#Lossless scaling X Old gen Console

15 messages · Page 1 of 1 (latest)

odd bone
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This might sound weird, but what if you guys transformed your software to a usb or hdmi stick that is going to double the frames on people’s console like what MClassic did but with display scaling on old consoles making 1440p possible on PS4s, PS3s and Xbox 360s.

With console I am not talking about the fancy new ones, but I am talking about the old school ones (PS3 and Xbox 360)

MClassic has managed to upscale the old consoles systems their display sizes, but also made it possible to upscale the displays. And I was thinking if thats possible then why is this not possible, a usb or hdmi that uses Lossless scaling and can be used on old gen consoles mainly. (Just to get the childhood joy back)

unreal cosmos
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Lossless scaling on switch gonna work like crazy fr

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Every game gonna run stable 60 fps

tropic geode
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if this would happen one day LS developer will be rich 😄 people will buy it for 60 bucks without thinking

odd bone
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No doubt

unreal cosmos
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IM PLAAYIN TOTK 60 FOS WİTH J İNTEL HD GRAPHCİS RO

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Bro

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20 to 60

fresh spear
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GG

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MY GUY

rocky hedge
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afaik this software relies on DXGI swapchain API from Windows. So the only way ths could make LS work the way you're saying is by rewriting the LS's backend with some similar API from the so in those consoles, which I think ths will not bother to do, mainly because of the lack of documentation.

static kelp
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If I recall, I heard from someone, that you can connect your console via capture card to your PC, and then apply LS on the captured window

rocky hedge
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Using obs as screen mirror you probably could

woven spoke
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But the Latency though... yikes