#Mob-FGSR support
25 messages · Page 1 of 1 (latest)
even the interpolation has almost no artifacts with 22fps base its very efficient algorithm
This looks dope, I hope this gets included in LS. This could bring framegen to the iGPUs!
Source is here
https://github.com/Mob-FGSR/MobFGSR
Consider changing the title of this discussion to: Mob-FGSR support
Or something similar, as it currently reads like asking for mobile support, which has been rejected.
This could be actually great to include as alternative FG ( if it runs on windows ? )
Unfortunately for those who had hopes, I checked the code and it requires not only access to the motion vectors but also access to the depth...
It's the same reason why we don't have FSR 3 on the LS
LS can only get screen space information (color buffer)
but they test it on one plus with genshin impacts
Having access to depth
Rip , thought already so thanks for checking
thanks for checking, though next time please choose that direction before giving any personal opinion because that's what got you the clowns reactions
But literally Linux and Android were rejected in the reject ideas list
yeah i know but still that's not enough to reject the idea, until you noticed the requirements for this to work
But did you see that initially it was a request for LS to be ported to mobile with Mob FGSR? The goal changed to PC later
