Hello, I've been wondering if using LS with or without RTSS makes any difference. I can't use RTSS in Path of Exile 2 so I'm using ingame fps cap and LS and it works pretty well. Now I'm playing Witcher 3 without using RTSS and it works well also but I think I can use RTSS for Witcher 3. Question is:what's the difference using LS with RTSS? Does it make LS works more stable? For better performance and input latency? Because in Witcher 3(with DX11 version) I'm getting over 60 fps with high graphics but sometimes it can go down so I wanted to play it fully 60 fps with LS. Should I use RTSS also?
#Using LS with or without RTSS
43 messages · Page 1 of 1 (latest)
Why can't you use it with POE2?
I don't know either, playing on borderless fullscreen but RTSS doesn't cap the fps.
Never tried the windowed mode too but it looks fine without RTSS.
It should cap, are you using the correct exe?
Does it work with other games?
Yeah.
Sure is weird that both games use the same exe names
1&2 that is
Does it have anti cheat?
Might be blacklisted
try turning on custom direct3d support
or increase the application detection level, though I wouldn't recommend that If the game have some kind of aggressive anti-cheat
I don't think it does, didn't see any extra installation during game installation.
The thing is I don't know the difference between using LS with RTSS or not. I want to know it, not trying to use all games with RTSS. Just want to know if ingame fps cap feature is enough to use LS without a problem.
It is enough, RTSS just gave you the stablest frametime in comparison to in-game fps cap or driver fps cap
which can help in terms of the "smoothness" that you may feel when using LS
but honestly it's not too noticeable
let me give you a screenshot of the frametime comparison between in-game fps cap and rtss cap, hol up
Thank you so so much, waiting for it.
So what I understand is RTSS cap the game fps thru driver?
no, RTSS have its own way of capping the game fps
there are basically three way you can cap your game fps : driver, in-game, and rtss
driver and in-game usually yield similar results, rtss still results in the most stable frametime
Hmm got it. So can I cap my fps thru driver settings? Let's say Elden Ring, if I cap fps in driver, that means I don't have to use RTSS ever again?
Yes, use only one
don't use driver then use rtss, don't use driver then use in-game cap
don't use in-game cap then driver, don't use in-game cap then rtss
don't use rtss then driver, don't use rtss then in-game cap
Yeah yeah, I only use RTSS or ingame capping.
Also I saw on a video that RTSS has it's own Nvidia Reflex implementation. Because I'm not using Afterburner, I can't see the input latency. Wondering if it's really worth to turn it on?
Also the guy in the video said "after frame presentation is better for less input latency"
Yeah, if you're using RTSS already, then why not use the Nvidia Reflex implementation. It does have less input latency. but again, don't expect something very noticeable or one that make you go "woah".
yeah wait, currently recording space marine 2 to show you the comparison, give me time
Oh okay, thanks.
Right, so here, I am capping space marine 2 to 30 FPS
30 fps have an exact frametime of exactly 33.3 ms. with RTSS it stay that way with no fluctuation at all.
And here, I am capping it to 30 fps using the in-game cap.
As you can see, it can even give slight error and cap it to 31 fps instead as detected by afterburner, with the frametime fluctuating quite wildly.
RTSS is the least "stuttery" when it comes to capping a game fps
But really, as the difference is literally in mililsecond, if you can't get RTSS to work on some games, it is totally fine to just use the in-game fps cap as most people wouldn't notice the difference.