#Auto frame gen to refresh rate for any fps cap 👍
17 messages · Page 1 of 1 (latest)
Oh. You mean capping the game itself?
If you do, then know that that requires injection, which LS doesn't do
If you mean automatically setting multiplier, no, that doesn't make much sense
It'd just be finicky in the first place
That's actually a good idea if possible lol. Imagine during normal gameplay you get 70 fps and LSFG sets the multiplier at 2.4x to get 165hz, then the fps dips to 60fps in an open world scenery or something and LSFG changes the number to 2.7x. Kind of like dynamic resolution but with frame gen. In the end you get consistent 165hz without the need to cap anything or change the numbers manually
Non integer multipliers don't work well
They result in horrible frame pacing as they don't align with the frames being produced by the game
For real? I haven't tried them yet
They're not an option
LS doesn't let you type non integers, it just rounds
😆 I thought custom multiplier let's set non integer numbers
Okay, thanks
But still if the program would change the multiplier between 2x and 3x by itself in order to get more consistent results - it doesn't sound like such a bad idea
Changing multiplier requires reloading the overlay, which results in either a large stutter or a few black frames
It would most likely result in less consistent results rather than more
Apparently Non Integer Multiplier have been worked on before and could give good result (With 1.5x) https://discord.com/channels/1042475930217631784/1327639943073370193