#too many npcs spawn with a shield

1 messages · Page 1 of 1 (latest)

cursive hatch
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so?

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also not even remotely 99%

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it depends on rank

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but probably like 30-40%

snow cipher
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always the shield and messer combo or some other bs

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in the demo they spawned with atleast something unique

cursive hatch
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Shields were used alot in European warfare and duels.

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They are meant to be bypassed.

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In the game you can just try bait out a attack and/or go hit a opening or sweep their legs or whatever.

snow cipher
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i wanna fight someone with a sword

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something interesting

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their shields just fully block damage

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too

cursive hatch
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Shields make perfect sense

cursive hatch
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Not much of a problem

abstract star
cursive hatch
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I want shields to exist and still be great at defending,

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But I also said I'd like if they didnt suppress all the force and damage from weapons and objects.

haughty idol
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bro all you have to do is jimmy your blade past the shield. usually the blade ends up trapped between the shield and them, so when they move the shield it dismembers them

hot juniper
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I do think it's kinda wacky how the 1x8 plank of wood can stop a halberd strike dead in its tracks.

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That thing could block a freight train.

haughty idol
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probably an engine limitation though

hot juniper
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Likely.

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I think hitting the shield just kills your weapon velocity.

haughty idol
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i dont see how the devs could make hitting a held item do damage to the arm without physics bugs or other weapons not being able to parry correctly

hot juniper
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I wouldn't need it to do damage to the arm. I just think it's funny that the shield is capable of destroying energy. Basically none of it actually transfers into moving anything. The momentum just vanishes.

haughty idol
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i dont think thats the case

hot juniper
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Kinda feels like it.

haughty idol
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otherwise charging people down with shields or hitting them with it wouldnt work

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since all damage is phys based

hot juniper
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I mean when weapons hit the shield.

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Not when the shield hits enemies.

haughty idol
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easy way to test i think

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go into a buhurt with a tower shield on your back and see if you can get up while enemy strikes on your shield

hot juniper
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I don't have the Early Access, unfortunately.

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I'm just going off of demo physics. Are they changed much is EA? I heard that putting a shield on your back makes you borderline invincible.

haughty idol
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a shield on your back just means if they hit the shield it stops you from getting up while doing very little damage

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problem is, the enemies tend to not always hit the shield

hot juniper
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I see.

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Uh. What is your pfp all about?

haughty idol
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albert chonsker?

hot juniper
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I guess that checks out.

haughty idol
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anyway the physics arent different. the weight and centre of mass of the weapons and your player character's strength is though

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your wrists are a bit floppy, and i wouldnt touch any sword above 2.4kg even with max strength stat

hot juniper
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Floppier than the demo? Oh brother.

haughty idol
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you can remedy it though

hot juniper
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Pilates?

haughty idol
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the main reason they flop is because your weapon pulls on them too hard, since the centre of mass is too far forwards

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but the weapon creator helps you bring it further back

hot juniper
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Swords are supposed to be balanced at the hilt, so I guess that makes sense.

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Though it seems that the meta in Halfsword is leaning towards giant heavy weapons.

haughty idol
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around abouts the hilt yeah

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where the stick is, put it like a centimetre (0.4 inch) further towards the hilt

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it has enough front heavyness to keep momentum through swings, but lets me keep control since my wrists arent being dislocated constantly

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but for now the pole arms are king

hot juniper
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As was typical throughout history afaik.

cursive hatch
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The spear was 9/10 times paired with a shield.

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Most people carried a shield. It was basically mandatory for a lot of cultures and states.

flint agate
# cursive hatch Shields make perfect sense

Shields are extremely overpowered rn. This doesn't make sense, they like freaking force field
Plank of wood shouldn't be able to stop hit from a 7 kilo poleaxe that can turn your opponent's head in a metal helmet into a pot of soup

I agree that on high ranks every dude has either shield or polearm and that is bullshit from a gameplay standpoint - if you don't want to beat up beggars you will fight same 3 guys all the time

cursive hatch
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I said shields as a thing make sense to exist and should exist.

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If you read what I said, you'd know I said that shields should be in the game, but not be able to absorb energy and impact like it's nothing.

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It should be hit back and maybe even knocked away from the user for a quick second to allow a attack on the unprotected body.

dim ocean
cursive hatch
dim ocean
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Personally I would argue that polearm are more of a problem and more precisely their handles which can knock you out without even being hit.

dim ocean
dim ocean
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Personally I'm speaking coming from Free Mode, I don't think we should have the ability to choose which enemy on Progression mode as it would simply damage the challenge.

cursive hatch
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Free mode you can do anything since its free.

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Progression no.

dim ocean
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Well, I clicked on this topic because I was thinking about free mode since I spent 35h in it the 2 last weeks and shield on free mode can be annoying when Playing a lower ranks but more importantly they are bullshit and can one shot you by robbing it to your face.

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Alternatively the problem is not shields but the fact that they are poorly balanced so getting rid of them would simply move the problem, not fix it.

dim ocean
# cursive hatch You should have said that.

I was getting there, I am not here to attack you or anything I wanted a conversation so I was in no way preparing to be condescending like some other can be. So I really don't have to do anything as I was getting to my point.

cursive hatch
dim ocean
cursive hatch
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Still, not enough to knock you out like that.

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Bigger shields, and ones without a boss should be weak in shield bashing

dim ocean
# cursive hatch I feel like only bucklers should have actual damage.

Technically you can run toward someone and charge with a shield so in my opinion they should all have some kind of physics based damage it's just that currently it's exaggerated and that has nothing to do with shields but rather overhaul passive blunt damage. Like spears can literally make you trip because the handle is behind you without even hitting you.

dim ocean
snow cipher
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and i do that

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i dont struggle agaisnt shields theyre just lame

cursive hatch
cursive hatch
dim ocean
snow cipher
cursive hatch
cursive hatch
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They are extremely easy to bypass.

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I don't know what you mean.

dim ocean
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Where are you coming from with that?

cursive hatch
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💔

snow cipher
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specially the shoulder ones

dim ocean
cursive hatch
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We literally said it shouldn't block weight like it's nothing.

dim ocean
cursive hatch
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It should still be pushed back or something from a big hit or something heavy falling into it.

cursive hatch
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I can go into the game right one, and easily kill every shield guy I find.

dim ocean
snow cipher
cursive hatch
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Unless your shields crushing you with weight on-top, no.

dim ocean
snow cipher
cursive hatch
snow cipher
dim ocean
cursive hatch
snow cipher
cursive hatch
snow cipher
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they're jure more fun

snow cipher
dim ocean
cursive hatch
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You just say stuff like "it's lame" etc, but you don't say how it's lame or something.

snow cipher
cursive hatch
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I'm starting to think you just have a skill issue.

snow cipher
cursive hatch
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I've never even thought about the issue you have.

cursive hatch
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They are cool too.

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Just cause you can't learn how to get around them shouldn't mean there should be less.

dim ocean
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Honestly Dev7 I can't agree with you on that because the problem is not the NPC with shield but the optimization of those. They are just unbalanced not necessarily too common. Especially at higher ranks.

cursive hatch
snow cipher
cursive hatch
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What do you prove with that.

snow cipher
cursive hatch
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If you can comfortably best them like that, there's no problem.

snow cipher
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that does make him sort of a shield enemy

cursive hatch
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Let's accept your point.

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What is the problem now?

snow cipher
dim ocean
cursive hatch
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Why don't you like shields?

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You can't just say you don't like it, you need a just reason.

snow cipher
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makes it way more enjoyable cuz they're poorly executed

cursive hatch
cursive hatch
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Obviously the Devs aren't stupid.

tame jackal
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Personally I think shields are alright with how much they spawn now but I hope that in the near future they have the ability to be broken if battered enough

tame jackal
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I get a shield enemy like a third of the time I’m in a round

dim ocean
tame jackal
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I can kinda get the frustration tho cause sometimes I get a good swing that gets railed by this dudes pavise that he wasn’t trying to use

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And also sometimes I put a tower shield on my back so I’m not vulnerable when I’m knocked down (it works very well)