#My “Theory”
1 messages · Page 4 of 1
The game still mainly uses Jarrad's music, I've just written some stuff for it here and there
Yeah
Sledgehammers and axes are shorter and they take less time to swing like in the game, look at how the weapon is used. It’s not fast but its got extreme length and power
Like I think a lot of people are swinging wide with their mouse, bringing the halberd around their entire body instead of traditional swings where it’s kept in front of the user, where they don’t have to buildup a swing and can just use the weight of the weapon
And like I’m not saying halberds are slow but compared to a sword or anything short they should be slower they are in real life
Here’s a good example https://youtube.com/shorts/qZEJ013eVyQ?si=7UePebwo8hvqzjFX
But at higher weights they do move a lot faster
i been max strength since day one and i can confirm physics are so shit, combat system is still bad too, limp wrists too
i thought the same shit too when playing beggar the first day some dudes looks like cillian murphy lmao
i'm at man at arms rank and i have been waiting for shit to get better and it just never did
longswording is so bad i'm just not doing it at this point
i prefer going back to demo if i wanna play longsword
bro
half swording is fine tho
bro tryna swing a 50 kg mace
but it's actually 1.5 kg
just broken physics
use two hands for maces otherwise it's way worse
people have been trying to gaslight me saying "oh you just made the weapon with the wrong balance", "it's too heavy" when even a 0.5 kg messer wobbles around in my hands
i almost beat the lord tourney using only the baron's mace but my character keeps falling for no reason it's so bad it's crazy, i strictly lost to falling down then after 30-50 attempts i gave up
best i did was reaching round 7
if you have any weapons sheathed just take them off
cuz they bug out and force your character into a direction
i gotta try this rq
but i doubt having a longsword and small sword would cause that
I played Freemode for the first time today and I notice the weapon control is different than I get in progression I'm kind of thinking your Freemode character is at minimum strength or I'm just tweaking and its the same
Watch Untitled by Renardem and millions of other Half Sword videos on Medal. #halfsword
cool physics
LOOL
it just decimated my pants
That’s cool as man, but whattt there’s a game???
Yessir, I can DM a link to the server if you’d like
Yeah it’s crazy that it just hasn’t been acknowledge at all yet
Please do
idk man sum ain't right
ye i think you spawn at lower weight
I feel like I can't get as clean of a cut with my longsword which I can do in progression
it gives u some random ass character
I don't believe that character is at max strength either
Which would change the weapon control more
ye he's not
i went into free mode through progression
not through the main menu
and it still gave me this random mf
it's jsut so sad because EA seemed to have improve on a good bit of concepts but the fundamental of half sword that people liked and played for are just completely gone or butchered
Watch Untitled by Renardem and millions of other Half Sword videos on Medal. #halfsword
extremely dissappointing 😔
Watch Untitled by Renardem and millions of other Half Sword videos on Medal. #halfsword
so many weapons just bug out
or are a pain in the ass to use
I thought one of them looked like Harrison Ford
I kept bashing a guy's helmet in with a Warpick to see how many head hits they can take before their skull caves in

We can hope update 1 fixes this
I imagine making your weapon as light as possible is probably a good option
the weapon handling generally does just feel worse
i know the strength system exists but it hasnt helped me much
im sure if i kept grinding strength it would but
at some point when longswords feel shit without grinding its like
like the thrusting attack with alt on longswords seems to be weirdly wobbly and unstable i find
and ive had this with non crafted and crafted ones
Mate they've been focusing on optimization and bug fixes
They can't do everything at once
I expect that to be an Update 1 thing
take off the shield if that starts to happen
then reequip it at the end of the battle
uhhh the wrist problem needs to be fixed but also i think the one hand stabbing needs a replacement
idk why they gave everything the rondel dagger moveset when they arent held in reverse grip
they should add new controls to use reverse grip or mordschlag whatever
They done it overnight basically last time so makes me fear that they’re sticking to the current physics model, which would honestly be a huge fumble for the game
Skaven
Speaking of model
Anyone considered that we should mod the Willie model into the current game as a facial construct
They aren't mad about mods now right? So just.....facial suger
I could’ve sworn they said they were keeping Willie ):
Nope
They did, but a modified version
the switchup is pmo so much
if they band against mods.. oooh boy
idk at oleast in my experience the multiple updates theyve done havent fixed shit
Yeah I still have to use engine.ini to make it playable, slums still isn’t though, and I think they were against mods unless they were lore accurate or something, don’t quote me on that though
We NEED og willie
I'm reheating mack and cheese before trying to see if picking Willie's up and slamming them has changed in how's it's done
Soon vro
This games motto for a reason haha
Btw fyi they are pro-modding AFAIK
Yeah I had a feeling something changed since then if I’m even remembering that correctly
I lowk don't understand why almost all the answers in the FAQ is just "erm well not at this stage of development but blah blah blah" 😭😭😭😭
i dont get why they wont TALK TO US
Shooting themselves in the foot
Because it's a scam from the ELITES TO MAKE US ALL, LIKE MEN! /j
I've been practicing for this!
Galaxy High Marshall ad me venit ut responsio ad quaestiones meas.
ngl i gen wonder if this is true
Well well well
Tried the newest update, weapons still handle like shit. But now it seems that your other weapons don't interfere with you that much.
It's such a tease fr
I managed to fish out a couple items by looking upwards and hooking the edge with my elbows, and then looking down&crouching. This pushes you over a bit and allows you to perhaps grab an item.
Is the performance any better at least now? Seems more than likely they’re sticking to the current physics model going forward, R.I.P fluidity & flair ):
My god the no collision thing feels and looks horrible
Yea, each time character loses grip with one hand it starts spinning around you
Update: Aven after the new hotfix the game still crashes on startup
Sorry, not game startup, starting the progression mode
Any mode, actually
Update Update: force enabling DX11 finally worked
You got an AMD GPU?
Then idk for sure, but DX12 might be a bit too intense.
I do know AMD gpus have been having issues, which is why I asked.
Yes
I think so I will test the update when I get home but there has been positive feedback and cool ass videos
Seems like your character won't let go as often swinging the larger weapons but you still can barley swing them
Dx12 is too intense on my 3080Ti, even dx11 I’ve had to use engine.ini to get it stable, I did also add shadows back in to dx11 LOW settings but at a lower quality, I then use lossless scaling adaptive because any fps cap will always make the game drop fps below that so uncapped/vsync/Gsync works best with adaptive here
I usually stay between 70-116 so it’s mostly smooth and I’m not generating a huge amount of extra frames either
With the new update I can use both my custom longswords effectively its still not quite like the playtest though
In the playtest you could stab forward without using Alt but in the EA that is very difficult to do
Slashes and stabs using alt though are quite nice now
Especially on my light longsword
For reference my longsword which I use in progression is 1.5kgs while my light longsword is 0.6kgs and controls much better
It actually runs quite a bit worse for me compared to yesterday, most notably during big dismemberments
Good god I don't understand this shit
anton chigurh
anyone experiencing not hit registers with the poleaxe?
idk
I’m getting no hit reg on enemies if I pick up their weapons
It didn’t happen my first few matches weirdly enough
Seems to be a side effect of trying to fix the polearms/axes. They go through them like they are a PC weapon not wanting to collide with them
Yeah I assume it’s because the enemy “Willie” and our “Willie” are basically the same entity, just don’t know how that could’ve gotten passed testing? Be even crazier if it was a willing compromise
Honestly with how fast they are getting the hotfixes out and how small of a team they are there is likely little to no testing at this stage.
they have a tester role vro 😭 (also they were 100% forced by gameseer to release this unfinished build because of deadlines or something)
guys is this a true😭
i miss old half sword
atp im convinced the devs gave us an early version that was from like 14 months ago or something
We don't have an official, transparent explanation but it's the only plausible explanation for why physics, handling, collisions and stability regressed like they did
Feet 🤤
No it's nature
did you like the tips ?
i feel like the game got gorier somehow
I didn't even watch it lmao 😭😭
a true warrior doesnt need a sword
for me it's the opposite, before/after
are you using a sword
damn
I did and the tips are peak ngl.
i should try it again and see, sometime i still get gore but i see it way less
but with a sword it's probably still the same
Thanks man, pleasure to help
Np
another thing too is the devs are not being transparent galaxy is the only one i respect rn
what has galaxy said?
hes talked about issues with blood and why they are happening but every other dev is silent
Have you tried adjusting the gore slider in gameplay options? I have no issues cutting a man in half with the tip of my sword
honestly no i think handling is better and collisions?
thats because they forgot to make weapons recollide when stolen
and the handling is amazing im able to stab guys in their neck easily and precisely as long as i make a sword super balanced
and use a polaxe super effectively
and spin it
stability is because of lag ig
the physics???
what
i think the problem is custom swords are super easy to mess up and theres no great swords and wrists are weak and can rotate however they want
but when the sword is balanced it behaves exactly like the demo and more which leads me to believe that demo feels better because all of the weapons are perfectly balanced and are lighter then they are in the EA
Knights in full armor try new "realistic" poleaxe fighting in Half Sword
Join our Discord (: https://discord.gg/halfsword
Over 6 months ago the pit map was fully complete
And looking great at that
So idk why its not in EA
hm.. peraps the build we got is older than 6 months
Nah the whole combat system along with physics are way better on demo it's not close no matter the weapon
Currently that's just how it is
This shit really does disappoint me, I believe this 100% but I sorta thought the devs were better than this
I'm sure there probably some greater reason but it is tricking people
why tf does he have like 7 fingers bro
🥀
this game smth else
fixed now
All they had to do was put a literal hole in the floor
lmao they forgot to remove the ui thingy in the top right when screenshotting an image for a fight set in the alley map.
AND THE IMAGE IS ALSO UNFINISHED LMAOOO
There was some spiky barricades as well, no fence, it looks like fun to me
I’m getting like a 30-40fps drop on dismemberments or big wounds since the new blood update, both dx11 & 12, any ideas? I can keep over 60fps but if I cap at 60, it still drops below a lot
with how fast these hotfixes are getting thrown out i got some hope for this game
they just gotta stay locked in and work with the community
Made it worse for me
Honestly my big concern is with the optimization hotfixes. I hope they've got a big one around the corner that really changes the game
these hotfixes have done nothing noticable for me i hope they do a big one soon
I can imagine once the hotfixes start building up youll realize its doing something
You dont feel the little changes until suddenly its noticeable over time
Some of the fixes only really work if you start a new save because they're baked in
Hmmm, I uninstalled with revo uninstaller but haven’t tried that yet
The muscle system combined with custom weapons is confusing a lot of people. The demo had a lot of variable set for the player, weapons were lighter and balanced, and no muscle system. Adding all this into the EA means combat fundamentally changed before you even pick a weapon up. Now thow in a weapon that may be unbalanced or too heavy for your character, and you get inconsistent and imprecise combat.
Is there a way to backup my current progress before trying a full reset?
i feel like the muscle system just wasnt a good idea to begin with
maybe minorly or for punches and weight
and visual
but like it effecting gameplay this much
like why does it effect handling man..
it leads to just such a skewed vie wof the game
its not that fun to experience
We start out as beggars. We should still be hardworking men, we're just starving. With that in mind, the weight system should be controlled by how much money you pump into food, and not running out of stamina as that just leads to bad gameplay in my opinion
they completely broke slums on dx11 the terrain is destroyed
yes so it increasing weight makes sense
but like
why though
why not just make handling good
instead of making it this ass
aty the start
and then increasingg ittt
I get what you're saying but it's not even about that, it's different in its essence, i really truly know the demo physics and how they feel (i have gauntlet speedrun world record), and after 47 hours on ea, trying every poleaxe type and weight, trying sword ofc and a bunch of other weapons, that there's a generalised issue affecting every weapons no matter their weight/character strength, as well as a big issue in the character physics (constantly falling down for no reason and taking too long to get up), demo is truly more realistic and accurate in terms of combat system, also has better physics, compared to ea. Now i still believe the devs will eventually fix everything, i still don't understand why the big downgrade for the heart of game wich is the combat system, maybe something wrong happened during developpement idk.
Well I like a weight system, but currently the best strategies for gaining weight are not fun. If it was controlled by money it would be controlled by winning matches, and harmed by losing matches
This is the best way to gain weight in the current system
Thats pretty lame ngl
I don't even see the issue with low weight strength tbh i can equally swing accurately and cook oponents
The weight and strength system arent an issue and i don't think it's the reason behind the current state of the game
I like the muscle system and think it adds to the game, but only if properly implemented. Weight is a large factor in sword fighting, and strength is obv important to move more weight. I like that this game doesn't allow a peasant to simply pick up a knights weapon and swing it no problem, like literally every other game. The muscle system is unique, and I think once tweaked properly it will be very enjoyable
The character physics are abysmal I will agree on that. Standing still your character will idly step randomly with both feet, just shuffle there like some drunk dude without a place to go. I still maintain that adding the muscle system and custom weapons is the root of a lot of the problems with weapons physics. The demo was more realistic in mechanics, but it also simulated a lot less...so in essence, it behaves more realistic but isn't actually more realistic, if that makes sense? Now I know you said you tried a lot of weapons at different weights and strengths, but that does not account for balance of said weapons. I doubt anyone can really factor that in, but using an unbalanced 3kg polearm vs the 0.2kg polearm found in freemode has a huge difference in controllability and damage, so I am not really sure I can agree the issue is generalized to all weapons and characters regardless of weight, strength or balance
https://youtu.be/y7V4UbHtRJs?si=LyWn2-QYEPBmluhi
Just putting this here so that you can see the balance point i use for poleaxes
Playlist : Half Sword Speedrun : https://youtube.com/playlist?list=PL-o4iAX3rZU0-8U7B-ZjWL6BFnZo4499_&si=v3Bg5x-hESAuzois
Playlist : Half Sword Early Access - Guides and Gameplay : https://www.youtube.com/playlist?list=PL-o4iAX3rZU39T3Bh95jcxHy4dd86FsVf
Weapons Used 0:00
Attack Full Swing 0:15
Attack vs Baron 4:20...
It's at the very start of the video i show a bunch of builds that i use in the video
I use always that balance point wich i don't believe is wrong, seems accurate for poleaxe
I'd like to add on that that the balance point for polearms is broken, it's impossible to make a spear, balance point always ends up at the end of the weapon
I think it's a real issue the way a weapon that is not minimum weight will slow down mid air, twist the arms after every miss, and just behave badly overall
It's like we're swinging a 15kg poleaxe when it's just 3kg, i mean the average human can swing a 3kg poleaxe faster than a 93kg ea character
Also on the ea the wrists twist like crazy, making swording way worse, unless you make a sword that weights nothing, in comparaison on demo i can be perfectly accurate even with a greatsword, it's also a lot more accurate and smoother.
It also affects other weapons but swords are the most impacted by this imo
But i believe you could be right about the weight and strength system being responsible, it's possible that when they created this somehow it broke physics for weapons that are more heavy
core memory unlocked
I'll be honest, that video kinda just solidifies what I am trying to say I think
But i mean playing demo vs ea is night and day, every weapons handles so much better, is a lot smoother, won't twist arms/wrists, the swings are perfectly accurate on demo the weapon goes where it's intended, we already mentionned it but the character also has a more realistic balance on demo and doesn't fall constantly.
I like to place my balance point 2-3 inches past the guard, and ajust length so my top hand rests right under the guard. Seems very balanced in both half sword and full extension swings
i hate how in the demo willys tend to spider leg before falling to the ground. i wish i could have EA's physics on demos gaulent mode
honestly i dont mind the randomized gear if it means i can get a smooth framrate
I do it in the last 1/4 of the weapon
Agreed on this. I hope they fix the muscle system and character balance soon
I hit accurate headshot constantly, weapon also doesn't tilt when being swing so basically the front head connects accurately not sideways like baron beak (not balanced right)
It's kinda why i'm not putting the balance point any lower
I don't wanna lose power
it seems they maybe messed with air resistance and wrists? or just wrists and strength is the issue
lining up the edge on your blows was super smooth too, you just had to draw the weapon back and swing straight, but now that feels pretty inconsistent especially with swords, maybe due to the floppy wrists
me when every issue is related to one thing and they dont change it at all
Yeah actually you could be right, i definitely see this as a possibility now, that somehow the new system broke some physics
Once they fix the wrists we are so back
Honestly tho fixing the balance, adding some sort of rigidity to wrists and making the muscles actually work could do so much for the game. I don't think it will fix it outright but it would make it much more playable
574 or less are about floppy wrists
and maybe toggling down air resistance?
Exactly, this alone would make the game way more enjoyable
then they could maybe give collision to some parts of willie rather then making it all not collide like it shouldnt be phasing through your chest
and then option to make wood heavier or smth
so you can balance out spears
Yea not a fan of the no collision with player weapons. Seems like a cheap fix
rather than fix a system they just removed it entirely
Stabbing in general feels harder with certain weapon, example pitchfork, became very innacurate, unless they fixed it bc i didn't try it in a while
The only way I can stab accurately now is to lower my dpi to like 800 lol
Yeah seriously my biggest gripe. You cannot add flails and remove collisions
Thats like literally the entire point of a flail. its an easier to swing mace that might knock you tf out
Yeah man no more run and stab lmao, for gauntlet speedrun the strat is litteraly pitchfork running and stabbing until soldier boss, on ea gotta be standing still or barely walking or it goes sideways etc
yes I want to see players knocking themselves out with long weapons 😂
I didn't try to stab with other weapons tho
Self damage also isnt a thing though so its a moot point but I had complete faith that it would soon be a thing
Until now that is
Self damage is not a thing? Does that mean via player weapons? I am pretty sure I have killed myself by tripping over my polearm and running head first into a wall hard enough to knock me out...
ah ok good to know
And also your weapons can collide with other things in your hands
So if you have a polearm or something long it will clip through you into your other hand preventing you from picking anything up
Namely goblets which sell for a lot
yea I have had some annoying experiences with that as well. Sucks the poleaxe is so meta too xD
I see what you mean now
I wonder how that works. Before the patch I could sorta do that, as long as I pulled the weapon over my head fast enough, but after the patch it was the first thing I tried and i was unable to do it
I may or may not have switched weapons after though i should try my other pollaxes
im getting crashes with headshots after it came too
I was getting that sometimes before even, dx11 helped for me
it seems willy doesnt like holding his poleaxe anymore
Bro go back to your shitty shack where you make up conspiracies, buntàta amadan
same
Nah there is reverse grip it's just for one knife
Never thought I’d get called a stupid potato by a Scot hahah man you’re an imitation potato
its without a doubt an elaborate scam to a degree
its bullshit, no no.. its indie dev bullshit, you gotta watch out for that..
theres always a rolling agenda, whenther you see it or not
The counter thought I’ve been having is maybe they made such good progress over the last year+ then realise there’s not much more that they can add to the game during EA period > 1.0 release so maybe game seer opted to have them give us this old build for EA to draw out the whole process for more money maybe? And when 1.0 comes around we’ll get what they’ve actually been supposedly working on all this time, that’s another way of looking at all this among many others, they need to tell us something themselves
Yeah but what's fucked up is all the new players who would've came in now won't. Which means no more money which means the build we have now might be all we get. I mean we are sitting at mixed reviews on steam. We aren't even at positive, that's really bad. An hour after this game was released the reviews were mostly negative. They should've just told us the truth. Hell even if they delayed the game another year or 6 months and released this as an update to the demo I would've been disappointed but happy to have something new that I know isn't the hyped up EA we been waiting for. Idk I just don't see how they could change almost every single system in the game to be different then it is right now the shape of the game right now is what we are going to get; Which is not what I expected compared to the trailer and the playing I've been doing. I'm at the Knight tier right now. I've cheesed this whole game because you can steal armor off of enemies lol. So I will let you know if the game modes exist. I agree with your theory I would have just liked some more transparency and to not charge $20 for this. Hell I would've donated 20 dollars to them if they had told us the truth so that they could release the game like the trailer vs paying 20 dollars for this and they've now sullied their launch. Most of the time indie games can't recover from that like AAA studios can.
NO UPDATES IN 2 YEARS WOOOOO
misinformation final boss
Fed
I'm not sacrificing a lamb so I can play their private updates
what}
are we deadass
the "private updates" are avaible for everyone to see in the discord server
💔
with the code for the experimental branch and everything
I wouldn't know, I don't play Exanima 💔
very niche game, objectively better than half sword in every aspect
but like
that's kind of an unfair comparison
Hydrogen bomb versus coughing baby
let's wait a few years to see how hs develops and if it beats exanima
if the full half sword game is going to just be the current progression mode
ehhh
not very good
If that ends up being the full game then the devs are not gonna live this down
I really hope we get more though
Major updates will have to make or break it
in a fully polished story game the progression would be fuckin lit
we need HS lore now!
Half sword story mode NOW!!!!
https://store.steampowered.com/app/1256270/Kinstrife/
Have yous been following this?
They are however very transparent on what they are doing and why. Though remaking the entire muscle system will take a while.
The only advantage i saw in half sword over exanima is the greater degree of freedom of control on your swings and weapon, which has suffered greatly in EA.
Fully rendered Earth with shadows, what the fuck is going on
what the fuck
wondering if this is actually maybe true at this point because theres a fair bit of overlap between demo (or playtest) issues that were fixed that suddenly came back
like auto parry being too strong, wrists being wonky, characters arent steady. i just dont really get why they'd go back on the feedback if it is a modern version
It seems like the premade polearms switch sides when held in half sword grip, might be a simple bug
Don't lie to me dude lmao
Half world
It's a skybox
I know, still one of the trippiest things I’ve ever seen hahah
Yeah, whats the point of having different heads if you can only use one
Did bro lie hahah
agreed whaats the point of being able to customize both ends if we can only use the one side
Drop link
LOOOLL
No, I uninstalled everything with revo uninstaller and reset progress, still the same
There’s probably only a handful of mods on the HS page anyways
Thanks twin
I was using that method with the demo and at launch with EA, it doesn’t help anymore after the new blood & gore that’s unoptimised as fuck
I hope they fix the fatal error whenever I headshot someone
The only thing that has technically helped me with that was zero'ing all the settings in the config file, as it reduced the crash rate from "running 2000s game without Digivoodoo or any compatibility" to "highschooler's game project".
this is the worst part
devs, yall can make mistakes, or have feature creep, or just need more time, just tell us dude
dont get our hopes up with EA and all the shit we've been dripfed over time and then just NOT have it in the game
Unfortunately, it seems someone is starting to lose love,trust and hope.
https://discord.com/channels/1043854763189600337/1470340605849763933 Apparently cpu is why poleaxe is the only viable weapon for some people
I was saying it might be. We can't sure where they are coming from unless we unpak this game
I'm just making theories and predicting for theses problems "precisely as I can"
I'm not expert, I'm just a gamer who loves game. What I can do is only prediction and giving some idea.
Just possibility "that problems are coming from them" could be there.
Weird, i usually cut, not necessarily dismember but i cut, and i cut well
That looks like a you problem somehow, ny polearms hit and kill, my swords slash and bash, do you forge your own weapons ? Are you using weapons too heavy ?
this has to do with the ever so strong spaghetti that the devs gave us for wrists
That seems too heavy, you usually put the COM at the general location of the guard, about 1 to 1.8kg
my 93 kg character struggles to switch hands with the 2.79kg poleaxe i have but i can swing it freely
At the genral location of the crossguard, be generous
That includes a bit down the blade
letting go causes the weapon to settle on its own without guideance so wherever the center of gravity is will be how it pulls
I have a sword thats just above the crossguard and it swings pretty damn well for a 1.8
i come to realize removing the gaurd completly on the poleaxe seemed to help
Watch Untitled by diorglocks and millions of other Half Sword videos on Medal. #halfsword
maybe wind resistance physics i have no idea
I can swing my poleaxe 10+ times in a row while running but switching weapon side standing still wastes more stamina 🤦
I remember seeing footage of this like half a decade ago
this shit is on my steam wishlist. gonna make waves when it eventually comes out
Here’s hoping
oh so anything thats not rtx 40 or 50 series is considered a potato? great
$25 definitely enough to get a new graphics card for sure
You sound 19 whilst also sounding like you're in your mid 30s
and you don't? "just save up" 😭😭
Intel B570 is a potato?
this guy might be an agent trying to sell computer parts
There’s something wrong with the wind
why did they even remove commoners having swords
It's been over two weeks and still no communication about this
Might be a chance of it being wrong then, or dev just have another priority rather than answering a theory
Hypothesis*. Hypothesis and theory are not the same thing even though it's commonly used in an abuse of language.
My idea how about we stop making theories and complaints that don't help the Devs at all
After all it is early access
And there's a little something about how the game may be subject to change at this stage
So I say we close this
As it doesn't help anything
At ALL
clearly you're cherrypicking
even the main post here is built off of in-game evidence of lower quality features
direct feedback to devs, that stuff needs to be changed
Can we get more potential proofs anyway, or just focus on anything else, like giving feedbacks and stuff
Communication about what? This is a literally just a random players theory that people are latching onto for some reason as if it’s a true. The devs dont have time to focus on responding to some random people’s theories about the game build when they have a game to develop
finally somebody rationable
yeah, also it was said by a dev that only the gameplay you see in the trailer is content you get atm (on EA release).
literally, they'll complain how bad the game is, and when devs work their asses off to make it better they're like "no communication? huh"
almost like they're busy or something
What's the justification for the gameplay thoroughly regressing then? Communication of the matter would be the bare minimum (they also have a publisher and community manager that should handle these things).
It's not something to ignore either as it's the primary criticism besides the performance.
Half Sword didn't need to launch to negative to mixed reception like this without any communication.
get real, everybody would've also been suspicious if they waited any longer. they already did, actually, a week or so before release. I don't think you'll end up happy here
??? People would've been much more understanding of a delay with an explanation or just any communication altogether
They released the game in this state without any explanation and faced the subsequent reception
Okay Thats great and all but im talking about the theory that started this whole thing. Yeah they could communicate more. Addressing some random theory is not on their priority list, as it shouldn’t be.
They have much more important things to do than address THEORIES
they delayed it once and the amount of people I saw who thought it was a scam go crazy
they cant keep everyone happy
I think the EA release has the more realistic volume of blood but not as realistic in the physics of hitting a blood vessel and stuff
Jesus. I know this is about blood but just looking again at how stable the sword swings are in the demo compared to EA makes me sad
in the demo it def wasnt precise but it was super stable in the ea you can hit a part you want more directly but its not really useful if you cant cut anything
You can though, just gotta let the sword rest inside the limbs sometimes
There are things that now impact weapon movement; just take an extremely long weapon, it's very difficult to control because of its weight. And guys, they had to change things about blood for performance reasons. For me, the blood is great, why complain about something like that? My game is much more optimized than in the demo because of the blood.
And if you're complaining about the wrists, ive looked at mcwonder's old messages
Who is that handsome green name guy?
Idk
That puts me at ease
this image
interesting
that might explain why falling and the wrists are such a problem
(and why they havent just made wrists better)
they should really really still try it
Im fully betting on it being a small change thats gonna be dwarfed by how big the next hotfix might be
Wait but whats so bad about how they did the tech demo? The only thing i had a problem with was the stanky leg glitch that you can only fix by closing and reopening the game. Tired of still playing the demo waiting for them to fix it
nothings wrong with the demo
i dont think it was even mentioned here
unless ur askin about how the demo had the same issues as EA rn at launch but got fixed in like 2 days
I dont think i have ever had a "stanky leg" glitch
me neither

