#Missing blood and gore

1 messages · Page 1 of 1 (latest)

celest sand
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this was done on max gore

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no matter the amount of gore and blood i use in settings i dont see blood or gore

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in sparring at least theres no blood

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on other mods this is what i see

summer dust
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i dont see blod mostly on tourney

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blood*

celest sand
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yeah man weird blood

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also the graphics settings and keykindings reset upon restart

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its weird how no one got these issues during testing

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they are blatant for a lot of people

brittle cedar
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Gore has generally been downgraded as the builds went..

1st Demo has breakable bones, bruising, guts.
2nd Demo has breakable bones, bruising, no guts (texture was there), added head-cave/skull shattering tech for blunt damage
EA Build no breakable bones, no bruising, no guts, no head-cave tech.

celest sand
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i dont understand how the game got worse optimisation and worse blood and gore like this

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dx11 seems worse than before too

brittle cedar
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making sacrifices to either make the game more marketable (capitulating on what made the game stand-out(very lame)) or to make performance headroom for other things (EA build has a lot of things the 2nd demo doesn't)

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now, I hope I answered our concerns with the latter - that they'll get back to what made the demos great by finding optimizations

celest sand
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nah but the wierd blood pools on the ground were so unexpected tbh

celest sand
brittle cedar
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true, not impressed either. it's like they didn't even play it.. how are we determining these odd blood splatters without much effort

celest sand
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exactly

brittle cedar
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I would rather have an awesome gore system than a map to fight in personally.. the arena in the demo was sufficient to start

celest sand
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disappointed by that personnaly i expected the demo version with better physics better optimisation and lot of nez content

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we got the content but the rest got downgrade

dusky rapids
celest sand
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and the fact i cant even have fixed custom keybinds its annoying

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i have to switch keyboard language everytime still

dusky rapids
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fights are quick and movement is so weird

celest sand
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yes i one tap everything

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opponents seems weaker

brittle cedar
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I tend to bring the damage sliders around 15% the left (from mid) to make it more realistic lol

dusky rapids
celest sand
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i dont understand it personally

brittle cedar
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all they needed to do was better gore and MP for EA build