#other-games

1 messages ยท Page 58 of 1

tranquil cove
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i cant believe where the winds meet is a popular game

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i dont think its that good

misty arch
wanton olive
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Not sure I would associate myself with a game what has mostly negative reviews on steam lol Sorry Keen.

tepid wadi
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Lol I mean it has 10 reviews right now. Not exactly a huge sample size.

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I've been keeping an eye on it, looking at the negative reviews, it looks like they're mostly about the server infrastructure, not the actual game itself

misty arch
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๐ŸŒฅ๏ธCLOUDHEIM IS NOW AVAILABLE!๐ŸŒฅ๏ธ
Jump into a vibrant world full of action-packed adventure in this new fantasy co-op experience!

#Cloudheim #CoOpG...

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vague galleon
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looks like its fun but they have some issues to fix.
i hope they succeed.

rigid tide
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As a Norse Pagan, Cloudheim kind of pisses me off. They took recycled Japanese stylizations and slapped Norse words on everything. Nothing in the trailer other than words has anything to do with our culture or mythos!

vague galleon
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dang

misty arch
misty arch
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Carmageddon: Rogue Shift - Coming Early 2026
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misty arch
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misty arch
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Get a glimpse at Primarch Lion El'Jonson in the story trailer for Warhammer 40,000: Dawn of War 4, the upcoming RTS game. Wishlist it on Steam.

https://www.pcgamer.com

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Foru...

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tranquil cove
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are we getting into games that are AI trash yet and recycled assets?

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i feel like gaming gonna get worse lol

frank sonnet
tranquil cove
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makes my life easier

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less money spent on games

frank sonnet
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Or practice self control with money

tranquil cove
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i mean i didnt spend any money since july

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ignored all the steam sales

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nothing is really looking good to me, my wish list keeps growing but seems like it's a place to collect games to die. because i rarely move things out of my wishlist into my library.

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ironically i review the wishlist and then decide it's not worth the cost and keep it there for another 2 years.

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but anyway AI slop taking over game industry, means less things on the wishlist even.

tepid wadi
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Yeah, I saw a game that claimed to be "Full AI Enabled" or something, and everything about it looked generic and terrible. I don't even remember what it was called.

stray coral
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Reminds me of Enshrouded and I am actually looking forward to it.

thorn rampart
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@untold lynx
Since you asked.. these are what I had on hand for when I was messing with Valheim a lot. But i haven't touched it in some time because of poor FPS.. for well obvious reasons with this build.

Will share more of my sky garden project in enshrouded when i build more.. I have a lot of plans for it.. but itll take forever to build it all as I don't play as fervently as I used to.. wierd off cylce in gaming right now.

untold lynx
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damn son

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and one golemy boy away from having to call the insurer again

thorn rampart
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yeah.. I put @craggy egret through the ringer trying to mod my FPS back... and discover the limits of what we could break in Unity with this one >.>

craggy egret
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Valheim is NOT the most optimized game when it comes to instances and scale.. He pushed.. what about 100K instances on this build. I ended up creating some hack job mod to basically remove any type of shader or gpu processing in order to get the FPS over... I think 5 is the best we got to?

thorn rampart
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Luckily, enshrouded doesn't really have the same issue.
I had a build but I nuked that world because I didn't like the overall direction of it.. so wont be able to share those screenshots (well I could but it will never get completed so no point)

thorn rampart
craggy egret
# untold lynx jeez 5fps huh

yeah Valheim used an older version of Unity and used "GameObjects" which are notorious for not being scalable. Unity is a great engine, but depending on what you are trying to achieve, GameObjects doesn't scale well for memory purposes, especially in a game like Valheim where there's so much data about every little object that's placed.

V Rising actually was a master class in how to scale a Unity project using ECS/DOTS and it scaled super well.

obtuse scroll
craggy egret
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Valheim's scale issue is in their own code. It just...I mean it's 7 years old at this point.

obtuse scroll
craggy egret
obtuse scroll
untold lynx
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yeah I was hoping for a place to build a new cool base, kind of like all biomes had had so far

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mountains = new relay station with all the portals

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plains = new farm and eventually biggest base

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mists = underground base under one of the mines or the boss's location (which is actually really big once excavated)

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ashlands = hell to the no

tranquil cove
tranquil cove
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i liked making docks, round staircases and round towers

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im annoyed i dont have my valheim screenshots

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i suppose i can open the game and screenshot 1 or 2 things

thorn rampart
# tranquil cove similar to my builds, except i didn't want to spawn in stone and work at larger ...

this was on a world modded with some of Jere's mods, and infinity hammer, so i didn't need resources. The build in my screenshots was suppoed to be a reward for my players on the server I was building which had a TON of puzzels.

before they had the new portals... I had a mod that added additional ones.. and finding this castle was supposed to be a boon by basically unlocking the portal network for access. was a fun idea that never saw its way to completion because of the FPS issue.

tranquil cove
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yeah i dont use mods in games, rarely

thorn rampart
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kinda why i like Enshrouded more.
To me its a more complete experience not requiring mods to get what I want out of it.

Valheim to me is a fun place.. but better with mods. ah well

tranquil cove
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ideally you have infinite hammer and fly around

thorn rampart
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yeah.

tranquil cove
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then you can really build without qol issues

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otherwise building is annoying in valheim lol

thorn rampart
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and Jere's other mods that allow me to build things that are immortal (As was the case with this build, it was meant to be indestructible)

But the cool thing about all those mods is.. if they get removed.. it doesn't break anything because they are just functioning in the rules of Unity.

tranquil cove
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weird steam screenshot doesnt work in valheim?

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are you serious

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these devs didn't even get the steam screenshot compatibility going ๐Ÿ™

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now everything i send will just have HDR bloom because its manual screenshot

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oh steam overlay disabled for valheim, maybe thats why

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stupid game

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it still have the cloud save issue

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man i hate/love this game

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ill show you some basic stuff

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i dont think i have the save where i did the finished docks

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round staircase and towers

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unfinished

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but it works

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an example of how i do roofing

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potion shelf

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i can show you the inside, the roofing

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i found the save i think

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i like open spaces thats why the building is a square, but i can design less square buildings

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also everything i show is not completed ๐Ÿ˜„

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slightly better example of a dock, but i can see its not finished either, some detailing missing.

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honey setup

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i liked it inside the floor

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made collecting easier

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older building i made

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with dock attached to it

frank sonnet
tranquil cove
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im all hyped up on SE2 now

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i finally put together my ship

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but its only 50% done

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but its together finally

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it was in 9 separate pieces

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i have creations in every game, terraria too ๐Ÿ˜›

misty arch
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Request Access on Steam and try StarRupture with your friends during Co-op Round Playtest from December 3rd until December 8th
https://store.steampowered.com/app/1631270/StarRupture/?utm_source=YT_coop_playtest_availablenow_video

Follow the game on Steam and your favorite social media to be the first to know about our future news for StarRuptur...

โ–ถ Play video
craggy egret
misty arch
tepid wadi
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I watched some footage of the last playtest, but decided to not watch more because it looked good. Definitely looking forward to the release.

tepid wadi
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Some of the coolest behind the scenes discussions I've ever seen published from a game company

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All 3 parts are good, but this one is focused on the machine learning and locomotion for the robots and it's SUPER cool

misty arch
timber prism
misty arch
timber prism
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I am here for it

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China killing their releases lately

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i love it

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Where Winds Meet and this are ๐Ÿ”ฅ

misty arch
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Everquest was my first one.

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thats the rumor. Still no official announcement. If you do want that EQ feel though, Pantheon Rise of the Fallen a spiritual successor to EQ and is being made by a few of the original dev team from EQ.

tepid wadi
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Pantheon also apparently got a huge no-strings investment recently, which should be awesome for their continued development.

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My buddies and I played it for a bit when it first publicly launched, its good fun, definitely a solid recapturing of EQ1

misty arch
tepid wadi
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Neat, I'll have to give it another shot after trying Ashes of Creation out

misty arch
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I hope ashes is good. So much drama behind its development, hard to know where it actually stands.

tepid wadi
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Yeah, I'm definitely in "cautious optimism" mode. I worry that they're going to be releasing too soon and not have enough content for the ravenous horde that's going to try it.

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This will be it's real "first impression" for most people, so if it's not fun or doesn't feel good or something, it could be a big nail in the coffin

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Dive into the waters of Verra with our first look at Sport Fishing in Ashes of Creation! ๐ŸŽฃ
From freshwater lakes to the open ocean, take on high-skill, high-reward fishing encounters that challenge your timing, precision, and gear. Learn how hotspots activate, different lures attract specific fish, action-based fish combat works, and how to s...

โ–ถ Play video
tranquil cove
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i doubt ill play another mmo ever again

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its too structured or instanced

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asks me to dedicate a life + all my money usually

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there is either the quest grind or the level grind or both

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or you need to AFK hitting a tree for 50 hours

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with a macro script

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so even the skill grind not ideal, but its better than the other 2

tepid wadi
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I mean yeah, we've talked about that before. Good MMOs these days need to be built so that you can have fun without hundreds of hours of investment.

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Crossing my fingers that AOC gives that experience, we'll see how it pans out in a few days!

tranquil cove
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everyone thought new world would be good and it wasnt

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was the same old

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they did level based pvp, trash

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then you have discrepancies when 2 end game players 20 levels higher than you try and kill you.

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the level gap or whatever

tepid wadi
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Yeah, I think the whole concept of "Experience" needs to be reevaluated from the ground up for a MMO

tranquil cove
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or gear gap

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then the MMO becomes about grinding to get to the end game, so you can enjoy pvp

tepid wadi
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But, I don't feel like soapboxing for hours about that right now ๐Ÿ˜

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I have very distinct ideas about how you could design progression in a way that supports good MMO design

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And vertical level-based design isn't it

tranquil cove
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the games i tend to love is where everyone is mostly equal, like counter strike (even though i dont like counter strike) but basically you all spawn with the same soldier, and then pvp becomes about skill more than anything else.

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gear and even skill levels shouldn't create so huge a gap that skill cant overcome it.

tepid wadi
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how do you feel about match-based games like League of Legends or Smite? Where you level up during the course of the game, but each game starts from zero

tranquil cove
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because the skill becomes about speed really there? like speed in levelling your char, and it's more team based - bad team = bad outcome even if you are good. and also 150 characters you have a lot to learn specific to each character.

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so the fastest and most knowledable players win

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it takes things from RTS gameplay

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and im not really a huge fan of RTS

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you not only need to learn your character you need to learn their character too

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even if you plan to never use their character

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this is why league of legends is a huge timesink

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i want skill mostly to be reflected in aim and movement in a game

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which means you need to program a good system for both of those to be expressed

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counterstrike has aim, but it doesn't necessarily have top tier movement mechanics.

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then aim breaks down into speed/accuracy/reaction etc.

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i guess league of legends has aim and movement of course, though 2d plane limits the aim mechanic.

tepid wadi
# tranquil cove so the fastest and most knowledable players win

This is going to be the case in almost every competitive game. Skills like aiming and things rely a lot on reaction speed and knowledge of recoil and things like that. Without requiring speed and knowledge, you really shrink the pool of potential game mechanics.

tranquil cove
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the players are essentially playing an RTS

tepid wadi
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That's... not true at all.

tranquil cove
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they are racing to out level the other teams characters because the level gap creates advantage.

tepid wadi
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RTS requires a completely different set of mechanics than League does

tranquil cove
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no i literally explained it

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you disagree for no reason

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lol

tepid wadi
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Okay

tranquil cove
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in league of legends, you avoid dying and get kills

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this is based on your own skill, speed, knowledge of the game, and hugely influenced by how good your team is and the characters the other team has and how good they are.

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the kills get your levels

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so that by the end of the game because you didnt die often and killed well, you have a level advantage on the other team, and i think some resource?

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so the goal of the game is essentially to create this imabalance imo

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kill based games

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are not good

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where xp is dolled out based on kills

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especially in a team setting

tepid wadi
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The goal of every competitive game is to create imbalance that favors you and your team so your team wins.

tranquil cove
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creates these huge ego ass hats who stack teams, think they are better than you, when you could be a great player who was on a worse team.

tepid wadi
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Creating advantage that makes it easier for you to win is the essence of strategy

tranquil cove
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and the view of skill is seen through who has the most kills only?

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not a good way to structure a pvp

tranquil cove
tepid wadi
tranquil cove
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i dont like archetypes in pvp

tepid wadi
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You can be down on kills, levels, gold, whatever, and still win because you make the right plays at the right time.

tranquil cove
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again what was my criticism of mmos?

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its too structured or instanced

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i don't want to be a role, or an archetype, i want dynamic play

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including in how i pvp and who my character is

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so yeah i dont agree with league of legends, i don't think its very fun or good pvp

tepid wadi
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I don't think you'll find any game anywhere where archetypes don't exist. Even in CS, you have archetypes based on weapons. Certain weapons are better at covering angles, pushing, close or long range combat, etc. In chess, you'll have player archetypes that prefer different styles of strategy.

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The archetypes don't necessarily need to be strictly defined, but they'll emerge as winning strategies reveal themselves.

tranquil cove
tepid wadi
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Any game that involves PvP has that though, that's not a league thing. Even in chaotic fast-respawn games like Unreal Tournament or Counterstrike, getting kills creates opportunity to win. It opens up possibility space for pushes, objective taking, etc.

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If you can kill enemies, it provides an advantage to your team, so it supports winning strategies.

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If you can disable or slow them in other game types (like racing) it's the same ultimate effect as killing them in a kill-based game

tranquil cove
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the point is people create advantage by artifically creating it

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its not based on them having skill half the time

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they will buy a better gaming mouse than you, or pick and play only with a group of people who are extremely good players, aka stacking teams, they create every opportunity to win. but it still doesn't mean if they had more kills or opportunities that they were better than you on the losing team. because a team game involves so many factors, and if they were in your situation they would likely perform worse.

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so you're not really getting at the essence of skill if a game cant recognize the good player on the losing team

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and league of legends cant do that well

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because it only rewards kills

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its the same like a level 50 player defeating a level 20 one, or a full out geared player fighting a naked one.

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the naked one should win if he's good

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if he's good and cant win, then its not a game centered around skill really.

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its a game centered around opportunity

tepid wadi
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Okay

timber prism
timber prism
# tranquil cove because it only rewards kills

this is not true.. it rewards teams based on how well they play their role and lane which includes basics like learning how to last hit, vision, destroying towers, getting buffs and that is completely outside of learning builds, gearing, etc.

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you dont seem to understand league at all

tranquil cove
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i never played league

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but i understand it well enough

tranquil cove
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it doesnt invalidate anything i said though

timber prism
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it definitely does

tranquil cove
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well it actually doesn't

timber prism
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saying league isn't based on them having skill is crazy

tranquil cove
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thats not really what i said

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every game has elements of skill at some level

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again if you cant understand the depth of my points, probably best to ignore me

timber prism
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there is no depth

tranquil cove
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ive yet to disagree with anything you wrote about league, meaning there is depth, its just going over your head what my points are.

timber prism
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no, i understand your points they are just really bad takes

tranquil cove
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for example in team pvp games, that have items/cooldowns, buys etc. you want to die sometimes so you can recycle abilities or upgrade or whatever. so a team can have more kills and be less effective because the kills actually helped the other team or were poorly timed. but that's a side point.

timber prism
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no

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you just port back

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specifically talking about league

tranquil cove
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im not talking about league, i'm saying in general, in some pvp games, recycling is a thing, you use all your abilities, you recycle to refresh your characters abilities, or separately there are good and bad moments to die.

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for different reasons

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so in those games it would be bad to die if you still had abilities left to use, in league it would be bad to die if you had your special power ready to use. and never got to use it, and now you died and have to wait for the timer again.

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or whatever

timber prism
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no you use your skill and strategy to use your "special power" that is advantageous to the specific encounter, you dont just use it because you are alive

tranquil cove
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good thing i never said that

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and still we agree

timber prism
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so in those games it would be bad to die if you still had abilities left to use, in league it would be bad to die if you had your special power ready to use

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^ what you said

tranquil cove
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i never said you use it just because you are alive

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look i cant debate with someone who cant even interpret language the same way as me ๐Ÿ˜„

timber prism
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"it would be bad to die if you had your special power ready to use. and never got to use it, and now you died and have to wait for the timer again"

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wait for what timer?

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the timer of being with your group again?

tranquil cove
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the cooldown

timber prism
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why would it have a cooldown?

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you didnt use it

tranquil cove
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you mean in league if you die, your main special ability is still usable after death? immediately?

timber prism
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.....

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its hard to talk to someone who doesn't even know the game they are trying to talk about

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we can just end this lmao

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you are talking in straight theoreticals about mechanics you dont know

tranquil cove
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its not what i remember of league, but i didnt play for 8 years

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or something

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every character has a main ability that charges up

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if you die, it has to charge again

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death is basically a brand new character

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you need kills to charge those abilities i think

timber prism
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there are very specific champs that have resource based ults

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but the majority are all cooldown

sweet patrol
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Is it just me or is there a trend here of Val going over and criticizing/judging games you never even played

tranquil cove
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yeah of course there is

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i cant play every game, but i can have an opinion on games

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thats essentially what the channel is

timber prism
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sure but its pretty common to want to have a valid opinion based on experience when talking about something

tranquil cove
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well its just your interpretation of my experience

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i think my experience is enough to have an opinion

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i dont need 1000 hours

timber prism
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otherwise we come across situations like this where you are talking in pure theoreticals that happen due to missunderstandings

tranquil cove
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in a game i didn't like

timber prism
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it is what it is

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XD

tranquil cove
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i did play like 100 hours a looooong time ago

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my experience didnt outlast my memory

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my memory is pretty bad

sweet patrol
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perfect example of ultracrepidarianism

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(in other words armchair expert to put it in gaming terms)

tranquil cove
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i mean ticonz says the same thing about me when i have 800 hours in a game i don't like.

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arguments from authority have little value to me

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1000 hours or 1 hour the ideas should be judged on the merit of the idea, not the person, or how much 'authority' they bring to the argument. especially online, people can just lie about being an expert, or playing a game for a long time.

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so ironically i can call everyone here an armchair expert too

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it applies both ways.

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but luckily i just judge ideas and not people.

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plus you really have no idea on the sum all of my knowledge or experiences, so pretty assuming/bold thing to claim. experiences from various areas can still provide valid input in a totally different topic, the world is not one dimensional - things intersect.

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and i mean i never claimed to be an 'expert' on league

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the topic wasn't actually about league of legends, it was about pvp in general.

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it was about that genre of game (MOBA) pvp system, compared to an RTS or an MMO or an FPS and what makes a good PVP game. Obviously if you like a MOBA, or MMO there's a good chance you will like the pvp because you've been indoctrinated into their systems and thats the only way people know how to PVP and display skill - it's all they know and they've been rewarded for engaging in those systems in various games. I don't like MOBAS or MMOs, and don't even really like FPS systems either or RTS. It's why I largely haven't pvp'ed since the time of ultima online.

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the pvp systems in games are value based systems that reward certain things, and punish other things. and therefore they get people thinking this is what a good pvper is. the easiest path to victory is a good pvper. that is what every game rewards, opportunity. whereas i think skill is about challenging yourself against the odds, putting yourself in no win situations and still coming out on top. the reason nobody does this, is because games aren't dynamic, they are artificial systems. if you put yourself in a no win situation in a game, you lose (in most cases).

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its probably too philosophical of a discussion.

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(plus if we go with the expert idea, i've been gaming over 500 games for 30 years - so i mean, yeah, one could pretty much call me an expert and not be wrong)

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definitely i'm an expert on what I THINK is a good pvp system for me.

misty arch
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Weโ€™re finally lifting the curtain on World of Titans with our official reveal trailer. After 4 years of building the world, the systems and the story, weโ€™re ready to show you whatโ€™s coming next.

This marks the start of the next phase of development and brings us one step closer to getting the game into playersโ€™ hands for testing. If you...

โ–ถ Play video
misty arch
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The game being announced at the Game Awards next week might have been revealed.

tepid wadi
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oh shiii

misty arch
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if its what it looks like, its going to be huge

tepid wadi
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I'll even just take a PC version or remaster

misty arch
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right, pc version would be amazing in itself

timber prism
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oooooooo

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finally happening???? XD

tepid wadi
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lol

misty arch
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you can make them even bigger in the dna sequencer in the anomaly. or their egg at least.

tranquil cove
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i name every creature i find john cena

frank sonnet
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speaking of funny names

misty arch
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the other MClike game thats coming out is inching closer to release.
https://youtu.be/EIRSflY1jr0?si=F05L5-2q-oLxUjxQ

โค๏ธ Wishlist Everwind on Steam!
๐Ÿ‘‰ https://store.steampowered.com/app/2253100/Everwind/

Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover...

โ–ถ Play video
tranquil cove
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i played the demo, they have a lot of work to make it a game.

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the combat was fun though

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and the airships

tepid wadi
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Yeah, I mean "minecraft with buildable airships" is enough to sell me

tranquil cove
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yeah its just not much content though, you can build, fly, and fight skeletons. there some animals, but there wasn't much of a progression system or anything else to do.

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a game where 'building is the game' gets old for even someone like me who spends 1000 hours building (it's basically a tech demo). you need reasons to explore, lore, story, mobs, progression, survival, all of this adds reason to build and extends the life of the game. so it's not minecraft yet, maybe if it cooks more.

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maybe the demo i played was just old or bad or something

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then again that video shows 1 blue skeleton, a shade, and a monkey, and it's mostly footage of steam.lol

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my experience of the demo was basically the last clip, walking past gophers/Chupacabra or whatever it is. ROUS.

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to be fair, they basically demo'ed an alpha version, wasn't even EA.

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what was there seemed good

tepid wadi
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I mean it was also a demo. They may not have even had all their "current" content available. Demos are often months old because of the build stability and certification process involved.

tranquil cove
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the game did crash though

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thats why demo is a waste of time

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i rarely play demo, dunno why i played it

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90% of everything in the demo i could have gotten from a gameplay video later on after EA releases

tepid wadi
#

I mean, if the demo gave you enough content that you enjoyed what was there, it did it's job. Playing is often believing, and even if you'd get just as much from videos later, lots of people would like to have their hands on a game to see how it feels. Demos go a LONG way towards helping sell copies if they're good.

frank sonnet
#

i firmly believe all games should have demos

tepid wadi
#

Agreed

shut topaz
#

gm fam. how's your weekend?
You might be interested to playtest a moba game on December 18-19th

https://store.steampowered.com/app/2557020/Eon_Rush/

In the vastness of the universe, time is under threat by the Chronophage, a beast embodying entropy that devours time. The Chronomancers, guardians of time, stand against this darkness. They open portals across eras to recruit Heroes to combat the Chronophage and its corrupted minions. You must guide these temporal defenders, from different agesโ€ฆ

Release Date

To be announced

tepid wadi
#

Looks kinda neat, gonna be hard to pull me away from Deadlock on the MOBA front though

timber prism
#

Harada leaving Bandai Namco

misty arch
#

Don't miss the Sanctuary of Sarras DLC Announcement Trailer for Tainted Grail: The Fall of Avalon, an open-world dark fantasy RPG developed by Questline. Players will be able to access brand-new content with the upcoming Sanctuary of Sarras DLC, packed with new environments to explore, new threats to dispatch, and more.

The Sanctuary of Sarras...

โ–ถ Play video
vague galleon
frank sonnet
vague galleon
#

light no fire looking good.

misty arch
#

Weโ€™ve been waiting a long time to say this: Total War is going back to the medieval era โš”๏ธ Total War: MEDIEVAL III is now in early development!
ย 
This isnโ€™t just a sequel; itโ€™s the rebirth of historical Total War. And we're bringing you on the journey with us.

READ OUR WELCOME BLOG: https://news.totalwar.com/med3-welcome
READ ABOUT O...

โ–ถ Play video
shut topaz
#

In the vastness of the universe, time is under threat by the Chronophage, a beast embodying entropy that devours time. The Chronomancers, guardians of time, stand against this darkness. They open portals across eras to recruit Heroes to combat the Chronophage and its corrupted minions. You must guide these temporal defenders, from different agesโ€ฆ

Release Date

To be announced

misty arch
frank sonnet
misty arch
misty arch
misty arch
misty arch
#

Face your past to shape the future in our latest major update

The ancient battlefields of Tau await in our most ambitious update yet! Available now on all platforms, The Old Peace takes your Warframe journey to a whole new level, bringing you face to face with the Orokin and Sentients through memories of The Old War โ€” a galaxy-spanning confli...

โ–ถ Play video
misty arch
#

A new MClike has appeared. Looking like a mashup of Minecraft and Astroneer.
https://youtu.be/3LtvLCATq4A?si=Bk11MQQJxAuTuDLF

IGN

Get a deep dive into the gameplay of Astromine in this trailer for the upcoming co-op survival game set in a fully destructible voxel solar system. Learn more about the world, combat, and more. Land on planets and gather enough materials to fight off alien creatures, build structures and spaceships, and conquer the solar system. Astromine will b...

โ–ถ Play video
frank sonnet
misty arch
misty arch
#

This guide breaks down the core content coming to Verra in Early Access - exploration, combat, world events, crafting, and the systems that shape the world around you.

Read our full article here: https://ashesofcreation.com/news/early-access-guide-for-december-11-333

Reminder that Ashes of Creation is an open and transparent development projec...

โ–ถ Play video
tepid wadi
#

I womt be able to try it until tomorrow, interested to see what early impressions are.

timber prism
tepid wadi
#

Nope, I can let you know though.

#

I'll find out when my crew chooses one later today

timber prism
#

this bow tho lmaoooo

tepid wadi
#

"Why we give dwarves crossbows, exhibit A"

frank sonnet
#

or guns

misty arch
#

will not put it on here as its probably questionable but Divinity was announced and you can check out the trailer on youtube

#

Watch the Resident Evil Requiem World Premiere Trailer from The Game Awards 2025. Live from Peacock Theater in Los Angeles on December 11th 2025. Celebrate the best and see what's next in video games at The Game Awards 2025.

Subscribe to Watch more The Game Awards: http://bit.ly/tga18sub

Follow The Game Awards on X: http://www.x.com/thegameaw...

โ–ถ Play video
misty arch
#

ts happened.
Total War Warhammer has gone....40k
https://youtu.be/QeCItSg-wmI?si=nBGsn6tLOw-Nt5BB

There is no peace amongst the stars.

Experience the brutal fusion of galactic strategy and visceral real-time battles in Total War: Warhammer 40,000. Take command of iconic factions, customise your armies, and engage in devastating conflict as you carve a bloody path across the stars.

Find out more: https://www.warhammer-community.com/en-gb/a...

โ–ถ Play video
#

Star Wars: Galactic Racerโ„ข is a runs-based, high-stakes reinvention of racing born in the lawless Outer Rim of the Star Warsโ„ข galaxy. Coming in 2026 for PlayStation 5, Xbox X|S, and PC.

With the Empire gone and the galaxy rebuilding, The Galactic League is formed: an underground, unsanctioned circuit where syndicates bankroll chaos and cha...

โ–ถ Play video
misty arch
#

Hogwarts Legacy is the free game in Epic store.

#

Clair Obscure has released new content just now

misty arch
#

Sign up for a chance to get access for the Closed Beta Test 2 on our official website! ๐Ÿ‘‰ https://bit.ly/Aniimo_Website

Pathfinders, new Aniimo have been spotted all over Idyll! Are you ready to embark on a journey to discover them all?

Immerse yourself once again, alone or with friends, in this dynamic, interactive, and expansive world to u...

โ–ถ Play video
misty arch
#

Rejoin the Expedition on another journey through the whimsical hideout of a young Verso.
In a land crafted through joy and innocence, sometimes darkness is uncovered when imagination gets carried away.

โ€”

To celebrate an incredible year, and as a sincere โ€˜Thank Youโ€™ to the community, the free โ€˜Thank You Updateโ€™ is available now.
Ou...

โ–ถ Play video
craggy egret
#

Man, as expected, Clair Obscur: Expedition 33 mopped the floor at the game awards! Won every category except two nominated for. Masterful game. Very well done. All accolades warranted.

half temple
#

Forest 3 Reveal Trailer | The Game Awards 2025. Check out all of the latest reveals, trailers and gameplay from The Game Awards 2025 here! https://www.youtube.com/playlist?list=PLi8rTpm0dFlKxEam_7U3YTBXnSFHJO8di
โ”โ”โ”โ”FOLLOW USโ”โ”โ”โ”โ”
Subscribe for all the latest trailers, gameplay, credits, reviews, previews and unboxings here!: h...

โ–ถ Play video
misty arch
#

full list of games shown off or talked about

ornate fractal
#

Tell me your game was made in America without telling me your game was made in America. ๐Ÿ˜†

frank sonnet
misty arch
#

horn works, try your lights

misty arch
vague galleon
#

I DO like kei trucks.

vague galleon
misty arch
vague galleon
#

i think this is a funny game but ive only ever been semi into racing games.

#

very casual.

misty arch
#

I like the look of it as im a fan of the burnout crash games

vague galleon
#

im suddenly reminded of an old website game

#

i miss this era of the internet

#

this game

#

played it a few times as a kid but never got past the second check gate, timer ran out too quick.

misty arch
vague galleon
#

hmm

quartz hamlet
#

0987654321

misty arch
reef bobcat
#

...is Path Exile 2 always this dungeon darkness, full monsters, cut & slash isometric game, all the way trough ? or is there moments of rest, of beauty, of fresh air with hubs / cities where you can interact with npc and have dialogues and get Quests ?

vague galleon
#

probably. all i know about path of exile is it's pretty grim dark.

#

it's an ARPG, most of them are generally like that.

tranquil cove
#

if this was released 10 years ago it would have been considered a done game

#

funny how today it's early access and the dev is not happy with it

#

i guess it depends what the crafting system is like and if there is one

#

that interphase kinda gives me runescape vibes more than minecraft

#

the game has climbing

#

and jump roll animation lol

#

the map looks nice

frank sonnet
tranquil cove
#

that's like... nothing away... in terms of dev timelines

frank sonnet
#

still i question why he's so deadset about making his game perfect right out the gate when minecraft wasn't the way it was now when it was first released

vague galleon
#

times have changed.

#

the world you knew is dead.

timber prism
timber prism
#

look at Ashes of Creation

#

I dont know if they are gonna recover from theirs XD

tranquil cove
#

why did they rewrite the engine

timber prism
#

Its also kind of concerning of wanting to avoid steam for EA because they dont want negative reviews to be so easily accessible to the masses

#

Hopefully it does well to give people more options to a Minecraft-like experience

tranquil cove
#

oh they wanted to a rewrite for multiplatform? is that the only reason? if the current engine is not limited/capable of doing most mechanics... then it would have been wiser to release the game, make millions, rewrite the engine after.

timber prism
#

The video i linked is a pretty interesting watch on concerns

tranquil cove
#

nobody uses code mods?

#

oh minecraft does really

tranquil cove
# timber prism The video i linked is a pretty interesting watch on concerns

my friend seems unconcerned by this

I've never personally seen a game launch with this much support for modding right out the box. Minecraft had to be broken apart by the community to mod. The first modding implementations were distributing modified copies of the actual Minecraft JAR file (piracy).

Not only is it deobfuscated, but they're going to be releasing the full source code for it. Again. From their website.

#

and he's a programmer/game modder

#

ill probably trust my friend more than person who sounds like AI but claims they aren't an AI voice on youtube.

#

but i think i'll still wait a few months if not longer until after the EA launch of hytale.

timber prism
#

She addresses the issue you have thinking she is AI in that video and you can reference her other video of her talking with a face cam

#

It is good to critique and be wary of her concerns. I dont fully agree with them either but it is something to note. Im curious how well Hytale does when it releases and will be watching how it unfolds but Im not too optimistic about its success.

reef bobcat
# timber prism do you want spoilers?

๐Ÿ˜‚ sure, no problem... im trying to compair path exile 2 with titan quest 2... one is constantly under ground the other above ground with amazing scenic views

timber prism
ornate fractal
#

Ugh, I need my Avowed update but they pushed it to 2026. I just adored that game. Wanna new game + as a total cur.

tepid wadi
#

Both look/feel great though, ARPG fans eating good these days

reef bobcat
#

thx guys for feedback i want to try POE2... YT videos i saw only shows walkthrough of endless combat in dark caves and lot of bugs to slaughter as you move forward - kind of a slash grinding and didn't seem that fun

tepid wadi
#

It's having a free weekend right now, easy to give a shot

vague galleon
#

i need to find the drive to play more torchlight.

#

i want to max out 2 more characters and try mods.

#

but ive played the game to death so i dunno

lilac granite
#

I still need to beat Torchlight 2, but changing computers and I think I'd have to start from the beginning ๐Ÿ˜ž

vague galleon
#

i dont recall it being that long of a game but i've got a measly 450 hours in it and have beaten it countless times.

#

and like, as long as you have your old save files, you can just press on, it's quite linear.

tranquil cove
#

still waiting for poe 2 to have a free rest of its life

#

before i try it

#

wasnt the game supposed to go free at some point?

#

the amount of times i've bought games and then they went free, and nobody refunded me my money...

grand iris
#

it's supposed to be free when it releases out of EA

#

but that still seems a long way off

timber prism
tranquil cove
#

well im in no rush to play it

#

ill mark it down for 2029 on my calendar

misty arch
vague galleon
#

i have zero faith in it.

tranquil cove
#

the good news is the fine text

#

meaning you dont need to worry about preordering before a playable version is out on steam or somewhere.

#

all the pre-order options will be available through the entire EA process.

#

EA process will probably last 2-3 years

#

so you can wait for some gameplay videos, some reviews, some road maps, some first updates, a friends opinion on the game who purchased it/played it etc. and then purchase.

#

you might lose a username? but i dont care about that myself. i have 6-8 different names that are rarely taken in games.

#

can just cycle to the next one if one is taken

#

then again standard is only $19, some people view that as pocket change.

tepid wadi
#

I often lose my username in MMO-type games, someone else out there uses Zerax and I HATE it

misty arch
#

Cult of the Lamb: Woolhaven is out on January 22!

Join us for a festive showcase with @MassiveMonster and dive into the snowy content, new features, and release date announcement of the upcoming Woolhaven expansion for Cult of the Lamb!

Music: River Boy in collaboration with Arrowbird (River Boyโ€™s close musical collaborator)
Sfx: Powerup Aud...

โ–ถ Play video
vague galleon
misty arch
vague galleon
#

marathon only in name

misty arch
#

Arc Raiders is redefining the extraction shooter after a successful 2025 launch. We sat down with Embark Studios' Art Director Robert Sammelin to discuss the art style of the game, how Embark implements player feedback, and what the future holds in store for @ARCRaidersGame.

00:00 - Intro
00:35 - Unique art style
02:41 - Light and dark
03:28 -...

โ–ถ Play video
misty arch
misty arch
#

Here's a gameplay snippet of what you can expect in Vampire Crawlers!
There's many familiar faces, places, items and more... but maybe you can spot some new things ๐Ÿค”

Steam News Post: https://store.steampowered.com/news/app/3265700/view/583907108616931531?l=english

Vampire Crawlers turns the snowballing thrill of Vampire Survivors into a tur...

โ–ถ Play video
rustic nexus
misty arch
tranquil cove
#

dont tease zerax like that

misty arch
tepid wadi
timber prism
#

Dooooo it

#

I say this but its an extremely expensive project xd

tepid wadi
#

I'm building the business plan and strategy pitch ๐Ÿ˜ Maybe I'll be confident enough to take the leap at some point

tranquil cove
#

pitch it to me i have money remember

#

i can fund 10 dev salaries for 1 year

#

if you dont have a working game by then, i take your homes. ๐Ÿ˜…

#

honestly going in on an MMO is such a risk

#

can you do a coop first?

tepid wadi
#

My strategy is a bit unique compared to standard MMO strategy stuff I think, but I don't want to get too into the weeds about it in a different game's discord ๐Ÿ˜

tranquil cove
#

if you find 5 devs who will work for 20k a year

#

can fund a project for 10 years

#

man how do people start gaming companies?

tepid wadi
#

haha

tranquil cove
#

usually they just work for free right?

#

unless they find some seriously rich backers

tepid wadi
#

There are a few ways:

  1. "Garage" games made by passionate people while they work other jobs
  2. Get investment from a company
  3. Hijack a R&D process at an existing company to make something you WANT to make
  4. Just have enough money to quit your job and found a studio
tranquil cove
#

imo you need an easy entry game too

tepid wadi
#

Right now, #2 (the main way for MMOs) is basically off the table, 4 promising MMO projects got canceled in the last 5 months, which is super depressing.

tranquil cove
#

something where the graphics arent unreal engine 5

#

something like stardew valley or poly bridge

tranquil cove
#

yeah forget tower sims

timber prism
misty arch
tranquil cove
#

i was grinding away achievements on games i already own

#

which is harder, because the easy stuff is done

#

that and playing games with no achievements like project zomboid

#

rimworld also no achievments wtf

#

noob games, get achievements already

misty arch
#

Play your role in the life-filled medieval world controlled by players. MMORPG full of details that create a unique immersion and the spirit of adventure!

Huge selection of crafts. Attention to details
Become the best builder, blacksmith, fisherman, healer, alchemist, baker, sailor, tanner, trader, farmer, jeweler and anything else. But getโ€ฆ

Price

$39.99

Recommendations

1167

misty arch
#

Mega Man Star Force Legacy Collection pulses in on March 27, 2026 for Nintendo Switchโ„ข, PlayStationยฎ5, PlayStationยฎ4, Xbox Series X|S, Xbox One, Steam!

Pre-order now to get four bonus musical arrangements as well as Geo Stelar (Casual Wear) and Omega-Xis characters for your Main Menu!

Note: Pre-order bonuses may become available through o...

โ–ถ Play video
misty arch
#

No Heroes. No Abilities. No Limits.
Play free now on PC (Steam, Epic Games Store, Windows), Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4.

No Heroes. No Abilities. No Limits.
Steam: https://go.splitgate.com/sg-steam
Epic Games Store: https://go.splitgate.com/sg-egs
PlayStation: https://go.splitgate.com/sg-ps
Xbox: https://go.split...

โ–ถ Play video
sleek linden
misty arch
#

it has arrived

finite saffron
#

And Enshrouded is part of it!

misty arch
#

Oooooooh, who lives in a pineapple in Minecraft? SPONGEBOB SQUAREPANTS! Thatโ€™s right, everyoneโ€™s favorite sponge is back in the SpongeBob SquarePants Biomes. Explore 18 new Bikini Bottom biomes, like Rock Bottom, Jellyfish Fields, Davey Jonesโ€™s Locker with SpongeBob, Squidward and all your pals. But before you can say, โ€œIโ€™m ready!โ€, ...

โ–ถ Play video
tepid wadi
#

....minecraft doesn't need to use crossovers to attract the youth

misty arch
finite saffron
#

Yeah that's a pretty cool looking collab

#

I haven't played MC in years but if I did I'd probably enjoy that I imagine

tepid wadi
#

I'm a curmudgeon about crossovers, I almost always feel like they cheapen the base game.

misty arch
#

it does depend. they need to be done well and be fun. not just for the cash.

tepid wadi
#

It's always bugged me with monster hunter games, like seeing the megaman palicos and stuff just rubs me the wrong way. And now the MTG crossovers that are all over the place.

It's just my Grumpy Old Man syndrome ๐Ÿคทโ€โ™€๏ธ

misty arch
misty arch
#

co-op is finally coming to No Rest For the Wicked
https://youtu.be/ayIqY6Sszcw?si=qaA7cSps2hOSill4

Join us now for a brief overview into the new content, features and improvements in The Co-op update! Detailing the Highly-Anticipated feature with Gameplay Walkthrough.

Built on your feedback. No fluff, just what matters.
Let us know what you think!

Visit here for details on Open Beta test - https://forum.norestforthewicked.com/c/wicked-exper...

โ–ถ Play video
tepid wadi
#

Get wrecked (grand) son!

shut topaz
#

If you love co op action rpg game you might wanna try.
Eonrush is live now for playtest you might be interested

misty arch
timber prism
#

NEW: For the last seven weeks, Naughty Dog has enacted mandatory overtime for staff to finish an internal demo of their next game, Intergalactic. The game won't be out until 2027, leaving some staff wondering: If they're crunching now, what will next year be like? www.bloomberg.com/news/article...

-# Naughty Dog Studio Orders Employee Overtime for โ€˜Intergalacticโ€™
The Sony-owned gamemakers have been racing to hit a December deadline

Reposts

752

Likes

2427

Quotes

440

Replies

125

misty arch
#

The secretive Dark Angels descend during the Blood Ravensโ€™ hour of need, bringing their ruthless precision and relentless discipline to the battlefields of Kronus. Two Space Marine Chapters crash into battle, to purge the Xenos threat.

Witness their debut in this first official look at the Dark Angels sub-faction in-game in Warhammer 40,000: ...

โ–ถ Play video
digital sorrel
#

it must be destiny

#

how would you like your pitch? fancy some grains of salt with it?

misty arch
frank sonnet
tranquil cove
#

it even has pvp

frank sonnet
vague galleon
#

vermintide?

timber prism
#

Looks like it

#

Its the 2nd one I think cuz Ironbreaker

vague galleon
#

i was hoping i'd like that game but for some reason it didnt click for me.

tepid wadi
#

Vermintide didnt really click for me either, but I LOVE darktide.

vague galleon
#

gunfire reborn and galactic mining didnt either for me

reef bobcat
#

i finished "Enshrouded" and now im bored of playing "LOTR Return to Moria", so i tried the free "Path of Exile 1" but along with "No Rest Fo the Wicked" its to gloom / macabre for this time of year.... so i bought the 2$ "Cats Hidden Around the World" to chill and smile at every Meow ๐Ÿฅฐ

vague galleon
#

ive returned to playing torchlight II as there are things i still want to do.

onyx relic
#

most underrated game in a decade, 9.5/10 masterpiece: https://www.youtube.com/watch?v=KckPGlVYA9M

The era of MMO 2.0 has officially arrived. While the "old guard" of gaming stays stuck in the past, Where Winds Meet is rewriting the rules of the genre in ways we didn't think were possible. Here is why everything is about to change.

Timestamps:

00:00 Intro
02:29 Part 1: The Heretic
04:53 Part 2: Why I Care
08:48 Part 3: The Impossible Tri...

โ–ถ Play video
timber prism
misty arch
#

๐Ÿ“Œ Official X : https://x.com/GATheGame_JA

๐ŸŽฌ What is Gachiakuta?
โ€• Crawl back from the abyss of Hell to change this lousy world! โ€•
The smash-hit TV anime #Gachiakuta, based on the original manga written and illustrated by manga artist Kei Urana with graffiti design by Hideyoshi Andou
is officially getting a game adaptation for PlayStat...

โ–ถ Play video
shut topaz
#

https://youtu.be/kU0WHgw-K0g
Overview

Loss Prevention is a 2v4 game where players face off in a supermarket. Some players are Shoplifters who work together to collect all the items on their shopping list before time runs out. The other players are Shopkeepers, whose job is to catch the Shoplifters and stop them from getting away.

Game Setting

The game takes place in a busy supermarket filled with players, non-playable characters, and lots of distractions.

๐Ÿ•ต๏ธโ€โ™‚๏ธ Shoplifters move in and out of the store, grabbing items from their list before the timer runs out. They can also create accidents or distractions to keep Shopkeepers occupied.
๐Ÿ‘ฎโ€โ™‚๏ธ Shopkeepers need to stop them by catching them or making sure they donโ€™t finish their list in time.

Shoplifters have to balance between blending in and moving fast, while Shopkeepers have to manage both the chaos in the store and the sneaky players.

Welcome to Loss Prevention a brand-new multiplayer game set inside a bustling supermarket.

Itโ€™s a 2 versus 4 showdown:

2 players become the Shopkeepers, defending the store.

4 players become the Shoplifters, sneaking goods right under their noses.

The rules are simple:

As a Shopkeeper, your goal is to catch the thieves before they escape....

โ–ถ Play video
tepid wadi
#

Makes me think about Payday 2 and what Payday 3 could (should) have been.

frank sonnet
woeful badger
misty arch
ornate fractal
#

Speaking of pretty games, I was a little bummed that Stephanie Sterling never reviewed Avowed or included it on her games of the year list. I thought it was a really nice little game, though admittedly I played it after some major patches went out. Any other Avowed fans here?

misty arch
#

Ive played it but didnt get to far into it. It is a very good looking game, thatis for sure.

stray coral
#

Anyone played Bellwright? If so any good?

tepid wadi
#

I wasn't suuuuuper impressed with it when it came out, but that was almost two years ago

flint blaze
#

It's had a lot of updates since launch. I plan to check it out again in the future.

frank sonnet
drifting fog
timber prism
silk schooner
#

HAPPY HOLIDAYS

faint tusk
#

merry xmas to you also

misty arch
#

FRONT MISSION 3: Remake will debut on Steam, GOG, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S on January 30, 2026. Additionally, starting December 24, a free demo of the game will be available on Steam, GOG, PlayStation and Xbox.

FRONT MISSION 3: Remake is a tactical RPG set in a future where nations and corporations compete for ...

โ–ถ Play video
timber prism
frank sonnet
#

played castle crashers with my brothers on Christmas

rustic nexus
#

Canโ€™t wait to see Master Cheeks with 6 fingers ๐Ÿ˜‚

misty arch
#

Realm of the Mad God- A Thrilling Free-to-Play MMO Bullet Hell Game

Dive headfirst into the adrenaline-pumping chaos of Realm of the Mad God. Battle hordes of enemies, collaborate with fellow adventurers, and challenge the Mad God himself. Will you emerge victorious and etch your name in the annals of this dynamic and relentless world? Prepaโ€ฆ

Recommendations

194

Metacritic

82

timber prism
#

I thought ROTMG was always free ???

stray coral
#

haha happy healing potion or the kool aid man ๐Ÿ˜›

faint tusk
#

STEAM junk --- what are these games that i never bought or played, do appear in my UNCATEGORISED leftside menu ( when i filtered by TOOLS ) ???

ornate fractal
rustic nexus
#

Helldivers 2 is supposedly working on 8 player missions

ornate fern
misty arch
#

todays free game in the epic store.
https://youtu.be/uk8_FUIJh7Q?si=ZoPUPC9xGILecyAz

Challenge perception, redefine reality and reshape the world around you with an instant camera. Viewfinder is a new single-player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.

Wishlist Viewfinder on the PlayStationยฎStore or Steam:
https://store.playstation.com/concept/10006160
https:/...

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misty arch
misty arch
misty arch
rustic nexus
ornate fern
marble ether
#

Wobbly life is a game for people

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And no man's skys

misty arch
misty arch
#

You will be able to jump into StarRupture on January 6th at a special launch discount price of $15.99 / โ‚ฌ15,99 / ยฃ13.59 / 51,99 zล‚. After the discount ends, the game will be available at its regular price of $19.99 / โ‚ฌ19,99 / ยฃ16.99 / 64,99 zล‚.
Wishlist now on Steam: https://store.steampowered.com/app/1631270/StarRupture/?utm_source=YT_p...

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pine nexus
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people should really give this game a look, it's pretty amazing ngl

misty arch
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own it

tepid wadi
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Yeah, I have it as well

timber prism
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Owned briefly and refunded

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Couldn't get into the game but I know lots of people who enjoy it

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Im having the same issue with KCD2 atm

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Its a me problem for both ๐Ÿ˜‚

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Ended up picking up a gpu due to the inevitable increase that has already started happening

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After a decade of being Team Green I have gone back to Team Red and picked up a 9070xt for $580

pallid current
misty arch
misty arch
misty arch
misty arch
frank sonnet
misty arch
#
IGN

Take a look at the first 17 minutes of Satisfactory-style gameplay from StarRupture, a first-person open-world base-building game that blends large-scale exploration, complex industrial systems, and intense combat. Set on a hostile, ever-changing alien planet. StarRupture lets players gather and manage resources, construct massive automated base...

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thin wharf
rustic nexus
tranquil cove
#

why did baldursgate 3 win labour of love

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did it get any content updates or have they just been bug fixing for 3 years, and everyone thinks designing a bad buggy game that needed that much fixing is a labour of love now lol

daring wave
misty arch
#

StarRupture Early Access is available now on Steam at a special launch discount price of $15.99 / โ‚ฌ15,99 / ยฃ13.59 / 51,99 zล‚. After the discount ends, the game will be available at its regular price of $19.99 / โ‚ฌ19,99 / ยฃ16.99 / 64,99 zล‚.
Buy now on Steam: https://store.steampowered.com/app/1631270/StarRupture/?utm_source=YT_launch_trail...

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reef bobcat
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So yes, most any early access game is a labor of love. Same for games that are indeed good, despite their flaws

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BG3 is the bestest TTRPG video game conversion of all time. Also, we used to just exploit the never-fixed bugs of BG1 and BG2 ๐Ÿ˜„

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Star Citizen: an amazing gaming experience, wrapped in a suit made of insects

finite saffron
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The Steam awards are always just a popularity contest lol. It actively encourages everyone to vote and just suggests your most played games. Not sure why people are surprised when the winners don't make a ton of sense

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honestly most of the winners were fairly appropriate this year too

tranquil cove
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so bg3 got labour of love because kraven thinks its a popularity contest award, got it.

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and people like kraven voted on it, based on it being the best ttrpg conversion as if that qualifies it.

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also wtf BG3 is still early access?

finite saffron
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I mean BG3 is one of the most beloved games like... ever, and they were actively updating it up until the end of the year, so it doesn't seem inappropriate

tranquil cove
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sinful

reef bobcat
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LOL work on your reading comprehension

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I said no such thing

finite saffron
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and no BG3 is not early access

reef bobcat
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Never said it was.

tranquil cove
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i never said you said it was

reef bobcat
#

Also, see my explanation on what "labor of love" means.

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๐Ÿ˜‰

finite saffron
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labor of love is the vaguest steam award tbh, but BG3 fits the trend. It has been released on steam and constantly updated for over 5 years

tranquil cove
finite saffron
#

I've never even played it and I'd say it's the most beloved game of this decade, yeah. The praise and hype for it was insane

tranquil cove
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every single character in BG3 annoys the f out of me, and doesn't inspire me to keep them alive. i sort of want them all to die and lose the match.

tranquil cove
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and i moved on to other games ๐Ÿคฃ

finite saffron
#

The only game I can think of that is more universally praised is elden ring, maybe

ornate fractal
#

Oh, my take was too spicy. Ahem. I haven't played BG3 but I've watched others play it. It seems fine, just...very...specific.

reef bobcat
tranquil cove
# finite saffron labor of love is the vaguest steam award tbh, but BG3 fits the trend. It has bee...

labour of love isn't confusing, it's a game that continues to receive updates that are free and big, the confusing part was if being in EA qualifies it for that because an ea game will obviously receive updates... so it's more of an obligation until the game actually releases. and that's what we were looking at in the wording for labour of love title. the wording on steam says something like after it's major release.

reef bobcat
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BG3 is not Early Access

tranquil cove
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i never said it was

finite saffron
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BG3 has been out of EA for a while, but either way early access doesn't mean a whole lot. Some games have been in early access for over a decade

reef bobcat
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Then why mention it in that previous comment?

tranquil cove
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im speaking in general there

tranquil cove
reef bobcat
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Or, worse, Star Atlas lol.

finite saffron
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star citizen is what happens when a game makes more money in alpha than most games ever make in their entire lifetime lol

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why finish the product when leaving it unfinished makes so much money

reef bobcat
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Or, really, GDAAS

tranquil cove
reef bobcat
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Same. I get why it is popular tho

finite saffron
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I don't like souls-like games either but it's an incredibly well built game, yeah

tranquil cove
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BG2 by the ttrpg community is well loved imo

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and many like it better than BG3 still

reef bobcat
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Where else is the best gear a pot helmet and tightly whities? ๐Ÿ˜‰

tepid wadi
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That's only the best gear if you can be 100% sure you'll never get hit ๐Ÿ˜

tranquil cove
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i feel like newer generation gamers who never played bg2, can't get into it and think it sucks. or are used to new qol systems in gaming.

reef bobcat
#

I just love all the Carbot videos for Elden

tepid wadi
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Carbot videos in general are excellent

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Their helldivers stuff is hilarious

reef bobcat
tranquil cove
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universally loved game, is like stardewvalley?

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never really heard of anyone who played it and hated it

reef bobcat
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Enshrouded, even the NPCs know they are in a video game lol

tranquil cove
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but universally loved by nature might require a high population game too, maybe something zelda related?

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who doesn't love zelda..

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they probably have 1 universally loved game

finite saffron
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I mean if the new zelda was on steam it probably would have won something lol

tranquil cove
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enshrouded needs a mod

reef bobcat
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Needs many mods lol.

tranquil cove
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where if you turn off npcs from waking, they are chained to the floor

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would have been funny

reef bobcat
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This is fantasy project zomboid for me - or, might could be. ๐Ÿ˜„

finite saffron
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Yeah we'd love to have mods at some point. Mod support is a big undertaking for a game like ours, though, given that it's built in a custom engine. We'd have to make all the infrastructure and tools from scratch.

tranquil cove
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project zomboid is extremely good

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the issue is the update length is holding it back big time and holding people back from ever realizing how good it is

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if they just hired some devs

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oh which reminds me

finite saffron
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their team is decently big, isn't it?

tranquil cove
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when toast said a game is in ea 10 years and keeps getting updates

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typically, it's due to the game having 1 developer

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lol

tranquil cove
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ohhh yeah i remember reading this

#

On October 15, 2011, the apartment of two of the developers was broken into, and laptops containing large amounts of the game code, which had not been backed up externally, were stolen,[15] resulting in severe delays to the game's development.[16][17] Due to these setbacks, they gave a presentation at Rezzed entitled "How (not) to make a video game", going over some of the lessons they have learned since starting the project

finite saffron
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Yeah in my experience extremely small teams or solo devs are really difficult to expand teams with. The devs are generally resistant to it in the first place, because the game is their baby, but also when the codebase is built without sharing in mind, it's often extremely difficult to onboard new people onto the team.

Bigger teams have a much more structured workflow and codebase and stuff, so it's easier to expand when they find success.

tranquil cove
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i suppose it could be double that now?

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hopefully the updates get faster

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faster than 1 every 3-4 years

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what does 2 from general arcade in singapore mean?

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2 random people off the street in singapore enter an internet cafe and code for the game sometimes?

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and each time it's a random 2 people?

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lol

ornate fractal
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Pfft. Silly.

finite saffron
reef bobcat
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I think there must be a sweet spot between too many / too big, and too few / too small.

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Star Citizen - CIG employs some 700 to 800 actual developers lol.

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And structured or not, you know there is gonna be some spaghetti code in there, and a mountain of technical debt

frank sonnet
frank sonnet
misty arch
misty arch
#
IGN

If you love Warhammer 40K cinematic trailers as much as we do, you're in for a treat with this new one for Dawn of War 4, the upcoming real-time strategy game from King Art Games due out for PC this year, showing off the Ork Faction. Wishlist Warhammer 40,000: Dawn of War 4 on Steam if you're interested: https://store.steampowered.com/app/227236...

โ–ถ Play video
digital sorrel
misty arch
reef bobcat
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No idea. They are overall making something amazing, but yeah.

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I thought he was referring to Fallout 1. There is no "fallout engine", most of us have simply long forgotten the name of their engine

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Star Citizen gobbled up CryTek engine and updated it to a 64-bit address space

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So that an entire solar system can be one seamless map

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Now called "Star Engine" after they won the suit with CryTek.

finite saffron
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They had a lawsuit with crytek? I must have missed that

digital sorrel
finite saffron
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Creation Engine (what bathesda uses for fallout and stuff) is a pretty messy engine, yeah. It's messy because it used to be revolutionary and way ahead of its time, but now a lot of the key features of the engine are standard in common engines like UE5, which just leaves them with an engine that's notoriously buggy lol

digital sorrel
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i guess its hard to let go of such a long investment

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they would have the workforce to just make a new one

finite saffron
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The bigger reason is that they have a team of veteran developers who have worked on that engine for their entire careers, pivoting to an entirely different engine would require completely retraining a large chunk of their most valuable staff from the ground up. In a lot of ways it makes more sense to try to improve your in-house engine rather than throwing away the skillsets your team has built up over the decades. That's actually a large part of why Enshrouded is also built in a custom engine, our team is very similar in that regard.

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Pivoting to, UE5 for example, would require your entire team to completely re-learn an engine they are not familiar with

digital sorrel
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how long was the development phase for your engine?

finite saffron
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The engine we use for Enshrouded was built for the game alongside it as we developed it, so I'm not honestly sure the exact date it technically started. But most of our core team has always built in custom engines built in C++, like the engine we built for Enshrouded. A lot of the learnings from past projects like Portal Knights were carried over to the development of this one. So it's not quite the same story as Bathesda, where they use the same exact engine over and over

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But the philosophy of why they stick to their engine instead of swapping to a pre-built one is the same, I imagine

digital sorrel
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interesting. so the same reason is source for two different approaches? i mean, making a new engine for each game, is probably good training. if the senior devs of bethesda are not used to switching engines, thats a skill missing in their career

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i really have no idea, but its very interesting to get your insights

finite saffron
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Creation Engine is also multiple engines, they just keep calling them the same thing

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It has been updated many, many times

vague galleon
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Portal Knight Mentioned. ParrotFun

digital sorrel
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i guess so. but their classic bugs seem to be a core issue

finite saffron
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But it's fairly normal for devs to have only a couple of engines or languages they're familiar with. They can re-learn new ones, but it is throwing away a lot of their skillset to do so, techniques and tricks they've learned over the years of working with something specific.

vague galleon
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ES6 really needs to be on a new engine. pleeeaaase.

finite saffron
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And custom engines gives a lot more freedom for teams to do exactly what they want to do, without being constrained by engine limitations

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Which I imagine Bathesda likes with how ambitious their games are

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Honestly with the main points of Bathesda games, like their persistent worlds and interactable objects within them, I still can't think of a great engine they could pivot to anyway without having to do a bunch of work. Like UE5 is not great at those kinds of things, either.

tepid wadi
#

Sometimes even obvious bugs get deprioritized because there are more important things to do, I bet thats a lot of why Bethesda has some big bugs. Their games are massive.

finite saffron
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Yeah Bathesda games definitely suffer from feature creep I feel like. In the past, like Skyrim, that kinda didn't matter because the massive open world was so cool at the time that people could overlook the bugs, but these days gamers get really annoyed by those same kinds of bugs

digital sorrel
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hm, is it really so beneficial to reuse code, or is it rather a question of work efficiency? because as i understand it, learning new stuff is a skill itself. developers have fun in learning new stuff. makes me think that its actually a financial decision...

finite saffron
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Oh I mean it's definitely a financial/time constraint decision, but everything in game development is

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games are insanely expensive to make

vague galleon
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Feature Creep?

finite saffron
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Feature creep is when the scope of a project keeps growing before existing features are completed. Like "instead of fixing that bug, I'm going to add a new fishing minigame!" for example.

Bathesda games are stuffed full of content, but the bugs really pile up because of that.

vague galleon
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but... skyrim was soooo bare boned in a few ways compared to oblivion or morrowind.

finite saffron
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I mean in a few ways sure but it was far more ambitious in other ways, especially graphical fidelity

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most open world games back then were ugly as hell

tepid wadi
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Theres definitely a reason that skyrim has been released 1000 times ๐Ÿ˜

finite saffron
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yeah lol

vague galleon
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cause they have nothing left to give.

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ES6 is a lie.

digital sorrel
vague galleon
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farcry

finite saffron
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Gta 4 for example was also revolutionary and I'd say it looked quite a bit worse than skyrim did

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a few years earlier

digital sorrel
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i havent played skyrim, i have to admit. no, i'm also proud of it.

vague galleon
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i still prefer oblivion.

digital sorrel
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oppose the mainstream. stay underground

vague galleon
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morrowind is too outdated. too brown.

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skyrim is too gray

finite saffron
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yeah skyrim definitely suffers from early 2010s videogame "realism" syndrome lol

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everything was gray and washed out

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battlefield 3 was the same way I remember

digital sorrel
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wasnt that the game with the horse armor?

vague galleon
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oblivion? ya.

finite saffron
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the DLC fiasco? That was skyrim

vague galleon
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no no it was oblivion.

finite saffron
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was it?

vague galleon
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it was.

finite saffron
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oh yeah it was

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It was in 2006, I forgot how long ago it was

digital sorrel
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its wasnt a fiasco really. it started a new era of money generation

vague galleon
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almost 20 years ago.....

digital sorrel
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ayy me too

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we had it all

finite saffron
vague galleon
#

i miss the old days of the internet. at least newgrounds is still around.

digital sorrel
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the discussion whether a full price single player game should have content you need to buy to unlock, became a silent topic in the gaming community. by now there are some really ridiculous monetization strategies, that go beyond any moral.

reef bobcat
#

Star Atlas: the AmWay Cult of Games... 5 million dollar spaceships you can only buy with crypto currency...

digital sorrel
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let them buy it. sad depressed millionaires.

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why tho...

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whu?

misty arch
misty arch
rustic nexus
#

https://youtube.com/shorts/KCB-IyJRWNI ๐Ÿค”๐Ÿค”๐Ÿค”

frank sonnet
reef bobcat
#

Is that for game only, or... for workshop too? ๐Ÿฅบ

timber prism
misty arch
#

Settle the office politics with aggressive conflict resolution. As part of the Newgame+ showcase we premiered footage from the PvP mode in Last Man Sitting. Join the Public Beta 22nd of Jan to try it yourself: https://store.steampowered.com/app/774291/Last_Man_Sitting/

Shoot, hack and grind your way through waves of sentient office appliances (...

โ–ถ Play video
misty arch
#

Fable gameplay incoming

misty arch
#

Wishlist now on Steam - https://store.steampowered.com/app/1431300/Sand

Wishlist SAND on console here:
XBOX Series X|S: https://www.microsoft.com/store/productid/9ng0ffht5mcb
Playstation 5: https://store.playstation.com/concept/10010847

SAND Launches on Steam this March!

Build your highly customizable walking base. Squad up or go solo. Gather...

โ–ถ Play video
misty arch
misty arch
vague galleon
#

<@&1059853133188169910>

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๐Ÿ‘

burnt sierra
# finite saffron Honestly with the main points of Bathesda games, like their persistent worlds an...

Out of curiousity (because you mentioned persistence of the world and objects in Bethesda games), is the regeneration/"resetting" of parts of Enshrouded's world when you go to a different area for too long and/or exit the game a limitation of your custom engine, a performance optimization, or a pure design decision? As in, could you make the whole 8 x 8 km world (or however large it ends up being) persistent if you wanted to, without killing performance?

tepid wadi
#

I think tracking every change players made to a persistent world would make the save files size insane

#

Minecraft has that problem

finite saffron
# burnt sierra Out of curiousity (because you mentioned persistence of the world and objects in...

No it would definitely annihilate performance lol, it's a performance optimization. The more changes are made to the world, the more performance starts to degrade, and it also causes save file inflation like Zerax mentioned. Which is true for all games, including bathesda games, the difference is that in our game our world has waaaay more variables that change.

I.E Bathesda games mostly keep track of props and items, if you move a stool, or a cheese wheel, or whatever, it will track that. Our game world is entirely voxel based, and (almost) everything is completely destructible. We set the flame altar limits as a kind of middle ground, to limit the high end of how much performance loss there could be while still giving players a lot of freedom.

It's a consequence of the high fidelity of our game, and how small our voxels are. Even throwing a single explosive ball probably destroys a dozen or so voxels, and that can quickly add up when players are destroying lots of stuff or building massive bases.

#

And yeah minecraft is another good example. In a singleplayer world, it's (usually) no big deal, but anyone who manages minecraft multiplayer servers for a living can tell you how much of a nightmare it is to manage performance when players are spawning entities and changing blocks all the time

tepid wadi
#

Yeah your engine programmers are absolute wizards.

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Managing that level of complexity is nutty

burnt sierra
#

Interesting, thanks for answering!

misty arch
reef bobcat
#

Just need to switch to 64-bit address space and then you can track the state of every square inch of an Earth sized planet and then some...

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It's easy. ๐Ÿ˜‰

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I want a Fantasy Game using CIG's Star Engine. It will only take a decade or so to get into a beta state...

burnt sierra
reef bobcat
#

Star Citizen

burnt sierra
#

Oh that one... yeah it's taking a while.

reef bobcat
#

And no most stuff is still 32bit addressing

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64bit is the bandwidth for the CPU and requires the dual channel for RAM for optimal performance

#

But very few applications are on a 64bit address space - mostly CAD stuff as I understand it

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That said, I am no developer lol. Just regurgitating things I have read.

burnt sierra
#

Actually, I recently saw something about a game engine prototype using SDFs for almost everything, and they seem to think they can store very large detailed worlds with a not-absurd memory overhead. I am hopeful that a project such as that eventually bears fruit. (I guess a single SDF can be equivalent to many voxel edits in a voxel engine).

#

Although idk how you'd render that in real time...

finite saffron
# reef bobcat Just need to switch to 64-bit address space and then you can track the state of ...

You're falling for CIGs marketing I think haha, that's a wild oversimplification, and also giving star citizen way too much credit. Not to say that star citizen isn't technologically impressive, the scale of their game world is quite something, but they still use a loooot of game dev tricks to optimize and try to make things run, they are definitely not simulating every square inch of an earth-sized planet.

Main difference obviously being that their world is not voxel-based, it's static. Other than a few props in player ships and stuff, most of the world cannot be modified in any meaningful way, whereas in a game like Enshrouded you can dig tunnels, build player bases, etc. And that stuff adds a lot of computational load.

Just different goals though, obviously. Star Citizens main focus from the very beginning has been scale, and they've done a very good job at achieving that, other than how notoriously impossible their game is to run on consumer hardware lol

#

but yeah most modern games are on 64-bit, including enshrouded, if that was all it took to make star citizen I think other studios would have done it already lol

reef bobcat
#

And I am fairly certain 64bit and "64 bit address spacing" are different. I could be wrong.

#

UE5 cannot do the scale of Star Citizen due to that, at least in part.

#

Looks better by far.

#

SOON (TM)

tepid wadi
#

If someone invested a billion dollars in my company, I'd be able to come up with something technically impressive too

reef bobcat
#

๐Ÿ’€

finite saffron
#

address spacing in this context doesn't mean a lot to me, I don't honestly know what they're referring to, but they're probably referring to the same exact scaling problem that kerbal space program had

#

Though in kerbal space programs case I thought 64 bit was the limit that they were running into, most game engines (including UE5) run in 64 bit by default these days. I don't entirely know which part they are referring to when they said they "switched to 64 bit", I guess I'd have to do research on that.

reef bobcat
#

Address Space is used for the size of the map, basically. More addresses in that area = more detailed and finer-grain in tracking what happens at said location

#

Most 32bit spaces are limited to lige 21km cubes or something. Again, no expert, just talking.

finite saffron
#

yeah I mean 32bit is a dramatically smaller number than 64bit, I just am confused as to what part of their engine was running in 32bit in the first place. Is it a limit of CryEngine?

#

https://gamersnexus.net/gg/2622-star-citizen-sean-tracy-64bit-engine-tech-edge-blending the way they're talking in this article makes it sound like CryEngine is a 32 bit engine, but it's not a 32 bit engine I don't think, so I don't entirely know what they're even referring to

#

ah
โ€œOne of the big, fundamental changes was the support for 64-bit positioning. What a lot of people maybe misunderstand is that it wasn't an entire conversion for the whole engine [to 64-bit]. The engine is split up between very independent and โ€“ not as much as they should be, but โ€“ isolated modules. They do talk to each other, but things like physics, render, AI โ€“ what are the purposes of changing AI to 64-bit? Well, all the positioning that it will use will be 64-bit, but the AI module itself doesn't care. There were a lot of changes to support these large world coordinates. [โ€ฆ] The actual maximum is 18 zeroes that we can support, in terms of space.โ€

#

This is... poor planning on their part, to be honest lol

#

Sounds like they didn't consider the limitations of their engine when they first selected one, and had to do a lot of work later down the line to fix their mistake

#

Honestly Star Citizen is a good example of where building an engine from scratch can be the more optimal decision than trying to shoehorn an existing one. CryEngine was a really strange choice for a game with such a massive world.

#

Ah, doing more research, the version of CryEngine they initially built the game on was 32 bit. Yikes. Yeah no wonder this was such a big undertaking for them.

reef bobcat
#

Well it helped that CryTek gave it to them cheap. But is, for certain, "technical debt."

#

But, someday, I will be able to leave a Pico plushy on a stump, and another player will find it still there years later...

#

SOOOOON (TM)

finite saffron
#

What I usually hear these get called is float coordinates, I had never heard them called addresses before. That was the issue kerbal space program had, if I recall correctly their floats were a small enough number (maybe 32 bit? I can't remember), so when you'd fly your ship far enough outside the game's solar system, you'd get integer overflow and everything would start breaking in ridiculous ways. It's what prevented them for ever adding interstellar travel to the game.

reef bobcat
#

Yeah KSP was a 32 bit engine, as was KSP2

#

Hence the much smaller planets - Kerbin is barely bigger than our moon IIRC

finite saffron
#

yeah integer overflow causes some shenanigans in lots of games lol

#

I remember in the rhythm game osu, if a song was long enough you could get your score to go into the negatives because of it

reef bobcat
#

And even SC is cheating a bit on that. Like 1/6 scale for Earth was the last stated compare?

finite saffron
#

I mean honestly full scale planets would just be excessive for the most part lol, flying around the earth takes forever even when you're going quite fast

reef bobcat
#

Orbital mechanics are wild lol

finite saffron
#

yeah that's what I mean, though, I don't think most players want to fly for that long in a game like star citizen just for a single planet

Unless they're like, MSFS players, but they're a different breed

reef bobcat
#

Only GEO orbits are "slow" IIRC

reef bobcat
#

It is a gorgeous walking simulator at times, seriously

#

The action is intense but getting to things is not exactly fast ๐Ÿ˜„

finite saffron
#

Yeah I don't entirely understand why they insist on not using instancing when their interstellar travel is just essentially a waiting screen. I'm not sure why they don't just do what elite dangerous does and use the interstellar travel to load things

reef bobcat
#

They are now using their own brand of instancing

#

For some content, plus the similar Dynamic Server Meshing

burnt sierra
# finite saffron I mean honestly full scale planets would just be excessive for the most part lol...

True, but I would love to eventually see games that can create realistic terrain on the scale of, say, the big island of Hawaii, with sub-meter resolution. That's hundreds of kilometers across, and it is large enough to have distinct cities and biomes without feeling "smushed" like every game with a human-sized protagonist I know of so far does. (Enshrouded feels less "smushed" than most btw, but it still is a little bit).

finite saffron
#

I mean, MSFS is 1:1 scale with earth to my knowledge, quite literally, they use satellite data to create it

burnt sierra
#

But arguably if you can view meter-sized terrain details when playing a flight simulator, you are doing it wrong.

finite saffron
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But yeah, most games are 'smushed' both for technical and gameplay reasons. Like, technically speaking in real life the time between two cities can be literally days of walking to get between, but when players are travelling in an RPG, they'd probably be pissed if you made them do that

reef bobcat
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Do note I started this as sarcasm and poking fun at CIG... ๐Ÿ˜„

finite saffron
#

I have respect for the technical things CIG has achieved, I don't have respect for how awful they are at project management lmao

#

I mean talk about feature creep, good lord. I guess that's their business model, though, overpromise, build hype, sell packs/ships, and then you've already gotten your money before needing to deliver anything.

tepid wadi
#

Intrepid feels like its going the same way, to me.

finite saffron
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Yeah, same. I mean to be honest, it's a really good business model. A kind of unethical business model, but it's really good at making money

#

And it's technically never false advertising as long as you are perpetually "in development"

#

But I'm not a fan of this trend of games making absurd promises before they have any clue whether or not it's even technically possible for them to create them. It has, unfortunately, proven to be quite effective. No Man's Sky is another great example.

tepid wadi
#

At least NMS is kind of a redemption arc at this point

finite saffron
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Yeah they didn't take the money and run at least, I respect them for that

burnt sierra
# tepid wadi At least NMS is kind of a redemption arc at this point

I've been on the fence about No Man's Sky for a long time. I'm glad I didn't purchase it when it was new, but I have heard an increasing number of people say that they actually persisted and fixed a lot of what was wrong with it. So perhaps I will try it out at some point.

finite saffron
#

NMS is a good game now, yeah. It has some jank but it's good

#

I wouldn't recommend it if you're looking for a spaceflight sim, it's not that at all. The spaceships are extremely bare bones. But as an exploration/survival game it's a pretty good one

reef bobcat
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CIG aren't running, but yeah, happily taking the money. They are, at the least, mostly honest about it.

#

And is a LOT of fun when things are working.

#

In no other game can you engage in an orbital furball, move said fight into atmosphere, then land and go FPS with full air support and combined arms

finite saffron
#

I'm not a big fan of their "we plan to do x" marketing strategy without ever giving timeframes or info on how they plan to achieve those things.

Like, maybe they really are planning to do those things, but there are things they promised to do from the very beginning that STILL aren't in the game 13 years later. At a certain point it's very poor practice, in my humble opinion as a CM, to be promising things like that when there's clearly no concrete plans of how or when you're going to do them

reef bobcat
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Really good, detailed, tactical FPS even

finite saffron
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That said, even if it's poor practice, it made them a billion dollars. So capitalism wins I suppose lol

#

I think their tendancy to overpromise is exactly why they've made so much money, people are buying their dream game before it's even made

reef bobcat
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Eh, I will take CIGs open faced nonsense, to the half baked garbage pumped out by most AAA studios.

#

Both are a problem of capitalism, though. Money over all else.

#

And boy did we throw money at our screens for Star Citizen

finite saffron
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Yeah I prefer neither haha, I mostly play indie games

reef bobcat
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We might even get a release of the Single Player Squadron 42 campaign this year. HOPIUM MINING FTW

reef bobcat
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๐Ÿ˜‰

#

But yes I mostly play indie games.

finite saffron
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yeah the indie label is kind of meaningless lol

reef bobcat
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Project Zomboid, this, Aurora 4x, Vein, etc.

finite saffron
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like arc raiders, baldurs gate 3, and elden ring are technically indie games, but yeah I don't think they're what most people think of when they think of indie games

reef bobcat
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Spaceborne II

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Which is everything SC promised to be - if you had ordered it from Wish.com ๐Ÿ˜‰

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Solo developer. Absolutely astonishing even if imperfect / basic.

tranquil cove
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i was just saying a game thats impressive, but it can't run reasonably well on most systems, it's basically trash.

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the main thing people want from gaming is performance

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it doesn't matter how amazing your game is, if the person can't play it, it voids itself.

tranquil cove
reef bobcat
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And watch some actual gameplay videos. It more than competes.

tranquil cove
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i doubt it, if the engine is 14 years old, and the graphics, and mechanics/building systems, then you're running into issues. you need to constantly update the game to keep it modern and there would be limitations.

#

i can see this with no mans sky, why would SC be any different?

#

i mean what i'm saying is true, SC just spends or wastes depending on your point of view, a lot of their development energy, time and money on keeping the game relevant. which you need to do if your game is 14 years old.

#

most people make a 2nd version of the game on a new engine though by that point.

#

age in a game will show less if it's not a building game though

#

SC just looks like a bigger scale warframe, the graphics do seem older to me.

undone cliff
ornate fractal
undone cliff
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lol agreed

#

i played that game for three years and had a space job

ornate fractal
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It is 100% a job if you want to be "optimized."

undone cliff
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mhm

#

ran recruitment for a nullsec corp and then helped run that nullsec corp

ornate fractal
#

Irony of it is that I couldn't spare the time to play "right" in the end, cause I was too busy becoming a raid gremlin in Age of Conan (and role player and RP guild lieutenant and new player helper and raid/dungeon trainer).

undone cliff
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that was me but i was herding nerds and helping keep those nerds from causing diplomatic issues

reef bobcat
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Go watch some Star Citizen videos. Game is gorgeous and competes fine in most graphical ways.

#

Gameplay or Machinima.

tranquil cove
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i already looked

#

visually i can tell its dated

timber prism
timber prism
ornate fractal
# timber prism I effing loved Age of Conan. What guild were you in?

I was there like 9 years and it was a long time ago. I can't remember all of them, but I was doing my roles mentioned above in the infamous Amazons. I would lay out my criticisms of them here, but those criticisms were true of most of the player base, especially the RP scene which was full of even crazier people than the regular players (myself included in the crazies lol).

tranquil cove
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SC is basic though, because it's a confined system, like Toast was saying, it's not voxel based, modify everything, with an advanced building system with total control. You're getting pre-made everything that can't be altered, which makes it more like an action adventure game. Scale is easier to acheive in such a game.

#

im actually not that impressed, if i played it i would probably have 1000 complaints, like i do with most games.

timber prism
ornate fractal
#

Crom's balls!

timber prism
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XD

reef bobcat
timber prism
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AoC is one of my top 3 favorite MMO experiences. The pvp was so good in that game

reef bobcat
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Skyrim, Enshrouded, WOW, Everquest, EVE Online, Battlefield, Planetside, City of Heroes, X-Wing vs. TIE Fighter... all games suck. Some are fun despite such ๐Ÿ˜„

tranquil cove
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yeah im saying SC looks good, but you can perceptibly tell it's older graphics, at least i can.

#

im also a player who plays project zomboid, graphics are not a big deal to me anyway

reef bobcat
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Oh, sure. UE5 is way better on fine detail and such. That said, SC's characters look better than most other games, other than some of the equipped items clipping through everything.

reef bobcat
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Like that first Final Fantasy super-CGI movie. Gorgeous, but godawful lol.

ornate fractal
timber prism
#

My favorite healer class in a video game

ornate fractal
#

They were super badass :D

timber prism
#

Fatalities were so cool haha

ornate fractal
#

Hang on, I gotta go invincible so I can focus my full energy on throwing my swords into this guy's belly.

ornate fractal
#

@half geode My hubby just picked up Draw Steel and is pillaging it for game ideas. He loves to try out and sometimes integrate mechanics or concepts from other games for our 5E mutant Frankenstein sessions.

half geode
ornate fractal
half geode
#

Mutant frankenstein sessions sound sweet

ornate fractal
#

He and I agree that the mythology of DND isn't very interesting but that the more progressive move it's made lately is helpful; he likes abstractions, instead of crunchy, and I prefer super-lite systems like Index Card RPG, so he is constantly trying new stuff. He's remaking Battlemaster from the ground up lately. XD

half geode
#

If you enjoy it go for it ๐Ÿ™‚ I'm one for the source books and flipping them on their heads myself ๐Ÿ˜„ Stradh with a twist, Defend the Mines of Phandelvar, Steal the Waterdeep Dragonheist

reef bobcat
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See exactly how much abuse they can and will take before resting ๐Ÿ˜„

ornate fractal
reef bobcat
#

I am a friendly GM. I want to give you the story arc you want.

Note: All story arcs are The Hero's Journey. Suffering builds character.

ornate fractal
tepid wadi
#

Doing cool shit is a big reason why we play games in general ๐Ÿ˜

ornate fractal
tepid wadi
#

Totally fair, though some people thrive off the math stuff; I'm a big minmaxer, not even for the purpose of power gaming, just because I lke to play efficiently

ornate fractal
tepid wadi
#

oh man, someone else who has played BESM? Is this real life?

reef bobcat
reef bobcat
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But I have all but given up on TTRPG now.

tepid wadi
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I currently only really play Pathfinder 2 because it's what my main group likes, experimenting with systems is always a good time though.

reef bobcat
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Nobody wants to play my way, and the standard murder hobo video game rampage is not my style.

reef bobcat
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Uh... not sure what that implies there ๐Ÿ™‚

#

I want to run games like the old Dragonlance writers did. Story and character driven.

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Not cool monster of the week. ๐Ÿ˜„

ornate fractal
reef bobcat
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Ah, yeah never played that, for the same reasons as above.

tepid wadi
reef bobcat
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35 years plus of trying.