#other-games

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round beacon
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whats your pitch?

frank sonnet
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why not just go the indy route?

tranquil cove
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cause you need to get a bunch of coders and 3d artists willing to work for free, if you're not already a millionaire

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and im neither of these things

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like nobody can see my vision, or the experience i have in mind for a king arthur game/welsh mythology game. the fall of avalon game instead comes across more as a game than an experience, you're going through the motion of a game, you probably start on a prison or a beach like most games in the genre?

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and it just seems like people who created the game have no clue about deep mythology

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they just some things they heard from movies, and imagined their own lore

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magical worlds dont all need to be nitty gritty like elden ring

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it's tired and im getting tired of it

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same with how movies for a long time were stuck in being dark, with anti heroes, and yellow filters.

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where do you start this game?

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is it a beach?

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if so, then the hell is with starting every game on a beach, they invent their own mythology and then can't even get creative with the start? ๐Ÿ˜†

frank sonnet
tranquil cove
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those are never good

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just do 100% your own idea

round beacon
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waiiit

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wait a second

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you want to do 100% your own idea, but you also want to do arthur saga?

tranquil cove
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i never said i want to do 100% my own idea

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or arthur saga

round beacon
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then why tell others they have to?

tranquil cove
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i don't really care about king arthur

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i would base a game on welsh mythology though

round beacon
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like nobody can see my vision, or the experience i have in mind for a king arthur game/welsh mythology game.

tranquil cove
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rather than invent lore

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king arthur game is another way to describe arthurian mythology

misty arch
round beacon
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its still not your original idea

tranquil cove
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i don't have an original idea

round beacon
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then dont demand others to have one

tranquil cove
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i just said i want to use actual mythology

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i didn't demand

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i said what is good and less good

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they can do whatever they want

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they will make money either way

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you can almost release anything, even it's mediocre and make tons of money now-a-days, someone will like it.

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sometimes if its mediocre it means it's more famous and likeable tbh

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since it's more general, and hits a wider range of peoples tastes

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like i am sure if i played avalon id enjoy something about it

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that's not the point

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the point is i am saying a way it could have been out of this world amazing

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that was either by using mythology very strictly, or by 100% doing your own idea

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re-imaginings of mythology is a middle ground, nobody ever did a reimagining in movies, and scored 10/10

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you either do 100% original idea, or you stay more strict to existing lore

frank sonnet
tranquil cove
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but does the game start on a beach?

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who played it, how does it start?

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another thing people dont understand in gaming

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how a game starts, is more important than probably anything else about your game

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even the ending

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you can see by steam achievements, only certain percentages of people make it to the end of a game

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100% of people start the game though

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eventually

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even baldurs gate 3, starts with nautilus and then crashes you onto a beach, which isn't great.

frank sonnet
tranquil cove
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though at least you start on a mindflayer ship

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which is original

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oblivion did prison, bg3 prison on a mindflayer ship, skyrim prison on a wagon

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is everyone a prisoner?

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nobody lives in a house? starts their adventure from home?

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we just waking up on beaches or in prison cells all the time

peak marsh
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If I was going to guess I'd say it was an intentional homage, considering you start in a prison and create your character by answering questions from an interrogator

tranquil cove
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id never do fan service. like if people want to start in a prison load up oblivion and play, rather than playing my game ๐Ÿ˜†

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maybe easter eggs depending on if there was a good reason to pay homage or respect to something

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baldurs gate 2 starts you in a prison too

tepid wadi
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The prison start also doesnt assume anything about your character. Starting in a home means that the home is something automatically tied to your character and thats harder to design to be generic but feel good.

Its also an automatic call to action. You're in prison, what is your goal? Get out.

Starting in a home might work if the main character is set, but for a game with a customized main character it becomes a lot more difficult.

tranquil cove
tepid wadi
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Decoration, style, location, belongings, etc.

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It all assumes things about your character that not every player might want.

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UNLESS

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your home is procedurally generated based on choices made during character creation

tranquil cove
tepid wadi
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Yes it does.

tranquil cove
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your character in a game has a set story for them already

tepid wadi
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Not necessarily, thats like the whole point of character creation.

tranquil cove
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they can have set backgrounds or other things, made up for them, asthetics of a home doesn't matter

tepid wadi
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I'm telling you it does matter. Maybe not to you, but to many people.

tranquil cove
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character creation is for class, and and looks, if your character has a garden, hardly matters. all characters can have a garden in their home.

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it doesn't matter, i think you're objectively wrong, so we disagree.

round beacon
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so getting washed up on a beach does matter, but the details of a home doesnt.
make it make sense

tranquil cove
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the home is a device that is part of the story, which is already designed for the main character.

round beacon
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same as the beach

tranquil cove
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no a beach is a beach, there is no personal connection to a beach, its the typical starting area.

round beacon
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wrong

tranquil cove
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its designed that way because you go inland and find more difficult mobs

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and eventually reach a city

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if you start in a city then the typical beginner area is a sewer.

tepid wadi
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Thats the point, a personal connection means it matters.

tranquil cove
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just the character

vague galleon
tepid wadi
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YOU dont maybe

tranquil cove
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name something in character customization that would affect the characters home if they had one.

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name a BG3 customization that would affect my house

round beacon
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is the charakter rich or poor

tranquil cove
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they can be rich and still have a modest house

round beacon
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says a lot about upbringing. about before life, about so so so many things

tranquil cove
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the story decides that anyway

round beacon
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no

tranquil cove
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if they were rich it would be in the main character story

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yes for example if they were royalty

round beacon
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thats the whole point dude

peak marsh
tepid wadi
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That could be really cool

tranquil cove
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there is no character customization that currently exists that does that

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nothing ive ever customized in a game would affect a house a dev designed for the character

round beacon
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what do you think why he said "WOULD be cool"

tepid wadi
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Sure, but just because it doesn't exist currently doesn't mean it couldn't

tranquil cove
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whatever is there would just become apart of your character

tranquil cove
round beacon
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you are simply objectivly wrong val, accept it, move on.

tepid wadi
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Like literally if I determine a color style for a character, that could influence the color of your curtains, etc.

peak marsh
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It wouldn't even necessarily have to be limited to your home or what you're wearing, it could also generate things like the NPCs you talk to, how people in the world react to you, what kind of early quests you recieve, etc

round beacon
tepid wadi
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It's not universal, but ROLE playing games make people want to play ROLES and if you are deciding on the appearance of a house for a character, you're deciding how that character lives and how they choose to decorate, etc.

tranquil cove
round beacon
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xDD

tepid wadi
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If the house is set, it sets aspects of your character that people would like to play.

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It DOES matter, just not to you.

peak marsh
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It's immersion, which matters a lot in role playing games

round beacon
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and this is why you dont get to be a ceo^^

tepid wadi
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It matters to me, if I make a character with a certain style, I'd want their house to reflect that.

tranquil cove
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the only thing a house needs to give off is the feel that its a nice place you'd like to live. the little trinkets around the house dont matter, and story affects the design of the house more than character.

tepid wadi
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And if it didn't, that would take me out of the game.

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We're also talking about RPGs, which are heavy on player choice, which means your influence on the story and things like your house matter to a lot of people.

peak marsh
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The entire point of a role playing game is to, well, play a role. Anything that adds to immersing yourself in that role and your place in the world goes towards making it a better experience

tranquil cove
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ive actually played games where you start in a house, and never said. wow this isn't my characters house, the curtains are blue. i would only have white curtains! shuts down the game

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nobody reads books and does that, character design doesn't even go that far in games, you don't choose our favourite color.

tepid wadi
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No one is saying people wouldn't play the game. It just makes it a less immersive starting location than something like a prison because the prison opens up character options without making choices for the player.

tranquil cove
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its more immersive than a prison

tepid wadi
tranquil cove
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90% of the most successful books and stories, and movies, start in a home for the main character. very immersive, and i'm not even designing my character there.

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lord of the rings

round beacon
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good thing you arent represantative for the majority of people then. dont get me wrong, you have your opinions and thats fine. but your opinions shouldnt go as far as to tell other people their opinions dont matter.

tepid wadi
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Again, that's different then a game where the player is MAKING the character.

peak marsh
tranquil cove
tepid wadi
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If the character is made by the devs, like Dishonored or whatever, then it's totally fine to start them in a house

tepid wadi
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In an RPG where I create a character, designing a house in a certain way makes certain choices about my character.

tranquil cove
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If the game prioritizes tight storytelling, starting in a designed house with a set background is fineโ€”even beneficial.

If the game prioritizes player roleplay and expression, starting in a prison or a procedural/neutral space avoids early assumptions.

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like i said most games have tight story telling

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it doesn't matter

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and really even without tight story telling it doesn't matter that much if my curtains are blue and i prefer white

peak marsh
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Like if you're playing Devil May Cry, it's fine to have Dante's house already built for you. The story is about Dante. In an RPG where you're essentially writing the character, anything pre-decided, even small things, take away some small degree of your agency in creating that character. It's again why the prison start is used a lot, it gives you a completely blank slate to build from

tranquil cove
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maybe my wife character prefers blue

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and she burned when the house burned down

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and now im on a quest for vengence

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it doesn't matter

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you speak vaguely too

tepid wadi
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You're talking about a different sort of game than everyone else is

tranquil cove
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give an example and i can invent a story/lore why the house is that way

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no im not, because you can still customize characters

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or play sandbox

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a house is a blank slate, there are characteristic to houses that go beyond i don't read or own books in real life, why does my character own books.

peak marsh
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Maybe the character you're imagining doesn't have a house at all. They're a wandering hunter who stays in inns and takes odd jobs to buy provisions in each town they stay in. Starting in a house at all already takes away from the story you're trying to write.

tranquil cove
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there are deeper characeristics to homes that fit across all people

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a home is a home is a home

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does it feel like a home?

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is it peaceful, would i want to live here?

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stay the night here?

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does everyone on some level own some books?

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do books imply my character is a genius or that its even their books?

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DOES IT MATTER?

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no not really

round beacon
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yes

tepid wadi
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But that DOESNT fit across all people, that's kind of the whole point. It's where you live. The location, style, expense, customization, etc all play a part of who you think a character is.

round beacon
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it does to many people

tepid wadi
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It matters to me

tranquil cove
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it doesn't. i can go in any home and find a book

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therefore books apply across all homes

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books dont infere genius, thats an assumption

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they dont infere a certain type of character

round beacon
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thats your problem val, you cant grasp the concept of "not everyone is you"

tranquil cove
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maybe it matters to you guys because you join groups based on small things that are petty?

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like curtain colour

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๐Ÿ˜†

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my problem is i dont have a group mentality

round beacon
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some relationships make or break on the simplest detail of "the tone of a voice" so yes, to some people the most small details matter the most.

tepid wadi
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That's been shown in a lot of games recently, actually. Little details that "don't matter" can collectively make a game WAY better.

round beacon
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exactly.

tepid wadi
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Like in Helldivers when you upgrade your ship, it changes. Does that impact gameplay? No. Does it make the game way better? YES

tranquil cove
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that has nothing to do here

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im all for detail oriented games

tepid wadi
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Yes it does

peak marsh
round beacon
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it has everything to do with what we are talkin about

tepid wadi
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Those details exist in a house, but don't exist in other starting locations like a prison

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Because there's no expectation of "personality" with somewhere you're trapped

tranquil cove
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the details dont matter in a house, no amount of generation can get my room irl into a game

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so ill never be satisfied

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is that what you're saying?

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you guys are ridiculous

tepid wadi
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I mean, YOU are satisfied, because you don't care.

tepid wadi
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No one is saying you can't start in a house.

tranquil cove
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yes but someone who cares

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someone who cares

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try and follow

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i turning your logic against you

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try and follow

tepid wadi
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We're saying that it says thing about your character, which is less prevalent in other starting locations.

peak marsh
round beacon
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no val, you already lost the plot about ten sentences ago

tranquil cove
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if it mattered like you say it does, then for someone who cares, they will never be satisfied, something about the house will never feel personalized to them, because you can't realistically get YOUR ROOM into a game.

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so it means you draw a line somewhere

tepid wadi
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If I'm starting in a house as a set character (Dishonored, Thief, DMC, etc), then it's totally fine and not immersion breaking for anyone because the characters exist.

tranquil cove
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and im just saying i draw the line way earlier than you do

tepid wadi
tranquil cove
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its not

tepid wadi
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And things like house customization are a huge part of some games

vague galleon
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theres mods for that.

round beacon
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they are actualy the parts where most people come in with demands and critiquest to even give em MORE options^^

tranquil cove
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if i cared about a house as much as you say people would, then it means i wouldn't be happy with the textures and eye shapes the devs provided for my character either. in a truly customizable game, i should be able to make my own eyes.

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rather than use what was given to me.

tepid wadi
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I mean.. there's a reason people install literally hundreds of skyrim mods

round beacon
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what do you think why some of the most upvotes go into customization options xD

tepid wadi
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No one expects perfection, but they want better, that's why we make new things.

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If we were satisfied with options that existed, we wouldn't have discussions about new games we want like ALL THE TIME in this channel ๐Ÿ˜

round beacon
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whenever theres a heavy char costumizer in a game - people sit in that thing for HOURS... whenever theres a housing system, people dont play the game - they BUILD

tepid wadi
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Bulding is like... 60% of the reason I play survival games.

tranquil cove
tepid wadi
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Yeah, so we're talking about different styles of games.

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Which is what I've been saying.

round beacon
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exactly what we been telling you.

tranquil cove
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im arguing for both, just not in how the house looks

tepid wadi
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Using LLMs is a terrible way to make these sorts of decisions. They always want to tell you that you're right.

tranquil cove
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the house is a story device, if you dont live alone a lot about your house can be defined by who lives with you.

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so you dont need it to reflect you

tepid wadi
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No one is saying you're wrong. We're saying that it's wrong for the type of game we're talking about. This is all in the context of starting locations.

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As a starting location, and story device, the house DOES reflect you even if you don't want it to.

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The prison does not

tranquil cove
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yeah but the story reflects me too

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like the LLM says there are parts where you have no control

peak marsh
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And in games like that your actions determine how the story plays out

tranquil cove
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accept that the house will be one of them

tepid wadi
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The choices you make in the story reflect you. The rest of the story doesn't. The house as a starting location is a choice you don't get to make.

tranquil cove
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the house is a home, it's not meant to reflect your interior design asthetic. it's a home. its meant to reflect that its your home in a story.

tepid wadi
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Even though a house, which is very important to some people, COULD be a choice you make. Hence, not making the choice for the character makes sense.

tranquil cove
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go play house flippers

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if you want to design a custom house

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holy crap

tepid wadi
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"If you want to do the thing you want, go play a different game" isn't really a way to promote good discourse.

tranquil cove
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you can procedurally generate some aspects of the house anyway and make the rest generic like you said

tepid wadi
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Sure, but no game does (yet). We were discussing WHY they do a prison start instead of a house start.

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Because it's easier and makes no character assumptions

tranquil cove
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but i dont think its necessary if the rpg is focused on a story and already has a backstory planned for your character

tepid wadi
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Necessary? No. Easier and more immersive? Yes

tranquil cove
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i never been a player started house and said thats not my house.

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becuase for one i dont live in 1200AD

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and most games take place when swords are around

tepid wadi
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I like the concept of procedurally generation/choosing your house as a starting location based on your character creation. I bet you anything players would LOVE that.

tranquil cove
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two, if i did that, i would do that for all houses, since none can replicate my room perfectly.

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so i would never be satisfied.

peak marsh
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Again the point is player agency. You're asking the player to write their character as they play so the idea of starting in a prison is to give the player a completely blank slate

peak marsh
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And it's not about recreating your room in real life, it's about the character you're writing and what they would live in

tranquil cove
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don't pretend a prison is 100% a blank slate, it implies im a criminal, or did something in my past to end up in prison, wrongly convicted, it implies things still that i didn't choose for my character.

tepid wadi
# tranquil cove so i would never be satisfied.

You're drawing a very high bar here. Just because you want certain things doesn't mean you want EVERYTHING. You can satisfy players who want that level of customization. And here's the thing... having them start in a prison and be able to buy a house later actually does usually satisfy those players.

tranquil cove
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at least a home doesn't affect my character much, since we can imagine all people have one.

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or had one, at some point

peak marsh
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It implies things about the world and events around your character, but not necessarily about your character themselves

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And it's part of the point, how you navigate the events happening around you is how you write your character

tepid wadi
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Also usually when you've been imprisoned in a game, you've been wrongfully imprisoned. Because players want to be a good guy (normally)

peak marsh
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You decide for yourself if they're innocent and wrongly convicted, or if they're actually a hardened assassin who got caught

tepid wadi
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Yeah

tranquil cove
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again it's implying things i didnt choose

tepid wadi
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But it's not implying things About you that you didn't choose.

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Like intrinsically about your character, which is the sort of details that a home gives you.

peak marsh
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It's about the world around you and how you interact with it, not your character itself. Just that they are in a cell. You start writing your character by the decisions you make in how you react to that situation

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Which is also the point of the quests in general. You're writing the story you want to tell by how you react to things happening around you, and the cell is a leaping off point for that process

tranquil cove
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if i start a character in a home that my adoptive father owns, its now his home, and im guest. not much different from a prison.

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except one you dont mind staying in

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the other you want leave

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again story informs everything

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these are both equal starts imo

tepid wadi
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Yes, if you don't own the home that's very different.

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But then there's the second point about the prison that helps: The automatic call to action.

Starting in a prison has a VERY clear goal. You want to get out and escape. No one wants to hang out in prison.

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You don't have to give the player a call to action to get them out. They know what their first goal is

peak marsh
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It doesn't need to be a prison, it's just why the prison trope is used a lot. That and it's a quick path to taking actions and making choices, which is what these games are all about

tranquil cove
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i dont want an automatic call to action

tepid wadi
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It's a clear, concise, inarguable starting location

tranquil cove
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thats why i choose home

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for a game

tepid wadi
tranquil cove
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besides you can still give an automatic call to action, it's just going to be timed differently

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not right away

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yeah and im saying none of these reasons make it a better start location

tepid wadi
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No one said it's a better starting location. We've been talking about why it's used as a starting location over something like a house.

tranquil cove
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prison and beach - bad choices, over home still. i doubt you'll convince me, especially if i'm making a more narrative rpg.

tepid wadi
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It's "better" in the context of making developers lives easier for a number of reasons.

tranquil cove
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yes im aware

tepid wadi
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But that doesn't make it better from a quality perspective

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No reason you can't have a game that starts in a house that's perfectly good

tranquil cove
peak marsh
tranquil cove
peak marsh
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I'm really not interested in what AI thinks because AI will also tell you bleach is a vegetable or that it's heathy for humans to consume a certain number of rocks per day

tranquil cove
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โ€œShould games force meaning onto the playerโ€™s character via environment, or allow meaning to emerge through choice and consequence?โ€

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its an ideological difference not just a game design one

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i just dont view homes the same way other people do either

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in fact for most of the world, homes are commodities.

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and so you buy it, and it means a lot, and you personalize it, because it cost 1.5 million

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what if homes cost 1$?

peak marsh
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In the context of this whole thing, we were talking about how a home reflecting player choices would make the experience more immersive. In that case the choice isn't being forced. It's also and again why the prison trope gets used, it literally doesn't force any choices on the player

tranquil cove
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it does

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it forces me to escape from prison

vague galleon
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guys, why wont games let me start off as a rich noble?!

peak marsh
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In the first example it's another place for player agency, and in the second it doesn't reflect anything about the character at all

round beacon
vague galleon
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maybe I dont want to start out as a criminal?

tepid wadi
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But that's the thing, being forced into the prison doesn't make you a criminal. Maybe you are or maybe you aren't and you've been put there wrongfully.

vague galleon
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only bad people end up in jail and I dont want to play as a bad person.

peak marsh
vague galleon
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the law NEVER puts the wrong people into jail!

tranquil cove
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thats my point, your point applies to the house too

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my character is not someone else because i dont like the aesthetic chosen for my home

round beacon
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you are so hung up on the colour, whilst completely ignoring the entire point.

tranquil cove
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the colour was the only example given

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you guys are vague

tepid wadi
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Okay, how about where the house exists? Is it in the city? Is it a nice house? Is it a shack? Is it in the mountains? Those are all aspects of a house that reflect something about a choice you made to own that house.

vague galleon
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why cant I start a game as a pig farmer? ๐Ÿ˜ฆ

peak marsh
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Isn't that basically how you start Kingdom Come?

tepid wadi
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Assuming it's MY house, it says something about the choice I made to own it. If it was inherited or someone else's then it's a different conversation.

vague galleon
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blacksmith son.

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which is based.

tranquil cove
tepid wadi
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It doesn't matter what the story says, because it could say any of those things, or none of them. But no matter what it says, it makes an assumption about your character that a player might want to make instead.

tranquil cove
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do i play baldurs gate, and input somewhere i am millionaire?

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a beggar?

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when i create my character?

tepid wadi
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That's literally the point, it doesn't matter what happened before because you're on the nautilus now.

tranquil cove
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so the prison start is making me poor

round beacon
tranquil cove
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no i can lore in explanations after

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i can do the same with a house start

round beacon
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but not in the same way

frank sonnet
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I mean the monster hunter games are pretty unique

tranquil cove
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sure i am a rich guy who prefers a modest life, so i only have a modest house.

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done.

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prison start, i was rich and lost all my money

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in the first explanation, i keep more money ๐Ÿ˜„

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its closer to my imagined rich starting character

vague galleon
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i know how to start as a rich person in oblvion or skyrim
player.additem 0000000f 1000000

tepid wadi
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Again, we're not arguing if a house start is BAD or WRONG. We're talking about why games USE the prison start

round beacon
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and why is it a problem then to have players start in either way?
beach start enables me to shape the narrative differently than the house start does and vice versa - WHERES the issue? xD

tepid wadi
#

Which is in part because of the fact that it makes no inherent assumptions about your character.

tepid wadi
#

But it's not the only reason

tranquil cove
#

but yeah a game dev could do both

#

or even procedural generate the house

round beacon
tepid wadi
#

Yeah, then we're back to the "customized starting location and situation based on how the character was created", which is a good idea, but it's a lot of work.

#

Players would definitely dig it. But it's a lot of work.

tranquil cove
#

and typically if you start in a house, you have to leave it at some point, or you lose it, or something bad happens. or like in ultima 6, you go through a portal to another world while your home collects dust anyway.

#

rarely you get to keep the house

round beacon
#

you been arguing against the beach start - and yet you support the beach start.. what do you actually want?

frank sonnet
#

I've lost the plot

round beacon
#

dont worry, thats normal^^

tranquil cove
#

i wouldn't do a beach start, but im saying devs could opt to do that and a house start if they wanted

#

it's just more dev time

round beacon
#

"just" is a very dangerous word

tranquil cove
#

thats not meant to minimize the time

tepid wadi
# frank sonnet I've lost the plot

TL:DR Devs use a beach start or prison start to a game because it's easier and doesn't make assumptions about your character's past choices.

tepid wadi
tranquil cove
#

but now theres 7 years of early access

frank sonnet
tranquil cove
#

and games have a lifetime of 14 years before they stop making money really

tepid wadi
#

Yep

tranquil cove
#

so you can just build your game forever really

#

lol

round beacon
#

not every studio can

tranquil cove
#

technically if you always update it, it stays alive too

tepid wadi
#

Dev cycles are definitely a funky thing. Especially with live service being a thing.

round beacon
tranquil cove
#

not for every game

tepid wadi
#

Yeah, it super depends on the game

round beacon
#

these days for most games though. lookin at all the recent flops commin out that have been dumped and abandoned within its first year IF they got there even

tepid wadi
#

The one that makes me mad is games that come out to rave success, but then the studio gets canned by the parent company.

tranquil cove
#

but i think also its less true for a game made in 2012, compared to a game just made in 2024, the 2024 game might have more years of life, if it's somehow on par with the 2012 game, like lets say if it was as good/famous as valheim. and id argue this because the graphics in 2024 game, have a good chance of not feeling out dated longer. how much will graphics improve by 2034? will it be 3x better than unreal engine 5? or about the same? or will gaming get into VR realistic graphics? so new tech by then or more widespread tech if it already exists.

round beacon
#

thats the one thing i would fear the most - havin a good runnin studio beein sold to one of the big player publishers. WORST scenario these days

tepid wadi
#

I bet we see less of that. So many of the small studios are formed by people who LEFT those big companies that they're just not gonna want to get bought.

round beacon
#

hopefully. your words in whatever deitys ears

tranquil cove
tepid wadi
#

TBH I get closer and closer to doing it myself.

tranquil cove
#

if the LLM is correct then yeah, this is what i was saying

#

but my statement was an IF statement really

round beacon
#

cant go much better than nearly photo realistic. so ofc the llm is correct, a toddler could have answered that

tranquil cove
#

well we're not really there with photorealistic in games yet

round beacon
#

lol

tepid wadi
#

We're getting close

tranquil cove
#

there's still an uncanny valley

tepid wadi
#

The bigger problem is performance

tranquil cove
#

i can tell it's a game

round beacon
#

we are very much realy realy reaaaly close there already xD

tranquil cove
#

well i mean i can still tell its a game

tepid wadi
#

No one runs it because it takes so much processing that it melts most computers. But there are graphics that look that good out there.

#

You don't see characters at that level of detail though because of the uncanny valley

tranquil cove
#

photorealism means, if i put on a vr headset i would be fooled into thinking its reality? if my brain already didn't know it was a game?

round beacon
#

you again... missed the point.

tepid wadi
#

I bet you could do "walkthroughs" of areas that are rendered where you couldn't tell the difference.

#

Like forests and cities and stuff, sans people of course

tranquil cove
#

if they add a way to get smells into games

tepid wadi
#

No one wants smellovision, heh

#

Not REALLY

tranquil cove
#

sound would need improvements too

tranquil cove
#

but it could be like smell of after it rains

#

or smell of a flower

#

as your character walks by lilac bushes

tepid wadi
#

Yeah, it's interesting though. I'd bet you'd get an uncanny valley of smells where thigns don't smell right if certain "Bad" things were missing. Like the faint smell of rot in a forest.

tranquil cove
#

they could probably get games to make you feel sunlight on your skin, so to activate that part of the brain that gives that feeling, but this is really advanced stuff

#

we dont have that tech yet

#

without implants

#

but even with implants, i dont recall if they isolated certain feelings yet

#

without implants you would need to activate the feeling through sending information as light through the eyes.

#

which is future tech/theoretical

#

doesn't exist

#

then there would be moral implications of such tech

#

smells/feelings of battle

#

pain reception etc.

#

games would probably be made to never give people the experience of these things hopefully.

#

but for soldiers in the military? they could train with it

frank sonnet
#

I'd prefer not smelling the putrid smell of rotting zombie flesh

tranquil cove
#

haha yeah

tranquil cove
#

but then there could even be psychological issues

#

when games are harder to distinguish from reality etc.

#

lots of science fiction about this stuff

tepid wadi
#

Existing VR makes me nauseous enough, adding smells to that would be a quick ticket to vomit city

tranquil cove
#

apparently smell is in the works

#

FeelReal: A discontinued VR attachment that had scent cartridges (burning rubber, gunpowder, ocean, etc.)

OVR Technology: A newer company working on "scent as a digital media" in VR training and wellness

frank sonnet
#

the thing that would get me interested in this is experiencing things that the average modern real world person would never experience ie walking on moon

tepid wadi
#

"Wow, I didn't expect the moon to smell like lavender soap!"

frank sonnet
#

smells like cheese

round beacon
#

tastes like cheese too

timber prism
#

What a convo today

#

XD

peak marsh
#

It was certainly a thing that happened xD

tranquil cove
#

i think i probably like narrative rpgs more, like i dont need a blank slate character as some narcissistic performance of my character being me, or being something i invent. like what am i going to invent? a whole backstory? or am i just going to get into the game to play it.

inventing whole backstories is something you might do in table top DND not in a modern rpg. nobody does this. using an invented backstory you wrote? maybe if you were a writer and just reuse the same character in every rpg game. choosing backstories the game provides? usually they aren't deep, a paragraph long.

i use the same name in rpgs, and the same class, and relatively speaking the character shares the same values i have, because i don't play evil characters ever. but that's as deep as it will get for most people. we customize the looks, but the looks are pretailored a lot of the degree anyway, unless you're getting into sliders and extensive face customization in which case it's typically 1000% harder to design anything pretty, you already need to be somewhat of an expert, and most average people end up downloading mods where actual 3d graphic experts worked with the in game customization/sliders to develop pretty faces. again, in that scenario i am just choosing a face tailored toward an aesthetic i like because in the games where customization is so robust you don't usually have the talent to design something you would actually like on your own without hours of tinkering.

the narrative rpg is preferred for me, because the one where you customize everything, i recognize is still not my character. it's a game. it will always be a game to me. it wont be me, it won't be my character, i wont have 100% control. and there will be elements i can't control.

#

the narrative rpg on the other hand gives me a character i can relate to, who i know is not me, but i can still shape their choices based on my values.

#

basically my characters are never me, or mine in rpgs, never felt they were.

#

the character is also a device to tell the story

#

You challenge the idea that a "blank slate" character equals freedom or immersion. For you, that blankness is more of a void than an invitationโ€”it doesnโ€™t compel meaningful invention, just surface-level choices. That resonates a lot. In truth, few players actually want to author a character from scratch. Most want to inhabit a character who is already interesting.

"Like what am I going to invent? A whole backstory?"

You acknowledge thatโ€™s the kind of creative labor more at home in tabletop RPGsโ€”where invention is the point. But most modern video game RPGs donโ€™t ask for or reward that level of commitment. They simulate choice, not authorship.

#

Whereas character-creator-heavy RPGs offer you the illusion of authorship, narrative RPGs offer you a coherent story and character framework you can engage with sincerely. You donโ€™t need to become the character to care about their journeyโ€”you just need to believe in it enough to help steer it. Thatโ€™s not a rejection of immersion; itโ€™s a more grounded, emotionally honest form of it.

#

yeah so now i'm attacking the whole idea of authorship in games really ๐Ÿ˜› hence the house start is better.

peak marsh
#

Regurgitating AI generated responses isn't making an argument

tranquil cove
#

there is a lot wrong with what you said there, but i wont get into it

peak marsh
#

Again, AI will also tell you bleach is a vegetable and humans need to eat rocks every day

tepid wadi
#

They will almost always tell you that your ideas are right and great, it's literally part of their business model.

peak marsh
#

It's neither definitive, objective, and in no way conclusive

tranquil cove
#

i'm not using the AI in that way

tepid wadi
#

Also "What am I going to do, invent an entire backstory?" YES, people do that all the time for characters in RPGs.

tranquil cove
#

no they dont

tepid wadi
#

You're also stuck on the idea that the house start is better, but it clearly isn't or developers would be doing it already

tranquil cove
#

also dont cherry pick 1 line i said ๐Ÿ˜†

tepid wadi
#

It's not better, you prefer it.

#

There's a big difference

tranquil cove
#

i gave context, nobody is making a BG3 character and sitting in the game creation screen while simultaenously writing out their whole characters life story in a word document. that just doesn't happen.

#

very very very very few people of the millions who bought BG3, did this

#

only hard core table top players, who meet friends irl, and plan to play DND on a physical table, plan out characters that way on a sheet of paper.

#

or maybe people who are actual writers

tepid wadi
#

There's also a world of difference between "Write an entire backstory" and "want my environment to reflect my character creation choices". You're taking the ultimate extremes and assuming they're the norm.

#

Those aren't even the points that anyone is making.

tranquil cove
#

i'm saying characters arent me, and it's always a game, we all know this, the characters have some traits that we personalize, but its surface level. we use a name we like across games and characters, we might often pick the same class, we transmit our values maybe onto our characters, or if they are chaotic good or evil we transmit the values of a chaotic good or evil character. but it's still not true authorship, and that's why i prefer narrative rpgs.

peak marsh
#

Now we're back to the "everyone thinks like I do" argument

tepid wadi
#

Exactly. You can stop at the "narrative RPG is what is preferred by me" because that's your entire point. But you're asserting that because you prefer one thing that it's the objectively best way to do it.

tranquil cove
#

i think some people and countries in the world lean too hard into individualism, that they think there is no objective truth to anything and everything is opinion.

peak marsh
#

It's art. EVERYTHING is an opinion in art

#

Sometimes they're broadly shared, but they're all opinion xD

tranquil cove
#

You're critiquing the assumption that player-driven authorship = better design. Youโ€™re pointing out that games with strong narrative direction can feel more immersive because they relieve you of the burden of pretending to be a storyteller.

Thatโ€™s a direct challenge to how many people frame player agency as the highest good in RPG design.

And thatโ€™s why the pushback is emotionalโ€”not just logical.

peak marsh
#

More AI broadstrokes

tepid wadi
#

Yeah, that's great, but it's also not the point we're even discussing

tranquil cove
#

Youโ€™re talking about design philosophy and player psychology, not prescribing how others must play. But some of them are reducing your point to โ€œI like narrative RPGs so everyone else should too.โ€

#

i mean chatgpt understands me,

#

imagine if people did, that would be good

peak marsh
#

Seriously, nobody cares what the algorithm thinks xD

tranquil cove
#

the algorithm is just a summary tool

#

it should help you understand me

tepid wadi
#

We understand you

round beacon
#

"Chat GPT understands me" sorry pal... with that ur officially out.

tepid wadi
#

We just don't agree with you

peak marsh
tranquil cove
#

im always saying what i mean, i didn't move any goal posts

#

plus there is a chat history

#

use it if you think i said something i am not saying now

peak marsh
#

I don't need to because I'm perfectly capible of making my own points without an algorithm summarizing things entirely out of context and missing the point xD

round beacon
#

you contradicted yourself already at the beginning of the whole argument multiple times sigh

tranquil cove
#

okay use the chat history and say specifically where

#

don't just vaguely declare i did it

#

that is meaningless

peak marsh
#

"I'm not going to make my point, instead you do that for me". First the algorithm, now putting the onus on the people disagreeing with you xD

round beacon
#

know what?

tranquil cove
#

i dont need you to agree with me

round beacon
#

just go and make your game, alright?

#

stop wasting time. do it

tranquil cove
#

im just saying if you're making the claim i did something, the onus is on you to prove i did it

#

and then i can refute specifically, or accept you're right etc. depending on the proof given

#

i can't refute the claim that "you contradicted yourself already multiple times" if i don't actually think i've been contradictory.

#

it would require me going back reading my writing, and finding cases of being contradictory when i think i've not been, meaning i don't see it.

#

it makes no sense at all, that the onus is on me

#

lol

#

you obviously have an idea of how i contradicted myself

#

i dont

round beacon
#

good. now sit down and think about it. maybe youll learn something from it

tranquil cove
#

haha chatgpt says im being more precise than the audience is willing to parse

#

i gave it the whole chat log

#

i told it to tell me if im being contradictory, and not give an appeasing answer

#

im saying multiple and many things, including preferences

#

so it's probably confusing

tepid wadi
#

No, none of it's confusing. It's just irrelevant to the discussion we were actually having. Everyone agrees that with narrative RPGs it's fine to do the 'house start'.

Everyone else agrees for the reasons why developers often don't do the house start. And the fact that they don't means that it's not an objectively better design pattern.

tranquil cove
#

Iโ€™m not just saying I prefer narrative RPGs or that house starts feel better to meโ€”Iโ€™m saying that design which scaffolds the player's role tends to result in more emotionally resonant, coherent experiences. Games that offload narrative meaning entirely onto the playerโ€”like blank-slate prison or beach startsโ€”feel more free, but often lead to weaker engagement because the burden of authorship isnโ€™t evenly distributed. Thatโ€™s not just a matter of taste; itโ€™s a design principle backed by player behavior and successful case studies.

#

there is better design in it

#

it has pros, that the other method of full authorship wont have

#

hence it's better

#

and i dont think the pros of full authorship games outweigh it

tepid wadi
#

Link to the studies, I won't trust any GPT response that is "backed up" without links.

peak marsh
#

Is my point about the algorithm. It makes broader and broader strokes in order to resolve itself. Nobody in the onset was talking about games like The Witcher or Red Dead Redemption

#

RDR isn't even the right genre xD

tranquil cove
tepid wadi
#

It SAYS it's backed up by successful case studies. Link to them or I call lies.

#

I want to see the data, I have a vested interest in learning about the best possible design patterns.

#

I don't think anyone disagrees with the concept of the house start being good. It IS good, but there are also a lot of good reasons why developers don't do it.

tranquil cove
#

okay i wasnt trying to push studies anyway, but ill link what it says

#

hold on

vague galleon
#

holy shit is this still going?

tepid wadi
#

You're trying to push an answer that is supposably backed up by studies, and GPT is known to hallucinate studies or tell you that they exist when they don't. So I can't trust any response it gives that claims to be backed up without... backing up the claim.

#

If you're going to try to use a tool to lend credence to an argument, then you need to be prepared to prove the tool's value.

tranquil cove
#

im trying to say regardless if there were studies or not

#

that doesn't disqualify something from being true for a majority of people in game design

#

it just means there is no study

tepid wadi
#

Sure, but you're asserting an objective truth instead of an opinion, but without the studies to back it up, it's just a long winded opinion.

tranquil cove
#

but thats why there is heuristics

tepid wadi
#

Yeah, what I'm saying is that if you claim something is backed up by studies and it isnt, the entire response is in question.

If it will lie about the studies, it could lie about anything else in the response.

#

Saying "it's fine there's hueristics" is the same thing as saying "Source: trust me bro" which doesn't work when everyone else in the conversation disagrees with you ๐Ÿ˜

tranquil cove
#

https://inworld.ai/blog/player-agency-flow-in-video-games-replayability
https://uwaterloo.ca/games-institute/our-research?

The Games Institute at the University of Waterloo conducts interdisciplinary research on game design, focusing on areas like player immersion, narrative engagement, and human-computer interaction. While the page provides a general overview of their research, it doesn't specifically cite empirical studies that directly support the points you raised about starting locations or environmental immersion in RPGs.

For concrete backing, you'd need to look into individual publications or papers from the institute's researchers. Here's the link to explore further: Games Institute โ€“ University of Waterloo

https://fibreculturejournal.org/relations-of-control-walkthroughs-and-the-structuring-of-player-agency/?
https://www.sic-journal.org/Article/Index/736?
https://www.gamedeveloper.com/game-platforms/the-punishment-and-rehabilitation-of-the-convicted-in-prison-video-games?
https://journals.sagepub.com/doi/full/10.1177/13548565211056123?
https://www.researchgate.net/publication/220686151_Player_motivations_A_psychological_perspective

tepid wadi
tranquil cove
#

yeah well chatgpt brought up studies not me

#

you just said you wanted to see the studies

peak marsh
#

Further reenforcing my point that the algorithm will broadly grab anything it can to resolve itself whether or not it's relevant to the point

tranquil cove
#

good thing i never said there were studies

#

lol

tepid wadi
#

Yeah, that's my point though. It's using studies that don't relate to the point to try and make the point

#

So it's a completely unreliable tool

#

How can you use it to get any value if it's just going to make stuff up

peak marsh
#

Remember kids, bleach is a vegetable, GPT said so. Don't forget to eat your daily rocks

tranquil cove
#

it just requires verifying, but i wasnt concerned about studies, if i wanted studies i'd google them myself. also it doesn't make up everything, and also it's not how i'm using it. you're assuming the use, i just said it's a summary tool for me. i like how it reframes things, or organizes ideas.

#

i give chat gpt the ideas, it doesn't teach me or give me the facts

vague galleon
#

bro, stop relying on AI, it wants to kill you.

tranquil cove
#

It critiques the overuse of the prison trope in games, noting how such a start isnโ€™t neutral but laden with assumptions about identity, morality, and redemption arcs.

#

if players think of prison games

#

we have an idea in mind about morality, redemption arcs, injustices etc. or maybe actual criminals. and betrayal or whatever, prison violence etc.

#

we all saw shawshank redemption right?

#

or the green mile

#

or whatever

#

prison evokes things

#

when i start an RPG in a prison, all of that surfaces.

#

the setting matters

tepid wadi
#

It's not a prison game though, it's where the character starts, that's compeltely unrelated. Part of the reason of starting the player in a prison IS TO EVOKE things

tranquil cove
#

if i start it in a home, a different feeling emerges.

tepid wadi
#

That's one of the other reasons that RPG devs use them as a starting location

tranquil cove
#

it doesn't matter if its a prison game

tepid wadi
#

We talked about that as part of the main point

#

The evocation is part of the call to action and forcing the player to move.

tranquil cove
#

its about the feeling forced on my character based on the start of the game, the start of the game says something about your character

#

because you had no choice to be there

#

later on if you play the game and make choices to end up in prison its different

tranquil cove
#

like zomboid does in one of its side quest things

tepid wadi
#

It is relevant, because of all the other considerations. It's not one point in a vacuum. There are a myriad of reasons why devs use the prison start, and they all come together to create why it's a common starting point.

tranquil cove
#

its almost better waking up on a beach without memory, but it implies i was at sea now

#

lol

#

so like i was travelling for some reason, a pirate, or a smuggler, on a boat for some reason

#

these aren't truly blank slate characters

tepid wadi
#

No one said they are.

#

It makes a lot fewer assumptions about your character than starting in their home though, which was the original point.

#

Again, not a single point in a vauum, part of a collective of reasons why the "prison start" is more common than the "house start"

tranquil cove
#

its interesting because in a way

#

zomboid gives you player agency on your start

#

a tiny bit

#

you can choose a different region, you spawn in different locations

#

in the challenge modes, you can choose a challenge based on the character backstory you want to experience

#

so burning house? or do you want to wake up in whatever, a cabin in the woods?

tepid wadi
#

Yeah, that's kind of the "Start based on backstory" that we were talking about. Super uncommon that games do it, BUT it would be super cool if RPGs did it.

#

If we're being totally honest, I imagine the main reason why it's not more common is because of the effort involved.

#

Like, prison start is super easy

frank sonnet
peak marsh
#

The part about the OS interests me most. A big thing holding back handhelds right now is Steam OS doesn't support everything and Windows bogs down hardware that's already running at it's limits

#

If they release a Windows OS that's specialized for gaming devices without a lot of extra process that would be pretty huge

#

Or even just a mode in Windows 11 that allows you to suspend most background process and only run what's relevant for gaming

#

That way PCs could also benefit from it. But now I'm just wishcasting xD

vague galleon
#

i would love that, shame Steam OS isnt for desktop.

peak marsh
#

Yeah. Double shame that it still doesn't support some pretty big titles. Probably one of the biggest things holding it back from more mass adoption

#

Windows needs a legitimate competitor

vague galleon
#

im always tinking about like a Windows XK or something that's just super bare boned and you only install what you need.

peak marsh
#

Or like I say, have a desktop mode and a game mode, where game mode gives a simplified UI like Steam OS or something like Launchbox or Bazite, and only essential background processes running

vague galleon
#

perhaps ya

misty arch
#

#EndlessLegend2 #EndlessUniverse

ENDLESSโ„ข Legend 2 is launching into early access on August 7, 2025!

Get a second look at the world of Endless Legend 2 in this new gameplay trailer. Follow the rise of the Last Lords of Saiadha as they pursue power and domination over rival factions - while the receding waters unveil hidden dangers lurking be...

โ–ถ Play video
peak marsh
#

4x isn't usually my thing but I really dig the art style

tepid wadi
peak marsh
#

Yeah, the handheld I'm less interested in, it's just a revamp of a handheld Asus already makes anyhow

#

But a slimmed down, de-bloated, gaming focused Win OS that's compatible with everything? Now we're talking

#

And yeah, MS store is a hot mess xD I'm pretty sure the only thing I've ever gotten from there was Minecraft after they bought it from Mojang, and it's literally the only reason I ever even open it

tepid wadi
#

I've bought minecraft from them, but every time I load up the windows store to try and launch it, I have to relearn how to find it. It's easier to just install curseforge to play minecraft with ๐Ÿ˜

peak marsh
#

Almost forgot, in addition to Sony State of Play, Xbox Games Showcase, PC Gaming Show, and Future Games Show, we also have Steam Next Fest starting this week

#

Plus Obsidian is doing an Outer Worlds 2 direct

vague galleon
#

i never finished OW1

misty arch
# tepid wadi Listen, you can't even convince me to buy things from the microsoft store on my ...

gonna have to get used to it. This started popping up today in some trailers and is going to be Xboxes push to compete with steam.
https://www.tomshardware.com/video-games/handheld-gaming/microsoft-xbox-pc-branding-surfaces-in-game-dev-publicity-materials-xbox-app-also-sees-big-changes

Tom's Hardware

Microsoft is gearing up for an offensive on SteamOS.

timber prism
timber prism
tranquil cove
#

its just my preference

#

its interesting that it triggers, or upsets so many people though, but i dont engage in internet discussions because i'm overly concerned with peoples opinions of me. so if using it discredits me in peoples eyes, it's not my concern.

peak marsh
vague galleon
#

I'd sooner trust a random joe off the street.

tranquil cove
#

the only issue i see with chatgpt are that the LLMs are bad for the environment, or maybe promote cheating in schools or something. i'm not in school though, and if i was i wouldn't cheat.

tranquil cove
#

about how im using it

vague galleon
#

assumptions my ass. it's fact.

timber prism
#

This discussion already showed why it isn't great

vague galleon
#

if you're referring to it in an arguement, you're a moron.

timber prism
#

and you literally wrote, "It wasn't me who brought this up. It was Chatgpt."

#

XD

tranquil cove
#

yeah chatgpt brought up sources

#

i didn't ask it for sources, and if i was going to, i would check the sources

timber prism
#

lmao

tranquil cove
#

just like i would check sources i googled in a search engine

#

you're assuming i'm getting any information from chatgpt

#

or relying on it to prove something

timber prism
#

lol

vague galleon
#

i literally saw you copy paste from it.

timber prism
#

this is so hilarious

tranquil cove
#

yeah it's a summary program

#

i like how it organizes and summarizes things, i already said

vague galleon
#

we're not assuming, anything, you're literally doing it in front of us.

tranquil cove
#

doing it? what?

#

be specific

vague galleon
#

citing chatgpt as a source

tranquil cove
#

i never cited it as a source

vague galleon
#

dont play dumb.

#

you shared screenshots of chatgpt.

tranquil cove
#

i never said here chat gpt said this, and therfore i am correct

vague galleon
#

semantics

tranquil cove
#

it's literally not semantics though lol

#

that's why i am saying you guys are assuming things about how i use chat gpt

waxen vault
#

get on neightrein

tranquil cove
#

i use to quickly get across ideas i already have, or to summarize, or to search at the most.

#

maybe to analyze

vague galleon
#

oh not another crank old person!

tranquil cove
#

but not for facts, as a valid source

#

wiki is probably better for facts

#

real people sift through wiki who might have masters/phds in the topic they edit for

waxen vault
#

its not tho

tranquil cove
#

i read an article about wiki was pretty interesting

#

though it's like 20 pages long

vague galleon
#

chatgpt is not wiki. very different.

tranquil cove
#

yeah i know

peak marsh
waxen vault
#

lol chat better dookie wiki

tranquil cove
#

but i'm doing a comparison for which is better for facts

#

its probably wiki

#

but i use the word probably

#

because... i dont have the time to do a study

#

this was the article i read on wiki

#

but i probably need to remove it since it's political

#

but its actually really interesting

waxen vault
timber prism
#

<types in chatgpt if wiki or chatgpt is better for facts>

vague galleon
#

wiki, cause it's curated by humans.

timber prism
#

ACTUALLY

#

chatgpt sourced that it is better than wiki

tranquil cove
#

wiki will probably have specialists editing topics, like highly educated people. (though not always or often.)

tranquil cove
timber prism
#

obviously mine is smarter than yours then

tranquil cove
#

it actually repeated things i already said: that its better for summary or analysis.

waxen vault
#

2v2 clash?

tranquil cove
#

y'all think i accept everything chatgpt tells me, i argue with it sometimes ๐Ÿ˜†

#

but that probably kills a lot of trees

#

i mostly don't want to use it for environment, but it's hard sometimes

#

plus im ethically honest about its use, in discussions, i dont pass off things it says as my own. everything ive written was my own idea, when chatgpt rephrased the idea i quoted it

tranquil cove
#

yeah i remember why i dislike satisfactory now that im playing it

#

no snap for conveyor belts

#

same problem planet coaster had with its roads

#

that and i can get 100 limestone with my hand a metal chisel before the portable miner can get 50

misty arch
#
IGN

In a conversation brought to you by GamesIndustry.biz at IGN Live, edenic CEO & Managing Partner Neil Young joins IGN publisher John Davison for a deep-dive conversation exploring how artificial intelligence is already reshaping game development: from streamlining workflows, to enabling new player experiences, and where it might take the industr...

โ–ถ Play video
round beacon
vague galleon
#

i didnt know it warrented a sequel.

round beacon
#

o.O it very very very much did

peak marsh
#

It was a really good survival. Think The Forest or Green Hell but minus the horror elements

#

Like if the mutants and cannibals put you off from those games, Grounded is worth your time

cursive wolf
#

so excited about the latest owlcat announcement

vague galleon
#

i prefer fantasy games with platemail and swords and polearms and magic and giant hammers. and maybe some dragons?

hollow barn
#

I mean that is grounded

vague galleon
#

it has magic and dragons?

hollow barn
#

It has magic

#

In a way

vague galleon
#

๐Ÿค”

round beacon
#

it is a very very loving homage to the 90s and one ofthe best survival games of the past years. including quite the solid battle system

round beacon
# vague galleon ๐Ÿค”

and jeah it somehow even had magic, yes it isnt your typical high fantasy style game, true that, but it had still all the tropes, swords, hammers thwo handers, magic system, choosable skills a very solid base building system, all that jazz^^

#

for people who loved the 90s, and who like survival and building games, this one had to be played (also didnt have any mts shenannigangs goin, its a one line game, buy, play, replay (in an AWESOME new Game+ mechanik) done^^

peak marsh
#

Just mechanics wise, it's a really well done survival

vague galleon
#

new game plus you say.

round beacon
#

yeah. they put an awesome spin on it.

  1. you keep EVERYTHING you have, your base, your gear, your gathered "power ups" (in this they are called mutations) but the world gets harder, now you meet "infused" enemys, aka powered enemys who where a tap on the head before, now they also glow and stuff like that, also you meet later game enemys usually only roaming certain biomes in different biomes, earlyer in the world, and you can power up even more
#
  1. you keep certain progressions goin, whilst you have to build upon certain choises you made in the earlyer game - dont wanna spoil it, but its a cool feauture of its own, and changes things depening on your earlyer choises^^
#

overall its a very very nice and fun game, even more fun with others, but also very much soloable. my absolute tip for ANYone who likes survival basebuilders

vague galleon
#

interesting. but how many enemies are just giant bugs. how many are something else.
kind of tired of giant bugs......

round beacon
#

well they ALL are bugs, BUT theres a proper variety goin on, from flyers like mosqiots and moths and bees and wasps to different spiders, to stinkbugs and so on^^

vague galleon
#

eh. ya. that doesnt appeal to me. ๐Ÿ˜ฆ

round beacon
#

well everyone to their own, but with 25+ million players, id still say a sequel was waranted^^

vague galleon
#

sure. im sure its great, i just didnt think that a survival game would need a sequel.
minecraft 2 would be weird.

round beacon
#

but it was a very story driven one, so thats that^^

vague galleon
#

the terraria sequels never panned out although thats kind of a shame.

round beacon
#

I for one am very stocked and happy, and cant wait to get my hands on this โค๏ธ

vague galleon
#

i need to spend my summer away from my pc as much as possible.

peak marsh
hollow barn
peak marsh
#

That reminds me, I haven't checked up on the Green Hell team in a while, pretty sure they're doing a new project

#

Explore a mysterious planet in an ever-changing open world torn by recurring cataclysms. Build a complex industrial system to extract resources, produce goods and expand your base. Fight against hordes of alien monsters to defend your base and survive, alone or with friends.โ€‹Explore the deadly planetExplore this vast open world, rich in resourceโ€ฆ

Release Date

2025

โ–ถ Play video
tranquil cove
#

it actually has snapping that works properly

#

and they designed the transport system to be less finicky

round beacon
#

never had issues with snappin in satisfactory

tranquil cove
#

said everyone to me ever

#

nobody is interested in asking me whats wrong

#

which is probably why that game never improved in 7 years

#

i think it was actually worse before though when i first bought it

#

they did add some snapping features

round beacon
#

nobody asks you, because your opinions are just personal, whilst other people very much enjoyed themselfes, so for us, who enjoey ourselfes, theres nothing wrong with the game.

tranquil cove
#

yeah no its not personal, its objective truth

#

you speak as if i hate the games i talk about

#

i like the games, i positive review them all

round beacon
#

and the game very much improved over the cause of its early access time. but ey.

tranquil cove
#

there is very little bias with me involved

round beacon
#

no, its nothing objective there. and where did i hate on any game ur talkin about? learn to read. i said we enjoy satisfactory.

tranquil cove
#

you're making conversations about me instead of the idea that snapping needs work

#

yet again

#

i never said you hate the game

round beacon
#

yes, im makin the conversation about you, because you start to make everything about your opinion is the only thing thats viable and correct to begin with, so who started it actualy?=^^

tranquil cove
#

you're saying there is no objective truth when you didn't even listen to my reasons

round beacon
tranquil cove
#

this is called prejudice

round beacon
#

because i dont need your reasons

frank sonnet
tranquil cove
#

you need my reasons if you want to judge my reasons as personal

#

otherwise you are generalizing and making assumptions

timber prism
#

@round beacon not worth it. Just ignore lmao

tranquil cove
#

agreed, ignore if you cant stick to ideas

round beacon
#

i dont need your reason, because im not planning on judging anything, im simply telling you, your argument is personal, and not objective, because as i stated already, WE didnt have issues with snapping, and WE enjoy the game^^

tranquil cove
#

the topic is satisfactory needs work on snapping, and the new game star rupture does a much better job in this category.

timber prism
#

It doesnt

round beacon
#

it doesnt^^

tranquil cove
#

saying it doesn't is not an argument

#

your only response to what i said, should be: why does it need work on snapping?

round beacon
#

its simply a truth, correct^^

timber prism
#

No one here is trying to debate why it needs or doesn't need. It just doesnt

tranquil cove
#

no it's not a truth to say some vaguely like that, it's a personal opinion

round beacon
#

no, our response to what you said is simply - dont care

tranquil cove
#

if you don't care then dont respond at all?

#

the point to engage people in discussion is because you want to know why they think that

round beacon
#

im simply responding to wrong statements^^

tranquil cove
#

sounds like you want to fight not discuss

#

if you were interested in a discussion you'd have asked why i think that way

round beacon
#

not realy, not worth it

tranquil cove
#

if you aren't interested why say anything? that sounds like provoking a fight lol

round beacon
#

why engage with it instead of simply accepting it?

timber prism
#

They stated they didn't have any issue with it

tranquil cove
#

yeah but there are issues with it

timber prism
#

There isnt

round beacon
#

there arent

tranquil cove
#

there are, because i experienced issues

#

are you saying my experience doesn't matter?

timber prism
#

Sounds like a YOU issue then doesnt it

round beacon
#

well you experience a lot of things, a few million others didnt...

tranquil cove
#

are you claiming no one ever had an issue with it?

#

except me

#

millions of others, so you're speaking for everyone who ever played, where is the study on that?

round beacon
#

im simply claiming you have a very... lets call it "unique" opinion on things, many others would simply disagree with

timber prism
#

Wait let's go ask chatgpt to form our opinion

tranquil cove
#

you are claiming things again

#

based on assumptions

#

you dont even know what my issue with the snapping is

round beacon
#

no, based on experience with you

tranquil cove
#

each topic is different

round beacon
#

and yet, 90% of the times where you been discussing things, many didnt agree, and you still didnt accpet it

tranquil cove
#

i accept when people have good points

#

nobody made good points

round beacon
#

no.

tranquil cove
#

is this what you want to do? disagree back and forth for hours with me?

#

i say yes, and you say no

#

doesn't seem productive

round beacon
#

see, thats the issue. your ego is getting the better of you, and once you ran out of steam, you grab an AI response

tranquil cove
#

it has nothing to do with ego for me

timber prism
#

@round beacon its not worth. Just ignore him

round beacon
#

i know it isnt.

tranquil cove
#

i'm 100% happy to admit when i am wrong, and love to learn things

#

someone with an ego wouldnt even say that very basic thing ^

timber prism
#

Clearly from yesterday discussion about prison vs houses. You dont

tranquil cove
#

thats your takeaway from the conversation

#

based on your perception/assumptions

tepid wadi
#

Let's move on, folks.

timber prism
#

You couldn't accept that prison is clearly a better clean slate than a home that dictates all sorts of background info about a character

round beacon
#

anyway. star rupture to me currently looks very flimsy and not worth the buy at the current dev stand, has promissing idea, but doesnt realy come close to what satisfactory did for me. but i hope for the game to maybe get good at some point

tepid wadi
#

Base defense is always what I want from factory games, so I hope they can get there, for sure.

round beacon
#

oh jeah would be awesome, no question

#

but as it looks currently its very much undercooked

tepid wadi
#

Satisfactory didn't really hold me because making an efficient factory is only interesting to me for so long.

#

I've also learned that factory games SUCK to play multiplayer, because everyone's brain works differently when building them.

#

Which is a shame

round beacon
#

i get that, it lacked in the whole "boom" department, but i had a whooole lot of fun building in that game in general, the automation was just an icing on the cake to me^^

timber prism
#

Yeah. I like the idea of it for the first hour or so as well Zerax XD

#

I can def see how addicting efficiency can be for people in said game but its not for me

tepid wadi
#

Yeah, I know some people love it

timber prism
#

Same with city builders

tepid wadi
#

I get why it's popular, I just need a reason to make the factory. Same problem I end up having with Minecraft. Build huge base so you can use a tiny portion of it for your actual function?

round beacon
#

haha jeah thats a niche many like and even as many hate^^

timber prism
tranquil cove
#

the problem with satisfactory is it has point snapping for conveyors, and it has hold ctrl, why i need to hold ctrl to get what should be the default building experience is insane. but ignoring that, when you hold ctrl you get directional snapping, so your conveyor now snaps to 90 degrees, or whatever angles they coded into it.

the issue is that it has no snapping on extension of the conveyor. so your free placementing the extension of the conveyor. Which means if you extend it too much on one side, and then a little less on the other side, when you connect the two conveyors they wont align. ad that could mean either they are crooked, or don't even connect.

likewise the game starts you out with no ground panels/flooring. so you build a bunch of machines on the terrain of the planet. but when you unlock flooring, the floor doesn't snap to the machine placement at all. the floor has completely separate snap points on the terrain, and you can't rotate the floor at 45 degrees or at increments. so you basically have to place the floor and then redo all your machines.

once the floor is down, and i redo all the machines, i'll have to test if the conveyor extension has proper snapping to the floor panels. but my guess is it wont. conveyors don't extend block by block like in a proper grid building game.

#

star rupture seems to have building that is easy and has consistency

#

by comparison.

round beacon
#

but i personally enjoyed satisfactory for simply that, beeing able to simply chill out in a very beatyufull world, test things, wrap my brain around certain problems and solving them without the whole aspect of fighting stuff for once.

#

(would ofc love it even more if we had somewhat of a choice. satisfactory either peacefull mode, for those chillout evenings, and a mode where we can build towers and big as guns in that world, and have a bit more story around it ontop - now THAT would be awesome (i looooove the satisfactory map, god i did so much time simply exploring it....)

tepid wadi
#

Yeah, the chill nature of it is definitely a draw for some people

tranquil cove
#

i could make videos of those problems

round beacon
#

on a different note - im VERY excited for grounded 2. gonna jump into that one right away, and play the livin hell out of it muahahahr

tranquil cove
#

i heard grounded the original is too grindy

round beacon
#

guess thats personal opinion of some, i enjoyed it

tranquil cove
#

does grounded 2 already have a steam page?

round beacon
#

yes

tepid wadi
#

Oh god it comes out next month? This year is packed

timber prism
#

Whoa. Grounded 2 that soon?!

tranquil cove
#

does 2 improve anything

#

or is it more story and basically the first game?

hollow barn
round beacon
#

it improves on literealy everything^^

round beacon
tranquil cove
#

my friend said it was grindy, he played it, i don't own it.

round beacon
#

we now get a map three times the size, we get mounts of various kinds, we get more building, deeper story, more armor variety, more skill variety, more weapon variety, more fleshed out archetypes, more enemy types, more biomes...

tranquil cove
#

so if i was buying the game

#

i could basically start with 2

#

and skip 1

round beacon
#

you could do that, sure

tranquil cove
#

since 2 is overall better

round beacon
#

as expected.

tepid wadi
#

Yeah, as a sequel should be

round beacon
#

but that doesnt take away from what 1 had to bring to the table.
but thats up to every individual at the end of the day

hollow barn
#

Also 1 brings the background story for 2

tranquil cove
#

did grounded have character customization?

round beacon
#

no

#

theres 4 charakters, set in stone

tranquil cove
#

is 2 going to have that? or preset characters

#

ahh ok

tepid wadi
#

It's also always interesting to look back at previous games and think about advancement over time

round beacon
#

preset chars again, because of its story driven narrative

#

grounded is way more story driven than many other survival games

tranquil cove
#

i dont like the idea of killing all bugs

#

are some bugs friendly?

round beacon
#

you dont have to

#

yes

tranquil cove
#

ohh nice

round beacon
#

and now you can even tame them

#

ride on them fight alongside them

#

grounded 1 had a pet feature, and some neutral/friendly bugs aswell, but theyve taken that now about 5 levels further with G2

tranquil cove
#

sweet

#

the only small game i played where you're small

#

Supraland is an innovative action-adventure game that blends creative puzzle-solving with dynamic combat mechanics and immersive open-world exploration. This complete no commentary walkthrough offers a detailed look into every aspect of the game, ensuring that you can master each challenge without distractions.

Discover a vibrant world where i...

โ–ถ Play video
round beacon
#

they tried to "counter" the Grounded concept with smalland - didnt reaaallly take of that much, and had a bit of a different theme goin.
wasnt realy for me, but hey, aslong as people can enjoy themselfes who am i to judge.

to me the whole "90s vibe" and the idea in general of grounded just took me by surpise and got me hooked ^^

tranquil cove
#

supraland is good

#

if you like puzzles and platformer

round beacon
#

looks charming. but not realy like something id enjoy long term

tepid wadi
#

Smallland was nice, but yeah it didn't hit as well as Grounded for most people.

round beacon
#

jeah. it deffo had potential, but again, also felt kinda... "clunky"

#

cant realy put my finger on it, it just seems to lack some sort of polish

tepid wadi
#

Yeah, I dunno. It's another early access, so I wonder if it's improved

#

Sitting at Very positive

hollow barn
#

It's actually out of Early access now and not really more polished

tepid wadi
#

Dang

hollow barn
#

But imo now not worth for the price

round beacon
#

thats the thing jeah, it aint in early access anymore, but feels completely like it

hollow barn
#

And the story could just not exist at all, wouldn't change the game at all

tepid wadi
#

That's too bad "Fairies in the human world" has a rich storytelling potential

hollow barn
#

They should've kept their first game to a smaller scale and it would be fine

peak marsh
frank sonnet
peak marsh
#

I mean, it's a good problem to have but it's a lot of announcements in a really short timespan xD

round beacon
#

and the announcements havent even realy started yet - lookin at you summer games fest^^

tepid wadi
#

Yeah, the next couple weeks are gonna be a madhouse

misty arch
timber prism
#

Currently my main one is just gonna be death stranding 2 at the end of the month

#

Also now gonna check out Grounded

#

Grounded 2 that is

tepid wadi
#

Dune is still recently out, there's a POE league starting on Friday, Wildgate comes out next month, there's something happening in early july too that I can't remember right now.

timber prism
#

Im hopeful for Wildgate but the latest 2 seems like it went backwards for me in terms of balance compared to the first test I was in

#

Space Sea of Thieves that forces pvp is fun

tepid wadi
#

I dunno, I only played in the one playtest

#

Jump Gate started a demo today apparently, so I'm gonna try that one out too

round beacon
peak marsh
#

Im just hoping Chrono Odyssey isn't a massive disappointment. I mean, it probably will be, but empty hope and crushing disappointment is what being an MMO fan is about deercat_sadthumbs

round beacon
#

yeaaahhhh dont get my hopes up for that one - at all.

peak marsh
#

Me either really, but we have nothing else fell_cry

round beacon
#

kinda turned my back on mmos for the time beeing tbh. got burned enough, rather enjoy some coop games like this one and see where the journey goes

frank sonnet
#

at least it will be a interesting what went wrong video

peak marsh
round beacon
#

yeah... i feel you on that one.

tranquil cove
#

im looking forward to Space engineers 2

#

i dont really need a new game. i need to play and get value out of games i bought and never played a lot, or otherwise a lot of the good games i own have had major updates. so there is content to catch up on.

#

like enshrouded

sweet patrol
# tranquil cove

SE 2 is fun....but I am barely scratching the surface of it and barely know how to play

tranquil cove
sweet patrol
#

Yeah i just mean am not very good at it. I like the new crash mechanics though!

tranquil cove
#

but i made my railgun ship

#

in sections, and then you paste it together

sweet patrol
#

Is it an actual railgun like what did they call it a clang cannon?

tranquil cove
tranquil cove
#

it doesn't launch anything itself

sweet patrol
#

Ah ok. I just remember my friends build that shot actual blocks at other ships. it was hellishly destructive

#

And yeah I just need to dedicate more time to it. If my ADHD ever lets me.....

tranquil cove
#

its an improved replica of my railgun ship from SE1

sweet patrol
#

Pretty slick design!

tranquil cove
#

yeah the armor panels are designed to fall off

#

see no armor panels on this

#

the new ship can fit 20 railguns though

#

the old ship had enough thruster to fly in planet gravity etc.

#

the new one will be even better

peak marsh
#

@tepid wadi https://store.steampowered.com/app/3499090/Dawn_Apart_Demo/ -Speaking of factory games with base defense

DEMO FEATURES
In this demo for Dawn Apart, you'll make planetfall on Sirius B 3 and start fulfilling mining quotas set up by the Kobayashi-Schwarz Corporation. For each successful delivery of Lucrum 115, the galaxyโ€™s most precious mineral, you'll receive valuable resources and additional colonists, which you can then use to optimize your producโ€ฆ

โ–ถ Play video
timber prism
tepid wadi
#

I'm certainly expecting to try both of them and enjoy myself but be disappointed that they don't push the bar in any meaningful way.

peak marsh
#

Likewise

tranquil cove
#

btw here is the first snapping issue with satisfactory

#

its pretty frustrating that i can't snap the floor to the assembler on the left

#

or even the hub on the right

round beacon
peak marsh
#

https://youtu.be/bNixS89T4rM?t=375 -This is the part that has my interest, this needs to be a standard mode in Windows

I was able to check out the new ROG Xbox Ally handhelds, made in partnership with Microsoft and ASUS. There are some exciting ideas here -- let's discuss.

More info: https://www.xbox.com/en-us/handhelds/rog-xbox-ally

Ways to support this channel:
RGC merch: https://www.teepublic.com/stores/retro-game-corps?ref_id=35456
YT channel membership: ...

โ–ถ Play video
#

(link goes to timestamp talking about the OS)

timber prism
#

I think it will be better in the long run

#

You still get rifts etc to pvp

#

Its just not open world 24/7 pvp

round beacon
#

maybe. but takes away from the sheer big battles we used to have in that game back in the day. well.. guess let byegones be byegones

tranquil cove
#

and then that conveyor issue, no grid placement on the extension of the conveyor. so it goes forever, and then misaligns with the other side. and creates wierd curved conveyors when i just want 90 degree turns.

#

see real issues

#

not personal issues

#

star rupture doesn't have these issues

#

you can tell from the gameplay video the dev uploaded

round beacon
#

But jeah, Aion 2 actually looks kinda promissing, gotta keep tabs on that

tranquil cove
#

i can also find like 25 real issues with fallout 4 building

#

because it was one of the first 3D base building games after like minecraft

#

similar with no mans sky, which also has issue

tranquil cove
#

no mans sky's snap for their cargo containers doesn't work properly. real issue. not personal.

#

mismatching textures

round beacon
#

anyway, signin out for tonight, see you folks around^^

tranquil cove
#

notice how every cargo container gets lower and lower in the line, because of the snap issue

#

things like this are annoying in games, cargo container is one of the only valuable functional objects in a base. it should be easy to build with.

#

valheim also had a snapping issue ๐Ÿ˜„

#

obviously im going to discover annoying issues if i play a game for 300 hours

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valheims was particularly bad, i had to redo a house like 10 times to get rid of the micro snap point

peak marsh
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Valheim could be really fiddly at times

tranquil cove
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which misaligned the blocks in my build by like 1mm

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which yeah the average guy wont notice it but when im building i notice, and it drives me insane.

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also it's not easily reproducable, so you'll have to take my word for it

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the conveyor satisfactory video i only have 45 seconds to make a video, unless i get discord nitro, so i made it in a way to explain the point.

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and then there is enshrouded

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as you can see i basically had zero issues with enshrouded ๐Ÿ˜„

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good building

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oh maybe that

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okay so with enshrouded

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my issues ARE personal ones

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preference based things i'd prefer

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which mostly has to do with door frames, and how blocks meet roofing

timber prism
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Archeage was really great for that as well