stunning, I'm peeling, I'm isolating and I'm having a blast. I've found dagger combat in this game unique and rich, and none of that happened until I chose to stop spamming frontal attacks like this is Skyrim.
You get what you put into the game, and at least for me, this is the most fun I've had with daggers since Age of Conan.
But yes more depth, more variety, more viable builds, etc.
And yeah, still more depth than unmodded Skyrim
Yea im really excited for release, i hope it will be worth waiting
I am hoping too!!! 🤞
Oh i would like to see enshrouded like dark souls
GET. OUT. 😉
what game setting are you guys playing with to make combat more engaging??
Default is fine for me.
And this is sad because i think i would really enjoy killing everybody without even they noticing it
I only have number of enemies cranked up.
That is a psychopath, not a stealth archer assassin... 😉
I'm glad Enshrouded isn't more like other games.
Like I said I almost not played daggers and i would really like to try but i was just thinking that there isnt probably much ways to play assasin build
i feel it has a lot from breath of the wild and games like valheim tho
It is absolutely nodding/love lettering to some games. I am glad it is not more like other games, though. The more it is itself the longer it will succeed and grow.
Oh so would be psychopath in many MANY games
I have a friend who said he wouldnt buy enshrouded because the world is not randomly generated
But tbh it doesnt matter the game i think is even better that it is not randomly generated
I am glad to experience a hand-crafted world, curated and lovingly made by a team who cares about telling a story and making a world using the environment.
Exactly but creating a diffrent survival-type game is preety risky because none would like it
Yea the same, im preety new in game (16 lvl) but i already have 100+ hours, i love that in every corner you can find something, and I mean litteraly everywhere, even walking the same way 2 times you can find new things
I hope the game will keep growing and devs will stay the same good or even better🔥
still needs some korok seed like collectives so you will feel motivated to return and look at each and every tree xD
Stealth exist but it’s difficult to do as would make sense, you have to be patient and move slowly, use distractions and watch how patrols move. You can’t just walk around invisible and noiseless like in many games. My son watches me sneak around and is surprised how often I’m able to get sneak attacks off and has tried to do it more himself. If you don’t have the patience to do stealth properly, the barbarian build is a lot of fun too. You probably wont ever take out a whole group with stealth but you could probably get half if you are good
I will say that I haven’t found a way to make poisons make sense, the dmg is too low and takes too long to apply or tick down to make a difference, maybe if you played with 200% or more enemy HP
I have a Gem of Toxicity at level 32, the poison perks and level 50 daggers with half poison damage and poison bonuses. I can usually squeeze 500-700 damage out of one good backstab. Certainly not enough to down an endgame foe, but I'm constantly surprised and pleased by how many low hp enemies it cleans up for me instead of having to finish them off by hand, and how fast high hp enemies drain down. It's definitely a complement to my combat, not the mainstay, but I haz funz.
Question there: do both poisons works independently?
It seems so; I have 3 size damage ticks going at once though they cease at different times; one around 5-20, one around 15-45 and one around 75-100 at the same time, depending on mob resistances, vs Veilwater level mobs.
I presume the big one is from the gem, the others from the bonus poison damage on upgraded weapons.
It's hard to suss out, and I'm no data scientist or spreadsheet master, haha.
Yea kinda hart to tell because it’s only one poison symbol on enemy’s. But I also guess it works like you say.
Poison gem and venomous weapon should hopefully stack. + each dmg type is also displayed independently.
Sad that the + flat poison perk on weapons can’t be buffed in skill tree like all the others or am I wrong 🤔
Yea you are 100% right, and I think devs can add more here so it would he even better and as you said it would still require a bit of skill ofc
I only hope that devs sees what we and other people are Talking about because i think its really, and i mean REALLY good ideas too add or rework in game, i hope some of them will be in release...
I feel like they are pretty stuck on their vision. I think they have a target audience in mind and a preconception of the game, only because I've watched people complain about the same things here for two years now and there no mention of it from the devs. Even things that seem like clear oversights to anyone with any breadth of game experience.
I saw them discussing reworking some of the combat to make it more interesting/challenging, adding enemy types, etc. I think they are listening and working in suggestions and critiques as they can apply to their greater vision. I do think they have a specific idea of what this game will be, which is great. Being to generic makes for a boring game IMO.
if i remember correctly the target dummys only take raw dmg and no dot dmg. This should not be so hard to implement at let us test a lot more. + maybe a change in the color of the dmg type. But i understand its more a sandbox building game and combat is secondary so the focus is more on optimize the building system and amount of stuff you can place.
I think and hope they are seeing what people are saying and i hope they wont be so closed only on THEIR vision of game but they will see too ours
No i think the combat here is as important as building because the entire story is not about building but fighting, its always fighting so making building and focusing about it more than fighting is maybe not dumb but it changes what the entire game is mainly focused about
The seem pretty responsive to suggestions. I think the number of sliders/options for difficulty is an example of that. It isn't perfect yet, but I take it as a sign they are hearing the player base and attempting to accommodate the critiques.
Yea but the key to understanding is to not be closed only for your own opinion and open for others
right, no argument there, only saying it looks like they have been open to the player base's opinions so far, or at least hearing it.
I'd really like to see enemeies that attack bases beyond a few wolves
Yea i hope they will stay the same or even better and ofc healthy in every way because by listening only to people they can easliy destroy their game
Exactly, for now they are our biggest enemy
Yes, building vs. fighting vs. exploring/adventure. Building is too much.
Devs have implemented 235 player suggestions so far
The highest upvoted are mostly related to building, cosmetics, and other cozy mechanics. The devs putting combat on the roadmap is pretty clutch, since of every 1 of us that likes combat it seems like there's 10 who don't.
It's not only "combat". I guess most people in Veilwater die because of diving, lava and/or the killer hornet.
I guess there's no lava setting, but diving time can be increased and enemy damage can be lowered in settings
Soo, an annoyance with this game: Radiant aura, says enemies "within 5 meters" now.. that's roughly.. 16ft.. thats ,, so why is it i had to be standing on the enemies head before the game accepts that they are within range? or does this game treat distance as a mere suggestion and makes it up as it goes along?
Your character is a giant - compare a 4 meter foundation to your height.
Also it's programmed. Either something is correct or it's not working properly and needs a bug fix, in which case definitely submit a bug report with an example.
I think the voxel to meter conversion is close to 0.5 meters per cube or something?
so basically, its the last part.. "the games treats distance as a mere suggestion and makes it up as it goes along" .. awesome, i shall assume a bug and report otherwise its just dumb desgin, or the games description is really bad, is it 5meter bubble wit us in the middle(2.5 meters effective range around us) OR, 5meters with us being the starting point? 1 is alot more usful than the other...
Another possibility is that the game simply does not check frequently enough to apply the aura accurately when enemies (or players, or both) are moving quickly. Many passive skills are listed as "per second", and some entities in this game can cover several meters (the scale is 2 voxel blocks per meter) in a fraction of a second, including the player.
It still might be worth reporting a bug if the delay is really long, but I'm not sure how frequent the devs can make aura checks before it starts to bottleneck performance in crowded environments.
Kinda wish I could parry WITHOUT using a shield. I liked the idea of running just a sword, like duelist character
You can parry with 2h or daggers without a shield
Try using a ward though, for normal combat it looks like one hand is empty until you block with a small magical dome
Plus, passive damage resistance is nice
Aye, I was imagining like a Swashbuckler rogue type thng would be cool
I'll look into it tho
My buckles; you swashed them! 😊
howdy just came back to the game since the game launched in EA. Was curious what the meta is looking like these days? My character was mage with Elder armor, shroud weaver, and ritual tempest wand. Feeling much weaker than i used to so i assume magic must of either gotten nerfed or enemies became tougher? Acid Bite kind of sucks now and im not find any new creative spells so just curious what the state of the game is rn
enemies rush me quite a bit more and make crazy jumps to reach me so im usually getting smacked in the face trying to use a spell lol running and using my wand has been more effective and i just dont remember having to play like that. Kind of feels awful
Acid bite is a trash tier spell now. Don't use it. Your mana rings are probably trash tier now too
Mages require dynamic movement now and wands are important.
Enemies have received some reworks and you'll have to rediscover them completely
Valid on the Bottleneck, the timing of the effect seems consistent enough as it is when it teiggers, it was more the effective range seemed to be wrong, ive walked into the shroud stood on top of a single height wall and watched the enemies crowd below me and not seem any ticks of damage, ive also snuck up behind a mob and the effect hasn't started until my characters nose was pressed into its butt enough to smell what it had for breakfast(enjoy that mental image)
So yeah, bug report away \o/
whats a good gem for this to farm the hollowed halls?
[[Gems]] I still don't have them all memorized, myself, but this should give you an idea of what you'd prefer. Clearly that's a tool specficially for smashing skellies.
yeah seems like the boss at the end drops a few nice gems to farm
any recommendations on spells now? im hearing lightning is pretty good but idk if thats only with the gem of currents or not and also not sure which lightning spell. not a fan of shroud meteor either the 2 hour debuff is insane
and yeah i was using a mana ring with commander ring figured there was likely better options now
also not sure what armor to go for next by looking at the Alchemist i guess Thaumaturge is what I want? coming off the Elder set
im actually curious what the stage of mage was like before the water update bc it seems like the Soaked status is what is carrying magic right now lol my spells feel gutted at the moment
I just rolled my first mage. The real game is just using magic that hurts those specific foes you're up against; blunt for skellies, fire for animals, ice for raiders and so on. GoC is nice because it makes everyone more vulnerable to shock, but IDK if there even is a "meta" beyond hitting hard and often. I trust more experienced players to supplement/correct my words as needed. ❤️ 🍀
yeah maybe i should try that it would make sense. back in the day i just sprayed everyone with acid and it worked out lol. Been getting one bone spell from Hallow Halls is that ideal against skeletons or is there a better option
or maybe ill just swap to archer ngl
Respeccing is cheap and fun IMO, experiment!
Remember! Respec is Everything!
How has your mage experience been compared to daggers thus far
Isn't acid bite still useful for fell dragon since you can multi-hitbox it?
all spells are useful, acid bite was broken strong, so compared to that time period it feels really week. since it does poison damage which is maybe the worst damage type currently it isn't great. but it is a persistent ground effect so you can throw it down doing DoT and then blast with wand or lightening or something as well. it isn't going to melt foes by itself like it used to but it is a reasonable choice, especially for groups who can take chip damage for several seconds. At least, that's my 5c.
Only level 8, and I know Mage doesn't pop off until their 20s, so it's been very cautious and squishy haha. It's nice, though, taking my time to do things more patiently, building up my planning skills and just enjoying the game world at a more gentle pace has been rewarding in its own way. But they iz hella squiishy!
So use it like a seasoning, not a main course. 🧑🍳
definitely
gotcha i assumed you just swapped over your existing character, not a new one. Yeah it is squishy especially at the start.
I wanted to learn how new players feel, so I did a new character and map.
are you going wand+staff?
Sure am!
That's fair. Yeah i made my swap at like early 20s iirc
All blue except 2 dots for pickaxe.
it gets really really strong later in the game but ya, really cautious early on. highly recommend a mace or axe as an off-spec weapon for thsoe bug groups until you get that flame aura skill
I have chosen this challenge knowingly. 🙂↕️ Same reason I mained daggers haha, I like to take the tougher routes.
Even at level 20-ish mage felt wildly less good than 2h. I haven't played 2h now in like 10 levels but i wonder if they're closer now at level 30
I'm working on trying the immortal build
because of missing hollow halls, I didn't test it, but if we get one, I will test Gem of Fracturing. It works against horde, has blunt damage and need no special trigger.
is Fireball 2 bad or are Eternal spells scaled differently? Because my stacks of F2 only do 66 dmg but my EF1 does 76 which seems odd
long hiatus so just checking for upgrades where i can lol
They are simply different. Eternal Fireball has higher mana cost and significantly longer casting time, iirc, in addition to the higher damage. In my opinion this actually makes it less useful than Fireball 2.
I really hope the spells get rebalanced... the really powerful spells, as well as the eternal spells, are just so slow and costly to cast and it doesn't feel great (because enemies/damage can easily interrupt your cast, wasting all of that commitment).
My main issue with them is the "recharge" before you can start casting between spells. A bow doesn't have that between shots which combined with the spell cast time makes it feel sluggish. The interrupt is kind of nice I think because it forces a caster to stay out of melee to be effective.
yeah the cast time is my problem and im easily interrupted. i just dont remember having that issue back in the day and thats my main gripe right now
Hmm, I always assumed that "recharge" was simply an effect of the casting time. Is it a different hidden stat? because that would be frustrating if so.
But regarding range, I don't think casters should be forced into a ranged/support role. "Range" is for the Ranger archetype, and casters' squishiness is already more than enough of a punishment in melee. And many of the spells in this game do not have anything close to the effective range of a bow and arrow.
enemies rush me way more often so paired with long cast times it feels like wands are my only real option unless im essentially sniping and at that point seems like a bow makes more sense
throw a fireball, the cast time seems to be the time between "press q" and "release fireball". then the fireball flies out but you can't press left click to start charging the next fireball for a period of time. its a hidden delay between cast times which is quite annoying to me. from a psychological standpoint it is a period of time where i can't take action which just feels sluggish. using a bow once you release an arrow you can immediately start to draw a second arrow. that just "feels" better.
I see. Yes, I agree that it ought to feel more fluid.
I think people would complain a lot less about mage squishiness if the Wand and Staff weapons were more mobile and flexible. It's one thing if the game design basically tells you "you need to get good at positioning/dodging to play this archetype well", but it's quite another if the game simultaneously makes movement more difficult with these weapons. I just think it's never going to feel as good as it could, because moving around and acting with flexibility will always feel better than not moving and/or having your actions interrupted.
With how many enenmies can leap from FAR distances its pretty frustrating
Yeah wands have an Insane lag after casting before you can dodge. It makes the fluidity of play pretty abysmal at times
yeah the enemy aggro is the problem and we dont have any tools to make up for it. i just came back so idk my options but so far every spell i find is a damage projectile or heal. Utility spells would go a long way and also Blink would feel a lot better if I could cancel out out of my spell animation with it
but right now if i cast a fireball i have to wait a second or two before Blink activates. One enemy easily can deal half my hp in that moment
aye, it's a long standing issue but as far as I can tell it seems to be "by design"
Utility spells like levitating, a shield bubble, temporary speed buff, slow mo, etc would be cool
just more ways to interact with combat outside of charging up a projectile
hell even Sigils/leylines would be interesting if they want Mages to be a turret. let me place a sigil and i get buffs like reduced cast time while i stand inside
There's been so many great ideas in this discord but looking at the release roadmap, i doubt we get very much in these areas
well i hope they address it eventually. Enshrouded has been great and its nice to see it still has so much support two years later
There is a "Magic Shield" spell that's a bubble around where you cast
thats neat ill have to find it eventually and try it out. since enemies rush me though i feel like ill be forced out of it
a shield that surrounds the player would be nice
Same as a primarily combat-driven player there's room for improvement to take this game from great to best in class
I don't actually even know if it works on enemies that run inside and hit you
But I agree, more utility magic is always welcome
same unfortunately survival games tend to get gimped in the combat area
but this game has the potential
i think Enshrouded has the best building though the voxels work very nicely. Been looking at a lot of the new building blocks Obsidian looks insane
it's important to remember that this is a more relaxed game too. I really like more combat focused games, but that doesn't seem to be where they are going here. still, when the existing mechanics don't feel good it should be addressed. my hope is that when the enhance combat in 0.8 (from the road to release on 1/21) some of that is addressed.
yeah i can understand that. they dont have to do too much but i hate feeling like the archetype i enjoy playing is a bit half assed. funneling me into a specific meta (soak + lightning) or a different class entirely. some utility and more elemental reactions and ill be satisfied. unless its in the game already but it would be cool if ice can freeze soaked enemies or if we could throw oil jars to buff fireballs
ooo, I like both of those ideas
or a fireball cast on a wet enemy dries them off so the second fireball does normal damage
using ice bolts into fireball could also give enemies the soaked status. all kinds of stuff they could do. access to water and earth spells would do even more
do we have ground interactions at all? like if there is water on the ground and i shot lightning would it electrify the area?
i don't know of any. the foundation is there, icebolt2 at the ground creates a chilled effect where it hits slowing enemies. so there is an effect area which could interact (potentially) with something like a fireball to create a 'wet' area, but I don't think that sort of interaction exists
yeah im seeing some obvious ways to spice up the combat. maybe its pretty taxing to code idk but design wise these seem easy to implement
they definitely have some ideas already, and given how good the game is already I'm looking forward to the next update 🙂
aint that the truth. My GF and I tend to play survival games and she's a lover of building and farming where im looking to fight stuff. I still haven't found one that really hits the longevity mark yet
I assume you guys have tried Valheim?
really all they need to do is add some sort of feature that makes fighting stuff useful/fufilling in the end game. Maybe that's raid bosses, endless dungeons, or fights that give meaningful loot for building. Then you have a reason to keep fighting once you've maxxed your character
Terraria is the best for combat so far to me
I did, but she didn't. I died like far AF from my base and just quit
Valheim felt similar to enshrouded in terms of combat. I feel like soul mask has potential for skill tree and combat. I didn't play enough of it tho
Valheim is cool id prolly play it more but then Enshrouded came out and i think Enshrouded is just better outside of atmosphere and music
if Enshrouded would nail the music department that would elevate it to a new level
Also long story but my GF can't do anything viking themed haha
endgame grinding is a problem with many games. it is nearly impossible to make endgame grind meaningful to combat focused players while allowing more relaxed/casual players a fulfilling endgame without struggling through combat they don't like. possibly it could be fixed with difficulty sliders or something but I don't envy whoever is doing balance work when trying to figure it out.
I think it comes down to it just being optional. For example doing the valkaries in God of war. Not required but a fun end game challange for those who want to
kinda like even in enshrouded i don't think you have to collect all the cyclops parts for the main quest
One idea I had is that endgame challenges (dungeons/whatever) could drop meaningful amounts of materials (wood, stone, gems, etc). so if you want to fight instead of cut 100 trees you can still build with the 100 trees worth of materials you gain from the fight
The other avenue is make things unlockable via multiple channels. So maybe you can unlock a cosmetic via crafting and resource gathering, or have an avenue to obtain it via combat
yeah or how certain games have specific enemies like ents that drop wood or rock turtles that drop ore
sure, so you can grind harvestable materials via combat. i think it can be a good balance choice
i also like your idea too since honestly making an enemy type for the large amount of resources we have would be a challange. They could implement a dungeon where you have a UI to say. I want X amount of these resources, and it generates a dungeon with difficulty proportionate to the materials you want
Step 1: Water Spray spell (soaked)
Step 2: Chain Lightning...
Step 3: Become the Senate
I doubt the engine supports randomly generated areas, but something like 'raid the warehouse' dungeons, where you fight your way to the end and then get several random loot chests might work well.
No, you skipped Step 3: Barbecue yourself to win sympathy
yeah idk what kind of overhead it would need to support something like an arena that spawns X mobs in X interval for example
i don't expect random layouts more just monster health and quantity to be adjusted based on material request
i don't think that would have much overhead. they already have npc spawners of several kinds and we can grind on them. that already exists really: shroud spores, legendary upgrades, gems
I would like a mob DENSITY slider
For less knockback? Or you want them even less smart? 😉
I mentioned soulmask, and the fact people can have 1k hours in a survival game has to speak to something. I'm thrilled im gonna get 100+ in enshrouded. Im used to getting to endgame in like 30
I passed 500 two nights ago lol, and I started Nov 1st.
Have you tried Project Zomboid? 1000+ hours, have yet to "win" 😉
I am near 200 in Enshrouded after just over a month-ish
zomboid never really called to me
Fair.
could have ice transform ignite to soaked, this would give you a natural combo of fire > ice > lightning
i still think you should be able to stack debuffs, like multiple poison/burn stacks
@full crag Hey Saku, I just wanted to say thanks for that awesome skill tree overhaul document you made that you uploaded to feature upvote. I didn't approve the ticket as a suggestion, because feature upvote is meant for single, actionable suggestions, but I did directly share your github document with our combat design team so that they could take a look at it for inspiration 
Just didn't want you to think we were ignoring your feedback if you saw that the ticket got merged
Thank you very much for your message. If you guys have any question about the thoughts behind it, I be more than happy to share. I tried to make a web page with the skill tree so it would have been possible to test different type of build and tweak couple of idea to balance them, but unfortunately I'm not good at coding and AI couldn't help me out on that one. 🤷♂️
Thanks again, you made my day with your message ❤️
this sounds awesome how do I look at this skill tree thing
Copy paste my name and clic on the enshrouded doc on GitHub
scrolling
yep! that makes sense why it needed a link to another area, lol, 1000 characters isn't even close to enough
Yep, but I couldn't explain all my thoughts on that page either, I wish I would have more time to spend on this one and better knowledge on coding, I could have done the final skill tree with all the changes
from what I've read so far, I am skimming... it looks pretty good
I am still hopeful they'll add stealth to the game though
I tried to work with what's already in the game. So it could easily be implemented
oh I understand, you did an amazing job, I love some of the re-name and slight tweaks especially. like "Swift Blades" turned to "Swift Strikes"
But more ideas would be nice I guess
Tyvm 🙏
Does merciless attack do anything for wand or magic damage????
don't think so
God I hate that dragon fight, it is long and tedius and the arena sucks. It is the only boss fight I do not like simply because it isn't fun. 🙁
Sadly no. Well, technically if a melee weapon does magic damage (example: Wailing Blade, a sword with fire damage) the merciless attack should boost that, I think. But only melee weapons (1-handed, 2-handed, and daggers) give the option to use the merciless attack in the first place.
Ok thank you. Then I guess I have most of the magic damage from the tree unless increasing intelligence boost magic damage
Intelligence directly boosts magic damage tho
Wait really? Including from things like swords and bows? I like that change...
Oh sorry, on swords and bows?
To clarify, by magic damage I mean "Fire, Ice, Shock, Shroud" damage types. Since these are the ones the game categorizes as magical.
My bad, I think I missed the context
I'd also love if int boosted magic-type damage. Could truly make a battlemage!
I am using wands mostly, staffs and bows for certain things
even on swords? 🤔
magic knight typa shit possible?
damn it does
same for archer, gotta adjust the build a little lmao
See if you can make one 🙂
If you like for me to make a web page, I can.
Your Kick and Shove skill changes breaks my build. 😢
I don't use wands; I use the GS as my main weapon. I really like the GS and Kick combination. With Shove on the end of the Warrior tree, it means I have to dump a lot of points into a one-handed weapon tree to get the same effects as Kick with my two-handed GS.
My build is Intellect/Spirit focused.
I have a feeling my Magic damage with GS / Kick control build is being overlooked.
It probably won't happen at this point, but I sometimes wish the skill tree could be more of a "loose" mix and match system. Something like, "to select ___ skill perk, you must have spent 20 skill points in total, and at least 10 of those in Red skills", but no specific prerequisite skills. It would allow far more build flexibility.
Yes, this can give you more room to experiment.
Also, I would create a theme within each tree and build up to a specialized skill.
More importantly, it would decouple the value of skills from their location in the skill trees. Currently (for some builds) there are skills that might be "good" except for being inaccessible without wasting many points, and other skills which are lackluster but lead to a more important skill and so they can't be skipped.
I haven’t tested if int effects magic dmg in swords and melee weapons but I did test the boost to fire magic and that it did boost the damage
Int does not affect weapons.
But yes, the damage nodes do.
Odd that’s the case, so int only boost the spells and wands?
Wands maybe but spells yes.
Well, it affects magic weapons (wands and staffs I mean) surely, but yes my understanding is that it does not boost magic damage on melee weapons or bows.
Depends on the scope of what magic damage means.
I’ll test that next if int boost magic dmg, id assume it is all magic dmg
I am going to have to test this myself, but YouTube guides have explained that weapons are affected by the magic damage nodes, after the water update.
The skill descriptions have changed from magic damage to all damage.
I just hope my magic and GS/Kick control build is still possible after the weapon/combat revamp.
I have been having fun with it.
Also... I hope this fix happens => #combat-and-skills message
Okay I'm tearing my hair out here. I have the excellent rod and the fisherman's resolve skill. Why am I still running out of fishing stamina WAY before I can reel in a fish?
I'm hooking epic fish but I can't land them
I find the fishing mechanics confusing as well. Does anyone have a good guide for fishing?
You have to use the left and right movement buttons to fight the fish
Yes I know HOW to fish but the best i can catch are rare. I run out of stamina for anything higher
I never run out of stamina so I’m going to say it’s probably a technique issue
Yes I do fight the fish with the left and right movement, but I still find it difficult to see how it works.
I’d recommend practicing, it becomes quite easy once you understand just go the opposite of the fishes movement
Which ever side is highlighted in green , it should always be the fishes side
So you just switch directions
hmm 🤔 I guess I really need a lot of practice.
Maybe so
I've seen people do it without even having the 5 point skill so I'm baffled. It's easy to get any other fish but I can't get the epic ones
Well decided it can be done and do it
If you can pull in a rare epic is no different
I mean unless I'm only hooking like one tier higher or something
I never really liked fishing in games anyway. I would prefer to throw a stick of dynamite into the water and watch the fish float to the surface. 💥 🐟 = 💀 🐟
I catch epics over and over with out fail or trying hard, I’m I’m not sure what to say, it’s really easy or so I thought
I tried using explosive arrows because I don’t like how long it takes
wait, does any elemental damage count as "magic"? I feel like ice daggers would trigger the lightning chain so much
well it basically is, the point to node ratio is so skewed that there is effectively only 3 "classes"
No, I mean currently you need particular skills to get to a specific skill, I was wishing for a more general setup where you need any 5/10/however-many skills to get to a specific skill. I'm not sure I've ever seen a game actually do this, so I don't have a good example to clarify the idea...
At least, I've never played an RPG that does this. The first Endless Legend game sort of does this with its tech tree (in a weird way that had its own problems), but that's a very different genre.
I understand, and I would change that also, but it isnt a problem with howw many points they throw at us
Ah, I think I understand what you're saying.
I suppose that by end-game the amount of points is pretty generous. That could be remedied by making each of the trees "taller" at the cost of making the problem "I need this prerequisite I don't like in order to get the skill I do like" worse.
look at the hp bar while fishing. that's your indicator if it's time to reel the opposite side
I never even look away from the bar these days.
how do i acquire violet storm? wiki doesnt tell me
Random Veilwater drop IIRC, can go up to level 50 with upgrades if you found the legendary one.
shucks was hoping it came from a chest im only lvl 28 lol
think anything in that biome would whoop me rn
Kite, kite like you've never kited before! 😼
do you recall the enemy? should i kill those lizard guys i have only been in that region for the tower
Gold chests, homie.
Mark any you find and figure out a loop. There's one just North of the mill on the lake you can pickaxe through the wall and not have to fight any mobs in that settlement.
oh ok thought you were implying it was a mob drop well sweet i can handle chest farming
Hey! is their a way to get mana regeneration delay from 0.5sec to 0 ? i only found boots with -0.4 seconds 🤔
I am unsure. Maybe when the Euros wake up they will know. 😊
Not sure there's anything othet than boots, sorry. But I've only more or less started my caster, so I could be wrong.
Hello, anyone knows if ethernal ice arrow count as magic damage? Trying out archer and not sure if to pick up some extra magic damage in skill tree
Here is my current understanding, and if I'm wrong I'll appreciate any correction.
There are 3 damage types; Melee (any handheld weapon which physically contacts mobs), Ranged (arrows only) and Magic (what comes out of staves and wands). Since you can't use Eternal Ice Arrow without a bow, it benefits from Ranged Skills in the green trees. It does count as ice damage but it is not coming from a wand or staff so it is not magic. (Yes I know it costs mana to use, but that doesn't make it a magical attack 🤷 ).
some people say yes and some people no, logically, it should be magic but i think that depends on how it would be programmed, It would be nice to get a confirmation to what affects what because the game is not clear on what counts as magic and what counts as ranged
you can equip both staff and bow into ranged slot
am I crazy, or did we have skills that gave life in the past in the warrior tree?
some skills give health, but life?
I think they mean the same? life/health/hp?
Is there not on skill, if you die, the coop members get something?
maybe there was another skill in the past, that gave life. I don't know.
There lots of stuff in the warrior tree that increase life, leech life, make life orbs currently. Not sure what the issue is? The skill tree has only gotten more skills over time.
So you know how the wraith that drops the Gemini rings always drops a gem of burning. Is there a guy like that for gem of storms eye?
Yes, thank you. Think I made a bad translation by accident.
I feel like they removed it. I cannot find it.
It was like this but for HP.
Found the old screenshots again
Ah found it on the tree.
Are you trying to create a "sustained-casting" build where you never run out of mana due to continuous regen?
Multiple patches/versions ago, I remember testing a similar idea for Stamina regen, rather than mana. It was possible to get the number to go to zero, but unfortunately Stamina still did not regen while performing actions that used it. So my guess is that, even if you could get the Mana regen delay stat to reach zero, you still would not be able to regain mana while spellcasting or firing eternal arrows.
That being said, the behavior could have changed since then.
also i did just confirm chain hit and mass destruction work on melee weapons with magic damage on them
To add to this, any weapon that has inherent or upgrade elemental damage is "magic". So for example the increased shock damage applies to bows and daggers, and additionally things like chain hit and mass destruction will trigger of melee weapons that have elemental damage. I assume the same is true for bows but I haven't tested
how is melee vs mage these days? just build melee gear and all the shebatz but is less tanky and less capebale
or am i missing something
how ?
Im unsure if this is the best group for this but im looking for a particular staff for aesthetic purposes...Does anyone here think they may be able to help?
you can narrow it down to area iirc
thats the closest you get
or alchemist can craft it
I know the name because ive been researching. But its the Legendary Gleaming Staff
I however am low level and impatient. XD
then golden chest in kidnle wastes is your man
Im just unsure on where to look for
there are a ton of videos for chest runs from back when kindlewastes was the endfarm area
or google for maps that have chest on them
Ill have to check it out
You can still do "chest runs" however, previously people would just exit and re-enter the game to respawn loot. This isn't possible anymore, so I'd just suggest people to loot chests they know of and then go about their day leaving the area and checking back in half an hour after they've respawned.
ye found out about that change as i found out i need a few stacks of runes
you should be more torough
whats the new max total of skill points?
184
mmm I must be missing a shroud root somewhere...
So - Gem of Meteoric Impact. Good? The glide-attack is meh, though does OK damage it's not easy to aim. It does add some DPS otherwise as well, yes? Fire damage on weapon hit?
And does it only give more weapon damage while the buff is active?
Gems = bad overall lol
There’s really no “best” gem if they’re all bad. So, use what you like.
There's like 2 decent gems and one fun one, the rest are basically proofs of concept
Reason why they’re all mostly bad is because the damage on these gems is fairly negligible on top of outgoing damage and enemy health/defenses means the little damage they add is miniscule overall, most of the damage over time effects would probably tick once or twice.
There are also many situational gems that either don’t make sense or are incredibly niche in use or flat out annoying to use.
the only gem that seems to help is the soul reaper
I like the gem of burning and the eye of storm
Gem of Agility is also a good one imo because there's basically no scenario where it's useless to Regen stamina after an evasive action
I played with Gem of Meteoric Impact when I first found it but the fact that it doesn't carry the impact attack after cancelling gliding killed it for me, and the DPS buff is negligible
True, unexciting but true.
Gem of currents is very good even if it didnt have the chain lightning, soaking enemies is really good
Read above. I'm not going to discuss every niche gem.
Needing to be wet or soaked for it to work is cumbersome. Especially with all of the gear in the zone reducing the wet timer, its counter intuitive.
It's not that bad
sadly I think the one that said most the gems are bad was spot on
there are a few that are less than worthless at best
I agree that most are pretty lackluster. I do think there is a best
do enemies not get the soaked status when it rains
Doubt it
I don't believe so
that makes a lot of sense
What is max int?
22 unbuffed
what about buffed
oh hmm, that's tougher, I probably need to look at all the food
Prim do you already know and are quizzing me? lol
Yes
oof, now I know I will for sure get it wrong
The answer is the same you gave lol
Nothing gives Int anymore
But is your 22 including the +6 from the Flame Alter 👀
I'm not sure if I preferred the ring of ancients giving +1 all stats or how it is now
Ah, yes! 2 int with 2 rings would only give +2 water aura regen, now +8 healt regen
And all the other regens
Can you even buff it anymore? I thought they took stats off of food
Scroll up and read
I want to update Gem information but holy moly. The way the information is displayed is stupid.
Why even have the effects if they're meaningless lol..
Realistically the first effect and second effects information should change on item level just like the description.
think i might get off magic out of curiosity what is probably the strongest build rn?
They're all the same
End game they're all fairly close. Some a little better at aoe or single target
The gems literaly feel like they were designed by a person that never played Enshrouded
I am hitting a lvl 45 enemy in the head with my bow for 1000dmg
but the gem I installed does 45 dmg!
and to boost it for 5 more dmg, i need to sit in highest shroud lair for 20 days
the gems are abbysmally bad
there is one "legendary" where I need to AIM at an enemy for 4s straight to get a bonus dmg of 450
instead of shooting it 4 times for 4k dmg 😄
Mage feels like they lost all range and agency in a fight
casting shroud spells not only costs mana and a charge- it also nerfs their ability to stay in shroud?
I dont understand why Mage got so many drawbacks and they cant match my archer at all
if it's taking 20 days to do a minor level upgrade to a gem, it's definitely not the game. It takes like 30 minutes of casually lair running to upgrade a gem 10+ levels
There's a lot of stuff like that. Like much of the magic skill tree is your int or double int. Which at max is 44 damage. Given triggering on crits means it happens fairly often and kinda adds up, but like what is a 44 damage chain lightning on a 3k fireball
got Gem of Currents and im not seeing a difference really lol even while soaked. People keep acting like magic is crazy and im not seeing it. i just feel wayyyy weaker than i did in 2024
i heard i was supposed to be able to stunlock with chain lightning and it takes a bit to even build up the meter
Do you have Quick Charge and Terror skills?
a big part of my problem so far is people likely complained the game was too easy back in the day so the devs just made it as annoying as possible now for artifical difficulty. Wanding is simply the way now for mage bc enemies are way faster, lunge at me, and interrupt casting
yes
i throw a water balloon, get soaked, and start zapping with CL but its taking several attacks to start stunning so idk what im missing and thats if the spell is actually targeting what im aiming at. idk what system they have in place to zap the enemy above or behind my target
Hmm... Have you also built into crit chance?
Opinions on normal difficulty are just kinda different for each player, with lots of players increasing the difficulty. But you can always change your server settings to make it easier. Lower the enemy attack frequency, lower their health, etc. increase your own health/mana/stamina.
yeah i lowered their attack frequency and their dmg back to default it was just absurd
and the chakrams from the lizard people are pretty nuts
otherwise every melee enemy just does some form of chase you and then lunge
Is CL channel or chain lighting in your case?
Tbf I'm not sure I'm sold on mage either yet, I agree that cast times are a little too limiting unless solely used as an opener, and when comparing wands to two hand or ranged they just seem... Worse
I'm gonna give it a bit into veil water, I'm wrapping up summits now and I'm gonna see how it does with gem of currents (which you're using on any other build too lol)
oh sorry yeah chain lightning i dont have channel yet
channel does seem good from what i have seen for a stunned enemy but if im fighting a group idk how well it would do
they def seem to be pushing us into Wanding with how aggressive everything is and if thats the case they need to revamp wands a bit. i want to do more besides shooting projectiles
bc if i have to do an opener idk i think bow would be safer. i could snipe with it and try a multi shot explosive arrow
Yeah I think channel is better than chain. Especially for smaller groups you perma stun them and just circle around for backstab bonus. For large packs you're pretty much relegated to opening fireball and then wands. Also the hotbox issues make chain lighting very frustrating at times
Yeah bows also allow for the double jump and time slow when aiming in air which helps with repositioning and safety. I do think wands get more procs of life steal and stuff bc of multi shot which is really nice
its interesting that fireball is better suited for large packs bc due to the nature of Chain i would of expected that to be the better option
maybe thats my problem is trying to use Chain for scenarios where it doesnt fit although i feel like Chain SHOULD be better for big packs lol
It only chains so many times and iirc the chain does less damage than the main hit. Fireball can hit infinite targets in range for full damage
I like chain for groups of like 3-4 dudes. But like hollow halls or something fireball is way better
hmm good to know. is there a fire staff i should be using then over Violet Storm?
Honestly, you're damage type of the staff probably won't make a huge difference. If you're using gem of currents then you probably want lightning damage, but otherwise mana leech is super nice quality of life
anyone got a lvl 50 Silvernight greatsword?
Probably. But if you're asking to be given one you should check out one of the resource worlds.
Need items for your new build, or resources to craft or fight that boss? Look no further than The Shroud Depot, a community run server that resets every hour on the hour.
Shroud Depot Resource World
In-game server IP: enshrouded.gv80.me:15639
Not a thing
Highest it goes is 48
dos somwone have a resource server thet works ?
Do these go up to lvl 50? Or can they be upgraded to 50? If anyone has these 2 at 50 and would like to part with them so i can roleplay my tyranical lady tiddles master necro id appreciate it 🤣🤣🤣
Shroud depot
Its the sinister crecent staff and the snake spine wand by the way
how does healing bonuses work from gear? Because i just tested it out of curiosity using Heal Channel and I get 47 hp per tick while both naked and wearing Pearlfrost gear
Hmmm I haven't found either of those at level 50.
Weapons can be upgraded a few levels within the rarity, but not beyond that. So if you find a legendary level 35 weapon, you can upgrade it to level 40, but not beyond that
I only have them at very low levels for whenever they release weapon cosmetics
Oh i gotcha
Do those only drop in the Hollow Halls? They kinda look like it
Yea
They haven't added Hollow Halls for the endgame areas yet, so those might be available at higher levels in the future
I feel you, there's a crazy greatsword that only spawns in the Halls and it's basically unusable at endgame levels
It'd be funny if they made something called "Miracle Bait" that would let you fish endgame versions of zone-limited legendaries occasionally.
LOL don't mind me, just casually pulling a necrotic level 45 Greatsword out of the pond behind my house
This was me finding the Radiant Paladin chestplate
I found one probably like a month ago, finally
Can't waiiiiit for my fashion runs with Nezuki. Keli's such a sewer rat when it comes to fashion lol.
Some people put together some really nice outfits. I like the options in this game.
anyone have an answer for this?
trying to like magic but im not seeing the benefits anymore it just seems so screwed lol
bc how am i wearing healing gear but im not getting more healing
Healing power is for others.
i dont understand the decision process behind that
if thats the case they need to rename it to "Ally Healing" or something
Try building for crits instead as it affects yourself and others (yes heals can crit)
i see ty
And magic combat itself is meant to be like the opening attack
Does HEALER affect BATTLE HEAL?
i doubt it because Healer specifically says healing spells
crits from a melee wouldnt be a spell
Is it just in the early game that the wand is very underwhelming compared to melee?
Yes - the best skills for wand are unfortunately a little ways down the skill tree
So once I get some skills like unity the damage will be comparable to melee?
Almost. There will still be tradeoffs. Melee will still be a bit easier for close range combat, but is weaker at mid and long-range.
I would definitely recommend a multishot wand and wand master once you have enough skills. You'll fire 2-4 wand projectiles per attack which can trigger other things.
Alright thanks
Also kinda off topic but how does gaining skill points work in multiplayer
Or across multiple worlda
Well, you can't earn repeat skill points by redoing or rekilling things in another world.
Okay
In most ways, player progression is different than world progression.
But I noticed that in multiplayer I don't always get skill points when someone kills a boss
Others also when they're not there
And chests can't be reopened after someone else opened it
Well, you don't get skill points from killing bosses. You get skill points from leveling up, clearing the shroud root(s) in an elixir well, or killing shroud roots that are out in the open
The big red breathing mushrooms. But they also respawn in 30 mins if you are far away from the area, so if someone misses one in multiplayer they can go back to kill it.
Alr I googled it should be like a ? Mark on the map right
There's a LOT of them to find. If you don't care about spoiling stuff, the wiki has a great map too.
Thanks I'll take a look
Bosses still drop loot and materials to upgrade the overall flame level, so killing bosses is still worth it.
I've gone for a shock wand build (or realistically, have played shock wand the entire second playthrough so far). What do you guys reckon, Gem of Currents or Gem of Battle Mania on the wand? Thought maybe I could get away with Gem of Battle Mania on a staff, but then I just end up with the Unsatisfied Battle Mania debuff most of the time as I'm really only using the staff to slow enemies
Just me personally - I don't like the battle mania debuff, so I stick with currents or fire on my mage most of the time
The battle mania buff seems pretty decent for chaining spells with a staff
Think I'll keep the currents on the wand then
Tempted to switch to the Ritual Tempest wand for the Multishot, though the Mythic wand does have some minor higher base stats. Thoughts?
fell dragon might be the most comically overtuned boss i've ever seen in a game. Like the fire in nearly unavoidable, stuns you, and does more damage than you can heal. Like doing this at the level of gear your supposed to be at for the summit is BONKERS
it takes like 30 stun arrows to even drop him once and in that time you're almost certainly going to die to one of the attacks. If he just shot the fireballs more i could actually stun the thing
I found that as well. Found it even harder playing with one other person and trying to stun the dragon. Our first kill was ~26 mins long.
My partner died about 20 times, so I felt the pressure to live throughout the whole thing 😅
If it helps, parrying his spin orb mechanic is probs the equivalent of 5-7 stun arrows
My issue was the fell dragon seemed to get up and flying again on a timer - not fun when he falls on you when he's stunned and you've gotta fly or run back to try to damage him
Would probs be easier/better if it was a set number of stun phases
Though to be fair, I'm wand spec and not sure if the fell dragon is much easier as melee