#Displays for Scopes, Thermals, Night-vision and Cameras

1 messages · Page 1 of 1 (latest)

rough condor
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Similar to how Tallyho does it but with more customization, instead of a block which when interacted displays the Scope next to the cannon and Thermals some blocks above the player, make it need to place optical, which can be linked to the display, and then interacted to have the view of them

Scopes - Simple scopes that can be zoomed in and out, maybe have it possible to add the marks of shell drop or follow the cannon pitch

Night Vision - Have it apply a green filter on your vision making the dark brighter but have it basically blind you at day

Thermals - Have them apply a white or light gray filter and a grainy effect to lower a lot visibility, but make entities bright

Cameras - Let them have full axis control of Pitch and Yaw for a good view, if placed on top of a block have them move in a 360º circle, while when placed on a wall limit it to 180º

rough condor
wary fog
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so this would allow for

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remote drones

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some proper shader work would go into this

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it probably would be possible without teleporting the player, just detaching his camera somehow like freecam

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this was planned but on a monitor

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howver to just make everything easier disconnecting the camear from player would be best

rough condor
# wary fog remote drones

yeah, but also allow crew on tanks to have better visibility, therefore making first person combat more viable or give planes an advandage besides radars to work in the dark, have cameras to see where the bombs will drop, etc

wary fog
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yer

potent swift