#too many npcs spawn with a shield
1 messages · Page 1 of 1 (latest)
makes the game unpleasant
always the shield and messer combo or some other bs
in the demo they spawned with atleast something unique
how
Shields were used alot in European warfare and duels.
They are meant to be bypassed.
In the game you can just try bait out a attack and/or go hit a opening or sweep their legs or whatever.
thats not fun
i wanna fight someone with a sword
something interesting
their shields just fully block damage
too
Well then you'll have to get over it
Shields make perfect sense
Sure, but shields are meant to block damage? Maybe some more kinetic energy can be used from weapons to push them back a bit but yeah.
Not much of a problem
Have you even played EA? Shields are extremely OP right now, and arm pavise can completely negate the force from the traps on the Hall map.
Yes.
I want shields to exist and still be great at defending,
But I also said I'd like if they didnt suppress all the force and damage from weapons and objects.
bro all you have to do is jimmy your blade past the shield. usually the blade ends up trapped between the shield and them, so when they move the shield it dismembers them
I do think it's kinda wacky how the 1x8 plank of wood can stop a halberd strike dead in its tracks.
That thing could block a freight train.
probably an engine limitation though
i dont see how the devs could make hitting a held item do damage to the arm without physics bugs or other weapons not being able to parry correctly
I wouldn't need it to do damage to the arm. I just think it's funny that the shield is capable of destroying energy. Basically none of it actually transfers into moving anything. The momentum just vanishes.
i dont think thats the case
Kinda feels like it.
otherwise charging people down with shields or hitting them with it wouldnt work
since all damage is phys based
easy way to test i think
go into a buhurt with a tower shield on your back and see if you can get up while enemy strikes on your shield
I don't have the Early Access, unfortunately.
I'm just going off of demo physics. Are they changed much is EA? I heard that putting a shield on your back makes you borderline invincible.
you heard wrong lmao
a shield on your back just means if they hit the shield it stops you from getting up while doing very little damage
problem is, the enemies tend to not always hit the shield
albert chonsker?
I guess that checks out.
anyway the physics arent different. the weight and centre of mass of the weapons and your player character's strength is though
your wrists are a bit floppy, and i wouldnt touch any sword above 2.4kg even with max strength stat
Floppier than the demo? Oh brother.
you can remedy it though
Pilates?
the main reason they flop is because your weapon pulls on them too hard, since the centre of mass is too far forwards
but the weapon creator helps you bring it further back
Swords are supposed to be balanced at the hilt, so I guess that makes sense.
Though it seems that the meta in Halfsword is leaning towards giant heavy weapons.
around abouts the hilt yeah
where the stick is, put it like a centimetre (0.4 inch) further towards the hilt
it has enough front heavyness to keep momentum through swings, but lets me keep control since my wrists arent being dislocated constantly
but for now the pole arms are king
As was typical throughout history afaik.
The most commonly used polearm for most of history was the spear.
The spear was 9/10 times paired with a shield.
Most people carried a shield. It was basically mandatory for a lot of cultures and states.
Shields are extremely overpowered rn. This doesn't make sense, they like freaking force field
Plank of wood shouldn't be able to stop hit from a 7 kilo poleaxe that can turn your opponent's head in a metal helmet into a pot of soup
I agree that on high ranks every dude has either shield or polearm and that is bullshit from a gameplay standpoint - if you don't want to beat up beggars you will fight same 3 guys all the time
I didn't say that made sense.
I said shields as a thing make sense to exist and should exist.
If you read what I said, you'd know I said that shields should be in the game, but not be able to absorb energy and impact like it's nothing.
It should be hit back and maybe even knocked away from the user for a quick second to allow a attack on the unprotected body.
I think the author is arguing in the sense that there is just too many of them and that it would be nice either to have less in random spawn or have a way to choose what enemy you what to fight.
Oh. In that case I disagree.
Personally I would argue that polearm are more of a problem and more precisely their handles which can knock you out without even being hit.
You disagree on what? That there is too many or that there should be a way to choose your opponents ?
Both.
Personally I'm speaking coming from Free Mode, I don't think we should have the ability to choose which enemy on Progression mode as it would simply damage the challenge.
Yep.
You should have said that.
Free mode you can do anything since its free.
Progression no.
Well, I clicked on this topic because I was thinking about free mode since I spent 35h in it the 2 last weeks and shield on free mode can be annoying when Playing a lower ranks but more importantly they are bullshit and can one shot you by robbing it to your face.
Alternatively the problem is not shields but the fact that they are poorly balanced so getting rid of them would simply move the problem, not fix it.
I was getting there, I am not here to attack you or anything I wanted a conversation so I was in no way preparing to be condescending like some other can be. So I really don't have to do anything as I was getting to my point.
Sorry if I sound aggressive.
No problem
I feel like only bucklers should have actual damage.
Still, not enough to knock you out like that.
Bigger shields, and ones without a boss should be weak in shield bashing
Technically you can run toward someone and charge with a shield so in my opinion they should all have some kind of physics based damage it's just that currently it's exaggerated and that has nothing to do with shields but rather overhaul passive blunt damage. Like spears can literally make you trip because the handle is behind you without even hitting you.
Are you french? I'm asking because you said a "boss" speaking about the lump/bump on the shield so I wonder.
thats lame
and i do that
i dont struggle agaisnt shields theyre just lame
True.
No. Boss is a commonly used term for the metal lump and structural support piece of a shield.
How is it lame?
Alright thanks for this piece of knowledge
its so much shields that it just gets lame
Of course, Beaugoose.
It's barely any shields.
They are extremely easy to bypass.
I don't know what you mean.
I feel like you encounter more often polearm users than shield one. And I find them pretty easy to deal with so what is your problem with it? Are you playing at a certain rank only?
Where are you coming from with that?
learn how to read
sh
wrong reply
💔
they block like all damage
you could have a 100 kg mace and it would block it with no problem
specially the shoulder ones
I do know, and that's why I can't understand your reply currently
We've been over this..
We literally said it shouldn't block weight like it's nothing.
Yeah but you are not supposed to hit it, you can bypass easily. Especially with a mace you have so many lines of attacks to knock them down.
It should still be pushed back or something from a big hit or something heavy falling into it.
100%
I can go into the game right one, and easily kill every shield guy I find.
Break I think, it should be destructible especially with a axe or something.
they still shouldnt block just all incoming damage though
They kind of should.
Unless your shields crushing you with weight on-top, no.
True.
Yeah but then the topic's name shouldn't be "too many NPCS with shield" but rather " Shields are too OP and can block every damage without ever breaking '.
but my desire is less shield npcs
Why.
more demo like
Yeah it should be blocking all damages simply because shield are made to deflect and not block, meaning it requires very little force.
But why.
i gave you a reason
No you didn't.
they're jure more fun
bait
Do you play on free mode or progression mode ?
You just say stuff like "it's lame" etc, but you don't say how it's lame or something.
both
I'm starting to think you just have a skill issue.
because theres so much cooler weapons in the game and they always go into a shield combo
I've never even thought about the issue you have.
Shields are a historic part of Medieval equipment.
They are cool too.
Just cause you can't learn how to get around them shouldn't mean there should be less.
Honestly Dev7 I can't agree with you on that because the problem is not the NPC with shield but the optimization of those. They are just unbalanced not necessarily too common. Especially at higher ranks.
If anything I feel like lower ranks should have more shields.
unproving your thought of skill issue
- That wasn't a real shield enemy. 2. Great! No skill issue. What's the problem now?
If you can comfortably best them like that, there's no problem.
he still has a shield and is using it
that does make him sort of a shield enemy
Alright.
Let's accept your point.
What is the problem now?
i don't like shields, i desire enemies with less shields
Technically it proves nothing because anyone cane take a recording of their best figths without it being a demonstration of skill.
Why?
Why don't you like shields?
You can't just say you don't like it, you need a just reason.
prefer when they spawn without it
makes it way more enjoyable cuz they're poorly executed
That added nothing.
Well they're gonna be fixed since the community has said they are OP.
Obviously the Devs aren't stupid.
Personally I think shields are alright with how much they spawn now but I hope that in the near future they have the ability to be broken if battered enough
Yeah exactly
I get a shield enemy like a third of the time I’m in a round
Then you should be equally against polearms since they are even more common at higher rank and even more annoying because more bugged/unbalanced.