- Progression lacks impact: Killing the Baron grants minimal rewards; to obtain the full armor you must repeat the same encounter many times, turning the climax into grind.
- Few, poorly managed maps: Spawns are concentrated (combat happens within a few square meters); maps feel very similar.
- Repetitive combat: In progression mode everything becomes “one hit, one kill”; there’s little room to experiment or for emergent gameplay.
- Unbalanced economy: Easy, quick rewards make buying armor too simple; high-risk quests pay little relative to the time and danger involved.
- Incomplete physics and collisions: Many interactions shown in the trailer (smashing heads, impaling in traps) don’t work or are simplified; ragdoll and impact reactions are less responsive than in the demo.
- Optimization and performance issues: Stuttering and lag in crowded situations; DX12 helps but is not enough.
- Clipping and limited customization: Clothing clips through armor; the face editor lacks zoom and is imprecise.
- Missing content: No bow and several modes/scenes shown in the trailer are absent.
#What’s Not Working in Half Sword
1 messages · Page 1 of 1 (latest)
Agreed!
btw the crossbow isnt missing its just a random chance to spawn in a box beside the wagon in the forest map
otherwise perfect summary of current issues
same with the arrows too, however they don't always spawn when the crossbow spawns
yeah i have never had them both spawn
The sword play in general is awkward too. I can do lots of cool things in the demo version that are impossible now in the new version as the muscles are way too weak.
and also the arrows randomly disappear before i can use them
or the weapons are far too light to be able to manoeuvre like they could in demo
haha same, if you move them slightly wrong when trying to load they just vanish
yeah lmao
I just cant seem to hit anything as accurately as in the demo too, I've also seen a lot of folks complain about the combat too . We can only hope that they fix it 🙏
my aim is a true atrocity with crossbow anyway
i go through the process of taking the helmet off just to shoot a bolt into absolute nothingness
its i good melee though
if you hit it right you can knock most willies right onto their arses
It’s crazy that I didn’t find it. I must have done around 100 rounds in that forest. I didn’t expect it to be inside one of the boxes, but I’m glad they implemented it. Overall the game has enormous potential, and it’s a real shame it’s still this far behind. I hope it gets properly refined with the next updates, especially the lag.
Does forest run good for yall? It runs like ass on my PC
I did the ini file changes pinned in general catfish, direct x 11, reflex boost, all settings low, frame cap at 90, dlss on quality and thats made my game run far mor consistently
then for weapon handling i did in game sens lowest, mouse polling 125 and adjusted dpi to desired amount and with all that combined its made the whole game far more smooth
usually the riot matches, with ragdolls, hair and dismemberment it does get choppy as hell
i have a 5080 and it was messy before those changes, so i feel for everyone else
someone with a bit more knowledge might know of some more ini settings to change but for now thats what has worked for me
fr
i cant play the game on low when i could play the demo on epic
but its ok
they're probbably fixing that soon
I hope, might be a somewhat long term thing if they just failed to optimize meshes or lighting or whatnot
havent messed around too much with graphics, was just getting a stable foundation
I played the game for a bit now and it feels like the impact of my critical (fatal) hits aren't satisfying as the ones I make in the demo
yea the physics seem off currently
yep and the blood is messed up too