This may sound stupid, but I recently switched to Linux and was hoping I could still use Lossless Scaling (natively or proton)? I saw some posts online saying no, but they were quite old and it kinda seemed like they didn’t know what they were talking about. Frame gen technologies do work on Linux, and most things work on Linux even if it needs proton and a bit of tinkering. If it doesn’t, I would highly suggest to the devs finding a way to port it, even if it’s missing some things.
#Could lossless Scaling work on Linux?
8 messages · Page 1 of 1 (latest)
Not planned
Ok, question though, what part of LS makes it incompatible with proton?
Ok, thanks, hopefully it comes at some point
It has been broken down in high depth in threads at the Steam Community, use search there and check the detailed explanations