#other-games
1 messages · Page 22 of 1
+60 hours on the HD edition
so 400 hours
i guess i don't like skyrim much either
cause if i really liked it, would easily be 1000 hours
i should just play new vegas again
FO4 has a LOT of quality of life upgrades over NV (inventory management) that I definitely need mods for if im going to play NV again.
the button for "take all from stash" is the same button for "yes to stack amount"
thats BAD
nah, fo4 just has me scrolling 10 pages of inventory mixed up whenever i want to put specific things in a trunk
it's horrendous
havent had that issue myself.
and if i give items to my companion to equip, and then put in other items for them to carry,
then i can use the transfer all button
because it will transfer all their equipped items as well out of their inventory
maybe because you're not playing vanilla, so you think the game is amazing lol
and you have 10k carry weight
i nefver used any mods on FO4
i use console commands on all the bethesda games, especially for carryweight. if you think i dont have an extra 10k in skyrim and NV as well you're crazy.
man the game is so bad
you dont even shoot or throw things from center of your character
it's like off to the side, so you need to be clear of debris from the left side of you if you want to shoot through windows or something
your arms are on your sides.....
Fallout 4 is fine.
Need the full dialogue tree mod,
Inf carry weight mod,
And all the deco and build mods ^^
I did a huge spectacle island (flattened version) build in the past.
Was a futuristic city with synths and stores and a hotell and club and gardens,
Then i hit engine limits ^^
Fallout 1, 2, new vegas and 4 are my faves.
3 was cool for the time but it's abslolutely shown it's age.
definitely the weakest one.
one note story, generic list of weapons, lame home base.
you cant destroy t45 armor
you cant scrap it at the armor workbench, the power armor station, or in town by dropping it on the floor
so you just have tons of useless t45 armor
the only enjoyable thing about the game is the old concept of exploring a wasteland basically
pretty much everything else is below standard in some way lol
honestly, they did an amazing job making the powered armor feel good in FO4
way better than 3 and NV
3 was... a bethesda experiment that didnt vibe with me, especially coming from fallout 1 and 2,
And even those was more varied and vibrant in their enviroments then bland dull f3, even when all its bugs was fixed ^^
sigh, i exited the barracks and security bot attacked me lol
thankfully i realized i have 30 frag grenades in inventory i've never used yet, and the thing is too fat to climb.
everything im fighting has red skull so
and im only level 10
still it sucks you cant scrap t45 armor
what am i supposed to do with all these power armor chassis
and armors
another armor
lol i don't need 10 power armors sitting around
the game needed a way to scrap them and get parts, and build the pieces, since i only need 1 which i can upgrade to anything
i think the problem is they made the power armor station an edit only
i dont think you can create pieces from scratch
i guess i can give them different paint jobs
i think games have spoiled me over the years, now i can't play 10 year old games as easily maybe
Gaming has come a LONG way in the last decade, that's for sure.
Anyone hyped for kingdom come deliverance 2?
Not really. The first game never hooked me.
And I put a little over 20 hours in, so it's not a case of 'you just didn't play enough to where it becomes good'.
It seems more like you expect every game to be the game you want it to be 'cause you've done plenty of complaining about new games being bad as well.
Lol.
Beginning is for sure slow. I loved it and am replaying it now
I think I had like 80 hours into it
A game has to be balantly bad for me to complain. Even if games have jank I still love them
what specific game did i say was bad? i've mostly talked in general terms, like MMOs having problems etc.
i've played like zero of the games people posted trailers for here, can't determine if they are bad or good until i play them
It just comes across like you don't actually like any games at all. Pretty much all you do is complain about how they aren't what you wish they were.
i'm also someone who complains this much about a game, and then would give it 7/10 rating, which is still a B. just how i am.
lol
honestly it sucks being me, i don't think i enjoy 100% of anything 😦
haha
oh i figured out you can select categories clicking the title on your inventory or using the arrow keys
so when i was transferring to a chest, i was doing it from ALL items category
just had to press arrows, to switch to weapons, armor, misc, junk etc.
for a quicker method of finding what i want lol so that's on me
though i guess one can argue it was not at all intuitive/obvious in the UI design
but it exists, so i don't really care if it's obvious, glad it exists
and yeah playing with console command to let the character carry 1000 lbs of items makes fallout 4 way more enjoyable
the game just takes getting used to probably
these tiny arrows i was supposed to notice 😄
Anyone seen a game called Anvil Empires?
its an absolute shame van buren got buried. it was nearly done.
whats the point of armors like this
it looks nice but it has like stats for first exiting the vault and no way to upgrade it lol
meanwhile my current armors are layerable and give 38, 60, 20 resists
game gives me pretty armor so i can have max of 5 physical resist lol
Nope
The fire ignites... Are you prepared to conquer Valheim's most challenging biome yet?
Please keep in mind that this is a gameplay trailer, and will obviously not be spoiler free! While you're waiting for the premiere, please also take a look at our Ashlands Preparation Guide: https://valheim.com/support/getting-ready-for-the-ashlands
Valheim i...
Very nice, they really seem to be upping their game when it comes to the aesthetic and visuals of the new content, some of those shots were very pretty
is it out yet? probably going to hop on friends server and continue our playthrough when it is
i love the visual style of valheim
everything else is torture lol
i also like their different take on monsters, not the tradional expectation of how something might look, or what you expect to face in a game
still would have preferred spiders over ticks though
their reason was because people have spider phobias...
which 90% of the time unless you live in australia, spiders are cute and harmless and beneficial to humans.
ticks literally attack us, spread disease, and are direct from a horror film... the phobia should obviously be ticks
on one level it's still neat though, nobody would expect ticks in a game
but it's also objectively worse than spiders
Check out the Tales of the Shire: A The Lord of the Rings Game announcement trailer for the upcoming Hobbit life sim set in J.R.R. Tolkien's Middle-earth.
From Wētā Workshop, known for their work on the world of Middle-earth in The Lord of the Rings film trilogy, Tales of the Shire: A The Lord of the Rings Game invites players to experience the...
Public Test, if the timeline from previous patches is any indicator it'll probably be ~2 weeks before it fully launches
stardew valley meets lotr?
too bad can't see the gameplay lol
Few more days for the fallout 4 update, can’t wait for the ultra wide support.. finally!
fallout 4 is being weird though where mobs just randomly spawn beside me
first its 4 mutants
now it's a deathclaw
it also did a spawn of 4 mutants and a bunch of raiders
is this just an area where random stuff spawns lol
not a fan of spawn mechanics, should just have the stuff on the map already
That doesn't work on every game engine.
ive never had enemies spawn beside me in fallout 4
idk if bethesda broke something or its a mod
Anybody excited for the valheim ashlands update?
it's not right right beside me, but maybe the length of 2 cars
for the stuff that was behind me
and the stuff in front i didn't see spawn, but it only appears when i go in a specific area
and acts like a patrol
and it also varies, first time it was 4 super mutants, second time it was 1 deathclaw
second time the stuff behind me didn't appear either, plus already cleared the area for the length of at least 6 houses
the game as wierd glitches
one time i reloaded a save and cars were flying across the map, and some mobs, seemed like some collission issues
one time i shot a bullet at a car? and it flew away
not using mods
every time i play fallout 4 this one building is always super laggy and a white box texture covers it even in the openings
then reload the save again, same save, and all that stuff doesn't happen
in the middle of boston too 💀
but the game definitely has some spawn mechanics like i've seen it more obvious with rad roaches
like a building will be perfectly clear of any mobs
you enter the house
suddenly 4 rad roaches appear
and nothing was hiding outside or on the ceiling or walls
so they definitely employ spawn mechanics
yeah some mobs seem like they just dont care till you enter
yeah sounds weird
idk what it is because ive never seen that location without it lol
just annoying that the supermutants can shoot through it just fine
Illaoi is coming to 2XKO. Here’s the latest on her gameplay from game designer Caroline Montano.
Visit us at EVO Japan 2024 to play her in the newest demo.
#2XKO #ProjectL #RiotGames
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Yup, it's out. I'd been playing it for a few hours- it's pure torture
The thing is I know they're gonna nerf it to oblivion cus complainers always get what they want
. They nerfed the previous biome in less than a month
Not officially.. its on a public test server atm right?
problem with fallout 4
is they have some stun mechanic
so like i can't move and just die
its like something that happens after a melee hit
plus this power armor person can melee hit none stop, and they were right beside a hatch i climbed through
so no controls are useful, who is the genius who designed this game
the mouse wont function lol
"let's a make a game where the player has no options except save scumming"
damni missed the fatman
im fatmanning close range i dont care anymore
and that's how it's done, with a fatman to the face. 😄
uh that's ketchup on the floor
there was bottles of it around
türk varmı
Nej, inte idag.
https://store.steampowered.com/app/1685310/The_Wayward_Realms/ interesting coming soon™️
Under the direction of Ted Peterson & Julian LeFay — lead developers of the team behind the Elder Scrolls Arena and Daggerfall—Once Lost Games is creating a new open-world fantasy RPG where choice, consequence, scope and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG....
Coming soon
https://www.youtube.com/watch?v=VgZ1-ULxyc8 they are doing a kickstarter soon too
A spirtual successor to the Elder Scrolls II: Daggerfall, The Wayward Realms, a medieval fantasy roleplaying game led by industry veterans Ted Peterson & Julian Lefay, that aims to bring the "old-school" design philosophies of Classic RPGs together with the latest technology and quality of life improvements, courtesy of Unreal Engine 5.
***Lin...
looks interesting and unaffordable
lol
my issue with dungeons in these games
is they all look the same
it's like the same contractors with the same bricks went and built them all
never really seen an RPG that varied its dungeons that was 3D third/first person
enough so that all dungeons don't all feel the same
like if you have 100 different dungeons you need 100 different bricks, and who is going to do that.
or hundreds of different textures, perhaps different gradients of soil/rock types
Well, i don't think you need 100 different bricks. You can build your game in such a way that it makes sense that some dungeons are designed similarly. By the same group/civilization, natural caves, etc.
Like in Elder Scrolls games, you have regular caves, bandit caves, dweomer ruins, crypts, etc
or perhaps don't even go with your traditional cave dungeon, or fortress dungeon, maybe do one in the ethreal plane, like BG2 had a view places like that
elder scrolls is the problem
skyrim has this generic feeling to all dungeons
oblivion was worse though
BG2 had the most unique places imo
beholder lairs, magical planes, wizard towers, underdark, ocean cities
so i guess if most dungeons feel generic, add a few quests that really take you interesting places
"They all look the same" and "not enough variety for me" are pretty different statements.
I think for the Elder Scrolls comparison, it's not really even about the look of the dungeon, it's about the mechanics. Bethesda games always struggle to make engaging content, their combat is so generic, so no matter how different a given dungeon looks, they all feel the same to play.
well there also wasnt enough variety in the mobs you face
a lot of dungeons in skyrim just had the same type of enemy most of the time
Sure, but you still had pretty varied "armies". You had bandits, daera, undead, dweomer stuff, beasts... There's a lot of variety
But the actual engagement is low, because you fight them all the exact same way
i remember one side quest in bg2 was you fast travel, and get waylaid by enemy, and they are all horrible monsters, and you kill them, and the battle is epic hard
and then you find out there was an illusion spell, and they were knights of a holy order and now you're basically framed for their murder.
and they were seeing you as monsters too
so i think it's also just the makeup of quests and how battles happen that was more interesting in BG2
for me personally
someone would write what i just described as a main quest of a game
no buddy, it was just an insignificant side quest 😄
that's how much i think writing has changed
lol
never winter nights had some nice moments
the original game
anyway wayward realms looks like it could be good, but was just reminded of the dungeon thing
if it does end up being like a modern TES Daggerfall i think it would be pretty good
Did the alpha for pax dei, there is NO NDA for that. The game is like Enshrouded but not nearly as good. you can't terraform. you have to find plots of land that have the workbenches there already for you. if the plots of land are taken by another person you have to go find a different one. I spent 4 hours just trying to look for a plot of land to build and i cannot. you can't build anything or do anything in that game without a workbench.
That has to be the most terrible experience i have ever had on a video game. I mean lawd for hours i was just running around getting killed by bears just trying to "Start" the game essentially. First thing most building games do is like "build your workbench!" and yeah impossible.
I played it for a little bit earlier and it didn't seem that bad. It's different from Enshrouded in that it's an MMO, so that's a pretty significant difference, heh.
It also seems like they're going for a "slow burn" sort of gameplay where everything takes a lot of effort to do. That may or may not work depending on how they have everything balanced.
Thats what mmo's do when it comes to slow burn lol. However yeah, i literally looked for 4 hours for a plot to even build and was not able to. no terraforming, i dunno that game is like well hell imho the game looks fantastic honestly but everything else, can't terraform, looking for hours to claim a plot that is taken, its terrible. i won't ever be playing that again.
Honestly, the diablo 3 launch was better than that. ughhh that was so frustrating lol whew okay i'm better i think ;/ i had to seriously vent that
Makes you appreciate Enshrouded tenfold more.
suffers from the same issue Ultima online had, all plots of land were taken
Ooof, the dev in there took a screen shot of part of the map and was like "This area has no plots." so i did as they stated and went there (not bragging i got a pretty good pc so it didn't take long to load like 12 seconds) and they were all taken. that was shocking to me.
I rage quit that, started enshrouded, placed an alter and then another and another just to feel relief LOL
Ultima online though.... that is a super amazing game
the only way to really fix that issue but keep it open world without instances, is have procedural map generation that is practically infinite, but only loads in sections at a time. and the ability to build towns so you can even have your house next to a town.... because you made the town. and then have a means of travel for players to get there fast. basically it's what the new no mans sky game is doing.
I just don't feel there was another game like that one.
Yooooooo thats brilliant! they should do that!
i actually have an amazing idea for base creating and base building game with a super RPG element liek skyrime
skyrim* wow jesus fingers are dumb today. But what i'm thinking is that, Each person gets their own plot of land. A massive one. However, have some form of waypoint system in there to reduce the load dramatically and figure out a way to interconnect bases? (this is what happens when you're not a dev and don't really know how to describe shishkabobs)
A new game is in development,
https://www.mithrall.com/
It should be good 🙂
Ahh yeah i've seen that and interested
I've got a firm belief that terraforming in an MMO is impossible. Simply because of the griefing potential.
what griefing potential
you just do some minimal terraforming rules
Depends, games can have permission systems and stuff
But yeah it's a nightmare to figure out
so people don't build giant phallic objects out of dirt
It's possible with an area
Oh if you mean players drawing phallic objects and stuff, yeah that's completely inevitable. You can't stop that with manual moderation, just doesn't scale enough
you don't need permission systems?
I mean, terraforming in an mmo is possible for sure
Even with permission systems, people will do their uptmost to grief things. Not just around other people's bases, but inescapable trenches, reserved area blocking off important zones or areas, etc. There's a ton of potential for griefing.
you setup world rules with coding, can't terraform near player houses, can't terraform near towns, or roads, dungeons etc.
and you set limits to scale of terraforming
Yeah usually the games just make that a part of it, like rust. The upcoming MMO Dune Awakening will also have player building in an open world, and same thing basically. "Griefing" is part of the gameplay loop, players PVPing each other
plus you can balance terraforming with destruction mechanics
Yeah, the restrictions that you have to put in it make it so that mostly it's not even worth having. So is it worth the effort to build a terraforming system that you can only use a little bit of? Probably not. Better to make more valuable systems for players and just not have terraforming be a thing.
or you know if someone digs a huge trench probably can have methods to bridge them fast
build bridges
Yeah for every action there is a reaction and this is why i like the option of being able to take off a password and apply one.
Sometimes i wanna play enshrouded and have a smooth experience
it depends, if the rules of the game are that the very nature of placing a foundation/house or whatever prevents terraforming, you actually don't have to do much except code that in, then wherever the dev builds a city it's already automatically protected... and cities and roads and dungeons take up like 20% of a map, thats still like 80% of a map free to terraform, and presumably you're okay with "anything goes" in those areas.
sometimes i wanna just experience chaos.
Building restriction systems will also inevitably be weaponized, in rust players call that "building TCs", you go around and place a bunch of tiny but strong items around someones base you want to grief, which costs very little resources but gives you a huge range of land that you "own" around their base
So basically you can just surround someones base in these things and stop them from expanding for very little cost, and it's a much bigger investment for them to remove them than it was for you to place them.
if your game was to already have a structural system like valheim then that could aid in preventing outrageous things,
and then also terraforming usually already comes with rules based on the tools capabilities (ie a hoe or whatever)
yeah all i said was foundation exists? = you can't terraform
anyone can still build
i'm not like working out the rules for a build system lol
back in ultima online you placed whole ready built homes down, that cost about 6 months of grinding dungeons in income to buy.
see whats interesting to me is, people play games that you're not meant to Grief in to Grief because they like actually bending and breaking rules. There is a game that was just all about Griefing in a sense and totally rejecting you from society.
for all we know a foundation is so expensive the rust mechanic of blocking players building will never exist
That game was called Age of Wushu LOL let me tell youuuuuuu pay 2 win but wow
There's quite a few games like that actually
Rust, Albion online, and Eve online to name some of the biggest ones
Basically no rules games where everything goes for the most part
Luckily i think i met a lot of respectful people on Eve and i didn't get rekt... but i do know others really really did.
rust is all about cheap ways to kill people
it's not an investment game, it's quickest to pvp game, and then server wipe.
Yeah it doesn't necessarily mean the players are all jerks (though in rust, they definitely are), it just means what happens is mostly decided by the players themselves
nothing i do in rust would mean anything to me because the server gets wiped
and you start being lame all over again
like a cycle
LOL yeah thats probably a good reason why basebuilding and terraforming MMO's really arent a thing. some form of grief happens or even just a random error and everyones building is lost
rust basically dealt with overpopulation/homes existing forever through decay and server wipes
and even forcefully punishing those who are afk, with ways to block off building of a base, base destruction, etc.
Yeah loot based pvp games either need wipes (rust, tarkov), or they need extremely robust loot sink systems (albion, eve), and even then they often don't quite get it perfect and there's still inflation.
I really believe in games like that, they shouldn't have "Forever homes". I feel like if you don't log into a game with that kinda surrounding for 3 months, your base should be "Abandoned" and can be reclaimed and or made / looted by others.
thats basically what happens
in ultima online they also had the option of selling your bases
Back in the day of Unreal Tournament and Quake III Arena, the reward was the kill. Now it's loot. time changes.
yeah i know that for sure i love Ultima online lol
I'm still shocked we don't have an upcoming UE5 Ultima online.
i could imagine a new fallout game
allowing the player to build a motorcycle
and ride it through wasteland
and it would fit as a mechanic because now games can have triple map size they had back then
just because i see this nice motorcycle in fallout 4
plus they have a survival mode where you can't fast travel, and no player made saves
motorcycle travel in a bigger game would fit well with that mode since you might need a faster method to get around
a bit like borderlands i guess, where they have buggies
It's time to build your settlement and embark on a quest for vengeance in Bellwright, available now in Steam Early Access. Watch the launch trailer for Bellwright to see building elements, combat, and your objectives in this town-building survival RPG. Bellwright is set in low medieval times, and you will lead a burgeoning rebellion against a ty...
I'll be trying. Looks decent
I've been keeping a loose eye on it, it looks like it could be good
someone gave it a negative review and basically said 'because sail games' lol
I mean, Snail Games does have a habit of releasing promising looking games and then abandoning them.
RIP Dark and Light
thankfully i don't pay attention deeply to who a developer is, though that works both if they have many good games or a few bad games...
yeah abandoning games is a big problem
thankfully i haven't bought an ea yet that got abandoned
they say the developer abandoned last oasis
but this developer made ark survival? that's a fairly well known game that didn't get abandoned?
i kinda want to see a dinotopia game
too bad nobody is doing a dinosaur RPG
I haven't trusted the deveoloper of Ark since they decided to start selling paid content for a game they still had in early access.
Finish your game before releasing additional content that you expect people to pay for.
It's also why I haven't looked into Star Citizen.
imagine a game like skyrim, but you travel an island, where dinosaurs are sentient beings, and go on quests and do different stuff, combine it with tomb raider mechanics, and fantastical landscapes... and the different cultures of actual dinotopia world... where sabertooth clans were in the cold mountains, and t-rex's were basically still dangerous, and velociraptors too...i forget what the plot of the actual dinotopia books were usually, i think it was 1800s and you didn't have technology to escape the storms around the island to get back home, so part of the plot was finding dinotopia tech, and powering it, maybe a submarine.
they were powered by crystals
i want a game like MYST
was a cool puzzle game back in the 90s
i could see different influences of Myst and like tomb raider in a dinotopia game
Welcome to Islands of Insight: a sublime shared-world puzzle game set in a fantasy realm of ancient wonders and natural beauty. Brimming with mysterious puzzles to solve, secrets to uncover, and vibrant landscapes to explore, this peaceful world of floating islands is the perfect place to unwind. Embark on a puzzle adventure of your choice, all ...
$29.99
998
LOL
yeah but with dinotopia you could add mystery of myst, with the physical exploration of tomb raider (climbing etc), and the action of other games (fighting dangerous dinosaurs), could even have going down rapids, and flying a petradactyl... entering waterfall city and talking to dinosaurs to get quests, and maybe even solve some of the islands/residents problems changing the island etc. could even have sandbox survival aspects.
You mentioning Myst reminded me of that game that I'd seen a few months back. Lol.
and there is a ton of lore already written in books basically.
I'm curious to see more of that Jurassic Park Survival game.
dinotopia already has all the concept art lol
obviously game studio would have to work with the original creator
James Gurney
Would they though? They could just offer him a bunch of money and use his work as a basis.
Like CDPR did with the Witcher.
Lmao.
if they thought they could make a good game, but it's better to involve original creator, he might even do it basically for a regular salary, the chance to have a modern game of his ideas might be worth it in itself.
games have come long way since 1995 😄
i wonder if its legal to make a game based on a book without needing authors permission
maybe james gurney just gave these people permission ?
https://www.patreon.com/EndingsExplained
Music:
Hard Boiled, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/by/3.0/
Night in Venice, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/by/3.0/
Study And Relax, Kevi...
they talk about games in aftermath section
the problem with all of these, is the people who took up doing a game or mini series
were out of their league entirely at the time
but today we could make a game or tv show that brings the paintings to life, every little detail
it just wasn't possible in all these earlier attempts
besides lacking graphic ability or cgi, they also lacked the ability to do the scope of dinotopia
which would be quite harder to do than jurassic park
plus the tons of tech/lore made for the island
and different cultures...
A solid dinotopia game would be amazing. RPG, MMO, Survival, whatever. That was my childhoood and I'd love to see it realized in a way that worked.
what's cool about dinotopia is that it's not just "okay dinosaurs and humans living together", and now spread that around the island generically.
they have their own technology, and even a history of how that technology developed and came to be... from different survivors who crashed on the island sometimes.
they have different cultures/groups within the dinosaurs/humans
since there are different dinosaurs, they all do things differently - sometimes in part based on environment... (ie snow part of the island vs. tropical part).
so it could actually be an incredibly in depth game
i read a ton of the books and i loved them, like the sort of for teens chapter books
(one of the few things i can't criticize lol)
maybe because i loved it when i was a kid
and i was less of a butt head then 😆
Yeah, and if they did stuff with "the world beneath" with the power crystals abd stuff? Hell yeah that could be awesome.
First time I played Skyrim was only 20 minutes.... I still have only 20 minutes playtime on record.
I'm border(get it?)line addicted.
I've only been playing skyrim for 2 YEARS!!!
Narp
bruh...
that's like my new world hours
$60 wasted
wish i could gift the entire game to someone else
still holding out for the day steam allows us to gift our purchased games
2,899.9 hours on Space Engineers. 😛
space engineers is both good and terrible
but i guess they have engine limitations, but it was funny for awhile how they fixed issues, by just disabling features entirely
Yarp.
i have 900 hours in SE
Then they burn money on the flop that is the Xbox version...
also a game where they banned me from their discord 😄
Then they burn EVEN MORE money with this stupid AI farce they are carrying on about....
They banned me from Twitch... for no reason!
i made a few cool things in SE https://steamcommunity.com/sharedfiles/filedetails/?id=2577939941
Who's the guy that does ship reviews?
i had a small ship with like 18 small rail guns on it, and ablative armor.
Did he cover one of your creations?
and it was strong enough to basically take on large ships
and could survive being shot by large ship railguns
it was good
dunno
doubt it
i also make drills that support themselves on 3 axis
because they are easier to fly
though i know people prefer 2 axis and automated drills
He seems to be pretty good at communicating with people, so I'd assume you would know for sure. 😛
been like 3 or more years since i was in their discord
i just wrote them off community wise, still like the game though lol
my memory is pretty bad, i even forget what happened
i really want to rebuild my railgun small ship
i lost the save file for the rebuild, so i have an old version of it that i need to do heavy edits on to get it to where it was 😦
Yeah, the Discord is toxic AF.
Get your first proper look at gameplay from the upcoming remake of Riven, the classic adventure/puzzle game, that's in the works at original developer Cyan Worlds.
#IGN #Gaming
playing that game as a little kid was pretty fantastic in the 90s XD
MYST, not Riven
I'm an hour in and am very impressed.
Could use some npc diversity outside of that... There is some serious depth here... Especially for early access. Def one to keep an eye on. They did good with this one. It's fun.
Played a bit of Hades 2 today... its pretty much Hades DLC
it feels just as good though
Pax Dei was super disappointing T_T
probably an unpopular opinion but there is no good mmo :/
ehhhhhhhhhh
warframe
that was good until they started nerfing stuff instead of improving the rest
they feared a power-creep but they got feature-creep
lots of systems half finished
The term MMO has been butchered.
Club penguin
incredibly abysmal , enshrouded is such a gem.
I don't think that's necessarily true. MMO is generally an abbreviation of MMORPG, and in that sense I can kind of agree.
But 'MMO' as a standalone term accurately fits with a lot of games that claim to be MMOs.
well...MMO = massively multiplayer online. Some games use that as a selling point even though you can play at most with 4 other players at same time in instanced dungeons...such as warframe
the only time you have more than 5 players in the same place at the same time is in relays
other games play on the definition on "massively"...how much is that exactly? for some games it's 10
I think that most MMOs are games where there's thousands of people connected to the server and capable of interacting beyond just matchmaking. Warframe may only allow you to team up with 4 players in a group, but you interact with other players in ways beyond just doing the content that the game has to offer.
The Massive part could also just refer to the size of content available, number of players one could interchange with, or even just refer to its popularity.
Though it SHOULD only be used for games that can be played simultaneously with 10+ people
Yes, but one also doesn't interact that much outside of the content in any meaningful way.
Tell that to trading/marketplace in the game.
Yea, the people who do little more than hoard, oversell, and don't do business unless it's what they're asking for.
Lots of options there.
saaaaarcasmmmmm!
i still think 99% of MMOs are massive online single player games
the potential is you can play with others, most don't.
whenver people do the quest grinds to gain levels in mmos like new world and wow, they do it solo
they might interrupt their quest grinding to do a mp activity though, or to like kill a player with 3 other people 4 v 1 lol
But that doesn't mean they aren't interacting with other poeple via stuff like global chat etc.
Just because they aren't actively playing with other people, doesn't mean they aren't interacting with them.
yeah but gobal chats often feel like a mini game within a game
i played another multipler online game and we often joke that people logon to play the chat, since they are typing so much they aren't playing the game
in fact for some players the chat is the only reason they logon and the game is boring lol
So a couple buddies and I have been playing the pax dei alpha, and that's actually one of the things we like about it. The crafting is so slow and resource intensive that it's caused us to actually split up our focuses and do different crafts. In most games, we just kinda do our own thing since it's so easy to progress everything at once, but since it takes SO many resources to do thing in pax dei, it's made us actually think about how we progress as a group.
I think the game will probably lose a lot of people because of the slowness, but for us it's made it significantly more enjoyable.
MMOs can be played single player but only if you don't care about certain content. Like good luck doing a raid solo
Raids are often end game loop content in most mmos that offer them
What you enjoy @tepid wadi is exactly what I dislike about that game. I think its intention was to force interaction between strangers but it will still be accomplished within groups
Yeah, it's definitely not very single-player friendly. I also am not sure how we'll it'll work with the PvP aspect of the game that they want to encourage.
I think if the combat was better you could have like dedicated crafting guilds
To feed loot to people who dont
But the combat is so ass
ultima was pretty grindy, you had to leave a macro on for 3 days to level up some skills to 100.
Their 'improved' combat definitely doesn't quite hit the mark yet.
That its going to be very niche
Oh. That was improved???
Thats not good lmao
At least its still very early on for them
combat usually sucks as soon as you add stun mechanics
Well, I think in the last alpha they didn't even have combat?
But yeah. When your very first process takes 20 minutes and copper took what 40 minutes per ingot?
Iron takes an hour to smelt, but you smelt it 20 bars at a time, so it's not really too bad. It just slows you down from progressing as quickly.
The storage is a nightmare atm too
The storage definitely needs work, stack sizes are obnoxiously small.
Like whoever thought stacks of 10 was okay when you craft 5 at a time lmao
When you have to craft 1000 wooden beams to build a house, them stacking to 5 is garbo
couple of hours to have iron armor isn't a big deal imo
Lol yeah
the test for a game is how far you progress playing casually for 6 months
not how long it takes to grind something out in 24 hours
The long process times is definitely going to make pvp worth tho
Since its full loot drop
Also I think it makes me feel a lot more accomplished to build a house when it takes a crazy amount of effort to make something nice.
yeah but can houses be stolen
You claim a plot or two when you first get in game
in ultima you could hide besides someones door, pickpocket their key, then kill them, and enter their home, change the locks.
so all their work becomes yours lol
and they rage quit the game
And you set perms. It can't be taken from you at least in starter zones
Ultima had really dumb stuff like just being able to hack into homes bc they didn't have a roof
Yeah, you can't steal houses. They have kind of a "red zone" idea where a lot of the land for low tier ingredients is peaceful no PvP, and then you go into the red zone to get the rarer stuff and it's PvP enabled.
people had a few methods to prevent it, one was to setup courtyards of tents outside your home entrance and have the only recall rune to that spot, nobody could get inside the tent courtyard. the other method was appear at your house without the key, and run around see if you run into something invisible. or cast reveal spell.
If you wanted, you could probably never PvP and just buy things from people who go into the red zone.
yeah like runescape or something, even up played with that to some extent
before UO split into trammel (pve) and felucia (pvp), it was just felucia, but towns were safe zones.
They also have kind of an interesting "village" mechanic, where if you place your plot adjacent to someone else's, you get more building space. So it encourages you to build little communities
But like you said Zerax. That game isn't single player friendly at all
but even in towns you could get pickpocketed 😄
AND then you have to chase the thief in town and kill them
Like it feels mandatory to play with a group to get any progress done
Even before interacting with strangers for econ purposes
Well that or just be happy with slower progress
the only issue with all of this is if someone wants to live alone, but then end up having 10 neighbors and 7 of them will kill you on sight if they see you cross red line lol
I think stun mechanics are needed because of the way people jump around like morons in most PvP in MMOs.
Well, the red zone isn't like scattered near the build zones, you definitely have to go to it
It just feels like unnecessary time sinks
I think there needs to be a balance in time invested to progress
imo they should have made the community thing opt in, so if i turn it off on my house settings nobody can place a home near mine... but then they will run out of plots fast since i assume their world has finite land..
they didn't solve finite land issue
so they will always have problems
This is the problem with sandbox MMO games.
Players are always going to ruin the experience.
Yeah, landgrab is always an issue
Lmao.
100% but that makes it fun
Also, having server merges and stuff if the population falls can be rough with player built housing.
Land grabbing key spots makes land have value
it just looks ugly after a few months
you see like 20 custom houses beside each other with all manner of wierd decorations
it looked so bad in ultima lol
But it also punishes smaller groups playing together with friends, or people who simply don't care to play the game with others.
That's why games like that will always end up niche, with small playerbases.
Yeah
And that usually means they are viewed as commercial failures.
Pax dei will 100% have a very small playerbase
So they end up kind of in maintenance mode.
Probably same size as Gloria Victus
when i went back to Ultima i joined a player run server that was trying to bring back 1998 uo, pre T2A rules. And the server had 9 people.
After 2 years of recruiting people into my guild the server had 200 people, basically solely because of me.
and about 120 of them were in my guild
it's possible to grow these small games you just need good community and player retention.
200 people after 2 years would not be enough player retention for a studio to even keep the servers running these days.
Lol.
well different circumstances, uo much more dead, and I could only grab who showed up, the rest was up to the server advertising.
still impressive though, because i grew my guild, the pks had people to kill
the PK guild grew from 10, to 60 people
and other offshoot guilds started
and i'd say the other big contributor was the game master who ran events none stop
Even if a niche game like that can grow, it will never grow to rival the top level games in the genre though.
A game like Pax Dei will never hit numbers like FFXIV or WOW.
basically it snowballed because a few people did some good things
I don't think most games are aiming to have the playerbase of those games. Most are comfortable with like 10-20k active players
When it's meant to be an MMO, they probably want more than that.
if a nich game could grow from 10 to 200, with 1 player retention a day basically (since that was 200 online at a time)..
then a game like pax dei if they have 1000 players, could grow to 100,000 i believe, under the best circumstances, and everyone working together.
But they shoot themselves in the foot by trying to do things that only really appeal to a niche audience.
yeah that's the problem, they need to accomodote other styles of play, not solely pvp, but also in a way where they don't lose their focus and are all over the place and everyone is unhappy lol
pretty sure wow has 8 million active users? for some reason they wont say how many are currently online.
so 612,997 login to play each day
out of 130 million subscribed
lol
Yeah, having a small, dedicated player base is more valuable than a huge disconnected one. Especially for a full loot PvP game. If they do enough things that players like, then they'll get a reasonable amount of people joining in I'd bet.
I uh... think whoever wrote that article is misinformed. That's how it always worked
You could not play an early access game for dozens of hours and then refund it
Ohhh, they mean pre-release access
its talking about EA releases
Ah I see, so if a game has a pre-order bonus that lets you play it X days early, you can no longer play that for more than 2 hours and then refund it
The article is, but whoever wrote that article is wrong. The steam post they linked to in their own article doesn't say that https://steamcommunity.com/games/593110/announcements/detail/4195741362094579141
Today we have updated a portion of our Refund Policy regarding pre-purchased titles. This change covers titles that are in pre-purchase and offer “Advanced Access”. Playtime acquired during the Advanced Access period will now count towards the Steam refund period. You can find our more information regarding Steam Refunds here.
You've never been able to play early access titles for more than 2 hours and then refund them, they've always worked the same as full release titles in that regard
Realistically this doesn't impact a ton of titles, but it means if you buy one of those games that has like a, 3 day early access beta or whatever for preordering, you need to treat it like a full game now
I don't see this happening the way the game is designed
I would be surprised if more than 10k players stay after a month
Which is fine. It just doesn't really feel like a mmo at that point
steam lets you refund games you played longer than 2 hours in general as long as its within 14 days,
the 14 day rule is more strict because after that people got paid and money got moved and they can't refund
if you played a game 3 hours for example, and just say you spent 3 hours in starter area or making a character, or bug fixing a crash, you can often get a refund
Sometimes they bend the rules
I know people got refunds on archeage after sitting in a 14 hour queue to get into the game
depends they probably look at your achievements, and the scope of the game if it's 200 hour investment game, and you have no achievements and 3 hours only, etc.
i've found the steam staff never bent on the 14 day rule though
the TOS basically says they are under no obligation to refund if you play more than 2 hours... so it's really their discretion after that. you're risking it.
but also if you ask for steam wallet money they might be more likely to refund too
since the money gets tied up in steam now, meaning you'll purchase something else 😄
Yes steam support bends the rules it just depends on what agent u get with. It always depends on who’s doing your ticket . I have called many support centers and got different results with different agents
Correct, their rules aren't totally set in stone, I was just clarifying that the article that was posted was very uninformed. Early access titles and normal full release titles have always had the same refund rules
So saying "they will now be treated the same" doesn't make any sense, they already were. The person who wrote that article misread/misunderstood what Steam actually said
Relevant to our conversation of videogame AI bugging out in #the-tavern
haha
let her vote
that's actually funny
Holy crap this is amazing!
all that pent up rage for not being allowed to vote
minute she spots a criminal it's unleashed
i never liked red dead redemption 2
everyone attacks you just because you have a weapon drawn
the world doesn't work like that
maybe if they fixed their AI to behave properly and not attack you at the sight of a gun it would be better
like even if you're holding a gun and approach someone in woods, chances are if you were a robber you would have shot them before they saw you coming, plus the context of what you say next matters... they might be startled or draw their gun, but they wont threaten to shoot you unless they are already bad lol
in rock stars game everyone is just trigger happy though and if you defend yourself after they shoot first you get criminal penalty funny but not accurate to wild west
3rd attempt trying to play this game
and closing out again lol
wish i could gift this game to someone and get it out of my library 😦
ugh come on steam add used game gifting
bruh, that's insane lol
You dont think people are gonna attack you for having a drawn weapon in real life?
XD
if i had a gun and some random was going around pointing guns at people.. i would shoot them
bro this was western times you roll around pointing a gun you are getting shot.
right? XD
you walk into a saloon with your guns drawn.. someone ( me ) is gonna shoot you so fast XD
that's not how the wild west even worked
especially if someone had a gun drawn and you didn't, you wouldn't be so quick to try and draw and shoot them
since they could be extremely fast, and already have the advantage
but also people just don't go around murdering people because they have a gun in their hands
the other person needs intent to kill, or has to have fired first... for all you know they are a marshal
hence why only a criminal would probably be dumb enough to shoot someone who had a gun out, just because they are murderers already, so they'd probably shoot you if your gun was out or not.
Someone pointing a gun at me is intent to kill enough
so RD2 AI works on pointing? but if you have the gun out it's okay?
just casually without the intent do something
Western was a lawless time the sheriff's were a joke people took law into their own hands.
this is exactly why people dueled eachother w/o a sherrif
if it works on pointing, that makes some sense
sheriff*
but if it's just that i have a gun out, it would be pretty silly
Most people have guns if someone has their gun out that's sketchy and worriesome
Like shit we all have guns why are you walking around without it holstered
To me that means you want to be able to shoot me first
i mean i was hunting deer and ran up on someone, and he was like come sit down, and then as soon as he saw me he freaked out, and drew his gun, which is fine, but when i selected to diffuse situation, he just started shooting lol
cause i didn't run away in time by then
and even though he shot first and we were in wilderness, i got -1 red person symbol
Maybe he didn't see you had a gun out until you were closer and then he was like wtf why didn't you put that away before you talked to me
which i assume is some sort of negative karma...
in wild west if someone shoots first, you can always kill them, but also in middle of nowhere you should be losing zero karma
Hence the why are you walking around with your gun out. You want to shoot me first.
lol
But yes if no one else was around you shouldn't lose karma.
Did you kill him?
2 things. Either it glitched because you shouldn't be able to lose rep if no one saw you do it. Or the game sees it as negative impact because you "threatened him" and he did self defense.
Not saying it is correct but that's gotta be the only explanations I can see lol
well i was learning controls again so i just reloaded old save
but i think its gonna be a big problem if everyone attacks me just because i have gun out
diffuse text option did nothing
like they should freak out, and if i select diffuse and put my gun away, they should calm down
unless they are evil aligned
The game is known for hilarious glitches so could just be that
Maybe he was a evil hunter! He wanted you to get closer to murder you!
no cause he gave me option to run he made it seem like i was the bad guy
haha
I haven't played in quite some time I played when it first released on PS4 and it was for sure buggy
But I am a huge rdr fan. I loved red dead revolver so much as a kid.
eh, i gotta keep giving it a try, until i get used to the controls/ gameplay
i barely played .1% of the game
but for some reason can't get into it
It's not for everyone. My buddy loved the first but didn't like this one for some reason
lots of controls lol
im seeing people who know the game getting confused with controls
and forgetting things
i only played the multiplayer but got bored. gtao was more fun
Be the captain of your destiny in a maritime online action/adventure Age of Water, out now on Xbox Series X|S! Explore the huge open world of the post-apocalyptic Earth completely covered in water, sail through storms, fight and trade, capture other people's boats or build your own, extract resources from the bottom of the ocean, and reveal the ...
"just remember if you lose, you owe me co*ks" 😆 at 1:35
it's actually corks i'm guessing
but sounds pretty funny
then again it does say the game has 'sexual content' 🤔
hopefully cork is the currency like bottlecaps
or did he mean quarks
Rdr2 online is really bad the story is where it's at
ya. but playing with friends.
i used to have friends, but then i took an arrow to the knee and they all left me behind
why is my fallout download an upda.... oh my god it's time, it's the 25th! it's here!
looks like a 6 gig update
those who play grounded...why is the game good? I like vlahiem and am on the edge of buying and playing...
It's "Honey I shrunk the kids" the survival game. It's got a very lighthearted tone and a decent story, the building and mechanics of the game are super solid. I haven't played it in quite a while but it was enjoyable.
another similarly-themed one that I enjoyed was Smalland
Sadly the devs lost their path with smalland, the initial EA was awsome
people said grounded is too grindy
but i dunno the person who told me that never played valheim before lol
honey i shrunk the kids, good movie
Ng+ is too grindy yes but the base game is the opposite of grindy
I haven't played Smalland since the EA release, so I don't know too much about what has changed
i don't understand what that means whats ng+ and whats the base game? base game = grounded? smallland is a different title altogether?
oh maybe grounded has dlc
NG+ is when you beat the base game and it allows you to "reset" the game and go through it again, usually while keeping some level of the power you've gained over the playthrough. Usually items/levels will stick with you and enemies will get harder.
Some games go the extra mile and change features/encounters and things in NG+ playthroughs so that you get nasty surprises when you're expecting certain things.
The idea has been around for a long time, it's popular with games that have pretty clear vertical progression like Souls games
It was a thing in Kung Fu. For the Nes.
Yeah, every game does it a bit differently, but the idea is "play through the game again, but harder this time" People do souls games up to like NG+15 and stuff, but they crazy
I remember this cus an adult friend fooled me that there was a secret at ng 200 or something (tho it wasnt called ng then) 🤬
lol, sounds like something an older cousin or something would do
My main problem with NG+ playthroughs is usually you're already at the apex of power so you don't really have any progression left to do and it gets boring
it's a fine mechanic, i usually ignore it unless the incentives are really good
but take valheim, i replayed it from beginning 3 times now
so i have 3 fully made characters
if they have NG+ system i would have just used that instead of making a new char each time
you are your own recovery squad
Yeah, I've done Valheim a bunch of times because we did a hardcore race playthrough
I love how clean valheim's progression system is
but then again the only reason i played valheim 3 times is because the game isn't done
if the game was finished and i got it, i don't really know if id play through it 3 times
i love how there's soooo many resources in enshrouded though, makes the magic chests so much more valuable/effective.
i'm usually a one and done person
only reason i really went back to skyrim or fallout 4, is because i never finished those games lol
RD2 i never even started, and its been sitting in my library
I never head of someone with a AAA game not touched yet in their library
I've had witcher 3 for years but haven't ever loaded it up 🤷♀️
when you have to play through witcher 2 still so you put off 3
i feel that
lol
Ive been wanting to refund my RDR2 🤢 since forever
Was over 2 hours to get 'into the game' sadly
another person in my situation 😄 i wish i could gift it to someone who wants it
I feel the same, but with Skyrim. I could not get into first person hack n slash games.
I tried it but it feelt too much like a boys club game in the end
I should have anticipated that and not bought it
steam really needs more Demo releases
game set in 1800s a boy club? 😅
Demos seem to be making a comeback with the nextfest and stuff
Demo with like 1 hour slice further into the game, or such
RDR2 had hours of prologue so didnt get to refund it
i hear the same for Star Citizen or something.
I still try once every year, hoping someone at steam will take pity and see ive not touched it since =/
Yeah, I didn't really get that far in RDR2 either, but for different reasons. It just didnt' hook me with it's combat/mechanics and coyboys aren't my favorite genre
oh i have 60 hours in witcher 3, i guess i tried it despite not beating 2... but still.. nowhere near completed that game either
same the mechanics, are killing me
wild west movies i love though
I dont really like wild western style at all, but reviews got me thinking the 'amazing open world' would be worth it. But nope.. rockstar boysclub story and writing =/
like all them clint eastwoods and gregory peck movies etc.
also a good movie
They were kinda locked into this by making it a prequel to the first game too. I feel like you could totally write a great gender-agnostic old west story that would be much more appealing to you.
i kind of agree, the game is trying to appeal to something specific, like it feels more like GTA5 than a wild west game to me
the landscapes look pretty though
i liked seeing the video where people tied a griefer and left thrm on the train tracks
Prolly could, but tbf im not sure rockstar would be the ones to make it, considering how gta games are.
Im sceptical they will make the coming gta6 any diff, but i did like the gameplay in vice city in spite
Yeah, who knows. GTA6 is mega hyped for a lot of people. We'll have to see what the story looks like and how it all fits together 🤷♀️ . I've never been a big GTA fan because the theme doesn't fit for me well.
I usually loaded my fave mp3s in and drove taxi missions in vice city forever ^^
Gta5 i couldnt with the 3 protags and mess
I'm much more mechanics focused than story focused, but yeah I get where you're coming from with that
i need a good racing game, for awhile it was crew 1, but they got a lot of things wrong, as much as they got right, so it was always a game i felt had potential but missed the mark
so i'm like still stuck playing trackmania stadium
We need a modern Extreme G 😝
trackmania forever is just terrible
i don't understand why they redesign car physics each time they release a game
the physics were fine in game 1 and 2
somehow this chat turned nto my youtube recommendations. I watched several Trackmania lectures about breaking world records and tricks to bypass obstacles.
then they make a new game, ruin how cars work, and add ice 😄
Probably Engine changes
yeah i've watched those too
I never touched the game, either.
i think some on forever too
yeah, i am actually a bot the AI knows what you are doing 😛
haha
The game with the worst driving was Watch Dogs. I had to be super gentle when aligning myself inside the lanes of traffic.
basically what trackmania fans wanted
was copy everything from either game 1 or 2.
and just put better 2024 graphics on it, and custom cars.
instead they remade everything and now split their community between 3 games
now there is 3 different groups who like 3 different sets of car physics lol
odd. I know making a game and profits is great, but I rather have the devs build the game they envisioned first, then make small adjustments to improve what is already there. The catering is not that great in my eyes, but if they sold 3 games, I guess that's successful.
"Players wanted modern improvements and got a completely remade and completely different game that doesn't hold the same spirit."
-Story of every remake in the last 5 years
nothing changed with their fallout update
they added native tab that supposedly can do native res but doesn't and 21:9 and 32:9, which are locked at 1920
native tab matches my resolution but it wont save settings or change anything - 6 gigs update to get the resolution wrong
it lies and says its full screen at my native res but it's really 1920, and i could do fullscreen before. this update is practically useless lol 😦
not only is the update useless it's broken
this is why i don't want to full screen this old ancient game, why am i seeing a window within a window lol
where is my window mode, at my native resolution BETHESDA, god damn it i waited 2 weeks for this update
it doesn't save lol, soon as i close window it resets. this isn't even epic resolutions, they said they added 4k support
lol its the same resolution as before! what is this, it even says top right corner, wide screen support !?
"Fallout 4's long-awaited next-gen update is finally here, and while it adds some great new graphics mode options to consoles as well as some fun (and free) Creation Club content, its one new PC feature leaves much to be desired.
Specifically, that feature is official ultrawide support, which has been determined to be extremely lacking. The game doesn't even recognize your native ultrawide resolution unless your Windows display scaling is 100%, and the in-game HUD and other UI elements appear horribly stretched out."
lol come on
oh well guess im continuing to play it as is in windowed mode - just was really expecting more and looking forward to the update for this specific reason
Todd:
"People are willing to buy the same game multiple times. So why not just give them what they actually want? Doesn't matter what they say they want if they buy the product anyway. By the way, you can purchase skyrim. I know you already have the game. You can buy it again, you are allowed."
I already knew the fallout 4 update would have little to no interesting 'next gen' changes to the PC version
Im also a bit tired of the 'next gen' buzzword. Ps5/xbox whatever is current gen since long, and its such a silly console term imo
strange vibe...
https://x.com/HyperfantasyV/status/1783861356669939950
Hey guys!
Next month a game that was created to be Ultima Online 2 will be relaunched. It had a very good time, but due to the lack of updates it ended up closing its server.
It's an Old School MMORPG.
However, now the Dev's are going to relaunch it with a Patch that was very successful due to the balance of the time (2019).
As it is a niche game, I don't know if it will be a big success, but for those who like UO it will be good fun/entertainment now in May.
I don't know if I can share the game's discord here, but the goal is to keep the community entertained.
The game is called Legends of Aria Classic, you can find it on Steam.
It will be launched on 05/09, where everyone will start from scratch.
NFTs and blockchain game lol
Oof... RIP that development budget..
every UO remake was a failure, becuase nobody who wanted to remake the game could agree what made ultima online good, since the game updated so many times, people who played in 1997 thought 1999 ruined the game, and people who played in 1999 thought 2002 ruined the game, and so on to infinity.
plus if you do a total remake, you're basically doing you're own lore, which already breaks the nostalgia of UO, since at least some of the hardcore pvpers still loved the ultima world/lore as well.
Hold on... This game was "coming soon" 2 years ago for a relaunch, but it's not released yet?
then you have people who get a bit of everything from every time period of UO and make this amalgamation of what they think were the best features.
and so it feels like this custom thing, and not UO at all, of any time period lol
that's why UO has free shards that are basically dedicated to re-creating specific timelines of the game based on patch notes.
if legends of aria is a game 'based on UO' i'd probably have to argue it's lightly based... like what did they exactly bring that is so specific? full loot PVP is not enough to say it's a UO remake. That concept although first started in UO? is not the defining characteristic of any game, it's just a game mechanic.
the most defining characteristic of UO is actually it's lore... which unlike starwars wasn't rewritten and trashed into legends and canon, the lore basically stayed the same through every iteration of the game and didn't really get worse whenever they added new things.
Legends of Aria Classic revives the beloved MMORPG by returning to the pre-Steam Early Access ruleset of 2019, revered as the golden era by our passionate community. This classic version reintroduces the iconic Karma System and restores the original balance of protected and wilderness areas, setting the stage for new adventures in familiar lands...
Coming soon
Wow... "Coming soon" for 2 years and no updates since 2020.
Impressive. 👍🏻
What makes it "based" on UO is the characteristic.
You don't have a defined path (sandbox)
Being hardcore, in addition to fullloot, there is little content explaining what you should do, and you should try experimenting.
Isometric view with target.
Progression style, using the skill.
So there you go!
It's not UO, because as you said, UO has several versions of its base.
It's a game with its own characteristics, but based on UO.
yeah and i guess the karma system
and likely protected towns etc.
but UO had a pretty big thieving system
that even worked in towns, and was basically an alternate full loot method, could even steal peoples homes without killing them ever.
or steal their reagents, or bandaids so they can't heal in combat
It will be re-released with the 2019 patch.
They did a beta to look for the flaws at the time and made the corrections.
I don't have many expectations for new content, so I believe the launch will be very good, due to the fact that it will have a good number of players.
From now on it will depend on the developers
UO's other big features were the moongates and recalling
I'm just confused, because even the main website hasn't been updated since 2021.. so, what's been happening with it all that time?
A company focused on blockchain bought the project and launched the game with a different experience.
First-person gameplay.
This project is called Britaria, but until today we haven't had anything.
As a result, this "classic" version was left aside and even had its servers closed.
There are still community servers open, but they are customized.
Now, on May 9th, the classic version will be relaunched with the promise of constant updates.
They chose re-releases with the 2019 patch, as that was when the game was most balanced.
So, they ditched the blockchain/nft stuff entirely from the game?
No, there is a team working on Britaria and another that has returned to work on Classico.
They are practically different games now
There's no way of knowing if there will actually be maintenance or new content, but the game is really fun.
Anyone who played UO will feel right at home.
Those who have never played will feel a big difference to the current titles.
This launch month will be insane
Happy Alien Day! Developer Survios and 20th Century Games are celebrating by officially announcing Alien: Rogue Incursion, a new single-player action horror VR game that puts you closer to the Xenomorphs than you've ever been. It's coming to PlayStation VR2, Steam VR, and Meta Quest 3 this holiday.
Woo! VR Alien!
best feature in UO was by far the ability to ||cut up peoples bodies, and extract their heart, skull, organs, (all named after them) and turn their limbs into jerky, which you could eat - cannibalism and necromancy/autopsy/seriel killer RP unlocked.|| 😆
no game can claim 'based on uo' unless it has this feature
i remember the day the game master misclicked and turned god mode off
and a bunch of us killed him and took his head LOL
was like having the head of god in my bank etc.
(sounds mean but he was really nice guy and chill about it - even suspect he did it on purpose to make people happy)
Lmfao who's going to play that crap
I want to share this game to yall!! While enshrouded for me has the best building mechanics. It lacks when it comes to npc life.
https://www.youtube.com/watch?v=UtjsU8SzAoE
for all the reasons why No Matter Studios, maker of Praey to the gods failed at delivering what they hoped would fill the niche of gigantic boss battles, I think Keen Studios could make a very very fun gigantic boss battle game.
Keen's climbing and controls are far more responsive, the open world vertical exploration is much better suited for live action introductions to big bosses. the fact that the player doesn't die from starvation means the game is much more forgiving than NMS' approach to the concept. these factors make me believe that Keen is merely 3 feet from gold and only has to chip away a bit further for this game to be everyone's must have game of the decade.
Praey for the Gods reviewed by Travis Northup on PlayStation 5. Also available on PC and Xbox.
Praey for the Gods falls far short of the classic monster-climbing game it so clearly draws inspiration from. The sluggish climbing and combat controls make even the standout boss fights so consistently frustrating that it's hard to enjoy the highli...
I dont get city simulation games :/ I can admit the game is popular but i dont get it :/
it is fun.
but for me depends on level of complexity, if i'm looking at spreadsheets in a game, it's going too far.
same with games like factorio, too complex, no thanks on factorio 😦
i used to play https://en.wikipedia.org/wiki/Caesar_III
Caesar III is a city-building game released on September 30, 1998, for Microsoft Windows and Mac OS, developed by Impressions Games and published by Sierra On-Line. It is the third installment of the Caesar series of games and is part of Sierra's City Building series. Players assume the role of a provincial governor to build thriving cities acro...
and Lords of Realm 2, and those were fun
but back then games were also less complex
Crusader Kings 2, hard as heck, and too many DLC
reminds me a bit of eco https://store.steampowered.com/app/382310/Eco/ (they aren't similar games at all, but was just reminded of this - i think eco is a bit funny - would never buy it myself).
Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the pro...
$23.99
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where instead of working a job irl, getting married, being apart of a government, enduring inflation, etc.
you do that all in ECO, and elect leaders, and then the leader takes your farm land that you spent 1000 hours to grow
This game is an accurate simulation of governments. Do not play it.```
Blast from the past.
Eco was an interesting one. I played it a long time ago and it felt like minecraft but with the specific goal of teaching environmentalism.
uhmmm
what dont you get about them? lmao
Manor Lords is an early access medieval strategy game with city building elements. How is it? Let's talk.
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it reminds me a bit of that game, one i got for free on epic games
Surviving the aftermath.
honestly looks like they have similar concepts at a glance
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Survive and thrive in a post-apocalyptic future — resourc...
city management, survival, some troop management, world map etc.
except surviving the aftermath has a bit of terraforming too
getting rid of radiation spots and stuff
manor lords made by 1 guy, damn very good then
manor lords needs a way to declare yourself a man or a lord
while also living in a manor
to confuse everyone
Schrödinger's horse, both riding and grazing at the same time.
i like my rpg elements. something like Bellwright is an acceptable mix for me...rpg + village management / base building. while manar lords is impressive and popular for good reasons(1 guy, hats off). I must say i like the walk around in your 'cities' view...the rpg elements missing doesnt do it for me....i dont think that answers the question. i can see why people are drawn to them...some are very impressive.
Get Rotwood Early Access for 10.99 + limited time 10% launch discount! https://klei.gg/RotwoodEA
Upgrade your gear, choose your preferred weapon, and sharpen your skills to defend your safe haven in this rogue-like dungeon crawler developed by Klei Entertainment! More Details Below!
Rotwood is about getting better, getting stronger, and taking...
Join developer Massive Damage for deeper look at Fera: The Sundered Tribes, including a look at the world, aerial mechanics and combat. Fera: The Sundered Tribes is coming in 2024 to Windows PC, Xbox Series X/S, and Steam. Fera: The Sundered Tribes is a mixture of monster-hunting survival action RPG with village building and tribe management in ...
This game is a blast
Looking forward to Rotwood when it hits 1.0
It's worth it for 9$ at it's current price only put about 10 hours in but I see at least another 10+
I watched a few streamers who finished it in 15 hours from what they said
Finished is relative
rotwood giving me maple story vibes
Yeah each time you do a level it gets harder the next time
Ah gotcha
You essentially level up the map. And then you have different sets of gear you need to upgrade too.
And then reset and start again like NG+ right?
I'm curious what this streamer was talking about
No
It's like Hades where you pick a path to go to a reward room.
The perks you get on each map don't transfer
Only weapons, armor, and their upgrades transfer
Ah gotcha! The way they made it sound was they actually finished and there was like nothing else to do
That's good to know then
Yeah they don't know what they are talking about. They likely beat all the main bosses once and said oh I must be done lol
That's cool then. I like beat em ups
some people are like that though, they don't want to do ng+ stuff
or experience different paths
I'll probably grab it when I finish No Rest for the Wicked
Which is absolutely fantastic
It isn't Ng+
It's a rogue like or rogue lite I forgot which one lol whatever Hades is
what i mean is if i get to an endgame, regardless of what i missed i am less likely to continue playing the game
Rogue like
i'm one and done player
There isn't an end game
yeah i don't love rogue-lites 😛
The game gets harder the more you play it
Yes but randomized
take the game FTL and its sequel
i got to the end of FTL once and then played around a bit with other ships but never bothered to full complete that game
You won't experience the same thing every run besides the mini boss and the end boss
only rogue lite i really enjoyed was dungeons of dredmore
no surprise though 98% of people liked dungeons of dredmore
lol
Rogue lites are great
Cobalt Core is a sci-fi roguelike deckbuilder with a unique single-axis combat system that will throw you for a loop. Many loops! Give orders to your crew by playing cards: Will you raise shields to protect your ship, dodge incoming missiles and cannon fire to avoid damage outright, or strike preemptively to disable your enemy’s weapons? Outmane...
$19.99
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This one was a blast
can also highly recommend wildfrost if you like roguelite deckbuilders https://store.steampowered.com/app/1811990/Wildfrost/
The sun has frozen over... The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter... Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!Perfect your card battling and deck-building skills, and set out on a ...
$19.99
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If anyone is into first person RPGs, I can recommend Dread Delusion. It leaves early access next month.
https://store.steampowered.com/app/1574240/Dread_Delusion/
Dread Delusion is leaving early access May 14th!
"Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change ...
looks neat.
Undermine,
Rogue Legacy 2 and 1,
Rogue Fable 3 and 4
Dungeonmans
Theres many good rogue-lite and rogue-likes ^^
of rogue lites i own, like 15+
I'd rank them roughly: dungeons of dredmore, barony (only if coop), maybe slay the spire/ring of pain, dungeon of endless (only if coop), exanima, FTL maybe.
not sure why hereos of steel is listed as rogue lite or tales of maj'eyal... pretty much not into risk of rain worst game i ever played lol. into the breach's time concept eh.. not really feeling that either. cryptark is pretty boring, vagante still never played. loop hero pretty boring.
hereoes of hammerwatch i didn't like at all
was complaining none stop lol
TOME is a roguelike if you play hardcore mode, that's how I've always done it
i'm a save scum player, if i can't save scum, i won't like the game
SO many good roguelikes though. Returnal is actually one of my favorites, one of the best AAA takes on an indie genre to date
rogue lite is basically take all control away from the player, and you have to repeat play through or boss battle, basically it mimics real life, where you only have once chance and if you die it's over. except you get resurrected at beginning.
save scum same concept, except i can resurrect 5 seconds before dying and just win
for someone who wants to save 1 hour of time, way better for me.
as someone who likes 'control' and wiki's how to defeat a boss in 1 minute, not usually a fan of rogue lites, so me saying i like any rogue lite is an accomplishment for that game lol
Did you play Elden Ring? They really removed the "run back to the boss" aspect of old souls games
no, i wanted to get it, but just didn't have the money or motivation to buy it at that price
I bet it'll go on sale when (or right before) the DLC drops, 10/10 recommend
dont starve is a rogue lite?
see don't starve is one of the games i'd give away in my steam library if steam added used game gifting...
I think it kind of is? Some people also classify games where you drop everything when you die as roguelikes
all the rogue lites i have on my steam
probably only the yellow ones i remember enjoying
orange is okay
rest were either boring, or made me complain
lol
exanima i full on cheated in
save scummed every 5 minutes, manually.
and proud of it, and told them in the discord i did it, to rub it in
lol
If you liked Slay the Spire, you should check out Monster Train
Also, FTL is one of the greats, for sure. I feel like it really popularized the genre.
Returnal is really good
i loved the sound design in that game
Yeah, the sound design was good, the controls were tight, the gameplay in general was solid, the progression felt good and had good skill expression... It was just all around a great roguelike.
It had a weird story and meta story thing going on that hooked you in well, just a whole solid package.
man, i could never beat the final boss in FTL so I went to try out this space station mod for the game, but it was never updated for the DLC....T_T
RIP. The final boss in FTL is a killer. You have to have a really solid build to beat it
my main issue with that game though was that there was a side mission where you had to find a floating pod and another location or something and the odds of actually lining them up was almost impossible.
i prefer games like halcyon
like sure i said i like FTL
but this is in a list of rogue lites
comparing it to other games, i just would rather touch halcyon than FTL any day
The GameOn the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it.A mysterious alien force is making a beeline towards Earth and this starbase is the best chance for the New Terran Federation to establish new alliances, research new t...
$14.99
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hmmmmmmmmmmm
how is halcyon?
people finish games?
halcyon is like xcom, ftl, rpg all together, space battles, land battles, decent customization
the story drew me in really well
I feel like for roguelikes especially "beating them" is a rare thing
yeah halcyon isnt a rogue lite
Halcyon 6: Starbase Commander is a retro space strategy RPG with base building, deep tactical combat, crew management and emergent storytelling.
i've played a good handful of FPS roguelikes and it's always the same for me. never get past the third level and loose interest despite the mostly fun gameplay.
but to be fair, I am Trash.
if I could play them with quick saves like quake then I'd play the heck out of them.
halcyon should have been more popular than it was
only 900 reviews, overlooked gem imo
but then again i loved star control
think of it instead of a city but a living breathing thing that requires resources, balanced labour, material consumption and more importantly avoiding drying up the well too fast. its the same for RTS games when trying to operate the war machine. city builder is the foundation of which you get to enjoy the satisfaction of making a maintenance free machine.
Unter meinem Schloss befinden sich auch nun Katakomben indem auch ich mich verlaufe. xD
There are now catacombs under my castle and I also get lost. xD
🐇RABBIT & STEEL is launching May 9th!!🐇
A co-op action "raiding" roguelike where you fight bosses alongside your friends!
Featuring MMO-style GCD combat, online co-op with rollback, lots of bosses and ite…
💖 2 🔁 2
Sooooooooon
I played for a couple hours last night and got to the third zone. Its not bad. I didn't feel like every run was different. While its room rng, the room types aren't varied enough to really make it feel different
I'm hoping the combat gets fleshed out with more moves but the ones already in are pretty good. The golf club charge up on hammer is strong
There are some you have to figure out yourself too
I normally do the aerial spin combo with hammer
You can buy weapon variants that have different special moves too.
Yeah I know
Best combo imo for hammer is light light heavy heavy back dash, golf swing
I don't need like a tekken list of combos but around 15 per weapon would be nice
Get another look at Sins of a Solar Empire 2 in this latest trailer for the real-time 4X strategy game. Get ready to battle for galactic dominance when Sins of a Solar Empire 2 launches on Steam in summer 2024.
In Sins of a Solar Empire 2, you’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influ...
WHAT this game was so fun
its been like what 10+ years lol?
Any yugioh people here?
I know enough about it to play with my buddy occasionally, but I'm not super into it
Dangit, oh well. XD
I played a few to fill my gacha booster addiction but quit after a month or two
I have watched the first YuGiOh and a bit of GX, but quit when it was weird with synchro summons. I didn't stand around to watch a duel take 3 episodes either, so I dropped it altogether. I still have the cards from the first starter decks.
Its like.. a bad version of mtg
Yeah, but in MTG you don't get to shout "You've activated my trap card!" so it's got something going for it
Lol ^^
yugioh is a faster powercrept blissfully landless mtg. but not bad.
goodness i hate having to draw lands.
Abiotic Factor just came out in Early Access today.
It's a sci-fi co-op survival heavily insipired by Half Life and it's very, very good (I've played their playtests and demo before the release).
Quite a lot of content for Early Access too.
https://store.steampowered.com/app/427410/Abiotic_Factor/
Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts...
$19.99
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I've heard it's a ton of fun
I tried the demo, was a blast deffo ^^
so half life set in australia
but with coop
well i saw 5 seconds of a stream
and i'm in
looks good
Played for four hours yesterday with five friends. Fun as hell, definitely recommend it
yeah i'm gonna buy it, first game posted here that i actually want lol
oh it's not australia it's new zealand voices
Oh yeah, the devs are based in New Zealand. But the game is set in Australia
Noo im sure the game takes place in uhm, Abiotica ^^
Anyone play Arma 3?
Still butt hurt after 2 months huh?
I see that count dropping after this news
This is a new low
All this to boost player numbers to investors lol
the 20k players max commenter strikes again