#My “Theory”

1 messages · Page 4 of 1

broken lake
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I'm a composer for the big lez game that's coming out actually

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The game still mainly uses Jarrad's music, I've just written some stuff for it here and there

sacred spear
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Yeah

woeful pagoda
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Sledgehammers and axes are shorter and they take less time to swing like in the game, look at how the weapon is used. It’s not fast but its got extreme length and power

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Like I think a lot of people are swinging wide with their mouse, bringing the halberd around their entire body instead of traditional swings where it’s kept in front of the user, where they don’t have to buildup a swing and can just use the weight of the weapon

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And like I’m not saying halberds are slow but compared to a sword or anything short they should be slower they are in real life

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But at higher weights they do move a lot faster

ashen sentinel
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i been max strength since day one and i can confirm physics are so shit, combat system is still bad too, limp wrists too

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i thought the same shit too when playing beggar the first day some dudes looks like cillian murphy lmao

radiant crystal
ashen sentinel
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i prefer going back to demo if i wanna play longsword

radiant crystal
ashen sentinel
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half swording is fine tho

radiant crystal
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the wrists

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this is why my hands keep dropping shit

ashen sentinel
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but it's actually 1.5 kg

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just broken physics

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use two hands for maces otherwise it's way worse

radiant crystal
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people have been trying to gaslight me saying "oh you just made the weapon with the wrong balance", "it's too heavy" when even a 0.5 kg messer wobbles around in my hands

ashen sentinel
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i almost beat the lord tourney using only the baron's mace but my character keeps falling for no reason it's so bad it's crazy, i strictly lost to falling down then after 30-50 attempts i gave up

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best i did was reaching round 7

radiant crystal
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if you have any weapons sheathed just take them off

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cuz they bug out and force your character into a direction

ashen sentinel
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i gotta try this rq

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but i doubt having a longsword and small sword would cause that

smoky cairn
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I played Freemode for the first time today and I notice the weapon control is different than I get in progression I'm kind of thinking your Freemode character is at minimum strength or I'm just tweaking and its the same

radiant crystal
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cool physics

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it just decimated my pants

sudden lagoon
broken lake
sudden lagoon
sudden lagoon
radiant crystal
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idk man sum ain't right

radiant crystal
smoky cairn
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I feel like I can't get as clean of a cut with my longsword which I can do in progression

radiant crystal
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it gives u some random ass character

smoky cairn
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Which would change the weapon control more

radiant crystal
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i went into free mode through progression

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not through the main menu

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and it still gave me this random mf

smoky cairn
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I guess I'll just need to lurk in commoner rank

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Or play abyss, abyss is really fun

radiant crystal
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it's jsut so sad because EA seemed to have improve on a good bit of concepts but the fundamental of half sword that people liked and played for are just completely gone or butchered

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extremely dissappointing 😔

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so many weapons just bug out

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or are a pain in the ass to use

winter jolt
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I thought one of them looked like Harrison Ford

winter jolt
smoky cairn
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I imagine making your weapon as light as possible is probably a good option

lime dune
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the weapon handling generally does just feel worse

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i know the strength system exists but it hasnt helped me much

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im sure if i kept grinding strength it would but

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at some point when longswords feel shit without grinding its like

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like the thrusting attack with alt on longswords seems to be weirdly wobbly and unstable i find

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and ive had this with non crafted and crafted ones

pure dove
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Mate they've been focusing on optimization and bug fixes

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They can't do everything at once

smoky cairn
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I expect that to be an Update 1 thing

jagged hinge
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then reequip it at the end of the battle

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uhhh the wrist problem needs to be fixed but also i think the one hand stabbing needs a replacement

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idk why they gave everything the rondel dagger moveset when they arent held in reverse grip

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they should add new controls to use reverse grip or mordschlag whatever

sudden lagoon
smoky coral
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Skaven

smoky coral
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Speaking of model

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Anyone considered that we should mod the Willie model into the current game as a facial construct

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They aren't mad about mods now right? So just.....facial suger

sudden lagoon
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I could’ve sworn they said they were keeping Willie ):

smoky coral
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Nope

pure dove
hushed leaf
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the switchup is pmo so much

hushed leaf
hushed leaf
sudden lagoon
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Yeah I still have to use engine.ini to make it playable, slums still isn’t though, and I think they were against mods unless they were lore accurate or something, don’t quote me on that though

prisma drum
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We NEED og willie

smoky coral
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I'm reheating mack and cheese before trying to see if picking Willie's up and slamming them has changed in how's it's done

sudden lagoon
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Where did this go?

astral burrow
sudden lagoon
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This games motto for a reason haha

astral burrow
sudden lagoon
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Yeah I had a feeling something changed since then if I’m even remembering that correctly

astral burrow
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I lowk don't understand why almost all the answers in the FAQ is just "erm well not at this stage of development but blah blah blah" 😭😭😭😭

hushed leaf
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i dont get why they wont TALK TO US

sudden lagoon
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Shooting themselves in the foot

astral burrow
radiant crystal
smoky cairn
hybrid knoll
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ngl i gen wonder if this is true

smoky cairn
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Well well well

upbeat sleet
hasty patrol
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It's such a tease fr

upbeat sleet
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I managed to fish out a couple items by looking upwards and hooking the edge with my elbows, and then looking down&crouching. This pushes you over a bit and allows you to perhaps grab an item.

sudden lagoon
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Is the performance any better at least now? Seems more than likely they’re sticking to the current physics model going forward, R.I.P fluidity & flair ):

sudden lagoon
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My god the no collision thing feels and looks horrible

upbeat sleet
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Yea, each time character loses grip with one hand it starts spinning around you

broken lake
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Update: Aven after the new hotfix the game still crashes on startup

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Sorry, not game startup, starting the progression mode

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Any mode, actually

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Update Update: force enabling DX11 finally worked

hollow stratus
broken lake
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(thought you said cpu lol)

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Nah I got a GeForce 3060

hollow stratus
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Then idk for sure, but DX12 might be a bit too intense.

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I do know AMD gpus have been having issues, which is why I asked.

fiery pollen
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Are the wrists still wimpy?

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Can you actually wield a polearm?

jagged hinge
jagged hinge
fiery pollen
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Seems like your character won't let go as often swinging the larger weapons but you still can barley swing them

sudden lagoon
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Dx12 is too intense on my 3080Ti, even dx11 I’ve had to use engine.ini to get it stable, I did also add shadows back in to dx11 LOW settings but at a lower quality, I then use lossless scaling adaptive because any fps cap will always make the game drop fps below that so uncapped/vsync/Gsync works best with adaptive here

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I usually stay between 70-116 so it’s mostly smooth and I’m not generating a huge amount of extra frames either

smoky cairn
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With the new update I can use both my custom longswords effectively its still not quite like the playtest though

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In the playtest you could stab forward without using Alt but in the EA that is very difficult to do

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Slashes and stabs using alt though are quite nice now

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Especially on my light longsword

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For reference my longsword which I use in progression is 1.5kgs while my light longsword is 0.6kgs and controls much better

sudden lagoon
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It actually runs quite a bit worse for me compared to yesterday, most notably during big dismemberments

hushed leaf
lean epoch
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anton chigurh

sacred plinth
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anyone experiencing not hit registers with the poleaxe?

sudden lagoon
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It didn’t happen my first few matches weirdly enough

inland wind
sudden lagoon
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Yeah I assume it’s because the enemy “Willie” and our “Willie” are basically the same entity, just don’t know how that could’ve gotten passed testing? Be even crazier if it was a willing compromise

inland wind
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Honestly with how fast they are getting the hotfixes out and how small of a team they are there is likely little to no testing at this stage.

astral burrow
paper hound
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guys is this a true😭

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i miss old half sword

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atp im convinced the devs gave us an early version that was from like 14 months ago or something

lilac narwhal
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We don't have an official, transparent explanation but it's the only plausible explanation for why physics, handling, collisions and stability regressed like they did

astral burrow
winter jolt
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did the new patch mess with smth why is he like this lol

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duplicated hands skullcry

astral burrow
ashen sentinel
winter jolt
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i feel like the game got gorier somehow

astral burrow
ashen sentinel
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trust me

winter jolt
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a true warrior doesnt need a sword

ashen sentinel
winter jolt
ashen sentinel
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damn

astral burrow
winter jolt
ashen sentinel
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but with a sword it's probably still the same

ashen sentinel
astral burrow
coarse marten
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another thing too is the devs are not being transparent galaxy is the only one i respect rn

coarse marten
hushed leaf
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oh ok

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yeah hes the only good dev atp

fiery pollen
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Have you tried adjusting the gore slider in gameplay options? I have no issues cutting a man in half with the tip of my sword

jagged hinge
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thats because they forgot to make weapons recollide when stolen

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and the handling is amazing im able to stab guys in their neck easily and precisely as long as i make a sword super balanced

and use a polaxe super effectively

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and spin it

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stability is because of lag ig

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the physics???

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what

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i think the problem is custom swords are super easy to mess up and theres no great swords and wrists are weak and can rotate however they want

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but when the sword is balanced it behaves exactly like the demo and more which leads me to believe that demo feels better because all of the weapons are perfectly balanced and are lighter then they are in the EA

trail wave
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Over 6 months ago the pit map was fully complete

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And looking great at that

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So idk why its not in EA

hushed leaf
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hm.. peraps the build we got is older than 6 months

ashen sentinel
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Currently that's just how it is

blissful sky
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This shit really does disappoint me, I believe this 100% but I sorta thought the devs were better than this

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I'm sure there probably some greater reason but it is tricking people

hushed dome
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🥀

winter jolt
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this game smth else

sudden lagoon
astral burrow
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lmao they forgot to remove the ui thingy in the top right when screenshotting an image for a fight set in the alley map.

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AND THE IMAGE IS ALSO UNFINISHED LMAOOO

trail wave
sudden lagoon
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I’m getting like a 30-40fps drop on dismemberments or big wounds since the new blood update, both dx11 & 12, any ideas? I can keep over 60fps but if I cap at 60, it still drops below a lot

wild wraith
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with how fast these hotfixes are getting thrown out i got some hope for this game

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they just gotta stay locked in and work with the community

sudden lagoon
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Made it worse for me

heavy mirage
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Honestly my big concern is with the optimization hotfixes. I hope they've got a big one around the corner that really changes the game

thorn oar
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these hotfixes have done nothing noticable for me i hope they do a big one soon

prime wharf
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You dont feel the little changes until suddenly its noticeable over time

viral yoke
sudden lagoon
tawdry gorge
# ashen sentinel Nah the whole combat system along with physics are way better on demo it's not c...

The muscle system combined with custom weapons is confusing a lot of people. The demo had a lot of variable set for the player, weapons were lighter and balanced, and no muscle system. Adding all this into the EA means combat fundamentally changed before you even pick a weapon up. Now thow in a weapon that may be unbalanced or too heavy for your character, and you get inconsistent and imprecise combat.

trail wave
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Is there a way to backup my current progress before trying a full reset?

jagged hinge
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maybe minorly or for punches and weight

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and visual

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but like it effecting gameplay this much

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like why does it effect handling man..

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it leads to just such a skewed vie wof the game

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its not that fun to experience

trail wave
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We start out as beggars. We should still be hardworking men, we're just starving. With that in mind, the weight system should be controlled by how much money you pump into food, and not running out of stamina as that just leads to bad gameplay in my opinion

thorn oar
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they completely broke slums on dx11 the terrain is destroyed

jagged hinge
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but like

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why though

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why not just make handling good

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instead of making it this ass

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aty the start

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and then increasingg ittt

ashen sentinel
# tawdry gorge The muscle system combined with custom weapons is confusing a lot of people. The...

I get what you're saying but it's not even about that, it's different in its essence, i really truly know the demo physics and how they feel (i have gauntlet speedrun world record), and after 47 hours on ea, trying every poleaxe type and weight, trying sword ofc and a bunch of other weapons, that there's a generalised issue affecting every weapons no matter their weight/character strength, as well as a big issue in the character physics (constantly falling down for no reason and taking too long to get up), demo is truly more realistic and accurate in terms of combat system, also has better physics, compared to ea. Now i still believe the devs will eventually fix everything, i still don't understand why the big downgrade for the heart of game wich is the combat system, maybe something wrong happened during developpement idk.

trail wave
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Well I like a weight system, but currently the best strategies for gaining weight are not fun. If it was controlled by money it would be controlled by winning matches, and harmed by losing matches

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This is the best way to gain weight in the current system

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Thats pretty lame ngl

ashen sentinel
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I don't even see the issue with low weight strength tbh i can equally swing accurately and cook oponents

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The weight and strength system arent an issue and i don't think it's the reason behind the current state of the game

tawdry gorge
# jagged hinge i feel like the muscle system just wasnt a good idea to begin with

I like the muscle system and think it adds to the game, but only if properly implemented. Weight is a large factor in sword fighting, and strength is obv important to move more weight. I like that this game doesn't allow a peasant to simply pick up a knights weapon and swing it no problem, like literally every other game. The muscle system is unique, and I think once tweaked properly it will be very enjoyable

tawdry gorge
# ashen sentinel I get what you're saying but it's not even about that, it's different in its ess...

The character physics are abysmal I will agree on that. Standing still your character will idly step randomly with both feet, just shuffle there like some drunk dude without a place to go. I still maintain that adding the muscle system and custom weapons is the root of a lot of the problems with weapons physics. The demo was more realistic in mechanics, but it also simulated a lot less...so in essence, it behaves more realistic but isn't actually more realistic, if that makes sense? Now I know you said you tried a lot of weapons at different weights and strengths, but that does not account for balance of said weapons. I doubt anyone can really factor that in, but using an unbalanced 3kg polearm vs the 0.2kg polearm found in freemode has a huge difference in controllability and damage, so I am not really sure I can agree the issue is generalized to all weapons and characters regardless of weight, strength or balance

ashen sentinel
# tawdry gorge The character physics are abysmal I will agree on that. Standing still your char...

https://youtu.be/y7V4UbHtRJs?si=LyWn2-QYEPBmluhi
Just putting this here so that you can see the balance point i use for poleaxes

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It's at the very start of the video i show a bunch of builds that i use in the video

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I use always that balance point wich i don't believe is wrong, seems accurate for poleaxe

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I'd like to add on that that the balance point for polearms is broken, it's impossible to make a spear, balance point always ends up at the end of the weapon

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I think it's a real issue the way a weapon that is not minimum weight will slow down mid air, twist the arms after every miss, and just behave badly overall

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It's like we're swinging a 15kg poleaxe when it's just 3kg, i mean the average human can swing a 3kg poleaxe faster than a 93kg ea character

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Also on the ea the wrists twist like crazy, making swording way worse, unless you make a sword that weights nothing, in comparaison on demo i can be perfectly accurate even with a greatsword, it's also a lot more accurate and smoother.

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It also affects other weapons but swords are the most impacted by this imo

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But i believe you could be right about the weight and strength system being responsible, it's possible that when they created this somehow it broke physics for weapons that are more heavy

unkempt hedge
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core memory unlocked

tawdry gorge
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I'll be honest, that video kinda just solidifies what I am trying to say I think

ashen sentinel
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But i mean playing demo vs ea is night and day, every weapons handles so much better, is a lot smoother, won't twist arms/wrists, the swings are perfectly accurate on demo the weapon goes where it's intended, we already mentionned it but the character also has a more realistic balance on demo and doesn't fall constantly.

tawdry gorge
unkempt hedge
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i hate how in the demo willys tend to spider leg before falling to the ground. i wish i could have EA's physics on demos gaulent mode

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honestly i dont mind the randomized gear if it means i can get a smooth framrate

ashen sentinel
tawdry gorge
ashen sentinel
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I hit accurate headshot constantly, weapon also doesn't tilt when being swing so basically the front head connects accurately not sideways like baron beak (not balanced right)

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It's kinda why i'm not putting the balance point any lower

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I don't wanna lose power

jagged hinge
trail wave
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lining up the edge on your blows was super smooth too, you just had to draw the weapon back and swing straight, but now that feels pretty inconsistent especially with swords, maybe due to the floppy wrists

jagged hinge
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me when every issue is related to one thing and they dont change it at all

ashen sentinel
jagged hinge
tawdry gorge
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We need wrist muscles...

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xD

ashen sentinel
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Once they fix the wrists we are so back

tawdry gorge
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Honestly tho fixing the balance, adding some sort of rigidity to wrists and making the muscles actually work could do so much for the game. I don't think it will fix it outright but it would make it much more playable

jagged hinge
jagged hinge
ashen sentinel
jagged hinge
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then they could maybe give collision to some parts of willie rather then making it all not collide like it shouldnt be phasing through your chest

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and then option to make wood heavier or smth

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so you can balance out spears

tawdry gorge
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Yea not a fan of the no collision with player weapons. Seems like a cheap fix

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rather than fix a system they just removed it entirely

ashen sentinel
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Stabbing in general feels harder with certain weapon, example pitchfork, became very innacurate, unless they fixed it bc i didn't try it in a while

tawdry gorge
trail wave
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Thats like literally the entire point of a flail. its an easier to swing mace that might knock you tf out

ashen sentinel
tawdry gorge
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yes I want to see players knocking themselves out with long weapons 😂

ashen sentinel
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I didn't try to stab with other weapons tho

trail wave
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Self damage also isnt a thing though so its a moot point but I had complete faith that it would soon be a thing

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Until now that is

tawdry gorge
trail wave
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Oh yeah if its in your hands it cant hurt you

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On the ground it could though

tawdry gorge
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ah ok good to know

trail wave
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And also your weapons can collide with other things in your hands

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So if you have a polearm or something long it will clip through you into your other hand preventing you from picking anything up

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Namely goblets which sell for a lot

tawdry gorge
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yea I have had some annoying experiences with that as well. Sucks the poleaxe is so meta too xD

tawdry gorge
trail wave
# tawdry gorge I see what you mean now

I wonder how that works. Before the patch I could sorta do that, as long as I pulled the weapon over my head fast enough, but after the patch it was the first thing I tried and i was unable to do it

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I may or may not have switched weapons after though i should try my other pollaxes

hushed leaf
sudden lagoon
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I was getting that sometimes before even, dx11 helped for me

hushed leaf
stark summit
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Bro go back to your shitty shack where you make up conspiracies, buntàta amadan

ashen sentinel
mortal harbor
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Nah there is reverse grip it's just for one knife

sudden lagoon
compact anchor
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its without a doubt an elaborate scam to a degree

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its bullshit, no no.. its indie dev bullshit, you gotta watch out for that..

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theres always a rolling agenda, whenther you see it or not

sudden lagoon
# compact anchor theres always a rolling agenda, whenther you see it or not

The counter thought I’ve been having is maybe they made such good progress over the last year+ then realise there’s not much more that they can add to the game during EA period > 1.0 release so maybe game seer opted to have them give us this old build for EA to draw out the whole process for more money maybe? And when 1.0 comes around we’ll get what they’ve actually been supposedly working on all this time, that’s another way of looking at all this among many others, they need to tell us something themselves

sacred spear
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guys let's just all play exanima instead and kiss

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💖

somber moss
# sudden lagoon The counter thought I’ve been having is maybe they made such good progress over ...

Yeah but what's fucked up is all the new players who would've came in now won't. Which means no more money which means the build we have now might be all we get. I mean we are sitting at mixed reviews on steam. We aren't even at positive, that's really bad. An hour after this game was released the reviews were mostly negative. They should've just told us the truth. Hell even if they delayed the game another year or 6 months and released this as an update to the demo I would've been disappointed but happy to have something new that I know isn't the hyped up EA we been waiting for. Idk I just don't see how they could change almost every single system in the game to be different then it is right now the shape of the game right now is what we are going to get; Which is not what I expected compared to the trailer and the playing I've been doing. I'm at the Knight tier right now. I've cheesed this whole game because you can steal armor off of enemies lol. So I will let you know if the game modes exist. I agree with your theory I would have just liked some more transparency and to not charge $20 for this. Hell I would've donated 20 dollars to them if they had told us the truth so that they could release the game like the trailer vs paying 20 dollars for this and they've now sullied their launch. Most of the time indie games can't recover from that like AAA studios can.

heavy mirage
sacred spear
heavy mirage
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I'm not sacrificing a lamb so I can play their private updates

sacred spear
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are we deadass

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the "private updates" are avaible for everyone to see in the discord server

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💔

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with the code for the experimental branch and everything

heavy mirage
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I wouldn't know, I don't play Exanima 💔

sacred spear
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but like

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that's kind of an unfair comparison

heavy mirage
sacred spear
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if the full half sword game is going to just be the current progression mode

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ehhh

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not very good

heavy mirage
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I really hope we get more though

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Major updates will have to make or break it

brittle torrent
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in a fully polished story game the progression would be fuckin lit

sacred spear
mortal harbor
sudden lagoon
upbeat sleet
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The only advantage i saw in half sword over exanima is the greater degree of freedom of control on your swings and weapon, which has suffered greatly in EA.

sudden lagoon
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Fully rendered Earth with shadows, what the fuck is going on

upbeat sleet
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what the fuck

tight matrix
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wondering if this is actually maybe true at this point because theres a fair bit of overlap between demo (or playtest) issues that were fixed that suddenly came back

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like auto parry being too strong, wrists being wonky, characters arent steady. i just dont really get why they'd go back on the feedback if it is a modern version

humble island
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It seems like the premade polearms switch sides when held in half sword grip, might be a simple bug

limpid flicker
worthy axle
pure dove
sudden lagoon
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I know, still one of the trippiest things I’ve ever seen hahah

sacred spear
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Yeah, whats the point of having different heads if you can only use one

sacred spear
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Hey guys

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Is it true that if you delete the demo files you get a performance boost

warm gull
leaden seal
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Drop link

sudden lagoon
sudden lagoon
leaden seal
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Thanks twin

sudden lagoon
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I was using that method with the demo and at launch with EA, it doesn’t help anymore after the new blood & gore that’s unoptimised as fuck

winter jolt
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I hope they fix the fatal error whenever I headshot someone

solid flame
hushed leaf
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devs, yall can make mistakes, or have feature creep, or just need more time, just tell us dude

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dont get our hopes up with EA and all the shit we've been dripfed over time and then just NOT have it in the game

limpid flicker
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Unfortunately, it seems someone is starting to lose love,trust and hope.

winter jolt
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why is the poleaxe phasing through people

trail wave
limpid flicker
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I'm just making theories and predicting for theses problems "precisely as I can"

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I'm not expert, I'm just a gamer who loves game. What I can do is only prediction and giving some idea.

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Just possibility "that problems are coming from them" could be there.

humble island
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Weird, i usually cut, not necessarily dismember but i cut, and i cut well

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That looks like a you problem somehow, ny polearms hit and kill, my swords slash and bash, do you forge your own weapons ? Are you using weapons too heavy ?

warm gull
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this has to do with the ever so strong spaghetti that the devs gave us for wrists

humble island
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That seems too heavy, you usually put the COM at the general location of the guard, about 1 to 1.8kg

warm gull
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my 93 kg character struggles to switch hands with the 2.79kg poleaxe i have but i can swing it freely

humble island
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At the genral location of the crossguard, be generous

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That includes a bit down the blade

warm gull
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letting go causes the weapon to settle on its own without guideance so wherever the center of gravity is will be how it pulls

humble island
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I have a sword thats just above the crossguard and it swings pretty damn well for a 1.8

warm gull
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i come to realize removing the gaurd completly on the poleaxe seemed to help

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maybe wind resistance physics i have no idea

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I can swing my poleaxe 10+ times in a row while running but switching weapon side standing still wastes more stamina 🤦

winter jolt
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I remember seeing footage of this like half a decade ago

celest needle
# winter jolt

this shit is on my steam wishlist. gonna make waves when it eventually comes out

winter jolt
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probably 2028

balmy hatch
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oh so anything thats not rtx 40 or 50 series is considered a potato? great
$25 definitely enough to get a new graphics card for sure

stray brook
craggy sandal
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and you don't? "just save up" 😭😭

solid flame
#

Intel B570 is a potato?

frigid briar
jagged hinge
mortal harbor
#

why did they even remove commoners having swords

lilac narwhal
#

It's been over two weeks and still no communication about this

humble island
stark summit
#

I wouldn't bother with this crap

#

Is just a kinda shitty theory aunyway

brisk ferry
stark summit
#

My idea how about we stop making theories and complaints that don't help the Devs at all

#

After all it is early access

#

And there's a little something about how the game may be subject to change at this stage

#

So I say we close this

#

As it doesn't help anything

#

At ALL

hushed leaf
#

even the main post here is built off of in-game evidence of lower quality features

#

direct feedback to devs, that stuff needs to be changed

humble island
midnight star
jolly pier
craggy sandal
#

literally, they'll complain how bad the game is, and when devs work their asses off to make it better they're like "no communication? huh"
almost like they're busy or something

lilac narwhal
#

It's not something to ignore either as it's the primary criticism besides the performance.

#

Half Sword didn't need to launch to negative to mixed reception like this without any communication.

craggy sandal
#

get real, everybody would've also been suspicious if they waited any longer. they already did, actually, a week or so before release. I don't think you'll end up happy here

lilac narwhal
#

??? People would've been much more understanding of a delay with an explanation or just any communication altogether

#

They released the game in this state without any explanation and faced the subsequent reception

midnight star
#

They have much more important things to do than address THEORIES

craggy sandal
#

they cant keep everyone happy

coarse marten
#

comparison of blood from the demo vs from the ea release

stark summit
#

I think the EA release has the more realistic volume of blood but not as realistic in the physics of hitting a blood vessel and stuff

light monolith
# coarse marten

Jesus. I know this is about blood but just looking again at how stable the sword swings are in the demo compared to EA makes me sad

coarse marten
humble island
oblique lotus
#

There are things that now impact weapon movement; just take an extremely long weapon, it's very difficult to control because of its weight. And guys, they had to change things about blood for performance reasons. For me, the blood is great, why complain about something like that? My game is much more optimized than in the demo because of the blood.

humble island
#

And if you're complaining about the wrists, ive looked at mcwonder's old messages

jolly pier
heavy mirage
light monolith
#

That puts me at ease

jagged hinge
#

that might explain why falling and the wrists are such a problem

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(and why they havent just made wrists better)

#

they should really really still try it

humble island
spice tartan
#

Wait but whats so bad about how they did the tech demo? The only thing i had a problem with was the stanky leg glitch that you can only fix by closing and reopening the game. Tired of still playing the demo waiting for them to fix it

hushed leaf
#

nothings wrong with the demo

#

i dont think it was even mentioned here

#

unless ur askin about how the demo had the same issues as EA rn at launch but got fixed in like 2 days

unkempt hedge
#

I dont think i have ever had a "stanky leg" glitch

quasi prism