#Characters seem to have no Wrists

1 messages · Page 1 of 1 (latest)

deft kestrel
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2 Organized Bug Reports At the Bottom of the Thread #1466866449317630166 message #1466866449317630166 message

Weapons just spin out uncontrolably once you attempt to swing at an enemy, this leads to 90% of the attacks ending up with the weapon bugging out into your own boddy mid attack.
ima try to get a clip of ts.

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I Now Tried some of the Grappling moves from the playtest.

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It seems like the bodies are completely passthrough in the game.

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They basicly have no collisions 50% of the time.

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Also players when trying to do a Charged Kick just do some weird floating motion

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Weapons Also loose colisions sometimes, which makes blocking borderline impossible

sacred ivy
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how are we able to do mma moves in the demo but not even grab right on early access

deft kestrel
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Thats the only way i can think off that would explain the rapid decrease in quality of all the stuff.

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Its not the system we know (and the one most of us love)

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I Honestly dont understand why they would do that though, like the system they chose is so much more buggy to the point that its basicly unusable, While as the Playtest version (Especially the one before the merge) was very clean to the extend that it basicly had no bugs.

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What we asked for is a better version of the demo, same systems, more content, and more optimization.
That is what everyone asked for and kinda what we were promised.

Instead we got a whole new system that is something completely else then we all signed up for.
Appart from the fact that its also way way way worse in terms of quality and polish in comparison to what we had before.

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I Kinda have the feeling that they didnt playtest this version at all, they released a playtest only to fully ditch the Version that was playtested and start something new without anyone ever testing it.

Now they call that untested mess the game.

sacred ivy
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its so disappointing

deft kestrel
# sacred ivy its so disappointing

Maybee they can somehow fix it, but with this disappointment of the whole community going arround like a forrest fire it kinda scares me that the devs didnt even bother to say something about it yet.

deft kestrel
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This picture summs up the 1st day pretty well i think

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But wait, there is more!

gentle pulsar
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weapons just not working

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try to make your character big to the max

deft kestrel
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Cant even play celar cuz the small vegetation in the circle version brakes my whole game.

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cant get above 15 FPS

gentle pulsar
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thats true

north pebble
deft kestrel
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there should be a "None" option

north pebble
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what’s ur overall graphic setting

deft kestrel
deft kestrel
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Was able to run the "High" settings preset in the Playtest.

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Can run most games on mid settings.

north pebble
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on the other settings what’s ur fps looking like

deft kestrel
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Depends heavily on the map, not so much on the settings

rose grail
rose grail
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its so bad

deft kestrel
north pebble
rose grail
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some reason npcs dont have that issue and insta kill you

deft kestrel
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I Dont even know how it can be that fucked up

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Like that is some next level rendering fuck ups.

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No matter what you solve a new issue just appears.

rose grail
north pebble
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honestly i’ve had no problem playing on high

rose grail
north pebble
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only fps drop i have is w the blood, but that’s because im on max for n blood

north pebble
deft kestrel
rose grail
north pebble
north pebble
rose grail
rose grail
north pebble
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honestly guys try using balanced dlss

rose grail
north pebble
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not sure why they haven’t

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well

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didn’t

rose grail
north pebble
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oh yeah intel too

rose grail
gentle pulsar
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how they managed to make a game in 2025 on unreal engine 5

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and didnt add fsr

rose grail
summer remnant
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Agree

rose grail
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ok stabbing with the messer just doesnt work

regal mauve
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There is no charged kick

deft kestrel
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he just floats and then falls on his back

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But that aint even important

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That the Weapon handling is so incredibly Bad and the devs have not even acknowledged that yet makes me angry.

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Like the AI doesnt have the issue

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But for players the weapons just Start to Spinn whenever you try to do a normal attack.

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That shit literally Makes the whole game useless.

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His wrist and arm is NOT supposed to turn like ts

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Like striking moves his arms in the given direction

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But instead of the weapon moving there too

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His Wrists just give in and spinn out

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Alr to make this more proffessional

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Characters have no Wrist Joint, Weapons bugging out.

Issue: On mouse movement, the wrists give in instead of moving the weapon.

Cause: Idk, seems like the joint is just not existent for the player character.

Effect: Makes every strike with a Weapon a gamble, if it either works as expected (with some delay) or just buggs out the weapon, Sometimes also ends with the weapon bugging inside the Character.

Frequency: About 40% of all attacks end up bugged

Footage Collection:

Watch Hoe bugging out HS by IIlIBlue and millions of other Half Sword videos on Medal. #halfsword

▶ Play video

Watch Untitled by IIlIBlue and millions of other Half Sword videos on Medal. #halfsword

▶ Play video
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Abyss is Bugged & Not fun

1st: The Biting feature for the Zombies makes Abyss hardly playable at all, They spawn in behind you and with that Bite and Instant Stagger you.

2nd: The already shit biting is also bugged, all damge dealt by it does not lead to death, so your just softlocked on the ground until you return to the menu.

Footage: https://medal.tv/games/half-sword/clips/m1Ct91PSpp2rxZT3A?invite=cr-MSxLZFEsMjI0MDE3ODAx&v=21

Watch Untitled by IIlIBlue and millions of other Half Sword videos on Medal. #halfsword

▶ Play video
lapis abyss
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Bumping for the fist issue

gentle pulsar
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but it can be with all weapons if youre creating a small character

lapis abyss
timid roost
deft kestrel
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Also Hotfix 2 Did not solve this issue

deft kestrel
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I Had lke 150 Hours on the Playtest.

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That was the best version of em all in regards to Weapon feel and Handling.

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But to defend the game a bit, The damage model has made some big steps since then.

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And if the updates stay this frequent then it will soon be the best version

gentle pulsar
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the only problem of demo was that it had only 1 boring map

gentle pulsar
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but nothing changed

undone hollow
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I can understand the performance issues since it seems the graphics had made some jumps in this update. likely wasnt tested with a large verity of hardware until now. but this combat is so much worse

timid widget
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I've noticed that the game definitely has hidden stats that get increased as you continue up the ranks, while I do like the idea of your guy getting stronger as you fight more, I wish the strength of your characters grip wasn't also tied to this. Grabbing and grappling is very difficult at peasant rank, when I'd argue it should be some of the most fun? And anything that requires two hands always seems to slip out of my non dominant hand like it's been buttered or oiled up

undone hollow
gentle pulsar
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i also noticed that even npc sometimes has their wrists broken

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and they cant attack you

gentle pulsar
deft kestrel
lapis abyss
restive wing
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This has been an issue since the demo, though it's more annoying with the introduction of weapon forging