#Using LS with or without RTSS

43 messages · Page 1 of 1 (latest)

rain grail
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Hello, I've been wondering if using LS with or without RTSS makes any difference. I can't use RTSS in Path of Exile 2 so I'm using ingame fps cap and LS and it works pretty well. Now I'm playing Witcher 3 without using RTSS and it works well also but I think I can use RTSS for Witcher 3. Question is:what's the difference using LS with RTSS? Does it make LS works more stable? For better performance and input latency? Because in Witcher 3(with DX11 version) I'm getting over 60 fps with high graphics but sometimes it can go down so I wanted to play it fully 60 fps with LS. Should I use RTSS also?

timber pebble
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Why can't you use it with POE2?

rain grail
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I don't know either, playing on borderless fullscreen but RTSS doesn't cap the fps.

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Never tried the windowed mode too but it looks fine without RTSS.

timber pebble
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It should cap, are you using the correct exe?

rain grail
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Tried both, didn't work for me.

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These one right?

timber pebble
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Does it work with other games?

rain grail
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Yeah.

timber pebble
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Sure is weird that both games use the same exe names

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1&2 that is

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Does it have anti cheat?

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Might be blacklisted

rotund vessel
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or increase the application detection level, though I wouldn't recommend that If the game have some kind of aggressive anti-cheat

rain grail
rain grail
rotund vessel
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which can help in terms of the "smoothness" that you may feel when using LS

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but honestly it's not too noticeable

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let me give you a screenshot of the frametime comparison between in-game fps cap and rtss cap, hol up

rain grail
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Thank you so so much, waiting for it.

rain grail
rotund vessel
rain grail
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Hmm got it. So can I cap my fps thru driver settings? Let's say Elden Ring, if I cap fps in driver, that means I don't have to use RTSS ever again?

rotund vessel
rain grail
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Yeah yeah, I only use RTSS or ingame capping.

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Also I saw on a video that RTSS has it's own Nvidia Reflex implementation. Because I'm not using Afterburner, I can't see the input latency. Wondering if it's really worth to turn it on?

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Also the guy in the video said "after frame presentation is better for less input latency"

rotund vessel
rain grail
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Yeah true, I see that.

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Did you find the ss for comparison?

rotund vessel
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yeah wait, currently recording space marine 2 to show you the comparison, give me time

rain grail
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Oh okay, thanks.

rotund vessel
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Right, so here, I am capping space marine 2 to 30 FPS
30 fps have an exact frametime of exactly 33.3 ms. with RTSS it stay that way with no fluctuation at all.

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And here, I am capping it to 30 fps using the in-game cap.
As you can see, it can even give slight error and cap it to 31 fps instead as detected by afterburner, with the frametime fluctuating quite wildly.

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RTSS is the least "stuttery" when it comes to capping a game fps

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But really, as the difference is literally in mililsecond, if you can't get RTSS to work on some games, it is totally fine to just use the in-game fps cap as most people wouldn't notice the difference.

rain grail
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Woah, I get it now. Thank you very much. From now on, I'll try to use RTSS at every game if possible.

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I just need to find a way to make RTSS work in PoE2, I'll try the 3D support and stealth mode.

rain grail
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RTSS finally works in PoE2, thanks again.

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I just added the exe and cap fps to 30 and bom, it worked.