#What’s Not Working in Half Sword

1 messages · Page 1 of 1 (latest)

proper stump
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  • Progression lacks impact: Killing the Baron grants minimal rewards; to obtain the full armor you must repeat the same encounter many times, turning the climax into grind.
  • Few, poorly managed maps: Spawns are concentrated (combat happens within a few square meters); maps feel very similar.
  • Repetitive combat: In progression mode everything becomes “one hit, one kill”; there’s little room to experiment or for emergent gameplay.
  • Unbalanced economy: Easy, quick rewards make buying armor too simple; high-risk quests pay little relative to the time and danger involved.
  • Incomplete physics and collisions: Many interactions shown in the trailer (smashing heads, impaling in traps) don’t work or are simplified; ragdoll and impact reactions are less responsive than in the demo.
  • Optimization and performance issues: Stuttering and lag in crowded situations; DX12 helps but is not enough.
  • Clipping and limited customization: Clothing clips through armor; the face editor lacks zoom and is imprecise.
  • Missing content: No bow and several modes/scenes shown in the trailer are absent.
digital bobcat
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Agreed!

deep skiff
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btw the crossbow isnt missing its just a random chance to spawn in a box beside the wagon in the forest map

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otherwise perfect summary of current issues

digital bobcat
deep skiff
untold totem
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The sword play in general is awkward too. I can do lots of cool things in the demo version that are impossible now in the new version as the muscles are way too weak.

deep skiff
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and also the arrows randomly disappear before i can use them

deep skiff
digital bobcat
deep skiff
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yeah lmao

digital bobcat
deep skiff
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my aim is a true atrocity with crossbow anyway

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i go through the process of taking the helmet off just to shoot a bolt into absolute nothingness

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its i good melee though

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if you hit it right you can knock most willies right onto their arses

proper stump
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It’s crazy that I didn’t find it. I must have done around 100 rounds in that forest. I didn’t expect it to be inside one of the boxes, but I’m glad they implemented it. Overall the game has enormous potential, and it’s a real shame it’s still this far behind. I hope it gets properly refined with the next updates, especially the lag.

tacit pine
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Does forest run good for yall? It runs like ass on my PC

night grove
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then for weapon handling i did in game sens lowest, mouse polling 125 and adjusted dpi to desired amount and with all that combined its made the whole game far more smooth

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usually the riot matches, with ragdolls, hair and dismemberment it does get choppy as hell

tacit pine
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yea the optimization needs immense work

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unfortunate

night grove
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i have a 5080 and it was messy before those changes, so i feel for everyone else

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someone with a bit more knowledge might know of some more ini settings to change but for now thats what has worked for me

tacit pine
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damn running low on a 5080 is crazy work

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hope we get some hotfixes soon

fading grove
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i cant play the game on low when i could play the demo on epic

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but its ok

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they're probbably fixing that soon

tacit pine
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I hope, might be a somewhat long term thing if they just failed to optimize meshes or lighting or whatnot

night grove
elder kettle
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I played the game for a bit now and it feels like the impact of my critical (fatal) hits aren't satisfying as the ones I make in the demo

tacit pine
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yea the physics seem off currently

digital bobcat