#LS2
25 messages · Page 1 of 1 (latest)
I am here
Most of the LS community would rather focus on the LSFG than an LS2 so you won't see the LS2 any time soon.

How viable would be a upscaler based in transformer such as the one seen in DLSS4? I am asking because some games (such as Helldivers 2) does not have any upscaling (besides the one from the game that I actually do not like) could Benefit so much from this kind of feature.
Without tensor cores we would see a beautiful upscaling that instead of improving frames will make everything run at 2 fps or less even in the worst quality.
Remembering that LS1 does not use a convolutional neural network (used by DLSS 2)
If you tell the average new lossless scaling user it has upscaling they might be taken completely by surprise
Nobody really cares about upscaling currently in LS
I only use it to sharpen videos, there is no reason to use LS Upscaling if you can already use FSR 3, DLSS 4, Xess and TSR
Maybe for old games
I have a potato and I play Roblox on said potato
Fsr/SGSR upscaling in lossless scaling to go from 720p to 1080p is exactly what I need because Roblox doesn't have anything built in
So yeah I'd use anything else if there was any built in option
I don't use ls1 for upscaling since I find even on the lowest sharpness it's still a bit pixelated in some areas
LS1 is unfortunately outdated
But it works well at higher resolutions
Very
I would like to see a temporal implementation of upscaling, such as generating the aliasing and then reconstructing it.
It is a way to simulate TAA without having to access the game.
In order for temporal to work well, it needs to have access to the motion vectors of the game, which LS doesn't have
It has to use optical flow
motion vectors can be simulated, it is not necessary to have it "raw"
you can use reshade's vort_motion or TFAA and combine it with SMAA to get SMAA 1tx
It's not the same as your normal TAA, but it cleans up any shimmering that's in motion
Yeah, that's what optical flow does
But it's not that good. You can see LSFG creating optical flows from menus and crosshairs, where inbuilt upscalers overlay the menus and crosshairs over the upscaled 3D output