Thanks, yes, they should make the NPCs more intelligent, able to feint, kick more, and defend themselves on the ground. This leads me to believe that the combat system, especially the fistfights, still needs improvement. I made a post about it hoping the devs would see it.
I think they should improve the guard system for hand-to-hand combat, so that our character, including NPCs, can better protect themselves and take a bit of a beating. Perhaps even a button to dodge in a specific direction. They should also improve kicks so we can strike from the sides, sweeps, and other attacks. Ground defense should be improved, and the ability to perform throws and break limbs like in martial arts should be added. I'd love to be able to hit with elbows and knees too, but I have a feeling it would be complicated to implement.
Another detail that would make combat more intense would be the ability to defend ourselves with almost any object, like in Paint the Town Red, with a "lifespan" system for these objects. We could use them when unarmed against an armed opponent and break the object in their face, adding even more of a "fight for survival" aspect where we defend ourselves as best we can, no matter the cost. due to the random circumstances of the fights.
All of this, combined with an AI that defends itself better and can adapt, would create a more stressful, realistic, random, and challenging experience, in addition to being even more satisfying, in my opinion. The enemies could even grab objects from us when we're far away and throw them back at us, now that I think about it.