#other-games
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i do like that the game features the under levels of coruscant
you only read about that in starwars books
kotor 2 had a funny scene where you need to escape from a ship because a sith is chasing you
but you can sit around while he lightsabers the door, and explore all the rooms very slowly
just old game design problems, you could sit there for couple of hours and then escape etc.
the best starwars games were republic commando
empire at war was basically my idea and then they made it it was pretty good
i liked the old jedi knight dark forces 2 game etc.
rogue squadron was good
oh yeah force commander was good
KOTOR needs a kotor 3 with modern gaming engine but the problem is they will ruin it with disney stuff
i mean they have artibrary ratings, and hotness score, and they put dragon age origins on the list, ew
death stranding has more hotness than valheim, a guy, just carrying a suitcase is more exciting than valheim to these guys
lol BG2 is only 79
Thank god I don't care about those lists at all anywhere. 
Waaay too much to be opinionated about.
diablo 2 beats bg2. LOL. diablo 2 was always trash to me. i tried to play it so many times but something about the gameplay and aesthetic i was never into. titan quest was way more enjoyable.
they just put fortnite on the list for a certain demographic - and then also to completely piss that demographic off who will complain its only 58 lol
i played warhammer vermintide 2 and it's not 54. in fact i think that whole genre of game that it is, is not even top 100. and the genre itself is kind of bad - left 4 dead 2 was better, what are these guys saying:
"Vermintide 2 took the ball Left 4 Dead 2 threw and ran with it past the finish line, out the stadium, and touched down in an entirely different ballgame (I don't know sports). An exceptional addition to the core machine that made Valve's work sing."
yeah a different ballgame, not a better one.
lol into the breach is 46, i have that game, IT IS NOT 46 out of 100 games in the world
kerbal could be 70 or whatever kerbal space program was, the problem is the games they put near kerbal
Valourant for the love of god if you're talking on your own, you're allowed to string several sentences together in order not to cover the entire wall with your thoughts on one topic lmao
I have my monitor in a vertical position and 98% of this channel has your name on it, what the actual hell π
sorry
all good
I agree with your thoughts on Valheim though!
but then again we're survival game players, so we're biased this way
rimworld is 17 but valheim is 100, how did they achieve that disparity? both have been equally enjoyable and good to me.
lol helldivers 2 came out this year is already 14 on their list π no bias there! helldivers 1 not even mentioned yet?
elden ring number 3, maybe top 20, i dont know about 3rd. BG3 number 1.. eh best game of all time? no. if it was best game this year or the year it came out? maybe.
also find it weird that disco elysium is number 2, i have that and played it.. like its okay, pretty good game, but i wasnt blown away that i think it's the second best game of all time
sims 4 didnt make the list!
$1600 dollar game with all dlcs, surely EA could have bribed them to be on the list
they should have done a top 50 early access games list
i'd include enshrouded, abiotic factor etc.
I love sims 4; as hated as it is
I spent way too much money on it
I quit playing games for like 10 years. Then when I started again it was one of the first games I purchased. Spent something like $800 on it. I did not know what I was doing at the time. Was too out of touch. But it was still fun yo!
π€
Recency bias is a hell of a thing, but also Helldivers 2 is far superior to Helldivers 1, IMO
quiet you.
1 was amazing. also the sky was PURPLE
quake 1 just had that perfect aesthetic for me w8th monsters, dark magic, castles, and scifi.
but ya.... it was very brown lol
i recently saw diablo 4 has seasons, and i totally dislike that too. i understand the reason for seasons 1) to make money 2) to promote people constantly playing your game and giving them content. but as a casual player who is also a completionist, i can't agree with seasons where you need to grind 40 hours in 3 weeks, to get new cosmetic items. because then my completionist trait would conflict with my casualness, and i would feel forced to always play the game and get all the items each seasons and that's just not fun at all to me. PLUS i hate getting into a game 3 years later and finding out i missed 6 seasons of content (which is what diablo IV is on now, season 6). all in all i think it's a pretty terrible system.
I love how no mans sky allows players to complete their expeditions (seasons) at any time and get all the content (mostly through cheats) but it exists and you can do it. And likewise their expeditions are not a money making scheme... it's solely there for player content/enjoyment, and they recognize as a solo game cheating doesn't actually matter, unlike Diablo IV.
i get they are giving you 3 weeks to complete a seasons, but man life happens, work, death, all sorts of other things to take you away from gaming, and then before you know it you missed 10 seasons. plus you want the freedom to play other games.
all that season stuff should just remain for a player to complete at any time at their own leisure imo. or give alternative methods to get the same cosmetics.
Ehh, I'm a long time ARPG player and seasons don't really bother me. Usually the way they work is the season adds new content and then at the end of the season the content is either integrated into the main game, or pulled out because it doesn't fit or didn't land super well. It's not just all about cosmetics, but also evolving the game.
if i'm not missing content forever because i missed 3 weeks, then it's fine to me.
D4 definitely leans into the FOMO about cosmetics a little more than other games (namely PoE) do, but ultimately I think it's good for the genre to have that sort of live service aspect.
Usually seasons are pretty long, like 3-4 months
The PC gamer list confused me because... I can't understand what the theme they're going for is lol
the theme IS confusion π
But if you play D4 today, it's far better than it was when it launched. I think the biggest turn off for me is the paid expansion. I think it puts a big barrier for playing/enjoying the game if you miss a couple expansions and need to pay a hundred or more dollars to be able to get back into the game.
Like Disco Elysium is a good game, but I can't see how you could say it's #2 when I'd wager that most casual gamers have never even heard of it, and its full release was 5 years ago so you can't say it was recent either. The authors just really really like it I guess.
Yeah, it looks like they're just using "best" as a vague metric, so super subjective to whoever is doing the writing. Clearly they're all about narrative
I mean from a writing perspective I think Disco Elysium is the best video game ever made
They also include Doom 1994 which implies that they're including basically any game ever made, but if that's the case there's soooo many games that aren't on the list that probably should be lol, the choices are really random
Seems like they tried to do too many things at once, should have just stuck with which games are the best by modern standards or something
Cause I don't think I'd recommend the OG doom to most people these days tbh, even though it was insanely ahead of its time
"best" is so vague that without clear guidelines in a list like that it's basically meaningless
Well best in that "you should check this out if you haven't already", which is what I'd assume most people reading that kind of list are looking for
With 100 entries "best" probably means "games I could think of"
they basically say for each game that it trailblazed whatever or was ahead of its time for this reason, so they try to justify it based on their wording after. but the problem is there are so many games not on the list that did a lot of amazing stuff too.
Yeah it honestly felt like that to me lol, the author just listing out games that were in their recent memory
plus a lot of games listed were popular at their time i think, so some of it is just being known widely, while another game less known could be even better, but wont make the list because nobody knows about it.
like i remember max payne at the time was pretty popular
they didnt list life is strange
that was also popular at its time lol
so maybe my theory isn't foolproof lol
life is strange 10/10 on steam apparently?
There's actually some really funny things to notice if you read into the scores too hard, like them saying that Spelunky has more "importance" than fallout: new vegas
actual insane take what
I mean chances are they just didn't compare the scores enough to notice things like that, but it's still really funny
I guess I did forget spelunky came out in 2008 to be fair though, I suppose you could argue it was one of the games to spark the roguelite trend
Oh it just being a score comparison thing is less egregious I thought theyd actually written that in the article. Not that Spelunky wasn't pretty game changing in what it did for the roguelike genre but New Vegas was... well, New Vegas.
Arguably the last great Fallout game
Nah they just have weird arbitrary scores for all their listings
but it creates really bizzare comparisons because they're trying to rank basically every game every made on wildly different metrics
lol comparing non comparable games too
what about spore
spore did innovative things in gaming too
Even side by side some of the listings just really make you... 
not even on the list. the last game like spore was E.V.O from snes
what about simcity
not even on the list
iconic games, so many, not on the list
Spore is a weird one because it didn't actually inspire that many spinoffs, it was sorta just its own thing that people loved
idk why, I was always a bit surprised that no studios attempted to make a spiritual successor to it
maybe it would be like trying to remake sims3 i guess, i would love more evolution games though
Did it perform well? I only barely remember when it came out and the hype seemed big but then no one I knew actually ended up playing it for very long.
It didn't perform that well originally nope, but it got a huge cult following over time
spore was fun and okay, but it was limited by graphic capabilities at the time imo
and the expansion wasnt that great
I am still reeling from them putting alan wake 2 directly above hallow knight... lol
like they took the game into making cities, and trying to be civilizations with it/going into space etc.
which was the wrong direction
I am not even a fan of hallow knight but I am well aware of how iconic and influential that game was
vs evolving creatures which should have been the focus
Yeah I got to that point in the game and immediately lost interest tbh
Big miss for what the players wanted/expected from the game
spore was basically based on this (maybe not actually, but in my opinion it was)
Today we're playing E.V.O. a cult classic 90s RPG that takes you on a fantastical journey through evolution! It's jank, it's japanese and it's full of cool ideas, but is the execution (or sense) there?
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E.V.O: Theory of ...
Spore was ahead of its time in a lot of ways honestly, I'm not sure if the tech was ready for a game of that scope lol
and obviously stardew valley was based on harvest moon
lol so e.v.o story is basically
"if a creature completes the trial of life, the "survival of the fittest" they will complete the trial and join Gaia in the garden of eden lol" so you're doing it all to be with a hot goddess.
Man, spore with modern tech would probably be amazing. UE5 would make it super easy to integrate all the different gameplay mechanics from the different epochs
stardew valley was the first game I ever purchased from
Steam
never played Spore
heard things
πͺ²
π§βπΎ
this one has caught my eye so far in Next Fest. Its a souls like/metroidvania style heavy on the rpg aspects and castlevania look.
https://store.steampowered.com/app/2423720/Mandragora_Demo/
Mankind has surrendered the world to the monsters. The people of Faelduum hide away behind walls of brick and palisades of ignorance, constructed by their leaders.This is not the world you were promised. Travel by night and take it back.Fight vicious creatures, challenge nightmarish bosses, meet new allies, enemies, and every shade in-between, a...
Spore is certainly a game
the very fact that fortnite is on this list and scored higher than some legendary classics makes me think i cant trust a word these people say.
I wouldn't trust people writing for a dying medium.
As a former photojournalist - I kinda know what they are up against.
They are just biding time trying to get more paychecks out of their company
at least they put the original Doom at 10.
I have not looked at the list yet. Doesn't it seem like they have published the top 100 many times?
i dont really pay attention to those things unless someone else mentions it.
I think, strangely enough, that they do it every year.
oh yeah thats another iconic game, castlevania
I don't remember playing that game when it came out
its an old title
spans many generations
until today starting back in 1986
and not even 1 of these is a top 100 game
sad
Surprised that SOTN isn't listed since its partly responsible for term "metroidvania"
i mean metroid
?
sounds like metroid vania is a combination of castlevania and metroid
....
lol but i am just making jokes
i believe you
oh you're saying the same thing
SOTN = symphony of the night?
..
yeah good game
i'm bad with acronyms
people are writing they liked Castlevania Order of Ecclesia
Castlevania Bloodlines
Aria of Sorrow
Yeah. They are all pretty good
someone also writes Dawn of Sorrow, and Circle of the Moon
i only played SOTN and I don't think I beat it really?
i should play all of these
I think there is a Konami collection you can get for some of them on Steam
oh nice
there were HOW MANY castlevanias?! but how many were on PC?
how many of those old games will work on a modern pc lol
Depends on how much work you wanna do
In addition to the three action adventure games from the Castlevania series, Haunted Castle Revisited, a redesigned version of the very first Castlevania arcade game, makes its debut! And you can also play it in its original format! Experience the world of Castlevania like never before, with never-before-seen art and handy new features such as r...
$24.99
1001
dont pay attention to that weird price lmao.. its actually just $20 USD
ΠΡΠ°Ρ ΠΡΠ°ΠΊΡΠ»Π° ΡΠ½ΠΎΠ²Π° Π²ΠΎΡΠΊΡΠ΅Ρ ΠΈΠ· ΠΌΠ΅ΡΡΠ²ΡΡ ...
$435.00
1512
i have no idea why this is in russian... when you click on it.. its in english T_T
jedi fallen order has to be the worst game i ever played
worst dodge and parry system i saw in a game lol
so hard to understand it
first hour you get introduced to a mini boss that wipes floor with you
so i've been in this same area for 4 hours repeating the same 3 minute fight
and making zero progress because i refuse to leave or turn down difficulty
so this game will be like 102 hours of me fighting this 1 boss
if i ever beat it
for this boss blocking and parry dont work too
so you're just relying on a crappy dodge system
where the boss changes direction as you do like a heat seeking torpedo
and also has a wide arc of hitting you even if you roll away
loool
it has to be the stupidest designed game of the year
Don't people like it tho
Is that the oobisoft one
I get my star wars games mixed up
Only one I played was the mmo one
nobody likes starwars games
90% of them are bad or based on disney now, all bad
only a few were ever good
i can't tell you if this game is good because like i said
ill be stuck at this boss for 100 hours
if you cant see the game because of 1 fight chances are the game is bad
like for example this boss basically 2 hits you
if you were thinking oh you suck getting hit 20 times and dying
no, it's a 2 hit boss
but you need to hit 20 times
whats hilarious is i played and destroyed games like exanima
where the mechanics are hard in that sense, the bosses there will 1 hit you
but you need to 50 hit them sometimes
like you cant even test anything
because the spawn is a 2 minute walk away
sounds about right for those types of games tho
and you have 2 hits to test anything
if you google fallen order dodge
or parry
you just see 100 reddit threads on how it sucks
and also how its an accomplishment just to beat this game apparently
Don't recall seeing much on Reddit about it. But I probably did once upon a time.
look at all the comments for this boss
This boss fight is a perfect example of why FromSoft is still the king. They don't understand the difference between challenging and outright difficult. Dark Souls was never unfair for the most part. You never get one shot by making a slight miscalculation. Dark Souls never requires you to have perfect timing throughout the entire fight. This game does. Bad design.
Star Wars Jedi: Fallen Order Oggdo Bogdo boss fight- jedi grandmaster difficulty, no healing/stims used, no skill points. Oggdo Bogdo boss is one of the first ones that players encounter so let's take a look at this "tutorial" and how to win this tough Oggdo Bogdo fight
βΊβΊsubscribe: https://www.youtube.com/c/legendstuff?sub_confirmation=1
mus...
plus their transition of a console game to PC sucked
you use force slow on it, but it follows you in real time for targetting lol
you cant get behind when you force slow it, hilarious design
this guy who uploaded the video acting like he's talented
he probably died 50 times before this
and also nearly died on this video, so lucky he didn't get hit a few times in that fight - his video is at least 50% luck
even though it looks like 100% skill it's not
100% skill gets you a 50/50 chance against this boss
need a best of 10 video to prove me wrong
what are you talking about?
aside from the tech issues... I think those last two games were actually good
its probably a good game, ill tell you in 200 hours when i beat the boss
and actually see the rest of the game
lmao
is this a fight i can come back too? who knows because they never took time to tell me before throwing an impossible fight in my face - in the fist 15 minutes of the game no less.
so im going to assume if i skip this fight i will miss it
and hence why i am not skipping the fight
parrying is easy
btw
the problem is the bosses dont have parry mechanics so a whole good aspect of the game is useless
and on higher difficulties they 1-2 hit you
1 hit games are pretty trash, unless it works both ways really. but they made it grindy asf because they still require me to 20 hit with a lightsaber
its a lightsaber
very few elements in the starwars universe actually resist a lightsaber
and they are rare.
but i guess you cant make anything except a cooking game if lightsabers worked the way they are supposed to
it sounds like skill diff
i have a feeling its mostly this boss
i guess i could lower the skill diff and beat the game once and then raise it again and try when im more experienced
and get an overall feeling for ALL the bosses
i bet by the end i will still say this mini boss was the hardest rofl
you can parry that boss btw
only parry but not block?
just dodge and parry
except the red attack it does right?
its literally just skill diff.. its not that hard.. learn it XD
its weird to complain about how one dev doesn't know how to do something right when its just a personal skill issue
From Soft does make good games
im pretty good at most games, and im not the only one who struggled on this boss, given the hundreds of comments i read
so just because you and other people struggle.. doesn't make the game bad
its such a weird take
im just gonna say.. learn the fight.. or play the game.. learn the game.. then do another playthrough and try again when you got better at it
its just not fun, the boss turns when when you slow them, they turn at normal speed to face you for attack, while in slow. the boss basically heat seeks with its targetting, i am trying to run around it, and its still heat seeking where i am running facing me always.
when they finish their attack they turn around in less than a second
you can maybe get off 1 hit, but you risk being attacked before you can dodge roll
it also wasnt intuitive how to roll, i had to read online how to do that
the controls don't tell you, nothing in game tells you.
nothing tells you how to hop dodge or whatever it is either
you only need to be hit twice, but you need to hit the boss 20 times is just bad design, in any game. when i decide how to do difficulty settings in games, i don't give things more hp, or more attack power. in most games this is just increasing grind and not difficulty. in this game, it's difficult because i never fought this boss on easy mode yet, so i never learned its attacks, and all its attacks are pretty fast, versatile, and also have very little margin for error since they are pretty wide too.
one video even says some bosses are designed to hit you while rolling
and rolling is mostly all you have against them
because lightsabers are useless lol
just saying how the game is, i wont believe anything you say in regards to skill unless you back it up with a video
stream you beating the boss
i already know this about you
im just gonna say souls games have difficulty like this
this is worse than a soul game though
everyone has said this
souls game forgive failure, actually.
this game 1 shots you dead.
yeah but this boss 1 shots you for every attack it has
souls games will only have like 1 power attack per a mob
that can really do that
souls games dont
what they do happen to do is let you overlevel
so you can actually beat a fight eventually by just overleveling it by a lot
ive seen elden ring gameplay videos this game makes elden ring look like carebear land
sorry to say
this game has no iframes
"Rolling is the most common way to dodge, since it allows you to cover a fair amount of distance in the direction of your choice. Not only that, it gives you a large number of invulnerability frames, also called "i-frames".
elden ring also a souls game
has iframes for example
let me google dark souls
dark souls has iframes
i can win any game easily with iframes, im literally invulernable, i can even roll into an attack
as long as im rolling i take no damage
this game the boss im fighting will 1 shot you mid roll
you need to actually get your character away
plus i'm on jedi master difficulty, i think ill just lower the difficulty
good choice. Enjoy the game
this guy says the game is comparable to sekiro
but the timing in the fallen order is tricker than sekiro
someone elses words not mine
everyone is basically saying this is the most difficult game and every other game is easier
lol
another forum corroborates https://gamefaqs.gamespot.com/boards/691087-playstation-4/78248978
For PlayStation 4 on the PlayStation 4, a GameFAQs message board topic titled "Is it just me or is Star Wars Jedi Fallen Order harder than Sekiro?".
"The combat is a lot jankier, which means the demands on the player are less fair. The animation cancelling is wonky, the iframes are wonky, the framerate itself is wonky, many enemies have attacks that track you, your attack patterns are sometimes unpredictable, etc. It's not well designed like a souls game, so playing it at a higher level is not a well tuned experience. I recommend putting it to easy and playing as a metroidvania."
yeah some are saying that but they dont explain why
this is some heavy cope lmao
okay.. im sorry... you have a good night in your super difficult game Valourant XD
"It's like Sekiro but extremely unpolished. It's all just kind of a jank, unsatisfying mess. I platinumed Sekiro through NG+8 and could barely force myself to finish Fallen Order on Jedi Master difficulty. It's not especially good combat but it doesn't reach Souls level difficulty at all - it's pretty doable at all difficulties."
maybe if it was a polished game i could actually react properly then
whereas they are used to games like this
"Compared to Sekiro, Grandmaster is close, I think. Early game on Grandmaster might be harder than early Sekiro, but later Sekiro is much harder than later Fallen Order. While the last two bosses took me a few tries, I certainly didn't retry them as often as I did the final bosses of Sekiro. So overall it's probably easier, but early game will be a bit brutal. So, it's not as well balanced as Sekiro's default setting, but it's still the most fun one for me and the later bosses were quite satisfying to beat."
meh
i never played sekiro though
and sekiro has some iframes
Just saying if we are talking fallen order here then I am very very confused. I beat that game on the highest setting and I have horrible and I mean downright tragic reflexes for dodging. and it was easy........ The didge system is actually really good if you use it correctly. My 9 year old beat it too.
i only have 3 hours in the game
and apparently i wasnt using stims
that might help, will turn 2 hits death into 6 hits
if i can get the stim off
well not 6 hits, but 4 hits actually
hit, stim, hit stim, hit, hit
dead
plus i didnt know you can parry that boss
because how would i figure it out if i die in 2 hits
i saw block wasnt working so i went immediately to rolls and tried to win rolling only
with parry it will probably be way easier
dont get me wrong the mechanics are kinda bad
the problem is they introduce this boss so early in the game
that i havent figured out half the game and there is a tough boss fight if you're on a high difficulty
like i also suspect i can just return to this planet and kill this guy later
but i literally havent seen 99% of the game yet
so it's just a guess
they didnt introduce if there is a travel system yet
wait which boss are we talking here
oggda boggda
Oggdo Bogdo
ive read there are some other hard bosses, but i feel like the human bosses will be way easier than the monster ones
I will refrain from comment on that........and yes parry the bugger makes the fight go way easier
yeah i was only dodge rolling
the human bosses were the ones that gave me a bit of a challenge and I will warn this they are rather fast
If, however, you accidentally fall into Oggdo Bogdoβs nest (as I did) and decide he must be slayed, trying to beat him can become all consuming. Oggdo Bogdo has a lot of health, but you find him early in the game when you donβt, and also parrying his attacks isnβt always the easiest. So I diedβa bunchβand Iβm not alone.
Fortunately, you can actually take down a huge chunk of the beastβs health simply by landing a jump attack with your lightsaber. When an enemy is positioned under you in Fallen Order, a button prompt will appear for you to perform a jump attack.
how am i supposed to know this
not like they showed in tutorial or controls how to do jump attacks
easiest game maybe if you knew the attack combos
oh its not even an attack
its one of those animation things
i would have to start fight from above him, which i wont do
played Aviassembly's demo last night. The concept is fun, but like most things plane-related, controls are a pain in the butt, so I bounced off it pretty quickly
then I spent a couple hours in the Citizen Sleeper 2 demo and I cannot wait for release early next year π»
I tried Legacy, Steel and Sorcery. it was pretty awful.
how so?
its a game where you lose your stuff when you die. although people can rez you.
is PvPvE,
has no instructions.
and is in a very laggy alpha.
i can forgive the alpha state but given the type of game it is its absolutely miserable trying to figure shit out. and once you die you gotta reload in all over again with probably no chance to get your stuff back.
just a miserable experience over all.
i hope they can polish it and make it fun but for now i feel i wasted that 20 minutes.
doesnt help when you get your ass kicked by seemingly low level enemies.
Can I post steam links to games here
A new game coming out I wanted to share with you guys
i dont see why not
AboutWelcome to QubiQuest: Castle Craft, where chaos reigns and creativity knows no bounds! Dive into an epic siege sandbox where you can build massive castles in a fully destructible voxel world. Prepare to defend your fortress against relentless hordes of quirky enemies in epic battles that combine mayhem with physics-driven fun. Castle Craft ...
Q1 2025
oh hey. base defense. ever since dungeon keeper 2 ive liked the idea but never found a game do it satisfactory no matter how many promised.
I mean honestly Rimworld has really satisfying base defense mechanics, but I guess the game goes much beyond just that
KeeperRL gave a awesome dungeon keeper feel but it followed the dead fortress style
i just like the idea of building a base up over time while defending it
castle story was meh.
and i dont like playing le bad guy` in a game so no dungeon keeper for me.
fortnite was almost the right game.
the OG fortnite was pretty good yeah
for that vibe I mean
Only other game I can think of is Factorio I guess
But I think most games in that sorta defense genre fall more into "tower defense" than a sorta defend your base thing
https://store.steampowered.com/app/2239150/Thronefall/ This game released recently but I haven't tried it yet, good reviews.
A strategy game without all the headache? We got you covered. Saddle the horses! See your kingdom come to life, fight gripping battles to defend it and still be done in time for lunch.With Thronefall we tried to strip a classic strategy game from all unnecessary complexity, combining it with some healthy hack and slay. Build up your base during ...
$9.74
15313
I love the simple description
ugh factorio drove me insane in like 5 minutes
had to refund or there might have been real life consequences if i kept playing
i started getting annoyed that i had to change my build every 30 seconds to adapt something else, and then started googling best builds/most efficient builds, and then got lost in the wiki, and there was math involved
and then i was like, this is a job not a game
and i refunded it
i think they went too far in that game with the level of complexity, but also it's a me problem
since i was barely 5 minutes into the game and i wanted everything to be perfect so i don't waste time
which required tons of research
satisfactory was a more pleasant experience
except for the total lack of snapping, which triggered me and made me never play it again
oh and then there is foundry, has snapping, has the satisfactory experience, but i think i found out i need to redo a bunch of stuff since i found better builds, and then just didn't go in the game to redo it, and now i forget everything, so i would basically need to restart the whole game again.
in which case the whole cycle might repeat itself, because ill build wrong, and then find out i need to redo everything, and then not really feel like doing it. not play for a long while, forget the game again, and then repeat.
Satisfactory looks solid - I just had to play it to learn that factory games are not for me
yeah i like the concept of a factory game
but i hate the idea of a never ending repeating problem
which was introduced with sim city and anno etc.
you always just need to compensate for something basically, and it gnaws away at my psyche.
like why can't it just be perfect? you know.
if you played any anno game, or sim city, it was the same thing
basically no true self sufficiency, and there is always a lacking a resource, or some problem created or a byproduct that you need to build a whole new system for.
and building that system then requres you build a system for that system, feels never ending
i am not sure if factorio has a closed loop or any of these games
i just like the idea of a game like minecraft with the added element of defending my base at night.
i hear theres this gsme in early access thats considering adding that.
called Encovered... Enhidden... something like that.
Endalrins Adventures I guess was it. 
I hate the base attack mechanic in games, I really hope if it ever gets added, it has to be opted into and it's not set as a default thing.
dwfinitely needs to be optional.
I'd like it to be there but not forced upon people.
I have my fun with it, for me it adds Immersion, but it does not need to be immensively complicated nor tuned. Just have enemys run at me. If someone wants to cheese that let him.
make it a device you build and place.
Or a potion/food/craftable thing you feed to the flame. It could draw enemies by scent or magic of the flame changing
Make it just a simple world modifier.
I know, simple is ironic.
But we had that topic too often for me. 
well if its for the whole world ALL your bases will be under attack.
yeah this should never be a mechanic unless its opt in, random waves i don't find fun.
It's one of my most hated things in Valheim. Took them 4 years to add the option to turn it off
because there is always the issue of it being fun 10 times, 100 times, but then after that it gets repetitive.
and also sometimes you're in the middle of something else, with inventory full of other things, and suddenly need to defend against a wave
in valheim, at least some of the waves, helped to bring resources to your base... so that was maybe the 1 upside?
but its much much nicer when you can control frequency, or even call the wave yourself.
even in cataclymso defense mode, you call the wave yourself when you are ready.
I really think it would be fine as just a server setting. It makes sense as a difficulty option thing. π€·ββοΈ
poe 2 is supposed to come out this month isnt it...
It's got a closed beta running right now, it's supposed to hit early access Nov 15
I played it at PAX, it's definitely pretty fun. Very different from PoE1 but very good from wat I played.
Either way, as long as it's not a default thing and it has to be turned on in some way (and doesn't have a set reward you can only get through them). I don't care if they are in the game, as long as I don't have to deal with them lol
yeah i feel the same, especially about the specific reward
i mean i guess i will grind it out for that reward? but as soon as i get the reward i'm done.
Yeah, enough people don't want it to be a thing that it shouldn't be on by default. But it would add a good challenge to harder difficulties.
They could easily have raids have a boss at the end that drops special loot
its either this or if im playing with a group of friends, and they have it on
they know i will wont help or lift a finger to fight anything attacking our base
That's what I want to avoid. Then you make them forced
and they are okay with it.
they can do the waves themselves if they want waves lol
and i can get the rewards
lol
Well, it doesn't have to be special completely. That would be a fine spot for random legendary loot of an appropriate level. Valuable rewards but not things you can't get elsewhere.
but another option is not to make random waves?
That would be fine to me, just any 'special' loot is not okay, because then you force people to do it.
waves you turn on and off as a setting in world... but then also waves you initiate, vs waves that happen randomly when the setting is turned on.
Yeah, that could work too.
waves that the player decide when happen, gives more control to the player
You can trigger them on regular difficulties so you can get the reward, but higher difficulty has them happening automatically?
Seems sensible
something like that, and you can turn them off entirely
even for higher difficulty
Yeah
you should be able to experience high difficulty without the wave feature etc.
I couldn't see it being a setting you couldn't customize, similar to all the other difficulty settings
but then you might need fortified wall blocks, and have to decide if mobs damage structures
and you might want to create a ballista for walls to shoot from etc.
or will it just be waves that threaten the player? and if mobs are locked out of your base at all times, waves become pointless, like in valheim
in valheim i can moat my base, and nothing except flying units can reach me.
Oh yeah, there's a lot of stuff that would go into it. That's why I don't think we'd see it until late in the dev cycle, maaaaaybe before 1.0 but doubtful. To do it right they'd have to do a lot of things.
which effectively makes the whole wave system redundant.
And they seem intent on doing things right, so it wouldn't be crazy cheesible and you'd be able to easily repair your base, etc etc.
if the player dies, will they keep dying in the same spot because their respawn is their base and there are 30 monsters over their corpse etc.
lots of issues kinda...
Yeah, lots of isssues to address. the sort of "raid failure state" is definitely important to consider.
grounded does that its a solid option
oh empyrion is free on epic games
Is Empyrion any good?
no idea, but it's free on epic games lol
I've always been more into space engineers myself
right now im downloading divinity to give it a fair try
supposedly i have 17 hours which is actually quite a good amount
but not sure why the hours are so high, i don't remember getting far in the game
i was expecting like 6 hours
unless... it was 2 replays... of 8 hours each - so like i already tried to play the game twice? maybe
Ahh kk, lol I haven't played it either, so I was just curious. I've told myself to stop buying games (even when free) because I haven't played a 10th of my library on steam.
i have same issue
ive gotten $1200 worth of games on epic for free
played almost none of them
(and yeah i made an excel list and got their sales prices to check lol)
of 322 games on steam
31% is basically 100 games completed
but in reality it's all fractions of games, with few completes
it used to be 34%
and 280 games
I'm at 9.75% lol
I haven't played Empyrion in a loooooong time, but it always seemed like a promising survival game. You can build some awesome ships in it and they have different types like capital ships vs personal ships, with actual different functions and stuff.
mine currently with 224 games
Wow, almost 50% O.O You are way ahead of all the people I know
very nice
i have 4 perfect games
but i have 4 more games very close to perfect
like missing 1 achievement that i cant be arsed to get lol
My % completed used to be over 50 but as i buy more games it slowly goes down
Infact i think it was at 50% till starfield gained more locked achivements
i think free games you downloaded must ruin the score unless you delete them from library
like i think i had path of exile once
but i removed it from library and hopefully its not still being counted
plus different people have different games
some have games with like 500 achievements
where unless im specifically achievement hunting or something, even after years i might only get 50% of those
Ugh, if we're going by achievements for completion, I haven't even 100% Enshrouded -_-
neither do i, but i was close and tbh enshrouded is probably one of the easier games to 100%
it's just playing to do it really, i think
i was close before the 2 large updates anyway
divinity origial sin, starts you on the beach, keeping with RPGs that start you on beaches lol
I'm not close. I get distracted a lot. lol
I dunno i like divinity so far, it seems a bit old in terms of animations and the character dolls but pretty decent
not sure why i disliked it before, i must have been more intolerant of anything not dnd ruleset
just wasn't used to it
though i mean torchlite II or titan quest aren't dnd ruleset and i liked those games, but i guess a differnt style of game too
but those are arpgs
i think turn based combat should stay in the 1990's where it belongs π
Turn based games so good
Speaking of.... can't wait for this! https://youtu.be/ykQuuDwKRpo?si=5j3r7ANnM0_LLOFw
Once a year, the Paintress awakens and paints her cursed number on the monolith.
And everyone of that age turns to smoke, fading into nothing.
With each passing year, the number falls. More are erased. Soon, she will wake and paint β33.β And we will embark on our final missionβto destroy the Paintress and end her cycle of death, forever.
Intr...
What a great cast
yeah im fine with turn based or pause based combat
for an RPG
BG2 was pause based, so you basically create your own turns - you can look at it like that.
and then i also enjoy games like final fantasy tactics or the whole kings bounty series, or conquest of a new world, it's basically games where people fight on a chess board type?
King`s Bounty: The Legend - Last boss and ending (Difficulty: Impossible)
BG2 was so long ago its almost impossible to remember. But I remember being able to pause.
I love how people today have crystal clear memories of games "they played 30 years ago"
yeah id pause every few seconds, trying to micromanage characters and move them away or get them healed
or have them cast a spell etc.
during combat
I enjoyed BG2 tho, unlike BG3 - too much DnD in the last one for me
But the people I know who love DnD really liked it
I put 100 hours in trying to like it
i kinda wanna play all the kings bounty series
but they dont have steam achievements lol
so feels like, i could just play other games i need to play that do, since i want to get my percentage played higher.
ohh wait kings bounty dark side has achievements
i shall play this
I think you need to watch Birdemic!
10/10 highly recommend best movie ever made
π¦
π
Try to survive an all-new underwater alien planet surrounded by the eeriest deep sea creatures - early access coming in 2025, and preorders open today.
#IGN #Gaming #Xbox
The genre is tactical rpg if you are curious on finding similar games
Disgaea is a really good series to look into if you like them
Crazy amount of content in each game with a good amount of systems to play around with
ill check it out, thanks
hate this game really
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.
Buy here: https://factorio.com/buy-space-age
Or on Steam: https://store.steampowered.com/app/...
but i like space
but i would go insane, so cant play it lol
i also dislike that they thought torture was worth $35 at all times, and never do a sale π
i am paying to be tortured... π¦ so i had to refund, maybe i'd pay $5 to endure torture
oh they even raised the price apparently
Steam comment:
"Painfully out of touch developers raise the price of the game "for inflation"... yeah right! These guys have a huge egos if they think they are the only video game on the planet that deserves to never go on sale and increase in price as time goes on. Get real!"
Apparently the reason for price increase:
According to the makers of Factorio in a 2016 forum post, itβs about respecting players who bought the game and not rewarding people who βhold offβ on buying it at a lower price.
people pay premium because they want to ride the hype train, and play the game today, people pay sale because they can wait 10 years. if a player waits 10 years i don't see why they didn't deserve the sale price.
haha the price increase
i was looking at factorio, they released a paid DLC when they said they never would do that. and i recently discovered on top of never having a sale price for their game, they have now increased the price twice for the game, from 25$ originally, to $45. and their reason stated was inflation lol. Imagine if all game developers increased the price of their game based on inflation or simply because they added content to the game? No mans sky would be $600 right now if they upped the price every update. π Also one of the reason they said they never do a sale price, is because they think it would be unfair that people buy the game at full price, while others buy it at a reduced price. Never mind the fact that some people wait 7 years to buy a game on sale, and therefore they kind of earned the reduced price by not jumping on the hype train, and waiting so many years to enjoy the game. But also their whole logic contradicts with their current game price increase... like now some people bought the game at 25$ while others will be buying it at 45$ isn't this exactly what they said they wanted to avoid with sales? LOL. But I guess they want to reward early buyers maybe. It just seems kind of disingenuous to me.
I mean... Keen may also increase the price of Enshrouded after leaving EA.
Yeah but enshrouded also does sales. And I doubt they will increase the price 2 times? nor would they increase it as much probably?
That's already confirmed
"The excellent factory-building game will see a rare post-launch price bump soon. Games usually get cheaper as they age, but in a rare reversal, beloved factory management game Factorio will get a price bump on January 26, going from $30 to $35." (and it started as a 25$ game) so I am not sure when the first price bump happened.
by comparison minecraft used to be what 22$?
and it took 10 years for them to hit 29$ and a whole company change in the middle
maybe not as new a game, but definitely equal in the hours of fun (though i still argue factorio is hours of torture π ).
We don't know.
We won't until they do. 
it just seems slightly hypocritical or disingenuous, to be like "we don't do sales because it's unfair to people who bought the game full price, to then have people buying the game for less on sale β because we care about this unfairness and we don't really care about making money as much as other devs do". meanwhile in reverse, lets have people buy our game for less, and then next year charge them $10 more lol.
Its not the first time or last time a developer gives early bird pricing on a video game to buy it during EA
it happens quite often tbh
Minecraft used to be $5
btw
during its infancy
I have to be honest, some companys just also didn't expected and just spinned the price screw higher to adjust to that.
I'm the last one to blame one who've brought a popular game to adjust their pricing. In some cases it is even fair to the people who worked on it.
As long as the actual Developer get their fair share of the cake, to say.
factorio left EA in 2020
this price increase was in 2023
the whole time they refused to have sales because they thought "it was unfair for people to pay different prices"
they claimed they would never do a paid DLC, they now did a paid DLC.
i dont see an issue with this
just vote with your dollars if you dont agree with it
things change
Strategies in pricing adapt to the market.
It's economy.
enshrouded never said its unfair for people to pay different prices, and then increases the price of their game.
so yeah there is an issue.
factorio has been disingenuous imo.
factorio basically gave the sale in the first 5 years of their games life, and now took the sale away by increasing the price. now people have paid different prices for their game.
whereas someone like me who waits 10 years to buy a game, gets to pay $65 for factorio in another 5 years for all the waiting i did. lol.
oh plus their DLC will cost the same price as the base game, but require the base game to play. Now this is reminding me of EA and the whole sims franchise.
Except EA has sales.
waiting x amount of time to buy a game doesn't mean you are entitled to pay a cheaper cost
so it just happens in this case, it didn't pan out that way
and its not a sale to price something cheaper in its infancy
sure, but the cost of waiting, is that you don't get to enjoy the game when everyone else does. and maybe you enjoy the game 5 years later when that game already has a version 2 out, or when the graphics feel outdated a bit to you etc.
okay.. no one says to wait
if factorio doesn't want a tomorrow sale, they could have always opted into doing a sale 7 years from now, but instead they say they will never do sales.
of course i did
but factorios whole pricing is design, is actually because they disdain people like me who wait, because they want full price for their game and the money now, so their mentality is if there is no sale i will buy the game now.
but it's funny also that their DLC is the same price as base game. usually if a DLC is better than the base game or has more content/as much content then, it pushes down the price of the base game. this is how the metric works for like almost all games with paid DLC.
factorio just seems to want to be contrarian.
you have games like Escape from Tarkov that raised the price of their game after DLC to a total of $250
again.. its their choice
they actually raised the price of the base game to be in line with the price of the DLC basically.
so they did the reverse
they could have just made a more expensive dlc, and left the base game what it was.
maybe i should look into that one then
why?
its like you just look for random things to complain about online
lmao
they already got a bunch of pushback on it from their community
it's like raising gaming price for inflation, is like saying we know people cant afford food, so we'll raise the price of our game even though we're sitting comfortable with money ourselves, but maybe you can pay more for our game while you get food stamps. rofl.
please dont compare luxury things with basic neccessities
its such a bad argument all around
only those well off to pay that price for their game, will afford their game anyway, so raising price for inflation as if you're a struggling game company, like near bankruptcy. it's basically the rich raising the price on the rich.
because poor people could barely afford their game before, as if poor people aren't also struggling with inflation.
there's an emoji i never use.
even when disagree with people, consider it trollish/provocative.
Have a good day Valourant
you too
one thing i realized just now is pricing is perception based too or subjective a bit, like i played enshrouded, so would i pay $60 for enshrouded? instead of $40, then yeah, after having 300 hours in the game and really knowing i enjoy the game (making memories in the game even), i would feel the game is worth that much. so one could potentially price their game based on what their playing community already feels is a fair price.. but this might not correspond with first impression, never played the game before, first time viewers of their game... who just don't have the same experience or play hours in the game to feel that way no matter how much they read or see gameplay footage.
Thats why its so good that demos are becoming more of a thing again. If folks are going to spend $60+ on a game, they want to know if they're going to like it and a demo goes a LONG way to getting that feel.
yep, and i just feel as a gaming dev, you can't base all your pricing decisions on what your playing community would pay. everyone in no mans sky for example would easily pay $120 for the game now. lol
it doesn't actually mean they should feel their game is worth $120 and start selling it at that, because potentially they will just alienate new players from ever buying their game.
there is for sure the problem of selling your game too cheap too.
I am completely fine spending an additional $35 on the dlc. Space exploration was too much for me so I am thrilled. Also I spent about 450~ ish hours on the game. My husband buys games that are 60$ and then barely touches them.
Even if somehow I would hate space age I think I would have gotten my moneys worth
Demos are amazing I am glad I see them more now
Yup! The return of demos has been fantastic
Sold me on getting Windblown EA just recently
the problem with demos
is that they count toward your steam 2 hour play before refund progress
so on steam at least the only benefit of a demo is that you don't need to refund the game after 2 hours, you can just uninstall the demo and not buy the game.
buying the game and playing for 2 hours is essentially the same as a demo
oh i guess it still means you can play a demo for 6 hours
but if you happen to buy the game, and then change your mind, cant refund it, because you crossed the refund threshold with the demo lol
I think its a fair compromise if you decide to purchase the game later
i think if you put in like 10 hours into a game demo you should be able to live with your choice if you then decide to buy the game afterwards
Yeah, that seems fine
Feels like there might be some games that try and sell you via the demo and the actual game sucks, but that's no different than a game having a polished first 10 hours or so and then the rest of the game sucking π€·ββοΈ
my issue with demos has just always been the nature of a demo. you either don't get a full picture of the game, so you get like a taste that is 20% of what the game offers, and it cuts it short to leave you wanting more, which is typically a good thing, meaning you buy the game because you got hooked. but it also means you don't actually have all the information of what the full game experience offers.
the alternative is that the demo represents the game fully, and you somehow are mislead into thinking there is more, but then find out after you buy the game, this was pretty much all there was. lol so it's this sort of catch 22...
whereas i guess with other things i purchase, like lets say music, i can listen to a whole song in multiple places, and then decide if i want to buy that song... though i guess one could argue why would anyone buy a game, if we could play a whole game first. and i guess my answer would be.. the benefit of having a game on steam library is actually enough for me to want to purchase games i've played entirely for free elsewhere... and i know i love those games already, and due to having the full experience of the game, i am actually a part of the player base that would pay more for a game after experiencing it, rather than a new player who is unsure if it's worth that price etc.
good example of games i played for free elsewhere are old games i used to own on CD/dvd when i bought games in stores.
i purchased most of them again on steam - and hands down i thought all of them were steals at the price they were going for. lol
imagine if someone made a demo experience, where you can play a full game for 100 hours for free. and then decide from there if you want to purchase the game or not.
Eh, I feel like your problem with demos is either a you problem or a problem with specific demos. The intent of a demo is to give you a showcase of the core of what the game is. If it doesn't do that, then it's arguably a bad demo OR there are specifics about the game that bother you that aren't part of the main experience they're going for and there's no way they can do that.
what do you think of this idea zerax?
too progressive?
lol
Most games don't have a lifetime of 100 hours, so I think it's a terrible idea.
Game devs need to actually sell copies, and for most non-survival games, 100 hours is more than enough to get your fill and move on.
It would probably cut their actual sales by 80% or more
Sure some people would buy the game to support the devs, but not many
well it could depend on the lifetime of the game, but for example enshrouded/valheim easily have 100 hours in them and quadruple that amount.
I dunno, I'd have to see some graphs about playtime. I'd wager that most people who own either game have played less than 100 hours.
The majority of gamers are pretty casual and only stick with a game for a little while.
yeah but they played less because they own the game, they can go back to it at any time, that doesn't really say anything.
Sure, but in your demo example, they could do that as well without ever buying the game until they reach the 100 hour mark.
And most people won't ever get there
there are games i really like where i only played 10 hours, it doesn't mean it's not a 500 hour game or more to experience it all, it doesn't mean i wouldn't pay full price or even more for it?
If you only played it for 10 hours and are done, then it's not a 500 hour game at all for you. You can't really say the play duration of a game without having some pretty serious internal metrics.
maybe the issue is then, that they have a 2 hour limit on steam at all
just leave it at 14 days because of banking issues
and let people play as much as they want lol
but then i know you'll say what about those games you can speed run in 1 hour
Anecdotal play times really only tell you so much. The 2 hour limit might be a little restrictive, but there isn't a really good universal number for it. Some games you can blast through in a day and be done. Should you still be able to return them if you've finished the game?
which still can happen with the 2 hour limit anyway
2 hours IS probably the compromise. I bet steam has done tons of research on it.
there was a whole youtube channel about a guy who speed runs games, and then returns them
and steam always accepts his refund lol
haha
Sure, but that's a serious outlier. There will always be people who game the system
2 hours is generally enough to give yourself an impression of the game and decide if you'll like it or not. That's why that's the automatic threshold. You can still return games after the timer, but they actually look into them.
Yeah, there are games that game the system as well, you can't have a 100% success rate on any system as large as Steam's
No solution will work perfectly for every game or every person, but the 2h automatic return is a decent compromise.
i like the idea of 'i love this game so much' that after spending so many hours in it, i am convinced i would even pay even double their $30 asking price to own the whole game, even though i can still play this game for a few more hours for free - i know once that timer is up, there is still so much i would want to do in this game.
but i can't translate this to an actual system
that won't be abused or will work
and right now the 2 hour timer is too limited to reach that level of wanting to own a game
you're still in the figuring it out stage well after 2 hours for a lot of new games that have 1000 hours of content sometimes.
sure if it's a game like tiny glade you know in 20 minutes.
Sure, but in 2 hours, you can at least figure out if you'll probably have fun during most of the playtime.
I mean... this is a decent metric for deciding if you'll buy DLCs/expansions
that is true
you did the whole base game, so in a way you're most informed on the dlcs
Exactly. Like when they're done with Enshrouded, I'll definitely be willing to drop money on whatever they do next, whether that's an expansion, new game, etc. Because they've given a strong datapoint about what they're intending to build.
I'll always be willing to pay for Monster Hunter or Fromsoft games, because they've proved over and over that they make fun games.
yeah so i guess you do have some that info if you've experienced games from the same company too
then you're sort of able to tell you might like their next game etc.
Yeah, Armored Core is a great example. I haven't played an AC game before, but I've enjoyed enough Fromsoft games that I was willing to give it a shot. And it's excellent
I'm no ordinary player I guess....cause I only have 300 hours in Enshrouded since buying early access in January. And that's not me playing every single day.
I agree with this.. I think 2 hours is fair. Having an unlimited play time but just days is crazy to me. People would just play 100+ hours in under a week then return it.
Exactly. There are very few games that I couldn't just binge for two weeks and be done with. And most of those are free to play anyway π
that's not really the spirit of what i said
you can't 100 hour a game that can be completed in 1 hour for example
i was just throwing a number out of a ball park that was more exaggerated (because i was thinking of big rpg/sandbox builder games more). but still the spirit of what i said could have been construed despite that - and despite the fact that it can't be generalized across all games everywhere at all times. similar to hour 2 hours works better for some games but not for others.
but for example there are for sure games where i can give people 50 hours free play time
and they would have only touched 5% of the content of the game, or 10% or 20% or whatever
even just giving someone 20% of a game for free doesn't mean they'd just run away with the free experience and not purchase the game, i'd argue the alternative is true or more likely
they'd probably hands down buy the game for double the price, if they stuck with it for that long already
If it's 20% of a 500 hour game, that's exactly what they'd do. Very few people play past 100 hours on most of their games.
i played 500 hours of neverwinter nights and beat it twice and all the dlcs
why would i buy the game on steam 10 years later?
i still have the dvds
Sure, but again, anecdotal play times aren't indicative of overall player habits. You aren't necessarily the average player for that game.
To be able to tell an appropriate demo length or player play time, you'd need to be able to see all the metrics they have around player play time and experience and stuff.
i just know for example if i was chosen to like beta test enshrouded, for example, and i really liked the game in the 6 months beta. i would buy the game when it came out.
But I can almost assure you that having a 20+ hour demo functionality without specific in-game limits would have a significant impact on actual purchasing habits.
actually im beta testing skateCPT right now
and the beta lasts until january
thats 1000s of hour of free play time, and i haven't played in 1 week
i'm gonna buy the game, when it launches, i like it.
Not all player have this mentality though. Lots of people will buy a game, play it for a few hours, and then never think about it or touch it again.
despite not feeling like playing for a whole week
If the demo is too sizeable, those players will never feel like purchasing because they got enough of the game via the demo
yeah but it also sounds like the people who buy a game and never touch it again, ever, are people who don't mind throwing money at games anyway lol
i buy games that i don't touch for a year sometimes, but next year i binge play them every day for 2 months. we have periods where we don't play games sure - because another game gets our interests.
but i think a good example of what im saying is actually beta testers of games
whats the percentage of beta testers, who actually buy the game after
i bet its pretty high
and they have hundreds of hours in a pre version of the game that isn't even that good
That's not really a good metric though, because if you're beta testing, you're likely excited about the game in the first place. Those aren't the people you'd be hoping to capture with a demo anyway
okay, fair point
My point is that there's probably a lot of people who, given a large demo, might not end up purchasing the game because they got enough of it just by playing the demo. Yeah, some people would still buy it, but there's probably a big chunk that wouldn't.
Which is why the demo is to give you a taste of the game, but not give you enough to be satisfied.
people wouldnt buy the game, after playing it, because they got enough of it, and therefore it would mean they don't actually like the game? no? i think our disagreement is on how much time a person gets with a game to decide that i guess.
like if i play cataclymso and i beat 50% of the campaign, i wont want to buy the game to finish off the campaign? or maybe to play the defense/skirmish and just enjoy figuring out nice defense strategies?... as opposed to if i only tried the first 3 campaign missions or something lol
cataclysmo is also early access
so they in theory, could technically demo their whole campaign as it is now
because it's not even 40% of what the campagin will be lol
and i would still have bought the game, because i'd want the rest of the campaign
if i could play 50% of most games.. i would probably have bought only like 10% of the games i actually own
im totally with Zerax on it affecting sales in a large way
so you're saying the more you've played a game, the less you think it's worth the price it sells for?
i've had the opposite feelings, the more i play a game, the more i think i am getting a deal on the price.
No, he's saying "if I've played most of the game, why would I buy it?"
im saying.. i enjoyed enough of the game where i dont feel the need to pay for it
or play it ever again
It's not about the value of it, it's about how much of it you've had.
to play the rest, it's just a bigger demo
Yeah, what I'm saying is that the average player doesn't think like that
The average player will make a valuation of what else they could spend their money on, like a game that didn't let you play half of it for free.
It's not really about what the game is worth at all, it's about the fact that most gamers have limited spending money and the value of their dollar goes to what they feel they're going to get the most out of.
Like if i was given the ability to binge a game within x amount of days.. i would probably beat as much as it as I could and then not play it ever again
this goes for story games too or huge RPGs
Example: Palworld came out right before Enshrouded with a surprise drop. That probably negatively affected Enshrouded's sales, even though it's likely a better game because people JUST dropped money on Palworld a few days ago.
Cuphead for example.. i beat all in one go
took less than a day.. i dont think i should be able to return it just because i did that
warframe let me play all of it for free, and i have 1000 hours, i feel like if they let me play 50% in a demo and had the game listed for 60$ after that, that i would buy the game and still have 1000 hours. but okay i can see why you guys have concerns or ideas of what people would do still. what you're saying is not unreasonable.
That's the thing. What you're saying is unreasonable, for a business. For gamers? Yeah it'd be amazing for sure. But for game companies who need to meet sales to keep their doors open? It'd probably kill a studio.
Your hardcores would still buy the game, but you'd lose a significant number of players with casual-moderate interest.
eh but we don't actually know that. people used to think referring customers to other competing stores would kill their sales, but it boosted their sales.
and if every game studio did what i said, it might not kill sales, people would still buy the same amount of games, they'd just buy games differently imo.
steam made game sales different from stores
Yeah, but we're not talking about every game studio doing, we're talking about any game studio doing it. Unless absolutely everyone did it, the people who did do it would likely fold super quickly.
And getting every company on board for that sort of change would be totally impossible π
not to put another token in the discourse machine but comparing a live service game's monetization to a premium game's monetization is unwise at the best of times
Warframe's monetization is built around (a portion) of users eventually buying stuff, over time, so the entire game is about providing an endless trough of content to make it so that eventually, you'll pull out your wallet and throw them a few bucks
to sell a game like this, or "offer" a game like this, you need to build the game and its core loops around your monetization expectations, otherwise your entire business model is moot and nobody will finance the damn thing, so it won't even get made
warframes economy is pretty good, that personally i've made 2000 platinum in a week of selling stuff lol. so i never really spent money on it. i was always making enough platinum to buy new inventory slots though. 2000 platinum would basically tie me over for necessity buys like inventory slots. what i like about their system is that everything is truly optional. you can get every warframe, every item, almost all cosmetics, in time.. eventually.. and most of the other things you can buy are a waste of platinum, unless you're buying inventory slots or colour palettes.
but sure, there will be people who will just spend money on platinum, and buy things right away
which is probably why their economy is good
like the people who bought my riven card for 2k platinum probably bought their platinum from the store.
I mean Warframe have a reputation for being generous with their monetization, but that's not my point. My point is that a live service, free to play game is built around people staying with the game for veeeeeery long, and some of them paying for everyone else basically
People usually do not tend to play the long game nowadays and earn stuff, if theres a shortcut it'll be taken and later on be blamed because people used it. I think it has to do with the time we live in.
well time is valuable to people and they might have money
It's either one or the other
whereas i have more time, and not as much money
You got time, but no money.
You have no time, but enough money.
one of the issues faced by Free-to-play games is: the successful ones have a long life, and people have been playing for years and years
as you NEED an influx of new players to combat attrition, you need these players to be able to join the rest of your player base more or less where they are, to avoid scattering folks
so you find that games implement shortcuts to end game in many ways
yeah not only do you need the influx, you need player retention to be fairly high
some paid, some free, depends on the game
The modell with which World of Warcraft works.
You barely need to level, sneeze and you got a level up.
But you'll become max level and trash at managing even the most basic of mechanics.
like you don't want to have a game where you get players every day but they play one day and never return
you need some sort of retention, 1 week, 1 month, etc.
WoW has a slightly different model since it's subscription-based, so everyone monetizes, but the big picture is fairly similar when compared to traditional "box games"
For that other stuff they got an ingame shop whose stuff will traverse at some point into the "Trading Post"
Wow is a game where everything is pointless until you are max level, so they probably added ways to get high level fast, especially for the vets who want to start doing their vaults or whatever.
i never played wow though, not my kind of mmo
is pointless now
a decade ago this was story content
friendships were formed, wars were waged
today it's barely a stop on the highway to end game
alas, such is the destiny of most content in live service games
But otherwise people would stop playing at all, cuz too grindy.
ditto
And no new people coming into the mix
You forgot 3rd. Wars within friendships.
people got married
it rained cats and dogs
in WoW?
Arctis Tor in No Mans Sky
a billion dollars later
https://youtu.be/1H-0x4xk2Xk?si=PFiTcuL6J5a_yAUD
Relive the excitement of CitizenCon 2954 with an exclusive first look at live Squadron 42 gameplay!
Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for informa...
That link sends me to the Telegram App
I mean, I know what Telegram is, but I have literally never heard of a Telegram game.
I guess that is like a Facebook game?
Very specific audience I would think
rolf valheim finally added a barrel
i was telling the devs to do this 3 years ago or something, and they got mad at me
Got the same with the idea of a very pricy Portal that let you transport ores.
Who's laughing now
Indeed, but the telegram game is supposed to be like an early access to the actual game called pixiu world. Which would be like pokΓ©mon but revolving around crypto as well.
A glimpse into my haunted castle in V Rising.
My hype is real
cannot wait for this MH is my favorite franchise
that new bow mechanic with the stamina refill after a dodge though......as a bow main thats amazing
I'm a basic bug b*tch and am just happy we are continuing to get glaives. I'm always lowkey nervous they just get rid of it since it's relatively new to the franchise. But I guess I have no idea how popular it is overall.
its a very popular choice and a heck of alot of fun to play. Love flying around with it
adorable
RIP Copter Glaive T_T
Is the new MH very different? I really love the lore/aesthetic of the series but the gameplay of MH world wasn't really for me honestly. I could tell it was an amazing game it just didn't hook me
its supposed to have more open world aspects
like you can build a base that you have to upkeep and it can get damaged by mons
that's kinda neat
but the combat is relatively the same just balanced different with different features now
im assuming the loop is the same too.. just capture/kill mons, use mats to make/improve gear
Nah, it's way too popular for them to get rid of
I liked the combat, the sorta like... linear/"mission" based nature of the game is where it kinda lost me, so maybe a more open world setup would be more interesting to me
That's fair, I'm pretty stoked for the open world stuff. It could be a big step forward.
idk if that's the best way to describe it, but how you'd sorta enter a mission to hunt one specific monster, track it, hunt it, and then leave. It felt like a lot of... effort, almost, lol. I'd finish a mission and then not really want to start another one
The weapon/combat design is really badass though
Yeah, in MHW you could also go out into the world and just explore and fight monsters, but you did have to do the missions for story progress and stuff
It can get repetitive for sure. I started in World and loved it, Rise kind of lost me a little because while I can get into being weird chad scientists, I could not care less about saving my ninja village or the creepy creepy anime twins who speak in creepy unison.
I understand saying the story of a MH game wasn't great is kind of missing the point though lol
Well, MH games always have a story, but it's usually just a reason to go out and hunt monsters. The way Capcom seems to do it is they have sort of a "mainline" MH game, then they do an "experimental" one and they swap back and forth.
So MHW was your mainline game, and MHR was the experimental one
Hmm, that's interesting, I never would have pegged Rise as the "experimental" one, though I wouldn't have said the same of World either, starting with World meant that Rise just felt like a totally natural progression of the designs from World. Though I suppose the introduction of the rideble dogs was considered experimental?
https://youtu.be/KxYKTXuoxXQ?si=lYVV0YxYn1N2oYyT
Early Access: Monday, October 28th at 8 p.m. PT through Wednesday October 30th at 7:59 p.m.
PS5/Xbox Series X|S/Steam: Thursday, October 31st at 8 p.m. PT through Sunday, November 3rd at 6:59 p.m. (adjusted for Daylight Savings Time)
Join us on October 23rd at 07:00 PDT / 15:00 BST / 16:00 CEST for a Monster Hunter Wilds Showcase stream, presented by Monster Hunter Wilds producer, Ryozo Tsujimoto!
There will be approximately 10 minutes of new information and news that we're looking forward to sharing with you! See you there, hunters!
Please note that actual stream time is ...
Yeah, this was super annoying.. it was also annoying to not be in sync with friends doing co op because it would constantly force you out of parties because they wanted you to watch cutscenes and if you weren't on the same one.. it would be like.. "you aren't in the same part of the game." T_T
Yeah hopefully that is a bit more streamlined
I hope so lmao
i helped a friend run through World to get to Iceborne and it was such a pain XD
Congrats to Factorio.. just saw that their player count spiked like crazy due to the new expansion!!
careful, Monster Hunter Rise Fans are gonna show up and start an arguement
there's been ALOT of arguement between World and Rise
which one is the better game, which one has better combat, ect...
I mean, that's a totally separate debate. It's an easy sell that Rise is more experimental than World. World basically dialed up the QOL to 11 and did the thing that MH fans have been asking for forever (bring it to all major platforms). Rise had a lot of new experimental features that they couldn't be sure would land as well after World.
I'm just glad they're doing simultaneous PC release this time
I personally love MH World way more than Rise
Same, but that's because I don't really like gaming on handhelds
I mean.. you can play it on PC haha
At this point, yeah, but not when it first launched π
i wasn't a big fan of a lot of the features for Rise
or the changes to combat
i do need to go back and play more Sunbreak tho
maybe that would change my opinion on some stuff
I didn't mind them, but I've also been playing MH since the Wii era, so I've been with them through all sorts of changes.
everythign felt more dumbed down to me in Rise
difficulty wise
possibly could because of combat changes.. everything was just really easy
I liked the gameplay updates in Rise, didn't particularly like that they added the bug ziplines which let everyone mount monsters and took away the one cool thing my weapon did. I liked the dogs, I think they could have absolutely kept the monster tracking minigame with the additional speed and maneuverability across the maps that the dogs gave you so losing that at the same time as gaining the dogs definitely seemed like a huge swing in one direction all at once.
i think dogs were cool
i forgot the name of the bugs in rise
but it became bug collection at the start of every mission
Ah, we honestly didn't really focus on them so I didn't notice that annoyance.
spirit birds
Yeah, I wasn't the biggest fan of how mounting-centric Rise was I gues
Oh those things! I honestly forgot about them.
I didn't really get far enough in Rise to feel like it was necessary to get those buffs, the game never felt difficult enough to outweigh the annoyance of tracking them down at the beginning of every mission.
But I played far less of Rise than I did World
rise also had goofy mechanics like gunlance flying to traverse the map
Hey the speedrunners deserve something fun too you know
I get that
it just made the tone of the game feel completely different than World for me
like a wacky dream and then you wake up back in MH World XD
I really enjoyed the intro mon movies and the setting aside from that stuff
if it was more in line of World but that same setting.. i think i would have enjoyed it more
The tone definitely felt different to me too but I'd point at the story as the major reason, I just haven't been playing MH games long enough to have an idea of how the gameplay should or shouldn't feel, so the baseline I have for my opinions on that stuff is very limited.
And I'm the exact opposite, I was way more into the story and setting of World than Rise.
I played the 3DS one before World but World was the one i def put the most time in
yeah, 100% i was more immersed into World
I just enjoyed the funny cutscenes for the mons in Rise
Those were fun, there were parts about it I enjoyed for sure, but man I just loved the science chads from World so much more than I cared about anything in Rise.
I miss the Meowscular Chef
I'm always going to have a soft spot for World as well because it was my first MH game and has my hands-down favorite elder dragon.
Shara Ishvalda, my beloved
I've always liked the gore magala from MH4
That's also a dope monster
The new lightning wyvern we've seen in the Wilds trailers looks similar and rad
Yeah I'm really looking forward to fighting that one
I hope it's boss theme absolutely slaps
loved some of the new monsters in rise though and the bow ammo mechanic was cool too
that buggy eyed thing gives me nightmares
That's why I love it, it's the perfect mix of goofy and horrifying. Also the reveal of it's true form halfway through that fight was awesome, and then realizing it was looking at the camera near the end. I don't know if I'm ever going to forget the first time I fought that thing. And it's theme music is my favorite as well so that is big points.
all valid its an amazing design that fight is epic
never got into monster hunter though presumably its similar to the type of game i wanted to design for an RPG
It's a solid series. Not perfect and has kind of a specific playstyle, but Capcom has done a great job evolving it over time.
right now no mans sky released another expedition so im gonna play that π
Wake up warriors! This is Windblown, a lightning-fast action roguelite crafted by Motion Twin, the creators of Dead Cells. You innocent souls have lived peacefully in The Ark, a floating village orbiting around the gigantic and deadly Vortex. However, don't let that calm existence fool you; your cozy little island is about to get devoured... C...
Oct 24, 2024
aww it sucks i just found out NMRIH2's lever games, was bought by torn banner and they ruined the whole game, huge negative reviews on steam, and also the original concept of the game ruined.
i wonder why the devs decided to sell out. their whole player base was perfectly fine waiting another 10 years, so long as they delivered the game they were actually working on, rather than the crap a triple A studio wanted to do.
well either way it's a game missing a lot right now. https://www.reddit.com/r/nmrih/comments/1g9618c/nmrih2_development_historyanalysis/
just found this reddit thread potentially explaining everything more clearly
For good or ill, the fate of Thedas will be decided soon. Dragon Ageβ’: The Veilguard arrives October 31, 2024. Pre-order* to receive Rook's Blood Dragon armor cosmetic for all three classes: Warrior, Mage, and Rogue.
Ancient tyrants wielding the might of gods have escaped their prison, and that is only the beginning. Demons, darkspawn, blighte...
looks bad to me
lol
making a video to attract players? maybe it does for most people? but for me it has opposite effect where i don't want to play the game π
also the game is kind of disrespectful to dragons. dragons as just brutal monsters to be killed lol. no intelligence, no elegance or charm from the dragon, dragons majority being evil aligned etc.
i need a game that humanizes dragons more, rather than uses them as cool tools to attract players
Can I interest you in world of warcraft? π
im used to games where dragons were intelligent, could speak to the player, had motives and ideas of their own, usually didn't align with anybody but pursued their own goals independently, they could be good or evil, had names, had personalities... and sometimes even took human form and the player knew them first as a human until you find out they are a dragon.
vs, dragon age... RAH DRAGON KILL IT! LOOK AT IT'S FOAMING MOUTH!
All the characters I play in WoW now are dragons, you're preaching to the choir lol.
as RP or it's actually supported by the game a bit?
oh dang, that's nice
Yeah I was very happy lol, I had a couple previous to that being an option that were rp as dragons but now I've swapped them all over to the real thing.
I mean, don't be too upset, Dragon Age has kind of established lore at this point for their dragons just being big scary monsters. If you're looking at them for villains, you should definitely look elsewhere, heh.
I think my favorite dragon lore is when they are highly intelligent but also completely apathetic, selfish, and lazy
Like they just want to sit on their hoard of treasure and get pissed off if you try to stop them from doing that
Smaug style
exactly lol
That style of dragon does exist in real life they're just called ||billionaires||
Though the highly intelligent part is debatable
Intelligent enough to make billions is Intelligent to me XD
intelligence doesn't factor into making billions
Sure it does
like you can find many people who would score better on totally everything compared to a billionaire but they aren't billionaires.
Okay and?
how did my dragon comment turn into this 
it's sort of like fighting in the MMA, there are people who could easily destroy the top fighter right now but they aren't MMA/UFC champions because those kind of people don't prescribe to joining sort of rule guided contests, they aren't attracted to that career or lifestyle, or even the money.
I'm sorry for taking the Valourant bait
Ima just stop now xd
are you insinuating i started this conversation as a bait?
your comment was the most baity lol
i took the bait - if anything.
even most billionaires actually argue intelligence isn't a factor in being a billionaire - many will just say hardwork/persistence/who you know etc. finding something you love doing and not giving up on it etc. a lot of billionaires also didn't start out from rock bottom, slums, like literally 0 cents to their name. majority were at least middle class if not better.
Lets keep the conversation focused on fun fantasy dragons and away from real world social politics. π
Those are much less fun
dragons amassed their horde of wealth through intelligence, or through fire breathing. debate.
I like copper dragons from dnd.
Dragon Age, has some very fun dragons...and some annoying dragons.
Welp back to hunting elder dragons in monster hunter !
I am a fan of all the dragons
Who are you hunting?
fatalis and alatreon
never went against them before and good lord! they are insane
Fatalis first time is π
why does it have a weird name like a mortal combat character
i'm still confused how did they get the name fatalis from Miraboreasu. Miraboreasu might come from Moirai and Boreas.
In ancient Greek religion and mythology, the Moirai often known in English as the Fatesβwere the personifications of destiny. Boreas is the Greek god of the cold north wind, storms, and winter.
prefer the name Miraboreasu
the name doesn't even match the dragons powers though
there's no north wind in fire breath
running it with a safi bow and full mr narga armor might not be the best idea
If I was using my DBs I could propably do better but I am trying to stay away since they are all I ever used to go with
I know that feeling. I'm going to try and not use Longsword in Wilds, but I have a feeling I'll go back to it. The moveset is always so smooth and satisfying.
It's fine what are the odds they release some patches between now and when that's installed?
could happen
Well then you're screwed
its funny my internet works but steam is being... whats the word
Could try pausing and restarting the download, sometimes that happens to me and that usually fixes it
usually restart PC fixes it. yeah restart pc fixed it, and somehow clearing steam cache/restarting steam does nothing. weird problem.
same with DB for me love the dodge dip and whirly slash thing
Thats one of the things I love about the MH games, each of the weapons really appeals to people differently. I know a couple glaive mains but I cant stand the thing.
Every weapon feels good
Capcom did a really good job on that
Finding people who main the same weapon is like finding a brother in arms XD
Yep, all my friends think I'm crazy that I like Charge Blade
not sure whats weird with that.. its one of the most popular weapons used in World at least XD
im in the 1% Hunting Horn club haha
I like Swax Longsword and Hammer
I AM STOKED THAT SWAX IS GETTING A COUNTER 0-0
also longsword looks even more awesome then it was before XD
I started out with GS, but Longsword is my long time favorite. I love building for Evasion++ and Evade Distance and being able to dodge basically every attack easily
anyone know if i buy an xbox controller
will it work on PC?
or are they strictly for xbox console?
Some models do work others donβt
I think most the newer models support Bluetooth or use through one of the Xbox apps, I think a few might work wired too but donβt quote me on that
If its a branded Xbox controller it will work with any newer windows pc or laptop with Bluetooth.
I have 2 and they work fine with all games i play.
Pad Microsoft Xbox Series Controller Robot White (QAS-00009)
Pad Microsoft Xbox Series Controller Carbon Black (QAT-00009)
QAT-00009 pad is on amazon for 55$ to get.
okay thanks, i will look into those for sure
I use a PS5 controller and its pretty seamless.
PS5 Preload for MH Wilds started