#modders-guild-hall
1 messages · Page 23 of 1
right now, nothing
but EA should be here by the end of March at the latest
personally really hoping they announce a date soon but i’ve been tryna be patient and just let the time pass
and now day 4 begins
or day 3
idk
day 3 or 4 of i want a damn glock for my internal rage
light work trust
im figuring this out as i go dawg this is the most pain ive had since i did 2000 lines of rendering text in a lua a long time ago
ALL of that is elseif
and various values
what was this for lol
a thing for cs
i was trying to recreate a menu style i liked
im a lua pro from all my roblox hacking experience ❤️🩹
i have not touched ts in like 5 years 😭
real it's been a while since i've played it
but i think my experience coding a gun system in roblox like 5 years ago helped a lil with making guns in half sword ngl
full gun system shiii
You ever think there will be a multiplayer mod
splitscreen + steam remote play
are there swords in game with a handle length that lets you one hand and two hand? tryna edit a weapon rn
hate you can't edit grip sizes
hi luke about the gun thing how do i amke it work actually? like how do i keep it loaded?
DO YALL SEE THAT SHIT?
ITS A BRUISE
I GOT A BRUISE ON HIM
FINALLY
WHICH MEANS
I CAN FINALLY CAUSE REAL VISUAL DAMAGE
WITH THE GUN
RAHHHHHH
hell yeah brotha 🔥
nice
@lusty bramble
gun working?
WAIT
in arena cutting map?
oh well if you want to do guns then you gotta use unreal engine
ya
easy
aslo nuke is not RESPONDING to my messages
im tracing from the camera
i want me a glock
also now that ive done this
i can get cuts
which means
sukuna ot
ah.
well, anyways
progress
my bad i forgor
ah
um idk the casting method seemed to work for me but it must be because it's in a blueprint that's always loaded i think
how do you make a blueprint thats always loaded? do i look at the willie bp data?
could override Cursor_BP or smthn like that if u recreate the widget bp and add the cursor texture, then cast to ur gun on event begin play or whatever
maybe there is a enigne config setting for a blueprint that i could use to make it alwyas loaded
yeah that's what i do but it's just a bit more work
so like
however way ppl make custom weapons and load them through ovrdth
why doesnt that work
in this scenario
i know legiterally nothing and i do be curious
like whats the method people use
hmm i found there is something called a soft class reference
idk i don't make custom weapons but from what ik ovrdth works by overriding the Loadout save file by converting it to json in order to edit weapon properties (e.g., changing mesh paths, colors, or sizes) then replacing the game's loadout savefile with it
maybe u could spawn a gun with it if u can edit the blueprint path, but i haven't looked into it 🤔
im so happy rn
the fact that i finally got something
i just need to actually cast a trace now
i mean i am but
properly
non hard coded hit location
im a step closer to my gun
inb4 game releases when i finally have it made
and i just use lukes for the rest of eternity because mine will definitely crash after like 5 shots fired lets be real
p sure you can if i'm not misunderstanding, all the default weapons are different blueprints with diff file paths so you should be able to change it
man i wish i was even slightly competent in modding so i could import custom maps 😭
i gotta lock in and study ts im gonna get custom maps eventually frfr
oh my fucking god i figured it out
ladies and gentlemen
the skin has broken
Basically, I was using fists
I don't think you can break things too well at all with fists
which is kinda funny because when i was using the enhancer and raised the rigidity my fists could break through the skin and clothes BUT i digress
for now
i swapped from fists to the low tier mace
and still had an issue
until i realized one slight thing
then i actually break the skin, suddenly, a hitbox is there
hitbox is no longer nil
but instead
NODE_AddBoxComponent-0_0'

this little feller over here happens to be the thing that molests the clothing
and the body
since they're one of the same
now, i dont know what or how a node works and shit like that and im kinda stupid
so idek if Weapon_Fists_C_xxxxxxx.Sphere can have a node as part of it
to break the skin open
since the node is specifically part of the weapon
and for some ungodly reason ue4ss and halfsword enhancer dont work together so i cant even test
actually wait
ayo does anyone know if ue4ss and halfsword enhancer and work together
with some tweaks
welp
i need the gui so
yippee
actually i guess i can just log these things myself
instead of using gui
actually im gonna have the weapon mesh anyways so
no point in trying to fists anymore
for now the mace is my gun
now im gonna stop hard coding location and hit bone
and also does anyone here know what normal is
like genuinely what does this even do
the thing is DCD wants 22 params and if I just do nothing with location and hitbone i dont think shits gonna work at all so maybe i need to do some extra funnies
the outs i can just leave but the others ehhhhh idk
time to find out
also i was crashing while using blunt hit with cutting power at the same time with fists
and now with mace im not so
idk different weapons different jawns
my main worry is that when i go to open ue5 im going to be hella lost and not know what to do
since idek a 10th of what i need on that gun so it actually works a little
look at those glorious bullet holes
(mace hits but yk)
a weird thing has begun to occure where im causing blood to splatter where i spawned in initially
as i test the script more on the dead willie
the moment i press it on the willie it splatters
interesting
funny enough its working in a spoilance too even though you dont spawn with a weapon at all
which shouldnt be possible to my eye
since im checking to see if the mace is there in the first place otherwise return 0
which makes me wonder if everything is done in one instance and thats why you start tripping over nothing whenever you win enough rounds in one session lol
unless in spoilance you spawn with the weapon then it gets deleted before the black screen clears
so i can change modes entirely and it works fine since the weapon was seen so i guess everything is just
once its there its there
the mace is still loaded somewhere
even though im in a totally different place
it'd be nice if these logs would say where exactly the object is but yk
i wonder what happens with armor
checks out
oh i guess armor is just part of the willies model instead of something extra
p cool
i was worried it was gonna splatter inside and id have to spend another full day trying to make it hit the armor if im pointing at armor
i find it funny that this is just silent aim but for halfsword
xd
im having an occasional crashing issue that i need to sort out
trine to make an audio mod, how do i do that?
Wdym audio mod?
it's the direction the hit surface is facing basically I think
o
that makes sense
changing an audi ofile
You need unreal engine 5.4.4, fmodel and repak
luke can i annoy the shit out of you when its time for the model and getting meshes and stuff to work
i have never touched ts a day in my life
repak i dont think i have but im installing ue5.4 and i already have fmodel
Ask me instead
is it ts one?
Repak is so you can package mods easily
Nope
can i have the link or like the best website to get it from
HE USED TS AS THIS GET HIM
thank you
got them all, just waiting for ue5 to finish installing (nearly halfway thru
IVE DONE IT
first mod for a game btw i wanna point that one out
unless we count luas for cheats then im on round like 10 but
then again the mod isnt done until i have the gun
BUT
im hitting
i do have a slight issue where im not shooting in 1pp
i know why though im only getting one camera
and though i have impulse, it still doesnt actually like
you know how when you hit something that's dead, you can like
push the limbs around and stuff when you hit it
yeah i dont do that, i can only push them around if theyre alive
Yes officer willie!
does that shotgun actually shoot multiple
no but its very strong
like you call a bunch one after another really fast with some spread
my gun now properlly works
ehehe
is he taking visible damage?
i think i see a bruise but i cant tell
officer willie
the fact that its shooting from the gun itself is really cool
and gonna be aids for me to figure out
Bruh he is bleeding literally
nah you just use Get Forward Direction or smthn like that on the gun model and multiply it by the distance to cast the ray
Yes he’s right
no i mean like
the skin breaking
or bruising at all
since bruising is just a layer
i was getting bleeding for a bit but nothing else since i wasnt hitting a node
i think he might be onto somethin
hehe yes
if you want you can watch it @cloud kelp
^ here's mine for now
join voice 1
:)
oh yeha luke when i deal too much damage and there is way too much blood in a custom map my game crashes
oh yeah and somehow my materials disappeared luke even though they are unreal i didnt delete the shader stuff only the global stuff
hmm i had that happen too before
i think to fix it i just like repackaged it and eventually it worked lmao i dunno
i just got audio fixed btw so i can hear now
@shell oracle
WHY IS THEREE A RHINO ON LUKE SCREEN?
@lusty bramble your screen froze to the ue4ss debug window
@cloud oyster wait wdym annoucnemnt in 6 mins?
5 mins there will be an announcment.
hey can you give people ue4ss mods? @cloud oyster
konrad how do ui use repak
no repak is a command line tool
o
lets go hs modding soooonn
howww?
easy
no cant sorry
whyyyy
the devs will not allow custom assets
Did u make the map all on ur own?
yeah and the gun myself
If I wanted to make a map myself how easy would It be?
pretty easy, unreal engine 5.4.4, repak and a way to unlock the unreal engien console in half sword using half sword enhancer
what is the command to load a map
are those spikes useable?
hold on my game crashed let me relaod i have more maps m00
i need the map xD
look at this map @queen pasture
@queen pasture well now you saw my gun now
oh yeha he had a rhino in half sword luke had a rhino
i cna show you off how the maps work in hlaf sword
no half sword didnt take it down i spammed the creator to take it down qucik or else luke showed me that you would get a fine
what gif?
@lusty bramble can m00 make this a gif
lol sure
oh so that is not your gameplay?
I think the glock would make a better gif tho
thats lukes xd
you want me to shoot myself? @queen pasture
you cant, shoot the ropes, i would have to code it in
Is it possible to play in an map from a previous version in this version now??
Konrad you'd know
@shell oracle
you would have to port it to unreal engine 5.4.4
Can u show me how to do it or do I need the closed testing stuff?
cant, you would have to extract assets from the game you want the map and do stuff
i have a rel gun
ill show you
yeah it is the custom map LOL lets test your mod, NO IT IS THE BLOOD I JUST REALIZED
ill show you its sjsut the blod
oh
well my gun still better :)
:0
is he ok
@cloud kelp how to get gun @shell oracle you also said you have a gun
i want to spice my game up
wait 1 week and use lukes gun mod tbh
took me almost a week and i dont even have a proper gun yet
its gonna be in the full release, hes a tester?
things wont change that much i dont think
it'll be easy to adapt a mod to
where do i acquire that mod?
I have the real gun but I can’t share it also early access will only be given to 10 people
i wanna be one of the 10 people 
wait but where do i get lukes gun mod
is it the one you mentioned?
Only if you do the form and depends on your specs
You can’t
how do i get mods??
when will i be able to
so i need to get accepted as a tester?
is this a public mod
We don’t know yet
i need that mod so bad omg
Also @cloud kelp just saying you are allowed to release ue4ss mods
w
god dam bruh i really want that shi
7 days?
public?
yes, assuming i can quickly get it working for the ea version
i don't think it should be too much of a change
type shi ❤️
You don’t need to since ea is only for 10 people who are selected
well the ea version is vastly different than the demo so im expecting a lot of work
but you'll release demo version too?
@cloud oyster said ea is only for 10 people who are selected for the closed testing
no thats the people who are gonna test and give feedback on the future of half sword
ea will be released for everyone
i'll have to ask, as of now what i've been told is that the demo isn't intended for mods, but early access has mod support planned and should be easier to mod
No I was in a call with him and he said only 10 people
But it will be public for demo version?
yes ik i'm confused what that has to do with what i was sayin
You completely misunderstood friend.
We are adding closed testers to target specific hardware. This will be limited to 10 people who will be given access before EA release.
EA release is public for all otherwise our announcement would not have made much sense.
if yall need to test a 1050 hit me up
Oh my bad people, so what is closed testing for?
performance tests
for the targeted hardware
We are adding closed testers to target specific hardware
Oh ok
how do you put something like that? like quote something from a message without forwarding the entire thing i never learned that skill
The biggest change is going to be the EULA and we are on the latest version of UE5.
oh.
well
mine will be easier to fix than lukes i think
XD
in that case
I am on PC. Type or paste something then Highlight a tooltip menu will pop up use the parenthesis ".
make a lazer attachment so you can see where u aimin
5.7
soon
if yall need a cracked pc hit me up!!
hey thats cool
wait i think we missed the point we need to hit them up not the other way around
so glad we arent on ue6 or that one number would drive me insane
ah okay, do you know if i'll be able to post mods with custom content for Early Access on release?
💀 oh yeah
# for large text -# for tiny text.
Did you know?
-# Did you know?
i did not know
I do not know the full terms at this time. I will update you as soon as I know more. We will more then likely need to make an announcement to the whole modding community just to cover all bases.
got it, thank you
wait mcwonder i just remembered are yall adding the most popular suggestion like the gameplay modifiers? that was the biggest one for a whileee
I NEED THIS MOD I BEG YOU WHERE DO I GET IT
when ea releases
NOOOOOOOOOOOOOOOOOOOOOOOOOO
someone needs to make a hand cannon/arquebus mod
@cosmic elbow
lets fucking go
OHHHH CHROME334!!!!
les go vro
When do i become a tester of half sword
oh shit wrong channel
@cosmic elbow chrome can you make a russian spetsnaz armor mod with an AKM
For half sword btw
10?! I am in tears 😭 Good thing official release is only one week away 🥲 🫡
@fickle nimbus are you polish?
yes
o dobze
tak
:)
there is a form you can do for closed testing
where at
i set a keybind to ctrl, then unbound it and now i cant crouch
this looks painful
Oh
someone should lowkey make Escanor’s Divine Axe Rhitta
it’s one-handed even tho it’s about the same height as willie
that would be sick! ik someone made a sword with axe heads in one of the mod packs
looks like a cool, albeit painful, candlestick prosthetic
@lyric talon can I borrow that sword?
Ship it over to me
Both
Just don't ask what I want it for
Errr
Errrr
A guy...
He took my girlfriend 😞
Now....
@lyric talon I have ur cat
OMGGGGGGG @chilly hinge
please speed I need a gun mod my mod folder is kinda homeless, I live with willie I wanna help him out 😭
ue5 is 50+gb and the game comes out in a week
and lukes gun mod is gonna be 300x better than the thing id make so im just gonna do a sukuna mod so i dont have to download ue5
i can script that way easier than i can figure out how to get a gun model and make everything together together
domain expansions in half sword lets gooo
Actually I wonder if it’d be possible to swing and slash
Like
Let’s say you have nothing in your hand, you punch air in the direction of the willie
And I make like a replication of cleave
I wonder how capable ue5 modding is for that sort of thing
as of rn you have to find a good grip yourself and shooting it at willie crashes the game but its a step forward
My gun is better :) i managed to get the grip working
you guys are truly crazy
When charleville m1777 an IX with bayonet
how do i mod the game
yo the crossbow too in the game is gonna be fun
until I get a gun mod if it releases to the pub
@shell oracle why tf does my gun function do absolutely nothing
Show me the code
Yeah looks cool
the problematic part is somewhere here
the problem is that my guns dont deal damage
so i believe the deal complex damage is the problematic node
Is this your code?
YEHA but what are the settings for the variables
Yes big problem
why tf does piss come out the moment i put on my pants
what???
uhh
so do i put the values in now
what r ur recommended values
no just edit the blueprint and click on the variables to edit them
yes
anyway recommended values for rigidity and kick power
are you watch deal complex damage to see if anything is happening or not
Is there a super strength mod
yes
Where or how do I get that
how do you load a map with hs enhancer
HEY
its sick as hell!
one thing ill say
the average time to reload a arquebus was 30-60 seconds
it shouldnt be multi fire for the fact that
- the calibers for arquebuses were usually pretty high
- its a arquebus
you didnt have faster methods of reload like later on with wads
yeah in clips i will use it realistically
i also gave it insane recoil cuz apparently medieval firearms had insane recoil
depends on the gunpowder load
yeah i gave it a pretty fair amount of damage
it should be atleast pretty realistic rn
alright
well
consider this also
most arquebuses were around 10/16mm
also is mine too large
the load was usually 30-60 grams to round olff
i have a feeling its too large
and thats about
give or take 800 grains? i may be wrong
but yeah for a arquebus that would kick big time
and for hand cannons it was bigger so\
heres a arquebuser image
actuallyy ill dm you the stuff i have i love the renaissance
i think it's a good size
alr bet
when calvary bronze reenforced handcannon with stone/iron balls\
since we have ecranches in game.
as well as sabatons for the men at arms in game
lowkey
maybe
i mean all i have to do is copy the gun bp, add a new mesh, and make it spawn a physical actor, no?
i say unknowingly
i was right sabatons are in the game but lowkenuinely just imagine this guy with a giant calvary handcannon
and a ecranche on his exposed shoulder
scary
new map i mde
wow it looks like a map
how do you load maps with hs enhancer, whats the command or whatever
you need to make yor own custom map before you can load maps
i did, i dont know how to load it
open and then file path just brings me to the menu
do you have the pak in your paks folder?
yeah
hmm whats your path to the map
but any map the open command just brings me to the main menu
what is the file path to your custom map?
you are supposed to do open /Game/Path/To/YourMap so if your map is in content/maps
then
open /Game/Maps/YourMap
ohhhhhhhhhh
ill give it a shot, i probably fucked something up in the process im new to all this
you forgot to put skylight WHY IS THE GUN SO LOUD
skylight?
its still just going to the main menu, even with the arena map
the arena map is the main menu
the arena map both contain the main menu and the defualt arena map
got the aim of a smart individual
bro is NOT mod team
what bot?
it was a bot trying to say elon musk is giving away money
di am
have all these people been chosen
they said it’d roll out thru monday i believe. so maybe?
is there a lightsaber mod yet
nein
@twilit loom another elon musk bot
<@&1080390104562016306>
Thank you
is it just me or is the enchancer like ultra fucking buggy
I’m flattered that I was the first mod to come to mind
yall fw the ovrdth selector?
yes
honestly im thinking of some ideas for a punch action shotgun mod
also
@shell oracle
turns out that i can indeed use them together
lua for the logic and the blueprint for everything else
that's what i'm doing rn ngl
its easier for me to have sliders and some customization for what i wanna do liiiiiike shotgun
and simulating buckshot
like multiple wounds with high power
whether or not you've already had this come to mind will decide whether or not i attempt this
but have you thought about a pump action shotgun
with like r to do the pump animation
i've considered adding a shotgun yea
pump action specifically
since youd have to do some funnies
because if you havent
im going to try
if you have
welp no point im gonna do the sukuna mod then 💀
either way ill need to use ue5
so
a lil
its one or the other
oo
if u can find a rigged (ideally animated) shotgun model it's possible
i suppose i should focus on the sukuna mod then
actually wait next question
you're gonna release after right
Oh ok
if i can
i mean would the devs really say no
after early access is out
i wonder if custom outfits would be possible now that i have a sukuna mod in my head
they're part of the model itself though i think
I do not know the full terms at this time. I will update you as soon as I know more. We will more then likely need to make an announcement to the whole modding community just to cover all bases.
we'll see, i doubt it but just gotta see how the eula will have changed
oof
welp
i hope for good things xd
possible
but damage wont apply to those right
visual damage
that's the part that's tripping me up right now about possible custom clothing
Lets say we wanted to add in a modern day t shirt
it'd be the biggest of how that i can fathom
since those boxing gloves are just weapons right
objects
All I can think of is retex and any extra bits i'd add just can't be cut at all, or maybe starting with a piece of clothing which is really still just part of the model im 90% sure unless the clothes really are separate
wdym? for the character itself, dismembered limbs just have no skin (although pretty sure ik how to make it use the actual model), but uh
nah
armor
aka clothing
but like
i haven't tried cloth clothing bc idrk how to use the chaos cloth system
nah they are separate
so the clothes have their own damage mesh?
That's completely separate?
Ailen ahh mf
If I go into abyss and try to cut a pair of pants in one of the crates is it really gonna cut?
ohh
EVEN BETTER LOL
so you added the skin over top of the willie xd
Also luke about ModularWeapon how do I properly set it up for grip and stuff
funny that his leg is actually gone
uh the clothing is made up of separate blueprints and meshes from the character but for like cutting detection i believe any clothing should automatically support being damaged when the willie actor wearing them is
Willie_DressUp?
that's the menu willie
Oooooohh
hm.
i can retex but that only works to a degree
actually, the cloth t shirt on the peasant
it's very flimsy
i wonder
maybe u could use ovrdth loader to load existing clothing but change the material/texture path to ur custom one
this shirt does have physics of its own
and it can be cut
so that debunks one thing
i was hitting right through the shirt to the pants
without damage to the shirt
i wonder how i'd spawn in a shirt if it can be separate
uh
would you happen to know the answer to that
like the way to spawn in clothing, like the pants for example that you see in abyss
?
and perhaps where to find the names
do u have fmodel
negative
@lusty bramble what about how do I set up ModularWeapon???
i can learn to use it
it should
The hats in the game, you can cut into them when you're wearing them
Wait you can?
Could I see?
yeah, you can cut through hats
Oh well wehn I always sliced the head the hat just came off
let me verify but im 99% positive you can cut through hats while they are being worn
it becomes part of the model
if u rig it like the game does and then use the cooked assets from the game in editor to make custom child blueprints, it functions basically natively
Do u have a plugin to export and view the assets? Bc everything is just u asset in fmodel and I can’t view anything
use mesh format psk/pskx
then there's a blender add-on to import it
AES key
do u have it set in fmodel?
Yes wait that is a different version of fmodel
I think
if u have it set, then it's probably that u don't have the .usmap mappings file
.usmap mapping files?
ohohoh im getting some ideas
welp anyhow i gotta wait for early access to do any of these things since everything is gonna be different so
i might as well make due with what i have for now
where can i safely download mods? like half sword enhancer etc
nexus
can u help me with Ovrdth selector its my first mod and idk how to use it
@lyric talon can i try out the game you are playing?
anyone know of a mod that lets me spawn in modded weapons, kinda like the enhancer mod lets u spawn in vanila weapons mid match?
is that a dinosaur in the back?
Aww shucks
It’s a rhino
Wolice
I just noticed Viligrun is gone 😭 😭 😭
hey. will we get guns?
with mods? yes
how?
coding
12 Views - Watch arquebusier vs knight by chrome334 and millions of other Half Sword videos on Medal. #halfsword
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeah!!!!!!!!!!!!!!!
Is he OK
Just tumbled over
That looks sick, I'm surprised more people creating firearm mods aren't making ones that fit the era of the game
Would it be possible to add a tiny delay when you fire to simulate the powder burning in the pan before it ignites?
because modern pew pews are fun ;D
yes
the firing of the gun is smoke and mirrors, you can do whatever you want with it
you could make an animation for the wick burning and everything aswell, maybe i will once ea is out (if i can find decent models)
for now tho... modern guns are pretty fun to use
Yo whered you get that mod i wanna try it lol
made it lol, can't release custom assets for the demo tho unfortunately
Oh it won’t be released for demo?
I thought it was
no. but when the game is released I will be up for being part of a project. I made a lot of 'samurai' stuff for an artstation contest a few years back.
not doable because of the engine for some odd reason or some other reason?
it's doable 👍
yeah, i'd be up for making stuff like that, but only if its part of a team who have a proper workflow etc.
but arent they mods on nexus already?
weapon mods use half sword's own assets, it's just editing the loadout save file to modify weapon parts
i should definitely add before ea!!11!
Anybody know how to add split screen to my half sword demo?
splitscreen is a planned feature for early access which is already abt to drop
Ya I know but I can’t wait
im not allowed to release, sorry 💔
Yeaaa plz add bro ill do anything 😭
what is split screen? two player mode??
@unique zealot
Shooting swords
this was 2 months ago twin 💔
ofc things changed
in 3 days
yeah im just bad with particles
um
Make dih mod plz
melon
I did not read the server for a whole two month or smth, when is the complete version availeble on steam?
I mean
It’s not impossible
I don’t think
@lusty bramble thoughts my good sir
A willie for the Willie
You can already cut off something there
Use the same mesh and slice add a willie
When the game is fully completed, although if you're talking about the Early Access it'll come out on January 30
But
Like
It can be done
If you want a willie for your Willie by god I will provide a willie
And you’ll be able to chop it off
how much will it costs
lol ofc it's just the intestine but yeah not impossible
of course you have
why did i think it wasnt done yet
i should know better
😭
lmao it was the first basic thing i could think to add to test custom characters
Please put an SPOILER tag on this message. I was on the train and when I saw this I had to start furiously half swording. Everyone else gave me strange looks and were saying things like “what the fuck” and “call the police”. I dropped my phone and everyone around me saw this message. Now there is a whole train of men half swording together at this one message. This is all your fault, you could have prevented this if you had just tagged this message as a SPOILER.
Is there some kind of guide for adding my own assets and code to the game? I've been struggling trying to figure it out
I spent like 4 hours trying to replace the tongs with a gun and accomplished absolutely nothing
https://buckminsterfullerene02.github.io/dev-guide/Basis/PakPatching.html
atp i'd download the newest version of Unreal Engine and learn just the fundamentals so u have a starting point for modding EA lol
the basics for replacing would be you use FModel to find the path of what ur replacing in the pak, then in Unreal Engine you create a project titled HalfSwordUE5 and recreate the asset in the same path with the same name, cook and package the project and place its in half sword's Paks folder
but for custom blueprints like weapons it's a bit harder of a process
you could replace its mesh probably
Yeah I was doing that for the most part but I think I was getting little details wrong. I'm gonna try again, thank you
it's the little details that get u
I was using AI to guide me to do it but it was probably doing it wrong. Now that I have an actual guide it should be much more feasible
we (at least my no name ahh) need more Elden ringish mods in Half Sword
is there gamedev chat?
give me a map mod someone
Why is it coming from there
That is abnormal
it happens to the best of us
Can someone help me with getting the ovrdth mod working? I feel like I’m missing a step
Not allowed
using the 4.5.0 version or what?
I believe so? I’m very new to this so if there is a better way of installing it I’d definitely give it a go
So when I install it, it opens up and lets me go to the menu, but when I click on a option for it nothing works on the halfsword side
You need to do it in free mode firstly select tier then loadut
That’s what I’m doing, but it doesn’t work still
Correct
Also the menu loads separately from the game, I don’t know if that helps with the problem but I wanted to share that
Firstly reinstall the selector then delete the installer you can reinstall hs and then ovrdhts
the menu of ovrdhts isnt in game
also stupie thing but does it ping when you choose ladout?
Cuz you sometimes need to click it twice
Yes it pings when I click it, I’ve double clicked it before and it still doesn’t work
thats how it works.
Reinstall it and download the installer from nexus
i was finna say this lol
what? 😭
It works?
Reinstalling it now, I’ll give you an update once it’s set up
Still not working, do I need to change the install path?
^
Idk
Also ping me right away
Got it fixed, it was sending it to the wrong file for some reason
^ sorry I forgot to ping you in the message.
Sure
That’s really cool!
based link!
huh
🙏 gl modding brotha
hey man you should totally release the crossbow mod ❤️
Bro the ea is coming out on friray
Ye I still want the mod bro I can’t wait like the 4 days
I need ts
It’s like a whole 65 hours away bruh
2 days🕰
🥹
the gun shot sound is amazing . what did you use ?
could you send the color codes :0 that’s beautiful!!!
he'll get a cease and desist
the gun mod on the other hand apparently is allowed according to konrad
bruhhh
2 days fella
😊😊
First of all what gun mod? Yours? Any mod containing custom assets can not be shared or else the creator gets a cease and desist
i thought they just said assets they plan to use
it's all assets in general?
any custom assets,
.c
bwut
i want gunn .c
Schcammed
So no one gets the gun mod?
Do the game devs hate their community 😂 😂
Ya but how
Ya that’s possible
for this
you can launch a knife
but actually throwing is another thing
especially if you wanna make it spin and stuff
is there a way to spawn other enemies than bosses?
yall think there will be a way to transfer custom saves to the EA?
YEEEEEEEEEEAH, 1 DAY
I will give it in ea if the devs allow it
Please provide a link to the gun mod and instructions
please
yo how do i use UE4SS to make mods
cant yet
its wild to me that i havent found yet any mod of a comically large spoon
Spawning scaled weapons has been possible for like two years or so?
Also I have just seen the early access trailer and boys we can go home, there is nothing to mod in that masterpiece, even if they implement only half of what is shown in the trailer
dude cant you read the last 5 messages
this
@shell oracle probably
I know how it’s done
I will make my own
It may be shittier but it (might) work
Rather than using hitscan I got another method
Yes
Dude I just can’t for the life of me get the ue4ss to load my mod
Idk if the script is just broken or what
I’ll try again tomorrow maybe
And I also know that you get the spark effect from when swords hit eachother
Idk how you animate the gun and its casing though
yea the hit effect is
unreal engine, casing and mag js use physics
Is the firing effect custom too?
Damn I ain’t no animator
Took me 4 hours tryna blue print the gun itself
xd
neither am i but i managed to get smthn lol
I can tell by the grip you use like a sword or something
I was going for a one handed dagger kinda thing
Think I might stick with that actually
js the hammer, i still need to fine-tune the grip so it doesn't look so off lol but i was js gonna do it for EA
The hammer!!! That’s smart
Yknow a rifle could probably be made with a spear
Like holding alt to aim forward
Ehhh tbh who would notice when you are shooting somebody a bunch of times
Are you planning on selling the mod btw
Or would you release it for free
Or just keep it gatekept
shotgun addition pls
planning to release it free after ea is out
Damn aight
Thought I’d have more time to attempt to replicate it xd
ppl gonna hate me if i tried to gate keep it with $$
lol lowk tho
Lowkey thought it was impossible to add guns till I saw the video 😭
i still need to add a dedicated UI for guns and have it allow u to adjust which ones spawn holstered on u and stuff, just haven't gotten to it still
i'm new to the whole concept around gun mods on half sword i just only heard of it can u drop the vid
Are you using the trainer mod
it started with some maps and then i saw the potential for more lmao
AH man you beat me to the rifle too 😭 😭
nah
What do you use to spawn it in
I was planning on just using ovrdth for the one I was making
rifle grip doesn't work very well, maybe i'll try the spear or smthn for the base
this grip would look good on an mp7
You make a shotgun?
nah not yet
If not I just might beat you to it
I’m waking up at 4am just to try beating you to the finish line
Woooo
Yo btw is this script even like remotely close to what you made
print("GUN MOD LOADED")
local UEHelpers = require("UEHelpers")
RegisterKeyBind(Key.k, function()
print("K PRESSED")
local player = UEHelpers.GetPlayerCharacter()
if not player then
print("NO PLAYER")
return
end
local controller = UEHelpers.GetPlayerController()
local cam = controller:PlayerCameraManager()
local loc = cam:GetCameraLocation()
local rot = cam:GetCameraRotation()
local dir = rot:ToVector()
local daggerClass = sdk.find_class(
"/Game/Assets/Weapons/Blueprints/Built_Weapons/Dagger1.Dagger1_C"
)
if not daggerClass then
print("DAGGER CLASS NOT FOUND")
return
end
local world = player:GetWorld()
local dagger = world:SpawnActor(daggerClass, loc, rot)
if dagger then
dagger:GetRootComponent():AddImpulse(dir * 60000, "", true)
print("BANG")
end
end)
(This was just made to test the projectiles and not shoot from a gun yet)
erm
use the Trainer mod for reference, it has the ability to launch weapons as projectiles i believe
