Ive noticed issues with putting the magnetic sleds on shells. I can put the sleds on when the shell is placed but:
- if i try to ctrl+middle click to pick up the shell with NBT data it doesnt remember it has magnetic sleds (but it will remember fuze/tracer trip)
- if i break the shell with the magnetic sled in survival & pick it up it shows it has the sled on the shell in my inventory, but when i open my inventory in creative it crashed my game (log attached)
- if i place the magnetic sled on a shell in the world & push it into a cannon with the ram rod from CBC it removes the magnetic sled the minute the shell starts moving