#other-games

1 messages Β· Page 31 of 1

tranquil cove
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i think its somewhere after you leave coruscant

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i do like that the game features the under levels of coruscant

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you only read about that in starwars books

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kotor 2 had a funny scene where you need to escape from a ship because a sith is chasing you

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but you can sit around while he lightsabers the door, and explore all the rooms very slowly

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just old game design problems, you could sit there for couple of hours and then escape etc.

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the best starwars games were republic commando

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empire at war was basically my idea and then they made it it was pretty good

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i liked the old jedi knight dark forces 2 game etc.

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rogue squadron was good

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oh yeah force commander was good

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KOTOR needs a kotor 3 with modern gaming engine but the problem is they will ruin it with disney stuff

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i mean they have artibrary ratings, and hotness score, and they put dragon age origins on the list, ew

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death stranding has more hotness than valheim, a guy, just carrying a suitcase is more exciting than valheim to these guys

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lol BG2 is only 79

short sail
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Thank god I don't care about those lists at all anywhere. deercat_cozy
Waaay too much to be opinionated about.

tranquil cove
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diablo 2 beats bg2. LOL. diablo 2 was always trash to me. i tried to play it so many times but something about the gameplay and aesthetic i was never into. titan quest was way more enjoyable.

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they just put fortnite on the list for a certain demographic - and then also to completely piss that demographic off who will complain its only 58 lol

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i played warhammer vermintide 2 and it's not 54. in fact i think that whole genre of game that it is, is not even top 100. and the genre itself is kind of bad - left 4 dead 2 was better, what are these guys saying:

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"Vermintide 2 took the ball Left 4 Dead 2 threw and ran with it past the finish line, out the stadium, and touched down in an entirely different ballgame (I don't know sports). An exceptional addition to the core machine that made Valve's work sing."

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yeah a different ballgame, not a better one.

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lol into the breach is 46, i have that game, IT IS NOT 46 out of 100 games in the world

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kerbal could be 70 or whatever kerbal space program was, the problem is the games they put near kerbal

untold lynx
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Valourant for the love of god if you're talking on your own, you're allowed to string several sentences together in order not to cover the entire wall with your thoughts on one topic lmao

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I have my monitor in a vertical position and 98% of this channel has your name on it, what the actual hell πŸ˜‚

tranquil cove
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sorry

untold lynx
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all good

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I agree with your thoughts on Valheim though!

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but then again we're survival game players, so we're biased this way

tranquil cove
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rimworld is 17 but valheim is 100, how did they achieve that disparity? both have been equally enjoyable and good to me.

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lol helldivers 2 came out this year is already 14 on their list πŸ˜… no bias there! helldivers 1 not even mentioned yet?

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elden ring number 3, maybe top 20, i dont know about 3rd. BG3 number 1.. eh best game of all time? no. if it was best game this year or the year it came out? maybe.

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also find it weird that disco elysium is number 2, i have that and played it.. like its okay, pretty good game, but i wasnt blown away that i think it's the second best game of all time

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sims 4 didnt make the list!

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$1600 dollar game with all dlcs, surely EA could have bribed them to be on the list

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they should have done a top 50 early access games list

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i'd include enshrouded, abiotic factor etc.

reef bobcat
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I love sims 4; as hated as it is

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I spent way too much money on it

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I quit playing games for like 10 years. Then when I started again it was one of the first games I purchased. Spent something like $800 on it. I did not know what I was doing at the time. Was too out of touch. But it was still fun yo!

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🀟

tepid wadi
vague galleon
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1 was amazing. also the sky was PURPLE

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quake 1 just had that perfect aesthetic for me w8th monsters, dark magic, castles, and scifi.

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but ya.... it was very brown lol

tranquil cove
# vague galleon quiet you.

i recently saw diablo 4 has seasons, and i totally dislike that too. i understand the reason for seasons 1) to make money 2) to promote people constantly playing your game and giving them content. but as a casual player who is also a completionist, i can't agree with seasons where you need to grind 40 hours in 3 weeks, to get new cosmetic items. because then my completionist trait would conflict with my casualness, and i would feel forced to always play the game and get all the items each seasons and that's just not fun at all to me. PLUS i hate getting into a game 3 years later and finding out i missed 6 seasons of content (which is what diablo IV is on now, season 6). all in all i think it's a pretty terrible system.

I love how no mans sky allows players to complete their expeditions (seasons) at any time and get all the content (mostly through cheats) but it exists and you can do it. And likewise their expeditions are not a money making scheme... it's solely there for player content/enjoyment, and they recognize as a solo game cheating doesn't actually matter, unlike Diablo IV.

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i get they are giving you 3 weeks to complete a seasons, but man life happens, work, death, all sorts of other things to take you away from gaming, and then before you know it you missed 10 seasons. plus you want the freedom to play other games.

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all that season stuff should just remain for a player to complete at any time at their own leisure imo. or give alternative methods to get the same cosmetics.

tepid wadi
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Ehh, I'm a long time ARPG player and seasons don't really bother me. Usually the way they work is the season adds new content and then at the end of the season the content is either integrated into the main game, or pulled out because it doesn't fit or didn't land super well. It's not just all about cosmetics, but also evolving the game.

tranquil cove
tepid wadi
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D4 definitely leans into the FOMO about cosmetics a little more than other games (namely PoE) do, but ultimately I think it's good for the genre to have that sort of live service aspect.

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Usually seasons are pretty long, like 3-4 months

finite saffron
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The PC gamer list confused me because... I can't understand what the theme they're going for is lol

tranquil cove
tepid wadi
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But if you play D4 today, it's far better than it was when it launched. I think the biggest turn off for me is the paid expansion. I think it puts a big barrier for playing/enjoying the game if you miss a couple expansions and need to pay a hundred or more dollars to be able to get back into the game.

finite saffron
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Like Disco Elysium is a good game, but I can't see how you could say it's #2 when I'd wager that most casual gamers have never even heard of it, and its full release was 5 years ago so you can't say it was recent either. The authors just really really like it I guess.

tepid wadi
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Yeah, it looks like they're just using "best" as a vague metric, so super subjective to whoever is doing the writing. Clearly they're all about narrative

nimble veldt
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I mean from a writing perspective I think Disco Elysium is the best video game ever made

finite saffron
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They also include Doom 1994 which implies that they're including basically any game ever made, but if that's the case there's soooo many games that aren't on the list that probably should be lol, the choices are really random

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Seems like they tried to do too many things at once, should have just stuck with which games are the best by modern standards or something

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Cause I don't think I'd recommend the OG doom to most people these days tbh, even though it was insanely ahead of its time

nimble veldt
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"best" is so vague that without clear guidelines in a list like that it's basically meaningless

finite saffron
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Well best in that "you should check this out if you haven't already", which is what I'd assume most people reading that kind of list are looking for

tepid wadi
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With 100 entries "best" probably means "games I could think of"

tranquil cove
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they basically say for each game that it trailblazed whatever or was ahead of its time for this reason, so they try to justify it based on their wording after. but the problem is there are so many games not on the list that did a lot of amazing stuff too.

finite saffron
tranquil cove
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plus a lot of games listed were popular at their time i think, so some of it is just being known widely, while another game less known could be even better, but wont make the list because nobody knows about it.

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like i remember max payne at the time was pretty popular

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they didnt list life is strange

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that was also popular at its time lol

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so maybe my theory isn't foolproof lol

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life is strange 10/10 on steam apparently?

finite saffron
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There's actually some really funny things to notice if you read into the scores too hard, like them saying that Spelunky has more "importance" than fallout: new vegas

nimble veldt
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actual insane take what

finite saffron
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I mean chances are they just didn't compare the scores enough to notice things like that, but it's still really funny

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I guess I did forget spelunky came out in 2008 to be fair though, I suppose you could argue it was one of the games to spark the roguelite trend

nimble veldt
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Oh it just being a score comparison thing is less egregious I thought theyd actually written that in the article. Not that Spelunky wasn't pretty game changing in what it did for the roguelike genre but New Vegas was... well, New Vegas.

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Arguably the last great Fallout game

finite saffron
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Nah they just have weird arbitrary scores for all their listings

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but it creates really bizzare comparisons because they're trying to rank basically every game every made on wildly different metrics

tranquil cove
tranquil cove
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spore did innovative things in gaming too

finite saffron
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Even side by side some of the listings just really make you... Thonk

tranquil cove
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not even on the list. the last game like spore was E.V.O from snes

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what about simcity

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not even on the list

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iconic games, so many, not on the list

finite saffron
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Spore is a weird one because it didn't actually inspire that many spinoffs, it was sorta just its own thing that people loved

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idk why, I was always a bit surprised that no studios attempted to make a spiritual successor to it

tranquil cove
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maybe it would be like trying to remake sims3 i guess, i would love more evolution games though

nimble veldt
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Did it perform well? I only barely remember when it came out and the hype seemed big but then no one I knew actually ended up playing it for very long.

finite saffron
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It didn't perform that well originally nope, but it got a huge cult following over time

tranquil cove
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and the expansion wasnt that great

finite saffron
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I am still reeling from them putting alan wake 2 directly above hallow knight... lol

tranquil cove
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like they took the game into making cities, and trying to be civilizations with it/going into space etc.

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which was the wrong direction

finite saffron
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I am not even a fan of hallow knight but I am well aware of how iconic and influential that game was

tranquil cove
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vs evolving creatures which should have been the focus

nimble veldt
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Yeah I got to that point in the game and immediately lost interest tbh

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Big miss for what the players wanted/expected from the game

tranquil cove
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spore was basically based on this (maybe not actually, but in my opinion it was)

finite saffron
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Spore was ahead of its time in a lot of ways honestly, I'm not sure if the tech was ready for a game of that scope lol

tranquil cove
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and obviously stardew valley was based on harvest moon

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lol so e.v.o story is basically

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"if a creature completes the trial of life, the "survival of the fittest" they will complete the trial and join Gaia in the garden of eden lol" so you're doing it all to be with a hot goddess.

tepid wadi
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Man, spore with modern tech would probably be amazing. UE5 would make it super easy to integrate all the different gameplay mechanics from the different epochs

reef bobcat
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stardew valley was the first game I ever purchased from

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Steam

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never played Spore

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heard things

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πŸͺ²

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πŸ§‘β€πŸŒΎ

misty arch
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this one has caught my eye so far in Next Fest. Its a souls like/metroidvania style heavy on the rpg aspects and castlevania look.
https://store.steampowered.com/app/2423720/Mandragora_Demo/

Mankind has surrendered the world to the monsters. The people of Faelduum hide away behind walls of brick and palisades of ignorance, constructed by their leaders.This is not the world you were promised. Travel by night and take it back.Fight vicious creatures, challenge nightmarish bosses, meet new allies, enemies, and every shade in-between, a...

β–Ά Play video
vague galleon
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Spore is certainly a game

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the very fact that fortnite is on this list and scored higher than some legendary classics makes me think i cant trust a word these people say.

reef bobcat
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I wouldn't trust people writing for a dying medium.

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As a former photojournalist - I kinda know what they are up against.

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They are just biding time trying to get more paychecks out of their company

vague galleon
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at least they put the original Doom at 10.

reef bobcat
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I have not looked at the list yet. Doesn't it seem like they have published the top 100 many times?

vague galleon
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i dont really pay attention to those things unless someone else mentions it.

reef bobcat
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I think, strangely enough, that they do it every year.

tranquil cove
reef bobcat
tranquil cove
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its an old title

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spans many generations

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until today starting back in 1986

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and not even 1 of these is a top 100 game

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sad

timber prism
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Surprised that SOTN isn't listed since its partly responsible for term "metroidvania"

tranquil cove
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i mean metroid

timber prism
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?

tranquil cove
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isnt metroid responsible for that title

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lol

timber prism
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Half of it

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Literally Vania is the reference to SOTN

tranquil cove
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sounds like metroid vania is a combination of castlevania and metroid

timber prism
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....

tranquil cove
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lol but i am just making jokes

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i believe you

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oh you're saying the same thing

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SOTN = symphony of the night?

timber prism
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..

tranquil cove
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yeah good game

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i'm bad with acronyms

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people are writing they liked Castlevania Order of Ecclesia

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Castlevania Bloodlines

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Aria of Sorrow

timber prism
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Yeah. They are all pretty good

tranquil cove
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someone also writes Dawn of Sorrow, and Circle of the Moon

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i only played SOTN and I don't think I beat it really?

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i should play all of these

timber prism
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I think there is a Konami collection you can get for some of them on Steam

tranquil cove
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oh nice

vague galleon
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there were HOW MANY castlevanias?! but how many were on PC?

tranquil cove
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how many of those old games will work on a modern pc lol

nimble veldt
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Depends on how much work you wanna do

tranquil cove
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yeah like some probably need dos box

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or something

timber prism
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In addition to the three action adventure games from the Castlevania series, Haunted Castle Revisited, a redesigned version of the very first Castlevania arcade game, makes its debut! And you can also play it in its original format! Experience the world of Castlevania like never before, with never-before-seen art and handy new features such as r...

Price

$24.99

Recommendations

1001

β–Ά Play video
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dont pay attention to that weird price lmao.. its actually just $20 USD

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i have no idea why this is in russian... when you click on it.. its in english T_T

tranquil cove
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jedi fallen order has to be the worst game i ever played

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worst dodge and parry system i saw in a game lol

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so hard to understand it

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first hour you get introduced to a mini boss that wipes floor with you

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so i've been in this same area for 4 hours repeating the same 3 minute fight

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and making zero progress because i refuse to leave or turn down difficulty

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so this game will be like 102 hours of me fighting this 1 boss

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if i ever beat it

reef bobcat
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i think I am done with AAAAAAA gaming

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maybe

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time will tell

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but

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i dunno

tranquil cove
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for this boss blocking and parry dont work too

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so you're just relying on a crappy dodge system

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where the boss changes direction as you do like a heat seeking torpedo

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and also has a wide arc of hitting you even if you roll away

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loool

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it has to be the stupidest designed game of the year

reef bobcat
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Don't people like it tho

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Is that the oobisoft one

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I get my star wars games mixed up

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Only one I played was the mmo one

tranquil cove
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nobody likes starwars games

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90% of them are bad or based on disney now, all bad

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only a few were ever good

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i can't tell you if this game is good because like i said

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ill be stuck at this boss for 100 hours

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if you cant see the game because of 1 fight chances are the game is bad

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like for example this boss basically 2 hits you

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if you were thinking oh you suck getting hit 20 times and dying

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no, it's a 2 hit boss

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but you need to hit 20 times

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whats hilarious is i played and destroyed games like exanima

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where the mechanics are hard in that sense, the bosses there will 1 hit you

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but you need to 50 hit them sometimes

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like you cant even test anything

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because the spawn is a 2 minute walk away

reef bobcat
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sounds about right for those types of games tho

tranquil cove
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and you have 2 hits to test anything

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if you google fallen order dodge

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or parry

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you just see 100 reddit threads on how it sucks

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and also how its an accomplishment just to beat this game apparently

reef bobcat
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Don't recall seeing much on Reddit about it. But I probably did once upon a time.

tranquil cove
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look at all the comments for this boss

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This boss fight is a perfect example of why FromSoft is still the king. They don't understand the difference between challenging and outright difficult. Dark Souls was never unfair for the most part. You never get one shot by making a slight miscalculation. Dark Souls never requires you to have perfect timing throughout the entire fight. This game does. Bad design.

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Star Wars Jedi: Fallen Order Oggdo Bogdo boss fight- jedi grandmaster difficulty, no healing/stims used, no skill points. Oggdo Bogdo boss is one of the first ones that players encounter so let's take a look at this "tutorial" and how to win this tough Oggdo Bogdo fight

β–Ίβ–Ίsubscribe: https://www.youtube.com/c/legendstuff?sub_confirmation=1

mus...

β–Ά Play video
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plus their transition of a console game to PC sucked

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you use force slow on it, but it follows you in real time for targetting lol

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you cant get behind when you force slow it, hilarious design

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this guy who uploaded the video acting like he's talented

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he probably died 50 times before this

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and also nearly died on this video, so lucky he didn't get hit a few times in that fight - his video is at least 50% luck

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even though it looks like 100% skill it's not

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100% skill gets you a 50/50 chance against this boss

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need a best of 10 video to prove me wrong

timber prism
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aside from the tech issues... I think those last two games were actually good

tranquil cove
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its probably a good game, ill tell you in 200 hours when i beat the boss

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and actually see the rest of the game

timber prism
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lmao

tranquil cove
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is this a fight i can come back too? who knows because they never took time to tell me before throwing an impossible fight in my face - in the fist 15 minutes of the game no less.

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so im going to assume if i skip this fight i will miss it

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and hence why i am not skipping the fight

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parrying is easy

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btw

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the problem is the bosses dont have parry mechanics so a whole good aspect of the game is useless

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and on higher difficulties they 1-2 hit you

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1 hit games are pretty trash, unless it works both ways really. but they made it grindy asf because they still require me to 20 hit with a lightsaber

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its a lightsaber

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very few elements in the starwars universe actually resist a lightsaber

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and they are rare.

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but i guess you cant make anything except a cooking game if lightsabers worked the way they are supposed to

timber prism
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it sounds like skill diff

tranquil cove
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i have a feeling its mostly this boss

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i guess i could lower the skill diff and beat the game once and then raise it again and try when im more experienced

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and get an overall feeling for ALL the bosses

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i bet by the end i will still say this mini boss was the hardest rofl

timber prism
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you can parry that boss btw

tranquil cove
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only parry but not block?

timber prism
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just dodge and parry

tranquil cove
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except the red attack it does right?

timber prism
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its literally just skill diff.. its not that hard.. learn it XD

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its weird to complain about how one dev doesn't know how to do something right when its just a personal skill issue

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From Soft does make good games

tranquil cove
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im pretty good at most games, and im not the only one who struggled on this boss, given the hundreds of comments i read

timber prism
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so just because you and other people struggle.. doesn't make the game bad

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its such a weird take

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im just gonna say.. learn the fight.. or play the game.. learn the game.. then do another playthrough and try again when you got better at it

tranquil cove
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its just not fun, the boss turns when when you slow them, they turn at normal speed to face you for attack, while in slow. the boss basically heat seeks with its targetting, i am trying to run around it, and its still heat seeking where i am running facing me always.

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when they finish their attack they turn around in less than a second

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you can maybe get off 1 hit, but you risk being attacked before you can dodge roll

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it also wasnt intuitive how to roll, i had to read online how to do that

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the controls don't tell you, nothing in game tells you.

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nothing tells you how to hop dodge or whatever it is either

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you only need to be hit twice, but you need to hit the boss 20 times is just bad design, in any game. when i decide how to do difficulty settings in games, i don't give things more hp, or more attack power. in most games this is just increasing grind and not difficulty. in this game, it's difficult because i never fought this boss on easy mode yet, so i never learned its attacks, and all its attacks are pretty fast, versatile, and also have very little margin for error since they are pretty wide too.

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one video even says some bosses are designed to hit you while rolling

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and rolling is mostly all you have against them

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because lightsabers are useless lol

timber prism
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breh, you complain so much XD

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just get good

tranquil cove
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just saying how the game is, i wont believe anything you say in regards to skill unless you back it up with a video

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stream you beating the boss

timber prism
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i already know this about you

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im just gonna say souls games have difficulty like this

tranquil cove
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this is worse than a soul game though

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everyone has said this

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souls game forgive failure, actually.

timber prism
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the games are littered with random fights that will 1-2 shot you

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it happens

tranquil cove
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this game 1 shots you dead.

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yeah but this boss 1 shots you for every attack it has

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souls games will only have like 1 power attack per a mob

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that can really do that

timber prism
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souls games dont

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what they do happen to do is let you overlevel

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so you can actually beat a fight eventually by just overleveling it by a lot

tranquil cove
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ive seen elden ring gameplay videos this game makes elden ring look like carebear land

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sorry to say

timber prism
tranquil cove
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this game has no iframes

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"Rolling is the most common way to dodge, since it allows you to cover a fair amount of distance in the direction of your choice. Not only that, it gives you a large number of invulnerability frames, also called "i-frames".

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elden ring also a souls game

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has iframes for example

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let me google dark souls

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dark souls has iframes

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i can win any game easily with iframes, im literally invulernable, i can even roll into an attack

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as long as im rolling i take no damage

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this game the boss im fighting will 1 shot you mid roll

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you need to actually get your character away

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plus i'm on jedi master difficulty, i think ill just lower the difficulty

timber prism
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good choice. Enjoy the game

tranquil cove
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this guy says the game is comparable to sekiro

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but the timing in the fallen order is tricker than sekiro

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someone elses words not mine

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everyone is basically saying this is the most difficult game and every other game is easier

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lol

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"The combat is a lot jankier, which means the demands on the player are less fair. The animation cancelling is wonky, the iframes are wonky, the framerate itself is wonky, many enemies have attacks that track you, your attack patterns are sometimes unpredictable, etc. It's not well designed like a souls game, so playing it at a higher level is not a well tuned experience. I recommend putting it to easy and playing as a metroidvania."

timber prism
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from that thread

tranquil cove
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yeah some are saying that but they dont explain why

timber prism
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this is some heavy cope lmao

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okay.. im sorry... you have a good night in your super difficult game Valourant XD

tranquil cove
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"It's like Sekiro but extremely unpolished. It's all just kind of a jank, unsatisfying mess. I platinumed Sekiro through NG+8 and could barely force myself to finish Fallen Order on Jedi Master difficulty. It's not especially good combat but it doesn't reach Souls level difficulty at all - it's pretty doable at all difficulties."

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maybe if it was a polished game i could actually react properly then

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whereas they are used to games like this

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"Compared to Sekiro, Grandmaster is close, I think. Early game on Grandmaster might be harder than early Sekiro, but later Sekiro is much harder than later Fallen Order. While the last two bosses took me a few tries, I certainly didn't retry them as often as I did the final bosses of Sekiro. So overall it's probably easier, but early game will be a bit brutal. So, it's not as well balanced as Sekiro's default setting, but it's still the most fun one for me and the later bosses were quite satisfying to beat."

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meh

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i never played sekiro though

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and sekiro has some iframes

sweet patrol
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Just saying if we are talking fallen order here then I am very very confused. I beat that game on the highest setting and I have horrible and I mean downright tragic reflexes for dodging. and it was easy........ The didge system is actually really good if you use it correctly. My 9 year old beat it too.

tranquil cove
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i mean i played outward and it was easy

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so i dunno

tranquil cove
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and apparently i wasnt using stims

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that might help, will turn 2 hits death into 6 hits

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if i can get the stim off

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well not 6 hits, but 4 hits actually

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hit, stim, hit stim, hit, hit

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dead

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plus i didnt know you can parry that boss

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because how would i figure it out if i die in 2 hits

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i saw block wasnt working so i went immediately to rolls and tried to win rolling only

#

with parry it will probably be way easier

sweet patrol
#

dont get me wrong the mechanics are kinda bad

tranquil cove
#

the problem is they introduce this boss so early in the game

#

that i havent figured out half the game and there is a tough boss fight if you're on a high difficulty

#

like i also suspect i can just return to this planet and kill this guy later

#

but i literally havent seen 99% of the game yet

#

so it's just a guess

#

they didnt introduce if there is a travel system yet

sweet patrol
#

wait which boss are we talking here

tranquil cove
#

oggda boggda

#

Oggdo Bogdo

#

ive read there are some other hard bosses, but i feel like the human bosses will be way easier than the monster ones

sweet patrol
#

I will refrain from comment on that........and yes parry the bugger makes the fight go way easier

tranquil cove
#

yeah i was only dodge rolling

sweet patrol
#

the human bosses were the ones that gave me a bit of a challenge and I will warn this they are rather fast

tranquil cove
#

If, however, you accidentally fall into Oggdo Bogdo’s nest (as I did) and decide he must be slayed, trying to beat him can become all consuming. Oggdo Bogdo has a lot of health, but you find him early in the game when you don’t, and also parrying his attacks isn’t always the easiest. So I diedβ€”a bunchβ€”and I’m not alone.

#

Fortunately, you can actually take down a huge chunk of the beast’s health simply by landing a jump attack with your lightsaber. When an enemy is positioned under you in Fallen Order, a button prompt will appear for you to perform a jump attack.

#

how am i supposed to know this

#

not like they showed in tutorial or controls how to do jump attacks

#

easiest game maybe if you knew the attack combos

#

oh its not even an attack

#

its one of those animation things

#

i would have to start fight from above him, which i wont do

untold lynx
#

played Aviassembly's demo last night. The concept is fun, but like most things plane-related, controls are a pain in the butt, so I bounced off it pretty quickly

#

then I spent a couple hours in the Citizen Sleeper 2 demo and I cannot wait for release early next year 😻

vague galleon
#

I tried Legacy, Steel and Sorcery. it was pretty awful.

untold lynx
#

how so?

vague galleon
#

its a game where you lose your stuff when you die. although people can rez you.
is PvPvE,
has no instructions.
and is in a very laggy alpha.
i can forgive the alpha state but given the type of game it is its absolutely miserable trying to figure shit out. and once you die you gotta reload in all over again with probably no chance to get your stuff back.

just a miserable experience over all.
i hope they can polish it and make it fun but for now i feel i wasted that 20 minutes.

#

doesnt help when you get your ass kicked by seemingly low level enemies.

dark thorn
#

Can I post steam links to games here

#

A new game coming out I wanted to share with you guys

vague galleon
#

i dont see why not

dark thorn
vague galleon
#

oh hey. base defense. ever since dungeon keeper 2 ive liked the idea but never found a game do it satisfactory no matter how many promised.

finite saffron
#

I mean honestly Rimworld has really satisfying base defense mechanics, but I guess the game goes much beyond just that

dark thorn
#

KeeperRL gave a awesome dungeon keeper feel but it followed the dead fortress style

reef bobcat
#

I loved Dungeon Keeper

#

I need to check out KeeperRL

vague galleon
#

i just like the idea of building a base up over time while defending it

#

castle story was meh.

#

and i dont like playing le bad guy` in a game so no dungeon keeper for me.

#

fortnite was almost the right game.

finite saffron
#

the OG fortnite was pretty good yeah

#

for that vibe I mean

#

Only other game I can think of is Factorio I guess

#

But I think most games in that sorta defense genre fall more into "tower defense" than a sorta defend your base thing

#

https://store.steampowered.com/app/2239150/Thronefall/ This game released recently but I haven't tried it yet, good reviews.

A strategy game without all the headache? We got you covered. Saddle the horses! See your kingdom come to life, fight gripping battles to defend it and still be done in time for lunch.With Thronefall we tried to strip a classic strategy game from all unnecessary complexity, combining it with some healthy hack and slay. Build up your base during ...

Price

$9.74

Recommendations

15313

β–Ά Play video
reef bobcat
#

I love the simple description

tranquil cove
#

ugh factorio drove me insane in like 5 minutes

#

had to refund or there might have been real life consequences if i kept playing

#

i started getting annoyed that i had to change my build every 30 seconds to adapt something else, and then started googling best builds/most efficient builds, and then got lost in the wiki, and there was math involved

#

and then i was like, this is a job not a game

#

and i refunded it

#

i think they went too far in that game with the level of complexity, but also it's a me problem

#

since i was barely 5 minutes into the game and i wanted everything to be perfect so i don't waste time

#

which required tons of research

#

satisfactory was a more pleasant experience

#

except for the total lack of snapping, which triggered me and made me never play it again

#

oh and then there is foundry, has snapping, has the satisfactory experience, but i think i found out i need to redo a bunch of stuff since i found better builds, and then just didn't go in the game to redo it, and now i forget everything, so i would basically need to restart the whole game again.

#

in which case the whole cycle might repeat itself, because ill build wrong, and then find out i need to redo everything, and then not really feel like doing it. not play for a long while, forget the game again, and then repeat.

reef bobcat
#

Satisfactory looks solid - I just had to play it to learn that factory games are not for me

tranquil cove
#

yeah i like the concept of a factory game

#

but i hate the idea of a never ending repeating problem

#

which was introduced with sim city and anno etc.

#

you always just need to compensate for something basically, and it gnaws away at my psyche.

#

like why can't it just be perfect? you know.

#

if you played any anno game, or sim city, it was the same thing

#

basically no true self sufficiency, and there is always a lacking a resource, or some problem created or a byproduct that you need to build a whole new system for.

#

and building that system then requres you build a system for that system, feels never ending

#

i am not sure if factorio has a closed loop or any of these games

vague galleon
#

i just like the idea of a game like minecraft with the added element of defending my base at night.
i hear theres this gsme in early access thats considering adding that.
called Encovered... Enhidden... something like that.

short sail
#

Endalrins Adventures I guess was it. deercat_derp

obtuse scroll
vague galleon
short sail
#

I'd like it to be there but not forced upon people.
I have my fun with it, for me it adds Immersion, but it does not need to be immensively complicated nor tuned. Just have enemys run at me. If someone wants to cheese that let him.

vague galleon
#

make it a device you build and place.

obtuse scroll
short sail
#

Make it just a simple world modifier.
I know, simple is ironic.
But we had that topic too often for me. fell_cry

vague galleon
#

well if its for the whole world ALL your bases will be under attack.

tranquil cove
obtuse scroll
tranquil cove
#

because there is always the issue of it being fun 10 times, 100 times, but then after that it gets repetitive.

#

and also sometimes you're in the middle of something else, with inventory full of other things, and suddenly need to defend against a wave

#

in valheim, at least some of the waves, helped to bring resources to your base... so that was maybe the 1 upside?

#

but its much much nicer when you can control frequency, or even call the wave yourself.

#

even in cataclymso defense mode, you call the wave yourself when you are ready.

tepid wadi
reef bobcat
#

poe 2 is supposed to come out this month isnt it...

tepid wadi
#

It's got a closed beta running right now, it's supposed to hit early access Nov 15

reef bobcat
#

i hope its fun

#

my poe skillz have been taking a nosedive lately

tepid wadi
#

I played it at PAX, it's definitely pretty fun. Very different from PoE1 but very good from wat I played.

obtuse scroll
tranquil cove
#

yeah i feel the same, especially about the specific reward

#

i mean i guess i will grind it out for that reward? but as soon as i get the reward i'm done.

tepid wadi
#

Yeah, enough people don't want it to be a thing that it shouldn't be on by default. But it would add a good challenge to harder difficulties.

#

They could easily have raids have a boss at the end that drops special loot

tranquil cove
#

its either this or if im playing with a group of friends, and they have it on

#

they know i will wont help or lift a finger to fight anything attacking our base

obtuse scroll
tranquil cove
#

and they are okay with it.

#

they can do the waves themselves if they want waves lol

#

and i can get the rewards

#

lol

tepid wadi
tranquil cove
#

but another option is not to make random waves?

obtuse scroll
tranquil cove
#

waves you turn on and off as a setting in world... but then also waves you initiate, vs waves that happen randomly when the setting is turned on.

tepid wadi
#

Yeah, that could work too.

tranquil cove
#

waves that the player decide when happen, gives more control to the player

tepid wadi
#

You can trigger them on regular difficulties so you can get the reward, but higher difficulty has them happening automatically?

#

Seems sensible

tranquil cove
#

even for higher difficulty

tepid wadi
#

Yeah

tranquil cove
#

you should be able to experience high difficulty without the wave feature etc.

tepid wadi
#

I couldn't see it being a setting you couldn't customize, similar to all the other difficulty settings

tranquil cove
#

but then you might need fortified wall blocks, and have to decide if mobs damage structures

#

and you might want to create a ballista for walls to shoot from etc.

#

or will it just be waves that threaten the player? and if mobs are locked out of your base at all times, waves become pointless, like in valheim

#

in valheim i can moat my base, and nothing except flying units can reach me.

tepid wadi
#

Oh yeah, there's a lot of stuff that would go into it. That's why I don't think we'd see it until late in the dev cycle, maaaaaybe before 1.0 but doubtful. To do it right they'd have to do a lot of things.

tranquil cove
#

which effectively makes the whole wave system redundant.

tepid wadi
#

And they seem intent on doing things right, so it wouldn't be crazy cheesible and you'd be able to easily repair your base, etc etc.

tranquil cove
#

if the player dies, will they keep dying in the same spot because their respawn is their base and there are 30 monsters over their corpse etc.

#

lots of issues kinda...

tepid wadi
#

Yeah, lots of isssues to address. the sort of "raid failure state" is definitely important to consider.

tranquil cove
#

for me its maybe less of a problem because i put my flame altar on my roof

#

lol

sweet patrol
tranquil cove
#

oh empyrion is free on epic games

obtuse scroll
#

Is Empyrion any good?

tranquil cove
#

no idea, but it's free on epic games lol

#

I've always been more into space engineers myself

#

right now im downloading divinity to give it a fair try

#

supposedly i have 17 hours which is actually quite a good amount

#

but not sure why the hours are so high, i don't remember getting far in the game

#

i was expecting like 6 hours

#

unless... it was 2 replays... of 8 hours each - so like i already tried to play the game twice? maybe

obtuse scroll
#

Ahh kk, lol I haven't played it either, so I was just curious. I've told myself to stop buying games (even when free) because I haven't played a 10th of my library on steam.

tranquil cove
#

i have same issue

#

ive gotten $1200 worth of games on epic for free

#

played almost none of them

#

(and yeah i made an excel list and got their sales prices to check lol)

#

of 322 games on steam

finite saffron
tranquil cove
#

31% is basically 100 games completed

#

but in reality it's all fractions of games, with few completes

#

it used to be 34%

#

and 280 games

obtuse scroll
#

I'm at 9.75% lol

tepid wadi
#

I haven't played Empyrion in a loooooong time, but it always seemed like a promising survival game. You can build some awesome ships in it and they have different types like capital ships vs personal ships, with actual different functions and stuff.

honest valley
#

mine currently with 224 games

obtuse scroll
#

Wow, almost 50% O.O You are way ahead of all the people I know

tranquil cove
#

i have 4 perfect games

#

but i have 4 more games very close to perfect

#

like missing 1 achievement that i cant be arsed to get lol

honest valley
#

My % completed used to be over 50 but as i buy more games it slowly goes down

#

Infact i think it was at 50% till starfield gained more locked achivements

tranquil cove
#

i think free games you downloaded must ruin the score unless you delete them from library

#

like i think i had path of exile once

#

but i removed it from library and hopefully its not still being counted

#

plus different people have different games

#

some have games with like 500 achievements

#

where unless im specifically achievement hunting or something, even after years i might only get 50% of those

obtuse scroll
#

Ugh, if we're going by achievements for completion, I haven't even 100% Enshrouded -_-

tranquil cove
#

neither do i, but i was close and tbh enshrouded is probably one of the easier games to 100%

#

it's just playing to do it really, i think

#

i was close before the 2 large updates anyway

#

divinity origial sin, starts you on the beach, keeping with RPGs that start you on beaches lol

obtuse scroll
#

I'm not close. I get distracted a lot. lol

tranquil cove
#

I dunno i like divinity so far, it seems a bit old in terms of animations and the character dolls but pretty decent

#

not sure why i disliked it before, i must have been more intolerant of anything not dnd ruleset

#

just wasn't used to it

#

though i mean torchlite II or titan quest aren't dnd ruleset and i liked those games, but i guess a differnt style of game too

reef bobcat
#

i think turn based combat should stay in the 1990's where it belongs πŸ˜†

timber prism
#

Turn based games so good

#

Speaking of.... can't wait for this! https://youtu.be/ykQuuDwKRpo?si=5j3r7ANnM0_LLOFw

Once a year, the Paintress awakens and paints her cursed number on the monolith.

And everyone of that age turns to smoke, fading into nothing.

With each passing year, the number falls. More are erased. Soon, she will wake and paint β€œ33.” And we will embark on our final missionβ€”to destroy the Paintress and end her cycle of death, forever.

Intr...

β–Ά Play video
#

What a great cast

tranquil cove
#

for an RPG

#

BG2 was pause based, so you basically create your own turns - you can look at it like that.

#

and then i also enjoy games like final fantasy tactics or the whole kings bounty series, or conquest of a new world, it's basically games where people fight on a chess board type?

reef bobcat
#

I love how people today have crystal clear memories of games "they played 30 years ago"

tranquil cove
#

yeah id pause every few seconds, trying to micromanage characters and move them away or get them healed

#

or have them cast a spell etc.

#

during combat

reef bobcat
#

I enjoyed BG2 tho, unlike BG3 - too much DnD in the last one for me

#

But the people I know who love DnD really liked it

#

I put 100 hours in trying to like it

tranquil cove
#

i kinda wanna play all the kings bounty series

#

but they dont have steam achievements lol

#

so feels like, i could just play other games i need to play that do, since i want to get my percentage played higher.

#

ohh wait kings bounty dark side has achievements

#

i shall play this

reef bobcat
#

I think you need to watch Birdemic!

#

10/10 highly recommend best movie ever made

#

🐦

#

πŸ‘

misty arch
timber prism
#

Disgaea is a really good series to look into if you like them

#

Crazy amount of content in each game with a good amount of systems to play around with

tranquil cove
#

ill check it out, thanks

thick lily
tranquil cove
#

hate this game really

#

but i like space

#

but i would go insane, so cant play it lol

#

i also dislike that they thought torture was worth $35 at all times, and never do a sale πŸ˜†

#

i am paying to be tortured... 😦 so i had to refund, maybe i'd pay $5 to endure torture

#

oh they even raised the price apparently

#

Steam comment:
"Painfully out of touch developers raise the price of the game "for inflation"... yeah right! These guys have a huge egos if they think they are the only video game on the planet that deserves to never go on sale and increase in price as time goes on. Get real!"
Apparently the reason for price increase:
According to the makers of Factorio in a 2016 forum post, it’s about respecting players who bought the game and not rewarding people who β€œhold off” on buying it at a lower price.

#

people pay premium because they want to ride the hype train, and play the game today, people pay sale because they can wait 10 years. if a player waits 10 years i don't see why they didn't deserve the sale price.

#

haha the price increase

tranquil cove
#

i was looking at factorio, they released a paid DLC when they said they never would do that. and i recently discovered on top of never having a sale price for their game, they have now increased the price twice for the game, from 25$ originally, to $45. and their reason stated was inflation lol. Imagine if all game developers increased the price of their game based on inflation or simply because they added content to the game? No mans sky would be $600 right now if they upped the price every update. πŸ˜… Also one of the reason they said they never do a sale price, is because they think it would be unfair that people buy the game at full price, while others buy it at a reduced price. Never mind the fact that some people wait 7 years to buy a game on sale, and therefore they kind of earned the reduced price by not jumping on the hype train, and waiting so many years to enjoy the game. But also their whole logic contradicts with their current game price increase... like now some people bought the game at 25$ while others will be buying it at 45$ isn't this exactly what they said they wanted to avoid with sales? LOL. But I guess they want to reward early buyers maybe. It just seems kind of disingenuous to me.

short sail
#

I mean... Keen may also increase the price of Enshrouded after leaving EA.

tranquil cove
hollow barn
tranquil cove
#

"The excellent factory-building game will see a rare post-launch price bump soon. Games usually get cheaper as they age, but in a rare reversal, beloved factory management game Factorio will get a price bump on January 26, going from $30 to $35." (and it started as a 25$ game) so I am not sure when the first price bump happened.

#

by comparison minecraft used to be what 22$?

#

and it took 10 years for them to hit 29$ and a whole company change in the middle

#

maybe not as new a game, but definitely equal in the hours of fun (though i still argue factorio is hours of torture πŸ˜… ).

short sail
tranquil cove
#

it just seems slightly hypocritical or disingenuous, to be like "we don't do sales because it's unfair to people who bought the game full price, to then have people buying the game for less on sale β€” because we care about this unfairness and we don't really care about making money as much as other devs do". meanwhile in reverse, lets have people buy our game for less, and then next year charge them $10 more lol.

timber prism
#

Its not the first time or last time a developer gives early bird pricing on a video game to buy it during EA

#

it happens quite often tbh

#

Minecraft used to be $5

#

btw

#

during its infancy

short sail
#

I have to be honest, some companys just also didn't expected and just spinned the price screw higher to adjust to that.
I'm the last one to blame one who've brought a popular game to adjust their pricing. In some cases it is even fair to the people who worked on it.
As long as the actual Developer get their fair share of the cake, to say.

tranquil cove
#

factorio left EA in 2020

#

this price increase was in 2023

#

the whole time they refused to have sales because they thought "it was unfair for people to pay different prices"

#

they claimed they would never do a paid DLC, they now did a paid DLC.

timber prism
#

i dont see an issue with this

#

just vote with your dollars if you dont agree with it

#

things change

short sail
#

Strategies in pricing adapt to the market.
It's economy.

tranquil cove
#

enshrouded never said its unfair for people to pay different prices, and then increases the price of their game.

#

so yeah there is an issue.

#

factorio has been disingenuous imo.

#

factorio basically gave the sale in the first 5 years of their games life, and now took the sale away by increasing the price. now people have paid different prices for their game.

#

whereas someone like me who waits 10 years to buy a game, gets to pay $65 for factorio in another 5 years for all the waiting i did. lol.

#

oh plus their DLC will cost the same price as the base game, but require the base game to play. Now this is reminding me of EA and the whole sims franchise.

#

Except EA has sales.

timber prism
#

waiting x amount of time to buy a game doesn't mean you are entitled to pay a cheaper cost

#

so it just happens in this case, it didn't pan out that way

#

and its not a sale to price something cheaper in its infancy

tranquil cove
#

sure, but the cost of waiting, is that you don't get to enjoy the game when everyone else does. and maybe you enjoy the game 5 years later when that game already has a version 2 out, or when the graphics feel outdated a bit to you etc.

timber prism
#

okay.. no one says to wait

tranquil cove
#

if factorio doesn't want a tomorrow sale, they could have always opted into doing a sale 7 years from now, but instead they say they will never do sales.

timber prism
#

you chose to do that

#

lmao

tranquil cove
#

of course i did

#

but factorios whole pricing is design, is actually because they disdain people like me who wait, because they want full price for their game and the money now, so their mentality is if there is no sale i will buy the game now.

cloud quartz
#

that

timber prism
#

okay.. if thats their design choice in pricing then so be it

#

its their choice

tranquil cove
#

but it's funny also that their DLC is the same price as base game. usually if a DLC is better than the base game or has more content/as much content then, it pushes down the price of the base game. this is how the metric works for like almost all games with paid DLC.

#

factorio just seems to want to be contrarian.

timber prism
#

you have games like Escape from Tarkov that raised the price of their game after DLC to a total of $250

#

again.. its their choice

tranquil cove
#

they actually raised the price of the base game to be in line with the price of the DLC basically.

#

so they did the reverse

#

they could have just made a more expensive dlc, and left the base game what it was.

tranquil cove
timber prism
#

why?

#

its like you just look for random things to complain about online

#

lmao

#

they already got a bunch of pushback on it from their community

tranquil cove
#

it's like raising gaming price for inflation, is like saying we know people cant afford food, so we'll raise the price of our game even though we're sitting comfortable with money ourselves, but maybe you can pay more for our game while you get food stamps. rofl.

timber prism
#

please dont compare luxury things with basic neccessities

#

its such a bad argument all around

tranquil cove
#

only those well off to pay that price for their game, will afford their game anyway, so raising price for inflation as if you're a struggling game company, like near bankruptcy. it's basically the rich raising the price on the rich.

#

because poor people could barely afford their game before, as if poor people aren't also struggling with inflation.

#

there's an emoji i never use.

#

even when disagree with people, consider it trollish/provocative.

timber prism
#

Have a good day Valourant

tranquil cove
#

you too

tranquil cove
#

one thing i realized just now is pricing is perception based too or subjective a bit, like i played enshrouded, so would i pay $60 for enshrouded? instead of $40, then yeah, after having 300 hours in the game and really knowing i enjoy the game (making memories in the game even), i would feel the game is worth that much. so one could potentially price their game based on what their playing community already feels is a fair price.. but this might not correspond with first impression, never played the game before, first time viewers of their game... who just don't have the same experience or play hours in the game to feel that way no matter how much they read or see gameplay footage.

tepid wadi
#

Thats why its so good that demos are becoming more of a thing again. If folks are going to spend $60+ on a game, they want to know if they're going to like it and a demo goes a LONG way to getting that feel.

tranquil cove
#

yep, and i just feel as a gaming dev, you can't base all your pricing decisions on what your playing community would pay. everyone in no mans sky for example would easily pay $120 for the game now. lol

#

it doesn't actually mean they should feel their game is worth $120 and start selling it at that, because potentially they will just alienate new players from ever buying their game.

#

there is for sure the problem of selling your game too cheap too.

mystic scaffold
#

I am completely fine spending an additional $35 on the dlc. Space exploration was too much for me so I am thrilled. Also I spent about 450~ ish hours on the game. My husband buys games that are 60$ and then barely touches them.

Even if somehow I would hate space age I think I would have gotten my moneys worth

mystic scaffold
timber prism
#

Yup! The return of demos has been fantastic

#

Sold me on getting Windblown EA just recently

tranquil cove
#

the problem with demos

#

is that they count toward your steam 2 hour play before refund progress

#

so on steam at least the only benefit of a demo is that you don't need to refund the game after 2 hours, you can just uninstall the demo and not buy the game.

#

buying the game and playing for 2 hours is essentially the same as a demo

#

oh i guess it still means you can play a demo for 6 hours

#

but if you happen to buy the game, and then change your mind, cant refund it, because you crossed the refund threshold with the demo lol

timber prism
#

I think its a fair compromise if you decide to purchase the game later

#

i think if you put in like 10 hours into a game demo you should be able to live with your choice if you then decide to buy the game afterwards

tepid wadi
#

Yeah, that seems fine

#

Feels like there might be some games that try and sell you via the demo and the actual game sucks, but that's no different than a game having a polished first 10 hours or so and then the rest of the game sucking πŸ€·β€β™€οΈ

tranquil cove
#

my issue with demos has just always been the nature of a demo. you either don't get a full picture of the game, so you get like a taste that is 20% of what the game offers, and it cuts it short to leave you wanting more, which is typically a good thing, meaning you buy the game because you got hooked. but it also means you don't actually have all the information of what the full game experience offers.

the alternative is that the demo represents the game fully, and you somehow are mislead into thinking there is more, but then find out after you buy the game, this was pretty much all there was. lol so it's this sort of catch 22...

whereas i guess with other things i purchase, like lets say music, i can listen to a whole song in multiple places, and then decide if i want to buy that song... though i guess one could argue why would anyone buy a game, if we could play a whole game first. and i guess my answer would be.. the benefit of having a game on steam library is actually enough for me to want to purchase games i've played entirely for free elsewhere... and i know i love those games already, and due to having the full experience of the game, i am actually a part of the player base that would pay more for a game after experiencing it, rather than a new player who is unsure if it's worth that price etc.

#

good example of games i played for free elsewhere are old games i used to own on CD/dvd when i bought games in stores.

#

i purchased most of them again on steam - and hands down i thought all of them were steals at the price they were going for. lol

#

imagine if someone made a demo experience, where you can play a full game for 100 hours for free. and then decide from there if you want to purchase the game or not.

tepid wadi
#

Eh, I feel like your problem with demos is either a you problem or a problem with specific demos. The intent of a demo is to give you a showcase of the core of what the game is. If it doesn't do that, then it's arguably a bad demo OR there are specifics about the game that bother you that aren't part of the main experience they're going for and there's no way they can do that.

tranquil cove
#

too progressive?

#

lol

tepid wadi
#

Most games don't have a lifetime of 100 hours, so I think it's a terrible idea.

#

Game devs need to actually sell copies, and for most non-survival games, 100 hours is more than enough to get your fill and move on.

#

It would probably cut their actual sales by 80% or more

#

Sure some people would buy the game to support the devs, but not many

tranquil cove
#

well it could depend on the lifetime of the game, but for example enshrouded/valheim easily have 100 hours in them and quadruple that amount.

tepid wadi
#

I dunno, I'd have to see some graphs about playtime. I'd wager that most people who own either game have played less than 100 hours.

#

The majority of gamers are pretty casual and only stick with a game for a little while.

tranquil cove
#

yeah but they played less because they own the game, they can go back to it at any time, that doesn't really say anything.

tepid wadi
#

Sure, but in your demo example, they could do that as well without ever buying the game until they reach the 100 hour mark.

#

And most people won't ever get there

tranquil cove
#

there are games i really like where i only played 10 hours, it doesn't mean it's not a 500 hour game or more to experience it all, it doesn't mean i wouldn't pay full price or even more for it?

tepid wadi
#

If you only played it for 10 hours and are done, then it's not a 500 hour game at all for you. You can't really say the play duration of a game without having some pretty serious internal metrics.

tranquil cove
#

maybe the issue is then, that they have a 2 hour limit on steam at all

#

just leave it at 14 days because of banking issues

#

and let people play as much as they want lol

#

but then i know you'll say what about those games you can speed run in 1 hour

tepid wadi
#

Anecdotal play times really only tell you so much. The 2 hour limit might be a little restrictive, but there isn't a really good universal number for it. Some games you can blast through in a day and be done. Should you still be able to return them if you've finished the game?

tranquil cove
#

which still can happen with the 2 hour limit anyway

tepid wadi
#

2 hours IS probably the compromise. I bet steam has done tons of research on it.

tranquil cove
#

there was a whole youtube channel about a guy who speed runs games, and then returns them

#

and steam always accepts his refund lol

#

haha

tepid wadi
#

Sure, but that's a serious outlier. There will always be people who game the system

#

2 hours is generally enough to give yourself an impression of the game and decide if you'll like it or not. That's why that's the automatic threshold. You can still return games after the timer, but they actually look into them.

#

Yeah, there are games that game the system as well, you can't have a 100% success rate on any system as large as Steam's

#

No solution will work perfectly for every game or every person, but the 2h automatic return is a decent compromise.

tranquil cove
#

i like the idea of 'i love this game so much' that after spending so many hours in it, i am convinced i would even pay even double their $30 asking price to own the whole game, even though i can still play this game for a few more hours for free - i know once that timer is up, there is still so much i would want to do in this game.

#

but i can't translate this to an actual system

#

that won't be abused or will work

#

and right now the 2 hour timer is too limited to reach that level of wanting to own a game

#

you're still in the figuring it out stage well after 2 hours for a lot of new games that have 1000 hours of content sometimes.

#

sure if it's a game like tiny glade you know in 20 minutes.

tepid wadi
#

Sure, but in 2 hours, you can at least figure out if you'll probably have fun during most of the playtime.

tepid wadi
tranquil cove
#

that is true

#

you did the whole base game, so in a way you're most informed on the dlcs

tepid wadi
#

Exactly. Like when they're done with Enshrouded, I'll definitely be willing to drop money on whatever they do next, whether that's an expansion, new game, etc. Because they've given a strong datapoint about what they're intending to build.

#

I'll always be willing to pay for Monster Hunter or Fromsoft games, because they've proved over and over that they make fun games.

tranquil cove
#

then you're sort of able to tell you might like their next game etc.

tepid wadi
#

Yeah, Armored Core is a great example. I haven't played an AC game before, but I've enjoyed enough Fromsoft games that I was willing to give it a shot. And it's excellent

valid gull
#

I'm no ordinary player I guess....cause I only have 300 hours in Enshrouded since buying early access in January. And that's not me playing every single day.

timber prism
tepid wadi
#

Exactly. There are very few games that I couldn't just binge for two weeks and be done with. And most of those are free to play anyway 😝

tranquil cove
#

that's not really the spirit of what i said

#

you can't 100 hour a game that can be completed in 1 hour for example

#

i was just throwing a number out of a ball park that was more exaggerated (because i was thinking of big rpg/sandbox builder games more). but still the spirit of what i said could have been construed despite that - and despite the fact that it can't be generalized across all games everywhere at all times. similar to hour 2 hours works better for some games but not for others.

#

but for example there are for sure games where i can give people 50 hours free play time

#

and they would have only touched 5% of the content of the game, or 10% or 20% or whatever

#

even just giving someone 20% of a game for free doesn't mean they'd just run away with the free experience and not purchase the game, i'd argue the alternative is true or more likely

#

they'd probably hands down buy the game for double the price, if they stuck with it for that long already

tepid wadi
tranquil cove
#

i played 500 hours of neverwinter nights and beat it twice and all the dlcs

#

why would i buy the game on steam 10 years later?

#

i still have the dvds

tepid wadi
#

Sure, but again, anecdotal play times aren't indicative of overall player habits. You aren't necessarily the average player for that game.

#

To be able to tell an appropriate demo length or player play time, you'd need to be able to see all the metrics they have around player play time and experience and stuff.

tranquil cove
#

i just know for example if i was chosen to like beta test enshrouded, for example, and i really liked the game in the 6 months beta. i would buy the game when it came out.

tepid wadi
#

But I can almost assure you that having a 20+ hour demo functionality without specific in-game limits would have a significant impact on actual purchasing habits.

tranquil cove
#

actually im beta testing skateCPT right now

#

and the beta lasts until january

#

thats 1000s of hour of free play time, and i haven't played in 1 week

#

i'm gonna buy the game, when it launches, i like it.

tepid wadi
tranquil cove
#

despite not feeling like playing for a whole week

tepid wadi
#

If the demo is too sizeable, those players will never feel like purchasing because they got enough of the game via the demo

tranquil cove
#

i buy games that i don't touch for a year sometimes, but next year i binge play them every day for 2 months. we have periods where we don't play games sure - because another game gets our interests.

tranquil cove
#

whats the percentage of beta testers, who actually buy the game after

#

i bet its pretty high

#

and they have hundreds of hours in a pre version of the game that isn't even that good

tepid wadi
#

That's not really a good metric though, because if you're beta testing, you're likely excited about the game in the first place. Those aren't the people you'd be hoping to capture with a demo anyway

tepid wadi
#

My point is that there's probably a lot of people who, given a large demo, might not end up purchasing the game because they got enough of it just by playing the demo. Yeah, some people would still buy it, but there's probably a big chunk that wouldn't.

#

Which is why the demo is to give you a taste of the game, but not give you enough to be satisfied.

tranquil cove
#

people wouldnt buy the game, after playing it, because they got enough of it, and therefore it would mean they don't actually like the game? no? i think our disagreement is on how much time a person gets with a game to decide that i guess.

#

like if i play cataclymso and i beat 50% of the campaign, i wont want to buy the game to finish off the campaign? or maybe to play the defense/skirmish and just enjoy figuring out nice defense strategies?... as opposed to if i only tried the first 3 campaign missions or something lol

#

cataclysmo is also early access

#

so they in theory, could technically demo their whole campaign as it is now

#

because it's not even 40% of what the campagin will be lol

#

and i would still have bought the game, because i'd want the rest of the campaign

timber prism
#

if i could play 50% of most games.. i would probably have bought only like 10% of the games i actually own

#

im totally with Zerax on it affecting sales in a large way

tranquil cove
#

i've had the opposite feelings, the more i play a game, the more i think i am getting a deal on the price.

tepid wadi
#

No, he's saying "if I've played most of the game, why would I buy it?"

timber prism
#

im saying.. i enjoyed enough of the game where i dont feel the need to pay for it

#

or play it ever again

tepid wadi
#

It's not about the value of it, it's about how much of it you've had.

tranquil cove
tepid wadi
#

Yeah, what I'm saying is that the average player doesn't think like that

#

The average player will make a valuation of what else they could spend their money on, like a game that didn't let you play half of it for free.

#

It's not really about what the game is worth at all, it's about the fact that most gamers have limited spending money and the value of their dollar goes to what they feel they're going to get the most out of.

timber prism
#

Like if i was given the ability to binge a game within x amount of days.. i would probably beat as much as it as I could and then not play it ever again

#

this goes for story games too or huge RPGs

tepid wadi
#

Example: Palworld came out right before Enshrouded with a surprise drop. That probably negatively affected Enshrouded's sales, even though it's likely a better game because people JUST dropped money on Palworld a few days ago.

timber prism
#

Cuphead for example.. i beat all in one go

#

took less than a day.. i dont think i should be able to return it just because i did that

tranquil cove
#

warframe let me play all of it for free, and i have 1000 hours, i feel like if they let me play 50% in a demo and had the game listed for 60$ after that, that i would buy the game and still have 1000 hours. but okay i can see why you guys have concerns or ideas of what people would do still. what you're saying is not unreasonable.

tepid wadi
#

That's the thing. What you're saying is unreasonable, for a business. For gamers? Yeah it'd be amazing for sure. But for game companies who need to meet sales to keep their doors open? It'd probably kill a studio.

#

Your hardcores would still buy the game, but you'd lose a significant number of players with casual-moderate interest.

tranquil cove
#

and if every game studio did what i said, it might not kill sales, people would still buy the same amount of games, they'd just buy games differently imo.

#

steam made game sales different from stores

tepid wadi
#

Yeah, but we're not talking about every game studio doing, we're talking about any game studio doing it. Unless absolutely everyone did it, the people who did do it would likely fold super quickly.

#

And getting every company on board for that sort of change would be totally impossible 😝

untold lynx
#

not to put another token in the discourse machine but comparing a live service game's monetization to a premium game's monetization is unwise at the best of times

#

Warframe's monetization is built around (a portion) of users eventually buying stuff, over time, so the entire game is about providing an endless trough of content to make it so that eventually, you'll pull out your wallet and throw them a few bucks

#

to sell a game like this, or "offer" a game like this, you need to build the game and its core loops around your monetization expectations, otherwise your entire business model is moot and nobody will finance the damn thing, so it won't even get made

tranquil cove
# untold lynx to sell a game like this, or "offer" a game like this, you need to build the gam...

warframes economy is pretty good, that personally i've made 2000 platinum in a week of selling stuff lol. so i never really spent money on it. i was always making enough platinum to buy new inventory slots though. 2000 platinum would basically tie me over for necessity buys like inventory slots. what i like about their system is that everything is truly optional. you can get every warframe, every item, almost all cosmetics, in time.. eventually.. and most of the other things you can buy are a waste of platinum, unless you're buying inventory slots or colour palettes.

#

but sure, there will be people who will just spend money on platinum, and buy things right away

#

which is probably why their economy is good

#

like the people who bought my riven card for 2k platinum probably bought their platinum from the store.

untold lynx
#

I mean Warframe have a reputation for being generous with their monetization, but that's not my point. My point is that a live service, free to play game is built around people staying with the game for veeeeeery long, and some of them paying for everyone else basically

short sail
#

People usually do not tend to play the long game nowadays and earn stuff, if theres a shortcut it'll be taken and later on be blamed because people used it. I think it has to do with the time we live in.

tranquil cove
#

well time is valuable to people and they might have money

short sail
#

It's either one or the other

tranquil cove
#

whereas i have more time, and not as much money

short sail
#

You got time, but no money.
You have no time, but enough money.

untold lynx
#

as you NEED an influx of new players to combat attrition, you need these players to be able to join the rest of your player base more or less where they are, to avoid scattering folks

#

so you find that games implement shortcuts to end game in many ways

tranquil cove
#

yeah not only do you need the influx, you need player retention to be fairly high

untold lynx
#

some paid, some free, depends on the game

short sail
tranquil cove
#

like you don't want to have a game where you get players every day but they play one day and never return

#

you need some sort of retention, 1 week, 1 month, etc.

untold lynx
#

WoW has a slightly different model since it's subscription-based, so everyone monetizes, but the big picture is fairly similar when compared to traditional "box games"

short sail
#

For that other stuff they got an ingame shop whose stuff will traverse at some point into the "Trading Post"

tranquil cove
#

Wow is a game where everything is pointless until you are max level, so they probably added ways to get high level fast, especially for the vets who want to start doing their vaults or whatever.

#

i never played wow though, not my kind of mmo

untold lynx
#

is pointless now

#

a decade ago this was story content

#

friendships were formed, wars were waged

#

today it's barely a stop on the highway to end game

#

alas, such is the destiny of most content in live service games

short sail
#

But otherwise people would stop playing at all, cuz too grindy.

untold lynx
#

ditto

short sail
#

And no new people coming into the mix

short sail
untold lynx
#

people got married

reef bobcat
#

it rained cats and dogs

untold lynx
#

in WoW?

reef bobcat
#

🐈 πŸ•

sonic pumice
#

Arctis Tor in No Mans Sky

misty arch
tranquil cove
#

it's henry caville

#

as commander ryan

timber prism
#

SQ42 looks cool

#

excited to try it once it is out

charred knot
reef bobcat
#

That link sends me to the Telegram App

charred knot
#

ya it's a telegram game

#

ahead of the to be released rpg

reef bobcat
#

I mean, I know what Telegram is, but I have literally never heard of a Telegram game.

#

I guess that is like a Facebook game?

#

Very specific audience I would think

tranquil cove
#

rolf valheim finally added a barrel

#

i was telling the devs to do this 3 years ago or something, and they got mad at me

short sail
#

Got the same with the idea of a very pricy Portal that let you transport ores.
Who's laughing now

charred knot
torpid briar
#

A glimpse into my haunted castle in V Rising.

timber prism
#

MH Wilds

nimble veldt
#

My hype is real

sweet patrol
timber prism
#

I can't wait z.z

#

The cosmetic you get for playing is cute haha

sweet patrol
#

that new bow mechanic with the stamina refill after a dodge though......as a bow main thats amazing

timber prism
#

Yeah

#

Bow got a lot of love

nimble veldt
#

I'm a basic bug b*tch and am just happy we are continuing to get glaives. I'm always lowkey nervous they just get rid of it since it's relatively new to the franchise. But I guess I have no idea how popular it is overall.

sweet patrol
#

its a very popular choice and a heck of alot of fun to play. Love flying around with it

finite saffron
finite saffron
#

Is the new MH very different? I really love the lore/aesthetic of the series but the gameplay of MH world wasn't really for me honestly. I could tell it was an amazing game it just didn't hook me

timber prism
#

its supposed to have more open world aspects

#

like you can build a base that you have to upkeep and it can get damaged by mons

finite saffron
#

that's kinda neat

timber prism
#

but the combat is relatively the same just balanced different with different features now

#

im assuming the loop is the same too.. just capture/kill mons, use mats to make/improve gear

tepid wadi
finite saffron
#

I liked the combat, the sorta like... linear/"mission" based nature of the game is where it kinda lost me, so maybe a more open world setup would be more interesting to me

tepid wadi
#

That's fair, I'm pretty stoked for the open world stuff. It could be a big step forward.

finite saffron
#

idk if that's the best way to describe it, but how you'd sorta enter a mission to hunt one specific monster, track it, hunt it, and then leave. It felt like a lot of... effort, almost, lol. I'd finish a mission and then not really want to start another one

#

The weapon/combat design is really badass though

tepid wadi
#

Yeah, in MHW you could also go out into the world and just explore and fight monsters, but you did have to do the missions for story progress and stuff

nimble veldt
#

It can get repetitive for sure. I started in World and loved it, Rise kind of lost me a little because while I can get into being weird chad scientists, I could not care less about saving my ninja village or the creepy creepy anime twins who speak in creepy unison.

#

I understand saying the story of a MH game wasn't great is kind of missing the point though lol

tepid wadi
#

Well, MH games always have a story, but it's usually just a reason to go out and hunt monsters. The way Capcom seems to do it is they have sort of a "mainline" MH game, then they do an "experimental" one and they swap back and forth.

#

So MHW was your mainline game, and MHR was the experimental one

nimble veldt
#

Hmm, that's interesting, I never would have pegged Rise as the "experimental" one, though I wouldn't have said the same of World either, starting with World meant that Rise just felt like a totally natural progression of the designs from World. Though I suppose the introduction of the rideble dogs was considered experimental?

misty arch
#

https://youtu.be/KxYKTXuoxXQ?si=lYVV0YxYn1N2oYyT

Early Access: Monday, October 28th at 8 p.m. PT through Wednesday October 30th at 7:59 p.m.
PS5/Xbox Series X|S/Steam: Thursday, October 31st at 8 p.m. PT through Sunday, November 3rd at 6:59 p.m. (adjusted for Daylight Savings Time)

Join us on October 23rd at 07:00 PDT / 15:00 BST / 16:00 CEST for a Monster Hunter Wilds Showcase stream, presented by Monster Hunter Wilds producer, Ryozo Tsujimoto!

There will be approximately 10 minutes of new information and news that we're looking forward to sharing with you! See you there, hunters!

Please note that actual stream time is ...

β–Ά Play video
timber prism
tepid wadi
#

Yeah hopefully that is a bit more streamlined

timber prism
#

I hope so lmao

#

i helped a friend run through World to get to Iceborne and it was such a pain XD

#

Congrats to Factorio.. just saw that their player count spiked like crazy due to the new expansion!!

heavy relic
#

there's been ALOT of arguement between World and Rise

#

which one is the better game, which one has better combat, ect...

tepid wadi
#

I mean, that's a totally separate debate. It's an easy sell that Rise is more experimental than World. World basically dialed up the QOL to 11 and did the thing that MH fans have been asking for forever (bring it to all major platforms). Rise had a lot of new experimental features that they couldn't be sure would land as well after World.

#

I'm just glad they're doing simultaneous PC release this time

timber prism
#

I personally love MH World way more than Rise

tepid wadi
#

Same, but that's because I don't really like gaming on handhelds

timber prism
#

I mean.. you can play it on PC haha

tepid wadi
#

At this point, yeah, but not when it first launched 😠

timber prism
#

i wasn't a big fan of a lot of the features for Rise

#

or the changes to combat

#

i do need to go back and play more Sunbreak tho

#

maybe that would change my opinion on some stuff

tepid wadi
#

I didn't mind them, but I've also been playing MH since the Wii era, so I've been with them through all sorts of changes.

timber prism
#

everythign felt more dumbed down to me in Rise

#

difficulty wise

#

possibly could because of combat changes.. everything was just really easy

nimble veldt
#

I liked the gameplay updates in Rise, didn't particularly like that they added the bug ziplines which let everyone mount monsters and took away the one cool thing my weapon did. I liked the dogs, I think they could have absolutely kept the monster tracking minigame with the additional speed and maneuverability across the maps that the dogs gave you so losing that at the same time as gaining the dogs definitely seemed like a huge swing in one direction all at once.

timber prism
#

i think dogs were cool

#

i forgot the name of the bugs in rise

#

but it became bug collection at the start of every mission

nimble veldt
#

Ah, we honestly didn't really focus on them so I didn't notice that annoyance.

timber prism
#

spirit birds

tepid wadi
#

Yeah, I wasn't the biggest fan of how mounting-centric Rise was I gues

nimble veldt
#

I didn't really get far enough in Rise to feel like it was necessary to get those buffs, the game never felt difficult enough to outweigh the annoyance of tracking them down at the beginning of every mission.

#

But I played far less of Rise than I did World

timber prism
#

rise also had goofy mechanics like gunlance flying to traverse the map

nimble veldt
#

Hey the speedrunners deserve something fun too you know

timber prism
#

I get that

#

it just made the tone of the game feel completely different than World for me

#

like a wacky dream and then you wake up back in MH World XD

#

I really enjoyed the intro mon movies and the setting aside from that stuff

#

if it was more in line of World but that same setting.. i think i would have enjoyed it more

nimble veldt
#

The tone definitely felt different to me too but I'd point at the story as the major reason, I just haven't been playing MH games long enough to have an idea of how the gameplay should or shouldn't feel, so the baseline I have for my opinions on that stuff is very limited.

#

And I'm the exact opposite, I was way more into the story and setting of World than Rise.

timber prism
#

I played the 3DS one before World but World was the one i def put the most time in

#

yeah, 100% i was more immersed into World

#

I just enjoyed the funny cutscenes for the mons in Rise

nimble veldt
#

Those were fun, there were parts about it I enjoyed for sure, but man I just loved the science chads from World so much more than I cared about anything in Rise.

#

I miss the Meowscular Chef

timber prism
#

same

#

that chef is a national treasure XD

nimble veldt
#

I'm always going to have a soft spot for World as well because it was my first MH game and has my hands-down favorite elder dragon.

#

Shara Ishvalda, my beloved

tepid wadi
#

I've always liked the gore magala from MH4

nimble veldt
#

That's also a dope monster

tepid wadi
#

The new lightning wyvern we've seen in the Wilds trailers looks similar and rad

nimble veldt
#

Yeah I'm really looking forward to fighting that one

#

I hope it's boss theme absolutely slaps

sweet patrol
#

loved some of the new monsters in rise though and the bow ammo mechanic was cool too

sweet patrol
nimble veldt
#

That's why I love it, it's the perfect mix of goofy and horrifying. Also the reveal of it's true form halfway through that fight was awesome, and then realizing it was looking at the camera near the end. I don't know if I'm ever going to forget the first time I fought that thing. And it's theme music is my favorite as well so that is big points.

sweet patrol
#

all valid its an amazing design that fight is epic

tranquil cove
#

never got into monster hunter though presumably its similar to the type of game i wanted to design for an RPG

tepid wadi
#

It's a solid series. Not perfect and has kind of a specific playstyle, but Capcom has done a great job evolving it over time.

tranquil cove
#

right now no mans sky released another expedition so im gonna play that πŸ˜›

timber prism
#

Wake up warriors! This is Windblown, a lightning-fast action roguelite crafted by Motion Twin, the creators of Dead Cells. You innocent souls have lived peacefully in The Ark, a floating village orbiting around the gigantic and deadly Vortex. However, don't let that calm existence fool you; your cozy little island is about to get devoured... C...

Release Date

Oct 24, 2024

β–Ά Play video
tranquil cove
#

aww it sucks i just found out NMRIH2's lever games, was bought by torn banner and they ruined the whole game, huge negative reviews on steam, and also the original concept of the game ruined.

#

i wonder why the devs decided to sell out. their whole player base was perfectly fine waiting another 10 years, so long as they delivered the game they were actually working on, rather than the crap a triple A studio wanted to do.

#

just found this reddit thread potentially explaining everything more clearly

misty arch
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For good or ill, the fate of Thedas will be decided soon. Dragon Ageβ„’: The Veilguard arrives October 31, 2024. Pre-order* to receive Rook's Blood Dragon armor cosmetic for all three classes: Warrior, Mage, and Rogue.

Ancient tyrants wielding the might of gods have escaped their prison, and that is only the beginning. Demons, darkspawn, blighte...

β–Ά Play video
tranquil cove
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looks bad to me

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lol

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making a video to attract players? maybe it does for most people? but for me it has opposite effect where i don't want to play the game πŸ˜„

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also the game is kind of disrespectful to dragons. dragons as just brutal monsters to be killed lol. no intelligence, no elegance or charm from the dragon, dragons majority being evil aligned etc.

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i need a game that humanizes dragons more, rather than uses them as cool tools to attract players

nimble veldt
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Can I interest you in world of warcraft? πŸ˜†

tranquil cove
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im used to games where dragons were intelligent, could speak to the player, had motives and ideas of their own, usually didn't align with anybody but pursued their own goals independently, they could be good or evil, had names, had personalities... and sometimes even took human form and the player knew them first as a human until you find out they are a dragon.

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vs, dragon age... RAH DRAGON KILL IT! LOOK AT IT'S FOAMING MOUTH!

nimble veldt
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All the characters I play in WoW now are dragons, you're preaching to the choir lol.

tranquil cove
nimble veldt
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No you can literally play dragons now

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My pfp is my character

tranquil cove
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oh dang, that's nice

nimble veldt
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Yeah I was very happy lol, I had a couple previous to that being an option that were rp as dragons but now I've swapped them all over to the real thing.

tepid wadi
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I mean, don't be too upset, Dragon Age has kind of established lore at this point for their dragons just being big scary monsters. If you're looking at them for villains, you should definitely look elsewhere, heh.

finite saffron
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I think my favorite dragon lore is when they are highly intelligent but also completely apathetic, selfish, and lazy

Like they just want to sit on their hoard of treasure and get pissed off if you try to stop them from doing that

nimble veldt
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Smaug style

finite saffron
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exactly lol

nimble veldt
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That style of dragon does exist in real life they're just called ||billionaires||

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Though the highly intelligent part is debatable

timber prism
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Intelligent enough to make billions is Intelligent to me XD

tranquil cove
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intelligence doesn't factor into making billions

timber prism
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Sure it does

tranquil cove
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like you can find many people who would score better on totally everything compared to a billionaire but they aren't billionaires.

timber prism
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Okay and?

finite saffron
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how did my dragon comment turn into this fell_cry

tranquil cove
# timber prism Sure it does

it's sort of like fighting in the MMA, there are people who could easily destroy the top fighter right now but they aren't MMA/UFC champions because those kind of people don't prescribe to joining sort of rule guided contests, they aren't attracted to that career or lifestyle, or even the money.

timber prism
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Ima just stop now xd

tranquil cove
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are you insinuating i started this conversation as a bait?

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your comment was the most baity lol

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i took the bait - if anything.

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even most billionaires actually argue intelligence isn't a factor in being a billionaire - many will just say hardwork/persistence/who you know etc. finding something you love doing and not giving up on it etc. a lot of billionaires also didn't start out from rock bottom, slums, like literally 0 cents to their name. majority were at least middle class if not better.

tepid wadi
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Lets keep the conversation focused on fun fantasy dragons and away from real world social politics. 😝

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Those are much less fun

tranquil cove
vague galleon
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I like copper dragons from dnd.

valid gull
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Dragon Age, has some very fun dragons...and some annoying dragons.

sweet patrol
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Welp back to hunting elder dragons in monster hunter !

timber prism
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I am a fan of all the dragons

timber prism
sweet patrol
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never went against them before and good lord! they are insane

timber prism
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Fatalis first time is πŸ™

tranquil cove
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why does it have a weird name like a mortal combat character

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i'm still confused how did they get the name fatalis from Miraboreasu. Miraboreasu might come from Moirai and Boreas.

In ancient Greek religion and mythology, the Moirai often known in English as the Fatesβ€”were the personifications of destiny. Boreas is the Greek god of the cold north wind, storms, and winter.

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prefer the name Miraboreasu

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the name doesn't even match the dragons powers though

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there's no north wind in fire breath

sweet patrol
timber prism
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I wish you luck on learning that fight!

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Its such a good one

sweet patrol
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If I was using my DBs I could propably do better but I am trying to stay away since they are all I ever used to go with

tepid wadi
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I know that feeling. I'm going to try and not use Longsword in Wilds, but I have a feeling I'll go back to it. The moveset is always so smooth and satisfying.

tranquil cove
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my download speeds

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lol

nimble veldt
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It's fine what are the odds they release some patches between now and when that's installed?

tranquil cove
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could happen

nimble veldt
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Well then you're screwed

tranquil cove
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its funny my internet works but steam is being... whats the word

nimble veldt
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Could try pausing and restarting the download, sometimes that happens to me and that usually fixes it

tranquil cove
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usually restart PC fixes it. yeah restart pc fixed it, and somehow clearing steam cache/restarting steam does nothing. weird problem.

sweet patrol
tepid wadi
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Thats one of the things I love about the MH games, each of the weapons really appeals to people differently. I know a couple glaive mains but I cant stand the thing.

timber prism
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Every weapon feels good

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Capcom did a really good job on that

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Finding people who main the same weapon is like finding a brother in arms XD

tepid wadi
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Yep, all my friends think I'm crazy that I like Charge Blade

timber prism
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not sure whats weird with that.. its one of the most popular weapons used in World at least XD

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im in the 1% Hunting Horn club haha

heavy relic
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I like Swax Longsword and Hammer

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I AM STOKED THAT SWAX IS GETTING A COUNTER 0-0

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also longsword looks even more awesome then it was before XD

tepid wadi
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I started out with GS, but Longsword is my long time favorite. I love building for Evasion++ and Evade Distance and being able to dodge basically every attack easily

tranquil cove
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anyone know if i buy an xbox controller

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will it work on PC?

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or are they strictly for xbox console?

merry moat
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Some models do work others don’t

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I think most the newer models support Bluetooth or use through one of the Xbox apps, I think a few might work wired too but don’t quote me on that

sweet patrol
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If its a branded Xbox controller it will work with any newer windows pc or laptop with Bluetooth.

granite sage
tranquil cove
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okay thanks, i will look into those for sure

tepid wadi
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I use a PS5 controller and its pretty seamless.

timber prism
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PS5 Preload for MH Wilds started