#Custom Location Mesh is Black
17 messages · Page 1 of 1 (latest)
@toxic kiln That’s not really an issue - Custom Landmark Creator simply captures just the mesh, and you can build the Lens on top of it later.
@whole solar thanks for the response. My issue though is that since I can't see the texture on the mesh and it's all black, I'm not 100% certain where to place objects.
@toxic kiln Is the material black or grey!?
@whole solar Totally black. And is not being affected by light too
@toxic kiln Weird!! Is it possible for you to share the location id - so I can have a look?
@whole solar C5B2VYMYGF9Z
I'm using Lens Studio 5.4
Also on a sidenote, please what's the difference between Camera Kit and Snap Kit?
Camera Kit enables developers to integrate lenses and camera technology into their own apps.
Whereas Snap Kit has a broader SDK that allows developers to integrate various Snapchat features into their apps (like login feature, Bitmoji, etc)
Ohhh I see. Thanks
@toxic kiln If you're capturing the mesh using an Android device, you might run into the black material issue. One possible reason i can think for this is the lack of a LiDAR sensor. However, if you capture it using an iPad or a Pro/Pro Max iPhone, the issue should be resolved.
Wow! that's a bummer 😅. I had read in the documentation that one didn't need a phone with a lidar sensor anymore. Thanks for the help. I'll try to borrow an IPhone.
ikr - I tried with my android device and faced the black material issue - whereas capturing through my ipad solved the black material issue.
@toxic kiln However, one possible solution I can think of is - to actually explicitly change the material of Location Mesh (replacing it by PBR) - might help to some extent.
@whole solar so I tried that but the texture didn't show. Just a solid coloured diffuse
@toxic kiln No, the texture will not appear - that’s what I’ve observed. The Custom Landmark feature captures only the mesh, not its texture, regardless of whether you capture it from Android or iOS. So, you'll need to work solely with the mesh. The solution I suggested will make it much easier for you to navigate within the mesh by removing the black texture issue.