#Combine Render Targets
5 messages · Page 1 of 1 (latest)
What do you mean by combine? Like use one as an opacity texture, layer them together using a blend mode? I usually create a material to combine them together.
Not like that, I have one render target which has beard removal ML attached to it and other has a face mask attached to it, now I want to show a zoomed in view of this beard removal + face mask but the face crop texture has only one Render Target as input. How to achieve this?
Feed the ML tender target into the face mask camera as the input texture, then use that render target for the face crop
I tried but it's giving unexpected results, I had earlier set different render targets for both but face mask was getting switched off in recording, therefore both need to have the same Render Target.