#Mob-FGSR support

25 messages · Page 1 of 1 (latest)

restive otter
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If it's not available for Linux, I think it's very unlikely that it will be available for mobile.

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I found the extrapolation and the SS more interesting.

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The demo ran well here

strong fable
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even the interpolation has almost no artifacts with 22fps base its very efficient algorithm

spark edge
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This looks dope, I hope this gets included in LS. This could bring framegen to the iGPUs!

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Consider changing the title of this discussion to: Mob-FGSR support

Or something similar, as it currently reads like asking for mobile support, which has been rejected.

strong fable
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ok

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mob_fgsr

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MOB-FGSR

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Mob-FGSR

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Mob-FGSR support

wicked onyx
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This could be actually great to include as alternative FG ( if it runs on windows ? )

restive otter
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Unfortunately for those who had hopes, I checked the code and it requires not only access to the motion vectors but also access to the depth...

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It's the same reason why we don't have FSR 3 on the LS

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LS can only get screen space information (color buffer)

strong fable
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but they test it on one plus with genshin impacts

restive otter
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Having access to depth

strong fable
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should i close it ? or let it open

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i may delete this thread sadhmmm2

wicked onyx
young wedge
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thanks for checking, though next time please choose that direction before giving any personal opinion because that's what got you the clowns reactions

restive otter
young wedge
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yeah i know but still that's not enough to reject the idea, until you noticed the requirements for this to work

restive otter
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But did you see that initially it was a request for LS to be ported to mobile with Mob FGSR? The goal changed to PC later