#other-games

1 messages · Page 21 of 1

fading sonnet
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Playing the closed beta for Once human is turning out to be more fun than should be allowed.

faint plover
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Anyone her interested in Skribblio?

misty arch
tranquil cove
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is the battle at 1:17 simulating fps drop?

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LOL

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" Youtube sucks so bad lately that it took me a moment to realise that the framerate was a joke " this as well

sly dawn
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I wish I could get into DD2

rustic nexus
tepid wadi
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Their BG3 series is excellent

reef bobcat
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0

indigo hearth
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Darkest Dungeon?

sly dawn
tepid wadi
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I don't think I've seen their wow ones, but 🤷‍♀️

warm flameBOT
untold lynx
misty arch
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Check out gameplay from V Rising: Legacy of Castlevania in this latest trailer for the upcoming crossover, which brings vampire hunter Simon Belmont to the open-world fantasy survival game when it fully launches on Steam on May 8, 2024. V Rising is also coming to PS5 at a later date in 2024.

In V Rising, survive as a newly awakened vampire in a...

▶ Play video
indigo hearth
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that looks awesome

tranquil cove
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what kind of teaser trailer is that

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lol terrible

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told me nothing, except that i wish i could play guns of icarus

finite saffron
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Oh man I wish guns of icarus had found more mainstream success

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It was ahead of its time tbh, sea of thieves 10 years before sea of thieves came out

tranquil cove
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yeah i loved guns of icarus

finite saffron
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I want to see a studio try to tackle the concept with a more modern engine, because man it was such a fun concept

tranquil cove
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then they also kept getting ddossed into oblivion

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like i dont understand why, i dont really see other games getting negatively attacked like that

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and they didn't seem like a bad dev team

finite saffron
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I mean it was extremely janky too tbh, very unintuitive gameplay, janky engine, and overall just probably wasn't very appealing to people who weren't totally in love with the concept.

And yeah they weren't bad devs at all, DDOS attacks were honestly just much harder to deal with back then, especially if their server infrastructure wasn't setup to protect from that sorta thing (probably wasn't, they were a small team).

Was a great concept, just honestly probably too ambitious for a team of that size.

tranquil cove
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i didnt find it janky

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seemed to work just fine

finite saffron
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It functioned, but it had some things that were fairly unintuitive I think. Especially a lot of the methods to be competitive were really confusing to new players, so the skill gap was pretty massive.

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Also I think a lot of people wanted to be able to board other ships and the engine couldn't allow that sorta thing

tranquil cove
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i dunno i think people are just bad players, i've played far worse skill gap games, and i was still one of the best players even in those games.

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ships were too small to board tbh

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they were just 4 man crews, would make no sense even from a tactical position to board them

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like i was apart of the community, everyone i played with or talked to didn't mention boarding

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and usually i complain a lot/criticize games, i didn't even think of that one to complain about

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lol

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this was before sea of thieves, sea of thieves has boarding right?

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never played it

finite saffron
# tranquil cove i dunno i think people are just bad players, i've played far worse skill gap gam...

It wasn't that the game was like, impossibly hard, I think it's that the game attracted a very casual crowd, and it was very confusing and hard for those people.

Like it wasn't an esports type of game, but the skill ceiling was pretty high, so it ended up just being frustrating for the casual crowd.

The loadouts especially, choosing the wrong class setup (and the loadouts for each) could completely make or break whether or not you were competitive at all, and it really wasn't very clear to new players what the optimal setups were or why they were good.

Veteran players could teach them, but if a game relies on that to succeed it will inevitably probably not find a mainstream audience.

tranquil cove
finite saffron
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And btw I loved the game, just saying why it wasn't popular. The boarding thing for example was a very common topic in reviews, but yeah the community that loved the game didn't care.

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And yeah SoT has boarding, but more importantly it's EXTREMELY intuitive. Like, to the point where you could hand that game to someone who has never played a videogame before and they can probably figure out what to do

tranquil cove
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yeah i wonder in what ways its different

finite saffron
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No matter what loadout you choose in SoT you will be relatively competitive, and the repairing, piloting, and other mechanics are all super intuitively designed

tranquil cove
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do you remember if guns had class selections?

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i can't remember

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i vaguely remember selecting pilot maybe?

finite saffron
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It just cuts out a lot of the "gamey" things from the game in a really clever way, most of what you do is completely in-universe with zero UI elements. Like when your ship is damaged, a hole appears in the hole that you physically patch up with a wooden plank. You physically load the cannons, you physically move the sails and turn the wheel.

So even if you aren't familiar with gaming tropes, you can intuitively figure the game out just with real world logic. Pretty clever tbh.

tranquil cove
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or did the class selections come later

finite saffron
# tranquil cove i vaguely remember selecting pilot maybe?

Yeah there was pilot, gunner, and engineer, and then equipment/ability loadout slots in each, as well as ship selections, and each ship had its own loadouts slots for weapons with small, medium, and heavy weapon types.

Just too many options for noobs tbh, overwhelming and not intuitive.

tranquil cove
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i think guns allowed everyone to do everything despite class selection just without a bonus maybe

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because pretty sure as a pilot i could still run around repairing stuff

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and maybe that's where it got confusing for people

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and the different ship load outs too

finite saffron
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Every class could do everything, but you'd be much worse at the other roles. Like you only got one repair tool as the non-engie classes, and you needed 2 repair tools minimum to optimally repair things. So for example you wouldn't be able to extinguish fires and repair a broken thing as the same time as a pilot

tranquil cove
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tbh it wasn't that complex, you read a wiki for 10 minutes and you could destroy

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but maybe back then it was too much too ask

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games today, demand more from players

finite saffron
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Which I noticed was the biggest flaw noobs had, you pretty much always needed 2 engineers, but noobs never wanted to play that class because it was boring lol

finite saffron
tranquil cove
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probably needed better match making, and incentives

finite saffron
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And that's where SoT found mass success, if anything SoT DOESN'T want you to take it seriously and you probably won't have as good of a time if you do lol

tepid wadi
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A similar game that also died was World's Adrift. Had a bunch of neat ideas and cool shipbuilding and stuff, but ultimately didn't end up coming out. I understand the studio is taking the idea and evolving it into a co-op game though, which could be cool.

timber prism
tepid wadi
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Yeah, I think part of the reason why worlds adrift fell apart was because it was so aimless. Hopefully Lost Skies has a bit more direction to it.

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But I loved the island creator

timber prism
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i really loved the grappling hook and swinging around haha

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Im hoping to get into the tests that have been going on

tranquil cove
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not many games do grappling hook for some reason

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last time i enjoyed a good grappling hook

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was jedi knight dark forces 2, grappling hook mod, pvp with 8 players

timber prism
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those were fun games

tranquil cove
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we'd grapple around custom maps, and shoot rocket launchers

timber prism
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i was a huge fan of Jedi Academy online duels

tranquil cove
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this was before all the 'arena' games

timber prism
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the skill ceiling was pretty huge in those games

tranquil cove
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lol they still have the grappling hook mod, spork

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anyway my point of this old gaming story

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is that grappling hooks in any game are fire

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so much fun

vague galleon
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MAN. i missed a guns of icarus convo. i barely played it due to lack of friends but i thought it was really cool!

untold lynx
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I played it with a colleague on lunch breaks, we once dropped on a server where a couple of guys were actually roleplaying as captain and first mate, it was hilarious, loved every second of it

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I was so sad when the remake was pve only

vague galleon
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how many were there. i remeber two. the second had way more indepth styff like battlecfor territories

misty arch
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Unimaginable Worlds. Unrelenting Odds. The Forgotten Kingdom, the second premium DLC for REMNANT II, will launch on PC, PlayStation 5, and Xbox Series X|S on April 23.

Buy Now: https://www.remnantgame.com/en/editions

In this upcoming DLC for REMNANT II, you will piece together the forgotten history of the lost tribe of Yaesha as you attempt to...

▶ Play video
lilac adder
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Honestly...this looks kind of good. I'm tempted to buy 😄

https://store.steampowered.com/app/1993450/Yet_Another_Fantasy_Title_YAFT/

Yet Another Fantasy Title (YAFT) is an open-world action adventure game set in an absurd fantasy universe full of pop-culture references. The king is dead, the kingdom is in turmoil… For some, it’s a time of darkness. For others – a time of opportunity. Play as the Rogue who uses his sword and his wit to deal with anyone who crosses his path. So...

Price

$17.99

▶ Play video
misty arch
vague galleon
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i gotta pass on remant 2. I was playing it with one friend after an experienced friend stopping playing it with me/us after talking me into buying it, and we got to this point where our levels weren't balanced right and it set the area to too high a challenge for our level and we Could. Not. Beat. The. Swarm.

quaint cosmos
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Remnant 2 has a new DLC coming out on April 23, 2024. If you bought the Ultimate edition, the DLC is free. For everyone else, it's $10. (posted this in the wrong channel)

hardy turtle
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So looks like nightingale is gonna work on the resource staking that they obliterated last patch.

candid quiver
# lilac adder what game is this?

Tower Unite. Its a map im building in it from scratch (i.e its all an empty plane, set shapes and items and textures and build from nothing)

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Its the best building ever so its the only game i build in much any ^^

lilac adder
candid quiver
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Its a game that came out of a popular mod for gmod 'tower',
Hard to describe but the game is alot of things,
My fave deffo making maps ^^

next badger
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If anyone @here is interested, I have a few extra keys for Racing Games on Steam. Games are Art of Rally, Inertial Drift and Circuit Superstars. Let me know if you'd like one. 🙂

tawny trellis
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miauuu^^

tranquil cove
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i still never figured out how to use the jump pack

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lol

sly dawn
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Hollow Knight: Silksong news 👀

candid quiver
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Now i know its a computer game, and has mild violence.
Basically spoiled the game! ^^

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But Yejj silksong ^^

timber prism
tepid wadi
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That game is looking pretty sick

timber prism
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Yup!! Can't wait! Big fan of Ori and the Blind Forest so i can't wait to see how this game turns out

tranquil cove
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game trailers are always so useless

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lol need a gameplay video

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90% of game trailers don't even show you footage of the game, it's just animated cut scenes either from the game, or worse, just made for the trailer.

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LOL

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the game opens up with you washed up on a beach

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whyyyy

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why always the same trope

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wasn't i making fun of that when i said how i'd build my own game 😄

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need custom hero biography "i enjoy long walks on the beach"

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pretty sure most rpgs begin in prison or a beach

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BG3 prison on a mindflayer ship basically

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but at least they tried

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probably has become rare that the adventure starts at the NPCs home, and only if the plan is to destroy the home and kill their family off

tranquil cove
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back when games were good

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Planescape: Torment 's story begins when the Nameless One wakes up in a mortuary. He is immediately approached by a floating skull, Morte, who offers advice

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though one could argue.... a coffin is a prison, dang.

timber prism
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glimpse of multiple weapons, tone of the game, and art style

tranquil cove
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my point is all game trailers are useless, wasn't an attack on that specific game or anything, it told me nothing about the game

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well i'm someone who enjoys art as bad rimworld, and duke nukem 3d

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so graphic quality isn't that important to me

timber prism
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from that trailer you learned that the the King has died so most likely there is going to be some politcal battle to take over the throne and there is some plague that is corrupting people and spreading

tranquil cove
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which is why i could never get into dwarf fortress since it's ascii art

timber prism
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gameplay wise, it showed that there is multiple weapons, possible classes, and also gathering

tranquil cove
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but sure there are games with better lore and world creation than others

timber prism
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so trailers are useless because you dont care about anything

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k

tranquil cove
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and that tells me everything i need to know

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like even this video is bad

timber prism
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that is quite the opinion

tranquil cove
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this video is bad too

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because its some guy talking for 20 minutes

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he's talk about his experience, rather than providing me the experience of watching him play the game - so it's not a gameplay video

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but it's still better than any steam trailer for a game

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like these are game breakdown videos basically

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but imo they still aren't as good as just watching someones first playthrough of a game with the persons first reactions

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and usually in first 10 minutes if i can't wait to play the game then i know it's a game for me

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the trailer doesn't give me that feeling

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of wanting to play it

timber prism
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i listed to like 2 minutes of Force Gaming's video and it gives more info than you would find of them playing 2 minutes of going through character creation and starting a game

tranquil cove
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yeah it does, but it's missing something, that basically only playing a demo yourself would give, or watching someone else play it

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and since i hate installing and playing demos

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the second best thing is watching someone else do it for me

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lol

timber prism
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what is it missing?

tranquil cove
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he's explaining the game in worlds while cut scening gameplay footage out of order

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it's missing the whole experience of the game i guess

timber prism
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so what?

tranquil cove
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the only reason i got enshrouded was because i saw someone's playthrough of their first 30 minutes, wasn't the trailer, wasn't my friend begging me to get it, it wasn't the positive reviews.

timber prism
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what do you mean? he explained its like a top down action rpg similar to dark soul/metroidvania where you unlock areas that interconnect with areas you previously been in with active dodging, circling around opponents

tranquil cove
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i saw someone playing, and i felt inside, i want to experience this, this looks fun etc.

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i gotta say though, not a fan of mr. candle hat

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lol like why?

timber prism
finite saffron
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Generally speaking if devs give creators early looks, they won't let those creators just upload 30 minutes of uncut footage of their games intro or something lol

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They're looking for a review/promo that actually goes over the game as a whole

timber prism
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i typically like trailers that give me a sense of the world, a little bit of gameplay, and art style to get me hooked into being interested in a game

finite saffron
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I really like Force's content, he's very objective and gives pretty good reviews, while also being one of the few gaming content creators I know of that's actually positive and optimistic. Most gaming reviewers are incredibly cynical and it's kind of exhausting. He clearly loves games though

tranquil cove
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more of a preference is that the game is too dark for me too. i love dark, but i love it more when there is high contrast between locations, so beautiful places that are peaceful and colourful and bright, and then contrasted by dark deadly looking environments in other areas... this actually makes me more fearful of dark environments, and changes my mood while playing, if it's always dark, i will desensitize to it quickly and get bored of it quickly too.

timber prism
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Yeah, if a guy is giving an opinion on his 15 hours summarized into 19 minutes.. i dont see how thats a bad video if he isn't spending 15 of his 20 minutes playing the first 15 minutes of a game

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i rather get info on the actual game

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and how they felt playing it

tranquil cove
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bummer because the art style is beautiful, too bad they had to make the whole world a crappy place (for the character/people in it) instead of more nuanced.

timber prism
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boss fights look fun too

tranquil cove
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the boss fights look good yeah

finite saffron
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Eh I mean honestly aesthetic comes in waves in all media, not just the games industry. I remember when people complained that every game was cartoony and colorful and they wanted games that were more grounded and realistic lol

timber prism
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yeah

finite saffron
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Right now games that are very dark/apocalyptical/dystopian are quite trendy, but honestly the industry now has more diversity than it ever has

timber prism
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also like that playthroughs are randomized in this depending on what loot you find

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weapons can have different abilities on them it seems

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so two people going through the same area can be fighting completely different depending on what items they found/dropped by rng

tranquil cove
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i think maybe on some level having more contrast between environments would help the darker environment be more scary, depending how you did it, and you could still have a majority of dark places in the game, rather than 100% all dark.. and there is also that whole idea of peaceful looking places actually being more horrifying, which plays around with players expectations of environments too.. but even though it would affect the game, i think it's still just a preference of mine. similar to how i wish RPGs stopped starting heroes off on beaches.

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so i couldn't actually claim not doing this makes the game bad or anything

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the 100% dark look reminds me of castlevania really

finite saffron
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Oh he's very critical of games, just not cynical about them

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Like he'll point out flaws, but doesn't say the game is doomed because of them or the game is terrible because of small issues, which many critics are overdramatic about

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If anything he's too optimistic about how small of an issue things are, but I kinda like him for that lol

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It's a breath of fresh air from creators who are doom and gloom about a game day one of its launch because of balance issues or something

neon sleet
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So I had the Earth Defence Force itch again.
Only this time I wondered if Helldivers II could scratch that itch.
-6 airstrikes later-
sips tea
"Ehyep. 'at'l do."
fell_salute for dehmocracy and because it's damn fun. (Shout-out to Max0r for warning me about the chainsaw guys. Warning was well advised.)

finite saffron
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Yeah HD2 is a fantastic game

rustic nexus
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I wish there was 10 person squads, that would be so much more fun.

elfin shale
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Before and after I removed the 60fps on my system:

dusk bluff
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What am I looking at? They look exactly the same besides the dude in the middle is different.

elfin shale
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It's the FFXIV Dawntrail benchmark. The number in the bottom left is the 'score'.

dusk bluff
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Score for what though

elfin shale
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For the benchmark. I assume it's basically the total amount of frames generated over the course of the scenes that they render.

dusk bluff
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Is extremely high supposed to look better?

elfin shale
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No. It's the same visual settings.

dusk bluff
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I'm still confused the first picture is locked to 60 fps and the second is unlocked?

elfin shale
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Yeah. I usually run a 60fps cap on my frame rate to keep hardware temperatures lower.

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And I got a bit confused with the initial capped run only being graded as 'high' when my PC specs surpass the updated 'recommended' requirements.

dusk bluff
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Ahhh gotcha. Get some noctua fans and you won't have to worry about temps.

elfin shale
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I don't necessarily need to worry about the temperatures as is, but I like keeping things on the lower end for longevity.

dusk bluff
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I sit around 50-60 degrees tops even on triple A games

elfin shale
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And, being in Australia during summer without AC in the room my PC's in puts the ambient temperature up. Lol.

dusk bluff
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The way I see it by the time my PC shits the bed it will be old enough to update anyways

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They make hardware purposely obsolete by a certain time so longevity isn't an issue for me.

elfin shale
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I still found it somewhat amusing that uncapping my frame rate more than doubled my score for the benchmark though.

dusk bluff
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Yeah I don't get what the benchmark is really doing if it's just based off of fps lol

elfin shale
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It gives people a chance to see whether their current hardware can run the new graphics that they are implementing.

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I didn't really worry about it, but decided to test anyway to see the new visuals.

dusk bluff
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Is the new expac any good? I lost interest a few ago haha

elfin shale
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The new expansion is coming in June, I believe.

dusk bluff
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Never played it for the graphics that's for sure since it's pretty old at this point.

elfin shale
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One of the major factors is that they are doing a graphics upgrade though.

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It's not quite as... Immediately evident as when WoW did their upgrade.

dusk bluff
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Wow upgrade was pretty bad too though

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Everyone was like OMG it's so good! And I was like have you played a game in the last 5 years? Lol

elfin shale
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But it's updating most of the visuals in the game to have higher fidelity.

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And adding stuff like subsurface scattering to skin textures.

dusk bluff
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I see it, so they are just retextures not a graphics overall

elfin shale
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When Final Fantasy XIV‘s fifth expansion Dawntrail launches, the first of many heavy graphical updates will be implemented in the game. This includes better textures, lighting, weather effects, object density and more. In today’s keynote address at the game’s Fan Festival, we get a look at what to expect for the first round. Content in […]

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There's more to it than just retextures.

dusk bluff
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Engine is probably too old at this point to do a thing but retextures but it definitely is an improvement!

elfin shale
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They are making small edits to the character models etc.

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But they want to mostly retain the existing visual design aesthetic.

dusk bluff
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You also don't want graphics in an MMO to be too good or you lock a lot of the player base out

elfin shale
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Yeah. They are probably already locking out some of their players seeing as they've updated the minimum requirements.

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Which sucks, but they likely have at least some level of knowledge of the overall hardware their playerbase has.

dusk bluff
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They for sure know

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That's why league of legends was so popular could play it on a potato

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Last time I players ff14 this dude added me and would give me the best gear he could buy or craft for my level everyday

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100% sure it was because I was a cat girl in revealing clothes lol

elfin shale
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I just used the default 'high' settings.

timber prism
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3440 x 1440 max settings with DLSS

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ah

elfin shale
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But I'd imagine my own results on max settings wouldn't be too different.

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I have an i9-9900 and 3080

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I do like that we're getting FSR and DLSS support for the game though.

timber prism
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yeah, its pretty sweet!

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the new character creator looks a lot better

elfin shale
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The new visuals overall are cool. There's more to it than just character visuals.

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This is one of the cooler things I've seen so far.

timber prism
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my score putting it on your settings

elfin shale
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Impressive.

timber prism
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i would probably try yours again on FSR and it would probably bump up to 21000 as well

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i hear FSR is doing much better than DLSS

elfin shale
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That was on FSR

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Says so down in the bottom left.

timber prism
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yeah, yours was DLSS

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i was saying rerun yours again on FSR Xd

elfin shale
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I prefer DLSS 'cause it's more visually consistent.

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FSR can get better fps though.

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Though it can depend on the implementation of both and the specific game/engine.

timber prism
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does the game utilize stuff only avail on 4xxx series?

elfin shale
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No idea.

timber prism
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i haven't looked too deep into it

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i was thinking of starting up again for Dawntrail

elfin shale
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Frame generation being exclusive to 40 series is kind of stupid though.

timber prism
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my gf wants me too cuz i ditched her back after Endwalker XD

elfin shale
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But I guess they want that marketing push to get people to shell out money.

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I do like the look of the new class, but I've always loved the idea of two swords becoming a swordstaff.

timber prism
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i mean before Endwalker

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haha

elfin shale
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It's why I loved Groh in Soul Calibur 6.

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Lmao.

timber prism
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yah!

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im gonna probably play a Viper

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i was a Ninja for shadowbringers

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i usually pick one class to play per xpac

elfin shale
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I love tanking in that game, so I'll probably still play those jobs, but Viper may win me over. Who knows?

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Depends on how it functions as a class.

timber prism
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tanking is fun!

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i was a pally for Heavensward and Dark Knight for Stormblood

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Dragoon was also Stormblood

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I also wanted to check out Summoner's revamp

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i played Summoner when ARR came out and was my server first class when I used to do that progression

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but haven't touched it since

tepid wadi
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I powerleveled a Pally to play with friends and it made me hate the game, it was sooo boring to tank

elfin shale
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Paladin is kind of the most boring tank. Lol.

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I had the least fun levelling Paladin of the four tanks.

dusk bluff
timber prism
delicate ember
misty arch
tranquil cove
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i dont know why they chose to add building in fallout 4

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it has to be the trashiest build system of all games i ever played

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they added foundations of buildings that are off sizes from the foundations they provide in the game and then put huge bushes around those in game foundations so you can't cover them up with the build foundations even, both because of size, and because bushes are in the way

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they couldn't use the same metric/measurements like wtf.

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and it's all free placement, the snapping is none existent.

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plus who wants to build ugly buildings with holes in them

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worst idea ever

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the game also feels really old now, they need a fallout 5

tepid wadi
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I mostly hated that you can't make something that looks nice. All the building designs look like you picked up a bunch of trash and threw it into a wall shape.

Call me vain, but if I'm going to build a giant complex, I want to not get tetanus when I lean on the wall.

tranquil cove
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let me explain in paint what i mean

timber prism
tepid wadi
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I know what you mean, I played a lot of that game, heh

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Hades 2 looks good, but I think I'm more excited for No Rest for the Wicked

tranquil cove
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here they give you a pre-existing plot/structure

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that you deconstruct, because it's in shambles, and now you just have the foundation

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then ALL the building blocks they provide for flooring, dont FILL the same area (example, in green, the green blocks dont fill the area of the black foundation perfectly).

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and if you try and cover up the pre-existing foundation, there are brown bushes on the side that you cant remove, and block placement or otherwise they end up half inside your structure and half out.

timber prism
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i can't decide which one im more excited for haha

#

probably Windblown > No Rest for the Wicked > Hades 2

tranquil cove
#

plus fallout 4 runs in 1920 resolution.

timber prism
#

I gotta look more into No Rest but i thought it was more of a action rpg dark souls type game rather than a roguelite like Windblown and Hades

tranquil cove
#

that was a good resolution in 2012

#

they need a new fallout game

#

plus i never liked that 5 minutes into the game you could find power armor

#

i think my old playthrough has like 10 power armors

#

chill with the power armor

timber prism
#

i thought you said graphics weren't important to you XD

tranquil cove
#

the game takes 1 minute to load a transition

#

its worse than a modern game

tranquil cove
#

having a game stuck at 1920 res while im 2556 native is distracting

#

most modern games you can maximize the window so its windowed mode still but fits your whole screen

#

for fallout 4, you can't even mode the window, its stuck in top left corner

finite saffron
#

but yeah the stock building is extremely janky

tranquil cove
#

modding disables achievements

#

becuase the devs are terrible people

#

like it's none of their concern how people get their achievements, they bought the game

#

though i know there's a mod to disable the disabling of achievements, but still.

finite saffron
#

Yeah that's mostly just an odd thing for them to add, since cheating steam achievements is incredibly easy

tranquil cove
#

most people who mod do it for aesthetic reasons, not to cheat the achievement system anyway

#

anyway there are lots of little gripes why i want a new fallout, but i also just want a new one, it would be better in 2024, i'd imagine.

#

i think they wasted their time with fallout 76

#

probably proven by the metrics, like is that even as popular as elder scrolls online, both were a waste of time, rather than giving players a good single player sequel

#

i don't mind if they do both, but they chose to go MMO route only

#

and MMOs largely suck

tepid wadi
#

I mean it's the same problem as ESO/Skyrim. People were like "I want skyrim, but multiplayer" and they were like "An MMO, cool" when what people actually wanted was a small group multiplayer RPG.

tranquil cove
#

yeah coop i can see being fun

#

also because a coop game can be entirely single player

timber prism
#

I thought i wanted a new fallout and elder scrolls up until I played Starfield

tranquil cove
#

though they are saying this

#

Fallout 76' has broken the record number of Steam players due to success of the TV show. The Prime Video TV adaptation of the video game has achieved great success since its release.

#

but the truth is all those players just want a new single player game 😄

timber prism
#

I heard 76 got better than it was at launch

tranquil cove
#

it's still a smallish player base, like i think no mans sky has 12k average without a tv show

#

elder scrolls online has 22k players, no mans sky is 8k average, 19k peak (probably due to their recent updates)

#

oh i see why there are trees in the tv show

#

fallout 76 has trees all over

#

might as well be a utopia now.

#

look how many fall trees, and that bus looks brand new

#

why is this guy walking he can just drive that brand new bus 😛

#

a good fallout MMO, would have had everyone emerging from different vaults in different locations

#

i bet they didn't even do that much 😄

#

and a ghoul faction

#

fallout MMO, where you run a vault, and its your communities choice to open doors or not.

#

imagine you get a community/vault that refuses to open door for the 5 years the MMO is running

timber prism
#

they would just get surrounded by people in OP gear by the time they opened it up if they ever XD

tranquil cove
#

similar to fallout shelter game

timber prism
#

people would wait for them to open it up and then raid them and take it over

tranquil cove
#

sounds like fallout to me

#

thats what happened in the tv show

timber prism
#

i haven't seen the show yet

#

but yeah.. seems about right

tranquil cove
#

happens in the games too, lots of vaults raided

timber prism
#

literally spawn camp that faction

#

from leaving XD

tranquil cove
#

probably they could have made mechanics, like the original vault dwellers become wasteland faction

#

and then they can camp the vault and re-take it

#

vaults could have mounted guns, and defenses you can build etc.

timber prism
#

just organize your faction to have 24 hour coverage to make sure the other faction couldn't progress

elfin shale
#

Lol.

neon sleet
#

Man, these difficult Helldiver 2 missions feel like DDR.
⬇️ ▶️ ⬆️ ▶️ 🦅

tranquil cove
#

that's one of my big points about MMOs, 90% of them are single player game experiences, and they just throw 22k other people doing single player games with you.

elfin shale
#

Every successful MMO has the 'story' be the same for every player. Lol.

#

The MMO part of it comes from your interactions with other players outside of the story.

tranquil cove
#

so a chat room is the MMO part

elfin shale
#

Which includes the group content which is usually the end game 'pinnacle' content.

tranquil cove
#

because you can't even RP well in most MMOs since the text is disconnected from character other than a name in a UI text box.

#

don't get me started on how the same MMO model used in the last 20 years is horrendous garbage

#

Most MMOs have you single playering until you are level 60 before you can do that co-op content too.

#

the quest grind is a big problem in MMOs

elfin shale
#

Good MMOs allow you to play the majority of the story content alongside your friends.

#

SWTOR did that in an interesting way, even if the game wasn't amazing.

#

But the story is almost always going to be focused on 'you're the hero/chosen one'

#

With your character being the protagonist.

tranquil cove
#

never played SWOTR, it was monthly subscription, so I stayed away from it. But, I think it had a quest grind. There's a lot of problems with quest grind, fetch quests, and just grinding levels before you can play with other people usually. The only MMO I saw marginally succeed in getting people to play with each other was Dungeons and Dragons Online, because you needed 6 people to do anything and usually you needed specific classes. I heard starwars Galaxies was good, but then it died.

#

but DDO was more like a coop than an MMO

elfin shale
#

SWTOR might actually be an MMO you may enjoy, and you can play it free now.

tranquil cove
#

it was basically a coop game in an MMO environment.

elfin shale
#

There's a different story for each of the 8 starter classes.

tranquil cove
#

most MMOs alternatively are single player games, you can group up, but majority of players don't.

elfin shale
#

And it's fully voice acted with proper BioWare cutscenes.

#

If you're playing alongside a friend, there's certain quests which you kind of have to do solo 'cause they are critical for your class story.

#

But if you're doing the side quests/planetery storylines.

#

You actually have dialogue choices with a dice roll to see which character's response is the one shown in the cutscene.

#

Even most of the dungeons in the game have a few dialogue choices.

#

It's an MMORPG that puts the RP and story at the forefront.

elfin shale
#

So it forced you to interact with other players in order to acquire a lot of the best items in the game.

#

Or in order to get transmog stuff.

#

You also had an entertainer 'class' that would provided timed buffs along with a barber service. Lmao.

tepid wadi
#

I could talk for a long time about MMO stuff and design theory and everything, but to not be too wordy: I think a new MMO is going to be a big success when they manage to create multiple gameplay loops that require socialization between players to create dynamic situations. Too many have a goal of just having a core gameplay loop but nothing else substantial for players to do and work on.

Look at New World, once you got to endgame there was effectively like one thing to do and everything else just filtered into that one thing. They have to create an environment where there is a ton to do and a ton of socialization and there isn't just one "direct best" outcome that you're grinding for.

#

In general, companies need to stop being afraid to let players miss things and block them from doing things. When you expect everyone to be able to do everything, you get a watered down, boring experience that means nothing is special.

elfin shale
#

Final Fantasy XIV is an example of a good MMO with varied endgame options, but it is admittedly a very solo friendly MMO outside of group content as well.

#

You have stuff like collecting mounts/minions. Achievement hunting etc.

#

On top of the typical MMO 'end game' stuff like, crafting, raids etc.

#

They also have some fun activities like treasure maps which are not difficult content, but are kind of annoying 'cause they are RNG. Lmao.

tepid wadi
#

Yeah, XIV is a really good MMO for the types of players that enjoy it. But it's also pretty old at this point. A new (successful) MMO is going to have to push the boundaries on gameplay to make a better, more immersive experience. And I think that's going to be creating ways for people to engage with the world that can't simply be patched into older MMOs. It's going to have to be a complete shift in the way that you play.

And I think that's going to be central to social systems that make you engage with others, even in minor ways. Tradecrafts that work together, ways that you can assist one another while out adventuring, dynamic emergent experiences that you can't find in other games, etc. It's going to be a lot of work to make a game that not only creates such a new experience, but also makes it good and fun

elfin shale
#

Most new MMOs are doomed from the start because MMO players have a sunk-cost fallacy with their existing 'main' MMO.

#

They'll try a new MMO but because it doesn't have 10-15 years worth of content to play through, they burn through what's there and just... Abandon the new MMO to go back to what's familiar to them.

timber prism
tranquil cove
# tepid wadi Yeah, XIV is a really good MMO for the types of players that enjoy it. But it's ...

my big issue with mmo, well is a lot of things: you can get too grindy with skill grind, but it's overall better than quest grinding, any sort of character levels = bad, any sort of system that prioritizes items over skill = bad (so all of WOW), class systems that limit freedom (ie only rough/general classes should exist, or otherwise so many classes you have ultimate freedom like dnd - TLDR is that multiclassing is awesome). mmo's need to be open world, procedural generation is overall better than art crafted levels, but the procedural gen needs to be extremely advanced, probably a bit more advanced than what we have now and i think instances aren't good. mmos, also need to move away from action RPG fighting, I'd like to aim my attacks more like the game chivalry.

Anyway biggest problem with MMO is making a level 1 character do a level where they partake in a war against orcs, by level 20, they are at an orc seige camp, and level 40 the war is over and humans won. Then a level 60 character can walk into that level 20 seige area and see orcs still at war... like no... you just ruined suspension of belief for the whole game. Please don't have instanced areas that never change or evolve with the same NPC being accessed by 20k players.

#

and i still believe any sort of questing based MMO, is basically a single player game

tepid wadi
#

I mean, I think that kind of agrees with what I was saying. To make a new MMO that blows people away, you're going to have to evolve the genre in ways that just weren't possible when a lot of classic MMOs were built

tranquil cove
#

and there are practical issues, because 100 people all cant do the same quest and pack into the same dungeon, dungeons only have so much space and would be crowded.

#

wouldn't be able to see quest objective because so many people are in the way

tepid wadi
#

Yeah, balancing those practical issues with immersive gameplay is always going to be a challenge. I don't think many people are upset by the concept of dungeons and instances though.

tranquil cove
#

they can be seamless now

#

your 10 foot walk into a dungeon was basically a loading screen

tepid wadi
#

Yeah, the tech has evolved so you don't see a lot of things that would've been load screens in the past. There's also concepts like phasing that can address the "world state" issues that you mentioned.

#

But at the same time, that can lead the world to feel "dead" because everyone is in different phases of gameplay and stuff like that.

#

Lots of challenges with a game the size of an MMO. It's a hard thing for even the biggest studios to tackle

tranquil cove
#

i didn't like phasing that much in crew

#

made it difficult to meet up with a friend lol

elfin shale
elfin shale
#

Taking away all of the progression from the game (in terms of levels gear etc) will make a lot of people lose interest quickly.
Making multiclassing a thing makes balance a nightmare, and in a game with PvP (which almost any MMO needs in some manner for longevity), class balance is important. A vast majority of players like the grind and 'path to power' of getting higher numbers and better gear.

#

And having a proper 'evolving world' for the player when it basically has to do different stuff for each individual client would put a lot of load on the servers.

tranquil cove
#

ultima online eventually phased that out, you either had to go full mage with a bunch of useless supporting mage passive skills

#

or you went full warrior.

#

and pvp was trash and unbalanced ever since.

elfin shale
#

Probably because everyone was just doing the same 'meta' builds for the perceived advantage that they had in PvP.

tranquil cove
#

there was also healing potions

elfin shale
#

Because multiclassing is cool in concept, but it's ruined by people minmaxing.

#

Lmao.

#

It becomes less of a 'multiclass' system and just a 'freeform class' that everyone ends up doing the same thing with anyway.

tranquil cove
#

you could heal 3 different ways, interrupt spells and bandages, steal the potions from the guys backpack, and also cast delayed damage spells that you timed to hit with your instant damage spell, doing massive damage, plus you could deadly poison weapons, and a lot of people also used archery.

elfin shale
#

And maybe that was less prevalent back in 1999, but in today's online environment? Everyone's just going to look up guides on 'best builds' and play cookie cutter BS.

tranquil cove
#

it was 8XGM, so people ended up doing the same thing often, but you could 6xgm, and then take a different 7th or 8th skill to master

#

so there was some differences

elfin shale
#

It still dilutes the multiclass system down into a class system in the end though.

tranquil cove
#

in todays environment, i could see the permutations and freedom being greater

elfin shale
#

It's just that you have the illusion of choice.

tranquil cove
#

because you could have 20xgm or something

timber prism
elfin shale
#

And if they aren't using the 'meta' build and lose, they just use it as an excuse. Lmao.

tranquil cove
#

thats the same if you have class system, always 1 class that dominates, maybe 2, and out of whats left after that, the other 60% are medicore, and 40% is trash.

timber prism
#

Even worse is the current mmo trends is taking eastern and releasing it western later so people already know what works the best for each patch

elfin shale
#

The difference between a high tier and low tier set class with the same gear and roughly the same skill level player and the difference between a minmaxed high tier and 'idk what I'm doing and just wanna play the way I wanna' multiclass is vast as all hell though.

#

Balance is easier with defined classes.

#

That's part of the reason almost every MMO does them.

tranquil cove
#

that's because these are item based games with action rpg animations for fighting

#

if you take a truly free system into a skill based environment

#

you don't have a balancing issue

#

you have one player is better than another.

elfin shale
#

People will still find a way to abuse things and discover a 'meta' that will make the game easier for them to play.

tranquil cove
#

but that's true for all mechanics, all games, and i think its worse for the current mmos

elfin shale
#

And it just... Refines a 'multiclass free choice' system into 'do this if you want to win'.

timber prism
#

Reminds me of ESO and shield bashing day 1 lmao

elfin shale
#

Take a game like Elden Ring, which is primarily skill-based if you ask Soulslike fanboys.

#

There's still a meta there with the most popular weapons in PvP being probably a small handful of items.

tranquil cove
#

skill is basically always determined by 2 foundational things, movement, and aim. and then incorporated into those both is timing.

#

the problem with most mmos is they action animation all the attacks so you press a button and your character goes through an attack animation. no aim. you often just auto target lock or face general direction of enemy. maybe archery or magic gets you some aim rarely. but melee, none. you just need proper distance i guess.

elfin shale
#

Can you take a low tier weapon and beat someone that's using a high tier weapon? Sure, but you probably have to be much more skilled than the opponent.

#

Playing an MMO where you have to manually aim every single attack would honestly just be miserable.

#

And wouldn't catch a large audience.

#

It wouldn't sell well.

elfin shale
#

It is fun, but has a niche audience.

tranquil cove
#

exanima also has a physics aiming system

timber prism
#

I'm in the camp that mmos are going to stay stale and samesy unless VR MMO actually become a thing

elfin shale
#

MMOs NEED broad market appeal.

timber prism
#

And that is not likely to happen

tranquil cove
#

that's what the suits believe about mmos, which is why they don't change the model

#

and what people believe about movies too, which is why we get bad movies sometimes, because people think they know what the audience wants.

#

if the game is good, people will play it

timber prism
#

Just for me personally. I have pretty much experienced everything a mmo can offer

#

Nothing actually feels new

timber prism
#

Good luck XD

tranquil cove
#

i mean like if a big studio does it, and puts in the marketing money too

#

then i dont see it doing worse than current mmos

#

current mmos sitting at 10k players

timber prism
#

More than that

tranquil cove
#

like daily average i mean

timber prism
#

Ff14 has 30k on steam alone

#

And more use their stand alone client

tranquil cove
#

like im pretty sure wow is popular becuase of branding, and people already dedicating their lives to the game, like some of these people have 300,000$ of real money invested into their accounts.

elfin shale
#

Skill-based gameplay simply doesn't appeal to the mass market.

timber prism
#

Yeah. Skill based mmo don't do well

elfin shale
#

And doing skill based stuff in an MMO with latency as a factor for people playing away from the server is just...

timber prism
#

Look at Wildstar

elfin shale
#

It feels shit to play with lag even when the game autotargets for you.

#

As someone who lives in Australia, I can speak to that.

tranquil cove
#

all games are skill based, like it is on a scale of course, but it's arguably different skills, more timing and pressing buttons

elfin shale
#

Playing MMOs with 200-300 ping isn't great, but it's what I'm used to at this point.

#

Lmao.

timber prism
#

There are def levels to mechanics

tranquil cove
#

if the game feels meaningful, people will be addicted to it

#

that's the bottom line

timber prism
#

Not all games are skill based either

#

I don't find idle games skill based at all

elfin shale
#

For a lot of people there's not much meaningful in just... Outplaying an opponent through skill alone though.

timber prism
#

Its just strategy/team management

tranquil cove
#

instead people do instant gratification too soon, rather than adding armor that is meaningful, that saves you, but doesn't carry you.

elfin shale
#

Most people like to see the numbers go up to get the happy brain chemicals.

#

That's why levels and gear and stats are a thing in a lot of games.

timber prism
#

Part of the reason why gacha are so popular. Numbers go brrrrr

tranquil cove
#

librarian skill

timber prism
#

Auto everything

tranquil cove
#

lol

timber prism
#

I say this as someone who plays idle games XD

elfin shale
#

I don't disagree that an MMO which has all the things you listed would be interesting to play, at least.

tranquil cove
#

in NGU idle i had no clue how to progress in some parts

elfin shale
#

But it wouldn't last outside of a niche audience.

tranquil cove
#

well all the things i say are hard to implement, with good implementation though, and even better lore to the world

#

i think it would be addictive

elfin shale
#

A lot of people play MMOs and like to kind of... Turn their brain off and just go through the motions.

#

Lol.

timber prism
#

The good ones give options

#

Have certain content available for those who want to try hard

elfin shale
#

Having a truly 'alive' MMO would be neat though. Where there's an ongoing war and each major update to the game changes the state of the world.

timber prism
#

Without alienating those who don't

elfin shale
#

But it makes onboarding new players kind of hard unless you just kind of do... 'New army recruit in training camp' then throw them out into the current state of the world.

timber prism
#

Throne and Liberty comes to mind

#

And that isn't doing well atm

elfin shale
#

Admittedly, it is a lot of work to implement something like that.

#

And work requires time and money.

timber prism
#

It is

tranquil cove
#

i've wanted an mmo with procedural quests

#

if you do go the quest route

#

which means nobody experience of a quest would be the same, from the same npc and quests would happenly randomly.

timber prism
#

It sounds nice on paper

elfin shale
#

Doing that would require so many sacrifices though.

tranquil cove
#

maybe npcs get attacked on the road randomly and your tasked with helping save them, and you fail, and then the quest changes when they tell you their dying wish to finish their lifes mission or something.

timber prism
#

Different games have tried

elfin shale
#

The quests would probably just equate to simple tasks linking you from one NPC to the next.

#

'Cause there's no real structure to the 'main quest' as a result of them being procedural.

tranquil cove
#

i think now that we're getting into AI we could have procedural quests lol

#

just let an AI handle it all 😄

tranquil cove
#

probably need advanced AI programmed or algorithms

elfin shale
#

Procedural generation works well enough for side content.

tranquil cove
#

tons of things would need to be programmed and setup

timber prism
#

Skynet/Matrix

#

👍

elfin shale
#

It's not at a point where it can build fulfilling stories yet though.

tranquil cove
#

make an MMO, where you pay 200 people to play NPCs

#

and do their own thing and give players quests

#

LOL

timber prism
#

200 Joel's XD

#

From HD2

elfin shale
#

I remember that the MMO Neverwinter actually had a system where you could build your own dungeons with quests attached.

#

And you'd get rewarded with ingame currency for other players playing them.

tranquil cove
#

imagine if you had an MMO with a NPC faction, or option for players to play as a player or npc and switch between them, everyone designs their npc, can login to the game, and it's setup so from a players perspective the player is getting a unique quest, and the NPC character can basically design the quest within parameters.

#

so like thousands of dungeon masters maybe

timber prism
#

Aside from the quest parameter thing didn't LOTR do that?

tranquil cove
#

i dunno

timber prism
#

Make a npc?

#

Maybe it wasn't that one. It was from one in the 2000s I think

tranquil cove
#

you could have like different ways to give quests, stationary npc in a town, or ambush the player and attack them dropping an item or note that gives a quest, so the coders could work out the basic foundations of how players recieve quests in game and then allow you play that out in the game.

#

basically players engaging other players

#

could also design your npc and log onto your player character and the npc quest you made is still there

#

dungeon crafting/quest making in an MMO

#

since we don't have AI yet

elfin shale
#

I don't think you set up an NPC that appears in the game world as the quest starter though.

#

Which is uh... Probably for the best. I wouldn't want a game where everyone just plays the tutorial for the system and plonks their generic NPC down in the same place. Lmao.

tranquil cove
elfin shale
#

Regardless of how the devs want the system to be used, players will just put their NPC down on the ground and you'll end up with a bunch of them all in one place.

#

And if they implement some kind of system where you can't put it down close to another player's NPC? They'll move just far enough to place it down.

#

And it'll be a forest of NPC quest givers.

#

Lmao.

tranquil cove
#

it would have to be a fully designed system, and like i can't design the whole system 10 minutes before going to bed or in a discord chat, or like... when i'm not even making a game. systems have rules, if designed properly it would work well, if the rules are good. the rules are unseen, programming, the player doesn't have to keep track of the rules, the game is designed that way already etc. if we're talking dynamic quests, then we're probably targetting specific players, think of left for deads system where some players play as the zombies, and others as the humans, and the zombies target the humans. same system here, except instead of pvp, you're targeting people to give them unique quests you designed.

tepid wadi
elfin shale
#

Exactly.

#

Lmao.

tawny trellis
#

ending dd2

elfin shale
neon sleet
#

Instead of "times fallen" it should track
"Times gotten back up"
Would sounds nicer XD

finite saffron
#

@outer reef please don't use this channel to promo livestreams and stuff, it's meant for discussion of other games

misty arch
delicate ember
#

Looks interesting

tranquil cove
#

oh yeah

#

fallout has the update on the 25th

#

so i can play wide screen, they did it just for me

vague galleon
#

just played some WRATH and boy. that save system is stupid.

#

S T U P I D
stupid.

lilac adder
timber prism
misty arch
#

Limited time Open Beta starts on May 1st
https://youtu.be/PuaFdvysulU?si=J23WUn56KxuDObq7

IGN

Soulmask is a sandbox game that prioritizes an authentic survival experience. The game supports single-player, LAN, and online multiplayer gaming modes. (Private server is allowed.) PVP and PVE come down to players' preferences and play styles.

As the "last one" blessed with the mysterious mask, players will grapple for survival in a primitive...

▶ Play video
lilac adder
#

In New Eden, 1695, communities of settlers are plagued by a dreadful curse. As Banishers, step into their lives, investigate the source of evil, unravel chilling mysteries, explore diverse landscapes, and interact with unforgettable characters whose fate lies in your hands.Banishers: Ghosts of New Eden is an all-new title crafted by renowned st...

Price

$49.99

Recommendations

2029

▶ Play video
#

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy pow...

Price

$7.99

Recommendations

15621

Metacritic

72

▶ Play video
timber prism
stiff adder
misty arch
kindred pasture
#

Finished The Invincible
Such a great looking game, and the story is great too.

misty arch
tranquil cove
#

it's interesting how none of the games i see i want to play

#

like sker ritual, i didn't check the trailer, but just that thumbnail image, not appealing, doesn't draw me in at all

#

now i feel like i belong to a different generation of gamers... lol

tranquil cove
#

i watched 26 seconds of every game trailer, and fell asleep 😦

#

i'm no longer a gamer, just an old man

#

who is bored.

misty arch
#

then off to solitaire and candy crush with you

tranquil cove
#

hey listen, i can't even afford to like every game

#

otherwise i'd spend too much money

#

maybe my discrimination is a self defense mechanism for my wallet

#

i already liked helldivers 2 this year

misty arch
#

still havent played that one

tranquil cove
#

there's two categories of player

#

people who complain none stop playing it, and those who just run off alone and use stealth, and have a chill experience while listening to music

#

imo it's actually safer to run off alone

#

less tk's that way too

#

hades looks okay, the first one looked okay, i never got it though - like i mean i didn't buy it.

dusk bluff
tranquil cove
dusk bluff
#

I haven't heard of it either that is just such a weird take.

#

I don't like the cover art of this book so it must be bad

tranquil cove
#

i mean art does draw people in, but i think also i personally have an issue with fantasy being to fantasy sometimes.

dusk bluff
#

Sounds like you watch too much youtube.

#

Thumbnail not funny no click.

#

I watch trailers and gameplay before I judge a game. if I judged games based on thumbnails I would have had many bad times

#

This looks amazing. terrible game though.

#

well maybe not terrible but a huge downgrade from the first and not my cup of tea.

tranquil cove
#

everything art wise looks great

#

unless drawn by a toddler, even then, one could argue it's great because its art

#

so it's not really about the look, just the whole aesthetic and the choice to put that there already tells a lot about if i will like the game or not

#

of course i'll click on the trailer, to see if i'll actually like it or not, but in general, i won't even go that far to determine if i will like it, or to determine if it's a good/bad game if their advertisement doesn't even draw me in lol

#

either means it's bad or not for me

dusk bluff
#

That's just wild a thumbnail will stop you from even entertaining the game lol

elfin shale
elfin shale
dusk bluff
elfin shale
#

To be fair, a lot of trailers show 0 gameplay. Lol.

dusk bluff
#

Never said they have to or a trailer makes it any better

elfin shale
#

I've seen thumbnails for games and just gone 'yeah, not for me' and moved on.

dusk bluff
#

Palworld looked like complete crap to me in both thumbnails and trailers. Watched some gameplay and that looked great so I picked it up and had a blast

tranquil cove
#

yeah i just said it doesn't draw me in, or it doesn't look like a game i want to play - based on the thumbnail only, meaning opinion could change if i looked into it more than the thumb.

elfin shale
#

The game kind of seems like a steampunk Killing Floor/CoD zombies with magic/powers.

timber prism
#

Played a few hours of No Rest for the Wicked. Pretty fun so far. The verticality and discovering multiple paths is pretty fantastic. Computer is running it fairly well but I heard there are issues for players with older rigs.

tepid wadi
#

That's a song we're gonna hear with every game that comes out. Lots of people running 5-10 year old hardware and being upset that they can't play new games on max settings.

vague galleon
#

seriously!

#

even in the early 2000s there was jokes sbout brand new PCs being out of date lol

elfin shale
timber prism
timber prism
#

Pax Dei emails were sent out for next weeks test

dusk bluff
tranquil cove
#

i played games on my old rig until my processor melted

#

didn't care if i was low settings

#

funnily enough a 760 GTX could still run most new games back in 2021

#

it was the processor that died

elfin shale
#

We are entering a point in gaming where a lot of new release titles almost require image reconstruction if you want to run them at a decent frame rate and have pretty graphics. Lol.

candid quiver
#

Pax dei dont like rpg, so i left and threw my test key. ^^

#

The pax dei Community is full of people that doesnt like rpgs for some reason, as weird as it sounds to me

tranquil cove
#

isn't that the best place to RP then?

#

you get to troll a whole community without breaking any usual community rules

#

i'd just RP all the time for the lols

elfin shale
#

RPing in a community that hates RP is just inviting trolling onto yourself though. Lmao.

tranquil cove
#

yeah and?

#

also how do you troll someone always in character

#

it's just play acting

#

people would sooner be like - this guy is insane 😄

candid quiver
#

^^

elfin shale
#

Pax Dei just looks like they are trying to make an MMO survival game.

tranquil cove
#

tbh i think i agree pax dei would be better off focusing on rpg than pvp

#

pvp communities are hard to please and finicky

#

if you're going to be a niche game you might as well draw in the people who will last 25 years

#

and those are the rp'ers

#

the pvpers will move onto something else in 1 week lol

#

i know games from 1996 that still have a playerbase because of the RP aspects

#

like pretty sure darkfall and all those games that were pvp only died off pretty fast

#

ultima online was special because it was hugely RP, with interesting world lore... it wasn't designed solely as pvp, it was balanced imo

elfin shale
#

Competitive PvP games can last, but it's easier to retain player interest if there's always new stuff to work toward like with RPGs and their progression systems.

#

Counter-Strike is a good example of a long-lasting competitive PvP game that hasn't really changed too much over the years.

tranquil cove
#

yeah but CS has a format where you can logon really quick get into a 5 minute match or 30 minute game or something, and then log off

#

and i'd argue people who play CS, the average player, or the majority don't do it for any sort of progression

#

it's just a time sink basically, maybe even login for the nostalgia feeling

#

it's more of an episodic game lol

#

the progression is just getting skins and stuff, or maybe world competitive ratings

#

majority of people don't do that

#

and funny enough the only reason i played CS at all

#

was for the zombie mod servers

#

so they did have a draw for the different type of player

#

CS2 has no zombie mod servers, so it's largely useless to me

#

there was even niche branches of people in zombie mod, like people who liked surf maps lol

dusk bluff
tepid wadi
#

It definitely seems to be leaning on the PvP aspect a lot more than the RPG aspect, it'll be interesting to see what they come up with.

#

Thankfully we have enough survival games happening that having one or two that don't match your preferences isn't too bad.

tranquil cove
#

yeah but if the devs/community are actually anti-rp they are sabotauging their own game basically

tepid wadi
#

I feel like a lot of devs underestimate the value of an RP community, for sure.

#

Especially in PvPvE games

tranquil cove
#

they don't have to dev for rp or build their game for rp but exiling/not making rp'ers welcome is self sabotauge

#

in ultima online, we had rpers and pvps/pks all in same server lol

#

the rpers came in two types, pvp rp'ers and pve rpers

tepid wadi
#

I mean it sounds like it's not really the devs that are hostile to RP, more of just the community. So it might pass.

tranquil cove
#

and the pve players were basically the prey animal of player killers, the advancing mechanic for player killers was just let the pve players loot dungeons and then kill them and loot their loot.

#

if you have nobody like that in your game, it means you need to grind dungeons yourself.

tepid wadi
#

Yeah, that was a big problem for Atlas

#

I think sometimes the PvPvE developers undervalue the potential that PvE engagement has. Like if you have players who love the PvE objectives, and really good ways to engage with them, it can weave together a gameplay that is a LOT more engaging by involving PvP and PvE in different ways.

I always go back to Archeage when thinking about that stuff, the running of trade packs was an awesome way to do PvPvE

tranquil cove
#

ultima was good because you could just recall out of a dungeon if you were attacked.

#

you basically had to be caught afk, or instant killed with a really good combo by multiple players, or have your recall spell interrupted

#

so it was difficult for pks to get a kill and take all your loot

#

since the recall spell is pretty fast

#

every time i farmed a dungeon 80% of the time had a great heal or recall pre-casted

#

so i didn't even need to go through the casting/no chance for interrupt

#

the worst situation was dying to mobs

#

and having to come back naked and hopefully kill the mobs, get your body, and all the loot before a player killer showed up lol

#

and then you had situations where you come back and there is a red named pk over your corpse

#

but they take pity on you and don't loot you, and just say hi

#

lol

#

but i was well loved in that community even by the pks

misty arch
dusk bluff
#

I don't trust kick starters

haughty jewel
#

Going to follow this KS. Thanks!

finite saffron
#

Very nice aesthetic, hopefully the KS is realized

tranquil cove
#

name should be chibi something since they are all chibi

misty arch
#

The KS has already made double what their expected goal was. So the game is coming, just hope they put the extra money to good use.

elfin shale
#

😛

tranquil cove
#

getting kicked from a lot of helldivers games after we win, when arguably nobodys stats are better than mine lol didn't expect nerds to take the game so seriously about performance. a win is a win.

lunar flame
dusk bluff
tranquil cove
#

god damn the controls in fallout 4 are terrible

#

its easier to play fallout 1 and 2

dusk bluff
#

have you tried a tale of 2 wastelands?

tranquil cove
#

impossible to parkour and jump, glitchy everywhere, and the transition between run and sprint actually feels like 56k modem lag spikes and doesn't work half the time

tranquil cove
#

fallout 4 is a process of exiting the game for a day because it's that bad

#

and then trying to motivate myself to continue tomorrow

dusk bluff
#

I loved 4

tranquil cove
#

but then again so was base building on no mans sky

#

i can't play fallout 4 longer than like 15-20 minutes

#

lol

#

just tried to parkour jump to an area 150 times and now i closed the game

#

because the controls are so bad

dusk bluff
#

thats okay its not for everyone

#

I don't mind the controls

tranquil cove
#

waiting for their patch on the 25th, they say it comes with fps improvements and wide screen support

tranquil cove
#

maybe it was smoother back in 2012 on the latest rig back then

dusk bluff
#

runs fine on 4090 lol

tranquil cove
#

maybe that's why they are doing this patch

#

something is messed up, i can never sprint when i want to

#

either that or its the hitbox of the thing im trying to climb and sprint off of

lilac adder
#

idk but modded fallout 4 is fire right now. No issues and plays smoothly. espeically some o these nexus collections.

tranquil cove
#

game looks worse than i remember it, not that it's bad

#

but even moded, somehow modded skyrim looks better lol

#

and i think skyrim is older

#

back when i got the game it looked amazing, so i guess graphics improved a ton since then and now it no longer looks amazing

dusk bluff
#

im having none of those issues personally

tranquil cove
#

maybe now so many games use 2k and 4k textures

#

and fallout 4 uses none of that

lilac adder
#

this words are wild but hey I can respect. it. have you tried one of the fallout4 nexus collections recently?

tranquil cove
dusk bluff
#

u are using the pack?

tranquil cove
#

"It is still nearly a decade old, though, and as a result, its graphics leave a lot to be desired compared to more modern releases. That often drives players to look for ways to improve the visuals"

dusk bluff
#

use the mod

#

I thought everyone know the pack is bad

tranquil cove
#

no i checked, it says i don't have the hd installed

#

i dont use mods

#

disabled them, for achievements

dusk bluff
#

no ty scammer

#

<@&1059853133188169910>

tepid wadi
#

More like MrBan amiright?

dusk bluff
#

LOL

quaint cosmos
#

Good catch

dusk bluff
#

he only offered 45k

#

maybe I would have bit if it was 100k

timber prism
#

Playing a Bethesda game vanilla is wild XD

tepid wadi
#

Maybe it's my own elitism, but if a game needs mods to be good... it's not a good game.

dusk bluff
tranquil cove
#

id play modded but i specifically wanted the experience of the vanilla game, but i think even with mods it wouldn't compare to modern games in graphical look, which is all i'm saying - that graphics really improved over the years and i was suprised by how old fallout 4 looks now, since my memory of it was amazing graphics... basically the difference is the same as fallout 3 compared to fallout 4 was at the time.

#

now fallout 4 is like fallout 3, and modern games are like fallout 4

#

if you get what i'm saying

#

also i couldn't figure out how to install an ENB for fallout, which was another reason I just wanted to try the vanilla

#

since i'd have to figure out why the nexus link is sending me to a site that looks unsupported/with no download links.

#

like the nexus link for an enb sends me here

#

okay? but there's nothing there. fix your links (but also i didn't read the site) lol

#

anyway just seemed annoying and like a bit of work, so i was like lets experience vanilla instead

#

plus i'd need a mod to enable achievements while using mods

#

like i was thinking to install this enb

#

the links sends me to that site

#

but yeah it just wasn't something i looked into at the time, because they sent me to a weird dead end site and i was like forget it lol

elfin shale
#

I heard recently that Fallout 76 has weird jitter that makes the framerate and controls feel bad if you run it borderless windowed.

#

Fallout 4 probably has the same issue. Try running it in dedicated fullscreen.

#

If you aren't already.

#

But it's also just... Inherently a jank-ass game. You're not going to get smooth Dying Light level parkour movement even if you mod the game out the wazoo. Lol.

tranquil cove
#

i just gotta wait for their update on 25th 😦

#

cause then i use widescreen resolution

misty arch
#

The nice thing about Fallout 4 is the mods. The amount of content you can add to the game is massive. With just the Sim Settlements 2 mod, you get almost an extra game in things added.

tranquil cove
#

i stand by this statement lol

#

like did they add foundations tiles of different sizes?

#

they just went with 120 prefab structures

#

how about the white fence you find in sanctuary, i can't find an option to build it, only to scavenge/move it

#

did they add walls you can place under walls?

#

like when i make a foundation 1 foot off the ground, maybe i want to cover it up with a wall

#

just that 1 foot part that sticks up from the ground

#

and gardening seems like a big disaster

#

can barely fit 2 plants in a fertilizer plot

#

all the building is a disaster because you can't edit terrain either

#

whats more is that walls snap to foundation tiles/floor tiles

#

but 90% of foundation tiles are ugly, so you want to put your own floor tile on it after

#

except that double layers the edge like sandwich...

#

and walls get placed on top of that, they dont cover that up

#

so you have a stupid sandwich trim around your house

#

there is probably 100 nitpicking things i dislike about the build system

#

it's also weird how civs walk through floors

#

because they are obssessed with repairing panels on houses

#

so you see a civ 50% inside a floor hammering a wall

#

fallout 4 would have been better if it was like new vegas, or skyrim, and you just buy houses/locations to live, and upgrade them/decorate them.

#

and if those locations came with an auto scrapping machine, where you press 'e' on the machine, and dump all your junk, and it automatically gets scrapped into it's component parts

#

and all of those parts are auto stored in your home

#

so much easier, and more fun

#

just fast travel home, press e, and have all ingredients to craft everything for weapons/armor

#

not even sure there was any good building games in 2015

#

i think only todays games could achieve a decent survival/building ui/system

#

fallout 4 ahead of their time 😦

#

there was minecraft and 7 days 2 die

elfin shale
#

Sounds like you're basically saying Fallout 4 would've been better if it was just the previous game without many changes outside of the story.

#

That games shouldn't evolve or try anything different. Lol.

neon sleet
sly dawn
#

I'm over here worried for Elder Scrolls 6, Starfield despite releasing in 2023, felt so similar to Fallout 4 which came out 8 years prior.

We're starting to see the cracks in Creation Engine 2, I don't want all developers to use Unreal Engine, but the benefits of it over these in-house engines that developers are using is starting to show.

#

Tried to love Starfield, it just felt like Fallout 4 in space with empty procedurally generated planets to explore.

neon sleet
#

It's ok, if things are looking bad for Elder Scrolls 6 I'm sure Todd will give us another skyrim in the meantime.

sly dawn
#

I just want to play Skyrim on my smart fridge while I wait for my chicken tenders to bake in the oven.

neon sleet
#

👂✋ they say playing on smart fridge reduces fire damage by 20%

elfin shale
#

Elder Scrolls 6 probably won't evolve a whole lot though, unfortunately. We're not going to see it become a soulslike in terms of combat. If anything, it'll probably end up even more 'streamlined' than Skyrim was compared to Oblivion. Lol.

tranquil cove
# elfin shale Sounds like you're basically saying Fallout 4 would've been better if it was jus...

base decorating is as fun as building, and they give prefabricated structures in the game and in the mod anyway, so having a home you are gifted/buy, that you can then extend with upgrades is pretty much the same thing as a prefab... i am saying bethesda always had this model of owning a home in a game, not base building... instead of shifting to base building when they could only deliver a C product in that area and they know it... they could have stayed with the current model (home renovation) and improved it from a B model to an A+ model.

#

they gave us building in the game, which was worse than building even at the time, compared to any other building game.

#

i'm all for trying new things in games

#

but make it an A+ new thing... don't just do the bare minimum, or add things to your game that can't be fully supported because your game genre is not actually a survival builder and can't have terrain edits etc.

#

basically it would have been cooler to see house flipper in fallout 4, or dare I say, even vault flipper, a pre constructed vault, that you then renovate. (so basically going the path of fallout shelter would have been 100 times better for fallout 4). oh and by the way a game did basically fallout shelter concept before.... X-COM series (which was also released around the time of fallout 4).. fallout 4 had the ideas available in the market already they just failed to select the right idea.

#

i could design/upgrade my house, paint walls, do whatever, and then find or build tons of decoration that actually looks nice.

#

they could have really expanded and made that system great because its very bare bones in all their other games

#

and as im building in fallout 4, i really wish i wasn't, and i wish instead i was decorating an already built house lol

#

i liked nothing about oblivion

#

except maybe the thieving system

#

moving actual pins was more realistic and fun

#

but maybe they got criticized because they were teaching a generation of gamers how locks actually work and can be picked

#

lol

#

so they removed that in skyrim

elfin shale
#

Here's an idea for you then; If you despise the building in Fallout 4 this much, don't interact with that part of the game.

#

I barely touched the building 'cause I don't care for it in most games. Lol.

tranquil cove
#

they put a pre foundation for a home

#

that doesn't allow walls to snap to it

#

of which you cant cover up properly with foundation floor tiles because by the time you go from one end to the other the tile sizes are mismatched.

#

and then your idea to cover up the ugly foundation is ruined because a bush is in the way

#

lol

#

im trying not to interact with it as much as i can

#

some quests require you to build beds, and provide power and food/water and defenses

#

instead of people moving into her stupid village

#

suburban home

#

they should have built a nice vault

#

have it when you surface the homes are more destroyed

#

and you can upgrade the vault and settlers can move in there

#

nobody wants 100 settlements, i honestly wonder how many players built out the 20+ settlements they provided

#

most players if they tolerate the build system will still only build in 1 location

#

i even totally forgot there was more than 1 settlement until i replayed the game last week

stuck shard
#

shadow of the colossis, or prey to the gods. gotta love the idea of open world bosses that wander around not limited to their respective spawn points. enshrouded would do well to develop a boss climbing mechanic for gigantic bosses.

tranquil cove
#

core keeper has some wandering bosses

timber prism
#

SOTC is a fantastic game

#

I remember kickstarting Prey to the Gods haha

green goblet
#

I could just imagine a boss like that getting stuck on trees in the revelwood

stuck shard
#

so does terraria but I'm not trying to deviate from the idea that I dont want to hit a big boss in the toe until he dies. I want it to slam its fist down and dodge at the last second and grab on and climb my way up, dodging its attempts to throw me off and stab it in the neck like a boss battle with something large should feel like.

green goblet
#

Or falling into holes in the nomad highlands

stuck shard
timber prism
#

terraria bosses were kinda zZZzzZzzz in terms of gameplay

#

there wasn't any real fun mechanics to it

tranquil cove
#

climbing large bosses is overrated imo, in reality this would only happen when differences in size are ant to human

timber prism
#

which is pretty much SOTC

#

for a lot of them anyways

tranquil cove
#

but in most fantasy settings the difference in size is more like cat to human or something, and the monsters are fast enough to never let you climb them

green goblet
tranquil cove
#

enshrouded could never have this mechanic

timber prism
#

why not?

tranquil cove
#

because combat doesn't work that way already

timber prism
#

why couldn't they have a giant boss?

green goblet
#

Map design would be a large reason imo

tranquil cove
#

they need to recode a lot of things

#

they can have a giant wandering boss, but not likely a boss you can climb

#

they don't even have regular climbing

green goblet
#

Sotc was made with that play style in mind. I don’t think enshrouded was

stuck shard
#

how cool would it be to see something big sticking its head out of the shroud before descending like a shark fin. you can hear the rumbling of its foot steps. the trees shake and stir like its pushing over tall grass. just ominous

green goblet
#

Like that’s the whole shtick for sotc

timber prism
#

for sure

green goblet
tranquil cove
#

enshrouded might be able to add like something giant and alive that you land on, similar to valheims turtle islands

#

and then you fight smaller stuff after you land on it

timber prism
#

or hit critical points to make it drop down to hit its head etc

#

you dont have to climb but can use various points to glide to higher spots while its down etc.

tranquil cove
#

i could see there being giant flying whales or something that you could glide to lol and land on

stuck shard
#

some players just think this is the way the game is and any change is not welcome over some purity reasons. man if they dont want to climb the boss and want to stab its toe to death, go right on ahead. no one is suggesting that be taken from you. I just want more ways to engage in battle with those kinds of bosses.

tranquil cove
#

if enshrouded took the time to add regular climbing, so you can climb cliffs, trees, other objects.

#

then this idea would be possible in it's entirety

green goblet
tranquil cove
#

unless by climbing bosses you're okay with grappling onto the boss

#

and then they just make a small landing animation at the top and you instant kill it

green goblet
#

Yep there is no climbing in the game so that would be one thing that would need to be added in addition to animations needed for the other stuff

tranquil cove
#

i guess they have the climb animation from the scalable metal grid thing

#

but yeah i still think it's one of those ideas that will need more work than even adding water would be

green goblet
#

It’s a cool idea nonetheless

stuck shard
#

well I'm not against a boss operating some kind of spider fortress where you have to fight clusters of enemies if it game to that. but this game has such untapped potential.

tranquil cove
#

it might be possible, but would require a boss as tall as the towers

#

and then maybe can only fit one on the map

#

and it walks around

green goblet
tranquil cove
#

they would need its leg to be climbable like the metal grids are

#

but reskin to leg texture, either scales or roots (if it's a giant walking tree)

green goblet
tranquil cove
#

and imo the combat wouldn't be that fun.. better off making this creature neutral or friendly and having a plot reason to climb it, so somewhere on top you can land and fight something evil thats harming it or get some special resource.

stuck shard
#

what about god eater or monster hunter where the monsters are various sizes and you can hop on them and dish out a few attacks before getting thrown off like a rag doll. you still have your dark souls esk battles. even dragons dogma 1 had this kind of combat. all the devs have to do is add an attack animation to the climbing pose, and some geometry detection to point where to place the hands and feet while climbing a surface. I think there are some unreal tutorials specifically for that purpose if I recall correctly.

green goblet
stuck shard
#

that would make things a bit more difficult

green goblet
#

This is why we don’t have in-game chat yet

#

Things that seem simple on unreal are a lot more time intensive when using your own engine

stuck shard
#

yeah no doubt

green goblet
#

Now we just need Keen to say “hold my beer”

tranquil cove
#

i mean they can do anything, but it's a matter of development time, and at the cost of something else

#

if like walking is already coded into the game, than any idea with walking is faster to do

#

as a very bad example 😄

#

but when you ask to code mechanics that don't exist, it's somewhat from scratch unless they get creative

#

but like this idea could be in the game, like who knows what their plans are after full release

#

if they will continue to add updates, they could always add new mechanics i guess

#

i just don't see it taking priority before full release/road map stuff

#

unless they already had giant boss you could climb planned 😄

candid quiver
#

Unreal Engine has alot of multiplayer, message ui and such already built in from its unreal and tourament start after all.

#

So its easier to tap into those then in a custom engine yes.

steady storm
#

does anyone has lol account in Asia server?

tranquil cove
#

damn fallout 4 has terrible controls

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like always get overweight in battle

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inventory management is brutal

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somehow enemy hitting me puts me in walk mode or something lol

vague galleon
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ya, i just use console commands to add like 10k lbs of carry weight.

tranquil cove
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i never liked this game

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bought it back when it came out played to level 37 or something and some side quests, like a few hours of play

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and then never opened it again

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didn't beat it, never did the main story etc.

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i beat fallout new vegas 3 times

vague galleon
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all the bethesda games are in my top 10 played.

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they scracth a lot of itches for me.

tranquil cove
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i beat skyrim 3 times

vague galleon
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but they have a lot of issues.

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i got like 350 hours in skyrim, never once finished either of the main questlines.

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oblivion is the only one I ever beat. came close in NV. never finished any of them and they all have like 300+ hours. oh. FO3 I beat too.

tranquil cove
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skyrim is pretty trash in some ways but more playable than fallout 4

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30 of these hours in last week

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thats how bad this game is, i put it down for 10 years

vague galleon
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one thing I really like about gfallout 4 is the settlements.

tranquil cove
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by comparison