The two items that give "% skill shot damage" in fact give "% ranged damage" at level 2. so if you equip them both, you get a nice 38% more body shot damage, but that body shot damage isn't included in a critical calculation. And now's a good time to be clear, it looks like headshot damage ignores these level 2 increases. (but not level 3... I cant even.) But if you get a headshot, you get 2x your damage ignoring level 2 increases, but then the number level 2 would have increased your normal attack gets added after. I know thats complicated, i didn't write the code. The short is: none of the things that "increase skill shot damage" do it as advertised, in different ways they all incrase your body shot damage first, then by proxy your head shots.
The perks in the green tree that specifically say "Gives 10, then 20 more, percent ranged damage" actually give 30% total Bow damage (level 30 damage) which is kinda crazy. It even lists this as bow damage in the character sheet funily enough.
After seeing that the armor functioned weird, I double checked my original math on the "skill shot" perk you pick up. It functions different from the armor, and same as I originally calculated. It exists outside of the normal damage formula. It looks at the total damage done on levels 1 and 2 (ignoring 3) and adds a number equal to 50% of 1+2. that flat damage of (1+2)*.5 is added to the crit. so both body and crit are increased by the same flat number that is for some wild reason unaffected by level 3







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