#The game is too easy, enemies are too dumb, characters are too fragile

1 messages · Page 2 of 1

foggy kite
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Shouldve mentioned that it is only practical for grappling at higher tiers

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unless you're really good or get lucky hits

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if you wrap a sword above their head and around their neck and crouch

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you can just keep them there until they fall

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sorry for grammar im really tired

pliant dragon
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Hm....I'm not sure that could be called practical. Because it was quiet useful in Demo and is useful in reality against armor. (I mean, historically)

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It doesn't bother me. it's okay

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And, they lost their grips on blades too easily

foggy kite
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historically but the in game the player is too weak and flimsy, along with the autoblock screwing up hits and bs like your sheathed sword yanking you to the ground it becomes difficult to use halfswording for other than grappling

pliant dragon
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I think that one is one of the factors that making wrestling too difficult

pliant dragon
foggy kite
pliant dragon
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They had to add some functions or features to prevent falling down from everything.

foggy kite
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especially with the new early access

pliant dragon
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It makes me to turn red in rage

foggy kite
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like im not gonna hold you the only thing that makes this game even slightly challenging is the game ruining, and rage baiting bugs and glitches

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that just make me want to destroy my monitor

pliant dragon
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I played Demo for about 300 hours and these experiences are came to me after I had waited years.

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LMAO

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Total PT is about 400

foggy kite
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my playtime is about 320 hours

pliant dragon
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I wasn't playing often for 0.3 ~0.4

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Cause, there was no way to choose my gear

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0.5 is the highest peak of it.

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It was the best experience when I played free mode in 0.5

foggy kite
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although with all of these issues atleast we get cool zombies

pliant dragon
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LMAO, the ones who sticking their head like there is magnet in it

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and damaging like their teeths are chainsaw

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They make us fall down with bites on hands, not even legs or torso