#combat-and-skills

1 messages · Page 4 of 1

bronze hollow
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There are possibly other objects in the game that can start this interaction.
I know some doors also cause this effect, although I'm not sure it's a constant thing.

wicked grotto
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Understood, at least that gives me mostly a definitive answer

bronze hollow
wicked grotto
bronze hollow
west turret
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Why is GS moves so slow

dusky oracle
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can someone explain to me, so i heard enshrouded have an armor cap and lets say the armor cap is 70% and 1 points of armor mitigates 1 point of damage which means if an enemy give 100 damage to my 100 armor, the enemy still gives 30 damage and i am not immune because of the 70% reduction cap. does this mechanic apply to flat armor only or the percentage resistances can further help mitigates the damage? for example i have 100 magic armor and an additional 20% shroud resistance against a 100 shroud damage. will the extra 20% shroud resistance help mitigates the damage further or is it still included in the 70% cap?

vital depot
brittle bay
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Just slap more health.

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MOOOOAAR

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Moooooaar

dusky oracle
# brittle bay MOOOOAAR

i already stacked 22 constitution, took the battlemage skills, and used the sunpiercer chest with double ultimate ring of health and it does helps a lot when being a punching bag

brittle bay
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Good sus

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Gesus*

brittle bay
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Btw. The mage skill that heals you when you use magic weapons. Its only for staff and wand right?

dusky glen
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Anyone else annoyed that when using a staff every time you caste a spell you lunge forward about 3 feet? :I

brittle bay
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Not stuff like magic fire enchantment on melee

bronze hollow
brittle bay
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I mean. Is the wand called a magic weapon?

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Not really

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Its called a wand

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So my questio. Stands

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Whatsa a magic weapon

bronze hollow
brittle bay
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Got it

vast hollow
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Playing with a friends for the first time as archer and we just found eternal arrow in swamp biome but im having mana issues all the time is there a build that would fix mana problems ? or how do i deal with mana im currently 15lvl

bronze hollow
abstract compass
vast hollow
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Anyone has best archer build i could follow ? Skill tree.

dusky oracle
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can we get a level 50 dragonsbane from chest in veilwater basin or is it only available as a lvl 35 from quest?

abstract compass
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Does anyone else feel like the 2h axe/hammer works more like a great sword and the chops you do with the great sword feel more like the attacks of a axe/hammer?

abstract compass
fleet field
misty sedge
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The GS overhead swings do feel more hammer-y, but then you have the stab, which would make less sense to perform with a greataxe or maul

abstract compass
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So they did it backwards lol

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It works fine in games but knowing how these weapons actually function makes it feel so unnatural

misty sedge
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I mean yeah, sadly video games basically never do weapons historically accurate because historically accurate fighting isn't flashy or cool to watch most of the time. No one swings a greatsword like they do in Elden Ring or Breath of the Wild. Enshrouded's GS isn't even necessarily slower than those examples, it just has a different moveset with overhead swings instead of sweeping swings.

abstract compass
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Great swords never stabbed or chopped, it was a slicing weapon made to control space with superior reach

misty sedge
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I mean we can't say definitively that they never stabbed or chopped, but it definitely wasn't as prominent as it is with Enshrouded's GS

brittle bay
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question. let's say i have a weapon with 50 fire damage and 50 pierce damage. and i fight the fell. fire is effective

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pierce not

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what will happen ? same example with blunt +fire, blunt is effective fire also, etc etc .

rigid merlin
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both damage types should get adjusted separately, so you'll do base + some bonus fire and base - some penalty pierce

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at least I think so, but it definitely shows both effective and resisted messages when you hit like that

vital depot
brittle bay
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nice,t hx

lament rapids
mental wagon
mental wagon
brittle bay
bronze hollow
brittle bay
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like the elements ones i assume, but why the ones for " magic damage " ?

karmic nexus
bronze hollow
karmic nexus
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Might have to look into that for my melee build then 🤔

bronze hollow
mental wagon
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Yes, it heals you and allies. It is not very powerful, but it is a passive heal

bronze hollow
mental wagon
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and yes, it is a "nice to have" as a ranger build. It can be taken early with a wand/battlemage build, but otherwise it is more of a late game chase

mental wagon
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and allows me to easily swap to other weapons if I want, and not worry about missing extra damage

bronze hollow
karmic nexus
sullen hornet
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what does it look like?

mental wagon
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I was using the flame bow, but once I got the Currents gem, it swapped over to get the spark damage

karmic nexus
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I keep debating where I should go next with my skills. (I'm lvl 36, in the mountains atm)

brittle bay
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that bow looks like " i will be resisted by everything and nothign " lmao

bronze hollow
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That or the burning gem for damage and my other bow has the shroud timer gem. So handy for running around in shroud lairs.

sullen hornet
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If anyone has a high level bow they don't use , could I have it? 🙏

bronze hollow
fleet field
mental wagon
brittle bay
bronze hollow
karmic nexus
mental wagon
sullen hornet
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15 , my weapon is 20

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and I would like to have a weapon I will not swap , so I can keep a good gem in if I find one

bronze hollow
mental wagon
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swap weapons!

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play with different builds

fleet field
sullen hornet
mental wagon
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it is fun...explosive arrows going off everywhere leaving craters is always entertaining

sullen hornet
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I don't use explosive arrows , I use the gem that creates homing projectiles on ennemy death

bronze hollow
bronze hollow
mental wagon
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They are a bit of a pain, agreed. I tend to do them in bulk and have a few stacks

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Oh the Dragon Bow...how I wish I could craft you to be level 50

sullen hornet
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I prefer looking for an ice bow

bronze hollow
brittle bay
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BTW

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is there a way to increase my resistance to get stunned midcombo ??

mental wagon
bronze hollow
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<- archer, avoids getting hit whenever possible

mental wagon
fleet field
sullen hornet
mental wagon
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I did have an ice build specific for the eternal arrows. I used 2 Ring of Frost and Frozen Gauntlets. Was fun to play. I think it out performed the Golden Steel arrows if I recall

bronze hollow
bronze hollow
mental wagon
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Id say go to Shroud Depot, but if you want to experience the game as a normal playthrough first, hold off until later

fleet field
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Avalanche is really nice too with its double crit mods

mental wagon
bronze hollow
brittle bay
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i'm so friking annoyed there are no one handed blunt fire weapons

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like wtf

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why

fleet field
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Only torches. A legendary torch would be awesome though.

brittle bay
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YEAH , well, i mean a weapon i could use

fleet field
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This looks like you could use it like mace, for example

bronze hollow
mental wagon
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I think this is where having random modifiers on weapons would be great.

misty sedge
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There also isn't a fire damage endgame greatsword as far as I'm aware

mental wagon
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Each weapon has 2 or 3 set modifiers and the others are random.

bronze hollow
fleet field
mental wagon
mental wagon
bronze hollow
mental wagon
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oh for sure... Im sure that things could break the game in terms of how modifiers interact.

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I would also like to see modifiers on armor...or be able to upgrade armor, but again, more to do on the backend

bronze hollow
brittle bay
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i mean i pretty much wanted a mace with fire for maximum effect on "undead " enemies

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and then a slash ice/shrouded

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it was a cool idea

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but nope

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no one handed

hushed sierra
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That's completely useless, sorry. You are talking as if I'm new at this game and don't know anything. I've almost gone through all available content. It doesn't matter whether it's front or back, spear lizards two-shot char which has taken all tank skills and is in the best equipment, mostly mage, but with a tank chest.

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That's exactly what I've done. It doesn't change the facts: all heavy elite enemies two-shot such char. Maybe some 3-shot. Also lizard mages two-shot (or even one-shot, if taken the last flame upgrade haven't helped) him too. With almost maximum magic armor which is given by mage gear.

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I don't need that. I don't even understand 'builds' for this game: you have all the points to take all you need and more. I have almost everything, including tank branch.

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that's exactly what I have in armor ratings Everything else is close if not identical. As I've said, nothing new to me.

hushed sierra
wild cypress
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fell_giga_chad [smirking in parry and dodge-roll]

brittle bay
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OMFG, got a ice blunt weapon.. one handed club.. THAT ONE EXISTS

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gesus

fathom dagger
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So I have level 19 epic luminous wand but I am starting to go into kindlewastes .. what best way to get a wand.

brittle bay
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they will come

fathom dagger
brittle bay
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and i keep getting wands and not those which i would need more XD

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rng being rng i guess

dusty meteor
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The game must really want me to use ice damage because I've gotten at least 4 of these now

brittle bay
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huh

lucid seal
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Lv 29, just came back and caught up on missing artifacts quest and getting ALL the new helpers and training pets. I think I'm ready to start venturing out again.

fleet field
wild cypress
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Oh don't stir him up lol.

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He'll start making Wario noises again.

fleet field
lucid seal
sullen hornet
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Hia , looking for a spare high level avalanche bow , thanks!

wild cypress
wild cypress
sullen hornet
bronze hollow
dusty meteor
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Not the same enemy - enough of the same type I guess

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Seems to drop pretty frequently from Albaneve fell elites

bronze hollow
fickle jay
supple eagle
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How many total skill points are there? Thinking I am getting somewhat close to max....

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And added the points of STR and CON for the final tank aura unlock. That + Kick is 11 total needed, and I'd like faster 1H (first) and 2H maybe?

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So 21 more points... hang on those snips suck.

supple eagle
bronze hollow
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36 to go. plan accordingly.

supple eagle
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Yup, just did the math myself 😄

bronze hollow
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nice

supple eagle
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But, lets me get the current wanted / planned stuff, and then some.

bronze hollow
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Awesome. I love that fact that is so easy to respec skill points/perks too. makes it great for trying out different builds/weapons ect

supple eagle
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Have yet to actually do so, but might once I hit the max. We'll see. I can't think of much that I have that I would dump, other than maybe crafting yield stuff.

bronze hollow
supple eagle
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Oh, for sure, but for now it is this melee / ranged / tank hybrid and I love it

bronze hollow
supple eagle
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I am massively melee focused, and only rarely have to run away 😄

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I mostly use the bow for cleaning up stuff before coming in, if possible, on larger / tougher fights.

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The dudes up in the mountains are angry. fell_aya

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So I'll try to pick them off from afar until they all charge.

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Or mix bow + chain for flyers.

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Clean out bats or the explosive bugs.

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But yeah for the most part, Kraven smash 😄

bronze hollow
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Ah, I'm more in the other direction. I love playing the sneaky ranger, picking stuff off from a distance, avoiding getting hit whenever possible.

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I do love smashing furniture and barrels with a sword tho lol

supple eagle
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"Everyone is a stealth ninja assassin eventually..." Like Skyrim 😄

supple eagle
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😄

bronze hollow
supple eagle
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I find blunt works better. More damage per swing. 2H Maul or the like at level = one hit on most stuff, 2-3 for the rest - so far as lootable stuff.

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Early on, sword and pierce are 2 dmg. per hit, blunt 3. For 1H.

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Blunt is slower, generally, but not all weapons - hammers swing plenty fast even without the skill for 1H attack speed (which I am eagerly burning towards.)

bronze hollow
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I've always had more luck with a sword or axe. I think the slashing damage affects breakables more than blunt damage. I could be wrong tho, I've never intentionally tested it.

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That's using a one handed weapon tho. I'm not a big fan of the two handed weapons. I get interrupted mid attack WAY too often with them.

supple eagle
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Test it. I have both sword and blunt damage equally skilled, blunt does more damage.

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Unless sword is a lot faster, which I don't think it is. I use 1H blunt more than anything, but do switch to sword and/or 2H blunt or greatsword, depending.

bronze hollow
brittle bay
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Axe deals more damage to breakables i think

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Not even slash

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I think the game conesiders it an actual axe

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As in wood. Chopping axe

brittle bay
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Also. I want poise perks

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So that i dont get stopped when attacking

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My whole strategy is no block just swing mace and heal damage

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Getting staggered or even worse stunned every hit is annoying

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Honestly heavy armor should have that by fefault

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With ranger and mage armor having something else

bronze hollow
brittle bay
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The teleport one right?

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Have to try that

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Especially since i have the perk with " dodge into attack"

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Another issue is that 2 handed rewuires just TOO MANY PERKS.

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In general i feel like. Yhe whole red trees have to be reworked

bronze hollow
brittle bay
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Will have to try. Lots of perk points

sullen hornet
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Heya , is the max level of weapons fixed differently for all of them or can they all go up to a max? and what is the max?

bronze hollow
sullen hornet
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How do I know what is the max level of a weapon?

fringe fulcrum
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Are there any underwater weapons?

Because it is EXTREMELY annoying that every single underwater enemy encounter seems to be simply swimming back to land so you can kill it in 2 seconds and then have to swim all the way back.

bronze hollow
sullen hornet
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Yes

bronze hollow
fringe fulcrum
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Then there shouldn't be any enemies underwater.

Putting the player into a situation where they literally CANNOT fight back at all is something that should be reserved exclusively for scripted sequences and horror games...

bronze hollow
fringe fulcrum
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eh... I would be concerned about shoehorning every player into one weapon type. Big risk of it feeling too gimmicky. Underwater combat will prolly be tricky to get right.

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cus as a mage, the idea of being forced to use a harpoon is not appealing.

bronze hollow
fringe fulcrum
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tbh even a harpoon but reskinned to look like a weird staff and it fires glowy bolts instead of metal ones would suffice.

bronze hollow
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I guess it would work for all

fringe fulcrum
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Throwing spear for tank and crossbow for ranger?

bronze hollow
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I'd be happy with that

fringe fulcrum
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trident that fires energy bolts would be a good one for mage.

fringe fulcrum
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added

serene badge
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chainlightning or fireball underwater kek

vast hollow
sullen crater
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Well, that's exactly how it worked in old Tomb Raider games back in the day - you either dodged underwater enemies, or lured them to tve surface to be able to shoot. Then a bit later (in TR2, I think, or Golden Mask at the latest), Lara got a harpoon gun - but you didn't really get loads of harpoons lying around.

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The point is, we are not underwater creatures and water should feel restrictive (though I agree 30 secs of breath is short).

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But, yes, a harpoon would work. Daggers could probably work with penalties, too.

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But it's quite understandable why you shouldn't be aable to swing a 2H sword or shoot a bow underwater.

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Aa for magic, well, if you want to adhere to the laws of physics, throwing a fireball underwater would create a huge explosion and boil yourself as well as the enemies. 😄

mental wagon
dusky glen
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im starting to feel that the only viable combat option is Tank,, im still early game but im getting 2 shot by everything, the materials to make "wizard" gear is almost prohibitive and there seems to be a massive delay on blocking/blink when using a wand or staff i havent noticed when using a melee weapon, and.. everything seems to be resistant to Magic..

supple eagle
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Wizard is really hard to start as, though.

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You kind of need to start melee or ranged and slowly add in wizbang skills.

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Note that bow and daggers have some synergy with wizarding.

wild cypress
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Sometimes it's okay to go slow, as you see more of the lovely world the devs made for you. For whom should I rush?

stoic flax
supple eagle
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We all supposed to be Gandalf and be dual wielding glamdring and staff.

abstract compass
brittle bay
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KINDLED WASTES JHOLLOW HALLS

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GESUIS

wild cypress
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it's good for you!

abstract compass
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First time there would probably be a bit rough

brittle bay
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i mean, yes, second time would go better i assume

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especially since i got a legendary blunt dual handed hammer

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that would help a lot for next time

pale lynx
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Is the gem of focused light even worth? It feels like i have to block forever just to do 1 attack with extra damage

brittle bay
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Yeah. Tried it and i feel like iys bad

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I mean. If it stayed on the extra dmage then sure. But being onky 1 hit is super meh

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Just put in my big hammer the one that heals you whe. Yoi damage enemies. Or soemthibg. Will see how it works

worldly viper
pale lynx
supple eagle
supple eagle
main needle
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Really hope daggers get some much needed love along with a couple need skills to make them more viable

knotty trench
brittle bay
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lmao

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this is bonkers

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ok is the heal % ? because every fial heals me by 1300 XD

coral juniper
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I don't really worry too much about them nerfing stuff we talk about in here, but have you guys seen the unkillable build?

vast hollow
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What does it mean when it says +seconds on rested on armours ?

fluid light
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I didn't know that they not fix it, but if you have +x s rested for an armor, this means +x minutes rested bonus

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rested bonus is the buff that you get primary from sleeping. It increse max stamina and regenertion.

brittle bay
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Btw. My new build with 2 handed uses a ton of stamina. Any good perk that regens stamina? As in maybe stamina while hittibg enemy or something

sullen crater
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Eh... only in the Ranger tree, I think? But grab some sweets and you should be good.

abstract patio
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Anyone know if stun arrows fill the stun bar more per arrow with damage dealt or is it a flat rate?

mighty lodge
supple eagle
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Even if flat, you still get more stun if skilled for bows and damage and such. Normal stun is mathed out from the power / damage.

bronze hollow
fickle jay
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is this the boss help?

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I can't beat the dragon

wild cypress
brittle bay
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can you put 2 gems in equipment somehow ?

bronze hollow
brittle bay
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shame

proven breach
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What is weak to shroud? Just got a hammer and wondering if its worth replacing my current one

brittle bay
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EVERYTHING alive is weak to shroud i think

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meaning it's just better ice i feel

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i might be wrong though

bronze hollow
bronze hollow
proven breach
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Sweet yeah, I have a sword and shield I use in the shroud, the fire one. Like that it lights up the place a lil haha

bronze hollow
proven breach
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hell yea, okay thanks team

sullen crater
sullen crater
proven breach
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yeah i did think that, atm im swapping weapons out left right and center

sullen crater
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And as for the light, the Diver Helmet is still OK in terms of armour while giving you both light and more oxygen underwater, so it's OK to run around in it unless you're heading for a boss fight etc.

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Though you do look rather silly, but it's not like the Drak are going to go berserk over your lack of fashion sense.

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...or will they? 😉

gleaming cipher
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are shroud lairs and elixir wells the same for this purpose?

bronze hollow
bronze hollow
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The weapons that come from shroud lairs ONLY come from inside them. Kinda like Hallow Halls weapons

gleaming cipher
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thank you!

bronze hollow
bronze hollow
sullen crater
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The cursed sword from Lone Thistle?

bronze hollow
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gimme a sec and I'll go look

sullen crater
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(village around Balthazar's tower)

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But, yes, it's good - I just prefer warm light to cold light.

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But, yes, my little mage is currently wielding that and a fire wand. 🙂

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Or if higher level, probably Ice Blade?

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That one has mana leech.

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I think it's the same model, different stats.

bronze hollow
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YEAH, THATS THE ONE

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If I ever play as a Mage, I'll want to use something like this

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Or perhaps this one. Either would work well, I think

buoyant cypress
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Ok - hear me out... Guns.

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We have explosives, why not guns?

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not like modern AR's or lmg's, but muskets, blunderbusses and pistols.

fluid light
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no thanks... I play two games. 1)You have a pistol, a shotgun and a sniper riffle since the first versions of the game. That works. 2)Somewhere in the early access state, but not since the beginning, players got pistols and riffles. This was more or less a disaster.

bronze hollow
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Crossbow, thats about as close to a gun as I'd want to get in this game.

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Flamethrowers on the other hand, now that I DO want, and they're already in the game.

fluid light
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yes, maybe a crossbow, but that should be all. you have also magic as distance weapons.

naive matrix
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I can foresee crossbows being a viable alternative to bows, maybe give them more damage and the ability to instantly fire them instead of having to draw, but in exchange they have a slower RoF

buoyant cypress
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I mean, the musket will just work mechanically as a variation of a bow and arrow - with more damage, range and less fall-off, but much longer reload time. For blunderbuss, it can shoot random metal/rocky things from your inventory, with damage relative to its weight. It would be short ranged, and so balanced like magic but more damage, longer reload, and pistol will be between rifle and bow in terms of damage and reload.

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i dont see how it would break game balance or experience at all.

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especially since there are enemies wich have shotgun crossbows and even artillery mortars

heady estuary
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I have some suggestions for improvements (from my point of view) that I believe would be great to implement in the game Enshrouded. I’ve been playing for a long time with friends; you can even check my Steam profile here:
https://steamcommunity.com/id/felypemaiden

I really enjoy games of this genre, especially those with strong building mechanics. One reference that I believe would be very interesting for you is Valheim.

I say this because I believe the suggestions I’m about to share are well-grounded, based on extensive gameplay experience, and clearly reflect my playstyle, which is always focused on playing with friends in a closed party.

First of all, one suggestion concerns Twitch Drops. In my opinion, Twitch Drops should be EXCLUSIVE DROPS. Coincidentally, after we claimed the Twitch drops, a mission to find the exact same skin set became available in-game. That felt strange. Twitch Drops have a greater purpose: fostering player loyalty and supporting partner streamers. That’s why exclusive items are extremely important for proper community management, rather than making them easily obtainable through normal gameplay.

Another point is armor crafting. The water and ice biomes were a very interesting and well-executed decision, strongly reminiscent of the newer Zelda games. However, this was missing in the desert biome. Like in Valheim, crafting armor should be almost mandatory in order to survive and progress in certain biomes. The punitive aspect of the ice biome feels ideal, but the other biomes need to be more punishing as well.

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The same applies to weapon crafting. Mining resources for both armor and weapons should be essential. Players should truly NEED to craft their gear instead of relying on chests or exploiting golden chest bugs to obtain better items. Many of the materials used to craft armor and especially weapons end up being merely decorative in the game, because the best items come from chests and RNG, rather than from crafting through missions and mining in the world.

I don’t know if this is technically possible, but in parties with more players, the world should automatically scale enemy quantity and difficulty. This would add more challenge, including harsher death penalties. In many of our parties, some players simply don’t care about dying because key items such as backpacks, armor, and weapons are not lost upon death, which makes death far less punishing. I believe it would be interesting not to lose all items, but to introduce significantly higher weapon durability loss and also durability for armor, requiring constant repairs.

Regarding mining, as mentioned before, it should be more important for crafting armor and weapons. Currently, mining feels very tedious when it comes to construction, which is one of the game’s biggest differentiators. Building materials require hours of mining—far more than what’s needed for armor and weapons. Because of that, I strongly suggest rebalancing this system. Character progression should be tied to crafting armor and weapons to advance through current biomes (water, ice, and desert), while construction and decorative items should consume far fewer resources. This would make base-building more appealing and accessible from the very beginning of the game.

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Another feature that I believe is essential for parties is MAP AND QUEST SHARING. Currently, each player explores different areas, and points of interest—such as farms or enemy bases—are unlocked only for the individual player, not for the entire party. A very interesting mechanic implemented in Valheim, which I strongly believe should be added to your game, is MAP UPDATING.

Here’s how it works in Valheim: players can build an item called the Cartography Table. After exploring the world, each player returns to the base and interacts with the table to upload their discovered map data. When another player interacts with the same table, their map gets updated as well, allowing them to see points of interest and even custom map markers created by other players. This is absolutely ESSENTIAL for a party where everyone is working together in a cooperative gameplay experience.

sullen hornet
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Does the eternal ice arrow count as magic weapon damage? it does use mana

fleet field
sullen hornet
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That's sad

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they should have made at least one magical bow

fleet field
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However, if you build into ice arrow, the ice damage boosting from the wizard tree work.

sullen hornet
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I already use that , yeah

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what are the best items to boost crit chance?

fleet field
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For bow users?

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Double crit daggers like these

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Crit helmet

sullen hornet
fleet field
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If you have the daggers equipped and use the alternate fire key for bow (Q) I think so, since it shows in the stats and it seems to happen much more frequently. But... I haven't like used a spreadsheet and tracked 1000 shots.

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Also using a double crit bow like Avalanche but you probably have that already?

sullen hornet
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Not yet

fleet field
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My total ranged crit chance is 48%, it seems like that's the highest on most builds except for 2h barbarians that can get 58% after critting once

sullen hornet
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I have a +14% crit chance helmet and a level 20 iron shot bow

fleet field
feral needle
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not sure if this is the right channel but looking for some guidance on a mage build

fleet field
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There's a lot of variations, I can share mine if you want.

pure bobcat
supple eagle
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I could see early / steampunk guns, given other things we see in game. Like, y'know, gliders and explosives and such.

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Just make them a type of bow that also benefits from buffs to explosives.

pure bobcat
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In my head, I'm picturing the scavenger hand cannon as something either mechanically-powered or using a very low-velocity explosive (since it doesn't have a seamless steel barrel). A gun/launcher using steam or compressed air would also be very strange and cool. But I think the best way to differentiate such a weapon from the bows is to simply change the ammo type. Instead of launching arrows, it should launch the things that we can currently throw (for starters, maybe more ammo types could be added). And honestly, I feel like throwables that explode should already benefit from anything that buffs explosives, even if thrown by hand.

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And in that paradigm, the primary benefit of using a launcher would be range (and maybe accuracy) compared to throwing things by hand.

wild cypress
#

Put to use the flame goo and wood acid; gimme napalm and acid sprayer. 😼

pure bobcat
#

I'm not sure I could handle another poison/acid damage vector when the 3 most prominent enemy factions already resist that damage type...🤣

wild cypress
pure bobcat
#

(Seriously poison feels like it's in a weird place... was it absurdly OP in some really early alpha test and people over-corrected or something?)

supple eagle
main needle
#

A blunderbuss would fit

supple eagle
#

Blunderbuss, arquebus, and classic pirate handcannons

main needle
#

I made a whole suggestion about an engineer NPC you find that introduces you to the blunderbuss

pure bobcat
main needle
#

I’d like to see the next npc have more depth

#

The necromancer was lame

supple eagle
#

Pneumatic crossbows exist, but were introduced long past their shelf life 😄

#

The mechanism for such becoming BB guns and pellet guns.

pure bobcat
# main needle The necromancer was lame

My understanding was that they were trying to keep the Hollow Halls content as an optional side-quest, which means Alden is constrained by out-of-universe forces regarding how much depth and influence over the game he can have...

supple eagle
pure bobcat
#

Is he named after a real person? That would be unusual compared to the other NPCs...

wild cypress
supple eagle
pure bobcat
#

Oh the last name, I see...

#

In any case I think the best way to add more NPC depth is to just put more content into the existing ones (rather than adding more).

wild cypress
#

I offered to do voice lines for the NPCs and Toast politely declined. Offer's still on the table. 😸

main needle
#

Think of an engineer npc that could help craft attachments for gliders, smoke bombs, shock bombs, distraction noise makers, better mining helmets, attachments for tool, blunderbuss, a portable spring you can use once to jump high (like a trampoline)

wild cypress
#

A giant green boot in which you can both take shelter and crush your foes.

main needle
#

The engineer could also allow you to make a small binoculars to mark enemies and show what their weaknesses are

supple eagle
#

Looking Glass just to see far away in detail be good enough for me.

#

"Is that the last balefire???!" glides "No. Just an oddly square rock and light effects..." fell_cry

polar grove
#

I’ve noticed that when I use the Blink ability that I still get hit, is that normal? It’s a really cool ability I just wish it had an iframe 💔

wild cypress
polar grove
wild cypress
#

Then it's not really a teleport. It's just a very confusing movement.
[Sherlock Holmes voice] Discombobulate.

polar grove
#

It really does discombobulate like that 💔

proven pasture
#

That's because it's just a reskinned roll, with i-frames in the center but not at the start/end like you'd expect.

#

It's one of the reasons I avoid using it. However it does allow marginally faster repositioning, so it's not without benefits (aside from the extended passives)

sullen crater
# heady estuary I have some suggestions for improvements (from my point of view) that I believe ...

Personally, I am vehemently opposed to the first part. One of the thing that I love about Enshrouded the most, that feels like gaming back in the day before it got infected by mobile spam-cash-grabbing vileness, is the lack of anything that's present only for a limited real-life time. I can play, take a long break, and return to playing where I left off. Including any sort of time-limited attention-grab, even just in the form of an exclusive cosmetic, would be a HUGE minus in my book, and, pretty certain, not just in mine. People have lives. Games should be fun, not FOMO-driven obligations.

On the subject of the desert, however, I agree completely. I have said it myself before and I wholly support adding heat mechanics for Kindlewastes akin to the frost ones in Albaneve.

proven pasture
#

The fact it behaves weirdly rolling down/up surfaces however is annoying.

sullen crater
#

Would join if they'd want me. 🙂

proven pasture
#

More environmental detriments are welcome for me personally. I'm all for PVE being difficult due to mechanics, enemies damage and the environment just wanting to eliminate you.

#

Plan properly and the environment isn't an issue. Plan poorly? Well...

sullen crater
#

Precisely! Just started my first Survival difficulty character and having fun so far!

#

I think they should also add that you need to both eat and drink regularly, not just put anything in your stomach.

#

Not sure what's weirder, running infinitely on just water, or running infinitely on just grilled meat, and no water. 😄

#

(Once again, for Survival difficulty, and make that editable like everything else - though I have yet to customize my settings.)

wild cypress
main needle
#

Not saying it sucked by Valhiem just lucked out releasing during covid when everyone was inside

wild cypress
main needle
#

lol

#

Just giving enshrouded the gold medal it deserves

wild cypress
fluid light
#

player stats->attrib-> The column "weapon damage". It seems to me this column show only additionals from skills or equipment, but not if a weapon have +x%, is this correct?

vital depot
#

enshrouded has itts shortcomings for sure, and I would give valheim more/better pois and loot

misty sedge
#

But everything else.. yeah. Especially inventory management and space, Enshrouded is miles ahead

main needle
vital depot
glass ferry
#

I think they were just agreeing with you lol

vital depot
#

I think nits weird too, you could make a simple algorithm to generate small buildings and put a chest in it or something, they do it for instanced dungeons

glass ferry
#

But yeah I think Valheim is a very cool game, but being a procedurally generated world, it's obviously a lot less interesting to explore than a hand-crafted one like Enshrouded.

I kinda have to hold my tongue a bit every time players ask why Enshrouded's world isn't procedurally generated, because like... If you want that, Valheim already exists. But proc gen worlds by nature have to be way less interesting and complex in order to function, Enshrouded would be a completely different game if we went that direction.

novel fjord
#

Enshrouded is better than Valheim by a wide margin, but I still love Valheim, and do agree that it's lumberjacking is better. Valheim actually makes woodcutting fun. It has the best woodcutting of these sorts of games that I've seen.

misty sedge
#

Valheim also has auto loot pickup

vital depot
#

I think you can do something like "big xyz must be k units from l" etc, and have all the important enshhrouded pois but in between those its random

shell zephyr
#

I always enjoyed trying to cut down a tree... with a tree, in Valheim 😄

glass ferry
novel fjord
#

One of the downsides of Enshrouded for me is that it feels like some things, you have to make a ridiculous number of resources for. Like, trips to multiple crafting tables that then take time to produce the stuff, just for like . . . an improved bandage, for instance, lol.

fluid light
#

Son of the Forest has Golf cars and Monowheels ... so...

novel fjord
#

I usually roll with the basic bandages because the process of getting those bandages made is just annoying, lol.

#

I can make 30 of the normal bandages much, much quicker.

#

Though

#

I understand that they have to have stuff to put those resources towards, otherwise, there's no reason to get them, but it still feels a bit annoying sometimes, lol.q

vital depot
glass ferry
#

I mean it's definitely a gimmick, but sometimes gimmicks are fun lol

novel fjord
#

I love the fact that trees fall. It makes it more dangerous, and it's cool. And you can get crazy chain reactions where trees take down other trees.

#

You can also use it to your advantage, by cutting the trees in a way that they hit other trees, and do some of the work for you, lol.

vital depot
#

#CheatSledgeCatharsis

novel fjord
#

Funnily enough, Enshrouded got on my radar because I saw one of those articles that's like "This game is like game x game."

It said something like Valheim meets BotW, or something? But, reading the article got me interested.

abstract compass
#

so Im sure this has been asked before but I didnt see it, what good is poison dmg? It seems to be a trivial ammount and not worth?

#

even with the perk on the skill tree

vital depot
#

I just saw that it was on sale and I liked the art style and the spooky shroud, had no idea it was a "survival/builder", ive never played any of those, but I get it now fell_justright

novel fjord
#

Haha, I see, I see.

fluid light
# abstract compass so Im sure this has been asked before but I didnt see it, what good is poison dm...

Not sure... 😉 I run around with two weapons with poison at the moment. I have the feeling it works good against regular enemies too. (Some people said it works only again animals). The problem is, I have the lower level weapon only one time. The higher level weapon have high blunt and shroud damage values, it's hard to say how good the poison works on this weapon. EDIT: Both weapons are 2H Melee.

plucky gyro
fluid light
#

If you attack with a multiple damage weapon, the display for the values could be a little bit better. But I have no idea how.

#

Blunt+Shroud+Poison, I don't see what is effective.

polar grove
#

Does anyone know anything about this? The two tooltips are totally different. It seems great if it's On-Kill, and less useful if it's only Sneak/Merciless Attacks

misty sedge
#

I haven't actually used it myself but that's how I've always interpreted that gem

polar grove
supple eagle
#

Do you have any idea how many skulls you would wind up with??? 😄

#

Even if only on your kills not the skull's kills acting as yours.

thorny pewter
#

has anyone played a pure sword & board focused build and found it enjoyable?

#

i like the idea of it but wasn't sure if it'll feel like typical "tank"

fleet field
thorny pewter
#

Kind of like how Brewmaster monk is if you or anyone else has played wow

#

Just as long as it's not "let's stand in place, hold up shield and do nothing else" lol

fleet field
#

Gimme a moment to plug it in and I can share my build. I blink around way more than I sit and hold my shield.

thorny pewter
#

Awesome thank you! i'll check it out

fleet field
#

This isn't a "everyone should use this" - the key parts of this build, if it fits your style are

  • Enough damage and mana to use staff, but only as a ranged opener or for pesky flying stuff
  • High int for strong Water Aura regen (and helps with the rare use of staff
  • Not worrying about stun too much. 1h is pretty fast, parry just to create a delay in the enemy attack sequences enough to start a chain attack
  • Max life to get the most of out of battle heal (% based)
  • High crit to proc battle heal a lot
  • Evasion as an offensive skill instead of defensive
thorny pewter
#

this sounds fun! appreciate you sharing. Would this happen to still be good in a group setting?

fleet field
#

The slightly unusual gear that supports this build are

  • a mana leech staff, since magic is only used as support and not a huge build investment
  • Healer boots for mana regen and a boost to Water Aura. Stamina regen isn't really needed and water aura is better than small amounts of life regen on gear
#

It's actually quite nice as a group support build because of Earth Aura and Water Aura both supporting allies. It's not really a threat gen build though. So maybe not so much a main tank.

#

A more main-tank build would probably spec into Shockwave, Nemesis, and maybe Radiant Aura for shrouded areas

thorny pewter
fleet field
# thorny pewter can a main-tank build still be quite mobile?

Oh definitely, though I think if you went into a very mobile tank you might end up investing less in crit or magic or something. Which would be totally fine especially playing in a group. The build I have is one that works well solo or in a group but isn't as specialized as it could be.

thorny pewter
#

sick, tysm for all the info, excited to try it 🙂

pure bobcat
polar grove
pure bobcat
# polar grove Bleh, that's so lame of a gem 😭

I mean, you could build around it and get it to trigger more often, but yeah I agree : Most gems are far too situational to feel very powerful or useful. I think it would be much better if each gem had a constant/on-hit effect (even if some of them are just "boring" damage boosts for a damage type) and a more powerful but situational effect.

Ideally, I wish the skills that multiply certain types of damage could be removed from the skill tree and converted into gem effects.

left wraith
#

Wait for the combat update.

polar grove
left wraith
#

Let me grab my crystal ball

polar grove
#

I think the crystal ball said to ask again later 😛

sand wren
#

is there a lightning equivalent of the flaming gauntlets?

wild cypress
sand wren
inland hill
tall dragon
inland hill
young acorn
tall dragon
vagrant plank
#

game ist far too easy. They should just give all enemys a hook so they can either pull themselve to the player or pull the player to them. hook attacks by multiple enemys should result in an instant "tear-apart" death.

proven breach
#

Is there a damage type chart anywhere? Im wondering what shock is good/bad against

proven breach
#

perfect thank you!

inland hill
# tall dragon Oh never happen for me

rly? the doge roll attack will launch me like 10m to some enemies, on other types of enemies the character only does a stronger swing in position after the roll.
the mutant and grub boss, pushed me under the map. the grub with its roll attack and the mutant in his death animation.

proven breach
vagrant plank
proven breach
#

Yeah by the looks of it nothing is weak or resistant to shock damage

wild cypress
#

Fun fact, Veilwater makes a mechanic where you can make all foes weak to electrical damage.

fluid light
tall dragon
inland hill
supple eagle
#

Rapidly Q bow attacking then back to melee, etc.

#

But you have like 5 canned attack animations per weapon.

#

And mostly just mash that attack button.

#

And again not a lot of enemy variety. Enough, but barely.

#

Some of this I am sure is on the agenda to improve.

tall dragon
#

Exactly but you know, even on mage or archer there is no any depth, you just come dodge and then attack, nothing to be aware of

#

And what is preety sad is that I dont see anyway to play assasin

#

Maybe because im mostly mele and archer but i dont really think there is how to

ionic viper
#

I agree, but perhaps these weapon changes that are coming will change things.

#

It will take a large amount of code changes to get to the level of Dark Souls.

supple eagle
wild cypress
#

Respectfully, if you find dagger combat boring in this game then the lack of creativity is on you.

I lock on, I parry, I backstab, I kite, I poison, I deflect projectiles, I'm in constant movement, I'm Shockwaving, I'm stunning, I'm peeling, I'm isolating and I'm having a blast. I've found dagger combat in this game unique and rich, and none of that happened until I chose to stop spamming frontal attacks like this is Skyrim.

You get what you put into the game, and at least for me, this is the most fun I've had with daggers since Age of Conan.

supple eagle
#

But yes more depth, more variety, more viable builds, etc.

#

And yeah, still more depth than unmodded Skyrim

tall dragon
ionic viper
tall dragon
supple eagle
#

GET. OUT. 😉

inland hill
#

what game setting are you guys playing with to make combat more engaging??

wild cypress
#

Default is fine for me.

tall dragon
supple eagle
#

I only have number of enemies cranked up.

supple eagle
wild cypress
#

I'm glad Enshrouded isn't more like other games.

tall dragon
inland hill
wild cypress
tall dragon
tall dragon
#

But tbh it doesnt matter the game i think is even better that it is not randomly generated

wild cypress
tall dragon
tall dragon
#

I hope the game will keep growing and devs will stay the same good or even better🔥

inland hill
#

still needs some korok seed like collectives so you will feel motivated to return and look at each and every tree xD

abstract compass
# tall dragon And this is sad because i think i would really enjoy killing everybody without e...

Stealth exist but it’s difficult to do as would make sense, you have to be patient and move slowly, use distractions and watch how patrols move. You can’t just walk around invisible and noiseless like in many games. My son watches me sneak around and is surprised how often I’m able to get sneak attacks off and has tried to do it more himself. If you don’t have the patience to do stealth properly, the barbarian build is a lot of fun too. You probably wont ever take out a whole group with stealth but you could probably get half if you are good

#

I will say that I haven’t found a way to make poisons make sense, the dmg is too low and takes too long to apply or tick down to make a difference, maybe if you played with 200% or more enemy HP

wild cypress
# abstract compass I will say that I haven’t found a way to make poisons make sense, the dmg is too...

I have a Gem of Toxicity at level 32, the poison perks and level 50 daggers with half poison damage and poison bonuses. I can usually squeeze 500-700 damage out of one good backstab. Certainly not enough to down an endgame foe, but I'm constantly surprised and pleased by how many low hp enemies it cleans up for me instead of having to finish them off by hand, and how fast high hp enemies drain down. It's definitely a complement to my combat, not the mainstay, but I haz funz.

hollow wraith
wild cypress
#

I presume the big one is from the gem, the others from the bonus poison damage on upgraded weapons.

#

It's hard to suss out, and I'm no data scientist or spreadsheet master, haha.

hollow wraith
#

Yea kinda hart to tell because it’s only one poison symbol on enemy’s. But I also guess it works like you say.

Poison gem and venomous weapon should hopefully stack. + each dmg type is also displayed independently.

Sad that the + flat poison perk on weapons can’t be buffed in skill tree like all the others or am I wrong 🤔

tall dragon
tall dragon
vital depot
#

I feel like they are pretty stuck on their vision. I think they have a target audience in mind and a preconception of the game, only because I've watched people complain about the same things here for two years now and there no mention of it from the devs. Even things that seem like clear oversights to anyone with any breadth of game experience.

stoic flax
hollow wraith
#

if i remember correctly the target dummys only take raw dmg and no dot dmg. This should not be so hard to implement at let us test a lot more. + maybe a change in the color of the dmg type. But i understand its more a sandbox building game and combat is secondary so the focus is more on optimize the building system and amount of stuff you can place.

tall dragon
#

I think and hope they are seeing what people are saying and i hope they wont be so closed only on THEIR vision of game but they will see too ours

tall dragon
stoic flax
#

The seem pretty responsive to suggestions. I think the number of sliders/options for difficulty is an example of that. It isn't perfect yet, but I take it as a sign they are hearing the player base and attempting to accommodate the critiques.

tall dragon
#

Yea but the key to understanding is to not be closed only for your own opinion and open for others

stoic flax
#

right, no argument there, only saying it looks like they have been open to the player base's opinions so far, or at least hearing it.

#

I'd really like to see enemeies that attack bases beyond a few wolves

tall dragon
#

Yea i hope they will stay the same or even better and ofc healthy in every way because by listening only to people they can easliy destroy their game

tall dragon
fluid light
#

Yes, building vs. fighting vs. exploring/adventure. Building is too much.

fleet field
#

Devs have implemented 235 player suggestions so far

#

The highest upvoted are mostly related to building, cosmetics, and other cozy mechanics. The devs putting combat on the roadmap is pretty clutch, since of every 1 of us that likes combat it seems like there's 10 who don't.

fluid light
#

It's not only "combat". I guess most people in Veilwater die because of diving, lava and/or the killer hornet.

fleet field
#

I guess there's no lava setting, but diving time can be increased and enemy damage can be lowered in settings

dusky glen
#

Soo, an annoyance with this game: Radiant aura, says enemies "within 5 meters" now.. that's roughly.. 16ft.. thats ,, so why is it i had to be standing on the enemies head before the game accepts that they are within range? or does this game treat distance as a mere suggestion and makes it up as it goes along?

winged frigate
#

Your character is a giant - compare a 4 meter foundation to your height.

fleet field
#

Also it's programmed. Either something is correct or it's not working properly and needs a bug fix, in which case definitely submit a bug report with an example.

#

I think the voxel to meter conversion is close to 0.5 meters per cube or something?

dusky glen
#

so basically, its the last part.. "the games treats distance as a mere suggestion and makes it up as it goes along" .. awesome, i shall assume a bug and report otherwise its just dumb desgin, or the games description is really bad, is it 5meter bubble wit us in the middle(2.5 meters effective range around us) OR, 5meters with us being the starting point? 1 is alot more usful than the other...

fleet field
pure bobcat
#

It still might be worth reporting a bug if the delay is really long, but I'm not sure how frequent the devs can make aura checks before it starts to bottleneck performance in crowded environments.

silent yoke
#

Kinda wish I could parry WITHOUT using a shield. I liked the idea of running just a sword, like duelist character

fleet field
#

You can parry with 2h or daggers without a shield

#

Try using a ward though, for normal combat it looks like one hand is empty until you block with a small magical dome

#

Plus, passive damage resistance is nice

silent yoke
#

Aye, I was imagining like a Swashbuckler rogue type thng would be cool

#

I'll look into it tho

fleet field
#

With ward equipped

#

When blocking/parrying

wild cypress
honest gale
#

howdy just came back to the game since the game launched in EA. Was curious what the meta is looking like these days? My character was mage with Elder armor, shroud weaver, and ritual tempest wand. Feeling much weaker than i used to so i assume magic must of either gotten nerfed or enemies became tougher? Acid Bite kind of sucks now and im not find any new creative spells so just curious what the state of the game is rn

#

enemies rush me quite a bit more and make crazy jumps to reach me so im usually getting smacked in the face trying to use a spell lol running and using my wand has been more effective and i just dont remember having to play like that. Kind of feels awful

lament shard
#

Acid bite is a trash tier spell now. Don't use it. Your mana rings are probably trash tier now too

Mages require dynamic movement now and wands are important.

#

Enemies have received some reworks and you'll have to rediscover them completely

dusky glen
# pure bobcat Another possibility is that the game simply does not check frequently enough to ...

Valid on the Bottleneck, the timing of the effect seems consistent enough as it is when it teiggers, it was more the effective range seemed to be wrong, ive walked into the shroud stood on top of a single height wall and watched the enemies crowd below me and not seem any ticks of damage, ive also snuck up behind a mob and the effect hasn't started until my characters nose was pressed into its butt enough to smell what it had for breakfast(enjoy that mental image)

So yeah, bug report away \o/

void plover
#

whats a good gem for this to farm the hollowed halls?

wild cypress
versed salmonBOT
void plover
honest gale
#

and yeah i was using a mana ring with commander ring figured there was likely better options now

#

also not sure what armor to go for next by looking at the Alchemist i guess Thaumaturge is what I want? coming off the Elder set

#

im actually curious what the stage of mage was like before the water update bc it seems like the Soaked status is what is carrying magic right now lol my spells feel gutted at the moment

wild cypress
# honest gale im actually curious what the stage of mage was like before the water update bc i...

I just rolled my first mage. The real game is just using magic that hurts those specific foes you're up against; blunt for skellies, fire for animals, ice for raiders and so on. GoC is nice because it makes everyone more vulnerable to shock, but IDK if there even is a "meta" beyond hitting hard and often. I trust more experienced players to supplement/correct my words as needed. ❤️ 🍀

honest gale
#

yeah maybe i should try that it would make sense. back in the day i just sprayed everyone with acid and it worked out lol. Been getting one bone spell from Hallow Halls is that ideal against skeletons or is there a better option

#

or maybe ill just swap to archer ngl

wild cypress
#

Respeccing is cheap and fun IMO, experiment!

naive matrix
#

Remember! Respec is Everything!

coral juniper
coral juniper
stoic flax
#

all spells are useful, acid bite was broken strong, so compared to that time period it feels really week. since it does poison damage which is maybe the worst damage type currently it isn't great. but it is a persistent ground effect so you can throw it down doing DoT and then blast with wand or lightening or something as well. it isn't going to melt foes by itself like it used to but it is a reasonable choice, especially for groups who can take chip damage for several seconds. At least, that's my 5c.

wild cypress
# coral juniper How has your mage experience been compared to daggers thus far

Only level 8, and I know Mage doesn't pop off until their 20s, so it's been very cautious and squishy haha. It's nice, though, taking my time to do things more patiently, building up my planning skills and just enjoying the game world at a more gentle pace has been rewarding in its own way. But they iz hella squiishy!

wild cypress
stoic flax
#

definitely

coral juniper
#

gotcha i assumed you just swapped over your existing character, not a new one. Yeah it is squishy especially at the start.

wild cypress
#

I wanted to learn how new players feel, so I did a new character and map.

wild cypress
coral juniper
#

That's fair. Yeah i made my swap at like early 20s iirc

wild cypress
#

All blue except 2 dots for pickaxe.

stoic flax
# wild cypress Sure am!

it gets really really strong later in the game but ya, really cautious early on. highly recommend a mace or axe as an off-spec weapon for thsoe bug groups until you get that flame aura skill

wild cypress
coral juniper
#

Even at level 20-ish mage felt wildly less good than 2h. I haven't played 2h now in like 10 levels but i wonder if they're closer now at level 30

#

I'm working on trying the immortal build

fluid light
honest gale
#

is Fireball 2 bad or are Eternal spells scaled differently? Because my stacks of F2 only do 66 dmg but my EF1 does 76 which seems odd

#

long hiatus so just checking for upgrades where i can lol

pure bobcat
#

I really hope the spells get rebalanced... the really powerful spells, as well as the eternal spells, are just so slow and costly to cast and it doesn't feel great (because enemies/damage can easily interrupt your cast, wasting all of that commitment).

stoic flax
#

My main issue with them is the "recharge" before you can start casting between spells. A bow doesn't have that between shots which combined with the spell cast time makes it feel sluggish. The interrupt is kind of nice I think because it forces a caster to stay out of melee to be effective.

honest gale
#

yeah the cast time is my problem and im easily interrupted. i just dont remember having that issue back in the day and thats my main gripe right now

pure bobcat
# stoic flax My main issue with them is the "recharge" before you can start casting between s...

Hmm, I always assumed that "recharge" was simply an effect of the casting time. Is it a different hidden stat? because that would be frustrating if so.
But regarding range, I don't think casters should be forced into a ranged/support role. "Range" is for the Ranger archetype, and casters' squishiness is already more than enough of a punishment in melee. And many of the spells in this game do not have anything close to the effective range of a bow and arrow.

honest gale
#

enemies rush me way more often so paired with long cast times it feels like wands are my only real option unless im essentially sniping and at that point seems like a bow makes more sense

stoic flax
# pure bobcat Hmm, I always assumed that "recharge" was simply an effect of the casting time. ...

throw a fireball, the cast time seems to be the time between "press q" and "release fireball". then the fireball flies out but you can't press left click to start charging the next fireball for a period of time. its a hidden delay between cast times which is quite annoying to me. from a psychological standpoint it is a period of time where i can't take action which just feels sluggish. using a bow once you release an arrow you can immediately start to draw a second arrow. that just "feels" better.

pure bobcat
pure bobcat
# honest gale enemies rush me way more often so paired with long cast times it feels like wand...

I think people would complain a lot less about mage squishiness if the Wand and Staff weapons were more mobile and flexible. It's one thing if the game design basically tells you "you need to get good at positioning/dodging to play this archetype well", but it's quite another if the game simultaneously makes movement more difficult with these weapons. I just think it's never going to feel as good as it could, because moving around and acting with flexibility will always feel better than not moving and/or having your actions interrupted.

coral juniper
#

Yeah wands have an Insane lag after casting before you can dodge. It makes the fluidity of play pretty abysmal at times

honest gale
#

yeah the enemy aggro is the problem and we dont have any tools to make up for it. i just came back so idk my options but so far every spell i find is a damage projectile or heal. Utility spells would go a long way and also Blink would feel a lot better if I could cancel out out of my spell animation with it

#

but right now if i cast a fireball i have to wait a second or two before Blink activates. One enemy easily can deal half my hp in that moment

stoic flax
#

aye, it's a long standing issue but as far as I can tell it seems to be "by design"

honest gale
#

Utility spells like levitating, a shield bubble, temporary speed buff, slow mo, etc would be cool

#

just more ways to interact with combat outside of charging up a projectile

#

hell even Sigils/leylines would be interesting if they want Mages to be a turret. let me place a sigil and i get buffs like reduced cast time while i stand inside

coral juniper
#

There's been so many great ideas in this discord but looking at the release roadmap, i doubt we get very much in these areas

honest gale
#

well i hope they address it eventually. Enshrouded has been great and its nice to see it still has so much support two years later

misty sedge
honest gale
#

thats neat ill have to find it eventually and try it out. since enemies rush me though i feel like ill be forced out of it

#

a shield that surrounds the player would be nice

coral juniper
misty sedge
#

I don't actually even know if it works on enemies that run inside and hit you

#

But I agree, more utility magic is always welcome

honest gale
#

but this game has the potential

#

i think Enshrouded has the best building though the voxels work very nicely. Been looking at a lot of the new building blocks Obsidian looks insane

stoic flax
#

it's important to remember that this is a more relaxed game too. I really like more combat focused games, but that doesn't seem to be where they are going here. still, when the existing mechanics don't feel good it should be addressed. my hope is that when the enhance combat in 0.8 (from the road to release on 1/21) some of that is addressed.

honest gale
#

yeah i can understand that. they dont have to do too much but i hate feeling like the archetype i enjoy playing is a bit half assed. funneling me into a specific meta (soak + lightning) or a different class entirely. some utility and more elemental reactions and ill be satisfied. unless its in the game already but it would be cool if ice can freeze soaked enemies or if we could throw oil jars to buff fireballs

stoic flax
#

ooo, I like both of those ideas

#

or a fireball cast on a wet enemy dries them off so the second fireball does normal damage

honest gale
#

using ice bolts into fireball could also give enemies the soaked status. all kinds of stuff they could do. access to water and earth spells would do even more

#

do we have ground interactions at all? like if there is water on the ground and i shot lightning would it electrify the area?

stoic flax
#

i don't know of any. the foundation is there, icebolt2 at the ground creates a chilled effect where it hits slowing enemies. so there is an effect area which could interact (potentially) with something like a fireball to create a 'wet' area, but I don't think that sort of interaction exists

honest gale
#

yeah im seeing some obvious ways to spice up the combat. maybe its pretty taxing to code idk but design wise these seem easy to implement

stoic flax
#

they definitely have some ideas already, and given how good the game is already I'm looking forward to the next update 🙂

coral juniper
stoic flax
coral juniper
honest gale
#

Terraria is the best for combat so far to me

coral juniper
honest gale
#

as far as bosses and stuff at least

#

Hytale isnt too bad ngl

coral juniper
#

Valheim felt similar to enshrouded in terms of combat. I feel like soul mask has potential for skill tree and combat. I didn't play enough of it tho

honest gale
#

Valheim is cool id prolly play it more but then Enshrouded came out and i think Enshrouded is just better outside of atmosphere and music

#

if Enshrouded would nail the music department that would elevate it to a new level

coral juniper
#

Also long story but my GF can't do anything viking themed haha

stoic flax
coral juniper
#

I think it comes down to it just being optional. For example doing the valkaries in God of war. Not required but a fun end game challange for those who want to

#

kinda like even in enshrouded i don't think you have to collect all the cyclops parts for the main quest

stoic flax
#

One idea I had is that endgame challenges (dungeons/whatever) could drop meaningful amounts of materials (wood, stone, gems, etc). so if you want to fight instead of cut 100 trees you can still build with the 100 trees worth of materials you gain from the fight

coral juniper
#

The other avenue is make things unlockable via multiple channels. So maybe you can unlock a cosmetic via crafting and resource gathering, or have an avenue to obtain it via combat

coral juniper
stoic flax
#

sure, so you can grind harvestable materials via combat. i think it can be a good balance choice

coral juniper
#

i also like your idea too since honestly making an enemy type for the large amount of resources we have would be a challange. They could implement a dungeon where you have a UI to say. I want X amount of these resources, and it generates a dungeon with difficulty proportionate to the materials you want

supple eagle
#

Step 1: Water Spray spell (soaked)
Step 2: Chain Lightning...

silent yoke
#

Step 3: Become the Senate

stoic flax
supple eagle
#

No, you skipped Step 3: Barbecue yourself to win sympathy

silent yoke
#

This attack on my base has left me scarred and deformed

#

Damn wolves

coral juniper
#

i don't expect random layouts more just monster health and quantity to be adjusted based on material request

stoic flax
silent yoke
#

I would like a mob DENSITY slider

supple eagle
#

For less knockback? Or you want them even less smart? 😉

coral juniper
#

I mentioned soulmask, and the fact people can have 1k hours in a survival game has to speak to something. I'm thrilled im gonna get 100+ in enshrouded. Im used to getting to endgame in like 30

wild cypress
supple eagle
#

Have you tried Project Zomboid? 1000+ hours, have yet to "win" 😉

#

I am near 200 in Enshrouded after just over a month-ish

coral juniper
#

zomboid never really called to me

supple eagle
#

Fair.

vital depot
coral juniper
#

i still think you should be able to stack debuffs, like multiple poison/burn stacks

glass ferry
#

@full crag Hey Saku, I just wanted to say thanks for that awesome skill tree overhaul document you made that you uploaded to feature upvote. I didn't approve the ticket as a suggestion, because feature upvote is meant for single, actionable suggestions, but I did directly share your github document with our combat design team so that they could take a look at it for inspiration fell_lover

#

Just didn't want you to think we were ignoring your feedback if you saw that the ticket got merged

full crag
# glass ferry <@292721093783846912> Hey Saku, I just wanted to say thanks for that awesome ski...

Thank you very much for your message. If you guys have any question about the thoughts behind it, I be more than happy to share. I tried to make a web page with the skill tree so it would have been possible to test different type of build and tweak couple of idea to balance them, but unfortunately I'm not good at coding and AI couldn't help me out on that one. 🤷‍♂️
Thanks again, you made my day with your message ❤️

cunning mural
#

deercat_derp this sounds awesome how do I look at this skill tree thing

full crag
cunning mural
#

scrolling
yep! that makes sense why it needed a link to another area, lol, 1000 characters isn't even close to enough

full crag
#

Yep, but I couldn't explain all my thoughts on that page either, I wish I would have more time to spend on this one and better knowledge on coding, I could have done the final skill tree with all the changes

cunning mural
#

from what I've read so far, I am skimming... it looks pretty good

#

I am still hopeful they'll add stealth to the game though

full crag
#

I tried to work with what's already in the game. So it could easily be implemented

cunning mural
#

oh I understand, you did an amazing job, I love some of the re-name and slight tweaks especially. like "Swift Blades" turned to "Swift Strikes"

full crag
#

But more ideas would be nice I guess

mossy igloo
#

Does merciless attack do anything for wand or magic damage????

stoic flax
#

don't think so

mossy igloo
#

God I hate that dragon fight, it is long and tedius and the arena sucks. It is the only boss fight I do not like simply because it isn't fun. 🙁

pure bobcat
mossy igloo
fleet field
#

Intelligence directly boosts magic damage tho

pure bobcat
fleet field
#

Oh sorry, on swords and bows?

pure bobcat
#

To clarify, by magic damage I mean "Fire, Ice, Shock, Shroud" damage types. Since these are the ones the game categorizes as magical.

fleet field
#

My bad, I think I missed the context

#

I'd also love if int boosted magic-type damage. Could truly make a battlemage!

mossy igloo
stone merlin
#

magic knight typa shit possible?

#

damn it does

#

same for archer, gotta adjust the build a little lmao

mossy igloo
ionic viper
ionic viper
#

I don't use wands; I use the GS as my main weapon. I really like the GS and Kick combination. With Shove on the end of the Warrior tree, it means I have to dump a lot of points into a one-handed weapon tree to get the same effects as Kick with my two-handed GS.

#

My build is Intellect/Spirit focused.

#

I have a feeling my Magic damage with GS / Kick control build is being overlooked.

pure bobcat
ionic viper
#

Also, I would create a theme within each tree and build up to a specialized skill.

pure bobcat
#

More importantly, it would decouple the value of skills from their location in the skill trees. Currently (for some builds) there are skills that might be "good" except for being inaccessible without wasting many points, and other skills which are lackluster but lead to a more important skill and so they can't be skipped.

abstract compass
#

I haven’t tested if int effects magic dmg in swords and melee weapons but I did test the boost to fire magic and that it did boost the damage

ionic viper
#

But yes, the damage nodes do.

abstract compass
#

Odd that’s the case, so int only boost the spells and wands?

ionic viper
pure bobcat
ionic viper
abstract compass
#

I’ll test that next if int boost magic dmg, id assume it is all magic dmg

ionic viper
#

The skill descriptions have changed from magic damage to all damage.

ionic viper
#

I have been having fun with it.

finite birch
#

Okay I'm tearing my hair out here. I have the excellent rod and the fisherman's resolve skill. Why am I still running out of fishing stamina WAY before I can reel in a fish?

#

I'm hooking epic fish but I can't land them

ionic viper
#

I find the fishing mechanics confusing as well. Does anyone have a good guide for fishing?

abstract compass
finite birch
#

Yes I know HOW to fish but the best i can catch are rare. I run out of stamina for anything higher

abstract compass
#

I never run out of stamina so I’m going to say it’s probably a technique issue

ionic viper
abstract compass
#

I’d recommend practicing, it becomes quite easy once you understand just go the opposite of the fishes movement

#

Which ever side is highlighted in green , it should always be the fishes side

#

So you just switch directions

ionic viper
abstract compass
#

Maybe so

finite birch
#

I've seen people do it without even having the 5 point skill so I'm baffled. It's easy to get any other fish but I can't get the epic ones

abstract compass
#

Well decided it can be done and do it

#

If you can pull in a rare epic is no different

finite birch
#

I mean unless I'm only hooking like one tier higher or something

ionic viper
#

I never really liked fishing in games anyway. I would prefer to throw a stick of dynamite into the water and watch the fish float to the surface. 💥 🐟 = 💀 🐟

abstract compass
#

I catch epics over and over with out fail or trying hard, I’m I’m not sure what to say, it’s really easy or so I thought

abstract compass
coral juniper
#

wait, does any elemental damage count as "magic"? I feel like ice daggers would trigger the lightning chain so much

vital depot
pure bobcat
# vital depot well it basically is, the point to node ratio is so skewed that there is effecti...

No, I mean currently you need particular skills to get to a specific skill, I was wishing for a more general setup where you need any 5/10/however-many skills to get to a specific skill. I'm not sure I've ever seen a game actually do this, so I don't have a good example to clarify the idea...

At least, I've never played an RPG that does this. The first Endless Legend game sort of does this with its tech tree (in a weird way that had its own problems), but that's a very different genre.

vital depot
pure bobcat
#

Ah, I think I understand what you're saying.

#

I suppose that by end-game the amount of points is pretty generous. That could be remedied by making each of the trees "taller" at the cost of making the problem "I need this prerequisite I don't like in order to get the skill I do like" worse.

frigid pawn
wild cypress
#

I never even look away from the bar these days.

honest gale
#

how do i acquire violet storm? wiki doesnt tell me

wild cypress
honest gale
#

shucks was hoping it came from a chest im only lvl 28 lol

#

think anything in that biome would whoop me rn

wild cypress
#

Kite, kite like you've never kited before! 😼

honest gale
#

do you recall the enemy? should i kill those lizard guys i have only been in that region for the tower

wild cypress
#

Mark any you find and figure out a loop. There's one just North of the mill on the lake you can pickaxe through the wall and not have to fight any mobs in that settlement.

honest gale
#

oh ok thought you were implying it was a mob drop well sweet i can handle chest farming

glass badger
#

Hey! is their a way to get mana regeneration delay from 0.5sec to 0 ? i only found boots with -0.4 seconds 🤔

wild cypress
sullen crater
#

Not sure there's anything othet than boots, sorry. But I've only more or less started my caster, so I could be wrong.

proven quartz
#

Hello, anyone knows if ethernal ice arrow count as magic damage? Trying out archer and not sure if to pick up some extra magic damage in skill tree

wild cypress
# proven quartz Hello, anyone knows if ethernal ice arrow count as magic damage? Trying out arch...

Here is my current understanding, and if I'm wrong I'll appreciate any correction.

There are 3 damage types; Melee (any handheld weapon which physically contacts mobs), Ranged (arrows only) and Magic (what comes out of staves and wands). Since you can't use Eternal Ice Arrow without a bow, it benefits from Ranged Skills in the green trees. It does count as ice damage but it is not coming from a wand or staff so it is not magic. (Yes I know it costs mana to use, but that doesn't make it a magical attack 🤷 ).

proven quartz
#

some people say yes and some people no, logically, it should be magic but i think that depends on how it would be programmed, It would be nice to get a confirmation to what affects what because the game is not clear on what counts as magic and what counts as ranged

#

you can equip both staff and bow into ranged slot

hollow cargo
#

am I crazy, or did we have skills that gave life in the past in the warrior tree?

fluid light
#

some skills give health, but life?

fleet field
#

I think they mean the same? life/health/hp?

fluid light
#

Is there not on skill, if you die, the coop members get something?

#

maybe there was another skill in the past, that gave life. I don't know.

fleet field
#

There lots of stuff in the warrior tree that increase life, leech life, make life orbs currently. Not sure what the issue is? The skill tree has only gotten more skills over time.

coral juniper
#

So you know how the wraith that drops the Gemini rings always drops a gem of burning. Is there a guy like that for gem of storms eye?

hollow cargo
#

I feel like they removed it. I cannot find it.

#

It was like this but for HP.

#

Found the old screenshots again

#

Ah found it on the tree.

pure bobcat
# glass badger Hey! is their a way to get mana regeneration delay from 0.5sec to 0 ? i only fou...

Are you trying to create a "sustained-casting" build where you never run out of mana due to continuous regen?

Multiple patches/versions ago, I remember testing a similar idea for Stamina regen, rather than mana. It was possible to get the number to go to zero, but unfortunately Stamina still did not regen while performing actions that used it. So my guess is that, even if you could get the Mana regen delay stat to reach zero, you still would not be able to regain mana while spellcasting or firing eternal arrows.

That being said, the behavior could have changed since then.

coral juniper
#

also i did just confirm chain hit and mass destruction work on melee weapons with magic damage on them

coral juniper
crystal cliff
#

how is melee vs mage these days? just build melee gear and all the shebatz but is less tanky and less capebale

#

or am i missing something

vernal laurel
#

Im unsure if this is the best group for this but im looking for a particular staff for aesthetic purposes...Does anyone here think they may be able to help?

crystal cliff
#

you can narrow it down to area iirc

#

thats the closest you get

#

or alchemist can craft it

vernal laurel
#

I know the name because ive been researching. But its the Legendary Gleaming Staff

#

I however am low level and impatient. XD

crystal cliff
#

there are server with all kinf of loot

#

maybe they also got gear

vernal laurel
#

Both shroud depots dont have it

#

Ive hunted and checked

crystal cliff
#

then golden chest in kidnle wastes is your man

vernal laurel
#

Im just unsure on where to look for

crystal cliff
#

there are a ton of videos for chest runs from back when kindlewastes was the endfarm area

#

or google for maps that have chest on them

vernal laurel
#

Ill have to check it out

left wraith
crystal cliff
crystal cliff
abstract compass
#

whats the new max total of skill points?

fleet field
abstract compass
#

mmm I must be missing a shroud root somewhere...

supple eagle
#

So - Gem of Meteoric Impact. Good? The glide-attack is meh, though does OK damage it's not easy to aim. It does add some DPS otherwise as well, yes? Fire damage on weapon hit?

#

And does it only give more weapon damage while the buff is active?

left wraith
#

Gems = bad overall lol

#

There’s really no “best” gem if they’re all bad. So, use what you like.

misty sedge
#

There's like 2 decent gems and one fun one, the rest are basically proofs of concept

left wraith
#

Reason why they’re all mostly bad is because the damage on these gems is fairly negligible on top of outgoing damage and enemy health/defenses means the little damage they add is miniscule overall, most of the damage over time effects would probably tick once or twice.

There are also many situational gems that either don’t make sense or are incredibly niche in use or flat out annoying to use.

abstract compass
#

the only gem that seems to help is the soul reaper

#

I like the gem of burning and the eye of storm

misty sedge
#

Gem of Agility is also a good one imo because there's basically no scenario where it's useless to Regen stamina after an evasive action

#

I played with Gem of Meteoric Impact when I first found it but the fact that it doesn't carry the impact attack after cancelling gliding killed it for me, and the DPS buff is negligible

coral juniper
left wraith
#

Needing to be wet or soaked for it to work is cumbersome. Especially with all of the gear in the zone reducing the wet timer, its counter intuitive.

coral juniper
#

It's not that bad

left wraith
#

It'll be useless when you're not constantly wet

#

But forge your own opinions

abstract compass
#

sadly I think the one that said most the gems are bad was spot on

#

there are a few that are less than worthless at best

coral juniper
#

I agree that most are pretty lackluster. I do think there is a best

honest gale
#

do enemies not get the soaked status when it rains

left wraith
#

Doubt it

coral juniper
#

I don't believe so

honest gale
#

that makes a lot of sense

coral juniper
#

What is max int?

fleet field
left wraith
#

what about buffed

fleet field
#

oh hmm, that's tougher, I probably need to look at all the food

#

Prim do you already know and are quizzing me? lol

left wraith
#

Yes

fleet field
#

oof, now I know I will for sure get it wrong

left wraith
#

The answer is the same you gave lol

#

Nothing gives Int anymore

#

But is your 22 including the +6 from the Flame Alter 👀

fleet field
#

I'm not sure if I preferred the ring of ancients giving +1 all stats or how it is now

left wraith
#

Its better now

#

It still gives the same damage but also gives regen

fleet field
#

Ah, yes! 2 int with 2 rings would only give +2 water aura regen, now +8 healt regen

#

And all the other regens

coral juniper
left wraith
#

Scroll up and read

left wraith
#

I want to update Gem information but holy moly. The way the information is displayed is stupid.

#

Why even have the effects if they're meaningless lol..

Realistically the first effect and second effects information should change on item level just like the description.

honest gale
#

think i might get off magic out of curiosity what is probably the strongest build rn?

left wraith
#

They're all the same

honest gale
#

oh ok thats convenient

#

cause i might try archer

coral juniper
agile prairie
#

I am hitting a lvl 45 enemy in the head with my bow for 1000dmg

#

but the gem I installed does 45 dmg!

#

and to boost it for 5 more dmg, i need to sit in highest shroud lair for 20 days

#

the gems are abbysmally bad

#

there is one "legendary" where I need to AIM at an enemy for 4s straight to get a bonus dmg of 450

#

instead of shooting it 4 times for 4k dmg 😄

#

Mage feels like they lost all range and agency in a fight

#

casting shroud spells not only costs mana and a charge- it also nerfs their ability to stay in shroud?

#

I dont understand why Mage got so many drawbacks and they cant match my archer at all

fleet field
#

if it's taking 20 days to do a minor level upgrade to a gem, it's definitely not the game. It takes like 30 minutes of casually lair running to upgrade a gem 10+ levels

coral juniper
# agile prairie but the gem I installed does 45 dmg!

There's a lot of stuff like that. Like much of the magic skill tree is your int or double int. Which at max is 44 damage. Given triggering on crits means it happens fairly often and kinda adds up, but like what is a 44 damage chain lightning on a 3k fireball

honest gale
#

got Gem of Currents and im not seeing a difference really lol even while soaked. People keep acting like magic is crazy and im not seeing it. i just feel wayyyy weaker than i did in 2024

#

i heard i was supposed to be able to stunlock with chain lightning and it takes a bit to even build up the meter

fleet field
honest gale
#

a big part of my problem so far is people likely complained the game was too easy back in the day so the devs just made it as annoying as possible now for artifical difficulty. Wanding is simply the way now for mage bc enemies are way faster, lunge at me, and interrupt casting

honest gale
#

i throw a water balloon, get soaked, and start zapping with CL but its taking several attacks to start stunning so idk what im missing and thats if the spell is actually targeting what im aiming at. idk what system they have in place to zap the enemy above or behind my target

fleet field
#

Hmm... Have you also built into crit chance?

#

Opinions on normal difficulty are just kinda different for each player, with lots of players increasing the difficulty. But you can always change your server settings to make it easier. Lower the enemy attack frequency, lower their health, etc. increase your own health/mana/stamina.

honest gale
#

yeah i lowered their attack frequency and their dmg back to default it was just absurd

#

and the chakrams from the lizard people are pretty nuts

#

otherwise every melee enemy just does some form of chase you and then lunge

coral juniper
#

Tbf I'm not sure I'm sold on mage either yet, I agree that cast times are a little too limiting unless solely used as an opener, and when comparing wands to two hand or ranged they just seem... Worse

#

I'm gonna give it a bit into veil water, I'm wrapping up summits now and I'm gonna see how it does with gem of currents (which you're using on any other build too lol)

honest gale
#

channel does seem good from what i have seen for a stunned enemy but if im fighting a group idk how well it would do

#

they def seem to be pushing us into Wanding with how aggressive everything is and if thats the case they need to revamp wands a bit. i want to do more besides shooting projectiles

#

bc if i have to do an opener idk i think bow would be safer. i could snipe with it and try a multi shot explosive arrow

coral juniper
# honest gale oh sorry yeah chain lightning i dont have channel yet

Yeah I think channel is better than chain. Especially for smaller groups you perma stun them and just circle around for backstab bonus. For large packs you're pretty much relegated to opening fireball and then wands. Also the hotbox issues make chain lighting very frustrating at times

#

Yeah bows also allow for the double jump and time slow when aiming in air which helps with repositioning and safety. I do think wands get more procs of life steal and stuff bc of multi shot which is really nice

honest gale
#

its interesting that fireball is better suited for large packs bc due to the nature of Chain i would of expected that to be the better option

#

maybe thats my problem is trying to use Chain for scenarios where it doesnt fit although i feel like Chain SHOULD be better for big packs lol

coral juniper
#

It only chains so many times and iirc the chain does less damage than the main hit. Fireball can hit infinite targets in range for full damage

#

I like chain for groups of like 3-4 dudes. But like hollow halls or something fireball is way better

honest gale
#

hmm good to know. is there a fire staff i should be using then over Violet Storm?

coral juniper
#

Honestly, you're damage type of the staff probably won't make a huge difference. If you're using gem of currents then you probably want lightning damage, but otherwise mana leech is super nice quality of life

inland dust
#

anyone got a lvl 50 Silvernight greatsword?

wild cypress
lilac prismBOT
#
Resource Server

Need items for your new build, or resources to craft or fight that boss? Look no further than The Shroud Depot, a community run server that resets every hour on the hour.

Shroud Depot Resource World
In-game server IP: enshrouded.gv80.me:15639

misty sedge
#

Highest it goes is 48

rigid breach
#

dos somwone have a resource server thet works ?

vernal laurel
#

Do these go up to lvl 50? Or can they be upgraded to 50? If anyone has these 2 at 50 and would like to part with them so i can roleplay my tyranical lady tiddles master necro id appreciate it 🤣🤣🤣

vernal laurel
vernal laurel
honest gale
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how does healing bonuses work from gear? Because i just tested it out of curiosity using Heal Channel and I get 47 hp per tick while both naked and wearing Pearlfrost gear

misty sedge
vernal laurel
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Do you have either of those at that level?

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@misty sedge ?

misty sedge
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I only have them at very low levels for whenever they release weapon cosmetics

vernal laurel
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Oh i gotcha

misty sedge
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Do those only drop in the Hollow Halls? They kinda look like it

vernal laurel
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Yea

misty sedge
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They haven't added Hollow Halls for the endgame areas yet, so those might be available at higher levels in the future

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I feel you, there's a crazy greatsword that only spawns in the Halls and it's basically unusable at endgame levels

wild cypress
misty sedge
misty sedge
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I found one probably like a month ago, finally

wild cypress
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Can't waiiiiit for my fashion runs with Nezuki. Keli's such a sewer rat when it comes to fashion lol.

misty sedge
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Some people put together some really nice outfits. I like the options in this game.

honest gale
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trying to like magic but im not seeing the benefits anymore it just seems so screwed lol

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bc how am i wearing healing gear but im not getting more healing

proven pasture
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Healing power is for others.

honest gale
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i dont understand the decision process behind that

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if thats the case they need to rename it to "Ally Healing" or something

proven pasture
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Try building for crits instead as it affects yourself and others (yes heals can crit)

honest gale
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i see ty

proven pasture
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And magic combat itself is meant to be like the opening attack

stone merlin
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Does HEALER affect BATTLE HEAL?

honest gale
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i doubt it because Healer specifically says healing spells

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crits from a melee wouldnt be a spell

mystic shuttle
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Is it just in the early game that the wand is very underwhelming compared to melee?

fleet field
mystic shuttle
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So once I get some skills like unity the damage will be comparable to melee?

fleet field
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Almost. There will still be tradeoffs. Melee will still be a bit easier for close range combat, but is weaker at mid and long-range.

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I would definitely recommend a multishot wand and wand master once you have enough skills. You'll fire 2-4 wand projectiles per attack which can trigger other things.

mystic shuttle
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Alright thanks

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Also kinda off topic but how does gaining skill points work in multiplayer

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Or across multiple worlda

fleet field
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Well, you can't earn repeat skill points by redoing or rekilling things in another world.

mystic shuttle
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Okay

fleet field
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In most ways, player progression is different than world progression.

mystic shuttle
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But I noticed that in multiplayer I don't always get skill points when someone kills a boss

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Others also when they're not there

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And chests can't be reopened after someone else opened it

fleet field
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Well, you don't get skill points from killing bosses. You get skill points from leveling up, clearing the shroud root(s) in an elixir well, or killing shroud roots that are out in the open

mystic shuttle
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Oh okey

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So that's what I gotta look out for

fleet field
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The big red breathing mushrooms. But they also respawn in 30 mins if you are far away from the area, so if someone misses one in multiplayer they can go back to kill it.

mystic shuttle
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Alr I googled it should be like a ? Mark on the map right

fleet field
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There's a LOT of them to find. If you don't care about spoiling stuff, the wiki has a great map too.

mystic shuttle
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Thanks I'll take a look

fleet field
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Bosses still drop loot and materials to upgrade the overall flame level, so killing bosses is still worth it.

tall olive
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I've gone for a shock wand build (or realistically, have played shock wand the entire second playthrough so far). What do you guys reckon, Gem of Currents or Gem of Battle Mania on the wand? Thought maybe I could get away with Gem of Battle Mania on a staff, but then I just end up with the Unsatisfied Battle Mania debuff most of the time as I'm really only using the staff to slow enemies

fleet field
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Just me personally - I don't like the battle mania debuff, so I stick with currents or fire on my mage most of the time

tall olive
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The battle mania buff seems pretty decent for chaining spells with a staff

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Think I'll keep the currents on the wand then

tall olive
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Tempted to switch to the Ritual Tempest wand for the Multishot, though the Mythic wand does have some minor higher base stats. Thoughts?

coral juniper
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fell dragon might be the most comically overtuned boss i've ever seen in a game. Like the fire in nearly unavoidable, stuns you, and does more damage than you can heal. Like doing this at the level of gear your supposed to be at for the summit is BONKERS

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it takes like 30 stun arrows to even drop him once and in that time you're almost certainly going to die to one of the attacks. If he just shot the fireballs more i could actually stun the thing

tall olive
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I found that as well. Found it even harder playing with one other person and trying to stun the dragon. Our first kill was ~26 mins long.

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My partner died about 20 times, so I felt the pressure to live throughout the whole thing 😅

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If it helps, parrying his spin orb mechanic is probs the equivalent of 5-7 stun arrows

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My issue was the fell dragon seemed to get up and flying again on a timer - not fun when he falls on you when he's stunned and you've gotta fly or run back to try to damage him

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Would probs be easier/better if it was a set number of stun phases

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Though to be fair, I'm wand spec and not sure if the fell dragon is much easier as melee