#Abyss withou zombie
1 messages · Page 1 of 1 (latest)
would be nice if there was a switch button
I think "let zombies' bite has another mechanism" or "nerf their bite" is much more correct.
no zombies are actually terrible against armor and they constantly fall and are fragile they are so easy to kill
zombies are just hard when you run into them rather then just keeping distance and hitting them on the head once
That is right. But, I think "Being bitten hands makes wilies to fall fown on the floor" is too much.
That might feels like "It's added to make players annoyed or upset."
There wasn't any patches about zombies
huh odd
i remeber needing to hit them in the head with a mace like 20 times before they would die
That is because of Too weak wrist
And that problem is still exist
Blunts effected less than blades
that could be reason why you confused maybe
yeah zombie bites are a bit too much, if you are at low level naked and you have a two handed weapon, one miss, bite on the hand, dead
like wtf
have you tried to not miss - insure your shit it'll carry over
what a great idea, I will not miss then!
Don't you think getting bitten oh hands makes you fall down is kind of Unrealistic?
That is out of common sense.
That might be feels like they are added to make players to get mad or upset, annoyed.
its so fucked i lost some good charecter to those bites - but its part of the process - this game and the dev of this game have potential and i'd pay 27 cad for journey
but gauntlets and strava are great to avoid those neck or finger bites - the system sucks but its worth not murdering people during fights if I can just cheese the abyss
besides you can always turn down the player damage in the settings if you suck bad
Gauntlets needs to protect hands.
But, gauntlets need to not to fall? That is out of sense. I'm talking about realistic not about process.
That process seems useless to me
I think the zombies are weak on purpose so when someone dies and has a lot of vengeful souls, they aren’t stuck fighting all of them who are as strong as they are in life.
However I would propose the fact that depending on how many souls are out for revenge determines how decayed they are, so like 1-2 would be normal people while like 20 is fully decayed or something of the sort
That sounds cool though