#If I cap fps at 46, I get no frame time stutters, but higher does get frame time stutters
41 messages · Page 1 of 1 (latest)
it could be your global 140 fps cap. you're aiming at 48x3 fps (thats 144), and youre limiting losslessscaling to 140 fps (global cap), so the pacing must be pretty borked out
Also one thing I noticed potentially important - Capping to 46 brings frame generation to 138 fps which is close to my refresh rate, but if I go higher than 46 base then the frame generation actually ends up being lower
^
I'm not using the global scaling for the games I'm using frame generation on, I set it per-game specific
either disable global 140 cap, or make an entry for losslessscaling.exe with no fps cap
Global cap doesn't matter when I also change it on a per-game specific basis
it matters if you dont set a per-game specific for losslessscaling.exe
I see the framerate get capped at 46 in the games just fine and there are no issues, but if I try to cap over that then what appears to be frametime issues start
no losslessscaling.exe entry = falls under global settings = 140 fps
you're trying to get ls to 144, but you just capped it to 140
I have had that set to global this whole time so you could be onto something, what should I try with that then?
I didn't know the LS exe had any impact
Games are still fine when capped to 46 fps like I said, it's just when I try to cap over 46
its fine because 46x3 = 138, thats under 140
do this 👆
Okay I'll give it a shot, it would be nice to have more than a base of 46
They should stick that in the info page if so lol, a lot of people use global settings like this
Will try now
Right, capped game fps to 60 and made framerate for LS in Nvidia Control Panel to unlimited, turned frame generation on in-game, the frametime stutter is still here but maybe not as bad (could be placebo), and just as I noticed before, LS is generating lower frames compared to when I had games capped to 46
130 compared to 138
weak gpu
Man I have an rtx 3060 ti lol
cap your games to 48, its the best you can get
This is literally wrong
If I cap a game to 48 fps, the frametime stutters start
There are none at 46
A bit peculiar that it starts even just two frames farther, no?
Zero frametime stutters at 46, frametime stutters (or what appears to be), start even just at 48 fps
It's not my GPU lol
tried to help. it works for me 🤷♂️
I mean the main thing I noticed like I said was the fact that, capping a game to 46 keeps my frames generating at 138 solid, but as soon as I go even just a little bit over my 46 base cap, the generation goes down to 130
Starting to think this is just something to do with G-sync
Monitor related, at the least
elden ring, btw. 0 stutters.
Yeah, I get no stutters with my game set to 46 and frame gen to 138, - 48 the frame time stutters begin
that screen says: i can play elden ring at the same fps as my monitor hz and i get 0 stutters. thats all.
The same behaviour happens on games from 2004, if you are still trying to blame my hardware it's not that
Are you on a g-sync monitor?
I know LS is somewhat incompatible with them, at the very least not fully compatible