#other-games
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runescape drsgonwilds
its on steam
yes. and requires an epic account.
there was another survival game i saw awhile back that also had that. cant recall it. might be on my woshlist though.
Speaking of, Lost Skies is coming out April 18th
yes it is and cant wait, posted the date announcement above the runscape one
oh, I didn't see it, brain fail
im curious which one it was that i had looked at that needed an epic account as well, IFSUNSETS is one of them but i dont know if it was that one, i recall making some comment about it before.
dont even know if it was a survival game.
ใIfSunSetsใ is a survival RPG adventure game. During the day, secure necessary supplies across the island, and survive the night against strong and terrifying monsters that track you down. You can utilize resources you've secured to build a base to fend off threatening monsters.
okay, ya, it was that game, i remember now, wanting a game where you gather supplies during the day and defend your base at night.
always had an interest in game like overlord but dont like playing a villian.
Yeah, I love base defense as a mechanic, IfSunSets has a good concept but it looks like a college project.
heh
We will agree to disagree. I hate base defense, absolutely hate it. Raids are one of the worst parts of Valheim.
I don't like Valheim raids because they aren't well done and your base is made from tissue paper. the only way to really defend a base it to cheese it
Like, a raid either doesn't matter, or it's trolls and you best draw them away from your base or you're losing a big chunk (but at least there's no material loss)
I don't like any base raids. It's the worst part in most survival crafters. I want my base to be my safe haven when I'm done for the day. I want to build and just chill. Out in the world, sure, make it hard and tons of fighting/exploring, but at my base, leave me alone.
base raids are usually bad for a few reasons.
-
you dont get to decide when it happens, or how frequently it happens.
โ if it was something you decide not just as a world setting but actively in the game itself it might be good. otherwise it's usually interrupting base building, gearing up for another adventure, trying to sleep etc. when it interrupts these things usually your inventory is a mess making it difficult for you to even engage in battle well. -
the base raid is usually an annoyance, and repetitive gameplay.
โ one can argue base raid is fun the first time, the second time, the 10th time, the 100th time, but eventually, for everyone, it doesn't matter who you are - it becomes boring and repetitive and then what do you do? because the base raids keep happening. damaging bases with no quick way to repair large sections is also annoying. this is solved in valheim with a mod that gives your hammer an area repair effect at least. -
the base raid isn't worked well into the games building or mechanics.
โ usually there is no fun way to engage with the base raid by using gameplay other than wacking things with your character individually one on one. games that implement base raids for some reason are very stubborn about implementing anything else to make it more fun. other things like the ability to build durable walls, traps that are meaningful, or sentry turrets that the player can mount and fire from a wall etc. even auto turrets that you preload.
in valheim the only bonus to a base raid is that it sometimes can bring resources to your base that you might need, rather than going out and farming them yourself.
Yeah, IfSunSets looks a lot like early days. I didn't mind base raids in games like The Forest, but a lot of times they make them too aggressive, like they happen constantly
Except for troll raids. -_- no one needs troll hides by the time they're triggered and they defnitely don't need a troll with a stick taking out their house lol
yeah i was thinking more like drake raid, maybe sometimes the swamp raid, but excluding skeleton surprise, nobody needs bones.
Actually, thanks to Ashlands, bones aren't so bad to have for the generators
i just usually have 999 or more by mistlands
Troll raids though are pointless annoyances
LOL I never keep bones, so by the time we realized we needed them for Ashlands, we were low
First thing to go when your bags are full or you're over your carry limit: Bones.
yep
i'd like a game where if they do base raids
the player can spawn the raid from their base.
I don't want them at my base. I'm hoping the raids they have in the roadmap stay in the other place like they seem to have it written to say.
Personally I just want them to be reasonable and have a reasonable response by a point that doesn't require me to run out constantly to chase kids off my lawn while I'm sorting/crafting
and then it can happen in a time frame, or even over a period of 3 in game days or whatever but at least you chose to do it. as opposed to something that happens randomly or too frequently.
i just cant
at base i am 90% of the time building something, farming, managing inventory, or about to sleep.
Like raids fine, but give me some kind of defense that doesn't require me to be there personally
getting interrupted in any of these things, just frankly, pisses me off.
i can't.
lol
One of the worst parts about the Valheim ones is when you're farming and building, so you've used your lesser foods to do that, then the raid happens and you have to use buke berries and then eat good food, to go back to farming with your good foods after it's done -_-
if i could initiate the raid somehow, that would be ideal for my playstyle
It's a waste of resources and sometimes foods are expensive
dont forget as you killed things you picked up bones and stuff, and now you cant go directly back to farming, you need to manage inventory.
lol
And the fact that they're constant. You don't get a break the entire time you're at base, like make it intermittent but don't make me dread going home
LOL true
Well, the Valheim ones are a chance to have one every 50 minutes. It's at least a 50 minute wait til the next one, but they last 5 minutes
Yeah, I agree with these as far as valheim is concerned for sure. But they're all solvable problems from a general design perspective. If a game is designed specifically around base raids, none of these should be an issue.
Maybe that's changed, I seem to remember them being a lot more frequent around launch
its from the perspective of a sandbox survival builder
a game designed around raids could probably be good
might not be my cup of tea though
Yeah, that's what I mean
But like, give me an automated defense of some kind. Make it expensive even, but give me an option where at a point I can relax
Yeah, 7 Days to Die is made for base raids, it gives you a chance and you know they are coming. You build your horde base, upgrade this and that, stock the good things you need for the night, and boom, it happens like clockwork
A raid-focused survival game wouldn't be everyone's cup of tea for sure.
I think 7d2d has a good foundation, but their defense building is so boring that it becomes uninteresting. Like there are only 2 traps! Where are my oil slicks, tar pits, swinging logs, and other fun traps to use on the zombies.
closest ive payed was NMRIH wave survival where you have 2 minutes between each wave to setup defenses and collect supplies.
There's also sledgy to use too. You can push them off the path they're running on lol
There are a few wave-based games like that that are decent, but I want more of like a long-form thing that 7d2d does, where you're preparing and you know raids will happen, but there's other goals t the game as well.
NMRH? No More Rusty Hammers? ๐ค
they need a game where you call the wave
for example that new game someone posted in here?
i forget the name
Either you call it, or you have ample warning of when it's going to happen, like hours or something.
Oh, Nordhold, I was talking about it
in that game the wave comes only when you explore the next tile
so you essentially call the wave
It's more of a tower defense game than a base defense, which might feel like splitting hairs, but it's pretty different
yeah that looks good, i put it on my wishlist
So, is the NDA done on RuneScape: Dragonwilds? Since there are impression videos?
Okay, then I won't make any comments on that
Not surprised, for as big as RuneScape is
theres apparently a game called wall something
Welcome to the Wall World, a mining rogue-lite with tower defense elements. Explore procedurally generated mines and discover fantastical biomes. Find resources and technologies for purchasing valuable upgrades. Fight off hordes of aggressive monsters using your mobile base. Roam the Wall freely day and night, in various weather conditions. Fโฆ
$6.99
8582
also looks decent
Yeah, there's also Age of Darkness: Final Stand, and They Are Billions
I think the difference is that I want a game that's focused on a balance between exploration and defense. Like you have reasons to go venture far out of your safe area, but you always want to come back to do your crafting and building and stuff
It's super good if you like the horde defense stuff. Very hard
i liked cataclysmo, i bought that game
I think I like 7d2d because of the way they do raids. I know it's coming, I have time to prepare, and in-between I get to go out do jobs, find things, grow my foods, etc. I just gotta be back for redmoon
look up The Front. It has a lot of that and is a modern survival game. The interesting part is it has a pruge system like conan exiles but its self activated and you setup your defenses how you want it before activating it.
I just had the RuneScape video going for Force gaming, and he brought up Enshrouded LOL, he really does love this game
Even if what he said wasn't the best about mages, but he's not wrong
what did he say about mages
That he loves Enshrouded but the mages are basic and need fleshing out
i thought the problem in enshrouded is that everything else sucks, and mages are too OP
lol
like i think two handed heavy weapons were underwhelming 6-8 months ago, unless they improved that.
What game are you playing? They love their archers and they have the most versatility and skills to use.
archers were just a pain to use because you spent too much time farming for arrows. maybe when they introduced the magic arrows
thats when archery became okay
Ehh, arrows became a bit easier with planting the twigs trees and farming chickens
the only way you can make mages good in this game is adopting spells like DND has
I mean, I think Enshrouded could use a big combat focused overhaul patch where they address some core systems. I like the foundation but it needs some significant expanding and streamlining
Like mages need a Spellbook that holds their spell scrolls so they don't take up 7 inventory slots
Truthfully, I'm fine with mages being simple, I just need to be able to hit stuff that is right in front of me ;__; bugs killed me so much until I got the fire aura that killed them for me
i want them to introduce a planar dimension
and pocket dimensions for your loot
one game that has pocket dimensions for loot is dungeons of dredmore
just cool stuff that would stand out lore wise and make the game even more unique
it's more for the effect than the use, and maybe you can only use the pocket dimension, and then when you teleport back, it takes awhile to charge up to use again.
maybe it charges up faster based on kills
some sort of magical artifact of course
I have a feeling that "raid islands" on the roadmap is going to give you some of that. Plus there's the weird artifacts from the ancients that look like portals, so who knows what the deal is there.
Maybe for the 'portal to other servers' thing
I was just thinking this as I was reading that
portal to other servers was my idea im fairly confident
in fact the thing that grounded did with servers, i had that idea before their game existed too
Lol okay
except lets say 2022 before that post, i floated the idea of connecting servers with portals, this is in corekeeper discord. btw.
probably i had this idea since valheim came out
makes sense
valheim had portals
valheim came out in 2021
Weaving "portals" to connect servers is not a new idea and has been used in survival games for a long time
Atlas had that mesh system to connect servers in 2018
Last oasis also used it
conan exiles does it as well but the better version is with mods
Almost every AAA publisher wants to increase game prices. All they needed was someone to move first.
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The video isn't as vitriolic as the thumbnail, I'm guessing that's for the clicks. More talking about the difficult position gamers are put in because of the prices and detailing why it is Nintendo decided to price things the way they did
He actually does a pretty good job exploring both sides. Like, people forget how long Switch has been around, adjusted for inflation the Switch would have been $400 at launch
Like, it doesn't necessarily make me any happier about the costs but it's a far cry from all the "OMG NINTENDO BAD" discourse going around at the moment
they connect player run servers?
it was in furcadia in the 90s, and i played that
And I mean, this is just the start of things. Since the tariffs announced today include a 49% tariff on products from Vietnam, a whole lot of consumer electronics are going to get more expensive because since the US has a large presence there, a lot of companies moved their production facilities to Vietnam hoping to avoid all these tariff hits, because ultimately artificially higher prices (as in, higher prices not coming directly from material or production costs) hurt overall sales
they used dreams worlds to connect player made areas to a community area
and they invented their own programming language called dragonspeak so kids could program in these "dreams"
i told you, i had the ideas first ๐
i was literally around before "internet gaming"
I mean, if you really want to be technical MUDs have been around since the 80s
the only thing is that furcadia dreams were not separate servers, it was all run on the same server
UO launched in 1996, and that is credited as the first "true" MMO, and it wasn't even the first online gaming experience
yeah i played UO in 1997
Same. I occasionally go back on private shards from time to time, something about that game is just timeless
And like, more than just nostalgia, there's something satisfying about it that a majority of MMOs seem to miss
Or maybe that is just nostalgia and my glasses are just too rose-colored to notice xD
I'm trying to be mindful of the whole nostalgia glasses thing because I don't want to turn into one of those "back in MY day" gamers xD
I also try to remind myself that MMOs seemed better back then because they were basically the Discord of their time. Like, outside of things like mIRC we didn't really have things like broader chat applications, just direct messaging, email, things like that, so of course MMOs felt more social then because they were basically the social media of their time
No to mesh separate servers so you can freely travel from one to another when you hit its border
Like, which MMOs you played was basically "which Discord servers are you on?" in a way
I actually remember hopping on to Dark Age of Camelot to hook up with a few guild members so we could play Red Alert 2 (holy crap I'm an old guy xD)
@tepid wadi On reading this back, I feel like this is an important piece to the puzzle of "why don't MMOs feel like they used to?"
Yeah, I mean the thing about MMOs that makes them special is the social aspect. It's what other games can't really contend with. For a modern MMO to be a success, they have to build the game in such a way that it encourages social play, even when playing by yourself. They have to make you WANT to engage with other players. It's something that no MMO seems to actually be trying to do (and be creative about it), they're all just remaking the MMOs of the past without considering how the world has changed.
every mmo after ultima was just a solo experience
it was pretty silly
solo experience, quest grinds
personally I like it as an alternate game mode or an optional thing where say, you place an item that draws enemies, but maybe not as a normal game mode.
only game that broke the mould was dungeons and dragons online for a time.
but then they ruined it by becoming pay to play
Yeah, that's the thing. Communication is easy now, getting on discord with your guild, hanging out with your friends. an MMO needs to build itself so that you WANT to engage with people that you have no other connection with than seeing them in the game.
honestly im just surprised it took this long.
Solo MMOs are stupid.
why do people choose to play an MMO as a single player experience when single player games that are built for single player do it better in literally every way
less water down combat, less water down quests, etc.
and how the heck is runescape one of the MMOs to actually do good quests?
Sometimes people feel like they want to have the community even if they aren't directly interacting.
people are weird.
The immersion of being in a world, etc etc
im not saying im entirely innocent of not fully engaging with the community in an MMO, but, bleh.
the downside to having quests require other players though is finding people to do them with.
small communities, not wanting to repeat quests, etc.
Well that's the thing. Everyone's just been on the 'copy WoW' train, that you really need to reinvent the wheel when building a new MMO, but no one seems to be building somethign that is pushing the social nature of the games.
You can build mechanics so that players want to interact in positive ways with other players they encounter, even strangers.
You just have to be willing to push outside the box of the common mechanics we see today
i like dot hack sign with it's silver something guild.
You have to put social gameplay at the forefront of your design process. Like, how do we take a crafting system and use it to encourage social play with your guildmates, but also with randos you have no other connection with? How do we build the world and travel systems and level design and combat and environments in such a way that players are drawn together to work together positively?
Also on the PvP side, that adds more flavor. In most games, you see someone and it's a heavy PvP warning if nothing else. They might grief you, be on the other team, whatever. If you find ways to promote positive social play, it means that when you see another player, the first instinct isn't to mistrust them. That makes it more meaningful when they reveal themselves to be a PKer
I may or may not spend a lot of time thinking about this stuff.
i think the wilds for runescape was probably a good idea.
Yeah, for sure. That's kinda what I mean about designing your world. Like, I think people often get stuck in the WoW-style faction system, where there's a clear "enemy."
I think it's a LOT more interesting if there isn't a direct faction system, but instead there are nations/areas with at least partially player run justice systems
ya, it allows anyone to engage in pvp without having to worry about getting ganked while talking to the king.
Yeah, and you can have different areas with different justice styles. And if there's an amount of player/guild agency in determining those laws, it can be REAL interesting. A lot of dynamic content can be created by letting player groups decide what to do with ownership, justice, etc.
Especially when you consider aspects like player housing. If I live in a city and pay taxes to the guild that owns it, but they don't set up the justice system to protect me? I might move elsewhere.
But then there also can be 'wilds' style zones that aren't under the jurisdiction of any of the cities where it's a lawless wasteland and you can't trust anyone you don't know.
runescape had decent housing.
One of the hardest parts is all of those aspects blend together. You have to build your housing, justice, city, and world systems so that they all work together towards the goal of encouraging socialization.
also runecape's world map is way better than wow's.
it actually looks like a world and not just a bunch of zones walled off from each other.
Yeah, world design is really important
i think starwars TOR felt engaging with its quests as well.
just like runescape it gave you dialogue choices.
playing the soldier was fun. i didnt make it 5 minutes into the jedi because melee was such a snooze fest. i really despise most mmo combat systems.
i think the reason i played so much runescape waa becauase i started in middle school and had few rpg options.
didnt have access to all the pc games and runescape was free.
in my 20s i got steam and elder scrolls and curated my tastes.
but ive always despised wow for its do 10 things and utter lack of interaction with the story.
FF14 wasnt any better.
FF14 was kind of fun during the leveling process, but I bounced off of the dungeon experience and dungeon runs are basically the main reason I play MMOs
Like, compared to ESO the group dynamic just felt... meh
And I've seen videos/streams from a friend of mine of the endgame and that just seems like playing a rhythm game with a hotbar
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I still think FF14 has some if not the best raiding in mmos
Well and in full fairness, I didn't play into the endgame, my dungeon experience was all during the leveling when most people are just shooting through as fast as possible, so maybe I didn't experience the good part, the game just lost me before that
Even dungeons. When ARR came out... you could do some really fun stuff... like I tanked as a summoner once I had titan bc could run all dps and one healer and tank it with my summon
I ran a server first progression guild and found the whole experience quite enjoyable
I think there were some issues to the game like pacing for sure for combat because at low levels you didn't have a lot of off cd abilities to weave between gcds
Yeah. My whole guild was in the camp as shoot through as fast as possible bc we server first all the content. How does that affect your dungeon experience? I never really thought about things like that.
Was it bc people didn't talk?
Basically, at least during leveling I felt like I was slowing things down and the dungeons felt meaningless, because everyone else was just firing through everything so fast. Like all I was doing was basically running along with everyone and not really taking anything away from it
Like, I didn't feel like I was learning or experiencing anything, I was just performing a task until it was time to go back to the leveling treadmill
I feel like that is how trinity systems work in general to me
Im a tank.. I tank.. healer just heals, dps just dps
Levels are synced so its not like they could one shot stuff where you couldn't perform your role so you would at least see mechanics
Was it bc people knew the mechanics already?
While you were seeing them for the first time?
Maybe. It's a little difficult to describe but while playing healer I didn't feel like I was having an impact on the run. I also wasn't necessarily a fan of that, having some skills removed based on the dungeon I was running. Made it feel like I couldn't properly practice my kit
I'll say it a million times. if your comment on a game is "oh just wait for the endgame" then the game sucks.
I want to have fun the entire time.
I mean, it heavily depends and from a design standpoint I'll somewhat agree, in that if your leveling process is just a slog you need to go through to reach "the fun part" it probably just shouldn't exist, but I'd submit that especially for MMOs with complex role dynamics and interactions, and complicated mechanics, there does need to be a certain degree of practice and gradually making players familiar with how they work
Like, taking someone who is brand new to an MMO and just dumping them into an endgame raid with full gear and kit would be a confusing and overwealming experience, you need to introduce a lot of those stats, skills, and mechanics gradually for people to learn them
sure sure.
but it still has to be fun.
like making leveling up at low level a bit quicker and have it be exciting to unlock new skills and find cool gear.
diablo and torchlight do it well.
although those arent MMOs
okay son.
you might think it is but i think it has the same issues
I had fun playing Diablo 1 and 2 the entire time.
poe2 also has the issue of not being fun low level
so much to the point you can't even use certain builds and skills till later
Runescape's first quest is simple but great. get materials for a cake. you explore the world and interact with stuff and learn how the game works.
so much to the point some classes use a bow just to get through low levels
No, I think MMOs could stand to learn from ARPGs in the sense that they make the leveling process engaging between gearing up and learning new skills but also like, I think games like Tarisland for it's faults does one thing well in that you hit the group content right away and often
The solo leveling experience in MMOs is a slog, make dungeons the main form of leveling so people can interact more and learn their roles more
D3 and D4 weren't like that for me
I never did play much once I finished Diablo 2 the first time, barely touched nightmare.
D1 I maxed out my character.
D3 was fine, never played D4.
i haven't played D1 and D2 in so long i can't comment.. i was a small child playing those games
I reccomend D2R, it's pretty decent.
Like, don't make dungeons an afterthought until you're level 60, make them the main part of the game
Yeah, the Diablo 2 remaster was really well done, for as much as I dislike Blizzard these days
I was shocked how much they DIDNT mess it up, after WC3R
i remember being a big fan of hardcore and PK'ing in the first 2 Diablo games
collecting ears as a kind was great.. i was in a guild where we would rank up in the guild depending on how many and who's ear we would return with
i never did that much online.
i mostly played it on a shitty old mac.
im still mad my mom and stepdad tossed that thing. i wanted to replicate my old D2 save file........
Battlenet was great back in the day. I played a ton of LoD on it xD
going back to D2 awhile back I found D2 base game with a max of 800 x 600 was unplayable but D1 was fine.
D2LoD with the upgraded resolution was fine.
i still remember when battlenet dropped
There was a special kind of gamer rage when you were really into a fight online in D2 or a match in Unreal or Red Alert 2, then your grandma calls and interrupts the connection xD
i think it was Warcraft 2????
i used to have to go to bed and then sneak to play games
i think so
my dad would get so pissed when he woke up in the middle in the night and found me playing at like 1 am LMAO
my gamer addiction was real
or like finding early xmas presents... i would wrap them back up but play my video game gift early
lol
i will never forget that memory doing it for this game lmao
where are you guys from? ticonz, endalrin and rhoisaad?
diablo 4s model is just something i can never get into as i don't like missing content in games and the only way to not miss content is to make the game the only one you play, almost like a job.
prefer games where you can unlock all the content at any time, even if its years later.
warframe for example, you can do that.
no content in warframe is cut off to you permenantly.
they just cycle it, so for a year it may not be available.
the first POE seemed really generic to me
like i think i made it to level 50, and it was a lot of classing stuff and trying to get a good build going, but... i don't know it seemed more like a business than a game to me. it just lacked something to keep me playing.
maybe POE 2 is better
the fact that POE 1 i grinded to 50, and then just quit the game entirely is funny too, and kind of insulting to their game. because supposedly it would get more interesting then. but even after putting all the work in just outright quitting and not looking back for 8 years or something is funny.
and no desire to go back, a very tiny desire to try POE2, if it was free.
but its not free.
if POE2 was on sale for $12 i would buy it
but something about buying a game that then has a pay model inside it?
does POE2 have a pay model in it too?
like if people already dropping $45 on a game, i expect everything to be free after that.
pay $45 to get roped into more payments isn't my idea of a good game
California, here
POE will be free after early access ends, the paid part is just to jump in early before it's finished. Inside the game, the only MTs are cosmetic and for more storage space, which you don't really need unless you're really big into the trading economy
what shard did you play on in UO? i used to be on Chesapeake
can you earn the storage space some other way?
through trading, for example
can i earn items that people will trade currency for, and then buy storage?
which is what you can do in warframe
Lake Superior. And no, but you start with 6 stash pages which are fairly large, like I say the expansions are really only if you're a hard core trader and hoarding a ton of items
No other items or upgrades are cash transactions
I've heard a ton of people accuse POE as pay 2 win because of the paid stash tab thing but really, you get a ton of space to start with, it's not as big a deal as I've seen made of it
https://www.youtube.com/watch?v=BLd5ydqevvU - This looks kind of interesting
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I do love it when we get random new MMO announcements come out of nowhere, especially when they drop a playtest shortly after and thatโs exactly whatโs happened with the game in this video โWarborne: Above Ashesโ
This is a new upcoming free ...
POE2 is only not free for early access. When it hits 1.0 it's going to be free just like POE1, so you can just wait until then and not need to pay for it.
It'll have the same payement model (cosmetics and storage only, supporter packs, etc)
Buying the storage is more of a one time fee, like if you made the game $35 and it gave you all the storage tabs and stuff, it would basically be the same effect.
And again, unless you're a big item trader and hoarding a ton of items, the storage really isn't necessary
unless you are playing SSF, you want storage
Also of note, cosmetics and storage I believe will carry over between the games, so if you buy some on 2 you also have them on 1 and vice-versa
bc endgame POE is literally just a trading game
hoarding tons of items to sell to buyers so you can make your build.. it was actually a huge problem already cuz things became so expensive
IDK, I played a ton of POE through endgame without storage and didn't really miss it. Maybe it's changed over the last few years, admittedly it's been a while for me
too quick imo
im speaking of POE2 experience
POE wasnt as bad but it was a lot of crafting in the later years
which also needed currency
im curious how this league is going to address said issues
they already caved and nerfing monster HP
XD
which i mean... they are at least trying to make changes haha
when is 1.0?
I think I heard something about late Q3/Q4 this year but IDK how accurate that is or if it's changed
and it came out in December
They said there's a 65% chance that it launches this year, so I'm guessing... next summer
Needed IMO, but it's not really addressing the root problem
Wisconsin.
i quit POE 1 cause it was too grimdark for me right off the bat. watched the trailer for POE 2 and just said nope right away.
theres a reason i love TL2.
I loved the atmosphere of 1, I thought they did a really good job giving those kind of Diablo vibes
I much prefer the look of D1,D2,D4 and the POE series over TL... which always looked way too cartoony close to the stylistic choice of WOW which I also never liked.
You might like Last Epoch
Small lands
Last Epoch is a lot more fantasy and a lot less grimdark. It's got kind of Chrono Trigger vibes as far as time travel and stuff, but it's a lot brighter than POE/Diablo
I did not.
bought the full package and regretted it.
it's very janky and unpolished.
hopefully you will enjoy Titan Quest 2 haha
cuz thats the only thing i can think of that isn't grimdark
I dunno, wasnt a huge fan of TQ1
Grim Dawn wasnt too bad but i picked soldier and got bored.
TQ1 seems to be a game where I'd need to start my second playthrough to actually enjoy it.
I NEED shiny loot drops.
D1, D2, TL1, TL2, all great game, GD always did a good job.
i can't remember you said you didnt try D3?
TL3 is.... the gameplay is quite insatisfying.
I beat D3, it was.... okay.
TL3 looks amazing, I love what they did with the bases and the pets, but the gameplay loop was just, not good.
ya, the cartoony look is half the reason I love the torchlight series.
kind of like how it's hard to go back to morrowind or skyrim but not oblivion. I love vibrant colors.
can't mod that in?
i never tried Oblivion modding but im sure what you are looking for exists haha
my modding experience with skyrim burned me out HARD
oddly i never did any for FO4 but like 6-10 for NV
Facts
3 1/2 weeks till No Rest for the Wicked -.-
Loving this new mystery box for POE haha
Big Rigs: Over the Road Racing (2003) will be available on Steam on April 8, 2025. Watch the Big Rigs: Over the Road Racing trailer for this truck racing game, featuring Steam achievements and leaderboard support.
Get ready for some brake jamm'in, CB talk'in, convoy roll'in action across America! From Portland Oregon to Miami Florida, you'll be...
lol. Who was asking for that?
Idk people love farming simulator. There a space for everyone
I mean sure, but Big Rigs is one of those notoriously bad video games from I think the PS1 era? It's old and notorious enough that AVGN did a video on it xD
It famously had a bug where driving in reverse had no top speed, so you could drive backwards until you break the barrier of time and space and literally drive off the map and into an endless void
thats why it was so good. MOOZ
I can see the appeal for simulators for sure.. but a big rig racing game where you aren't shipping cargo but racing for lap times is something I didnt think it would be when i clicked on that link lmao
Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.
Game mechanics are based on the highly successful model from Euro Tโฆ
$4.99
143805
76
Like this... is a fantastic game
overwhelming positive reviews on steam with 141k reviews
are there any monster truck racing games? surely there would be!
Yeah, it's not one of those deeper simulator games, it's literally just a racing game with truck cabs, and a notoriously bad one at that xD
definitely
multiple
For sure, have been for ages xD
im all for more racing games tho
Looks like Monster Jam is the currently running series of them
its been the year of jdm which im all about
i wish racing games didnt cheat so much.
so many good jdm games
Monster Jam, I figured as muich.
Fuel was pretty good until later in the game where the rubberbanding gets completely out of hand.
this is great
"Tokyo Xtreme Racer" is a racing game set in a sealed-off future Tokyo, where you compete for the fastest speed in your customized cars on the highways that weave through the city, aiming to reach the top.
Drive real cars on meticulously recreated courses, compete against powerful rivals,
slip through other cars, and engage in spirit-wrackingโฆ
$29.99
10284
I used to love that game on I think Dreamcast? PS2?
yeah.. i played the dreamcast one a lot
I liked how it was kind of an open world Tokyo highway until you flash your lights at a rival
yup!
Explore the birthplace of drift and dive into Japanโs iconic car culture!
JDM: Japanese Drift Master combines realistic, carefully-tuned physics in a simcade experience thatโs as smooth on a controller as it is with sim racing hardware. Tackle hundreds of kilometers of open-world roads and uncover story-driven events and quests along theโฆ
May 21, 2025
im looking forward to this in May
Honestly, price discussions aside the concept of Mario Kart being open world, where driving to the next track is basically part of the race seems cool
I'd like to see more racing games have that sort of open world approach
with Forza Horizon being so popular it seems like a good experiment to at least try
im looking forward to it
do you think when enshrouded gets mounts, we'll get a racing mini game as well? Seeing Cade on a goat would be hilarious.
Never even thought about that
that would be interesting lmao.. player made courses being a possibility
Enshrouded Kart Racers, make it a thing

Could have the hunter on a wolf, Oswald on a yak, etc
exactly!
Sounds like great april fools fodder
lol. Here we go, getting tons of videos in my YT feed talking about "massive Switch 2 boycott over price" etc. I have yet to see a gaming boycott actually happen, they always get talked about then when the time comes, the people who don't buy the thing are the same people who either weren't buying it anyway or can't afford to for economic reasons
Like, history has proven gamers are really bad at boycotts
Gamers have never been the group to spend based on their convictions, if they were both Diablo Immortal and Diablo 4 should have failed miserably instead of being wildly profitable
https://youtu.be/kxmbzaZV5UE?t=2155 - Really kind of raises the question of what the Xbox handheld will wind up looking like (video URL jumps to video summary)
Let's review the Lenovo Legion Go S, with the "new" Z2 Go APU and big upgrades to its controls and ergonomics...and a crazy price point.
Best Buy: https://bestbuy.7tiv.net/2ayaY0
Lenovo: https://www.lenovo.com/us/en/p/handheld/legion-go-s/len106g0002
This was a review unit sent to me by the manufacturer. All opinions are my own, they did not ...
TLDR, $750 for a handheld with 2021 performance and a 90 minute battery life in performance mode, but excellent screen and ergonomics. Basically right idea on the experience but wrong idea on internals
90 minutes. kek.
https://www.youtube.com/watch?v=upirpwiSh44 - A little late posting but for anyone who doesn't follow Force directly
April is looking like a jam packed month, between new games along with massive updates to some of my favorites, lots to play! Hereโs a look at all the best new stuff coming in April 2025.
Pre-order MindsEye Now: https://go.mindseye.game/ForceGaming Thanks to Build A Rocket Boy for sponsoring this video. #AD #MindsEye #Preorder
SPOILERS BELOW...
15 for just april?! I dont have that kind of time!
It's kind of wild, between new releases and updates to current games
April is really packed, especially if you're into ARPGs
Major releases aside, I'm actually kind of stoked Commandos is coming back, hopefully they do it well
I loved those games back in the day
But yeah you have new releases plus PoE2, Last Epoch, V Rising, Diablo 4, and No Rest for the Wicked all getting major updates
oh, i recall that was one of those games I bought cause it was like 0.50-2.00 for 4 games to raise up my game count.
Yeah, the original Commandos games (late 90s - early 00s) regularly go on sale dirt cheap
I'm pretty stoked about a new one
Addicted to Balatro so I bought the official physical Red Deck of playing cards. Not some knockoff from Etsy or whatever, these are licensed and sanctioned by LocalThunk! So let's check 'em out.
I bought em here: https://www.fangamer.com/products/balatro-playing-cards
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https://www.youtube.com/watch?v=F_BBnuR-BZE - Since I follow the space, I'm going to start posting videos of "handheld gaming alternatives" xD
๐Stubbs unboxes, compares, and reviews the new PowKiddy V20 & X35H in today's video (sent from PowKiddy and Go Game Geek).
PowKiddy V20
The PowKiddy V20 is a retro handheld gaming console equipped with a 3.5-inch IPS display featuring a resolution of 640x480 pixels. It runs on the Allwinner A133P processor and includes 1GB of DDR3 RAM. The d...
Mind you, if you're streaming games from PC built-in specs don't mean a whole lot
https://www.youtube.com/watch?v=eqTX8ZXH4DQ - Speaking of, this one from a few days ago is pretty comprehensive not just in terms of the handheld itself but in PC streaming options in general
abxylute is back with an updated handheld -- it's got a faster processor and some really excellent new sticks. It's positioned to be the ideal LARGE streaming handheld at an affordable price, but is hampered by the same ergonomic issues of its previous version.
More info: https://www.kickstarter.com/projects/abxylute/abxylute-one-pro?ref=7qdop...
(Of note, Aretmis and Apollo is a common suite of streaming software, where Artemis runs on your handheld and Apollo runs on your PC)
MARATHON GAMEPLAY REVEAL SHOWCASE /// SATURDAY, APRIL 12 @10AM PT
๐บ๐ฃ TWITCH.TV/MARATHONTHEGAME
TRANSMISSION INTERFER~~~~%^&*+{}:"?~~
UESC_TC-IV//[DM]//FARSIGHT-7//GRID2b
SYS.STATUS: ACTIVE [NOMINAL]
FEED.ID: CAM-TC4-DM-SECTOR7-GRID2B-UNIT12
TEMP: [FLUCTUATING]
ATMOS: [UNSTABLE]
WIND: 12.4 M/S SE [INCREASING]
VISIBILITY: MODERATE [DUST...
Of note, you can already download the island creator to play around with it
Lost Skies: Island Creator allows you to create your very own island for the upcoming co-op survival game Lost Skies. Create your own sky island full of stunning vistas and brutal enemies, then release it into the world via the Steam Workshop!
**
**โฆ
Too early imo but I hope it does well
The concept is pretty cool, that you can design islands and upload them to Steam Workshop
AI Render Visualization In a blink-and-youโll-miss-it moment that set gaming forums ablaze, the NBC Today Show may have accidentally pulled back the curtain on one of Microsoftโs most tightly kept secrets. While touring a confidential Xbox hardware lab, the camera briefly panned to Phil Spencerโs officeโan area known for housing Xbox rel...
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Yeah. Its pretty cool. They have been using our islands for all the builds so far
I've seen this a lot today, but I'm a little over people making a big deal that Nintendo didn't specifically use hall effect sticks in the Switch 2. Like, they've only confirmed it's not hall effect, they haven't confirmed if it's potentiometers like the original Switch or some other drift-resistant option, because there are others besides hall effect
I mean yeah, if it's old school potentiometers that would be pretty garbo, but we don't know what it is other than "not hall effect"
Tunneling Magnetoresistance (TMR) Sensors:
TMR sensors, like Hall effect sensors, are used for magnetic sensing, but they offer higher precision and are gaining popularity in applications like gaming controllers and keyboards.
They are designed to deliver even more precise accuracy than what the Hall Effect can achieve.
TMR sensors are also known for their availability, cost-effectiveness, and same fit/form packaging for drop-in replacement.
Like, for all we know they use that or another of the like 8 different sensor options on the market. People are just using "hall effect" as another buzzword to dunk on Nintendo without knowing what they actually used
That isn't me trying to defend Nintendo, it's just a whole lot of freaking out without having all the information. Like, there are plenty of other, known reasons to dunk on Nintendo
xD
well said.
Sometimes its a good idea to just not keep up/care what people are saying
People are mostly sheep/idiots
I mostly have been, I just keep seeing that same headline pop up in my various news/video feeds and after reading the original quote the first time it just struck me how click-baity it is. People just jumping on the Nintendo hate train for the sake of it without any valid information
People jump on the hate train for everything haha
But yeah... Switch 2 + tariffs seems to be the most current that I am seeing aside from POE2
The offical prices for the welcome tour and the BotW/TotK upgrades are out. $9.99 for each (unless you have Switch Online, in which case the upgrades are free)
Charging $10 for the welcome tour thing still seems really silly to me
So i discorved this is going to be a thing from a another sever
lol. Yeah that was their April 1st release
Palworld the dating sim
But like, I guess they're actually making it
seen worst stuff on steam so as long someone will pay, they will do the game ๐
and people WILL buy it.
And I mean, they have enough money to goof around and make what they want whether or not it's a huge success, but it probably will be after a bunch of streamers play it for the lulz
โPre-orders for Nintendo Switch 2 in Canada will not start on April 9, 2025 in order to align with the timing of pre-orders to be determined in the U.S. Nintendo will provide updated information at a later date. The launch date of June 5 is unchanged.โ mobilesyrup.com/2025/04/08/n...
๐จ๐ฆ ๐ ๐บ๐ธ
i saw some article
saying switch 2 has some chat feature? that was somewhat designed with the pandemic in mind?
here it is
lol. I read that and, weird take
Late follow up yeah, it has a chat button but the whole pandemic association is just weird imo. It's just Nintendo doing their take on Discord and making the online membership more worthwhile, I doubt they're planning for another shutdown
Unless you wear a tin-foil fedora anyhow xD
IDK, maybe making the association because the Switch got popular during the lockdowns? But part of that too is people had stimulus checks and a bunch of free time, and right around then was when Switch had a price drop and the Lite and OLED launched. The article just seems like a weird reach
Sensational headline to clickbait people XD
https://store.steampowered.com/app/2239710/Into_the_Dead_Our_Darkest_Days/ -This just popped up on my radar and seems interesting. Zombie survival take on This War of Mine?
PUBLIC DEMO AVAILABLE NOW
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your groupโs needs, and try to get everyone out of danger alive.
โฆ
Apr 9, 2025
I played the demo and had fun a while back
Not sure on longevity but it was fun to find survivors and add them into the mix with the starter characters
The combat wasn't complex enough to keep me entertained
Yeah it kinda seems like one of those you play through once and never really have a reason to revisit
Which, I mean is fine if it's priced that way
I think they are aiming for repayability which is the issue
Cuz you have a few character combos to start
Def recommend trying it!
Oh like, you can pick your early game "survivor pool"?
Personally (and granted I don't know much about the game so maybe this is already a thing xD) I think replayability would be dramatically increased if your main character had different "builds" based on their background. Think Oregon Trail, like where you can pick a factory worker who is really good with manufacturing and creating things and maybe has better physical stats, or a marketing guy who is basically hard mode in all the physical tasks but is really good at influencing people. Like in Oregon Trail where you can be the Trapper from Kentucky or the Banker from Ohio, and each has different starting strengths
Almost give it kind of a roguelite element where each new game starts out differently and maybe plays out differently over the course based on what you can and can't do early on
It would just fit the setting, like how would different people adapt to a zombie apocalypse
I feel like in zombie games, the zombies are the least interesting part. Like, they're basically there to give a backdrop for character stories and the more you can lean into that, the better the story winds up being. Walking Dead basically ran with that
https://www.youtube.com/shorts/X10BkdQB2hM - I enjoy having my opinions validated xD
Yeah. Start with various preset combos of two survivors
And yeah each characters has a pro and con attributes
That could make things interesting then. Again, I need to learn more about it
i bet you do, nerd. ๐ค ๐
I cannot deny the allegations
๐
If someone wanna play beta version send me a pm and give u the code to join.
The real titan quest is THQ Nordic somehow surviving Embracer Group xD
I too live in fantasy land.
Yeah, I mean Embracer has a pretty impressive kill streak
44 studios, 80+ projects and probably counting
From June 2023 to May 2024, the structuring had led to the loss of 4532 employees, the closure of 44 studios, and cancellation of 80 in-development projects, including a new Deus Ex, TimeSplitters and Red Faction games. Despite these steps, the company still faced $1.5 billion in debt.
Almost like if seeing their projects to release, they might have made more money than if they cut the projects early ๐ค
New Deus Ex and Red Faction games would've been hype
Iโd be down to try it
Would streaming it live on twitch be aloud?
Sent you a pm
Definitely in both cases, and it begs the question of what would have been if Embracer wasn't involved
Like, if cash-happy speculators hadn't gotten themselves entrenched in the gaming industry to their degree
Yeah, unfortunately we'll never know.
I personally blame the pandemic, incidentally. It created a market bubble that attracted the investor crowd. It's the same for retro games, the pandemic saw a huge upswing in people buying retro titles and gave rise to insufferable groups like Wata
And if you don't know the name Wata, I admire the world you live in xD
Yeah, I don't know Wata you're talking about
Short version is they're an auction group specifically tied to retro games who had backers/investors/speculators who were highly invested in making profits and are single handedly responsible for the dramatic rise in retro game prices over the last 3-4 years
Think the comic price boom of the late 90s, only tied to gaming and amplified by 1,000
Like, I would imagine a lot of people who were heavily invested in Wata went on to have fleeting careers trading in NFTs
Those types of people, but who were actively creating an ecosystem where a hobby is suddenly dramatically out of reach. Like, thanks to them games that were valued around $20-30 are now valued over $100, because they were controlling both the appraisal market and the auction house
Like, they got to artificially declare the value of certain games and affect the market to reflect that value in order to reap maximum profits
Predatory monetization is finally catching up with them.
Join us at http://bellular.games for early access content, 20 editions of 'Loading Screen' a month and to support our team!
00:00 What Just Happened
01:03 The EU And Gaming
02:58 The Ruling
05:32 The Principles
08:48 The Industry Response
14:12 The Enforcement
Sources:
https://www.digit...
Well maybe after all the fallout, we'll have big companies making games that just make money again instead of all these upsets.
I have a feeling we're in for a paradigm shift, where companies will finally be punished enough by both various laws and investor speculation that it will finally become more profitable to just make money by making quality products, and it will be driven by indies and AA
oh. i remember something about that.
ya when i moced home in 2017 i finally got guantlet dsrk legacy for 17 bucks.
now its like 70. last i looked.
Yep. That's Wata
Bullet Storm 2 when?
Wata (apprasial group) and Heritage Auctions (auction house)
i remember when BS came out and i snubbed my nose at the vulgar gory game.
then a few years back i played it and screamed for a sequel.
We need a new time splitters
It's create your own level was aswome
it was but the max bar size filled up way too fast.
Well that's unfortunate. Commandos: Origins launched, but it launched at $59.99 with 3 DLCs and two tiers of Digital Deluxe
Check out the Gameplay Overview Trailer for Tempest Rising, a base-building strategy game developed by Slipgate Ironworks. Players will command an array of factions in an Earth ravaged by nuclear war and struggling for power and resources. Take a look at the latest trailer to get the rundown on the game's mechanics, gameplay, and more the 90 's-...
Update 1.1: Invaders of Oakveil is coming April 28th. Conquer or be Consumed!
V Rising: https://store.steampowered.com/app/1604030/V_Rising/?utm_source=youtube
V Rising on PlayStation 5:
hhttps://store.playstation.com/concept/10007965
WEB: https://playvrising.com/oakveil
Join our Discord: https://discord.gg/vrising
V RISING Twitter: https://...
Through the frost, death follows the tracks.
Dive into a ruthless open world survival crafting FPS in solo or co-op, developped by FakeFish, creators of Barotrauma.
Explore, scavenge, craft and fight to endure a frozen, corrupted world. Operate and upgrade your steam-powered train through an unforgiving wasteland, where every choice is a matt...
Oakvile had me pretty stoked
Dive into the beautiful yet dangerous world of Everwind (formerly known as SkyVerse) in this new teaser trailer for the upcoming first-person voxel sandbox RPG. The Everwind trailer shows gameplay, exploration, combat, and threats you'll encounter in your adventure. Everwind will be available on PC and consoles. You can check it out here: https:...
https://www.pcgamer.com/games/survival-crafting/enshroudeds-next-update-promises-a-rebirth-of-the-shroud-with-new-monsters-resources-and-a-whole-new-weapon-customization-system/ -for those who are stuck at work and can't watch videos
On April 24th, the Warborne Total War Test launches on Steam!
Join the warband pre-assembly event now~
Share cash prizes and win exclusive rewards!
More info: r.qoolandgames.com/war/index
Steam: store.steampowered.com/app/3142050/_
feels like if albion online had a baby with planetside 2
Warborne has my interest. I like the whole mobile base idea in a game like that
I also like that it seems like there's a separation between early game leveling and the pvp zones
Though LazyPeon did a review and said it basically felt too separated, like it took too long to get to the pvp stuff
Wildgate is live and keys went out if you signed up!
Its fun mass pvp
My friends have been playing it
Good shot calling goes a long way
xD
well at least we will get an amazing game engine that wont be outdated for at least 3 years.
I feel like 3 quarters of a billion with a B dollars should get at least that xD
Explore a universe of endless possibilities in Endless Legend 2!
Build your Empire across the evolving world of Saiadha as the tide falls to reveal new lands, new secrets, and, of course, new enemies and potential allies alike.
Endless Legend 2 is launching into early access Summer 2025.
- Wishlist Endless Legend 2 on Steam: https://endlessl...
No YT I wasnt trying to copy the link for the ad -.-
Thanks Huel. Head to https://huel.com/gameranx
and use my code for 15% off your first order + a free starter kit! Sponsored by Huel *75 Minimum Purchase
SOURCES
Helix (open world sandbox game)
https://youtu.be/jLhgzJi6RLk?si=ff8dVZOaPuztJVkT
Ikuma - The Frozen Compass (dog game)
https://youtu.be/zEvx5kZZWuM?si=Qk91xVI5nO4eXVL8
Duskfad...
๐คข
I can guarantee if we could see the mobile numbers the ratio would be way crazier
Oh for sure. The nauseating part is that's purely PC numbers, not console or mobile
Though, qualifying statement, they also include things like DLC and expansions as "microtransactions"
So it's not all skins and season passes
But that makes it troubling, because while obnoxious it's actually the smart business decision to have day 1 DLCs and things like that
The big triple-A dream, where a "game" is just a platform you buy into in order to get access to the drip feed of content
Profit wise it's always better in the short term to have mtx/dlc, it can just hurt long-term customer relations
I mean, even then it doesn't seem to. Fortnite and COD are doing fine. They might get blasted in online forums but they're plenty profitable from a business standpoint and a model other devs will want to emulate and aspire to
Simply because whales are a thing tbh, some guy buying 1000 dollars worth of skins would be more than people buying 30 copies of enshrouded
and there's a shocking amount of people willing to spend that kind of money on mtx
Didn't some senior person come out and say that the titanfall 3 leaks were fake? I thought I saw something about that
Yeah, it wasn't necessarily someone at the studio but a "senior gaming insider", whatever that means xD
senior rumor spreader
I honestly don't get this. Like, I know a lot of whales are people who buy power to stand over other players, but when you're dealing in cosmetics I just find it astounding. I mean, at the levels and amounts whales spend even the power thing is confusing, but for cosmetics it's just mind boggling
Wouldn't be the first time someone got overzealous and said Titanfall 3 was coming ๐
And if you watch like, documentaries on who whales are, they're very rarely like high level marketing execs and Saudi princes, they're regular working people who spend everything but the rent on MTX, it's wild
I'm someone who likes cosmetics, I just find it fun to customize my character and collect things. But I don't really have the kind of money to mentally justify the kind of prices a lot of games charge.
But for example I've bought every single cosmetic DLC that Deep Rock Galactic has released, because they're all very cheap and give you a lot of stuff to dress up your dwarves with.
But valorant charging like 17 dollars for a single gun skin? Yeah I'm not the target demo for that lol
Which is something I'm gradually coming around on. To date my stance has been that "at least they're just cosmetic", but I played a few older games not too long ago and I've come to realize that making yourself look cool is a big part of the rewarding aspect of gaming and locking that to purchases really removes something from the experience
Like, just because "it could be worse" doesn't necessarily also make it better
Yeah if they were meaningless people wouldn't buy them, people buy them cause they're fun and desirable.
Any game with MTX is essentially taking something away from the game experience and selling it back to you. Which isn't always bad, but it's something to keep in mind. If a game has really desirable cosmetics, it's probably cause the stuff you get for free to customize your characters is pretty lame
Valorant for example has some of the most unbelievably bland and boring default gun skins I've ever seen in a game, they're jet black with simple vhx and meh sound design. I don't think that was by accident, cause the gun skins they sell are on the exact opposite end of the spectrum, some of the flashiest and most extravogent gun models I've seen in games.
And I mean, in some games it's relatively excusable like live service games that have to pay for servers somehow, but still have options to give you visual change. The scummy ones are single player games that do it or games where your character literally doesn't change unless you swipe the ol' plastic
If you're stuck with the "default skins" you really feel like you're missing out, even if it's just subconscious.
Yeah, like that. The whole "sure, you don't need the MTX but you're going to look like an NPC the entire game"
Not to consistently come back to it but that's another aspect where POE does it well. It has cool cosmetic MTX but you get cool, dramatic visual character change as you level up and get better gear, not "only your weapon changes" or worse "nothing changes at all"
Yeah poe1/2 is probably one of the best middle grounds, your default character still changes as you collect items and doesn't look lame by any means, but the mtx are a cool addition you can buy on top of that
And they carry over! I really can't sing the praises of that loudly enough, that they actually made it so your purchased cosmetics from one game actually carry over to the other
Like, thanks to companies like Ubisoft we're having to get used to not owning anything we buy but POE is literally demonstrating a model where players can feel their purchase has actual value and it's not the digital equivelant of buying a Snickers bar (only much, much more expensive)
Yeah that honestly... blew my mind a bit. Part of me wonders if they're regretting that decision because it's going to be a LOT of work for their artists to do all those skins, and they won't be making money off of them
It was shockingly generous by games industry standards, cause that's a lot more difficult than just copy pasting
Think more 4d. They'll make money off of it, specifically because gamers will feel safe in making the purchase that it isn't just wasted money
I think they would have had a pretty big PR issue with the supporter packs if they didn't port those over at least
but yeah I'm happy because I loved my poe1 cosmetics, I already kinda miss them playing poe2 because they aren't ported over yet lol
I mean, me personally I haven't gotten POE 2 yet, just want to let it bake a little longer, but I'm significantly more inclined to buy something now that I know my previous MTs carried over and I can use them between both games
Yeah POE2 is rough around the edges in a lot of ways, waiting is not a bad idea
Which to be fair POE1 was also a total mess before it's 1.0 launch, I honestly think people just don't remember how bad it was because it was so long ago
Or maybe a lot of them were never there to play it
Yeah that's been my overall impression. It just needs some time to really gel and come together
And yeah, POE 1 was a bare bones mess back in 2013-ish
xD
So many broken builds and more broken bosses
and just like... nothing to do. You'd grind the same 3 short campaign acts 3 times in a row to get to maps, and then there were barely any maps, lol
I remember the "meta" was just sitting in the docks tileset and running it over and over again to get xp
Yep. Running docks for days to max out, then running maps
And maps were basically the same 5 or 6 maps with different modifiers
POE2 already has a ton of content which is nice it just has a lot of problems that need irond out
That's kinda been my take, which is why I'm waiting. I want to purchase just to support what GGG does but I want to wait until the outrage machine is done churning xD
And I mean, at least for now I have Last Epoch, No Rest for the Wicked, and Monster Hunter Wilds all with significant updates plus Enshrouded on the nearby horizon, I'm not starved for content xD
And lets not forget V Rising dropping a major update, which I'll probably do a fresh playthrough for
V Rising should really get more hype than it does, they're another indie studio who is doing things right
PvE adventure mode coming.
https://youtu.be/GdEZyafxhI0?si=Yl6SijjtoQZUDiUO
Band together and delve into the new Adventure mode: a new PVE experience coming to Dark and Darker with Season 6! Take on the challenges of the dungeons and enjoy merry cooperation with fellow adventurers; claim victory in the face of death and revel in the spoils of glory!
Updates to the dungeon and new monsters await you, do you have the st...
Dark and Darker adding a PVE mode feels questionable. I'm sure it's highly requested, but it's not what their vision/direction was
agreed but got to do something to help bring up those numbers. pvp can only take you so far
Not if it's good enough,which I feel adding a PVE mode distracts from xD
Not trying to sound mean, but I feel gaslit by the popularity of Dark and Darker. I played it and it was like I was transported back to a 2008 medieval combat source mod. Seriously some of the clunkiest combat I've seen in a modern game and I could not get into it at all lol
Plenty of games live and breathe and thrive soley on their PVP
Yeah, it feels like a really good Quake mod xD
By that I mean, it feels like outdated tech with mechanics built on to it that aren't refined
i think it adds more to it and gives people who do not like pvp a chance to get a feel for the game but also roam around with friends. Once they have a feel for it, they can give the pvp a chance and see if its their thing but wont quit the game since they can go back to the pve side
But also it fills a niche that really isn't being tapped. Extraction shooter but with D&D overtones
Yeah I think it's just such a good idea that that carries it for most people, it's two very underdeveloped niches in one. So I guess it makes sense, but yeah that wasn't able to carry it for me lol
all extraction games like these mediveal ones are is Kings Quest with pvp and a time limit
I mean, why are you building your PVP game for people who don't like PVP? Here, let me build my 3D platformer so it appeals more to racing game fans
i agree on that but they already did their pvp side, this is just a bonus add on thats been requested.
When a game appeals to everyone, ultimately it appeals to no one. Just find a lane and drive the hell out of it xD
PVE modes are a pretty common request in extraction games, they're a very hardcore genre and a lot of players would rather enjoy the game without all the stress of losing hours of work to sweaty tryhards
The last game I worked on was an extraction shooter and that was also a very common request from players in that game
and our favorite rpg, we are in its discord, is also one that fell under the "frequently most requested" ideas for a game when developing an open world rpg. That being co-op.
I mean, I'd aquiesce that if the PVP was so solid and good it was at the top of it's given genre - it's not, not even close, and at this juncture it feels like more of a desperate ploy than a concerted decision
Yeah it's probably an easy win, being a f2p game I imagine it's a super common request
they aren't a very big studio so
To make it work they'd 100% need to separate the two modes, though. Otherwise people would farm loot in PVE and then take it to PVP, which would be a disaster
they are the studio that had to do that lawsuit hurdle in the beginning that pulled them from steam for quite awhile.
I'll grant that they were also sued not so long ago, but all the more that makes it feel like a desperate grab than an intentional design decision
I do think PVE extraction games are an untapped gold mine, I played the small indie game Sulfur and it's honestly so much fun, despite being quite barebones. I think all the fun of extraction game loot hoarding mixed with the more casual nature of a singleplayer game is a great mix
right, pve extractions, as long as there is a world to support it, would be a blast
I mean, if you think about it Deep Rock Galactic is effectively a PVE extraction shooter. But also, they launched and refined with that intention in mind and made a solid experience as a result
There's also https://store.steampowered.com/app/1782120/ZERO_Sievert/
which I haven't played but have heard good things about
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wiโฆ
$19.99
12029
81
Yeah DRG doesn't have the permanent loot hoarding aspect, but the gameplay itself is very extractiony
ok heres a question, whats your favorite extraction right now, not including already mention dark and darker, or tarkov, or fornite
ARC Raiders, I'm not sure if I can talk about it though it might still be under NDA
But it's very good
i think it is
I mean, if I had to pick one I'd say Helldivers 2, but also I'm not a huge fan of the genre
Well then I can't tell you anything about it, but I can say having worked on an extraction shooter myself, Arc Raiders fixed a lot of the problems that plagued our game (and the genre as a whole). In my opinion at least
needs to be out right now, does that help?
I am a huge fan of co-op and PVE games, which is why I have thoughts about Dark and Darker xD
They all kinda suck if I'm being honest haha
ill give it a shot for the pve, i did enjoy the pvp until it became stressful and people who put in huge amounts of time just wipe you out
I think they have their niche audiences, but the jank and hardcoreness make them not very appealing to most
also with Eldenring Nightreign coming, that might hit that niche
I guess if I had to pick one that's out now it'd probably be hunt showdown, it's the most well-built out of any of them
I'm not a huge fan of it but I think it's the best
I mean, they already have the extraction/RPG crossover audience, right now they're trying to appeal to the co-op RPG/action audience, and I feel like that's going to be a difficult bridge to cross. Especially if they do it half-heartedly just to bring in more audience
which from the interview of the game director, they arent
For their sake I hope not xD Though my hackles are up about it
he was fully aware of what hes leading, even was completely shocked at how far they would allow him to go with his idea for a game
its Fromsoftware, you dont screw that up
I mean again, it feels like a misstep at this point in the game to deviate from what they've already established a firm foundation for
A firm foundation isn't a finished, ready to live in house. Like, they still have work to do to make what's already popular something sustaining
And now they're already planning the additions to that house
Maybe it comes together and works out great. I hope so. But my hackles are up xD
to be fair their game had a falloff from 50k+ to only 1-2k, maybe they needed a hail mary
lol, looking at extractions and found this one
https://store.steampowered.com/app/3126410/Expedition_Into_Darkness/
Your journey begins on foreboding grounds above ancient, mysterious ruins. Driven by an insatiable thirst for glory, power, and untold riches, you will face challenges and uncover dark secrets as you pursue your damned ambitions.
Form a party with up to four other friends, or brave the darkness alone.
โฆ
To be announced
Wouldn't surprise me if the PVP didn't have enough of a widespread appeal, Dark and Darker was suuuper hardcore and unforgiving
That's more or less the street I'm driving to. The core game needs a lot more refining to grab sustaining appeal
Like, if Enshrouded wasn't selling, the answer wouldn't be to just tack on a PVP mode
but it's highly requested
different game loops and styles. Talking extraction vs open world rpg with survival and building mechanics.
development wise, it would be easier to slap pve in an extaraction than slapping pvp into enshrouded, and yes i know most pvp is just a toggle if programmed in ahead of time
I'm just saying. It's a gambit at best and a reach at worst to just tack on something the game was never initally meant to be
oh i agree, this is absolutely a hail mary by them. one extraction has already shut down just a month or 2 ago, and im sure dark and darker is on the bubble
You aren't appealing to your core audience and you're going to need to do a lot to reach the audience outside of that, because it's already been established what your game is
Like, not saying they can't, heck maybe they're better at doing PVE co-op games, but they're going to need to do a lot, and I mean a lot a lot to bring in people who bounced off the game the first time
Otherwise, people who already played the game are going to come back, try it for a week, and go back to whatever they were doing beforehand xD
And the week is me being very generous xD
With the outcome being "we got an additional 3,500 concurrent players on Steam" as their only reward
For a week
Ultimately, Dark & Darker feels like a game and idea that needs more support. Honestly I would be more interested if they were brought in by a larger publisher. They really seem like a studio that would benefit from someone like say Coffee Stain taking them in and giving them support and guidence
Even though I'm a big proponent of studios being independent for the most part
Like, to be frank if every studio was suited to be self-published, publishers wouldn't exist xD
wow why are you always accusing me of stuff
๐
I bought the DLCs for space engineers, because they come with aesthetic building materials, and and they were also very cheap, and supported the development of space engineers 2.
But typically I won't buy a cosmetic DLC if there is more than 1 of them, and if they are over 4.99$ and never go on sale.
cosmetics in games i completely ignore. i prefer to earn them through in game methods of getting them. if none exist in that game, it's also more than likely a game i wont even play.
i think warframe is the only game i made 1 purchase in, because it gave me 1000 hours of gaming, and i could earn everything for free. so when they had a sale i was willing to buy something.
is this similar to expedition: vikings?
expedition: vikings is an amazing game imo, but i never finished it, and it was semi difficult.
Get ready for an adventure in history! Logic Artists, the makers of Expeditions: Conquistador, are pleased to bring you Expeditions: Viking.
Prepare for a grand adventure
As the newly appointed chieftain of a modest Viking clan, youโll have a village of your very own. But to carve your name into the runestones of history youโll need greโฆ
$7.49
3083
74
signed up for the rouge core playtest
not sure, unfamiliar with that one
ok, after watching the trailer, no, they arent even close. Expedition is more FP dungeon crawl, with a little more emphasis on the monsters, and a co-op game with ironman rules
WAIT! TITANFALL 3?!
WHAAAAAAAAAAAT
LETS GOOOOOOOOOOOOOOOO
still leaks but basically confirmed its coming
ITS ABOUT DING DANG TIME
i was soooo bad at titanfall but man the story was so good!
I NEED A CO-OP STORYMODE
I need to go back and play TF2, it's been too long
For better or worse, it's exactly the same as you remember it xD
same.
I played multiplayer until i hit 50 and reset, and then that combined with feeling like I was getting worst at the game I kind of fell off it, but man it was fun.
team fortress 2
Into the Dead: Our Darkest Days (PC early access) is a work in progress that shows real potential as a unique zombie survival game. Let's talk about it!
Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you level up, arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront thโฆ
Coming soon
looks okay, I would like to try it.
coming Sept 23rd
Run. Coming September 23, 2025.
From the creators of Halo and Destiny comes Marathon, a team-based extraction shooter. Choose your Runner and scavenge the lost colony of Tau Ceti IV for fortune, power, and answers to Tau Ceti's secrets.
Closed Alpha Test starts April, 23 2025.
๐Sign up to playtest on Discord
discord.gg/marathonthegame
It's an independent Bungie project? That's interesting
Click this link https://sponsr.is/bootdev_bellularnews and use my code BELLULARNEWS to get 25% off your first payment for boot.dev. Sponsored by Boot.Dev.
It's time to start exploiting all that dormant IP. Starcraft is returning, but you may not like how.
00:00 StarCraft's Revival
03:54 Pitched Potential
06:23 Zero Strategy
08:35 Sequels Are...
Nice Day for Fishing launches May 29th on Steam, PlayStation & Nintendo Switch! ๐ฃ
Wishlist Now: ๐ https://bit.ly/YT-EpicNPCMan
A new journey begins for Baelin and all your favourite characters from Viva La Dirt League's Epic NPC Man world! Experience the pixel art fishing adventure on on May 29th ๐
Can't wait for May 29th? Our De...
if you are interested in it, Eve Frontier is running a trial until the 21st
https://evefrontier.com/en/trial
is this just another battle royal?
Looks like more of an extraction shooter
is that a genre?
new extraction shooter from Bungey
Yeah. Basically matches of PvPvE where the goal is to collect materials and extract back out of the map with them so you can use them to progress
hmm, what other games do that?
atm, none i think other than the medieval ones
also seems like a poor way to use ye olde marathon name.
no shooters do it. the ones that did shut down
Quite a few games have that setup, Steam has a whole subgenre for it: https://store.steampowered.com/tags/de/Extraction-Shooter/
im reminded of Special Forces Team X, fun game that died out too fast.
A lot of the genre is dominated by RPGs at the moment
and BG3 patch 8 is coming ๐
But it's all the same setup, you have a large open map where you're running around fighting monsters and gathering materials/treasures, and you'll encounter other players as you go and you're trying to get the materials and survive back to the extraction point
sounds stressful.
Yeah, it's not my personal cup of tea. Definitely high pressure but I could see enjoying the rush of making it back with some sweet new upgrades
Personally I just find it frustrating that you can be doing well and get ganked by a player from behind while dealing with monsters. Plus some have a time limit where as you get towards the end of the match, the map starts shrinking which not only kills you if you're outside of a border, but starts cutting off exits and forcing everyone into a smaller area
Meaning said ganking chances only keep going up
Yeah, extraction shooters are starting to get pretty crowded as a genre. I like them but only once in a while.
I'd love a more... regular multiplayer game with interesting match dynamics
this gives a good explanation of what to expect in Marathon
https://www.pcgamer.com/games/fps/after-thousands-of-hours-in-destiny-i-had-serious-concerns-about-bungies-marathon-reboot-but-now-ive-played-it-my-worry-isnt-whether-or-not-it-will-be-good/
i dislike the whole concept of extraction shooters
never found one i even remotely enjoy
same with rogue lites either, name the best rogue lites, and i'm probably going to say they suck for me
except for dungeons of dredmore
same with battle royale games
I do like Risk of Rain 2
theres a lot of FPS rogue lites which I'd love if they were just normal level based shooters like the old day.
Take a look at the Gameplay Overview Trailer for Marathon, a sci-fi team-based extraction shooter developed by Bungie. Players can get the rundown on each Runner's kit from weapons, abilities, and more to use them in efficient ways to reign victorious. Marathon is launching on September 23 for PlayStation 5 (PS5), Xbox Series X|S, and PC (Steam)...
Huh. I didn't realize Marathon is one of Bungie's pre-Halo legacy IPs
The OG marathon was a trilogy of 90s FPS games, considered on the better end of good back in the day
Available free on Steam at that
y'all linking games in here like you buy every game you see
meanwhile i buy 1 game a year
lol
i tried the first one. doesnt hold up like doom does.
It's less about that, more about just keeping up with whats coming out
If I'm interested enough sure, I'll buy it, but a lot I just keep tabs on
Like, wanting to learn about a game doesn't automatically mean I'm making a purchase
i buy 50% of the games zerax links
Well on the positive gaming news end, seems like the current US administration is backing down on some of the tariffs, specifically those that relate to semiconductors, cell phones, and electronics. So assuming that stays true, big win for upcoming hardware releases (Switch 2, new AMD GPU about to launch, PC handhelds, phones, laptops, etc)
Speaking of Switch 2, I've noticed 2 interesting/amusing things happening right now in general sentiment. The first, it seems like people are coming to terms with the console price (game prices are an entirely different subject lol). Like, I think most people had $349 - $399 in their heads so now that people are contextualizing it more, given the hardware upgrades etc I think generally the price of the console isn't as bad as people initially thought
The second, and one I keep hearing, is that the tech upgrades and performance has been described by multiple people I follow as not very "Nintendo-like", meaning that Nintendo has typically focused less on performance and more on affordability and a unique experience. Though, every generation since I'd say Nintendo 64, Nintendo has been ripped for being underpowered and behind the times in terms of tech
That just makes me think that they were basically in a zero-win position. If they had made it less powerful and more affordable, people would just be ripping the tech and saying "this should have just been a Switch Pro". Meanwhile, however, they've made a console that is probably more powerful than Steam Deck and on par with the current generation (which still puts it behind once next gen starts rolling) and instead they get ripped for price
Like, people would have complained either way xD
For context, I follow gaming handhelds pretty closely, I like the miniaturization of tech and I follow a lot of people who cover new releases regularly and have thoughts both about the space and about the Switch 2 compared to other options on the market in particular
And I mean, that's why I specifically mention the console, because I'm not necessarily defending the game prices, I'm not happy about those either, but I think a lot of the outrage is actually about the game prices but it's spilling over to what people are saying about the hardware just because they're mad and want more reasons to hate Nintendo, like the fact that the screen is LED and not OLED. Like, especially for a handheld a high quality LED is still pretty great, it's just not going to have as much contrast on things like pure blacks etc, which frankly most people probably won't notice unless you've been playing specifically on a handheld OLED and make that transition
Do they have the comparison between their LED screen and the OLED they used on the Switch 1?
I still think at a much higher price point, they should have included it
There isn't any reason why Nintendo couldn't have eaten the cost on that
I mean, depending. By all accounts, the Switch 2 costs around $400 to produce, so if you look at it from a certain perspective they're already eating the costs on every console sold. Adding an OLED wouldn't make it much more expensive, but it would make it more expensive, so now they have to choose between OLED and a $500 price point, or keeping the cost down with slightly lesser tech
And again, with a high quality LED which from what people are saying, it does have, a majority of people aren't going to notice the difference anyhow
The real rub to me is software, but with the hardware situation understood, it explains things a bit, they're basically recouping the hardware costs through the software
But also, they aren't doing it in what I'd call consumer friendly ways. Like charging for the "Switch 2 tour" software, charging $70 for BotW which is a game that originally launched on the Wii U, without the DLC included, things like that
I want to compare them
bc its super noticeable on the Switch vs Switch OLED
resolution on a small screen doesn't matter much
but colors for sure does
Well thats the thing, if you're coming directly from Switch OLED it will be noticeable. I just don't think as many people are as there are people who are being mad about it online
i say this having an OG Switch and an OLED Switch... and multiple OLED screens in my house
And resolution won't make a huge difference, but the big jump in refresh rate will
sure you but you can have refresh rate on both
Everything will look and more importantly feel smoother
im just saying that with a small screen, resolution jumps don't matter as much
but colors are colors
screen size doesn't affect that whatsoever
Yeah, but again OLED costs money and Nintendo is basically breaking even on the console sales, so adding an OLED would just push the price up to or possibly beyond $500
most companies sell at a lose on their console
they could have done this
they chose not to
thats all im saying
Though I'll add to that, having the option would be nice. Get the LED base console for $450 or pay $500 for an OLED
they didnt have to change the price at all
and just ate the cost
you saying they are breaking even means they didn't even care to make that choice like Sony or Microsoft
so now you have a company that is having expensive games and wont even eat the cost of their console
Or even the $10 instructional software xD
I mean, you're not wrong and they could have, I'm just saying from a price:hardware standpoint you're still getting a lot for $450 and it's not as disastrous as it's being made out to be, especially when you look at comparable PC or even Android handhelds
Like, not having an OLED isn't going to make it trash because a high quality LED is going to look fine
Maybe not as good as a high quality OLED or AMOLED but still quality
Like even among Android handhelds like the Ayn Odin 2, $500 gets you an OLED screen but it doesn't get you a dock/output option that goes up to 4k and doesn't have detachable joycons with all of the engineering those come with. $450 isn't the terrible price it's being made out to be
yeah, i want to do a side by side because that is actually absurd to me
they didnt even OLED their screen this time around from the get go
I do agree it feels like a step backwards when the rest of the console is making so many leaps forward
I mean, it's powerful enough to directly emulate the console that came before it, that's kinda bananas depending on how much you know about emulation
Going by the general rule of emulation that makes it at least 2.5x more powerful than the Switch
(generally, very broadly speaking the basic rule of emulating anything is the system you're emulating on needs to be at least 2.5x more powerful than the system you're emulating in order to get a smooth experience. Give or take and again very broadly)
But yeah, I do agree they could have eaten more cost either to bring the price down or include an OLED because it would have been smart business. The old "give them the fishing rod so you can sell them the bait" mentality. I'm just saying dollars vs specs what they're selling for $450 is really reasonable
when you say the console before it.. you mean the WiiU?
The Switch
but that doesn't actually sound impressive at all
PS5 plays PS4 games
Series X plays One games
No, the PlayStation 5 does not emulate PlayStation 4 games. Instead, it uses a comparable hardware architecture to achieve backwards compatibility. This allows the PS5 to run the overwhelming majority of PS4 games directly
okay
that doesn't impress me at all
lmao
its the same outcome
why couldn't they get it to play them natively? so much change in the architecture?
that they are forced to emulate it instead?
I mean, it's nuts and bolts stuff but it allows them to not be tied to previous hardware architecture but it's really hard to do because of how much more power you need to pull it off
And yeah, tying it to previous hardware would basically handcuff how much more powerful they would have been able to make it and how many new features they'd be able to add
Thats why the industry has had such a love/hate relationship with backwards compatability
gotcha.. but its not stopping PS5?
And PS5 isn't a dramatic leap over PS4. That's been a big criticism of it
It's the pro and con of how much better can we make the new console vs how much PR you get and how much a larger launch library you can have
going from a ps4 pro to a ps5
I mean sure it made a leap, but not a dramatic one like say between PS3 and PS4, or Switch and how Switch 2 is looking to shake out
i think when people say leap.. they just refer to graphics
i think for the most part the whole industry has plateu'd on that
there are very few games pushing boundaries
I mean ultimately that's kind of where we're winding up, and between PC handhelds and Steam I feel like we're reaching a point where there's less and less reason to have a dedicated console specalized to gaming
i also agree with this
the only thing i actually like consoles now are for having a more consistent base on optimization
bc everyone keeps effing up PC optimizing these days
Basically the only thing keeping consoles as a thing are the exclusive software titles and even those are starting to cross over to Steam
affordability as well
That too, the main reason being when you're making a console version you only have to optimize to one set of hardware, whereas on PC you have to optimize for 1,000s
yeah for sure
like I ended up playing my PS5 Elden Ring vs PC bc the optimization on my system was so bad
and that was with current hardware at the time
i kept having this stuttering that I couldn't fix from loading shaders or something
i dont know exaxctly what it was but it was annoying lmao
they patched it out eventually though
like current day elden ring runs fine
Yeah that's the trade off, PC games you often have to wait it out for patches while on consoles it's news if it doesn't work more or less perfectly on day 1
That's part of why MH Wilds caught so much flak
Not just that it was terribly optimized on PC, but that even consoles had issues
Not sure if anyone recommended this.. but I keep hearing how good this puzzle game is https://store.steampowered.com/app/1569580/Blue_Prince/
Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. Will your explorative steps lead you to the rumored Room 46?
โฆ
$26.99
1018
93
Im about to dive in myself.. ilts a roguelike puzzle game or something
Affordability-wise, I feel like might not be a thing so much in the near future either. I mean, if you don't want to shell out for a whole PC upgrade we're rapidly reaching a point where you could instead buy a handheld PC for the price of a console that will run current games and will have HD output
Yeah, I keep hearing about this one in my various feeds. I guess it's supposed to be really good?
yah.. either good or hyped haha
one of my discord servers is talking about it a lot but its all in spoilers haha
so they are def having a good time with it
its definitely a write this down in a notepad kind of game
For a puzzle game to get as much buzz as it's been it must be doing something special
nice profile banner
i wonder how long it would take to fully complete the blue prince game. the issue with puzzle games sometimes is they can be over too fast. $26 for 26 hours of play? or can you play a longer time?
It's a roguelike from what I'm taking away, so basically each time the rooms and puzzles are different
ohhh interesting
but it might feel too generic
there's something more special about hand crafted scenarios, like you get from games like MYST etc.
im not sure if the rooms themselves are roguelike
but the way you build yourself and the rng of building said rooms to get to the final room is roguelike
That's always my concern with proc gen, like once you start noticing patterns in the generation it can start feeling really same-y
they made like 10 puzzles per a room, and then just randomized which one you get?
thats not really proc gen then
If that's the case then it could be really interesting. Like if they're drawing from a pool of handcrafted rooms and puzzles and it's only different which ones you encounter next
i think the issue that can happen with that is that you might do a run and get a room that helps solve another room but you never get said room
Upon reaching a closed door in Mt. Holly, you decide what room appears behind it and each decision shapes your path as you navigate through the manor. Every door can reveal new and exciting chambers that contain their own unique challenges and secrets. But be careful how you draft, for each day the manorโs floor plan resets and the rooms you saw today may not be the same rooms you see tomorrow.
and you have "energy" to do the rooms so even if you figure out hte puzzle you can run out of energy for taking too long or whatever to finish the run
Okay, so it's basically you make it as far as you can during a day, and the next day everything resets and you try to make it a little further?
yeah, figuring out said puzzle means the next time you have something similar you can take less steps to finish it i think
so you can proceed further?
That's an interesting approach
but like the thing you posted said.. you might not get the same exact puzzles etc the next "day" aka run
I feel like it really suits the genre too because it rewards your puzzle solving by making each attempt require fewer resources because you get better at reaching the solution
yah
that is what it sounds like at least
the people i know are all taking notes etc for everything they find lmao
so at the very least it sounds very immersive
I mean, if that's how it works I get the hype, that's a legit evolution of the "escape the room" genre
And it adds to replayability because depending on how you reach the end, you might want to replay just to see the puzzles you may have missed the first run
Or make a more efficent run etc
it is really good
i'm so close, i'm waiting for ESO to download atm, suprisingly not played it over these 10 years despite being an avid Skyrim player, the price tag always put me off for an MMO, but now its ยฃ3 and ยฃ7 a month for all DLC or you can buy the individule packs and not have to pay monthly, great options tbh
What MMO's are you into ATM?
im too old for mmo dont have life to grind in game and compete with others ๐
same here, but i hear ESO have a great Solo experience to take at your own pace
and for ยฃ3, i have no reason not to try it
eve if i get a fun few hours and leave it because i realise i dont have the time for it, for ยฃ3 it's worth a try
although it is 120GB O_O
so it's gotta be fun to stay on my Device
it depends on people didnt get hook to skyrim so i bet ESO was only 1 hour of game in my life and it will stay this way
thats fair enough, with so many games out in todays market compared to when i was a kid, you literally couldnt play them all, when i was a kid you could literally play all the games as their wasn't 100's releasing a week
Even back then there were tons of games you simply never saw or heard of because they weren't at your local game store. That is what's nice about modern store fronts, with just a single 100 dollar entry fee literally anyone can put their janky code on Steam lol
or even less if they want to host it on itch.io or something
It's pretty good yeah, I found that it kinda suffers from MMO syndrome (feeling really slow and time wastey), but the world is really cool and there's an insane amount of content
for a guy who will probably be able to play 1 or 1hr 30mins a day max maybe less as some days i just dont have time, how long would it be for me to get through just the base story? xD
i'm expecting to never catch up to modern content
It's been years since I played so I don't know anymore, but even back then I think it was close to 100 hours
but thats not why i'll be playing it
I never finished it though, wasn't really my cup of tea. I also wouldn't consider it a bad game either, though, I just am not super into MMOs
i'm good with paying ยฃ3 for the potential of 100hrs of content, i mean i'm also apart of the Soulframe MMO Pre-Alpha atm and thats a bit slow obviously
as they're just getting the foundations of the game layed out
Yeah compared to old school MMOs it's basically an arcade game lol
grind means a different thing these days
fair, i was always into Runescape, SWTORO and the like
Yeah I grew up playing tibia where you'd grind the same 3 mobs for 20 hours just so you could move on to grinding 3 new mobs in a slightly different area
Kazordoon 4 life ๐
i remember first segregation for pacc and facc ๐
btw did u hear they made fifth character called monk ?
MONK stuff so no weapons and i think its some hybrid of all other characters
It's crazy to me that tibia is still getting so many updates, it's a game that manages to never die
made me laugh when they added sound
20 years late
tibia became pay to play and well it was my early years experience with MMO but now its like OTS in past
as long as they make money special nice amount was made during "covid" so they will keep it alive
i think if they made something similar to valheim or enshrouded and put all the stuff they already got like mobs and quests it would be game changer but bet there would be all microtransactions u can put in game ๐
Yeah it's a great "I have nothing to do and need to literally set my spare time on fire" kinda game, I think I also briefly went back to it during covid lmao
I can't even remember how many years it's been since I last thought about Tibia, let alone played it xD
It had its record revenue year just a few years ago, which is... confusing
so it's still doing well somehow
only stuff which keep me from playing was PAY to play mechanic cuz otherwise above 100 u can stuck in depo and the ping which was causing me to die constant while living in uk and this was bullshit
I guess it's really big in Europe, especially in eastern parts where PCs aren't so up to date
Yeah I rarely know anybody here in the states who knows what it is, but it had its hayday in europe and south america for sure
u would be suprised how people got amazing rigs and play tibia or other old stuff
well all games got some nice and bad time, counter strike, unreal tournament, starcraft etc in past was like top trend
Oh sure. I bet the number of 4090s running RuneScape are staggering xD
well i bought once when got new rtx 2080 super assasin creed black flag, after 20 minuts of constant crashes i gave up and refund the game
so not always its good to have overpowered pc
Yeah I have a pretty good rig and also find myself mostly playing games that could run on a budget laptop lol
why buy 70 dollar game when 15 dollar indie game do trick
i found myself not grinding and competing against other people like to pop in like helldivers 2 make 1 map and then go do something else
why pay 15 when u can or better not ๐ ๐ดโโ ๏ธ
I wouldn't do that the poor indie/solo devs need all the help they can get
i will never forget like Electronic Arts been selling the need for speed after they shut down servers and it was only online game ๐ my friend bought it last month "its not working"
That's like that whole thing with Ubisoft and The Crew
i mostly done it to check if game is for me, if yea i bought it even like full price but if it was crap then nope
I wonder how much more the legal fees for that has cost them than just keeping the servers up for a bit longer
best part is u got like 24 hours to get refund from time u play the game first time and even when its not launching the counter go by 1 minut when u try to launch game
funny part is how can u sell something that should not work while people did ask for "offline"
It's a tough situation though, server hosting for big live service games is VERY expensive, and they are often not built with being hosted by small servers in mind.
Those games reaching their end of their life either means shutting down, or doing a complete infrastructure overhaul just for the few people left who still want to play it.
Or just making a patch for an offline mode
I mean, the game contains all the elements it needs to just be single player
Nah that's what I meant by infrastructure overhaul, live service games aren't built to function locally for security reasons, so to make them function that way requires overhauling a lot of your base infrastructure code
Could be argued that more games should be developed with that kind of thing in mind, but currently they aren't
Fair enough. Could just release some kind of server emulator software then
Games shutting down inherently means you probably aren't making money off them, so most big studios don't plan for it
Let people host their own
I do find it amusing though that Ubi shot themselves in the foot, they're calling up the legal notice stating that you only have a license to run the game, and the plaintiffs pointed right back at the part that says the license is good until 2099 xD
oops lol
Yeah I'm glad that lawsuit is happening, mostly because it might hopefully result in more clarity going forward. It's such a legal grey zone and there's basically zero regulation or good practice in the industry for that subject. Most studios just choose to not think about it and hope it never comes back to bite them down the line.
Enshrouded isn't centrally hosted (other than on Steam) so thankfully we don't have to think about it lol
i gotta say i agree with ubisoft here. though in an ideal world a game would never shut down, and therefore companies would maybe devote more care to developing that game. i think running a game for 10 years is sort of good enough, it's a long time. it's more time than is reasonable for someone to complete a game and get the full experience for what they paid.
in other words the lawsuit shouldnt decide for all cases that a game isn't owned by people who buy it, rather the case should stipulate if you run the game for 7-10 years, you can shut it down beyond that point.. so you are guaranteed a decade of play time or whatever.
Yeah I will say as someone who has been part of a dev team in that exact same situation (a live service, centrally hosted game that was not profitable enough to keep online), it's more complicated than simply "letting" the players do anything. For us our game was built around a centralized server infrastructure called Playfab, and to detach the game from that in order to give it to the players and let them host things themselves would have required a complete overhaul of a lot of our core systems. Given how much work that would be it wasn't realistic for a studio that was already in the red to work on something that wouldn't even make us any money for that long.
I'm sure many other live service games are in the same boat, when you build a game with security in mind that inherently makes it impossible to run locally most of the time.
there's that too, ubisoft didnt just shutdown crew and go away to other titles, they made crew 2, it's debatable weather crew 2 is as good, but they basically made a replacement, that is also based on the same internal workings, so if they released crew 1 to public it might compromise crew 2 in some way.
I think the issue is less letting players have unlimited unfettered access, more about clear conveyance of what you're purchasing. Considering with The Crew specifically that it had single player elements like AI racers etc, it's entirely believable that someone might think they were buying something longer lasting. There's also the issue of overreach, Ubi basically deleted the game from people's computers, so when does the license give the company access to the data on your HD?
Yeah the crew is a particularly egregious case because realistically most players were playing it like a pseudo singleplayer game
Especially given that ubisoft did huge 95% of sales right before shutting it down... kinda shady
I think box price games make things way more complicated, the game I worked on was f2p
what they should have done is given crew 2 for free to anyone who had crew 1.
and then none of these lawsuits would matter
100% they'd win all lawsuits if they did that
And literally removed the game from people's libraries, uninstalling it. They in a very literal sense removed the data on people's local physical machines
because the argument could have been that the service continued on crew 2.
but then those players wouldn't be buying the crew 2 
yep lol
yea this is cuz BIG tech companies forget there was france at some point and some heads roll down
these days all this CEO think u can spit in someone face and they do nothing... to some point u will get another Mario
Nice! I put a hour or two into over the weekend! I liked it!
Lived up to the hype?
Only time will tell because I haven't finished a run but I'm enjoying what I played so far
Get your first look at Hell Express, an upcoming four-player co-op isometric shooter where you play an armed guard in the Hell Express delivery company who shuttles cargo between the living world and Limbo.
Wishlist it on Steam if you're interested: https://store.steampowered.com/app/3564490/Hell_Express/
#HellExpress #Gaming #IGN
nice root there ๐ with many handshakes ๐
for anyone interested Metro 2033 Redux free on STEAM or GOG
"Brothers ... The xenos scum have been spotted ready the Bolters"
we still got virgins for sacrifice to dragon nice ๐
Lol ironic considering I'm also a furry dragon
i know dogs got fur and hair what about dragons ? are there ones with hairs ? ๐
Depends on the species, region of origin and personal preference
oh ok
We should move this to off topic lol
no worries not planing to continue the topic xD
Fair enough have a good day
Let them feast!
@finite saffron update on trying ESOnline, honestly the combat feels so crappy and everything is so easy to do, I feel no reward for playing it (wife fell asleep with the kids in the other room so I got a solid 3 hours to play it & I think I was bored the entire time)
I think guild wars 2 might be more what I'm looking for
ESO really shines in the storyline and the group content
Fully voice acted with some pretty big names. I mean, John Cleese from Monty Python is in it, among others
But yeah, the combat is dated and wasn't the best in the genre even when it first launched
And it's very much a theme park so outside of the group content and some of the over world dungeons, it's pretty breezy in terms of difficulty
Yep I had the same issue, felt very basic
@finite saffron what did u make with wall mount torches why there is stack of 1000 ? ๐
Was that in a video or something?
well i done by accident today 100
in one stack
and then made up to 1000 before running out of resources