Here's an overview of my system that's running Linux Mint 22.3 on X11:
GPU: Radeon RX 7800 XT
Driver: Mesa 25.2.8-0ubuntu0.24.04.1 (LLVM 20.1.2)
Kernel: 6.17.0-14-generic
Steam install type: native .deb install
Proton version: GE-Proton10-32
My goal is to limit in-game FPS to 60, then generate rest of the frames to match my 144 Hz monitor. I followed the lsfg-vk installation guide exactly, and the Vulkan layer appears correctly:
VK_LAYER_LS_frame_generation (Lossless Scaling frame generation layer) Vulkan version 1.4.313, layer version 1
However, frame generation does not seem to work. After trying to get it to work on Steam games, I learned of a way to test using vkcube:
ENABLE_LSFG=1 LSFG_MULTIPLIER=2 LSFG_DLL_PATH="~/.local/share/Steam/steamapps/common/Lossless Scaling/Lossless.dll" vkcube
vkcube runs normally and does NOT slow down, which suggests LSFG is not injecting.
Any ideas what I might be missing?