#Where should I enable Vsync when using LSFG?
18 messages · Page 1 of 1 (latest)
if you play a FPS fix the first option
If you do it in-game then vsync will be working all the time increasing input lag though
But if you do it in nvcp vsync works in tandem with Gsync and only kicks in when it needs to
Not true
Look it up
In game vsync and driver side vsync are identical
barring a few games that take additional steps
saying "look it up" is nonsense
There is nothing to look up
It's the same flag lol
No it's not dude. In-game vsync doesn't know that Gsync is enabled, driver does. That is the difference. Seriously look it up dude
The outdated guide you're referring to even says this
Nvidia Control Panel V-SYNC vs. In-game V-SYNC
While NVCP V-SYNC has no input lag reduction over in-game V-SYNC, and when used with G-SYNC + FPS limit, it will never engage, some in-game V-SYNC solutions may introduce their own frame buffer or frame pacing behaviors, enable triple buffer V-SYNC automatically (not optimal for the native double buffer of G-SYNC), or simply not function at all, and, thus, NVCP V-SYNC is the safest bet.
There are rare occasions, however, where V-SYNC will only function with the in-game option enabled, so if tearing or other anomalous behavior is observed with NVCP V-SYNC (or visa-versa), each solution should be tried until said behavior is resolved.
Fake, written by AI scored 98% chance of being gpt/AI generated