The most of the games run fine for me with LS, but not Diablo IV - it gets very choppy
I've got RTX 3080 10GB version, 24GB system RAM, Windows 11 23H2, LS 2.11* with DGXI, 4k primary screen + HDR, 2nd FullHD SDR monitor, drivers 565.90 (tried older too)
When I use LS with Diablo IV, High Res Texture Pack, and textures quality set to High (Ultra is for 32G+ RAM), it gets slower, then extremely choppy.
Unless... I start LS soon after launching the game and it works fine for longer time until I alt-tab. When returning to game, it gets choppy again.
I checked RTSS and it shows that the graphics RAM usage rises and rises, and then VRAM usage is close to max whether I have the game alone or with LS. The issue existed before - in the base game and (*) older LS too. Non-DXGI capture methods don't work well at all. It got slow a few times without alt-tabbing too (notifications?)
My hypothesis is that Diablo IV loads & streams assets to fill the graphics RAM entirely. If I start LS framegen soon, then it allocates enough RAM, and the game tries to utilize the limited rest. But if LS is launched later on, graphics RAM is already filled, and there's more graphics RAM requested than available. It might be the same case when alt-tabbing - the game might eat the remaining VRAM, and there would be not enough left for LS.
Could you check if it's the case, and if so, provide a way to get around it? Like pre-allocate VRAM for LS before the game is launched or just after that?
Perhaps, the problem is elsewhere?