#Where should I enable Vsync when using LSFG?

18 messages · Page 1 of 1 (latest)

rustic fox
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I have no idea which option is the correct one, there isn't much information on this.

  1. in-game off, NVCP off, LS on
  2. in-game off, NVCP on, LS off
  3. NVCP on for LS
    etc.. which is the best approach here?
cinder remnant
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in game with VRR

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Through SK with latent sync for non vrr

brave beacon
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if you play a FPS fix the first option

molten dagger
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But if you do it in nvcp vsync works in tandem with Gsync and only kicks in when it needs to

molten dagger
cinder remnant
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In game vsync and driver side vsync are identical

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barring a few games that take additional steps

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saying "look it up" is nonsense

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There is nothing to look up

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It's the same flag lol

molten dagger
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No it's not dude. In-game vsync doesn't know that Gsync is enabled, driver does. That is the difference. Seriously look it up dude

cinder remnant
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The outdated guide you're referring to even says this

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Nvidia Control Panel V-SYNC vs. In-game V-SYNC

While NVCP V-SYNC has no input lag reduction over in-game V-SYNC, and when used with G-SYNC + FPS limit, it will never engage, some in-game V-SYNC solutions may introduce their own frame buffer or frame pacing behaviors, enable triple buffer V-SYNC automatically (not optimal for the native double buffer of G-SYNC), or simply not function at all, and, thus, NVCP V-SYNC is the safest bet.

There are rare occasions, however, where V-SYNC will only function with the in-game option enabled, so if tearing or other anomalous behavior is observed with NVCP V-SYNC (or visa-versa), each solution should be tried until said behavior is resolved.

molten dagger