Hey! đź‘‹
Yeah, this is a super common pain point, you’re not alone at all.
The cleanest way to do this is to duplicate the Face Inset setup per region instead of trying to share one retouch pass. For each area (eyes, nose, mouth), create its own Face Inset object + Render Target, then run each one through its own Color Adjust (or Unlit material) before compositing back into the main camera. That way every region gets totally independent color control.
If you want even more flexibility, you can skip Color Adjust entirely and use a custom Unlit material on each Face Inset ,expose tint, brightness, contrast, etc. as parameters. It’s way more controllable and avoids the camera-stack limitations.
Unfortunately Lens Studio doesn’t let a single Face Retouch output be color-adjusted per region, so separating the render paths is really the key here. It’s a bit more setup, but it scales cleanly and stays adjustable.
Hope that helps happy building! 🙌
#!
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glad I could help…I’m hear you need anything else❤️🫶🏻
Hi this is something I'm also struggling with, but I'm new to the program and both of you're options are kinda over my head. I've learned to make the face insets, but combining cameras and what new render targets are. Is there a tutorial or step by step process for those? I come from photoshop where I can add separate adjustments to each layer, so this process for something that would seem simple has me lost on where to start!