“g-sync support” Bug!!
I just found a solution to a massive problem that I have been having with massive stutters in LSFG frame generation. I have a g-sync monitor, with g-sync enabled, so naturally I enabled the “g-sync support toggle”. For some reason, that significantly degrades the performance of the frame generation making it not smooth and even stuttery on 2x lowest quality. Just last night (2/14/25) I tried untoggling “g-sync support” and now it runs like butter. The only stuttering happens on high frame generation with intense graphics. I don’t know how best to notify the developers so I’m trying this.
I have also noticed better performance with WGI capture over DXGI, sorry if I butcher the exact spelling not on my laptop right now, with the “g-sync support” toggle. But, if I have the “g-sync support” toggle on, then DXGI performs slightly better. I speculate this reason might be why there is a small divide between which is better/faster.
PC SPEC:
Windows 11
1920x1080 360hz g-sync
RTX 4060 Mobile
96GB RAM
i9 13900hx
2 1 TB NVME