#ballistic calculator.

1 messages · Page 1 of 1 (latest)

stable sundial
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ballistic calculator block.

insert target location (xyz) + current location (xyz) and it spits out the elevation (2 numbers, low+high arc) + angle (relative to north) to manually aim at.
maybe/opotionally could be synced to a radar to give fireing solution for entity targets (speed not taken into account if that would be too hard)

makes arty fire easier for those who can't do computer craft stuff. and prevents the need for external stuff

dusk nova
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You can already do that with radars

random pond
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But yes this would be a neat tool

wispy tree
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Radars already do ballistics calcs so this would be easy to implement

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Arty mode hasnt been finished yet but its on the planning block

stable sundial
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radar doesn't allow u to fire at places. Only entities in rage.
AND can't do high arc like a mortar

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so thru the ballistic calculator. if it had connection to a radar with enough range. it could show you how to hit entities that are behind walls or hills. rather than hitting the obstacle

random pond
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Cus rn we got radio planned

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Binos

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Radio is where u put coords and it aims there

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But has limited range

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With this calculator u have unlimited range but need to aim manually, making it balanced

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However binos and radio isn’t perfectly balanced, cuz they both do the same job at same range

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And with radio sure u can hit things u cant see but u need to know their coords and write them down, very slow and inaccurate

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Not related to ur suggestion tho

stable sundial
random pond
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Its details, doesnt matter

stable sundial
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yea but yk... makes actually precise strikes near impossible

random pond
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its the balance

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u wont nail the angles

stable sundial
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yea but you do realize that being off by a single degree can mean you miss by like 50blocks.
Which makes ur target move and now you need to recalculate and fire again. and pray to god you got it corect

random pond
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or just yappin?

stable sundial
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I don't know

random pond
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btw why arent u tester, did u resign?

stable sundial
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I don't have time to play

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also I forgor about the server

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for a whiel

wispy tree
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actually some of these things you talked about have already been implemented

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Last night

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LOS needs tweaked a bit tho to allow for shooting over objects, I could have it calculate ballistics to fix it but idk what that implicates in terms of performance

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And autocannon projectiles have a max range they can shoot calculated in Ticks so thats not going to change, just the big cannons

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But the problem with big cannons is the more you calculate the more performance can tank so thats the balance currently