Before you say anything I know you are going to say why do we need that in Lossless Scaling when both AMD and Nvidia have this feature already.
And my answer is that I was thinking maybe in terms of using a version of this feature (VSR/DLDSR) in LS with combination of letting a secondary GPU handle the task of providing higher resolution and let the main GPU handle the task of running the game to not loss performance "FPS": -
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Both AMD & Nvidia doesn't give the option of multiple GPUs to handle a specific feature in their control panel.
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Also I was thinking of this feature because of the idea of let's say you have a 1080p Native monitor and you want higher resolutions.
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I saw videos that are REALLY eye opening and the fact that you can use DLSS + DLDSR together and the same goes to AMD FSR + VSR and the results are amazing!
- And here are two examples where it's amazing: -
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Nvidia's side by side Video comparison https://youtu.be/iXHKX1pxwqs?si=ZkZ9UQJsT_3tRKaV
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AMD's side by side Image comparison https://imgsli.com/MjAyMDQ2/0/3