#Auto frame gen to refresh rate for any fps cap 👍

17 messages · Page 1 of 1 (latest)

rugged iris
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You can use Vsync in LS to cap it to your refresh rate, but doing this causes major frame pacing issues.

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Oh. You mean capping the game itself?

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If you do, then know that that requires injection, which LS doesn't do

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If you mean automatically setting multiplier, no, that doesn't make much sense

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It'd just be finicky in the first place

reef cloud
# rugged iris If you mean automatically setting multiplier, no, that doesn't make much sense

That's actually a good idea if possible lol. Imagine during normal gameplay you get 70 fps and LSFG sets the multiplier at 2.4x to get 165hz, then the fps dips to 60fps in an open world scenery or something and LSFG changes the number to 2.7x. Kind of like dynamic resolution but with frame gen. In the end you get consistent 165hz without the need to cap anything or change the numbers manually

rugged iris
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They result in horrible frame pacing as they don't align with the frames being produced by the game

reef cloud
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For real? I haven't tried them yet

rugged iris
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LS doesn't let you type non integers, it just rounds

reef cloud
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😆 I thought custom multiplier let's set non integer numbers

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Okay, thanks

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But still if the program would change the multiplier between 2x and 3x by itself in order to get more consistent results - it doesn't sound like such a bad idea

rugged iris
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It would most likely result in less consistent results rather than more

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