#modders-guild-hall

1 messages Ā· Page 33 of 1

storm crescent
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Gif is realistic as a willie from the 1400s doesnt know what a gun is

glossy fossil
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Le spooky 0

meager notch
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Ginme a minute, I feel asleep mid day

meager notch
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-- Created by EBI_LYOZHA

local UEHelpers = require("UEHelpers")


RegisterKeyBind(Key.B, function()
    local player = UEHelpers.GetPlayer()
        
    if not player then return end
        
    if not player:GetFullName():find("Willie_BP_C") then return end

    if player["Attached Bolt Quiver"]:GetFullName() == nil then
        player["Attach Empty Quiver"]()
    end
    local quiver = player["Attached Bolt Quiver"]
    quiver["Projectile Count"] = 10  -- Change the amount of projectiles here and then press B to apply the changes
end)
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Here you go good sire

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U need UE4SS for that script to work

hybrid merlin
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Hey guys, is there a way to mess with the enemies weight?

meager notch
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Yep, actually the same way as with your weight

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player's weight I mean

hybrid merlin
#

So basically via save editor? Do you know what line of code do I need to tweak to make my foes more muscular?

meager notch
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Ah, via save editor? Maybe you may find it in the combat events

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Or I suppose you can't really change properties of the enemies via save editor, at least I didn't find anything myself

meager notch
hybrid merlin
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And what is Lua scrips exactly? Sorry, I'm just a content creator, not exactly a modder...

meager notch
meager notch
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Someone posted their own weight-changer script a while ago and I modified it for myself a little to also change enemy willies' weight

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tis How you install ue4ss

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Though sadly, the script I have on hand doesn't really change height of the character. I'm not sure whether it was posted here or not, maybe someone figured out how to change character height with that

hybrid merlin
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Okay. Thank you very much! I'll look into it.

spring wasp
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Can someone help me fix my red screen

hollow arch
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sooooooo

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any updates on client menu's like the old hs enhancer?

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cuz i knew someone was like working on figuring out how to make it

marsh spoke
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By some times do you mean it penetrates at all or no? Basically you cannot see your blade, so how do you know when you cut down an armored foe, normal long swords could/could not perform identically?

glossy fossil
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Nah it's really strange, I know how big the blade is because I coded it to be a certain size, it interacts with solid objects and with armour it acts the way a normal blade does most of the time

craggy acorn
glossy fossil
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Sometimes though it clips through really miniscule gaps in armour and manages the skin the enemy from underneath the armour

hollow arch
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VERSION

craggy acorn
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latest

hollow arch
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WHAT MENU

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ENHANCER?!

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WOWWWW

craggy acorn
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yeah

hollow arch
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ima get it once the game has better optimization

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and also bare handed brawl in freemode

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nah but why did they remove bare handed fights in freemode

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it's annoying

crude kraken
cosmic elbow
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try increasing the y scale a bit tho

crude kraken
marsh spoke
cosmic elbow
marsh spoke
glossy fossil
marsh spoke
glossy fossil
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It's scales are x6 y0 Z3 I'm pretty sure

glossy fossil
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Nothing happened

marsh spoke
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And?

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How did you know nothing happened given the blade is always invisible

glossy fossil
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Because it's not actually invisible

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It's just really really thin to the point where the blade is so flat that the texture doesn't render

marsh spoke
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So the shape did not change?

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I mean currently is your blade 2D or 1D?

glossy fossil
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In the eyes of the game it's still 3D

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But closest thing I'd say to it is 4D

marsh spoke
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????

glossy fossil
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Or maybe somewhere between

marsh spoke
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By diminishing one axis you increased its dimension?

glossy fossil
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Kinda yea

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Oh shit wait I goofed

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The X is -4

marsh spoke
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Wow. Sounds like some really weird high end research topic

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-4?

glossy fossil
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It's flat and inside out at the same time

marsh spoke
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Oh so it is not X=0 right

glossy fossil
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The y Is 0

marsh spoke
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So what if X=0 also?

glossy fossil
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X-4 y0 z3

marsh spoke
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X and z both negative?

glossy fossil
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Wait shit

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Think of it like edge blade and length

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Edge is inside out, blade is a thickness of 0 and it's length is 3

crude kraken
split flax
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how am i supposed to find the models i want

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if i'm making a custom weapon

marsh spoke
# glossy fossil X-4 y0 z3

Wait. So th magical part may not be 0 thickness, but rather the inside out stuff? If it is inside out does it mean every single contact is considered as a cut?

glossy fossil
marsh spoke
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Really weird theoretical physics

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Too bad I am math researcher

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And not on geometry

glossy fossil
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If you want, when I wake up in the morning, do you want me to DM you the json for it

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Mess around with it as much as you want

marsh spoke
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Am too lazy to learn everything from the bottom

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Also I do not think u created a 4D sword. For example Klein bottle is still 2D it is just that you cannot find such thing in 3D. Certain 2D or 3D stuff could be really weird in higher dimension

glossy fossil
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Trust I learnt everything I know in the span of a good 4 hours at most

marsh spoke
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So it should still be a 2D sword, which is impossible in dimension 3.

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Oh. Lol. This is not about physics at all?

glossy fossil
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When testing it, try to record and send any interesting things you find

glossy fossil
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Best thing I've seen happen is destroying a torso through armour

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Just a few things to know when you use it

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If you try to inventory carry it, it disappears

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If you drop it, theres a good chance it breaks

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Pommel strikes do ALOT of damage

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Because the pommel is mace_head_a

glossy fossil
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Did I show you the pommel of the original blade?

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It stayed for the final weapon

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Lol wrong chat

meager notch
meager notch
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Oh the great minds who have figured out how to spawn weapons without causing garbage collector freat out, how to spawn ANYTHING in game without it causing garbage collector crash I can't figure out what's wrong, even my simple quiver script causes garbage collector crash

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I've tried SpawnActor(), I tried BeginDeferredSpawningFromClass, I tried K2_Destroy on every actor that may potentially cause the issue

cosmic elbow
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"Failed to parse 1 export!"

agile adder
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to have less height and less strength do you put negative or 0. something

placid sierra
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0 height is 1.6m so negative would be shorter. Not sure about strength tho.

meager notch
subtle condor
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anyone who can help me change ammount of arrow

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s

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in the quiever

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mst find where the thing i must modify is

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??

subtle condor
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i dooooooooooo

meager notch
subtle condor
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is there a way

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to like autoamtic reload 😱

meager notch
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Someone posted a script for automatic crossbow reload here too

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Try to find by search

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I'd share the saved code but not home rn

subtle condor
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ooo alrr

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hwo is it called

subtle condor
subtle condor
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is there a script to change ur appearence in the game

fathom birch
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You should make the arm flop around

lusty bramble
meager notch
marsh spoke
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Wonder if we could have this type of armor

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Probably invincible to stabbings

glossy fossil
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seriously dude

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for some fucking reason, this sword is fucking insane

narrow cove
dusk owl
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more cavalry sabre stuff

signal sand
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@eager kiln

subtle condor
meager notch
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local CrossbowClassFull = "/Game/Assets/Weapons/Blueprints/Built_Weapons/Ranged/Weapon/BP_Weapon_Ranged_Weapon_Crossbow_Light.BP_Weapon_Ranged_Weapon_Crossbow_Light_C"

ExecuteInGameThread(function()
    RegisterHook(CrossbowClassFull .. ":Event Shoot", function(ctx)
        local crossbow = ctx:get()
        crossbow:ExecuteUbergraph_BP_Weapon_Ranged_Weapon_Crossbow_Light(1151)
    end)
end)
subtle condor
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ooo thxx

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how do i automatially do it

meager notch
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idk who to credit for this cript

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forgor

meager notch
subtle condor
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šŸ˜‹

meager notch
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when you shoot it

subtle condor
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thanskss

fleet garnet
subtle condor
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can u bite dead people too?

median whale
meager notch
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it's just that the bolt is being quirky

hybrid merlin
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Using the Half Sworda enhancer, I can only spawn armor from the demo, not the EA, is that a bug?

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Or is it just not entirely updated yet?

marsh spoke
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With large enough momentum you can literallly penetrate through helmets? Visually this stab is BELOW the visor. In fact a huge portion of the blade comes BEHIND the helmet.

tawdry notch
#

You're not gonna get perfect physics in any game

craggy acorn
cosmic elbow
#

<@&1080390104562016306>

signal sand
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you're too slow

signal sand
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<@&1080390104562016306>

humble prawn
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Thx

signal sand
burnt bison
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how do i get this mod?

meager notch
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Sadly it's fake

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AI generated

cosmic elbow
sturdy matrix
dusk owl
sturdy matrix
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the haft has even less blunt damage than the head.

meager notch
dusk owl
marsh spoke
dusk owl
marsh spoke
dusk owl
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yeah I mean in that clip. Normally that kind of impact would put you flat on your ass without this mod, but with the mod is much more realistic

marsh spoke
sturdy matrix
#

not really, the swing still hurts him but in the vanilla game it sliding away from him would've probably knocked him out instantly.
despite it...you know, moving away from him.

dusk owl
sturdy matrix
#

I will buff things as needed if evidence can be provided that something should do more damage.
although the game doesnt seem to care about relative velocity sometimes, so even if it should do more damage from a direct committed hit, I have to account for the damage it does when its actively moving away from the target and isnt committed.

dusk owl
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@sturdy matrix does your mod also affect the amount of blunt damage dealt from buckler strikes and headbutting?

sturdy matrix
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and I haven't found the damage formula for item and body weight.

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and the mod may be rendered obsolete in future updates for the game, so I'm not gonna go further into the files to figure stuff out unless it continues to not be addressed.

dusk owl
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your mod is amazing man

sturdy matrix
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I just changed couple numbers around, but thank you.

unborn crypt
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can anyone make a bascinet mod like kcd2 instead of armet if not thats fine but thought it was worth a try

marsh spoke
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Instead of finding balance. I am trying to abuse the incompleteness of the game’s physics system, trying to come on with blade that could literally cut certain armor piece in half lol 🤔

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Wonder if vibration blade still works: https://www.nexusmods.com/halfsword/mods/169

Nexus Mods :: Half Sword

accidentally made a weapon that cuts super smoothly due to subtle vibrations caused by the weapons core, recommend half swording to make it easier to controlupsides: super smooth cutting,

sturdy matrix
# marsh spoke So fist rigidity is the weight of fists?

rigidity is Moreso a multiplier, or at least it seems like it.
I think 100 represents 1 and lower means a fraction of 1...maybe Idk.
so for your fists its your bodyweight (and weight of worn armor) times rigidity.
if you set rigidity to zero, zero times 93 weight is zero.
so zero blunt damage.
but fists actually do have cut and stab damage and a separate concussive blunt damage.

marsh spoke
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Oh so it could go beyond that scale?

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Input absurdly large fist rigidity so you could smash helmets into pieces 🤔

sturdy matrix
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many weapons are set higher than 100, yes.
I think flails default value is 200 for the swinging bit, and any spikes, and 99 for the shaft.

marsh spoke
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Yamato, I am coming

sturdy matrix
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it'll basically ignore armor, I think anyway.

marsh spoke
marsh spoke
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Wait is this just multiplier of blunt dmg?

sturdy matrix
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The game doesnt really have armor destruction besides cosmetic dents, I havent tested it for swords.
But the barons beak can literally pierce armor.
But it'll do blunt damage through the armor.

You'd have to actually use fmodel and export the blueprints for the weapon parts, its not save file editing.
Its modding the game itself.

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And there is no multiplier for just blunt damage, I had to individually edit every weapon and weapon part.

marsh spoke
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Rip. I ski;ped some words

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By ā€œliterally pierce armorā€ do you meant chest plate penetration?

sturdy matrix
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The barons beak can penetrate all armor pieces I think, ive done it with helmets before.

marsh spoke
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Ok. By penetrate, again, it is not the same as hitting enemy with giant hammer or no?

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The sharp tip actually cause blood drop?

sturdy matrix
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It is not the same, the beak will stab through the armor and into the body.

marsh spoke
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OHHHHH. That is stab dmg?

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So it is possible??

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What is the cause? It’s mass or just that multiplier you talked about being high

sturdy matrix
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I do not know what exactly allows the barons beak to do it over other weapons.

dusk owl
marsh spoke
dusk owl
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The game probably just calculates it differently, like how it decides what weapons can pierce mail. I've never seen anything other than a polearm beak manage to punch through unless there's an obvious glitch, so its probably intentional

marsh spoke
cosmic elbow
meager notch
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Can you make .pak -s out of lua mods on ue4ss?

cosmic elbow
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if u wanna make a pak mod download unreal engine 5 and then unpak the game with repak

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and then do some other shit

native furnace
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baron's scum

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get out

placid sierra
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<@&1080390104562016306> mrbeast back at it again

native furnace
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mcbeast is all in our hearts, not him.

radiant portal
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Swords are actually viable late game now with a bit of skill

dusk owl
split flax
split flax
shell oracle
stoic iris
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is the halfsword enchancer out for the EA?

lilac umbra
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Sorry because I bet it has been asked like 500 times but I can't find a single time it was. What file do I move the mod files to? I have both the plate armor and blunt damage edit mods

cold obsidian
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There should be a balance between them

split flax
meager notch
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Day 400 since EA released. Still no idea how to fix the UE5 garbage collector fatal leak when spawning any actor in the lua script

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I shall shew the fine lady's bare ancle unto him that delivereth my travails.

mighty charm
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can i turn my willie character into a ghoul.

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very serious

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need help ASAP

fickle quest
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No idea how to change the player model though

mighty charm
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hmm

fickle quest
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I think luke said something about releasing some documentation on modding the game in the future

mighty charm
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oh awesome

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i cant figure out because each modek has a location in the .sav that doesnt seen to be findable

fickle quest
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It seems like he's the most well versed person here so I'm pretty excited about that

mighty charm
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Like /game/blueprints/model-bpwiller or sm thing

fickle quest
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yeah

mighty charm
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/Game/Character/Blueprints/Willie_BP.Willie_BP_C

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yeah this one

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i thought naturally dead enemies would have some ghoul model but they are the same

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meaning the data is stored from killed enemies and when they spawn in they are convertedd to another ai and model

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so its a loose end there

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dead end i mean

lusty bramble
mighty charm
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LEMME TRY IT

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HOLY SHIET

lusty bramble
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idk if it's really that easy tho i havent tried

mighty charm
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nope

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lemme try again

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weird doesnt seem to work

lusty bramble
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it is pretty possible to accomplish (idk abt w/ save editing however), i just haven't tried making a dedicated mod for it

mighty charm
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hmm

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how was it done?

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maybe the C at the end caused the issue?

lusty bramble
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but like in a custom level i just made the player possess a zombie blueprint

mighty charm
#

ah

mighty charm
#

it would be fire to be a ghoul knight

topaz compass
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so

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any lightsaber mods

rustic cedar
cosmic elbow
#

not yet

supple kindle
#

we need more armor..

versed quest
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that works good šŸ˜„

supple kindle
#

we do need that shit as well tbf

versed quest
#

i am still searching to play that game with a friend throw steam remote its disconeccting and crashing all over sadly

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is there a multiplayer mod or a fix for that crashes ?

supple kindle
#

probably not

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up for the devs to fix coop

hollow arch
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yo i keep pressing download on the demo because i think that's the only version left that enhancer works on but it doesn't download shit help ;-;

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nvm

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i forgot i had it installed

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nvm it fatal errors there too

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bro who lied to me enhancer does NOT work on EA nor demo

wooden frost
#

Has anyone already tried the uevr mod

small crater
foggy patrol
#

has anyone tried the ea maps in the demo

frozen sable
#

IT WORKS

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Caps

humble warren
#

Hey uh I figured this is the easiest way to tell you : there's a free mobile game on Android that uses actual footage of Half Sword as an add. And as it is made by a studio called "Take Top Entertainment" and not "Half Sword Games" I was wondering if that wasn't like... illegal

mighty charm
#

this is the modding channel

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come here for this kind of stuff
-# (this i from the notorious luke)

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mmhorse hamner

plain heron
#

HORSE HAMMER

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finally

turbid girder
#

Anyone has a mod to ride a living horse?

loud karma
#

Honestly, I wouldn't mind seeing some wrestling stuff attempted on the EA.

fringe bridge
#

I feel like a must have mod would be one that adds variety in enemy weights and heights throughout progression. Like imagine doing one of those riot missions and there is a 7'2 peasant named requis who throws a bed sheet over your head and proceeds to bash your face in

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It would really add to the late game. Also more weapons that feel like the barons peak

cosmic elbow
frozen sable
#

you can play das feld in the demo

cosmic elbow
frozen sable
#

yup

cosmic elbow
#

what do u think of this

frozen sable
#

its cool

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is that ue5?!?!

cosmic elbow
frozen sable
#

wwaaaaattt

cosmic elbow
frozen sable
#

ooooh my good

cosmic elbow
#

here's a different black hole

frozen sable
#

god

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woah

ashen coral
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does anyone know how to do multiplayer ?

cosmic elbow
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unless it's splitscreen

ashen coral
cosmic elbow
hazy verge
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has anyone thought of making a star wars mod

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with lightsabres and even blasters, maybe even droids and stuff

frozen sable
#

Has to be the coldest picture ive ever seen

cosmic elbow
frozen sable
#

ok those are the coldest pictures ive ever seen

cosmic elbow
cosmic elbow
frozen sable
#

does it actually bend light?

cosmic elbow
frozen sable
#

thats so cool

cosmic elbow
frozen sable
#

o

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thats awesome

cosmic elbow
#

i didn't make it

frozen sable
#

oh

cosmic elbow
frozen sable
#

yeah

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hows the guns going?

cosmic elbow
frozen sable
#

ok

cosmic elbow
# frozen sable ok

do u know the name of the skybox component that appears in forest and alley? i hate it it hides my blackhole

frozen sable
#

no sadly ;(

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i havent really looked through halfsword becuase it crashes in unreal

cosmic elbow
frozen sable
#

oh

subtle condor
twin pebble
#

Where do ya'll upload your mods? All I find are save file "mods"

sturdy matrix
twin pebble
#

Fair fair

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Thanks šŸ™‚

cosmic elbow
twin pebble
#

I was more looking for like armour models and stuff but send me the link Ill check it out šŸ™‚

cosmic elbow
#

i'm actually working on a bascinet mod too

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it looks a bit weird rn tho

twin pebble
#

The devs seem to have a... "thing" for sallets XD

cosmic elbow
twin pebble
#

I mean it was the lates tech in the time frame but like still not everyone was a rich knight and full helmets of like 1250-1350 model were still used

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Sallets were like the balenciaga of helmets XD

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actually might be the other way around for what was more expensive.. eh dont know more of a weapons guy than armour

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either way wheres my.. well bascinet, but also like wheres the frogmouth, the great helm etc

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I want some funny early medieval helmets too XD

dim belfry
#

Buh

twin pebble
#

I wonder if the devs plan to add early medieval stuff... some modder probably will atleast

cosmic elbow
twin pebble
#

Dunno tbh lol

#

Feel like older armour wouldve still be used though but I got no idea

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maybe in the time frame of half sword you only ever saw like soldier helmets and then knights only had sallets? Maybe it was the standard for the sallet to almost purely be the only type other than cheat stuff like skullcaps and kettles?

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Im not the one to ask about armour tbh haha, maybe in the future though they might add some different time frames aswell?

#

Could do it like blade and sorcery, focus on specifically 1450-1470 which I believe half swards takes place in untill 1.0 and when 1.0 to keep it fresh they can start adding different regions and time frames under specific categories to add more varied content

zenith gale
#

triple t mod if someone donates me 100000,000$$$

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and if they give me 10$ steam credit šŸ¤‘

supple kindle
#

Fell out of fashion a lot earlier to where the game takes place in

supple kindle
# cosmic elbow it looks a bit weird rn tho

Bascinets like these just don’t work aesthetically with what the game has because all the equipment is in 1450-1475, the argument that people used older helmets from centuries ago falls flat as lower status people bought miltia grade helmets and not some old rusty helmets, (No shade to the mod, just trying to make a point against a tired argument)

#

it’s very nice that we’re able to make helmets meshes

cosmic elbow
supple kindle
#

you know I wonder how cuirasses could be added

cosmic elbow
cosmic elbow
supple kindle
#

so you’d need to split the asset of your cuirass for it to work

#

Not too shabby

cosmic elbow
#

the cuirasses are already split for u

supple kindle
#

talking about the mesh that one would theoretically try to put on the game

supple kindle
#

I do have assets with the author of them green lighting them being added as mods so I may or may not bother with it

cosmic elbow
supple kindle
#

when I can sure but what are you looking for specifically

cosmic elbow
#

and feedback

supple kindle
#

fair enough

#

any known issues with it that you’ve come across

cosmic elbow
#

particles render through hair.

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spells don't have reload but i'm planning on fixing that when it;s time for release

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the black hole spell takes wayy too long to preload

supple kindle
#

I see

cosmic elbow
#

not well

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i need glasses

supple kindle
#

they come in clutch

fringe bridge
#

is there a mod that varies enemies weights in pogression i want to spice up the progression with potential goliaths

hoary bane
#

Not yet

fringe bridge
# hoary bane Not yet

it would be so cool, having the odd peasent with like 20% damage and knockback resitence and extreme strength, rivaling even your late game dude with full plate

limber fjord
#

One message removed from a suspended account.

mighty charm
#

@lusty bramble hey i have two questions about sav edits

#

how do the modifiers work?. the colors are stored not in the typical limit of 255 for precise color codes . also what is the a modifier in fabric colors?

fringe bridge
steady oak
#

Surprised modders haven't added different weapon parts for the different categories of craftable weapons.

mighty charm
#

man the collab we need is halfsword x bladesong

steady oak
#

Wanna think there'd be value in having African, Middle East, and Asian weapon parts

unreal wyvern
cosmic elbow
unreal wyvern
#

not save editing

cosmic elbow
#

it's pak mods

unreal wyvern
#

oh nice

#

does it just replace the skybox how does it work

cosmic elbow
unreal wyvern
cosmic elbow
unreal wyvern
unreal wyvern
cosmic elbow
#

so as konrad

unreal wyvern
#

thats cool im glad theres more than just you

plain heron
#

<@&1080390104562016306>

odd linden
#

Ty

rose magnet
#

is there a guide on how to do custom weapons with custom 3d models?

tropic plinth
#

Any gun mods available?

lapis perch
#

would anyone know how to force a pommel\guard onto a polearm while keeping the grip

odd frost
#

someone needs to make a lucille (negans bat) mod šŸ™šŸ¾

cosmic elbow
# lapis perch

dude a pommel to a mace ruins the point of a mace im pretty sure

#

if the pommel is that heavy

dusk owl
dusk owl
cloud kelp
#

that's like

#

really good

#

the model

cosmic elbow
cloud kelp
cloud kelp
#

this is good

#

no one gets the doppler effect right though

#

it shouldnt really be a perfect circle

craggy acorn
#

when is this map used?

dusk owl
craggy acorn
dusk owl
#

does the baron fight have traps? i thought it was only the hall map that had traps

craggy acorn
#

idk i haven't played enough to play those lmao

frozen sable
#

why is it always mr beast 😭

magic horizon
#

its the final level and by beating it you get a piece of the baron armor

craggy acorn
#

ah thx

meager notch
arctic delta
#

@craggy acorn is there any news on the next enhancer update? Also, just curious, if I have a mod installed like Half Sword enhancer do I even both making bug reports for crashes since I don't know what causes them?

#

The crashes for me are sorta random and sometimes happens after new rounds.

craggy acorn
arctic delta
craggy acorn
arctic delta
fathom birch
lusty bramble
cosmic elbow
cosmic elbow
little dirge
#

Someone knows anything about the gun's mod?

lapis perch
#

@eager kiln this is a bot and needs to be removed

#

the current aes key also needs to be pinned probably

lapis perch
#

i adjusted the mass too so it handles near identical to how it did in the demo

#

its perfect

#

my beautiful amazing invention is complete

#

new issue i have no idea how to return the free mode character to the default weight

#

he returns to 302kg every time i open it up!

fringe bridge
#

is there a way to make your weight incredibly high but not change your actual size? I want to be normal sized with the power of a truck

thorny blade
#

can map creators share maps now? or is that still a no-no

cosmic elbow
meager notch
#

Fuck it I'm going to destroy AIs shields

#

Their hands got no right to tank 8 kg maul being thrown into them at hypersonic speed

cosmic elbow
meager notch
#

What are you on bro

#

Did you create spells in hs!?🤯

meager notch
#

Baron gone silent when they dropped the spell book

cosmic elbow
buoyant mason
#

Bruh I ain’t even a militia yet šŸ’€

#

how much free time do you people have šŸ—æ

meager notch
#

Are pack mods, y-you know... C++ scripts or gulp it's more c-complicated?.. A-actually nevermind, stupid question, b-baka! >w<

cosmic elbow
#

<@&1080390104562016306>

meager notch
#

Holy shit Mr Beast giving out MONEY!?!?

cosmic elbow
#

hwat spells should i add to spellbook mod

meager notch
#

The one that changes the size of limbs

#

The one that changes victim's gravity

cosmic elbow
cosmic elbow
meager notch
#

Septum sempra or whatever you call it

#

Aka 100000000 cuts

#

Harry Potter stuff

#

Discombobulator

#

Dismember-inator

cosmic elbow
meager notch
#

Strip of weapons and or armor

cosmic elbow
meager notch
meager notch
#

I mean I think it's possible in ue4ss but idk😭

#

Also turn into zombie

#

Sure it's easiest to make

#

Or, change target's team to make it hostile towards other enemies

tropic plinth
#

Guys I'm new to this, how do I access sound files

pine finch
#

Does half sword enhancer work on EA?

spice chasm
#

so idk how to fix it i made my character like really tall and buff and now i cant make him back to normal

tropic plinth
#

And that would be where?

pine finch
#

Does half sword enhancer work on EA? @cosmic elbow

pine finch
cosmic elbow
pine finch
#

@cosmic elbow please help šŸ™‚

tidal gate
#

Hey

cosmic elbow
tidal gate
#

I was playing some game on my phone And found this

pine finch
tropic plinth
meager notch
#

I'm diddling the FModel, is it supposed to be red and grey?

meager notch
cosmic elbow
meager notch
tropic plinth
lapis perch
tropic plinth
native furnace
little dirge
#

i remember i saw the gun's mod here AND in a vid

lapis perch
tropic plinth
#

Thanks

tropic plinth
#

No links under the video

#

Can't even find it on nexus mods

meager notch
#

On the other hand, for god's sake I don't understand why it works perfectly and then suddenly doesn't work anymore, guess I don't understand something about scripts for games😩

little dirge
#

let me look for one of them to mention

#

.

#

idk how is it going, i just remember tha

unreal wyvern
#

plus its an older version and i think the modder was working with the devs

cosmic elbow
granite lily
#

can someone give me a direction for editing one of my pre-existing weapons?

#

i guess just where are the scaling values

fringe bridge
#

Is there a way to make my guy weigh a lot so hes really strong but not look super buff.

wooden sable
cosmic elbow
#

was just browsing thru the chat but yeah whether the piece of clothing can be cut is determined by a single bool i think its named "Is Metal?" or something

sour crescent
hazy verge
#

Where do I get this mod

woven wyvern
#

Quick question: is there a decently simple to use mod that allows for more free mode customization? I started 2 days ago, I’ve made it to the lord tourney. I died once and successfully fought my way through 52 souls in the abyss (that was stressful, they bite SO MUCH). Lord tourney has been making me rage, and I want to do longsword duels in free mode

#

I was having fun with commoners and militia 2v1 randoms with my long sword, but I feel like it would be fun to do some proper duels

frozen sable
wooden sable
#

i just realized i have no roles in this server for some reason

meager notch
#

Finally, the shield remover UE4SS script

#

Test whoever ahh hopefully it works not only for me

-- Anti-shield mod
-- Created by EBI_LYOZHA

local UEHelpers = require("UEHelpers")


RegisterBeginPlayPostHook(function(ctx)
    local actor = ctx:get()

    if not actor:GetFullName():find("Willie_BP_C") then return end
    local player = UEHelpers.GetPlayer()
    if actor:GetFullName() == player:GetFullName() then return end
    
    local passport = actor["Character Passport"]
    local equipment = passport.Equipment_26_741A2FC641801842FE691295645C604F

    local wep_hands = equipment.WeaponinHands_23_B3FE643741AF91A6DFE51888205C0F05

    wep_hands:ForEach(function(hand, weapon)
            
        if weapon:get():IsValid() then


            local wepHandPass = weapon:get()
            local wepClass = wepHandPass.WeaponClass_54_B478ECF7499977809745A3973AD678EC

            if wepClass:IsValid() and wepClass:GetFullName():find("Shield") then
                print("\nWeapon in hand class that's getting fucked: ", wepClass:GetFullName())

                wepHandPass.WeaponClass_54_B478ECF7499977809745A3973AD678EC = StaticFindObject("/Game/Assets/Weapons/Blueprints/Built_Weapons/Weapon_Fists.Weapon_Fists_C")
            end
        end
    end)

    local wep_slots = equipment.WeaponsinSlots_11_B42349384F5EF74DE78A7F870D89656A

    wep_slots:ForEach(function(slot, weapon)

        local wepSlotPass = weapon:get()

        local wepClass = wepSlotPass.WeaponClass_54_B478ECF7499977809745A3973AD678EC
        
        if wepClass:IsValid() and wepClass:GetFullName():find("Shield") then
            print("\nWeapon in slots class that's getting fucked: ", wepClass:GetFullName())
            wepSlotPass.WeaponClass_54_B478ECF7499977809745A3973AD678EC = StaticFindObject("/Game/Assets/Weapons/Blueprints/Built_Weapons/Weapon_Fists.Weapon_Fists_C")
        end
        
    end)
 
end)
#

Removes the shield of your enemy. Doesn't matter what kind of shield, it removes it. I think

#

big man shields are removed for sure

mighty charm
#

gold and blued armor from the demo achieved

#

its in the files

mighty charm
#

i have the blue armor save in the armory channel

primal oasis
#

Wait @cosmic elbow do you have these mods you made posted somewhere??

#

Cause these are insane

dusk owl
# mighty charm its in the files

all of the old removed assets are actually still in the files. You can get the old doublet, kettlehelm and even the old greatswords that were cut from EA

mighty charm
#

Oh even the old greatsword?

dusk owl
#

yeah

mighty charm
#

That's awesome to know

dusk owl
#

you can just use the old grip module when you're making a weapon and it'll be held like in the demo

mighty charm
#

Will that fix the limb wrist issue?

dusk owl
#

it helps a lot yeah

#

not a fix, but it makes a huge difference

#

I think the default longsword grip is actually closer to the commoner bastard sword grip from the demo, which definitely contributes to how weak the handling feels

hexed spindle
dusk owl
hexed spindle
dusk owl
#

ah, that's the custom guard from my old montante, I just haven't published it yet for EA

mighty charm
# dusk owl yeah

oh by the way how do you get the old grip?. it seems that the built weapons section is just full weapon bp*s

dusk owl
#

that's all you need to do

mighty charm
#

oh thats interesting

#

so its not in weapons blueprints

#

thank you

#

i can find more from here

mortal slate
#

is there a LUA debugger mod for height rate instead of weight?

grand umbra
dusk owl
grand umbra
#

Great thanks

dusk owl
#

No worries

gritty basin
#

question for you guys who've dug around in the files

do you know how sharpness works, how its applied, calculated, etc

trying to figure out why the game doesnt allow multiple sharp edges to work

woven wyvern
#

I found it I think. Google was hiding it from me, and I'm sick and running off of an hour of sleep, so I forgot to seearch on Nexus itself

cosmic elbow
woven wyvern
#

Yeah, I found it hiding in there lmao

#

Now just to figure out how to use it to make the npcs be in longsword duelling gear

midnight fable
#

how do i implement mods?

#

nvm figured it out

grand umbra
#

Does anyone here knows if it's possible to change a particular texture color for example an armor or material (steel, gold, bronze etc) and then replace the current one with the edited ones in the game

#

I was thinking maybe using fmodel and unreal engine but i have 0 knowledge in how to extract and export and replace files

#

And maybe it's not even possible to edit the game that way idk at all

mighty charm
#

he seems the most well informed about this modding stuff

#

also the upper limit for weight and height is 2.5 height and 5 weight

#

anything above 5.5 weight makes you collapse

#

also having this high weight at 5 within 1 meter almost any enemy will instantly surrender

#

AGHHH *third edit. does not work on ANY champion npc

winter bough
#

Can I make my Willie super strong without making him insanely muscular like the hulk

mighty charm
#

i suggest full armor to hide the muscle and a high weight

#

4 is a safe weight with a 2.5 height

#

in sav editing

cosmic elbow
#

you should be able to replace the color textures of the armor to make the color/normal map/ whatever different

#

so u can for example replace the cap's material with like bronze or smth

#

😁

grand umbra
#

Because i could edit one particular piece at once

#

I just don't really know the import export part but i've watched some tutorials so maybe i got this

#

Changing the material seems like the easy part unless it's actually very complex and it's not possible to change the material easely in a realistic way

#

Maybe i could actually edit multiple armor piece at once in unreal engine if it's possible, would be even faster

cosmic elbow
grand umbra
#

Okay

grand umbra
#

Because if it's as easy as changing the material then it seems doable even for me that has 0 knowledge

cosmic elbow
grand umbra
#

If i can see their roughness setting etc it could make it easier

#

I could make my own too tbh

cosmic elbow
#

but basically

#

just create a blank project, create a folder structure matching the path to the texture, and then make a texture on whatever texture u wanna replace

#

cook the project, then use repak to pack the project, and then put it in the paks folder

grand umbra
#

Then i just cook it and replace

#

Okay thanks for the advice, i was a bit worried at first but now i feel like i can make it

#

I'll try to make some purple armor

#

With some shine to it

cosmic elbow
#

bro gwak sparring partner too easy man

cosmic elbow
#

how do i make free mode char stronger

craggy acorn
placid sierra
meager notch
meager notch
#

Oh, so just python

#

I guess, you redact the sav file with it?

hexed spindle
#

The tool literally just reads the save file uesave extracts

meager notch
#

Oh, makes sense

hexed spindle
#

And gives you a UI

meager notch
#

K thankies

craggy acorn
hexed spindle
#

Simple as

#

There’s the program to do it locally as well as the very convenient website that organizes in lists.

#

I just got tired of downloading/uploading and wanted a ui to test my own weapons. Now we’re here.

sturdy matrix
#

being annoyed about something is a really good motivator.

cosmic elbow
craggy acorn
#

I was interested in learning C++ and Unreal Engine (I only had basic knowledge) so I created HSE lol

craggy acorn
#

And rename them to match the others

cosmic elbow
craggy acorn
#

I mean using the web UI

cosmic elbow
craggy acorn
#

It's much more comfortable

cosmic elbow
#

i've been doing it all locally with notepad

craggy acorn
#

Well if you just edit values that's enough

#

But this is much better using the web UI

meager notch
#

What Team Int is the abyss willie?

#

nvm guess it's not relevant in abyss D:

placid sierra
#

<@&1080390104562016306> damn now its kai cenat

split flax
#

orvdth's armory mod is cool

#

polemace

mighty charm
#

ah yes i made a polemace once

#

its kind of boring

#

makes the game WAY too easy

#

people just walk into it and pass out

split flax
mighty charm
#

yeah

#

npcs forgot how to throw hands.

split flax
#

the AI is pretty much just a slightly dumbfied demo

#

also progression is just way easier

#

abyss isnt a big deal anymore because you can just pay the souls and even if you die the zombies are too dumb and weak

mighty charm
#

the demo ai was terrifying. they could close distance. knock your shit over. beat you up. absolutely sneak attacj you

mighty charm
split flax
#

stealing armor makes the game also really easy too

#

don't really need the shop

mighty charm
#

oh yeah

split flax
#

like i do like how the progression is easier and longer but i don't like how the ai is dumb

#

hope they make the ai harder so it becomes balanced

mighty charm
#

the blood laggy ness is making riot modes unfun

#

i have to upscale FG and such on full low settings just to run the game on 4050

split flax
#

i couldn't even get to knight rank in demo due how hard the progression is
also demo limits you to pre defined loadouts which EA doesn't do

#

anyways

mighty charm
#

but genuinely getting a good blunt weapon early game makes the entire game easy

#

its bad scaling

split flax
#

i hope orvdths lets us put props

#

i really want a pan poleaxe

#

polepan

mighty charm
#

i hate getting gclockedon my head from 1 baby tap of a mace and losing

mighty charm
split flax
#

and blunt in demo sucked

mighty charm
#

i REALLY ghope that armor customization and forging gets added

split flax
#

there should be like a balance between both

mighty charm
#

yes

split flax
#

also there's a blunt and armor buff mod around here and nexus

#

id recommend it

mighty charm
#

ill instal it later

#

i needto go now though

split flax
#

makes getting closer more better since you don't get onetapped by one single tap

mighty charm
#

hd2 needs me to deploy to the illuminate front

split flax
mighty charm
#

how can i install the mods_

#

?

hexed spindle
#

Reading the instructions is a good place to start

meager notch
meager notch
mighty charm
mighty charm
#

hey is anyone on this channel experienced with modding halfsword EA? just asking for a friend

split flax
#

make more item removals mod

meager notch
meager notch
#

I mean, shields were pretty straightforward

meager notch
split flax
#

cuz u can aim for the little neck gap

meager notch
#

Tbh I've had no problems with slicing knights in free mode with bastard sword

acoustic ermine
#

the secret is bonk them in the head till they stop bonking you steamhappy

lethal oasis
#

i think in the other gamemdoes they are more armored but still

#

their neck is commonly unarmored for.. some reason

split flax
#

even at man at knight duels they can be seen with them

lethal oasis
#

you are also able to throw them to the ground grab their helmet toss it away and then kill them if you want

split flax
#

fuck i sent the message before writing the rest

#

it's just a bit hard to get it behind your enemys neck

#

specially when they got that shoulder shield and they keep parrying and blocking you from even swinging or moving ur sword

lethal oasis
#

maybe i'm too used to the greatsword grip on my weapons (demo greatsword imported over) but tbh just rushing then hitting them in the face with the pommel and then doing it seems to work, and in the process of wrestling them you sometimes get them on the ground

runic needle
# split flax orvdth's armory mod is cool

how were you able to do it, everytime i modify something and then overwrite, save to .sav, and then reload, nothing is actually saved even though i can see the file is being modified

#

the only thing it seems to save is the weapon balance and weight

hexed spindle
#

If so, DM me

lapis perch
lapis perch
#

editing the weight does not affect the character

hexed spindle
#

Are you restarting the game?

lapis perch
#

i am! but this is also a false alarm, as it seems i cannot edit the weight setting in any program or it automatically resets when i reopen the game

#

i need to see if its the game or something in the backround preventing it

hexed spindle
#

Sounds like cloud saving

meager notch
# split flax bevor and standart mod removal
-- Created by ebi_lyozha

local ue = require("UEHelpers")

RegisterBeginPlayPostHook(function(ctx)
    local gamemodeTeamInt = 1
    local actor = ctx:get()

    if not actor:GetFullName():find("Willie_BP_C") then return end
    
    local player = ue.GetPlayer()
    if actor["Team Int"] == player["Team Int"] then return end

    local passport = actor["Character Passport"]
    local equipment = passport.Equipment_26_741A2FC641801842FE691295645C604F

    local wep_hands = equipment.WeaponinHands_23_B3FE643741AF91A6DFE51888205C0F05

    local armor = equipment.ArmorinSlots_5_BD7AC6CB43FBB2FDB943E7864486F358
    armor:ForEach(function(slot, piece)
        if piece:get():IsValid() then
            
            local piecePass = piece:get()
            local pieceClass = piecePass.ArmorCore_3_F6B7C69C4BD7D9720DB91EB635EE2B43

            if pieceClass:IsValid() and (pieceClass:GetFullName():find("Standart") or pieceClass:GetFullName():find("Bevor")) then
                piecePass.ArmorCore_3_F6B7C69C4BD7D9720DB91EB635EE2B43 = StaticFindObject("/Game/Assets/Weapons/Blueprints/Built_Weapons/Weapon_Fists.Weapon_Fists_C")
            end
        end
    end)
 
end)

#

this works ig

runic needle
#

appreciate the help king love ur mods

hexed spindle
placid sierra
#

<@&1080390104562016306> combo breaker

vapid mango
hexed spindle
spring gate
#

someone fix SPLITSCREEN

#

i hate this shit on player 2

#

I WANT TO FIGHT NAKED
!!!!

vapid mango
meager notch
#

lua people why this may happen with the CreateSaveGame hook

#

Calling the hook is enough to freeze the game

subtle flame
#

oh amazing modders i ask please someone make a mod that removes most of slums/alley/forest so the important stuff is all thats left

storm crescent
#

Idk man i think the unexplorable shack and the ufo are pretty neccesary

short walrus
#

67

meager notch
#

So far I tried with experimenting on how to change character's height between rounds, no success overall. LoadGameFromSlot hook crashes the game, unfortunately

tropic wren
#

hello modders i have a question, would it be possible to move the EA music to the demo? if so is there a mod like this out there already? i play the demo a lot still but i miss the music from the early access

native furnace
#

how to make willy stop drop items in any situation

meager notch
#

Anyone can help with dumping mappings for half sword?

EDIT: Fixed. Use the 1.0.4 (latest experimental build) and it works fine

#

the ones generated by ue4ss don't work with ueassetgui

upbeat stump
#

I'm not sure that I can do this in this channel, but I have to.

Saying it to show respect and thanks to them if the modders are here.
I made save file with Great Sword on my own and uploaded it on NEXUS.
Link it for everyone who want great sword in EA for now.

I did it on my own. But, I have to show them my thanks to each both who inspired me and who made great tool that I used.
Seancarter78 (Inspired me)
https://www.nexusmods.com/profile/Seancarter78?gameId=6067
OVRDTH (Made OVRDTH's Armory, great third party program for weapon adjust)
https://www.nexusmods.com/profile/OVRDTH?gameId=6067

https://www.nexusmods.com/halfsword/mods/237

#

I deleted imbed not to spam others and interupt conversation

dusk owl
#

a little rework of my old viking sword for EA

#

Berserk dragonslayer, still needs a lot of work but it's getting there

#

matching estoc and stiletto set

#

Horseman's pick

#

Hungarian sabre, last one for today

subtle condor
#

is there a strenght mod

#

mod

meager notch
#

yeah it's called gym

#

gym and anabolic steroids

fleet garnet
subtle flame
#

how do i decode my game.progress save

#

or edit it in general

dusk owl
subtle flame
#

much appreciated

#

is there a way I can easily do the same for armour

dusk owl
#

not yet, but there's really not much available in terms of armour customization anyways. Only some commoner clothes accept RGB values, most of the armour in the game cant be changed unless you're willing to go to the effort of texture modding.

subtle flame
#

eh its alll good thanks dude

agile falcon
#

Dunno if this is the spot to ask but is there a way to make a custom flail via the save editor or no?

dusk owl
agile falcon
#

Wack, alright then, hopefully in the future

rigid venture
#

yall think i am wining?

#

so way i just won tht no mods btw wallahi

#

no*

hexed spindle
#

Wrong channel

runic needle
#

armory mod is sick ngl

#

initially got it just to make oversized weapons for my oversized willie

#

but you can make some actually cool weapons too

meager notch
#

I think I'm one step closer to solving the realtime height thing

#

maybe...

runic needle
#

insane underbite

meager notch
#

Now a bit of overbite

runic needle
#

crossbowmans wet dream

meager notch
#

I am ubermensch!

odd lichen
#

Is there any way I can access the audio files?

runic needle
#

megaknight in this hoe

meager notch
#

Someone has to make a flail with a morgenstern to it

runic needle
#

afaik the armory mod can only mix and match things found in the ingame forge

#

so no flails šŸ’”

#

would be awesome if that gets added though

elder spoke
meager notch
#

So I think it's possible to replace constraint to something else, gotta try it out tho

hoary bane
meager notch
#

Ok but it only changes the scale of the character, not height or weight unfortunately

runic needle
# hoary bane how does one install the armory mod

instructions on the nexus mod page are fairly straight forward just go to the github link and download then run the msi from that github
then you install the mod from nexus and run the exe while in game

runic needle
hoary bane
runic needle
#

strange, i never had that

#

when does that pop up?

#

like what causes it to appear

hoary bane
#

it fixed itself

runic needle
#

splendid

hoary bane
#

@twilit loom another one

#

mods, KILL THIS MAN NOW!

#

@copper whale also pinging you because im sick of these fucking BOTS

cosmic elbow
#

<@&1080390104562016306>

cosmic elbow
#

if its a scam

hoary bane
#

i forgor

plain heron
#

yea

meager notch
#

fatass didn't show up for a dress up

meager notch
#

thalasium ad

meager notch
late flower
#

oh wait its easy actually

grand umbra
subtle flame
#

does anyone knw what the strength stat is called

#

in the unity save editor

hollow bolt
#

Hey guys so I was wondering

#

Have any modders looked into this whole "skill" stat thing

#

Like was it an AI hallucination

#

Or is it an actual stat in the game

dim belfry
subtle flame
#

yo whats the attribute that controls strength called

#

and whats the legit cap

fickle quest
dusk owl
# hollow bolt Or is it an actual stat in the game

Every AI character in the files has an associated skill level, stored in a similar way to how the game tracks their equipment, height, weight etc.

I only did a little bit of testing when I made my fencing school mod, but from what I can tell, skill level mostly correlates to how telegraphed the enemy's attack will be, and how quickly they'll recover and redouble with another attack. One guy reported that the highest skill character in my mod didn't even attack on his PC for some reason, so there's probably more going on under the hood with it, never bothered to look any deeper into it though.

subtle flame
fathom birch
#

how does the armory work

#

ive followed the install to the best to my abilites

#

where would my save be

#

i think i figured it out

#

Nwm

#

Holy shit it works

fathom birch
#

The giga pike

#

Also does anyone know how to rotate parts in the armory

#

I tried to make a two bladed sword and ended up with a steel sheet

quick flicker
#

we need the alw pike.

crimson acorn
#

y'all i enabled the command console on hse and im pressing f2 but nothing's happening. Do i need another program for it to work?

meager notch
fleet garnet
meager notch
#

Tis a baby

meager notch
#

Player character changes size but no physics :/

cosmic elbow
#

can y'all like my post in photography

fathom birch
subtle condor
grand umbra
#

Can't rotate or move parts on a certain axis

#

Can only squeeze them

cosmic elbow
rose carbon
#

if only someone could add a "dismantle" weapon so like there is no sword or smth but when u move ur hand like sukuna it slices

quick swallow
#

why do i keep having an "unknown error" when trying to alter my half sword guys stats in the ue save editor site

river iris
brittle carbon
#

can anyone tlel me how to install uesave ?

dusk owl
# cosmic elbow

is this just a retexture or have you figured out how to apply RGB values to stuff?

subtle condor
#

guys where can i find

#

more mods for the debugger ue4ss

meager notch
#

So, has anyone figured how to change height using UE4SS script? So far I've tried with varying success:

  1. Changing height in the character passport before the round begins (in the client restart hook) - no success but voice changes pitch as if the height changed.

  2. Editing the SaveGameObject before SaveGameToSlot/LoadGameFromSlot do their things - no success, game crash on function hooking or when attempting the modification of the SaveGameObjects

  3. Changing scale of the bones and constraints - partial success - height doesn't change but bones scale changes/height changes on the next round for all Willie objects

crimson acorn
#

im sure most of y'all know this but you can get smitor's weapon pack in your main save using ovrdth's armory

#

its pretty nice

subtle condor
#

guys where can i find
more mods for the debugger ue4ss

grand umbra
#

he was showing me how to do it

dusk owl
grand umbra
subtle condor
#

guys wHERE CAN I FIND MORE

#

UE SCRITPS

#

GUYS
WHERE CAN I FIND MORE SCRIPTS
??

wise pike
#

Is it possible to fiddle with the config files? Like giving your character max strength etc.

#

only config files i found were for the game settings

crimson acorn
#

Is it possible to transfer modded weapons from the demo to ea using ovrdth's armory?

hoary bane
#

Maybe but they use different code/text. Also I love your pfp

rotund scroll
hoary bane