#How do I add animations to the "Run on Surface" asset?
36 messages · Page 1 of 1 (latest)
I would also like to know how I can make the character "jump while running." right now i have to stop running in order for the jump button to work.
hi, @wide violet ! Swapping animations with other animations from Mixamo should work. Did you upload the bitmoji model provided in the documentation to Mixamo website or used a default one? https://docs.snap.com/lens-studio/platform-solutions/bitmoji-avatar/animating-bitmoji-3d#creating-animation-in-mixamo
to jump and run - since provided controller doesn't allow to press two buttons at the same time, but you could add some inertia, let me see what I can do!
you're the best!
this did the trick! i uploaded the bitmoji fbx i found here and was able to swap the animation no problemo. tysm https://docs.snap.com/lens-studio/platform-solutions/bitmoji-avatar/animating-bitmoji-3d
@wide violet could you please describe the kind of movement and controls you are envisioning?
id like to create the illusion that my bitmoji is jumping from item to item (from desk to chair) like mario. so i want to hold the joystick making the bitmiji move in a direction and hit the jump button so my bitmoji jumps but continues to move in the direction. as i type this, i realize this may not be as simple as i thought
Yeah, we have to work on two interactions for tap and also for some physics for ground check! I will be working on this next example and will share it on asset library!
youre the best
two finger control
good! will try to figure out the ground collisions next
I downloaded Run On Surface.
But It doesn't work, how can I set it up?
I added it to the hierarchy but nothing shows up in the preview
I didn't have the bitmoji module installed. I was able to display Bitmoji,
The control UI is still not displayed.
hi! asset itself has a couple instructions - 1 2 and 3 in children names
for me the controller UI imports super super tiny. i had to open the 2D editor panel and zoom way in to find it so i could expand the size in order to see it.
Thanks!!
https://www.snapchat.com/lens/058a0ab4ee8f457e8d4eb3b9830a10af
I was able to make bitmoji move!
I'm currently working on making an original fbx model.
this is fanctastic! dont forget to add "Device Tracking" component to your camera. then your avatar will appear moving around in the real world
Is this UI size problem solved?
Hi Olha, could you finish the controller eventually?
yes! sorry i was offline for a couple days. navigation controller is updated now to support multi touch. I can share project for 5.0.19
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Thank you! Will try it out 🙂
Could you mayne point out what you've changed? When I try to copy paste the scripts it messes up my animation controller values (in editor) to the point that nothing is working anymore. I had to discard the changes in git to get it running again, since I am still fresh to Lens. (a week).
@jagged hinge the animation state manager has some fixes in it, such as resetting trigger automatically after use. Overall it should work the same - noonr of the inputs or logic have changed - just fixes. The Navigation controller script have changed, and also button's background prefab have changed
I can try to update it in your project if you are blocked
That would be great. I will look into it tomorrow again. And will let you know if it works. Thanks!
@woeful nest I sent you a dm