#other-games
1 messages · Page 38 of 1
we`re talking Valve here. one of the last companys i still put some kind of trust in^^
Yeah, I've gone back and forth on Valve over the years but they've really continued to improve and do things right overall
I feel like Steam Box, Steam Controller, and Steam VR were all kind of half-baked ideas but they've really committed to Steam Deck
the entire block of in game adverts sceme from EA and stuff just made me giggle, and i love a good giggle^^
That one was great. EA thinking they're the biggest company in the space and they can do what they want, then Valve going "sure, but where are you gonna sell it? 🙂 "
heh, exactly. its always funny to see gabe be sittn there, literaly doin nothing and even then grabbin wins xD
and its drivin the competition NUTS xD
Epic could have had a chance if they spent half the money they did paying for free games on developing their actual storefront
How long was it until they had a shopping cart? xD
mhhhmmm epic did mess up big time here and there.
And it's still completely barebones, though I think at this point the writing is on the wall
The gamers have spoken, and we've all said "we're sick of multiple launchers"
indeed. its like they still didnt get the message after years and years of console exclusives and the backlash for it
I still remember the days in the early 00s where PC gaming meant every single online game had a separate launcher with a separate account
thanks, now i get ptsd flashbacks xD
why did they do that?
because everybody was the most important for themselfes^^
and well there wasnt a big "all for all" platform yet
It was just uncharted territory. There was no unified storefront so every company had to figure it out for themselves
So each one created it's own separate ecosystem, which seemed fine until you relized you had 20 different gaming accounts and had to remember a password xD
if you think about how steam actualy came to be, its quite funny, it was actualy just because of a mod for a different game xd
Not to mention the amount of bloat that many launchers was adding to your mid 00s PC
That's why I've actually been pretty okay with Steam having a practical monopoly. Sure, they may not be doing things perfectly but nobody realizes just what they're holding back on the other side of that dam
I mean, nobody born around or after 2000 anyhow xD
very true. and perfect aint even possible, because everyone wants a different thing, so they found a pretty solid middle ground in my eyes
yup
Valve does a shocking amount of good and yet have a monopoly, they didnt have to do any evil shit to get it. crazy how that works.
absolutely wild!
It's almost like if you just make a really good product that serves a legitimate need and doesn't take advantage of people, those people will use it
HERESY! xD
Said Ubisoft, and UPlay was born xD
xD
funny thing is, my ubigames on steam (yes i know, how dare i still have some^^) dont open that launcher fully when starting them :3
I literally think my only Ubi game is Prince of Persia: The Lost Crown (on Steam anyhow)
eh, im an oldtimer, so gotta have to have the old AC games^^
I would if UPlay wasn't necessary for them
it kinda is and isnt. i mean yeah u still gotta have it but... doesnt open my account anymore when starting them up.
Actually back when Ubi was really pushing UPlay I grabbed AC4 on a freebie deal, but I hate having UPlay running because it keeps notifying me about "exciting offers from Ubisoft"
doesnt do for me - ever tryd the skip launcher command in steam?
although weirdly doesnt work for ALL of em. dont ask me why
Oh that wasn't on Steam, when they were pushing UPlay they were giving free copies of AC4 so I grabbed it because AC4 is agood game
But you had to get it directly through UPlay
i never got far into AC1
aaahh jeah thats a bummer
enjoyed the first three ones. Blackflag also was fun but then it was over for me personally
AC1 I had fun with back in the day. 2 and 3 I kind of missed, but 4 was a great time
i also didnt get far in mass effect
And yeah, I fell off of AC after 4
Same, I never got around to Mass Effect
But I'm also not super huge on sci fi RPGs
I like my sci fi to be pew pew and my RPGs to be swords n magic, with few exceptions
KotoR is a notable exception
i dont mind the genre for rpg but ive grown sick of rpg in my shooters
i dont want to worry about finding every secret to get points to upgrade my gear especially when i cant replay levels
doom 16 is about the limit for me these days.
Now, if they would do sci fi RPGs like System Shock, then we'd be talking
otherwise just give me something like Quake
i got the new system shock remake but i got bored. >_>
The character building is what keeps it interesting. That and Shodan talking crap to you and all the creepy atmospheric stuff
the puzzle board was very confusing and im sure i needed to come back to it later
Yeah the junction boxes could get pretty complex
quake is based
Unreal Tournament anyone? ❤️
UT was my jam xD
Heck jeah!^^
That and Tribes, especially the Team Aerial Combat mod xD
i sucked ass. XD
ah, i remember seeing the box for tribes. XD
but ya, quake is perfection that none of the boomer shooters come close to.
i know it's not just nostalgia.
Nah, Quake was Id Software giving the rest of the industry a masterclass
"I know you guys are copying Doom and Wolfenstein and that's cute, but here's how it's really done"
Ya, like Unreal 1 and 2? Meh.
2D sprite shooters dont do it for me either.
Amid Evil is, okay.
Unreal didn't hit it's stride until Tournament
Halo was a great time. Especially deathmatch xD
i wish I had spent time playing custom maps.
4 player on Xbox was a blast, but online it got really fun xD
but man. infect mode on reach was 10/10
i bought halo MCC on PC day one.
i freaking love halo and yet, ive never owned an xbox
i played 3 and reach on my brothers xbox
I had an Xbox for exactly two games: Halo and Shenmue
I also had Fable, but that was more of a byproduct xD
Fable is good, ish. wish the sequels were closer is aesthetics and time period
first fable honestly was ahead of its time. dont understand how it fell so far down over the years^^
never got far into jade empire and now it wont run on pc.
well the first fable was painfully short and full of lies
there were a lot of wild false promises
2 wasnt bad but, eh.
Personally I blame both the publisher and Peter Molyneux. Peter for over promising basically everything, and the publisher for pulling the leash too far in the other direction in order to get a launch out
ayo, true to all of it, but the endproduct still wasits very own kind, at the time
Fable 1 and 2, for the time (heavy emphasis on that) was honestly pretty innovative. Properly realized in some kind of middle ground, the 3rd could have been pretty awesome
Instead it wound up being a paper-thin rehash
oh, also "getting" fat was just a belly bulge.
your character also got horrificaly mishapen with increased strength in F2
I mean that was the problem with all the mechanics. Getting fat, being evil, being loved, being hated, being rich, none of it actually did anything meaningful
cosmetics.
Like, you could buy up real estate and stockpile gold in the 3rd one, and the only point was to get the good ending, you didn't actually need the gold for anything
Like, it didn't affect your actual game experience
Same with good and evil, the only difference is sometimes NPCs will either cheer or boo you
And maybe you get a scar
to be fair. i havent played a single game of "your choices matter" that actually effect anything.
minor things at best like, changing the final boss fight or a cut scene.
True, though Fable felt especially thin on that. At least in some games it shuts off some dialog options or quest trees
morrowind may have been the best one, cant finish fighter guild AND thieves guild on the same run
tue but - and correct me if im wrong there - havent seen much of that up at the time the first one came out, so it felt kinda newish to me at least - or im simply missing something in the timeline xd
That was another thing with Fable, like none of your choices held weight because you could become good or become evil any time you want. You could spend half the game as a paragon of light saving the land, kick a few puppies and be completely evil, and just as easy in the reverse
indeed
Yeah, that's where it was innovative, they just didn't explore it far enough
Though TBF, Baldurs Gate had those kinds of choices and did it pretty well around the time
aye, but BG was a different beast
Yeah, fair
It definitely wasn't being done in any console experiences
Or I should say, not done in any meaningful way
was this when pc gaming started to overtake console gaming?
Nah, we're talking about around the 2000s and morality systems in games
Games that did what Fable did
There were a few on PC with good/evil systems but not much of anything on console really
jedi academy
I spent a ridiculous amount of time doing online duels in Jedi Academy xD
ya that was fun
i dont think i ever played online though.
but against bots
been so long i dont remember
Online duels were amazing. It kinda reminded me of Bushido Blade, how one wrong move could mean death xD
They really captured the samurai aspect of Jedi
Cause I mean, that was the basic premise of Star Wars anyhow, what if you did a samurai western movie in space
the combat wasnt super in depth but it was still fun with the lightsabers.
Yeah that's what I mean. There was a game mode where you could have 16 people get together and do 1 v 1 lightsaber duels in a tournament. I played that more than I played the main campaign xD
And like, while two people fight everyone else is locked around the arena in a circle and you could change your camera to follow people or keep it on yourself like a spectator on the side
sick
It was. I played so, so much of that xD
There was even a little community tradition, where you would do a bow emote before the fight to show respect, and if you didn't the really good players would absolutely destroy you xD
i never finished outcast.
i also missed the live action cinematics of jedi knight
The complaint centres on Ubisoft's single-player games, like Far Cry Primal and Assassin's Creed Shadows, which require an internet connection despite being offline experiences. Noyb alleges that Ubisoft uses this to siphon off players' gaming habits—think every rooftop leap or sword swing—without clear permission.
One user of Far Cry Primal noticed the game pinged external servers, including those of Amazon and Google, 150 times in just 10 minutes. Data protection expert Max Schrems likened it to 'the Monopoly Man sitting at your table, taking notes on your every move.'
Noyb, known for battling tech titans like Meta, argues this violates the EU's GDPR laws, which demand transparency and consent. The encrypted nature of Ubisoft's data transfers makes it impossible for players to know what's being shared, raising red flags about privacy in gaming.
I never thought the always online requirement was purely for DRM
Though I feel like the example they're using is too benign. Rather than "every rooftop leap and sword swing", more like every open window and mouse click
Like, I have no faith or confidence they're limiting the data collection to purely what happens within their game
indeed
I mean even without any real evidence, if you think about it intuitively, what would Amazon want with data on how you attack in an Assassin's Creed game? They want your habits and interests
well ya, obviously.
I mean yeah but it's worth saying, because pretending it's purely about what happens within the Ubisoft game is a disservice, it's clear they're sending off more data than that
Only Ubi cares about what you do inside an Ubi game, but lots of companies want to know what your browser tabs are
just remembered i bought a new game an hour ago and i wanted to play it
totally forgot because i got carried away with some learning
they didnt even learn anything, all their games still suck 😄
I think they learned plenty, just not about their game xD
Oblivion Remastered Deluxe is 118 GBs ... 😮
they also brought back the horse dlc
I started playing the first version of minecraft of survival and I go up a version every 30 days it's been fun
Some of those early updates were rough
Back again with another list checking out the best looking new games coming out this month. Here's what you can look forwards to in May 2025.
Check out Mandragora here: https://wehy.pe/y/23/ForceGaming Thanks to Knights Peak for sponsoring this video.
SPOILERS BELOW!!!
00:00 Best New PC Games Coming in May 2025
Best NEW Games:
00:12 Empyreal ...
lol. Beat me to it, I was just about to post that
Empyreal looks interesting, but somehow I feel like it begs to have a broader multiplayer component, like some kind of raid/dungeon system
Or maybe that's just me itching for a new MMO lately
By lately, I mean basically since 2016 -.-
something about the art style of Empyreal is very offputting
everything looks placeholder textured to me
Yeah, the presentation screams first project, but the combat and some of the ideas they have about almost an ARPG progression system seem interesting
its interesting how none of those games in the video at a glance interest me at all
but they are games other people might flock too and can't wait to play
lol
Yeah a lot of people are waiting for the Elden Ring DLC and Dune Awakening
meh
midnight walk is interesting because crafted in clay first, but i dont even think i would play it free still
savage planet same deal, just don't feel like buying it lol
i just bought wall world because it was $2
Personally I'm stoked about V Rising and No Rest for the Wicked dropping major updates this week 
It's honestly a tough call deciding which to play first
I may go No Rest just because I've played through V Rising several times over, though new weapons sounds kind of amazing
(meaning new weapons in V Rising)
i dont know if I want to pick up anymore ARPG games. cause I still want to play a ton of TL2 but ive played it to death and have little drive to keep playing it. and i havent played much grim dawn or D2R.
and if they dont have a good loot drop system going then i'm not engaged.
I'll def be playing No Rest for the Wicked's update after I finish Expedition 33
I'm stoked. I picked it up like a month ago on sale and I've just been sitting on it waiting for the update
Mostly because I found out that the update is going to require a character restart anyhow, but also from the sounds of things and as big as the update will be, this is going to be a better first experience
In particular better optimization and better streamlining of things like storage and resource costs
Which I heard were the biggest pain points of the inital release
Yeah. Day 1 optimization was kinda scuffed and it seemd to want a lot of resources. Hopefully it's fixed now
like ever?
stopped midway fallout 4, never looked back, did 5 skyrim playthroughs finished none
the problem is i dont like to pick up old playthroughs as after 2 months i forget where i was, and dont like the feeling of having to stumble through stuff, so i just restart
i have 4 perfect games on steam, with 32% completion rate, thats about it... though a lot of games are not technically finishable? like valheim is still being developed
terraria i never beat the last 2 bosses
zomboid did a coop playthrough, but there is no technical end game you're finished for that
warframe and no mans sky keep adding content but i did make it very far in both
oh i finished the older baldurs gate 2, and the expansion once
maybe once out of like 5 playthroughs
BG3 never finished, stopped in act 3, got bored
i think i beat subnautica, but maybe just made it to end game, and stopped
I finish most games I buy, but I also limit myself to a game at a time and I don't pick up a new one until I'm done with the last one. I mean, with some exceptions, like games I bouce off of
Lost Ark I think I made it to like level 30-something before I was just like "ehhhh"
Same with New World
Now that said, I have games in my library I still haven't started yet for various reasons but I picked them up because I want to get to them eventually xD
Rainy Sunday kind of thing. Sifu is one of those I've been meaning to start but I bought because I wanted to support the studio because I loved their last game (Absolver. Basically a martial arts MMO, really unique and cool and highly recommended)
When I say martial arts I mean like, action combat and moves inspired by various kung fu styles etc
Sifu is effectively the single player version of that. Unique concept, you start as a young martial arts student and as you play through the story, every time you're beaten you age a little bit which gives you more power but less health and stamina, up until you're an old man
ive actually finished the storyline for FO3 and oblivion. got to the damn in new vegas on my like 3-5th playthrough, then restarted.
but there's a good chunk of other games ive finished.
fable 1-2, plenty of FPS games, some puzzle games, a few of the zelda games, and plenty others, but I'd say my finish ration is under 50%
IDK, I finish most of mine but again, I usually only play one game at a time until I'm done or it's done
Some I've finished a few times but had new updates, like Valheim, V Rising, Enshrouded, etc
I will say Last Epoch is one I haven't really sat down with yet. Like I played it a bit when I got it to check it out and make sure it would run, but I think something else came out around the time that had my attention more and I haven't really gone back to it yet
But like, I've finished basically everything I got for Switch and a good chunk of my Steam library
Also of the ones that can be finished. I have games like a pool game or a golf game for Switch that you don't really finish, they're just "pick up and kill some time" kind of games
i definitely have a few games ive installed ages ago and never got around to, the biggest victim is Enslaved.
Recore is another one.
theres somegames i've tried the first hour or two a few times and never got anywhere.
and now i want to replay bioshock 1....
some games I got close to finishing and then lost my save file.... rage......
Oof
IDK, also worth noting my entire Steam library is only 97 games and my Switch library is around 20, so I'm not really flooding myself either xD
Like, I do a lot of research and when I get a game, I generally sit down and play that game
I mean, that's always the issue xD Too much choice makes dialing in on something a lot harder. You see it a lot with retro games, people download these massive 1,000 game libraries and find they never actually stick with anything
Facts.
plus I have books, and anime, and youtube, etc.
and plenty of other hobbies.
used to play a lot of magic.
Yep, same. That's why I usually play a game at a time because between work and other interests I just don't have the time to play 2 - 3 games at the same time like I used to
Like back in the day I remember playing D2, UT, Red Alert 2, UO, and emulating games online at the same time in the same day xD
i got too much ADHD to stick to one game at a time, that's my excuse and I'm stcking to it.
To me it's like, most games these days aside from the most basic have multiple things to do within that game, so like, it's about finding ways to make the game interesting by doing different things
Like take something like Enshrouded, maybe one day I'm building, the next day I'm randomly questing, a day after that I'm progressing and trying to level up the flame, etc
it's weird how I can do the most boring shit for hours but the moment it's time to do the fun stuff i get bored.
like sorting chests, laying down foundation. hours on end.
It's because you're lighting up parts of your brain that your brain finds satisfying. Changing your environment or organizing, it's mentally stimulating xD
my damn ocd.
a recent thing ive adapted though is playing something off on my second monitor while I do it so that's a big factor.
I think that's why Switch/handhelds appeal to me so much. I don't have a dual monitor setup these days and I like being able to game while still having YT/Discord/etc up
Though when I get locked into a game I forget about them xD But I do notice, and maybe it's a sign of internet addiction, that when I have a game up full screen I start thinking about what's being uploaded on YT or what's happening on Discord etc xD
lol
I usually ignore it but I do notice it
Also it depends on my day. Like, sometimes I'll get off work fully intending to get some game time in but I'm so physically worn that I end up shutting the game off and zoning out on YT for a few hours
Also lately I'm finding myself a little burned on mostly playing single player games. I like them but there have been so few multiplayer games I'm actually interested in that lately they're all I play
the existence of single player building games boggles my mind.
like i do tend to play solo most of the time but i dont play any of them that are only ever going to be single player.
i know single player games have better story and world but, ya, I like being able to play with friends.
For me I've always been into massively multiplayer games, RPGs especially, but lately everything has gone from MOBA to BR to live service hero shooter to extraction shooter and I'm just not into any of those
i remember coming across Team Fortress (1) back in the day and thinking classed based shooters were super cool. but didnt find anyone on any servers.
then i had a lot of issues trying to play TF2 from an outdated laptop to matchmaking never finding me any servers to realizing I sucked so bad.
then i got OW somehow and it got my raging so bad I had to quit.
I'll stikc to stuff like halo if I want that.
I mean, TBF a lot of the games are apparently really good but I'm so turned off by the monetization that I just can't get into them
Man, I would totally get back into runescape if I didnt have to solo it.
I've thought about getting back into ESO but by the same token I already had that experience. Almost 5,000 hours of it xD
ESO is a NO for me. loot sucks.
Morrowind set a standard for me when it comes to RPGs
and despite all the flaws of the ES series, very few RPGs can come anywhere close to them.
I mean, I can't really say anything to that. You're not wrong, but also the loot gets more interesting at end game, but also if you have to say that it's basically admitting the early game sucks so it just circles back around xD
ya. any game where people say "just wait for endgame." or "rush through all the main content to get to endgame" is going to be a no for me.
Which is one I wish more developers would just get. Josh Strife Hayes makes a good point of that in one of his videos where he basically says "If your game doesn't get good until the endgame, then just have your game start at the endgame"
exacty
Because otherwise, you're effectively just wasting people's time
Honestly, despite being a WoW knockoff and admittedly not that great, I thought Tarisland had an interesting model. They basically throw you into the multiplayer dungeon aspect early and often and leveling is basically a short formality
I was thinking about a game with limited vertical progression, like GW1 but a real MMO
Like where progression is more based on fleshing out skills and gear and less on raw levels?
That's the idea behind Fellowship, it's literally that. Unfortunately based on the beta feedback they aren't doing it that well so far
They aren't launched yet so there's time, but early outlooks weren't great
a second lotr MMO?
No, it's basically an entire game based pretty heavily on the WoW dungeon finder
Complete with the UI being based on the most popular WoW mods and extensions
hmm
Which could be a problem because one of the issues with Tarisland is it became dominated by bored WoW sweaties who effectively took over every late game dungeon and raid and turned it into an HR meeting with swords
Like, you're joining through a random group finder but if one person makes a mistake on the raid it becomes a 15 minute meeting
bleh
It's literally why I quit playing
i found wow combat to be a terrible snooze fest.
kind of ruined it for the friend who got me to play just so he could have the flying cat mount but FF14 came out and he was already jumping ship to that.
and then one of my old friends bought me the star lion flying mount just because, so weird.
i almost miss bluthor but I think the hunter was more fun
TOR was pretty decent with it's story telling and the soldier was fun but i couldnt stand 5 minutes of the jedi.
what killed TOR for me was seeing an animal just standing in one spot and not moving or anything. took me out of it.
Yeah, TOR is very dated at this point. TBH most popular MMOs are
And I mean, I started on UO and DAoC and I'm saying that xD
Like, LotRO/STO/NeverWinter/DDO/WoW/and even ESO are all showing their age and there's nothing else viable aside from FFXIV
Like, New World and Lost Ark exist for what they're worth, but meh
New World is a directionless mass and Lost Ark is only for the hardcore grind/swipe crowd
And the big hyped new "savior of the genre", Ashes of Creation, is kind of doomed out of the gate because it's planning to appeal to the hardcore crowd and hardcore MMORPGs fly like lead balloons
i think the only reason I would go back to runescape is just the nostalgia/somewhat leveled character.
Yeah, the idea is that as your fishing levels up, it unlocks new fishing poles. They are stronger, but not substantially. The main strength they add is new abilities that allow you to catch new fish or fish in different ways. At the "max" level, you have a big variety of fishing options and can catch the full breadth of fish in the game.
It could work the same way for combat. A level 1 swordsman has the basic longsword with longsword abilities. As you level up, you unlock new swords that are good in different situations, the claymore, the scimitar, the shortsword, etc. They each come with an altered suite of abilities that are fitting for different situations or playstyles (think Dark Souls how there are Straight Swords, Greatswords, Ultragreatswords, Curved Swords, etc). The idea is that to use any sort of sword, you have to learn the basics and you can learn more and more advanced techniques, etc.
So there still might be vertical progression, but it's shallow compared to existing MMOs, and the main thing is that you unlock new skills that can allow skill combinations and stuff like that.
i finished new vegas, but i dont think i finished FO3, my steam library is 350 games now.
you could actually just base games that are good on which ones did valourant finish...
new vegas is way better. FO3 was fine at the time but it's not that great compared to so many others.
valourant finished new vegas, and BG2.
they must be good games. 😆
i have xcom too, never finished
i should start categorizing games based on which ones can be finished
and start finishing them
never finished dead island either
oh i finished life is strange - must be a good game.
never finished rimworld, but thats a hard one, and i keep restarting, i made it to semi end game every time, but then quit
That could be a really interesting approach if done well, and if it allowed for branching into specalizations. Maybe not so much for life skills like fishing, but maybe as swords level up the type you use the most expand more into much more powerful skills. Like maybe you're proficient enough to use straight swords or curved swords, but you have a pool where you can either be a Jack of all or a master of one, and being a master of one unlocks more powerful skills
i never finished raft, i might have gotten close to finishing slime rancher
i never finsihed titan quest either, but thats a grindy one
Something where you're rewarded for making a choice to specialize. Because I think ultimately that's kind of a downfall of current MMOs, being able to master every class. Like, in a respect it's player friendly, not having to make alts, but in another it makes it relatively pointless to spend your time becoming a really good healer or a really good DPS when anyone can swap over at any time and aside from learning when to use the skills, be just as viable
But I mean, it's a really weird and ultimately preferential argument: On one hand, you could say "what's the point of making people specialize when alts are a thing, you're just adding extra steps" but on the other you could say "Having a spec is a big part of MMOs. People identify as their spec (I main tank, I main healer, etc) and taking away specs means removing a part of that identity and attachment to the role"
It's one of those issues with no easy answers
Yep, the balance between investment and player freedom is an interesting one to hit. You see it with ARPGs a lot where there's investment in a build, but you can spend currency to swap between builds. Untraining/retraining should totally be a thing, but I think players would enjoy the collecting of different skills within a game to make them more able to adapt to different scenarios and needs.
You can also balance the needs of gameplay and player agency as well. Like if some skills are tied to weapons (ala GW2), but other skills can be customized, it allows you to create softer roles like healer/dps/tank, but allows players to have build agency in how they put the rest of their build together. So you might have healers that also carry damage abilities, or tanks with more support abilities.
And if everyone can do everything (you just have to get the right skills, gear, etc), then you can make the world interesting by littering things around in locations that players might not know to go. Like maybe you can get some 'core' healer abilities from trainers, but more advanced versions come from specific quest lines, or hidden challenges, or whatever. So players are encouraged to go out in the world to do things because they can be rewarded not just with gear or money, but actual player "advancement"
It also brings to mind some of the better things that MMOs do well: social gameplay. When you're grouped up with someone who uses abilities you haven't seen, you're kind of softly encouraged to interact with them to find out where/how they got them. And if you're creative enough with how you set your abilities up in the world, you could feasibly add enough of them so that players won't be able to build the "BIS" setup and just tell people where to go get it. You just have to embrace the right mentality of "everything is good, just in different situations and combos"
Tying progression to the world and exploration would definitely give the world more meaning beyond "here's the next zone of mobs you need to kill for the next hour to progress". I feel like that's one MMOs haven't figured out to a great degree yet
Pair that with the mentality of an evolving, living world (another thing that MMOs have a unique capability to work with) and you can set things up in such a way that you can CHANGE the way that progression works. Quests might move around, certain mobs with things you need for skills might disappear or move, or have specific spawn conditions that change... etc
You have to make it so players WANT to log in and play, and keeping the population interested and engaged is one of the biggest challenges. But if you work on it all the right way, then you could set things up in a way that totally changes the status quo of what it means to be an MMO
You mean like, for example, killing the goblin king means the goblins disappear for a while so you can't get that one spell from a goblin shamen kind of thing?
Yeah, or like maybe there's a meteor shower and a forest is destroyed. Then the unique deer that spawn there migrate to another part of the continent. And you need their skin to scribe a specific type of spell scroll needed for a quest. So previous guides made on how to get that skill are all wrong, because the world has evolved and where you go to hunt that deer has changed.
It kind of counters the "check the wiki" mentality that a lot of modern games have, because players will have the expectation and understanding that the world evolves over time and things need to be reexplored and rediscovered.
The best part about a new game is that not everything is "solved", and if an MMO can create a framework that makes it so that things are NEVER solved in that way, it could be really revolutionary.
It doesn't have to be complete upsets every time, but making it fresh for new players (or alts) can add a lot to the longevity
As long as it doesn't limit player progression and can be varied enough that could be really interesting. Difficult balance to strike but frankly getting people off the wiki and involved with the game itself would make it more dynamic and frankly it would encourage more community interaction, because instead of a google search you would have to directly ask people "where is that deer now", and maybe you have situations where it's kind of hard to explain so a player who has already done it shows someone who needs it
Well, part of it is also giving players the tools in game to find the things that they need.
Like in the deer example. If there's a village near the forest, players might be able to ask a couple villagers about the meteor shower and what happened, and be led to the answer that the deer have moved elsewhere on the map, and give them pointers to help them find it.
Not just "changed quest text" but also changes to the way players can learn things.
I mean, the biggest complaint with current MMOs is the lack of community interaction. Which IMO is both fair and overblown because MMOs are always going to be social by nature, but there is an aspect that you can do most things until endgame with nothing but a wiki and time with no need to interact with anyone
Well, we've talked about this before. MMOs need to be designed in a way the promotes player interaction, and right now a lot of them just... aren't. They're so tied to designs of the past that they can't step back and think things like "how could crafting encourage players to interact with each other?" and come up with real, unique answers.
I'm actually working on a prototype design in my spare time for a crafting system designed as a "primary" game system instead of a supporting system.
So I think about that specific example a lot 😝
I feel like it's kind of the opposite, they've gone entirely counter to designs of the past and gone full throttle into queues and dungeon finders and auction houses, which is the trade-off between player convenience and player interaction. The more convenient the experience it is, the less interaction you need
Yep
Until eventually the entire game becomes an elaborate lobby
I mean that probably has some relation to why we're seeing so many "shared world" games and match based games like extractions, instead of actual MMOs.
I think one thing that MMO teams tend to underestimate is that they're building 10 games in a trenchcoat instead of one game, so extraction games are a good extrapolation of one "Section" of MMO gameplay
TBF it's the logical extension if you don't really have any ideas to innovate in the other direction. Remove the rest of the game and just literally have a lobby. Plus if other players are providing the majority of the gameplay it's cheaper to develop encounters and AI. Just make a backdrop and let the players provide the content
Yeah, basically
Maybe have a few monsters that stumble around and attack anything in X range
But there's a reason why people want MMOs, heh. they offer such a unique experience and it's so easy to see the crazy potential that they have. But capitalizing on that potential is the hard part.
I mean, not just capitalizing but doing it on the scale that you need to for something like an MMO between development and server costs
As a business proposition MMOs are a terrible business model xD
I guess it depends on what your goal is. If your goal is to make an infinite, ever-growing amount of money? Yeah, probably
I mean, even just to be viably sustainable
TBH I think an MMO is probably easier to keep viable than any other live service game, if done correctly.
At least if you want it to be up for longer than 2 - 3 years, you have a lot of work to do
Well yeah, but that's true of anything
"A lot of work to do" doesn't mean it's a bad business case
It's hard, but you have to be approaching it in a way that works. You can't just copy wow and think it'll work, these days especially.
MMOs are already a niche within a niche, and on top of that you have to compete with the established players while also making enough to sustain continued development and large scale server costs. That's what makes it a terrible business proposition
Also why most fail within their first few months xD
Yeah, you have to have unique enough ideas and good enough execution that people actually want to play it
Which is something that almost all of them fail at, heh
in all fairness the com also is a very unthankfull and undecided crybaby.
not in its entirety. but still. how often does one come across the phrase "but i dont want to be forced to interact with others in my MMO" duh...
It is true that MMO gamers don't know what they want, but it has to be different but also exactly the same as the MMO they've been playing for the last 10 years xD
Well, I think thats at least partially a design problem. You dont just push players together and be like "now kiss". You design your gameplay systems from the ground up so that players WANT other people to interact, even if they are randos.
Its not impossible to build such systems. Its just not the way that systems have generally been built in the past.
oh jeah im not saying its only one or the other. just like Rhoi said. its not easy to navigate for devs either 😅
Totally
No one said itll be easy. But if done right, I'm sure it could be hella rewarding.
absolutely.
I feel like focusing on commerce and trade skills is the right approach. Players will always interact with each other when progression and economics are at stake. Path of Exile (the original) has lasted for over a decade based primarily on that
i just want wildstar back. make it an mmo again and let the old team cook. 
Commerce and trade are big for sure, but I think there are a lot of little designs that can have big impacts.
I say this every time it comes up, but if as many people actually played Wildstar as are nostalgic for Wildstar, it would still be an active game xD
Sometimes you don't know what you have until you lose it
in all fairness the numbers DID go up at the end. which is stupidly funny if you think about it
Not saying that's you or calling you out or anything, it's just a few videos popped up a few years ago about Wildstar and ever since then there have been so many people lifting it up as this paragon of the genre
oh thats alright you are not wrong on that
but again. lookin at numbers theres way worse stuff still up and runnin when itcomes to numbers. but this one was just killed back then because ncsoft beeing ncsoft. even though the f2p switch actually realy did bring in a healthy amount of interest
I mean, there are other factors involved and frankly if it was good and successful enough, there would have been no reason to kill it. Though I'll grant NC Soft, Netease, Gameloft, and that whole group of companies are everything wrong with MMOs
Also Netmarble. They deserve special mention
this
pretty much this. yes wildstar back then hasnt made it into the black numbers just yet. sadly true. but it very much had the potential to do it given the chance.but it just shouldnt be which makes me sad. but cant help it. whats done is done i guess 😅
my point is games have so much replayability you need 3 life times to play a game fully like that. i actually dont want games to have 20 different ways to class a character and experience the game fresh each time or whatever else, 3 different story paths? no thank you. i just want games that are one and done, and i can have a completed game.
if people actually stuck with that replayable game, it would make no sense to buy a new game for 2 years at least. lol
so imo most people dont even want replayable games either, because they are done with a game sooner than 2 years.
I mean, it depends on your outlook. You don't get a game like that to spend the next to years on it, you get it, finish it in one way, maybe two if you're really into it, then put it down and pick it back up in a couple years when you want to experience it fresh and do it again in a different way. Dark Souls is a great example
i never do it in a different way
Yeah, if you wanted to beat Dark Souls in every possible way it would take years, and some people play it that way, but most people pick it up and try it differently each time with a few months/years in between
like Baldurs gate 3 i dont do evil paths, so i'll just play the game the same way if i ever play it again.
it would be funny if games charged $1.99 to see the ending.
pay screen pops up just before the end
aint like skyrim still is that popular to this day for no reasons whatsoever - oh shoot i opened the elder scroll topic again xD
Why does it always come back to Bethesda? Damn you, Todd Howard
i actually said earlier one of the drawbacks of skyrim is there is no good choices with 80% of the gods, since they are all evil, so if you want cool items, you basically only get rewarded for doing evil acts in the game. it's pretty bad lore imo. wish they invented better gods like DND.
I mean, basically everything metaphysical in TES is evil
there should just be a way to kill the gods and take the fancy weapon they would have gifted you if you did their evil deeds.
you were a god killer in baldurs gate 2 expansion
skyrim misses the mark again
people just want to kill gods, not do their bidding.
learn from baldurs gate people
I think the thing with MMOs is that social aspect doesn't really exist in other types of games. Playing the same game as your buddies is a powerful draw, and if enough people are having fun with it then it's going to draw more people to it.
You don't put so much content in a game so that one player can experience it all. You do it so 1000 different players can have 1000 different experiences and they can talk about them and enjoy the game in different ways. It creates a rich community that can't exist if every player plays the game and sees the exact same stuff.
anf then theres ff14 devolving into an absolute puddle of samey mud
Sameyness is the death of MMOs, that's for sure.
We're looking at you, New World
haaaaave i ever told you about the absolute prodigy that was wildstar the sadly NOT critically acclaimed...... :3
Have I told you about our lord and savior Vanguard: Saga of Heroes?
one game i found really fun was star control
I mean, Firefall was great until they decided to buy a bus and be an e-sport
Man, Firefall WAS great until that weird shift
Esports are also the death of gaming, heh
i remember playing star control, and ultima 5,6,7,8 etc. and it felt like discovering magic.
Did you hear about the bus? The bus was absolutely when they jumped the shark
I vaguely remember it, it was a looooong tim ago
I just remember jetpacking around and blowing up monsters being a lot of fun
i never liked games in the transition years
Oh yeah, fighting rifts and jetpacking around was amazing. Plus the vehicle driving was solid, it was such a great foundation
the transition between GTA2 and GTA3, those years when graphics were trash basically, and even though it was "cutting edge" i hated the look and the graphics, and preferred the 2D isometric games.
Same with Defiance, which apparently is coming back this year
I spent obscene amounts of time screwing around with my friends on GTA 2
this is a dumb metric because its highly biased on your interests which =/= good game.
yeah i know, i wasnt serious
Was it this channel where people were talking about Crackdown earlier?
Because THAT was a game I spent a lot of time screwing around in
I mentioned Crackdown a few days ago xD
it's more that every game i did complete is technically a top rated game for its genre still.
Crackdown 1 and 2 were pinnacle open world games xD
Infamous had similar vibes. I feel like that's such a great sense of progression in a game like that, the more you progress the more insanely OP you become xD
the game isn't good because i completed it, i just happened to complete a good game.
so in fact.. you were being serious
Yeah, Infamous and Crackdown were amazing
no im stating a fact
just... dont.. trust me dont go there. it will not help^^
BG2, new vegas, and life is strange, are top rated games. regardless of my existence or if i completed it. i happened to complete them.
Like, in Crackdown the first time you can throw cars and punch someone to the moon, it's just 
new vegas is often touted as the best of the franchise for example
BG2 was the pinnacle of RPG gaming for a long time
Speaking of top rated games, it sounds like Expedition 33 is unquestionably GOTY material, eh @timber prism?
life is strange, is a good emotional story
It was definitely a top CRPG for sure
Imo yeah.. i place it among the greats of Chronotrigger, FF9 etc.
Hot damn
i completed chrono trigger
go figure, it's also a top game
and chrono cross
and the SNES zelda
CT is sacred cow territory, it had a dream team of the best FF developers and the best DQ developers
compelling story that isn't overdone, fantastic VA's, amazing OST, turn based combat that feels refreshing and new even if it isn't
Yeah, it's got top marks from a couple other folks I know as well
ohhhh speaking of music... speakin g of masterpieces... Ori Games anyone?
Yep, definitely. Not my personal favorite games, but I know they're amazing
funny enough i had bought the orig soundtracks before i ever started the games xD
IDK, speaking of Chrono Trigger I think it had one of the hands down absolute best soundtracks ever in terms of eliciting emotion
Clair Obscur: Expedition 33 (Original Soundtrack) - Complete OST
Composed by Lorien Testard ft. Alice Duport-Percier
OST available on all platforms: https://lnk.to/clair-obscur-expedition-33
Act I: 00:00:00
Act II: 3:03:33
Act III: 6:36:33
Bonus points for them releasing the full OST for free
right when the game released
always also gets me back to one of my all time fave oldtimers Grandia 2^^
its surely gonna be nominated this year
gotta say out of context of the game that sound track is weird
say what?
....
IDK that I'd say that. No it's Japanese, but skimming around in terms of the music they're performing well and playing meaningful music
who gives a flyin f?! dude sorry but... no
they are singing in japanese? rofl
Maybe I have it wrong. French studio yeah?
yes. French studio
Ultimately language doesn't matter in music
music is multi lingual . you dont have to understand a single word, for all i care they could sing a invented language, it wouldnt matter. if its good its good. end of story
thats not what im saying regardless of language it's not really drawing me in as a sound track, language was just me being curious what they are singing in
Then why? xD
i better cut my participation in this now for a moment, because otherwise i WILL get banned from this server, see you guys in a bit^^
it reminds me of that genre of music where they take a genre, and then add epic in the front and say it's epic whatever genre.
what do you mean? i didn't understand any words, and couldnt make out words in any language.
it just sounded like yelling
couldn't tell were words begin or end, english or french, or japanese
Said everyone who listened to metal as a non metal fan xD
then i heard something that maybe sounded french
It doesn't matter what they're saying, they're using voice and instrument to convey emotion
oh now it's definitely french at 7:39, he speaks french slowly
before that it was inaudible imo
as a fan of metal, I love this statement
xD
No idea what you are talking about
is that 1 of the characters
'Clair Obscur: Expedition 33': The revival of the 'French touch' in video games. Until the early 2020s, French video games often concealed their origins to better appeal internationally. 'Clair Obscur: Expedition 33' marks a turning point, featuring a Belle Époque universe as delightful as a buttery croissant.
this is confusing
why are they talking about croissants
wtf is going on
Baguette life
the period of settled and comfortable life preceding World War I.
"a romantic, belle-époque replica of a Paris bistro"
Moral of the story is we dig the bread
bread life best life
Guillaume Broche, CEO of Sandfall, told me that while the game's mechanics were heavily influenced by classic Japanese-made RPGs, it was important that it had its own French flair.
We begin in Lumière, a city that looks an awful lot like Paris, and meet a reflective young woman named Sophie. Like all 33-year-olds on this day, Sophie is about to die.
so it does have french themes beyond character costumes
and music
We begin in Lumière, a city that looks an awful lot like Paris
Paris, Tennessee
French architecture, largely inspired by the pre-WW I Belle Epoque era, is scattered across a continent
I mixed some products in Schedule 1 and it did not turn out how we expected.
#schedule1 #gaming
https://store.steampowered.com/app/2294660/The_Quinfall/ QUINTALL anyone feedback... i find the screen infos chaotic and the camera spin gives me nausea... for this price as early access is dodgy
Embark on an adventurous journey to explore the Quinfall universe. Be a part of unique battles and an immersive story with dozens of different professions in the depths of medieval times in an all-new MMORPG experience.
OPEN WORLD
…
$1.99
5596
Absolute asset flip scam. Avoid like the plague
I completely agree, Quinfall seems like a total scam.
This changing dates could mean some thing about GTA 6's release date due to them being owned by the same parent company.
https://comicbook.com/gaming/news/borderlands-4-new-release-date-changed/
Still haven't played 3, though I've beaten 2 multiple times
how many hours do you have in 2
oh i only have 56 hours in 2
Hard to say because I played a ton of it on console
im sure there is a game where i have 800 hours
and never beat it
and some guy played 50 hours and beat it 5 times
because all i do in games is end up restarting playthroughs lol
Actually (not at my PC so I can't check) I don't think I even played it much on Steam, I mostly picked it up because it went on sale for like $1.99 and it's a good co-op "bored, nothing else to play" kind of game
Especially because basically everyone has it on Steam
Big fan of 2 and played through it multiple times. I loved the Tiny Tina DLC the most
did you play the actual tiny tina game?
bummer, the actual Tiny Tina game is a lot fun and probably one of the best.
I loved 2, played it until I got burnt out. really great. I refuse to play 3.
the tiny tina one is alright i guess.
the tiny tina DLC was good but my favorite was the badass crater, of badassitude.
that is where there was an issue. There is an actual Tiny Tina DLC, which was alright, and then theres the actual game. Which was amazing.
this could be interesting
regardless i still have to beat the first game
BL1 was kind of dull, i only bothered to finish it when BL2 came out.
Not sure if I could ever return to playing a BL game after 3
Hopefully Nexon is moderate with the mtx, though we'll see since they're probably focused on the Korean market
Maybe if Epic gives it away for free I'll check out the latest Tiny Tina
And in Korea mtx are just a normal thing that happens, it's not a conversation point like it is in western markets
Starcraft just died. simple as that. get ur black clothes out, shed a tear - and then move on^^
I mean, tbf it's probably been dead since Ghost
well jeah that too.. but that now was just the nail in the coffin
"Nexon" and "moderate with MTX" are not usually phrases that go together lol
thankfully Thiers other rts games
Is the other thing xD
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SOURCES
1: https://en.wikipedia.org/wiki/Concord_(video_game)#:~:text=Concord was a 2024 multiplayer,Windows on August 23%2C 2024.
2: https://store.stea...
https://www.youtube.com/watch?v=2c47w_ta5GE - Happy with my 8bitdo Ultimate, but GameSir is doing some pretty interesting controllers in the same price range
The GameSir Super Nova is a crazy value at $50: good controls, quiet buttons, an RGB USB dock, customizable face plates, swappable ABXY, and connectivity for PC, Switch, iOS, Android, and Steam Deck all in one. Let's take a look at all its features and why it might be the best all-around controller at this price point.
This was a review unit ...
I like that more controllers are doing the charging dock/dongle combination, it's what my current controller has and it makes things a lot cleaner since you don't need 2 free USB ports for charging/connection, and it makes it feel a little more pick up and play since you don't have to find a cable and plug it in/unplug it and tuck it away. Just pick up the controller, play, put it down when you're done and it's always charged and ready to go
Though I will say something about the 8bitdo dock is more appealing to me than the GameSir
Like, it just feels like it fits together more, strictly from a visual standpoint
Though the Gamesir's "handles" flare out more which is generally more wrist comfortable for long sessions
Wow, I had no idea third party controllers had gotten this good compared to the "official" alternatives. I have an official xbox one controller but it's not rechargable, cost 20 bucks more, and I don't think it has hall effect joysticks either
Oh absolutely. The 8bitdo above I own personally, got for about the same price as an Xbox, but with a rechargable dock and software that lets you customize everything from button layout to the back paddles to the analog dead zones
the dock was the main thing that surprised me, that's so convinient compared to having to replace AA batteries on this stupid controller lol
And it's both 2.4ghz and bluetooth, so it's PC, Android/iOS, or Switch
my next controller purchase will probably be a third party one like that
Yeah, can't recommend enough. Both 8bitdo and GameSir have been doing some pretty amazing things with 3rd party controllers lately with the same price point and more features than the official offerings
Are the controller layouts not patented by microsoft and such? I'm surprised they can directly copy the layout of the joysticks and buttons without any legal issues
Apparently not. I guess while you can patent certain things, you can't patent a basic button layout or letters of the alphabet xD
That said, 8bitdo has actually done a couple official 3rd party xbox controllers so maybe something about that license lets them get away with it, though the one above that I have is more patterned after a Switch Pro controller
Which intuitively makes sense, if you can patent the layout of a controller what's stopping someone from patenting say, a keyboard layout or mouse buttons
But yeah, with that 8bitdo above in addition to the dock it has some nice features like being able to set up the triggers to either be hair trigger for shooters or analog for things like racing games, hall effect sticks, a really solid D pad and face buttons, and again the software that lets you customize literally everything on it
And a switch to freely swap between wireless (X Input) or Bluetooth. The nice part of that is you can have the dongle connected to your PC while it's bluetooth paired to your Switch or tablet, then with the flick of a switch you can swap between them without additional setup
Speaking of Switch, it also has gyros to support that
So for games where you tilt the controller for aiming or various things (like the marble maze shrine in Breath of the Wild) it'll work for that too
Not to gush about it but really, if you haven't been keeping up with 3rd party controllers you've been missing a lot xD
https://www.youtube.com/watch?v=ku9_9C7X7hk - Here's a breakdown of the 8bitdo offerings, I use the Ultimate bluetooth edition, which is MSRP about $70 but frequently goes on sale for around $50. In that video he breaks down the various versions though they have an Ultimate 2. Has a couple more buttons and uses TMR instead of Hall Effect sticks (negligible difference really), but if that's important he has that video also
Understanding the two 8BitDo Ultimate controller models can be a bit confusing, so in this video we will compare them and see which one might be a better fit for your needs.
8BitDo Bluetooth controller: https://amzn.to/3SIFS5x
8BitDo 2.4GHz controller: https://amzn.to/3IHK6FY
Brook Wingman XE2 converter: https://amzn.to/3SI1q1Z
Brook Wingman XB...
That said they all go on sale regularly, so the 2.4ghz version is MSRP $Fiddy but goes on sale for around $35-40 and is just as solid, just doesn't have all the same connection options or the gyros
Filter evasion for the win, Bob xD
But also if you're literally only going to connect it to your PC and don't need the added bells and or whistles, there's no reason to pay the extra for them because otherwise they're fundamentally the same controller
I just personally wanted something that will work both with my PC and my eventual Switch 2
I love that minigame
it's fun!
that was the only good thing about oblivion
lol
oblivion was first game i played where looting a whole house bone dry was a crime
i was like what the hell, i used to be able to waltz into peoples houses and just take anything
That moment when you have an apple in your inventory that you 'stole' from a random basket outside of the dungeon.
yeah it was any tiny thing
and sometimes you think you got away with it
5 hours of playing oblivion later
HALT!
lol I was like, WHAT I did that a whooooole 5 hours ago... and oh no i dont have a save before i got caught... before this random guard found me after 5 hours
now im remembering why i hated oblivion
That was also part of the charm though. For the time it was kind of amazing that the game actually remembered something you did hours ago
I wonder
If these Studios lay off regulary that much workers, are there still much left?
oblivion is am absolute mess and i love it. crashes on me a lot. i just load it back up.
Items currently in US warehouses are fine, but no new stuff for the time being
As sad as it always is to hear about people being laid off... I'm completely okay with not having a Titanfall extraction shooter and rather have them release a new Titanfall campaign type game
Do you feel about this way for every game or is it just Bethesda that gets a pass? I always see comments about how people love the fact Bethesda games do this and it's "part of the charm."
Well bethesda games offer a lot of other things that most RPGs dont. so that's probably why I'm more endeared to them.
like skyrim is so bland and ugly, morrowind might have the best story but it's brown, has janky animations, and awful combat,
i just really like oblivion in particular.
I've tried a lot of RPGs over the world and almost none of them are engaging.
Maybe I should have said "and I love it anyway." XD
i get you though. totaly do. Yes, Bethesda Stuff was and still is, and most likely always will be JANKY AF.... but it also has this uniquness to them. aside from one or two exceptions i very much enjoyed them all to a unhealthy degree^^
I love the looting, the open world, combat is basic but passible.
God, please give me a single player game with Mordhau's combat.....
or co-op.
indeed. and lets face it, the sheer amount and easy accesabilty of mods helped ALOT
i have thousands of hours of playtime alone on my bethesda part of my game library, like... THOUSANDS xD
i got like, 3-400 each. except for fallout 3 cause I mostly played it on my brothers xbox.
thats... cute - and no, i wont give exact numbers otherwise someones commin in confiscating my pc xD
lol
What if I do it anyway?
speaking of "thats cute" hearing how few games most people have on steam.
"i got 140 steam games" awww, how cute.
ah, only 143.5 in F76. XD
last played right around the time I picked up enshrouded
ive had steam since 2009 and my second most played game is now Enshrouded.
TL2 is number 3 and that was one of my favorites for a long time.
I'm sub 100. I've been on Steam for a long while but I just finish what I buy or in the case of some games like ESO, play for 5,000 hours xD
im definitely more than that, by a lot.
sooo many sales.
ive fallen off buying games that mildly interest me though. mostly.
i only have 1 perfect game lol.
Only game I've ever perfected was Majora's Mask on the original N64
I have...
Like 10.
Except you mean overall...
But on Steam it is around 10. 5 of them I don't play anymore. 👀
the only one I have is tales from the borderlands and i got it from a single playthrough.
even games i have with hundreds or thousands of hours arent 100%
I do most games as much / nearest to 100% I can do
I don't really bother about the question "Is that fun anymore?" often I feel
This didn't really answer my question. Is Bethesda the only one who gets this pass or are you pretty forgiving on flaws of games as long as they offer something you like? Haha
I have some deeply flawed games that I love, it just depends on if the good parts are good enough
I often see people hyper critical on games but when it comes to Bethesda it becomes "its the charm."
Bathesda games are so ambitious in scope that I think people are pretty forgiving of the jank in favor of the spectacle. I dunno though I've never been big on Bathesda games.
i mean, i can look past the flaws if the gameplay and such is worth it, yes, I did basically say that.
I am also in that boat where if a game offers a unique enough experience i can look past their flaws
like I said, ignoring the flaws of any game, bethesda offers me a full course meal of everything I want in an RPG whereas most RPGs offer me an apateizer at best.
You didn't. You just talked more about Bethesda but now you did answer it Xd
maybe i was just too roundabout in my answer. XD
Outward is that game for me. It has jank and issues but it does things nothing else in my library does so I'm pretty forgiving with it, but I acknowledge it's far from perfect
The one's I'm harder on are games that A) come from larger, more experienced studios, and B) games that aren't trying to do anything especially unique or innovative
And while on one hand most Bethesda games fit the latter since they offer an openness and scope/scale most RPGs don't, I also fault them for the former because even though some of the creation engine bugs give it a certain charm, the performance issues and crashes are treading the line of inexcusable, especially for a definitive experience like the remake is meant to be
And especially when you're effectively re-selling a game for $50. Like sure, people want to see NPCs occasionally twitch like a Japanese horror monster and fly off into space, but nobody finds crashing to desktop charming
Yeah Bathesda is in a really unfortunate spot, because what used to make them unique (big, open world games) is no longer something that most studios are limited by. I mean hell, our studio is astronomically smaller than them, and our game has a big open world.
The creation engine has a lot of issues, but it's what all their devs are familiar with. Something like UE5 would honestly probably serve them better on paper, but it's unlikely that the loss in proficiency would be worth it for their team.
from me? i trash all games equally if you didn't notice
I mean, I can grant that, but also it begs the question at what point do you transition from being proficent to being stuck in your ways/in the past?
i have no brand or dev loyalty
No. I wasn't talking about you
if a game is bad, it's bad, what else is to be said except the truth of how you feel about a game. i still play games that have issues, and will rank them like 7 or 8 out of 10 instead of crazy perfect scores brandwagoning that i see going on
Creation engine for it's time was an amazing piece of engineering and deserves all the praise it gets, but it doesn't seem to improve and even as recently as Starfield we're still seeing the same old jank without much evolution outside of graphics
i could probably say negative things about my favourite games
With a game like Oblivion I'll grant the jank can be nostalgic but with a game that's coming out 20 years later, it's no longer charming IMO
I agree with this
At the end of the day it doesnt realy matter if its from bethesda or not. its just a coincidence they where the ones who brought those games to us in the first place.
Bethesda as n entitiy is a scummy sh..show, no one denies that.
i personaly dont give anything about who made that thing, the ONLY thing that matters to me, querkyness or not: did I PERSONALLY enjoy my time with that hot garbage, or not.
valheim devs were annoying/trollish, and wanted to ban me for suggesting they add barrels. and low and behold 2 years later they add barrels anyways. i hate when that happens. same with space engineers devs. i told them like 8 years ago to make DLCs and begin space engineers 2. and there was controversy in that discord with them, and then low and behold, they made space engineers 2, and released tons of dlc to fund it. people end up listening to me anyway.
Val.. mate... pal.. buddy... i hate to break it to you, but you are not THAT important, and you wherent the only one by a longshot^^
no but they point was they started a big controversy over my ideas
to point that i had to quit their discords, because of troll PR people
like imagine me as a PR person, then multiply by actual outright hostility
and that was their PR guys
toast and cubs are way different
You get used to him injecting himself into a conversation and turning it into something about himself
no mans sky seems to have nice staff too
oh i already am^^
I think NMS learned a lot about PR people during their launch xD
And yes, the NMS Team is a nice bunch, but some people even condemn them and hate on them and whatnot, even though they are one of the VERY very few studios if ever.. that turned an absolute shitshow into one of the most amazing experiences you can have in modern gaming
i rejoined the SE2 discord, the same mod is there who imo is still a bit ego centered. but he seems a bit more mellow after 8 years.
i mentioned he mellowed out, and he felt the need to respond "break the rules and see how mellow i can be"
LOL you guys think its me, but trust me its the mods.
I give the team themselves a pass because they had a Peter Molyneux situation on their hands where someone not even part of the actual development was going out and overpromising. Though I find the whole situation a little irksome because they became the gold standard for releasing something that's half baked and underdelivers, and making it successful by fixing it later
a mod here would never provoke like that or feel ego driven to respond that way
I'm pretty sure there is a common denominator to being banned on servers lmao
Could it be, and please, this is an honest and fair conversation i wanna have, but could it also be you are also part of the problem with how you approach those folks?
Dont get me wrong, i KNOW theres some realy obnoxious and self important folk out there, hell loock at me, im one of the best examples for beeing a shitshow myself (and many even here would instantly agree on that^^)
Like, good on them for sticking it out and seeing it through I just don't like the example they set for the rest of the industry who use it as something to point to when they're just being bad actors
i was never banned, i left those servers to avoid a ban, because it was clear they were reaching and the criteria for being banned was becoming less clear... like what it was going to be. didn't feel safe, or like i could express ideas in the suggestion threads anymore.
i support you as far as the fixing goes. and fix did they. but after that? like mate, hate or love the game, but no one can denie their redemption ark was loooong over already and they could have sold so many of the updates as full price dlc and the com would have bought it...
maybe in the SE server, because i was complaining a lot and making suggestions in the general thread. and they didn't like the hypothetical game suggestions i would bring up. like space engineers, i wanted them to add in rail blocks, or teleporters etc.
but nah the valheim stuff was bogus
i was 100% right there
and they just didn't like me, personal feelings interfering with moderating
Yeah, that's what I mean. They've absolutely gone above and beyond and delivered far more than anyone ever expected, for free at that. Like, they'd paid for their missteps maybe a dozen times over, but the situation itself, removed from that, is an example of releasing something unfinished and saying "we'll fix it later, look at NMS". I love the team and the product I just hate the precedent
see thats the problem, no you wherent. the thing is, sure you can ask devs for this and that, but at the end of the day, all we can do is give suggestions, make whishes, but its THEIR vision its THEIR game, and they should always be allowed to do what THEY want to do with it at the end of the day
I hope most dev teams have already looked at NMS and try to avoid that PR nightmare from the start
i mostly give criticism differently than i did 8 years ago
oh jeah, i get that, USING this situation is just scummy.
i usually preface it more with positive things, or explain i am not trashing the game etc.
in the past i didn't do that as much
I don't have anything against Hello Games, I think they've done a great job. But I will also mention that NMS was never actually a "failure", financially at least. From preorders alone, even after the massive refund wave, they made an absurd amount of money, and using that were able to spend a lot of time fixing the issues with their game. Which is awesome, and it's great they did that instead of bailing on the project entirely, it was a great move for them long-term.
But the vast, vast majority of games that have bad launches don't have that luxury. If the sales are too low to pay the cost of development (which is very high), it doesn't matter how well intentioned you are or how much you care about the game, you don't really have much choice but to move on to a different project or close down entirely.
you're preaching to the choir here, for suggestions, i believe that ideas aren't owned by people, i rarely call anything "my" idea, but just an idea. likewise, i don't believe the devs are obligated to do what i tell them to do. i tend to give general ideas, and trust the devs to implement it and work out details well, which also shows trust and good faith in the dev team to execute the ideas. i bought the game because i believe in the devs ability to make a good game already.
oh absolutely yes. still though its not often we see something like that happen. but yes
for enshrouded i wanted them to allow us to replace roof tiles with other tiles
as in a swap out ability for roof tiles
because im tired in games of having to dismantle whole roofs, and rebuild them, when i want to change the tile out.
big problem in valheim
i thought enshroudeds new engine could handle this idea.
That's the other part of the prescedent I'm not a huge fan of. The fact that even if they had just walked away at launch and said "there's your lot", they would have walked away successful, and I think larger, less scrupulous studios didn't miss that point either
Oh yeah they've never missed that point, it's why big studios push marketing and pre-order sales so incredibly hard lol
as proven way to often now^^
Even if a game absolutely bombs, the simple matter is that most people don't refund the games they buy/preorder.
BUT
we as gamer community are at fault there aswell. because we still preorder that shiz without actualy payin to much attention, or simply beeing patient and wait until we KNOW^^
even though we saw that shiz happen time and time and time again^^
Outside of certain titles, I'm honestly against preordering mostly because there's no purpose if you're making a digital purchase, and it creates the situation where you can potentially wind up supporting a bad product
i dont buy anything until i can see a 40 minutes gameplay playthrough on youtube
exactly what ive been preaching since ages. havent preordered since.. hod knows how long. but it still works frighteningly well
funny enough, there have been times where watching that 40 minute playthrough i realize its a game id rather watch playthrough's of rather than play myself, so i end up watching 10 episodes, and never buying the game.
lol
Some titles I will when I have a reasonable idea they won't be garbage and I want to show support. For example, I preordered Metroid Dread because I knew it would be quality and Nintendo has a terrible habit of ignoring Metroid
and it feels like i played the game
And as much as it chagrins me, pre-orders are a pretty big metric large studios use to determine how successful/desirable a franchise is
So that was more me telling Nintendo "more 2d Metroid games please"
I still pre-order games. I like collectors
Amd those are usually sold out months ahead of release
how did you get the rawr server invite thing next to your name? is that a nitro feature or a discord server feature?
yeah fomo is a powerful drug, pre-downloads and preorder bonus goodies to play the game the moment it goes live with collectible items on top of it.
I don't pre-order either, but it obviously works because people keep doing it
i might have pre ordered helldivers 2, but i think thats it
soon as i see that shiz, its already a huge red flag and reason not to want to buy that thing, neither preorder nore when its fully out
I mean, I did it with that and I did it with Monster Hunter Wilds, but I do it very rarely and only with studios and franchises I have a certain degree of trust in, and with the issues MH Wilds had at launch and continues to have, I probably won't do it with Capcom going forward
Still love Capcom and their franchises but they pulled kind of a scummy move with their launch so I won't be doing it again unless they establish a track record
oh that is discord guilds, been waiting for that feature
Thought id do that with CD PR Red back in the day cuz i was soooo into Witcher Games, and loved Three, thankfully did decide against it and well... yeah Night City is awesome now but DAMN it was trash at the start
Not to mention Cyberprank (and the associated crunch/poor industry practices)
jeah
I also like the cyberpunk collectors
I'm a big one on the human cost of games and I go out of my way to not support companies and studios with practices I don't agree with
And Starfields now that we mention pranks Xd
oh god that thing... one of the Beth games i wont ever get myself^^
I preorder every WoW Xpac. I'm gonna play it, I've been playing it like 19 years. I know it'll be broken the first few days but I do it anyways. Sometimes you just know you're going to give in and with WoW it's better to be at the start than to wait months because you're behind on a lot of things then.
Did play that thing years back aswell. but havent in YEARS now simply because i absolutely despise the company (one of the VERY few ones where it actualy matters to me where it came from)
PlayStation and Gearbox are teaming up to bring us 20 minutes of gameplay from the upcoming Borderlands 4. Join us on April 30th at 2pm PT, 5pm ET, to watch ...
I got the chance to play through No Rest For The Wicked's MASSIVE new update (The Breach), here's everything you need to know. Check it out here: https://rebrand.ly/5b48f1 Thanks to Moon Studios for sponsoring today's video.
Chapter Timestamps:
00:00 No Rest For The Wicked Just Got Even Better
01:25 Twice As Big: New Zones, Enemies, Bosses, and...
Siren is awesome. I know what skill I'm choosing!
Right! That cat is awesome
A crazy awesome magical lynx, heck yeah!
wow i missed a big convo, but a big thing for me for elder scrolls is how much i can interact with the world. I see a weapon in a barrel, i can take it, food on a table, i can take.
this has it's downsides, like less cool weapons and such decorating the place. iron weapons everywhere, but morrowind set a precidence with that for me.
also how much I can customize my character is really great too.
Visions of grabbing one item from a table, and everything else kind of float/sliding off the table, lol
But yeah, for all the jank, ES game have always been a massive amount of content and a huge, fully interactable world to explore
It's no wonder they haven't made ES6, modern game companies don't seem to want to put that much effort into making a game, heh
I mean, when you think about it business-wise it's a huge risk, and Bethesda has definitely gone from being a group of artists to being a business
Side note, I'm pretty impressed with how good Soulframe is starting to look. I haven't paid much attention for a while and randomly some farming guide for the closed beta popped up in my feeds
Yeah, I've seen a couple videos about it. I'm cautiously optimistic
Especially when you compare to some of the early preview footage they released. It's actually looking pretty solid
Like obviously I'd have to try it to know for sure but it seems like the combat is pretty fluid and responsive from what I saw
nothing beats a 3d sandbox adventure game with a giant world where you can basically travel in any direction and find treasure and tombs and gods and death etc.
enshrouded is pretty good but feels enclosed still since it locks off sections, turns it a bit into platform feeling game.
and valheim is just the same everywhere
Yeah, IMO Valheim is a game best experienced occasionally with gaps, because you start to recognize the world gen pretty fast
and then turn based RPGs also section things off, and linear things
elder scrolls lineared slightly, but they did it through storyline
and only for a bit in the beginning of skyrim
then you were pretty much free to go anywhere
Yeah, to quote Yahtzee on Zero Punctuation, "and sure, you can follow the quest and kill the evil dragon, or you can run 83 miles in the other direction, put a pot on a wolf's head and hit him in the nackers with a woodcutter's axe until he howls himself deaf"
Though after a while the freedom starts to feel a little thin because you start to run into the same 5 delves and the same 12 NPCs everywhere you go. Granted, a while might be 100somthing hours, but still xD
the best open world game worlds are ones were you can just casually hang around
Exactly. The ones where you feel more like you occupy and live there rather than it just being a space to run around in
Not that those can't be fun too
I'm really trying to not monologue about MMOs, but 👀
We've never stopped you before xD
I know, but I feel like I always come back to it.
Maybe one day I'll actually get into a position where I can make a MMO happen 🤷♀️
same i got tons of ideas about mmos
i wouldn't want it to be level based or heavily item based - in the sense that items alone enable people to win etc.
there is the quest grind, the item grind, the level grind
all of these need to go - the idea is you enter the game and enjoy it immediately, not play a mid game to get to the enjoyable content/gameplay.
the idea that an area when you're level 10 has a war going on, and when you're level 60 you go back to that area and the war is still going on...
everyone standing in the same spot giving quests to level 10 characters. so bad.
my mmo would be chivalry combined with fighting monsters, and everything kills you in a few hits. no arcade number damages. realism.
simulation rpg, skill based combat, but not deadsouls like in difficulty, and no permadeath.
and armor will protect you one time and then break, the broken armor will protect that limb/area for 50% damage next time, third time the armor is gone and you take full damage there, and now you're fighting with your left hand because right arm is broken.
i just have to decide if my game fits as MMO or as a 4 player coop, but it would be skyrim like world you explore.
the mmo would have no traditional quest givers
dynamic npcs that move around
every NPC would be killable probably
though if you do it in town the town guard will get you
and player actions would influence NPC quests
loot from an NPC? the npc has a quest to get their item back from the thief
kill an NPCs family?
guess what the quest is.
too bad nobody listens to me
i still think i have good ideas
i think also id add an investigation element to my MMO
so say you enter a crypt or something, you can basically get quests by observing things
but no i never played RD2, but maybe thats how RD2 does things sometimes?
basically more organic way to get quests
than an NPC standing in 1 spot for 8 years of the MMO
might even incorporate elements of DDO into things, like perhaps soft suggesting you need a thief to enter dungeons. otherwise you'll have to do a lot of parkour maybe. since someone will need to disarm traps. a magic user to damage creatures resistant to physical attacks.
https://youtube.com/shorts/oqHRiFxikhQ there could be MAJOR changes to Schedule 1 coming.😵💫😵💫😵💫
We're getting rivals now!
Whelp, $80 is the new normal
aslong as theres enough people to buy that shiz, theres ofc goin to be people tryin to push that shiz^^
all hail Steam is what i say to that
Just a bigger reason to gamepass vs buying their games
I doubt I'll ever buy another console system again after buying the Playstation 3. It's just not worth it.
I got a PS4 but have had zero drive to upgrade to a PS5, and ever since microsoft announced years ago that any xbox game would be on PC... Nintendo really has the corner on the console market
Yeah, that's really the only two things I play on anymore. PC and Switch.
If it wasn't for the Zelda games, I probably would only be PC now
Same here, plus Metroid. Though it is pretty rad to play games like Dark Souls and Bloodstained on a handheld
It is nice, but I don't play the souls games much. I have Elden Ring and it's defnitely easier for me to use keyboard.
heck yeah. zelda. hopefully the next one goes back to a left handed link.
I don't pay attention to what hand they hold stuff in, in any game, but I do want them to not do like the last game that had entirely WAY too many choices of things to use. You had to scroll for days to find the one you wanted to use.
That's a game I would never play with KB + M, just seems so complicated to use
A lot of people say that, but unfortunately most controllers don't work for my hands, they hurt too much, so I do mouse and keyboard. I have a different controller, slightly bigger and spread a little different, for my switch.
as someone who gets very little left handed representation in games, I absolutely do.
People say it due to Souls games being made primarily for consoles
I'm partially ambidextrous so I use either hand when I need to. I really never noticed what hands I do things with. So, I don't pay attention to what hands other people use.
as someone who is lefty, I notice those things a lot.
12% and we get 0.1% representation.
Yeah I'm not ambidextrous but I'm... whatever-hand-I-learned-the-thing-with-trous, lol. I do a lot of random tasks left-handed for some reason
Sometimes it just feels right that way.
i do way too many things right handed.
Console is my backup when optimization on PC is awful
because there arent also a shitload of console games that run like absolute..... xD
This is why you have options
But like day 1 Elden Ring was so much better on console
Didn't have any stuttering like PC
Also why i said backup. I much prefer PC gaming over console for most games
Yeah. i mean dont get me wrong, its realy just my personal opinion here, and everyone should do whatever they enjoy, but jeah to me personally consoles lost more and more of... well literaly everything to me over the years.
You missed out. Consoles are amazing
i never thought so
NES / SNES
i can play on the PC
Surely now you can but not when NES was new
so you still played console ^^
fair enough
the good thing about snes or the hand helds were the games were at least cheap
Till you notice the LJN logo
PS3,PS4.PS5 you would spend $60-70
how much were the cartridges for the games on hand helds? wasnt it like $20?
No
$40-50ish
another reason why consoles lost me over the years. the pricing got ridiculous on every front
Kinda similar to how these days you can wait and catch a game on a steep sale
Snes games were up to $80
Though the good games didn't show up much in the used bins and they didn't get discounted that much
crazy
lots of kids had disposable income i guess
i was poor
Yeah but that's when they had manufacturing and shipping to consider
they were buying games, consoles, had money for magic the gathering, pogs, all sorts of crap.
But the whole SNES games are cheap thing is... not a thing
Everyone had more disposable income in the 90s/00s
Incomes and cost of living were a lot further apart than now, in the good way
i dont think so
indeed
depends where you are i guess.
I'm speaking broadly, your mileage may vary
i miss the gamecube PS2 era. games were starting to look good but you still got what you paid for before all the micro transaction BS.
and the menus were creative. like the cube with the ambient music and the PS2's save file icons. I miss little things like that.
Last console i actualy called my own (apart from a switch, my brother gifted to me because he desperately wanted me to play the new zelda games lol) was an N64 - and boi oh boi gotta give credit where its due, there where some damn good games available on that thing back in teh days^^
Dreamcast was my favorite by a long shot
also a fun one, although only played two games on that one, with a friend
Innovative peripherals
Like the fishing controller
VMU
Keyboard and mouse
Arcade sticks were good
ever played a little game called skys of arcadia by chance?
Yup!
dreamcast's memory card........ ❤️
Great game
AWESOME Game^^
i hate skies of arcadia, those stupid sleeper snakes!
oy!
i ran into like 8 of them and got spammed to death.
skill issue :p
POWER STONE
f- off, you show me how its done then!
Gladly! bring me the console!
oh right, they ported it!
my brother bought me a copy, I sold it, and a few months later bought the same copy back. XD
i also one time bought my friends old copy of a game he had sold.
haha, jeah, if i still had a console, that one would be something i just gotta keep around, even if i wouldnt play. its just... gotta keep it^^
tales of symphonia is one of my favorite JRPGs
no stupid sleep snakes.
also they ruined sonic adventures 2 on the GC
absolutely destroyed the chao gardens
Personally the Sega console I miss is the Saturn, since I was one of the 87 people who picked it over a PS1 -.-
rofl
my first console (not handheld) was an N64 I got off a friend of my brothers my freshman year oh highschool.
i gave him 10 bucks for his birthday and he gave me his old N64 and 2 games in return.
i ended up with 3 N64s by my senior year, plus a GC.
Oh yeah. When I was a kid my grandparents used to take me and my sister to Sears and while grandma was clothes shopping with sis, I was over at the video game demo kiosks xD Virtual Boy was one of them
nope. what's that. 😛
actualy nintendos biggest flop they like humanity to forget about xD
i bet it was really dumb and gave people headaches
they probably gave it a single color and picked the worst one possible.
so you do know about it^^
😛
first consoles ever... oh god nope, that ones goin to show me not as old, but ancient
probably an atari
actualy c64, Atari then came a bit later^^
ha OLD
nope. ancient xD
TBF I heard some of the backstory, Nintendo was starving for a new handheld release because Gameboy and Gameboy Color were getting outdated, and Gunpei Yokoi (Gameboy inventor) had the Virtual Boy kicking around the office just as a tech demo and they decided to just push it out. It was never technically "ready for launch" in his opinion and to this day he wishes he had fought against it more
My first console was a Colecovision hand-me-down from my older brother
PC gaming was mostly my childhood. wolfenstein 3D and stuff. a little bit of snes, none of my own.
my first gaming device was a GBA
full backwards combatibility.
10/10
GBA was pretty amazing
Golden Sun!
At least if you could see the screen anyhow xD
heh, those where the days. now you cant even play games on the next console even though both used harddrves to store the shiz xD
i was young and had youthful eyes
The later ones that had a built in light were a lot better, but the original GBA screen required you to sit on the surface of the sun to see it clearly
oh ya that XD
I remember sitting on a small beach at camp playing it and stuff.
i had 1-2 GBA SPs after that, lost one, broke the other. broke my first GBA too, and my GC. XD broke a lot of electronics, too many PS2 controllers.
when the good ol Gameboy got the magnifying glass and the light holder device xD
Golden Sun, Mario & Luigi Superstar Saga, gah there was this one game, where it was like an RPG but then when you got into battles, the battles were actually a side scrolling shooter. That one was cool
Oh and Double Dragon Advance xD
know whats sad? no new F-Zero. loved that thing. even the one on the n64
god the first time listening to the track of Big blue....
-Googles- Sigma Star Saga, that was it
Like the game played out like a standard (for the time) top down RPG, but then battle scenes had you teleport to a random ship in orbit to fight enemies, it was really cool
i never finished Golden Sun Lost Age.........................
i cant recall too many GBA games, I mostly played the pokemon stuff, and i had LOTR return of the king. and the golden suns. and some Zelda games.
i did eventually get to try dokapon and ya, pretty lame lol
Zelda: The Minish Cap was great. That one was actually made by Capcom
never played that one.
one of my favorite hand held games is Bounty Hounds, but I never beat the final boss, apperently it's very tough.
eh, maybe. i got too much other media to take up my time.
the new zelda game where you play as link instead of zelda for once is pretty fun.
turn that one^^
xD
😛
I've heard it's good. You can tell they're using the engine they used for the Link's Awakening remake
And I liked that
Link's Awakening was my favorite zwelda game up until the point that I beat it.
now it's either the oracle games or twilight princess.
Twilight Princess was AWESOME
so good!
i absolutely ADORE Midna >.<
I like her in her true form.
absolutely, but the entire build up of the charakter - so damn good especially for a Zelda, that was a first - and last for that matter
her trying to make link think zelda was the twilight princess was utterly bizarre
and that last upgrade being useless outside that dungeon was so rude!
hahaha fair. but jeah.. i absolutely loved the entire charakter ark of hers, her entire personality, and her growth
i suppose ya. and then she just, ditches. we need her to make a come back.
move over zelda, mover over malon. Midna is new best girl.
yeah... such a waste of opportunity to simply burry her...
god i hate these bastards lol
"damn i should have saved at this point"