Distro: Linux Mint 22.1
VSFG-VK Installation: .deb file
Tested games are through Steam using Proton
I've been looking around and haven't been able to find anyone else mentioning this issue, so I'm hoping I just set something up wrong. I have installed version 0.9.0 and created profiles for a couple of games. I updated the Lossless.dll path to my LSFG installation. Once I launch a game, lsfg-vk seems to cap my frame rate at 60 (my monitor is 144hz), divide by the multiplier variable, and that is my new frame rate. For example, if I had the multiplier at 2, my framerate would cap at 30, from 60 / 2. At 3, it would be 20, etc.
However, it still seems to be generating the correct proportion of frames. Artifacts get really apparent and the latency gets atrocious. Flow scale and performance mode do not appear to change anything. I turned off mangohud and steam's fps counter in case those were causing issues, but they weren't. Has anyone encountered this issue before?