#Lossless Scaling should be a shader in ReShade

14 messages · Page 1 of 1 (latest)

tribal prairie
bronze siren
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You can inject Reshade to Lossless scaling not the other way around. You can't access game's depth buffer

tribal prairie
supple island
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you can apply reshade on the game and then scale it with LS

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LSFG is a convolutional neural model ported to shaders. These shader passes are layers of the model. And, that is not open source. So it cannot be added to reshade. (Unless THS wants to try something in this regard, which I don't think will happen, at least anytime soon)

tribal prairie
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Anyway, is there a way for LS to access the depth buffer of ReShade? And is there a way to fix the controller requirement?

supple island
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LS cannot access depth buffers, and neither is it intended. One of the core principles of LS is to have no interaction with game engine/files

tribal prairie
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Alright

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I see now

supple island
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Yeah, but, as I said, you can simply apply reshade on the base game, setup everything and then scale the game with LS.

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That way, you can fully utilise all reshade features, interact with the reshade UI and use LSFG with it

tribal prairie