#lossless scaling to double the dlss in game frame gen

1 messages · Page 1 of 1 (latest)

young grove
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maybe the frame gen frames can help increas the base frames a

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in game frame gen and lossless scaling frame gen

coarse basin
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LS already has frame gen and you can already enable it on top of whatever settings in game you have

dry hazel
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You can but doesn't work as well as you think as dlss fg double your frames it need some gpu resources and real frames to double it but when you add lsfg it take more gpu resources and which mean you have less real frames for dlss fg to double so it's not recommend the only way to be able to utilize both lsfg and dlss fg is by having 2 gpus

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Here I using my laptop in cyberpunk with dlss fg on

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I have my real frames as 30 and dlss double it to 60 and my igpu which have lossless fg double it to 120

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It's like using LSFG 4x but with quality of 2x

fading remnant
dry hazel
fading remnant
dry hazel
fading remnant
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My 4080 does does fine in cyberpunk.
Are you crazy?

dry hazel
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Well I challenge you to run cyberpunk benchmark and get 126fps with pathtracing 1440p with dlss quality and fg and optimizated settings and you can use the ultra plus mod

fading remnant
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Not at all lol