#VR Support

1 messages · Page 1 of 1 (latest)

sudden knot
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I think it would work perfectly if possible.

mortal axle
pale birch
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its a cool idea, but how would they gives weapons weight in vr

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because if they try and make it so you swing slower with heavier weapons, it would cause a desync with your hands physical location and location in game

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which would feel bad

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Maybe an interesting undetaking for a larger development team.

tranquil shard
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maybe a mod could be possible idk but theres no reason for official support

ashen pike
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Of course that game is entirely built around being VR

pale birch
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I played blade and sorcery in early access and I don't remember there being any weight system but I suppose they added one. Looks like it works but that would essentially mean making a new physics system in order for half sword to have VR support

ashen pike
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but yeah they'd have to do an entirely new physics system

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plus the physics for the player would have to be different too

burnt fable
tranquil shard
tranquil shard
burnt fable
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It’s WAY more disorienting

tranquil shard
burnt fable
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Have you ever tried 3rd person VR? It’s an experience and a half lol

tranquil shard
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only game that has made me motion sick was crazy taxi on the dreamcast and that was cuz i was standing up too ig

modest crow
tranquil shard
modest crow
tranquil shard
modest crow
tranquil shard
modest crow
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Either way they should just find something else in vr

burnt fable
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Best VR medieval game I’ve ever played

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It’s incredibly underrated

tranquil shard
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last update was in 2024

clever seal
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VR idea is cool in theory but the implementation of it would not be good.

broken shale