#Punishing the player for killing is lame and discourages weapon variety in the early game.

1 messages · Page 1 of 1 (latest)

distant minnow
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It's no big deal once the money starts flowing in and you're able to pay off the Abyss guy. The problem is that you make so little money in the early game that you're pretty much forced to either deal with a bunch of dangerous zombies in the Abyss or pick up a blunt weapon when the game's current balance already leans waaaay towards blunt damage.
It's a shame because the early game unarmored fights are the most fun part of the game for me and they should be where cutting damage really shines from both a realism perspective and a gameplay balance perspective.

remote snow
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They should make the zombies weaker and not have them bite as much

distant minnow
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Overall, I like the idea of having to choose between sparing your opponents or killing them and dealing with the consequences, but the way it is now heavily encourages weapon monotony in a game where one of the main appeals is the variety of big sticks you can beat your opponents with.

distant minnow
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@austere socket @small otter @bold cove So why do you guys disagree? Asking bc there could be some nuance to this that I'm missing.

small otter
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I always felt like mercy should be rewarded

gray atlas
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I got up to militia with 0 kills, just submissions

small otter
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And there should be a sense of moral obligation to murder

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I really liked the idea that each person you killed in the game comes back to drag you to hell

pastel sphinx
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i love how it works i just wish maybe zombie bites weren't so lethal. doesnt really even make sense to get bit in the chest and now you're paralyzed.

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each zombie is like a die roll. if the zombie falls forward from your attack and they bite you it's over. which makes the abyss feel so bad.

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i would honestly rather fight like 4+ zombies at once with reduced bite power.

distant minnow
pastel sphinx
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if you want to kill people you should look at the amount of zombies in the abyss as a badge of honor and just not die. or just pay them off with all your cash from winning so hard.

austere socket
# distant minnow <@1277643560799178775> <@1116226375267930174> <@1320483185636802592> So why do y...

Half Sword’s core fantasy isn’t “you are a lethal medieval warrior,” it’s “you are a barely competent human flailing through physics.” Early access combat leans hard into awkwardness. In that context, blunt weapons being stronger early is almost inevitable. They’re forgiving in a system where hit alignment, edge orientation, distance, and timing are all unstable. A mace doesn’t care if your swing is ugly. A sword absolutely does.
That matters because early-game Half Sword characters aren’t just unarmored they’re unskilled. The game currently has no robust way to represent “I know how to cut properly but I’m poor,” so it substitutes with physics noise. Blunt damage winning early isn’t a balance opinion, it’s a side effect of how the simulation works today.
About zombies and the Abyss pressure: yes, it feels bad that the game funnels you toward blunt. But that funnel is doing survival-horror work. Zombies don’t flinch, don’t bleed meaningfully, and don’t care about shallow cuts. That’s not anti-realism; it’s genre logic. If cutting weapons were excellent against them early, zombies would stop being a threat and turn into walking loot bags, which completely undercuts the Abyss as an early risk gate. (Enhanced by AI)

warped mantle
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Zombie bites are way too lethal, but other than that, I actually really like fighting zombies - especially when you're armored
Just keep your distance, use long weapons, and zombies are trivial to fight off
Besides, try chopping zombies with a 2h axe - it is EXTREMELY fun, they are way easier to chop and there's heads just flying with every swing
So I personally like cleaning up the abyss from times

pastel sphinx
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In that context, blunt weapons being stronger early is almost inevitable.
they are also stronger mid game and late game btw

molten hedge
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I never realized you could pay off the abyss guy and was in for a surprise when I had to face 80 souls at once

pastel sphinx
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you can also choose to fight just a few every night.

molten hedge
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Late game they’re not so bad since their bites do little against armor

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And they fall over very easily

distant minnow
harsh sedge
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I like the idea of sparing people and being rewarded for it, perhaps killing people gives you more money and sparing them absolves you of abyss

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so it depends on your priorities

vestal turtle
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You know you can free souls by paying up at the seer?

harsh sedge
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do you want to buy that cool axe or not suffer the abyss

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and then the seer costs more money to absolve

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cause it's too little at the moment

molten hedge
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Paying off my 80 souls would’ve been 800

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So

harsh sedge
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that's little

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I have like 20k

molten hedge
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But by that point I had that kind of money

vestal turtle
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I find it a cool incentive to fence. If you want an easier time with a more lethal weapon you need to pay

molten hedge
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I have 3000+

harsh sedge
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if you're smart (and as people get better) you'll save up a ton of cash real quick

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you can get in a match

molten hedge
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I overall think the game is way more punishing early game than it is late game

harsh sedge
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give up

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then do retribution

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for extra cash if necessary

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and other cheese methods

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you don't need any mercs to do 90% of fights

vestal turtle
harsh sedge
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yeah I hate the balancing

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too hard at the start and too easy after commoner

molten hedge
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Getting through peasant was very difficult

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Now it’s a cake walk

harsh sedge
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and it's too grindy

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they need to go back to the point system

pastel sphinx
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early game is such a nightmare and then by the time you get essential armor you basically can't die.

harsh sedge
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more rounds = more points

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10 points to get to tourney

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buff everyone's strength and abilities so they don't crumple at the slightest touch

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or insta die to a headshot

molten hedge
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I think there should be an option for a tourney against similarly leveled opponents or a higher level champion like the og gauntlet

harsh sedge
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so fights feel more involved

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nah

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do a PvZ2

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at 5 points you have to fight a boss

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at 10 points a tourney

molten hedge
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That could work too

harsh sedge
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so you have mid progression

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boss gives gear

molten hedge
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Yeah that’s not a bad idea

harsh sedge
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the boss has the best gear of your tier

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so halfway through you get some cool stuff

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if you don't like it you can sell it for cash

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and make something better

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so we have the demo bosses and the new tourney

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which I really like

pastel sphinx
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i miss bosses having unique configurations of armor and weapons. now they are all just randomly generated.

molten hedge
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Yes good plan

distant minnow
hallow nexus
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If you don't want to end up in the abyss...don't kill your opponent.

The options are Git Gud at knocking them out. OR, Git Gud at the Abyss.

I honestly don't see the issue.

harsh sedge
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They need to fix the difficulty

distant minnow
pastel sphinx
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trying not to kill enemies doesn't discourage weapon variety. it's more the fact that you start off insanely vulnerable and have to rely on weapon reach to not get hit.

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and then you slowly transition into a blunt weapon or polearm to counter enemy armor.

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there's like no chance to use blades without risking your life for no reason

distant minnow
pastel sphinx
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idk i never even thought about that in my playthrough.

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i started using bladed weapons just for fun once i beat the game and by then i didnt care how many people i killed

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plus even in the demo i tried to spare people cause it's funner imo

distant minnow
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I understand that the game will naturally lean towards blunt damage because of enemy armor and I'm okay with that, but I think cutting weapons should have their place in the earlygame without a zombie tax discouraging their use.

pastel sphinx
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i think youre alone in the concept that the zombies are what discouraged bladed weapon use.

distant minnow
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If that means buffing blunt weapons even further so that blows to unarmored heads kill more often then I'm okay with that :S

inner mauve
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no longsword I've used has felt any fun to use because they're basically impossible to get any sort of edge alignment on without micromanaging every swing and avoiding doing any follow up strikes

pastel sphinx
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something is definitely weird with edge alignment. on some swords more than others.

inner mauve
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because every time i try to follow up with a swing from the other direction, he twists his arm and locks up

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even ovrdth agreed that the new sword physics are fucking egregious

old perch
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I like how the current zombie system works. It can be frustrating early game but the solution is either dont die, deal with it, or git good at killing the undead.

pastel sphinx
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its not so bad if you get a stock longsword that isnt that long.

inner mauve
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the weapon physics, particularly for the sword, need a lot of work

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or at least the kinematics

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because even lord willies are pretty incompetent when trying to swing a sword

distant minnow
west spire
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demo combat/menus with new card types and random maps

inner mauve
distant minnow
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gotcha

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yea I agree and hope it's something we see improvements in over time

distant minnow
# pastel sphinx i think youre alone in the concept that the zombies are what discouraged bladed ...

I think it's only one factor that discourages bladed weapon use, but you're right in that I'm the only one that thinks this. I definitely wasn't expecting everyone to disagree ayoooo
Imo it'll be a problem worth talking about once the progression mode's gold economy is a bit more polished (zombie tax being an afterthought once you're out of Peasant rank, keeping all of your money after dying/retiring, etc.) but for now it's no big deal.
Maybe it'll matter once the devs inevitably add an achievement for beating the game starting from Beggar and without using money or insured items from previous characters poggers

pastel sphinx
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yeah there's not much to progression mode at the moment anyway. there is a brief early game moment where the zombie thing really matters and that's kind of it.

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pretty much all the game balance critiques i have don't really matter until some more fundamental issues are dealt with first like performance and sandbox mode.

calm heath
pastel sphinx
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he used ai to write that response i dont think he even knows what he said

calm heath
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Lol fair

primal plover
calm heath
# pastel sphinx there's like no chance to use blades without risking your life for no reason

Not wrong but that's why I just grinded to the point that I could craft my own swords for free mode which I've really been enjoying. And I am one of the few who seems to actually like the new free mode lol. I also don't see much a problem with something being encouraged or discouraged since it's a single player game. You're not putting yourself at a disadvantage against other people by just playing the game how you want to since there is no competition. Just my two cents.

pastel sphinx
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well basically, if the game was sandbox like the demo was, winning and losing wouldn't be a huge deal, but in progression mode now you lose money when you die and with money you can have more fun, so players are pressured to win.

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and sometimes we do unfun things to win

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if you dont have that problem, good. its just the progression mode is kind of set up to encourage winning

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over having fun

calm heath
west spire
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the irony of the master of beheading using an LLM to skip out on the processing of information

calm heath
distant minnow
pastel sphinx
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for me once i beat gauntlet mode i treated gauntlet mode as a sandbox mode in a way. same with progression mode now. im just having fun with it in my own way.

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the first couple hours are just pretty rough

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and it seems unfinished cause retiring a character just kills them. i gotta delete my save to start over

calm heath
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Also, perfectly valid to find polearms boring/unfun, I just don't haha. I love doing the fancy overhead hand swaps and shit.

calm heath
pastel sphinx
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yeah i didnt know a stabbing weapon could be that blunt

inner mauve
pastel sphinx
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i think the sheep shears are more lethal

calm heath
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I have zero plans to retire, I'm sure a game update will force us all to start over eventually anyways lol

calm heath
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I just know my crafted swords work well from using them in progression lol. After making one absolutely terrible one first of course

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My main complaint from the little free mode I played in EA was commoner tier, my favorite in the demo, had a lot of anything other than longsword enemies spawning. I couldn't get any longsword fights until I tried the tier after commoner

pastel sphinx
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i miss longsword duels so much

calm heath
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And I really like the fully unarmored longsword duels

cursive mica
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just make them not bite

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thats lame af

inner mauve
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the bites are cool and they encourage good distancing, but they shouldn't be an instant game ender if you just so happened to be in front of them while they're tumbling forward and decide to take you with them

calm heath
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Pro tip

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Surround yourself in wood boxes and let the zombies come to you lmao

inner mauve
calm heath
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True

distant minnow
echo light
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i agree the game discourages uses swords and makes blunt too op

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sword used to be high risk high reward now its high risk low reward, while blunt is low risk high reward

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its not worth using sharp weapons if they kill people

calm heath
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Eh, once you get to max tier that becomes a non issue as you make more than enough money to pay them off nightly. But yea until knight/lord, true

calm heath
minor hinge
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The souls mechanic is awesome

echo light
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agree to disagree

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my favorite tier was commoner in the demo bc i liked unarmored sword fights and now the games mechanics tell me not to do that

hallow nexus
austere socket
austere socket
pastel sphinx
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i do, because i dont have to offload my thinking to chat gpt

fading prawn
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brother who made this

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zombies are extremely easy to kill

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😭

inner mauve
ruby hatch
manic ore
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There’s an option to just give up. Do that if you don’t like the vengeful souls

brave trench
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Isn't abyss supposed to be hard and challenging to make return to living a "miracle"? I love this solution, it gives sparing a life meaning. You can insure your gear so things are already easy, don't see a point with making returns from abyss trivial.

fading prawn
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These zombies barely try

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😔