#Over saturated colors when using LSFG
1 messages · Page 1 of 1 (latest)
im using the version 2.12.1 and tried all of frame gen versions, the result is the same
also without HDR this is default SDR
Which capture API do you use?
Have you tried disabling ACM (Automatic Colour Management)?
no, wheres that?
DXGI
i have tried all of them
same result
Ahh ok I see.
I was gonna suggest trying WGC.
yeah that was the first thing i tried
win10 right now
I see.
And you said HDR was off, right? In windows and Lossless Scaling?
yes both of them
i tried turning on on Lossless and for sure that is not the problem, the monitor just gets full on white lol
ACM seems to be a feature only available in Windows 11, sorry I can't help you.
damn
Have you updated your GPU drivers lately?
What version of Windows?
Some windows 10 version, not sure which
I meant which version is the OP using 😛
Disable image sharpening from global driver settings
22H2
OS Build 19045.5247
win10 pro
i swear to god if thats the problem
i hate myself
it was
thank you!
i didnt know it could cause this
over sharpening causes saturation problems lol
Because, its not simple sharpening. AMD shaperpening is a contrast based algorithm. Results in better quality for games but at native resolutions. Lower resolutions and movies, do have artifacts and oversaturation
Other sharpening methods, tend to lower the outputed colour, for that reason. So, it depends on the overall quality that a sharpening filter is applied.