#LS2

25 messages · Page 1 of 1 (latest)

versed flame
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New upscaler?

robust hedge
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I am here

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Most of the LS community would rather focus on the LSFG than an LS2 so you won't see the LS2 any time soon.

iron hill
soft tartan
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How viable would be a upscaler based in transformer such as the one seen in DLSS4? I am asking because some games (such as Helldivers 2) does not have any upscaling (besides the one from the game that I actually do not like) could Benefit so much from this kind of feature.

robust hedge
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Remembering that LS1 does not use a convolutional neural network (used by DLSS 2)

midnight field
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Nobody really cares about upscaling currently in LS

robust hedge
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Maybe for old games

midnight field
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I don't use ls1 for upscaling since I find even on the lowest sharpness it's still a bit pixelated in some areas

robust hedge
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But it works well at higher resolutions

midnight field
robust hedge
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I would like to see a temporal implementation of upscaling, such as generating the aliasing and then reconstructing it.

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It is a way to simulate TAA without having to access the game.

subtle sable
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It has to use optical flow

robust hedge
dense cloud
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It's not the same as your normal TAA, but it cleans up any shimmering that's in motion

subtle sable
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But it's not that good. You can see LSFG creating optical flows from menus and crosshairs, where inbuilt upscalers overlay the menus and crosshairs over the upscaled 3D output