Consider this being a "question" rather than a "suggestion".
I've been toying around with LS1 recently, and I'm glad to say I'm impressed. It's more efficient than FSR, captures more fine details than FSR, goes easier on the UIs than FSR, and overall is simply better than FSR despite theoretically being the same thing - a spatial upscaling algorithm.
Looking at how FSR works (coz it's open-sourced), I think LS1 is some sort of an enhanced fork that replaces FSR's custom Lanczos-based scaler for a custom Catmull-based one (its edge smoothing is nowhere near as aggressive as the FSR implementation). It also replaces FSR's contrast-based sharpening with something that seems to be luma-based (hence the fine detail preservation).
Is there any room for further improvements like LSFG? Temporal upsampling tech is definitely going to be a standard in consumer-grade 3D rendering for a while, but I think there's a lot to be done in terms of unaliased image upscaling (as FSR and LS1 seem to favor aliased images by design, especially via TAA) and performance (since the current performance mode seems to run the whole thing on a less precise grid). Any thoughts?