#Use Reshade for motion vectors

71 messages · Page 1 of 1 (latest)

silver pollen
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Using reshade's motion vectors to enhance frame gen quality (by making a reshade version of LSFG or somehow hooking to the reshade motion vectors)

toxic void
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I don't think it will happen, but if it were to, I think it would be likely that the dev would build his own hooks from scratch, and there would have to be a list of games that it just doesn't work on which i think is being avoided because lossless is supposed to be universal.

silver pollen
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Interesting, although it could still be universal, only using the motion vector when the game supports it, and reverting to the base LSFG model when not. I cant remember any game ive tried where reshade + plugins is incompatible, only maybe online games with anti-cheat, which not many people use Lossless on due to input lag (and 60 to 120 is stable enough to not need motion vectors). But it could maybe require dev of 2 models (one with Motion vecs and the other one without) which could be too tedious to realistically do..

coral crescent
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the minor updates since lsfg 3.0 have been for quality/performance

silver pollen
foggy remnant
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Yeah reshade motion vectors only seem to cut off a max of 30 fps in my experience

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And that’s at very extreme settings

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More realistic hit would be 5-10

misty swan
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Like instead of tailoring to specific games, it detects the engine the game runs on.

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That reduces the complexity of implementation, right?

languid steppe
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it would 100% be a great idea, just have it be able to be turned on and off so LS is still universal

silver pollen
silver pollen
brazen valley
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If it still sits outside the game

silver pollen
brazen valley
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If you could also inject the whole LS algorithm into games that could reduce latency as it would sit before the frame buffer like in game FG

silver pollen
silver pollen
misty swan
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Just trying to suggest ways to make frame generation smarter, especially for people who can't afford the best GPU

brazen valley
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There’s that other software which injects FG / scaling if I’m not mistaken

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Optiscaler

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But I think it relies on the game having an upscaling / FG option in first place

unkempt mason
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besides needing dlss or sometimes fsr the biggest limit of optiscaler's fg is that it has to be running in dx12

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any dx12 game with dlss or fsr is pretty much granted to have fg already

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since LS doesn't use motion vectors in general the first biggest challenge is to tell LS how to use MVs

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and after building that entire system the whole question of where to get MVs is a much easier task comparatively

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reshade motion vector shaders don't even need to be injected into the game to work since they only need the screenspace and no depth info

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that's how all optical motion vectors work besides engine MVs which actually do need integration access

misty swan
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30 seconds later...

Well, hello Vulkan.

undone peak
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LSFG's optical flow is working the very same way ReShade MVs do

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it's just that it prioritizes performance while keeping the quality solid enough

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if it was like e.g. marty mcfly's newton optical flow, it would tank the performance noticably

misty swan
hot jolt
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It’s just a general philosophy it follows to maintain maximum compatibility

unkempt mason
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like accessing the game's geometry or depth buffer requires ingame access

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but something that's just on your screen like the colors aka screenspace is what LS uses

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and that wouldn't need to go inside the game to get

unkempt mason
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i thought LS was just input frame --> black box --> output

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and there were no motion vector function

hot jolt
unkempt mason
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because i vaguely remember ths saying something like "everything is handled by the model"

hot jolt
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Then it uses said data to warp pixels

unkempt mason
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and the only "debug view" i've ever seen was the UI one

hot jolt
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Actually there was an internal debug view of it at some point

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Lemme see if I can find a screenshot or video

unkempt mason
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that's really cool so it basically has it's own ai optical flow already

unkempt mason
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yeah i was surprised how new the date says it was

hot jolt
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Actually the option is probably still exist it’s just THS disables a few config file options for public builds

unkempt mason
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i don't know what to think of the quality of the MVs lol

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it could just be the dev view is wack

hot jolt
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No it’s not that

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That video specifically was just a showcase of LSFGs current unideal pattern/stair handling

unkempt mason
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i see yeah

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far away and close up both read the same color

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i just didn't know why left and right had different colors

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oh that's probably the very thing that the flow scale tweaks

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anyway thanks for showing me that

silver pollen
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If i remember properly reshade with addons support accesses a bit more than just screenspace to get much proper motion vector

hot jolt
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Yes